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path: root/src/server/game/Maps/Map.cpp
AgeCommit message (Expand)Author
2020-05-05Core/Maps: fix respawn times for manual respawns (#24571)NoName
2020-04-11Core/Pooling: Remove respawn times from the database when despawning a pool (...Giacomo Pozzoni
2020-04-05Core/Logs: Log full guid instead of just low guid, part 2Giacomo Pozzoni
2020-04-05Core/Logs: Log full guid instead of just low guidGiacomo Pozzoni
2020-03-31Core/DBLayer: Prevent committing transactions started on a different databaseShauren
2020-03-31Core/DBLayer: Prevent using prepared statements on wrong databaseShauren
2020-03-06Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any...Shauren
2020-02-28Core/DynamicInfo: rename some parameters according packet definitions (#24192)ForesterDev
2020-02-08Core/Misc: Some refactoring, #23603 prep: (#23676)Treeston
2020-01-14Core/DynamicObjects: Restore the ability of DynamicObjects to be world object...xvwyh
2020-01-02New yearAokromes
2019-12-21Core/Map: Load the grid of TempSummons owned by Playersjackpoz
2019-09-21Core/Map: Move a log from ERROR to WARNjackpoz
2019-08-23Core/PacketIO: updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_...ForesterDev
2019-08-17Warning fixShauren
2019-08-17Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow dow...Shauren
2019-08-01Scripts/FollowerAI: Some cleanup:Treeston
2019-07-25Core/PacketIO: Updated SMSG_OVERRIDE_LIGHT (#23635)ForesterDev
2019-07-15Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...Treeston
2019-07-15Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...Treeston
2019-07-14Core/DB: Unify `creature_respawn` and `gameobject_respawn` into a single `res...Treeston
2019-07-10Core/Weather: 6eecb68 followupccrs
2019-07-09Core/Weather: Fixed weather updates to be thread safeShauren
2019-07-09Core/Packets: Update and enable SMSG_WEATHERNayd
2019-07-08Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...Treeston
2019-07-07Entities/Creature: Some asserts are now LOG_ERRORs that block spawning. Fix a...Treeston
2019-06-29Core/Instance: add new hook & methodccrs
2019-04-07Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)Jeremy
2019-02-24Core/mmaps: add category to 2 logsAokromes
2019-02-23Tools:Shauren
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-12-14Core/Misc: Log more information in asserts (#22783)Giacomo Pozzoni
2018-08-29Core/Maps: Fix a crash when spawning a spawn groupTreeston
2018-07-24visibility range check, fac4700 follow-upTreeston
2018-07-24Core/Maps: Continue updating creatures that own auras applied to players. Clo...Treeston
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
2018-04-19Core/Maps: Fixed uninitialized variable in Map::GetAreaIdShauren
2018-04-07Warning fixShauren
2018-04-07Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...Shauren
2018-04-07Revert "Core/Entities: Reduce the probability of units dropping under the map...Shauren
2018-03-09Core/Spells: rework part 4: iterate over effects firstariel-
2018-03-08Core/Movement: Fixed creature hoverShauren
2018-03-03Core/Maps: Fixed outdoors check (#21551)Jeremy
2018-02-26Core/VMap: Use fuzzy equality and gridmap tolerance for floor-finding. Closes...Treeston
2018-02-26Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...Treeston
2018-02-22Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2018-02-16Core/Entities: Reduce the probability of units dropping under the map (#21322)Jeremy
2018-01-25DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfi...Treeston
2018-01-07Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...Treeston
2018-01-04Core/Map: Fix a crash that could happen if a player moved very far away from ...Treeston