aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Maps/Map.cpp
AgeCommit message (Expand)Author
2018-07-24visibility range check, fac4700 follow-upTreeston
2018-07-24Core/Maps: Continue updating creatures that own auras applied to players. Clo...Treeston
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
2018-04-19Core/Maps: Fixed uninitialized variable in Map::GetAreaIdShauren
2018-04-07Warning fixShauren
2018-04-07Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...Shauren
2018-04-07Revert "Core/Entities: Reduce the probability of units dropping under the map...Shauren
2018-03-09Core/Spells: rework part 4: iterate over effects firstariel-
2018-03-08Core/Movement: Fixed creature hoverShauren
2018-03-03Core/Maps: Fixed outdoors check (#21551)Jeremy
2018-02-26Core/VMap: Use fuzzy equality and gridmap tolerance for floor-finding. Closes...Treeston
2018-02-26Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...Treeston
2018-02-22Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2018-02-16Core/Entities: Reduce the probability of units dropping under the map (#21322)Jeremy
2018-01-25DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfi...Treeston
2018-01-07Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...Treeston
2018-01-04Core/Map: Fix a crash that could happen if a player moved very far away from ...Treeston
2018-01-04Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...Treeston
2018-01-03Core: Combat/threat system rewrite (PR #19930)Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-12-29Core/Entities: Fix some weird movement due to los issues (#21125)Jeremy
2017-12-24Core/Misc: Replace time(NULL) with GameTime::GetGameTime()jackpoz
2017-12-15Core/Entities: add extra use of UPDATETYPE_CREATE_OBJECT2 (#20955)Gustavo
2017-12-13Core/Misc: minor typo and codestyle fixesariel-
2017-12-08Core/Misc: Fix static analysis issuesjackpoz
2017-11-25Misc: Kill trailing white spacesAokromes
2017-11-15Core/Spawn: Limit saved/stored respawn time.r00ty-tc
2017-10-05Core/Spawns: Resolve crash in BattlegroundAVr00ty-tc
2017-09-10Core/Player: More cleanups to Player::UpdateZone, including correcting an ove...Treeston
2017-08-26Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...Treeston
2017-08-11Core/Misc: Remove Whitespacessirikfoll
2017-08-04Scripts/InstanceScript: Implement database framework for managing spawn group...Treeston
2017-07-31Dynamic Creature/Go spawning:r00ty-tc
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-19Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-06-10So, I came in trying to fix gameobject LoS. So I restructured some stuff.treeston
2017-06-08Core/Maps: Corrected GetWaterOrGroundLevel (#19863)Golrag
2017-06-08[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)Treeston
2017-04-12Core/Instance: stop updating the instance resettimes based on creature respawnsariel-
2017-02-08Core/Maps: Adjusted WorldObject::GetGridActivationRange() to never be less th...Shauren
2017-02-05Core/Misc: Various crash fixes (#19059)xinef1
2017-01-28Few small optimizations here and there (#18684)xinef1
2017-01-22Core/Vmaps: Changed error message when loading outdated vmapsShauren
2017-01-21Core/Vmaps: Stop M2s from occluding for spellcast LoSHelloKitty
2017-01-02Update Copyright notice for 2017tkrokli
2016-09-21Map/InstanceMap: Ease up on a somewhat overzealous error message regarding in...treeston
2016-09-16Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)Treeston
2016-07-02Core/Misc: Even better description for logsAokromes
2016-06-22Core/Misc: Even better description for a logAokromes
2016-06-22Core/Misc: Better description for a logAokromes