| Age | Commit message (Collapse) | Author |
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array lookup (using m_objectTypeId)
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destroyed state - they simply have a different model
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remove CalculatePassengerPosition/CalculatePassengerOffset from TransportBase class
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StringId columns when saving creature and gameobject spawns in database
Closes #31291
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autoCloseTime (#31079)
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group members
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(#30995)
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single Position
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AnyUnitInObjectRangeCheck)
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that status
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SPELL_EFFECT_OPEN_LOCK
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getting and writing field flags to shared function
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functions instead of spreading it in all overrides
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* and do interact condition checks
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GAMEOBJECT_TYPE_FLAGSTAND
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Trinity::Containers::MapGetValuePtr
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GAMEOBJECT_TYPE_CHEST and quest objectives (#30051)
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creature_template with a gm command
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(#29908)
* also implicitly do so for personal summons
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* Introduce new BattlegroundScript class for map/bg specific scripts
* Remove all sub, zone specific, battleground classes except Arena
* Move all bg zone scripts to new BattlegroundScripts class in script folder
* Remove ZoneScript from Battleground class
* Remove some unused hooks from Battleground
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about destructible buildings (#29836)
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(#29825)
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SPELL_ATTR8_ONLY_TARGET_IF_SAME_CREATOR and removed cast time requirement for channelled spell predicted healing
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