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path: root/src/server/game/Entities/GameObject
AgeCommit message (Expand)Author
2012-11-27Core/Misc: Set mode 0644 for filesSpp
2012-11-27Core: Change phrasing on the logmessage given when a gameobject loses its ref...click
2012-11-26Core/Spells: Corrected radius calculationShauren
2012-11-03fishing: set respawntime to now when cant loot, for correct despawn of bobberille
2012-10-24Core/Misc: reduced amount of string memory allocations (Step II)Spp
2012-10-24Core/Misc: reduced amount of string memory allocations (Step I)Spp
2012-10-21Core: Implement Gameobject::Use() for trapsGacko
2012-10-17Core/BG:kaelima
2012-10-12Revert "Core/Entities: Do not create the model twice for a GameObject."Subv
2012-10-07Core/Entities: Do not create the model twice for a GameObject.trickerer
2012-10-06Core/Traps: Remove hardcoded cooldown value of 1 and use startDelay instead, ...Nay
2012-10-06Merge pull request #7981 from Retriman/SpellTiNay
2012-10-05Core/Spell: Traps Hunter.Retriman
2012-10-05Merge pull request #7839 from Warpten/soulwellkandera
2012-10-02Core: "Initial support for C++11 compilers"Spp
2012-09-23Merge pull request #7842 from Elron103/pull-requests2Nay
2012-09-22Core/Spells: Fixed Soulwell getting two charges removed (or more) per click.Warpten
2012-09-22Core/GameObject: Implement method GetDisplayId, use it for GameObjectModelsElron103
2012-09-08Core/Entities: Fixed GameObject::FindNearestX for objects with the same coord...Subv
2012-09-04Core: Fix buildVincent-Michael
2012-09-04Corrections to previous merged in PRNay
2012-09-04Core/Gameobject: fix collision for gameobjectsKandera
2012-09-04Core: Fix buildVincent-Michael
2012-09-04Core/Gameobject: another attempt at fixing collision. chest gameobject initia...Kandera
2012-08-30Core: Fix many "errors"/warnings and coding style (3)Nay
2012-08-23Core/Gameobject: fix buildKandera
2012-08-23Core/Gameobject: fix collision handling.Kandera
2012-08-21Core/Battlefield: Add missing stuff for wintergraspVincent-Michael
2012-08-19Misc/Codestyle: Made some changes to function namesSubv
2012-08-12Core/Gameobject: Properly toggle collision state when a gameobject is activat...e000
2012-08-03Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Append...Spp
2012-06-11Core/AI: Added EventInform hook for GameObjectAI and implemented it in SAIShauren
2012-06-07Core/Maps: Moved object respawn time storage from global to map level. This r...Shauren
2012-05-29Merge pull request #6605 from Vincent-Michael/scaleShocker
2012-05-28Core/Spells: Ignore LoS when spells are cast/triggered by gameobjectsNay
2012-05-26Add function for SetObjectScaleVincent-Michael
2012-05-16Core/Scripting: add the ability to access loot/go state changed events for ga...Kandera
2012-05-09Core/Gameobject: Set artkit once in GameObject::Createkaelima
2012-04-18Core/Collision: Disable LoS check for destroyed destructible buildings.Subv
2012-04-10Collision/GameObjects: Corrected a possible logic failSubv
2012-04-10Battlegrounds/WSG: Fixed door LoS in Warsong GulchSubv
2012-04-08Core/Shared: Move container functions to shared project under Trinity::Contai...Machiavelli
2012-03-28Core/Game: Code style again.Gyx
2012-03-25Core/DBLayer: Convert PAppend() queries to prepared statements No.1leak
2012-03-17Collision/GameObjects: Fixed LoS for all doors (open and closed). Looks like ...Subv
2012-03-12Core/GameObjects: Chests will now remain locked for players who left the grou...Shauren
2012-03-09Some random cleanup here and thereSpp
2012-02-29Core/Object:kaelima
2012-02-18Core: Clean up whitespace and tabs in the base sourcetreeclick
2012-02-16Fix a lot of warningsSpp