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path: root/src/server/game/Maps/Map.cpp
AgeCommit message (Expand)Author
2016-09-21Map/InstanceMap: Ease up on a somewhat overzealous error message regarding in...treeston
2016-09-16Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)Treeston
2016-07-02Core/Misc: Even better description for logsAokromes
2016-06-22Core/Misc: Even better description for a logAokromes
2016-06-22Core/Misc: Better description for a logAokromes
2016-06-04Core/VMaps: Fix some vmap height edge casesjackpoz
2016-04-16Merge pull request #16736 from r00ty-tc/map_heightTreeston
2016-04-14[Core/Maps] Activate creatures and objects during opening cinematics and othe...r00ty-tc
2016-04-11Core/Maps: Fix non PCH buildNaios
2016-04-11Core/Game: Move scheduled map scripts counter methods into MapManagerNaios
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-15Core/Maps: Implement optional pre-loading of maps.r00ty-tc
2016-03-01Core/TempSummons: avoid use MoveInLineOfSight before InitSummonccrs
2016-02-26Solve many of the creature falling through floor issues.r00ty-tc
2016-02-12Warning fix.Shauren
2016-02-12Core/Maps: Use map.dbc zone fallback if no area is found in grid files, not o...Shauren
2016-02-10Merge branch '3.3.5-instanceextend' into 3.3.5 (PR #16392)treeston
2016-02-10Core/Maps: Moved min height calculation to worldserver for more precise resultsShauren
2016-02-10Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTENDtreeston
2016-02-09Core/Maps: Parse MFBO adt chunk to properly handle height where player counts...Shauren
2016-02-09Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...Shauren
2016-01-04Game/Maps: Instance handling follow-up:treeston
2016-01-01Update copyright note for 2016Rushor
2015-12-31Game/Maps: Clean up instance handling.treeston
2015-11-07Core/Globals: Use std::string rather than char* to pass script names around.Naios
2015-11-06Core/Corpses: Fixed a possible crash adding bones to gridShauren
2015-10-31Core/PacketIO: fixed instance binding of gamemastersMitchesD
2015-10-30Core/Corpses: Fixed a crash happening when a corpse is added to a grid that w...Shauren
2015-10-29Core/Corpses: Fixed map crash happening during map unload when there are corp...Shauren
2015-10-28Core/Corpses: Fixed leaking corpsesShauren
2015-10-12Change many uint32 to ObjectGuid::LowType in line with 6.x changes.pete318
2015-09-30Core/Transports: Fixed accessing deleted instance transportsShauren
2015-09-29Core/Maps: Moved corpse management to map levelShauren
2015-09-23Combat with distant creaturespete318
2015-09-22Map local guids 6.x -> 3.3.35:pete318
2015-09-21Core: Added ABORT() macro to prevent the usage of ASSERT(false) as a quick ha...StormBytePP
2015-07-22Core/Logging: Enable perfect forwarding for logging format and args.Naios
2015-07-08Core/Instances: Fix some Instance Lock chat messagesjackpoz
2015-05-19Core/Transports: Moved teleporting transports to Map::DelayedUpdateShauren
2015-03-30Core/Misc: Remove unused headersleak
2015-03-08Core: INFO->DEBUG level changes - forgot one in Map.cppclick
2015-03-08Core: Change some map-specific INFO-messages over to to DEBUG or ERRORclick
2015-02-21Core/Logs: Throw a little more sensible textoutput when missing maps/vmaps (t...click
2015-01-01Update copyright note for 2015Vincent-Michael
2014-10-12Core/Maps: Apply const-correctness to GridMap::loadData()jackpoz
2014-10-09Build: Fixed game & collision depending on each other for linkingShauren
2014-10-08Core/Logging: Replaced direct calls to GetCounter() in logs with ToString()Shauren
2014-09-19Core/Grids: Replace some magic numbers with constantsShocker
2014-09-19Core/Misc: Multiple static analysis issues fixed (small optimizations and cle...DDuarte
2014-09-16Core/Logging: Fixed incorrect usage of guid in logsShauren