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Author
2012-11-27
Core/Misc: Set mode 0644 for files
Spp
2012-11-27
Core: Change phrasing on the logmessage given when a gameobject loses its ref...
click
2012-11-26
Core/Spells: Corrected radius calculation
Shauren
2012-11-03
fishing: set respawntime to now when cant loot, for correct despawn of bobber
ille
2012-10-24
Core/Misc: reduced amount of string memory allocations (Step II)
Spp
2012-10-24
Core/Misc: reduced amount of string memory allocations (Step I)
Spp
2012-10-21
Core: Implement Gameobject::Use() for traps
Gacko
2012-10-17
Core/BG:
kaelima
2012-10-12
Revert "Core/Entities: Do not create the model twice for a GameObject."
Subv
2012-10-07
Core/Entities: Do not create the model twice for a GameObject.
trickerer
2012-10-06
Core/Traps: Remove hardcoded cooldown value of 1 and use startDelay instead, ...
Nay
2012-10-06
Merge pull request #7981 from Retriman/SpellTi
Nay
2012-10-05
Core/Spell: Traps Hunter.
Retriman
2012-10-05
Merge pull request #7839 from Warpten/soulwell
kandera
2012-10-02
Core: "Initial support for C++11 compilers"
Spp
2012-09-23
Merge pull request #7842 from Elron103/pull-requests2
Nay
2012-09-22
Core/Spells: Fixed Soulwell getting two charges removed (or more) per click.
Warpten
2012-09-22
Core/GameObject: Implement method GetDisplayId, use it for GameObjectModels
Elron103
2012-09-08
Core/Entities: Fixed GameObject::FindNearestX for objects with the same coord...
Subv
2012-09-04
Core: Fix build
Vincent-Michael
2012-09-04
Corrections to previous merged in PR
Nay
2012-09-04
Core/Gameobject: fix collision for gameobjects
Kandera
2012-09-04
Core: Fix build
Vincent-Michael
2012-09-04
Core/Gameobject: another attempt at fixing collision. chest gameobject initia...
Kandera
2012-08-30
Core: Fix many "errors"/warnings and coding style (3)
Nay
2012-08-23
Core/Gameobject: fix build
Kandera
2012-08-23
Core/Gameobject: fix collision handling.
Kandera
2012-08-21
Core/Battlefield: Add missing stuff for wintergrasp
Vincent-Michael
2012-08-19
Misc/Codestyle: Made some changes to function names
Subv
2012-08-12
Core/Gameobject: Properly toggle collision state when a gameobject is activat...
e000
2012-08-03
Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Append...
Spp
2012-06-11
Core/AI: Added EventInform hook for GameObjectAI and implemented it in SAI
Shauren
2012-06-07
Core/Maps: Moved object respawn time storage from global to map level. This r...
Shauren
2012-05-29
Merge pull request #6605 from Vincent-Michael/scale
Shocker
2012-05-28
Core/Spells: Ignore LoS when spells are cast/triggered by gameobjects
Nay
2012-05-26
Add function for SetObjectScale
Vincent-Michael
2012-05-16
Core/Scripting: add the ability to access loot/go state changed events for ga...
Kandera
2012-05-09
Core/Gameobject: Set artkit once in GameObject::Create
kaelima
2012-04-18
Core/Collision: Disable LoS check for destroyed destructible buildings.
Subv
2012-04-10
Collision/GameObjects: Corrected a possible logic fail
Subv
2012-04-10
Battlegrounds/WSG: Fixed door LoS in Warsong Gulch
Subv
2012-04-08
Core/Shared: Move container functions to shared project under Trinity::Contai...
Machiavelli
2012-03-28
Core/Game: Code style again.
Gyx
2012-03-25
Core/DBLayer: Convert PAppend() queries to prepared statements No.1
leak
2012-03-17
Collision/GameObjects: Fixed LoS for all doors (open and closed). Looks like ...
Subv
2012-03-12
Core/GameObjects: Chests will now remain locked for players who left the grou...
Shauren
2012-03-09
Some random cleanup here and there
Spp
2012-02-29
Core/Object:
kaelima
2012-02-18
Core: Clean up whitespace and tabs in the base sourcetree
click
2012-02-16
Fix a lot of warnings
Spp
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