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Author
2012-04-18
Core/Spells: Removed unneeded phase check from spell casts, its already done ...
Shauren
2012-04-17
Core/Player: Removed _lastLiquid from Player class, no need to have it in bot...
Shauren
2012-04-17
Core/Unit: Always initialize a pointer before using it.
kaelima
2012-04-16
Attempt on converting updatewaterstate for use with units (pets and vehicles)
Kandera
2012-04-14
Core/Spells: Do not proc spells with PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_(NE...
Subv
2012-04-14
Core/Spells: Fixed Bloodworm's heal effect and damage
Subv
2012-04-14
Fixed build from my previous commit
Subv
2012-04-14
Core/Spells: Corrected logic check for SPELL_ATTR4_IGNORE_RESISTANCES
Subv
2012-04-13
Core/Spells: Prevent Siphon Life from proccing on Corruption apply.
Subv
2012-04-13
Scripts/Icecrown Citadel
Shauren
2012-04-13
Core/Spells: Fixed Recklessness charges being dropped twice.
Subv
2012-04-12
Core/Spells: Fixed Lifebloom's final bloom benefit from Empowered Rejuvenation
Subv
2012-04-11
Core: Fixed warning C4263: 'bool Creature::SetDisableGravity(bool,bool)' : me...
Shauren
2012-04-11
Core/Spells: Fix vigilance taunt cooldown spell targeting. cleanup some white...
Kandera
2012-04-09
Core/Spell: fix crash from 268401029e1bc3fa0a052cb15d86123c5ecd1e6a
kaelima
2012-04-08
Core/Cleanup:
kaelima
2012-04-08
Core/Spells: Implemented SPELL_ATTR4_IGNORE_RESISTANCES.
Subv
2012-04-08
Core/Shared: Move container functions to shared project under Trinity::Contai...
Machiavelli
2012-04-08
Core/Movement: Fix pushback issues and client freeze.
Machiavelli
2012-04-07
Core/Spells: Fixed rogue T10 2P and 4P bonuses
Subv
2012-04-07
Core/Visibility: Pets should be always visible for group mates.
Subv
2012-04-06
PeAI update
MrSmite
2012-04-04
Core/Spells: Blade Barrier should not proc from autoattacks
Subv
2012-04-01
Core: Only clear motionmaster flags if the respective entity exists in world.
click
2012-04-01
Core/Spells: Fixed SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT on several ty...
Subv
2012-03-29
Core/Misc: Code style and remove unused define.
Gyx
2012-03-29
Core/Game: Code style.
Gyx
2012-03-28
Core/Game: Code style again.
Gyx
2012-03-28
Core/Game: Code style.
Gyx
2012-03-28
Core/Protocol:
kaelima
2012-03-27
Merge pull request #5811 from Elron103/pull-requests3
click
2012-03-26
Core/Spells: Fix Necrotic Touch proc closes #538
Kandera
2012-03-26
Core/Spells: Fix Misdirection (thx to elron) closes #5869, #4343
Kandera
2012-03-26
Core/CombatLog:
kaelima
2012-03-26
Core/Misc: Fix logic for owner check in Unit::RemoveGameObject
Shocker
2012-03-20
Core/Units: Fix issues with threat management on phase changes
Elron103
2012-03-19
Core/Spells: Implemented CREATURE_TYPEFLAGS_PARTY_MEMBER, creature with this ...
Shauren
2012-03-18
Core/Spell: Fix crash for Glyph of Divinity
Kaelima
2012-03-18
Core/Movement: Update MOVEMENTFLAG_MASK_MOVING, thanks to idostyle
Machiavelli
2012-03-17
Core/Movement:
Machiavelli
2012-03-17
Core/Unit: Fix respawning after ForceDespawn is called.
w1sht0l1v3
2012-03-16
Core/Unit: Fix some movement issues when leaving vehicles introduced in dce0a...
kaelima
2012-03-16
Core/Movement: Fix players still able to fly on SPELL_AURA_FLY and SPELL_AURA...
Machiavelli
2012-03-16
Core/Misc: Random cleanup
kaelima
2012-03-15
Core/Spells: add correct checking for dispeling errors. Fixes spammable cleanse.
Kandera
2012-03-13
more cleanup
thomas33
2012-03-12
Core/Units:
Machiavelli
2012-03-04
Core: Adjust parameter output values to avoid excessive warning outputs on GC...
click
2012-03-02
Core/Misc: Fix a crash in CalendarMgr::AddAction and initialize some wild poi...
kaelima
2012-03-01
Core/Units: Properly update passenger position if vehicle uses waypoint movem...
Machiavelli
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