Age | Commit message (Collapse) | Author | |
---|---|---|---|
16 hours | Core/Misc: Reduce differences between branches | Shauren | |
2025-06-10 | Core/Misc: Kill copy/move constructors for singleton classes | Shauren | |
2025-02-23 | Core/Misc: Add a bunch of examples for 67418a1aeee9035234d304b5e9653b832488dd66 | Shauren | |
2024-12-31 | Core/Misc: Include cleanup - remove MapUtils.h from Containers.h | Shauren | |
2024-12-29 | Core/Loot: Implemented automatic flagging of tracking quests from loot | Shauren | |
2024-12-01 | Core/Misc: Port std::ranges::contains from c++23 | Shauren | |
2024-09-24 | Core/Items: Implemented ITEM_BONUS_DISENCHANT_LOOT_ID | Shauren | |
2024-08-26 | Core/Loot: Implemented currency loot | Shauren | |
2024-08-25 | Core/Loot: Build fix for older compilers | Shauren | |
2024-08-25 | Core/Loot: Added type to LootStoreItem to replace reference != 0 checks | Shauren | |
2024-08-25 | Core/Conditions: Remove unneccessary duplicate condition startup checks - ↵ | Shauren | |
item existance is checked by loot loading and if that fails, condition loading will fail to find related item inside loot | |||
2024-08-25 | Core/Loot: Use unique_ptr in LootTemplate class | Shauren | |
2024-08-25 | Core/Loot: Use unique_ptr in LootStore class | Shauren | |
2024-01-11 | Core/Conditions: Refactor ConditionMgr internals to get rid of separate ↵ | Shauren | |
containers for some condition source types | |||
2023-10-31 | Core/Random: Changed random functions returning doubles to return floats | Shauren | |
* They were all cast to float at use anyway * Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice) | |||
2023-06-17 | Core/Items: Item bonus generation improvements | Shauren | |
* Pass ItemContext to item creation wherever possible * Support scaling item levels with m+ keystone levels (not used currently) * Fixed item link validation when client sends it as default uninitialized bonus list with context only * Support scaling items depending on current active season (seasons not implemented) * Implemented content tuning redirection | |||
2023-05-29 | Core/Creatures: Move creature difficulty specific data from ↵ | Meji | |
creature_template table to creature_template_difficulty (#28931) | |||
2023-01-08 | Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard ↵ | Shauren | |
compatible api) | |||
2022-10-25 | Core/Loot: Implemented dungeon encounter personal loot | Shauren | |
Closes #20066 | |||
2022-10-17 | Core/Loot: Implemented personal loot and tag sharing for non-boss loot | Shauren | |
2022-10-16 | Core/Loot: Initial support for personal loot in gameobjects (non-instanced ↵ | Shauren | |
content) | |||
2022-09-17 | Core/Loot: Simplify loot containers | Shauren | |
* Unify items and quest_items * Drop PlayerQuestItems and PlayerNonQuestNonFFAConditionalItems | |||
2022-09-11 | Core/Loot: Set loot guid and type in Loot constructor | Shauren | |
2022-04-24 | Core/Spells: Rename SpellAttr0 to use official attribute names | Shauren | |
2022-03-05 | Update LootMgr.cpp (#25849) | Trond B. Krokli | |
Typo correction for console & log output `>> Loaded reference loot templates in %u ms` `refence` --> `reference` (cherry picked from commit cf5f360299d9cf156a94aae7c3c05fd0d0941a4f) | |||
2021-12-21 | Core/Items: implement some helper methods for easier readability (#24113) | ForesterDev | |
(cherry picked from commit 573ddf4d22564d022e30807c5ba2c6eb1a2c8b2e) | |||
2021-12-18 | Core/Misc: Fix C++17 build errors | jackpoz | |
(cherry picked from commit 30823f9b79b4ad16f96e90692a900f68a7f63c0a) | |||
2021-06-16 | Core/Globals: revert back to unordered_map for templates | ariel- | |
Partial revert of commit b64c5043140dc7b7908e259e441de16cc0261320 See discussion on https://github.com/TrinityCore/TrinityCore/commit/b64c5043140dc7b7908e259e441de16cc0261320 (cherry picked from commit b75ff7d4bf13fb4778843c99521223becc096ca0) | |||
2021-06-16 | Core/Globals: throw some RAII into ObjectMgr, and load templates into vectors | ariel- | |
Ref #14274 (cherry picked from commit b64c5043140dc7b7908e259e441de16cc0261320) | |||
2021-01-21 | Core/Logs: Fix more logs | Aokromes | |
the others have exit,so they continue to be error because they are critical (cherry picked from commit b68484cfb0c371dc8de24acf533a20cb5277d2fd) | |||
2020-09-04 | Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ↵ | Shauren | |
port | |||
2020-08-14 | Core/Misc: Replace NULL with nullptr | Shauren | |
2020-06-12 | Core/Spells: Implement using different difficulty data from all spell ↵ | Shauren | |
related db2s, not just SpellEffect and SpellPower | |||
2020-01-25 | Core/Misc: Removed references to item_template in logs | Shauren | |
2020-01-02 | New Year | Aokromes | |
2019-07-21 | Core/Misc: Fixed player corpse looting, added player corpse loot and some ↵ | xinef1 | |
more (#19122) * Fixed corpse looting in wintergrasp Added corpse loot for wintergrasp quests and To the Looter Go the Spoils (1166) achievement Don't generate money for loot if no loot mode is available Simplified few things (cherrypicked from 2412886ef69d305df1bd6e6422ca3134c0ab1449) | |||
2019-06-08 | Core/PacketIO: Rewrite updatefield handling | Shauren | |
2019-01-01 | Update copyright note for 2019 | vincent-michael | |
auto happy = new year(2019); | |||
2018-01-01 | Update copyright note for 2018 | vincent-michael | |
auto happy = new year(2018); | |||
2017-05-18 | Core/Game: Include cleanup | Shauren | |
* Mostly aimed at removing Log/DatabaseEnv includes from other headers * Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files * Moved SAI function definitions to source files (massive or requiring many different dependencies) | |||
2017-05-08 | Core/Items: Set and save item context field | Shauren | |
2017-04-06 | Core/DataStores: Updated db2 structures to 7.2.0 | Shauren | |
2017-03-05 | Fixed warning | joschiwald | |
2017-03-05 | Core/Loot: do not show unique items if player already has the maximum ↵ | SnapperRy | |
allowed quantity. (cherry picked from commit 5c5b8df6138a94f5bc74d7eda0f894d825b5f63c) Core/Loot: limit unique items check in LootItem::AllowedForPlayer() to bind-when-picked-up items only. (cherry picked from commit ea6911517d38aa8ea493dbe88a33c9734d86bb04) | |||
2017-02-05 | Core/Loot: fix bug introduced in a49544cc187d3a156b4615907d6b82057364fcc4 in ↵ | ariel- | |
which creatures only having gold wouldn't show lootable sparks, and thus couldn't be looted (cherry picked from commit 59f71f915a03143a3896bcf55649bea44969800c) | |||
2017-01-29 | Creature/Loot: Do not display "lootable" sparkles for player even if others ↵ | Treeston | |
in the group still have quest items to be looted from creature. (#16265) (cherry picked from commit a49544cc187d3a156b4615907d6b82057364fcc4) # Conflicts: # src/server/game/Handlers/LootHandler.cpp | |||
2017-01-09 | Core/Loot: Fixed resaving looted items from containers | Shauren | |
Closes #15299 (cherry picked from commit 4a074ca4708580e6fe208b1f9979fb1e17f66b47) | |||
2017-01-01 | Update copyright note for 2017 | vincent-michael | |
Happy new year | |||
2016-12-28 | Core/Loot: Implemented AoE loot | Shauren | |
Closes #16065 | |||
2016-12-27 | Core/Loot: Fixed group loot | Shauren | |
Closes #17696 |