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Maps
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Map.cpp
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Author
2018-07-24
visibility range check, fac4700 follow-up
Treeston
2018-07-24
Core/Maps: Continue updating creatures that own auras applied to players. Clo...
Treeston
2018-06-03
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2018-04-19
Core/Maps: Fixed uninitialized variable in Map::GetAreaId
Shauren
2018-04-07
Warning fix
Shauren
2018-04-07
Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...
Shauren
2018-04-07
Revert "Core/Entities: Reduce the probability of units dropping under the map...
Shauren
2018-03-09
Core/Spells: rework part 4: iterate over effects first
ariel-
2018-03-08
Core/Movement: Fixed creature hover
Shauren
2018-03-03
Core/Maps: Fixed outdoors check (#21551)
Jeremy
2018-02-26
Core/VMap: Use fuzzy equality and gridmap tolerance for floor-finding. Closes...
Treeston
2018-02-26
Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...
Treeston
2018-02-22
Core/Spawning: Actually check spawn group state before processing a respawn. ...
Treeston
2018-02-16
Core/Entities: Reduce the probability of units dropping under the map (#21322)
Jeremy
2018-01-25
DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfi...
Treeston
2018-01-07
Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...
Treeston
2018-01-04
Core/Map: Fix a crash that could happen if a player moved very far away from ...
Treeston
2018-01-04
Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...
Treeston
2018-01-03
Core: Combat/threat system rewrite (PR #19930)
Treeston
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-29
Core/Entities: Fix some weird movement due to los issues (#21125)
Jeremy
2017-12-24
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
jackpoz
2017-12-15
Core/Entities: add extra use of UPDATETYPE_CREATE_OBJECT2 (#20955)
Gustavo
2017-12-13
Core/Misc: minor typo and codestyle fixes
ariel-
2017-12-08
Core/Misc: Fix static analysis issues
jackpoz
2017-11-25
Misc: Kill trailing white spaces
Aokromes
2017-11-15
Core/Spawn: Limit saved/stored respawn time.
r00ty-tc
2017-10-05
Core/Spawns: Resolve crash in BattlegroundAV
r00ty-tc
2017-09-10
Core/Player: More cleanups to Player::UpdateZone, including correcting an ove...
Treeston
2017-08-26
Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...
Treeston
2017-08-11
Core/Misc: Remove Whitespaces
sirikfoll
2017-08-04
Scripts/InstanceScript: Implement database framework for managing spawn group...
Treeston
2017-07-31
Dynamic Creature/Go spawning:
r00ty-tc
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-19
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Shauren
2017-06-10
So, I came in trying to fix gameobject LoS. So I restructured some stuff.
treeston
2017-06-08
Core/Maps: Corrected GetWaterOrGroundLevel (#19863)
Golrag
2017-06-08
[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
Treeston
2017-04-12
Core/Instance: stop updating the instance resettimes based on creature respawns
ariel-
2017-02-08
Core/Maps: Adjusted WorldObject::GetGridActivationRange() to never be less th...
Shauren
2017-02-05
Core/Misc: Various crash fixes (#19059)
xinef1
2017-01-28
Few small optimizations here and there (#18684)
xinef1
2017-01-22
Core/Vmaps: Changed error message when loading outdated vmaps
Shauren
2017-01-21
Core/Vmaps: Stop M2s from occluding for spellcast LoS
HelloKitty
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-09-21
Map/InstanceMap: Ease up on a somewhat overzealous error message regarding in...
treeston
2016-09-16
Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)
Treeston
2016-07-02
Core/Misc: Even better description for logs
Aokromes
2016-06-22
Core/Misc: Even better description for a log
Aokromes
2016-06-22
Core/Misc: Better description for a log
Aokromes
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