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path: root/src/server/game/Maps/Map.cpp
AgeCommit message (Expand)Author
2021-02-06Core/Spawn: Limit saved/stored respawn time.r00ty-tc
2021-01-30Core/AreaTriggers: Code cleanupShauren
2021-01-30Core/AreaTriggers: Implementation for sever side area triggersMatan Shukry
2020-12-31Core/Spawns: Resolve crash in BattlegroundAVr00ty-tc
2020-12-22Core/Corpses: Fixed crash during loading corpsesShauren
2020-12-13Core/Corpses: Fixed client crashes with player corpsesShauren
2020-12-12Dep/Boost: Support for boost 1.74 - heapShauren
2020-12-08Core/Collision: Fixed false positive errors in console about vmap loadingShauren
2020-12-08Core/DataStores: Updated db2 structures to 9.0.2Shauren
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-23Core/Player: More cleanups to Player::UpdateZone, including correcting an ove...Treeston
2020-08-23Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...Treeston
2020-08-22Scripts/InstanceScript: Implement database framework for managing spawn group...Treeston
2020-08-22Dynamic Creature/Go spawning:r00ty-tc
2020-08-21Core/Misc: Fix static analysis issuesjackpoz
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-07-16So, I came in trying to fix gameobject LoS. So I restructured some stuff.treeston
2020-07-16Core/Maps: Corrected GetWaterOrGroundLevel (#19863)Golrag
2020-07-16[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)Treeston
2020-07-06Core/Maps: Added optional *.tilelist file to map_extractor output which conta...Shauren
2020-06-27Core/DataStores: Simplified string memory allocation in db2 files, dropped un...Shauren
2020-06-23Core/Misc: Replace Trinity::make_unique with std (#24869)Peter Keresztes Schmidt
2020-05-24Core/Maps: Improvements to terrain swap handlingShauren
2020-04-27Core/Instance: stop updating the instance resettimes based on creature respawnsariel-
2020-01-02New YearAokromes
2019-11-23Core/Items: Add ItemContext param to Item::Create functionShauren
2019-07-27Core/DBLayer: Prevent committing transactions started on a different databaseShauren
2019-07-27Core/DBLayer: Prevent using prepared statements on wrong databaseShauren
2019-07-21Core/Misc: Various crash fixes (#19059)xinef1
2019-07-21Few small optimizations here and there (#18684)xinef1
2019-06-15Core/Maps: Adjusted WorldObject::GetGridActivationRange() to never be less th...Shauren
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-12-09Core/Vmaps: Changed error message when loading outdated vmapsShauren
2018-12-09Core/Vmaps: Stop M2s from occluding for spellcast LoSHelloKitty
2018-09-15Core/Maps: Replaced spawnmask with difficulty listShauren
2018-08-05Core/AreaTrigger: handle AREATRIGGER_FLAG_HAS_CIRCULAR_MOVEMENT (#21778)Traesh
2018-05-06Core/Maps: Fixed loading vmaps and mmaps in instancesShauren
2018-04-07Tools:Shauren
2018-03-31Core/Maps: Fixed map min height calculationShauren
2018-03-29Core/Maps: Fixed child/parent map crash in garrison mapsShauren
2018-03-28Core/Maps: Implemented getting area id from gameobject spawnsShauren
2018-03-25Core/Phasing: Rewrite GetTerrainMapIdShauren
2018-03-25Core/MMaps: Implemented loading phased tilesShauren
2018-03-25Core/Maps: Implemented loading swapped mapsShauren
2018-03-25Core/Entities: Take terrain swaps into account when calculating LoS/height/areaShauren
2018-03-25Core/Entities: Phasing rewriteShauren
2018-03-12Core/DataStores: Fixed db2 structures after 7.3.5Shauren
2018-01-01Update copyright note for 2018vincent-michael
2017-09-14Core/Weather: Fixed weather updates to be thread safeShauren