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https://github.com/TrinityCore/TrinityCore.git @ 2025-12-27T11:01:01Z
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Maps
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Map.cpp
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Commit message (
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Author
2021-11-26
Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)
Jeremy
2021-11-23
Core/mmaps: add category to 2 logs
Aokromes
2021-11-16
Core/Misc: Log more information in asserts (#22783)
Giacomo Pozzoni
2021-10-23
Core/Maps: Fix a crash when spawning a spawn group
Treeston
2021-10-17
visibility range check, fac4700 follow-up
Treeston
2021-10-17
Core/Maps: Continue updating creatures that own auras applied to players. Clo...
Treeston
2021-10-16
Core/Characters: Made homebind location a WorldLocation (this implicitly adds...
ModoX
2021-10-11
Core/Scenes: Implemented spell created SceneObjects
Shauren
2021-10-02
Core/Transports: Store information about continent transports
Shauren
2021-09-28
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2021-09-25
Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...
Shauren
2021-08-28
Core/Spells: rework part 4: iterate over effects first
ariel-
2021-08-24
Core/Movement: Fixed creature hover
Shauren
2021-08-22
Core/Maps: Fixed outdoors check (#21551)
Jeremy
2021-08-08
Core/VMap: Use fuzzy equality and gridmap tolerance for floor-finding. Closes...
Treeston
2021-08-08
Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...
Treeston
2021-08-08
Core/Spawning: Actually check spawn group state before processing a respawn. ...
Treeston
2021-06-16
DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfi...
Treeston
2021-06-04
Core/Conditions: Implemented missing PlayerCondition columns - time and weather
Shauren
2021-05-29
Core/Maps & Extractors: Move copypasted map file headers into a single shared...
Shauren
2021-05-16
Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...
Treeston
2021-05-16
Core/Map: Fix a crash that could happen if a player moved very far away from ...
Treeston
2021-05-16
Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...
Treeston
2021-05-16
Core: Combat/threat system rewrite (PR #19930)
Treeston
2021-04-15
Core/Entities: Fix some weird movement due to los issues (#21125)
Jeremy
2021-04-15
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
jackpoz
2021-04-05
Core/Misc: Change all unix time columns in character database to bigint (signed)
Shauren
2021-03-28
Core/Maps: Refactor duplicated code from all ***CellRelocation and CheckGridI...
Matan Shukry
2021-03-15
Core/Entities: add extra use of UPDATETYPE_CREATE_OBJECT2 (#20955)
Gustavo
2021-03-15
Core/Misc: minor typo and codestyle fixes
ariel-
2021-03-06
Core/Maps: Remove unused code
Shauren
2021-02-06
Core/Spawn: Limit saved/stored respawn time.
r00ty-tc
2021-01-30
Core/AreaTriggers: Code cleanup
Shauren
2021-01-30
Core/AreaTriggers: Implementation for sever side area triggers
Matan Shukry
2020-12-31
Core/Spawns: Resolve crash in BattlegroundAV
r00ty-tc
2020-12-22
Core/Corpses: Fixed crash during loading corpses
Shauren
2020-12-13
Core/Corpses: Fixed client crashes with player corpses
Shauren
2020-12-12
Dep/Boost: Support for boost 1.74 - heap
Shauren
2020-12-08
Core/Collision: Fixed false positive errors in console about vmap loading
Shauren
2020-12-08
Core/DataStores: Updated db2 structures to 9.0.2
Shauren
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-23
Core/Player: More cleanups to Player::UpdateZone, including correcting an ove...
Treeston
2020-08-23
Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...
Treeston
2020-08-22
Scripts/InstanceScript: Implement database framework for managing spawn group...
Treeston
2020-08-22
Dynamic Creature/Go spawning:
r00ty-tc
2020-08-21
Core/Misc: Fix static analysis issues
jackpoz
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-07-16
So, I came in trying to fix gameobject LoS. So I restructured some stuff.
treeston
2020-07-16
Core/Maps: Corrected GetWaterOrGroundLevel (#19863)
Golrag
2020-07-16
[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
Treeston
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