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Map.cpp
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Author
2016-09-21
Map/InstanceMap: Ease up on a somewhat overzealous error message regarding in...
treeston
2016-09-16
Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)
Treeston
2016-07-02
Core/Misc: Even better description for logs
Aokromes
2016-06-22
Core/Misc: Even better description for a log
Aokromes
2016-06-22
Core/Misc: Better description for a log
Aokromes
2016-06-04
Core/VMaps: Fix some vmap height edge cases
jackpoz
2016-04-16
Merge pull request #16736 from r00ty-tc/map_height
Treeston
2016-04-14
[Core/Maps] Activate creatures and objects during opening cinematics and othe...
r00ty-tc
2016-04-11
Core/Maps: Fix non PCH build
Naios
2016-04-11
Core/Game: Move scheduled map scripts counter methods into MapManager
Naios
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-15
Core/Maps: Implement optional pre-loading of maps.
r00ty-tc
2016-03-01
Core/TempSummons: avoid use MoveInLineOfSight before InitSummon
ccrs
2016-02-26
Solve many of the creature falling through floor issues.
r00ty-tc
2016-02-12
Warning fix.
Shauren
2016-02-12
Core/Maps: Use map.dbc zone fallback if no area is found in grid files, not o...
Shauren
2016-02-10
Merge branch '3.3.5-instanceextend' into 3.3.5 (PR #16392)
treeston
2016-02-10
Core/Maps: Moved min height calculation to worldserver for more precise results
Shauren
2016-02-10
Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTEND
treeston
2016-02-09
Core/Maps: Parse MFBO adt chunk to properly handle height where player counts...
Shauren
2016-02-09
Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...
Shauren
2016-01-04
Game/Maps: Instance handling follow-up:
treeston
2016-01-01
Update copyright note for 2016
Rushor
2015-12-31
Game/Maps: Clean up instance handling.
treeston
2015-11-07
Core/Globals: Use std::string rather than char* to pass script names around.
Naios
2015-11-06
Core/Corpses: Fixed a possible crash adding bones to grid
Shauren
2015-10-31
Core/PacketIO: fixed instance binding of gamemasters
MitchesD
2015-10-30
Core/Corpses: Fixed a crash happening when a corpse is added to a grid that w...
Shauren
2015-10-29
Core/Corpses: Fixed map crash happening during map unload when there are corp...
Shauren
2015-10-28
Core/Corpses: Fixed leaking corpses
Shauren
2015-10-12
Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
pete318
2015-09-30
Core/Transports: Fixed accessing deleted instance transports
Shauren
2015-09-29
Core/Maps: Moved corpse management to map level
Shauren
2015-09-23
Combat with distant creatures
pete318
2015-09-22
Map local guids 6.x -> 3.3.35:
pete318
2015-09-21
Core: Added ABORT() macro to prevent the usage of ASSERT(false) as a quick ha...
StormBytePP
2015-07-22
Core/Logging: Enable perfect forwarding for logging format and args.
Naios
2015-07-08
Core/Instances: Fix some Instance Lock chat messages
jackpoz
2015-05-19
Core/Transports: Moved teleporting transports to Map::DelayedUpdate
Shauren
2015-03-30
Core/Misc: Remove unused headers
leak
2015-03-08
Core: INFO->DEBUG level changes - forgot one in Map.cpp
click
2015-03-08
Core: Change some map-specific INFO-messages over to to DEBUG or ERROR
click
2015-02-21
Core/Logs: Throw a little more sensible textoutput when missing maps/vmaps (t...
click
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-10-12
Core/Maps: Apply const-correctness to GridMap::loadData()
jackpoz
2014-10-09
Build: Fixed game & collision depending on each other for linking
Shauren
2014-10-08
Core/Logging: Replaced direct calls to GetCounter() in logs with ToString()
Shauren
2014-09-19
Core/Grids: Replace some magic numbers with constants
Shocker
2014-09-19
Core/Misc: Multiple static analysis issues fixed (small optimizations and cle...
DDuarte
2014-09-16
Core/Logging: Fixed incorrect usage of guid in logs
Shauren
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