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path: root/src/server/game/Maps/Map.cpp
AgeCommit message (Expand)Author
2018-01-25DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfi...Treeston
2018-01-07Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...Treeston
2018-01-04Core/Map: Fix a crash that could happen if a player moved very far away from ...Treeston
2018-01-04Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...Treeston
2018-01-03Core: Combat/threat system rewrite (PR #19930)Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-12-29Core/Entities: Fix some weird movement due to los issues (#21125)Jeremy
2017-12-24Core/Misc: Replace time(NULL) with GameTime::GetGameTime()jackpoz
2017-12-15Core/Entities: add extra use of UPDATETYPE_CREATE_OBJECT2 (#20955)Gustavo
2017-12-13Core/Misc: minor typo and codestyle fixesariel-
2017-12-08Core/Misc: Fix static analysis issuesjackpoz
2017-11-25Misc: Kill trailing white spacesAokromes
2017-11-15Core/Spawn: Limit saved/stored respawn time.r00ty-tc
2017-10-05Core/Spawns: Resolve crash in BattlegroundAVr00ty-tc
2017-09-10Core/Player: More cleanups to Player::UpdateZone, including correcting an ove...Treeston
2017-08-26Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...Treeston
2017-08-11Core/Misc: Remove Whitespacessirikfoll
2017-08-04Scripts/InstanceScript: Implement database framework for managing spawn group...Treeston
2017-07-31Dynamic Creature/Go spawning:r00ty-tc
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-19Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-06-10So, I came in trying to fix gameobject LoS. So I restructured some stuff.treeston
2017-06-08Core/Maps: Corrected GetWaterOrGroundLevel (#19863)Golrag
2017-06-08[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)Treeston
2017-04-12Core/Instance: stop updating the instance resettimes based on creature respawnsariel-
2017-02-08Core/Maps: Adjusted WorldObject::GetGridActivationRange() to never be less th...Shauren
2017-02-05Core/Misc: Various crash fixes (#19059)xinef1
2017-01-28Few small optimizations here and there (#18684)xinef1
2017-01-22Core/Vmaps: Changed error message when loading outdated vmapsShauren
2017-01-21Core/Vmaps: Stop M2s from occluding for spellcast LoSHelloKitty
2017-01-02Update Copyright notice for 2017tkrokli
2016-09-21Map/InstanceMap: Ease up on a somewhat overzealous error message regarding in...treeston
2016-09-16Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)Treeston
2016-07-02Core/Misc: Even better description for logsAokromes
2016-06-22Core/Misc: Even better description for a logAokromes
2016-06-22Core/Misc: Better description for a logAokromes
2016-06-04Core/VMaps: Fix some vmap height edge casesjackpoz
2016-04-16Merge pull request #16736 from r00ty-tc/map_heightTreeston
2016-04-14[Core/Maps] Activate creatures and objects during opening cinematics and othe...r00ty-tc
2016-04-11Core/Maps: Fix non PCH buildNaios
2016-04-11Core/Game: Move scheduled map scripts counter methods into MapManagerNaios
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-15Core/Maps: Implement optional pre-loading of maps.r00ty-tc
2016-03-01Core/TempSummons: avoid use MoveInLineOfSight before InitSummonccrs
2016-02-26Solve many of the creature falling through floor issues.r00ty-tc
2016-02-12Warning fix.Shauren
2016-02-12Core/Maps: Use map.dbc zone fallback if no area is found in grid files, not o...Shauren
2016-02-10Merge branch '3.3.5-instanceextend' into 3.3.5 (PR #16392)treeston
2016-02-10Core/Maps: Moved min height calculation to worldserver for more precise resultsShauren
2016-02-10Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTENDtreeston