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Handlers
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SpellHandler.cpp
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Author
2018-07-19
Core/Handlers: Spell handler no longer downranks otherwise-negative spells be...
Treeston
2018-02-14
Core/Handlers: fix bogus check that skipped CMSG_CAST_SPELL packet under cert...
ariel-
2018-02-04
Core/Spells: kill unused parameter from Spell constructor
ariel-
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-30
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-06
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
ariel-
2017-03-20
Core/Items: Fixed durability problems for wrapped item (#19003)
xinef1
2017-02-17
Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)
xinef1
2017-02-05
Core/Spells: Remade trajectory target selection (#19048)
xinef1
2017-01-28
Few small optimizations here and there (#18684)
xinef1
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-10-11
Core/Items: Defined all item flags
Shauren
2016-08-20
Entities/Unit: Cleanup refactor. Changes: (#17819)
Treeston
2016-08-11
Core/Logs: Fine tune more logs
Aokromes
2016-06-07
Core/Items: Missing renames 5faaddcf6bba50845f46a98a6387ffcd8abad2b8
DDuarte
2016-04-12
Core/Entities: Ported byte field offset naming from 6.x
Shauren
2016-02-04
Core/Gossips: added some sanity checks to prevent duplicate interaction
joschiwald
2016-01-01
Update copyright note for 2016
Rushor
2015-09-22
Map local guids 6.x -> 3.3.35:
pete318
2015-04-13
Port commit 56186319bdd41dd26b6cc14f84e6e41eef5d953b (6.x branch)
ariel-
2015-03-30
Core/Misc: Remove unused headers
leak
2015-03-18
Core/Spells: Implement HasAttribute() helper for SpellInfo for easier readabi...
Nayd
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-19
Core/Misc: Multiple static analysis issues fixed (small optimizations and cle...
DDuarte
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-09-05
Allow players to track both herbs and minerals at the same time
MrSmite
2014-08-09
Core/Server: Use nullptr instead of 0 where pointers are expected
DDuarte
2014-01-25
Core/Gameobjects: Fix an exploit where it was possible to use gameobjects fro...
Discover-
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-25
Core/Scripting: Replace casted with cast as casted is not a word.
Malcrom
2013-11-08
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...
Spp
2013-10-28
Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.
leguybrush
2013-06-11
Core: Some function renaming.
Malcrom
2013-05-13
Core/Logging: Performance-related tweaks to logging system
Spp
2013-03-09
Core/Spells: Fix logic in 20eeeaf59764604d629d91e2044972bf00f9c052
Vincent_Michael
2013-03-09
Core: Fix warnings
Vincent_Michael
2013-03-09
Core/GameObjects: Implement support for HandleGameObjectUse from vehicle or m...
Trista
2013-03-08
First step of comment style refactoring to doxygen-style.
Nefarion
2013-02-27
Core/Spells: Allow free casting of player's own spells on vehicle seats with ...
Shauren
2013-01-01
Update copyright note for 2013.
Vincent_Michael
2012-11-27
Core/Misc: Random changes here and there to minimize differences with 4.3.4 b...
Spp
2012-11-27
Core/Misc: Set mode 0644 for files
Spp
2012-11-25
Core/PacketIO: Parse the MGS_MOVE_STOP packet embedded into spell cast packet...
Shauren
2012-11-17
Core: Remove Player.h dependency from all the possible headers
Spp
2012-11-02
Core/Guild: Code Refactor
Spp
2012-10-24
Core/Misc: reduced amount of string memory allocations (Step I)
Spp
2012-09-22
Core/Spells: Fixed Soulwell getting two charges removed (or more) per click.
Warpten
2012-09-18
Core/Achievements: Force all calls to AchievementMgr be done through Player f...
Spp
2012-08-23
Sentry Totem can be unsummoned by totem timers opcode
dr.skull
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