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path: root/src/server/game/Maps/Map.cpp
AgeCommit message (Expand)Author
2021-12-22Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any...Shauren
2021-12-22Core/DynamicInfo: rename some parameters according packet definitions (#24192)ForesterDev
2021-12-21Core/Misc: Some refactoring, #23603 prep: (#23676)Treeston
2021-12-20Core/DynamicObjects: Restore the ability of DynamicObjects to be world object...xvwyh
2021-12-19Core/Map: Load the grid of TempSummons owned by Playersjackpoz
2021-12-18Core/Map: Move a log from ERROR to WARNjackpoz
2021-12-18Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow dow...Shauren
2021-12-17Scripts/FollowerAI: Some cleanup:Treeston
2021-12-17Core/Misc: Remove Trinity::Containers::Size (duplicate of advstd::size)Treeston
2021-12-16Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...Treeston
2021-12-16Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...Treeston
2021-12-16Core/DB: Unify `creature_respawn` and `gameobject_respawn` into a single `res...Treeston
2021-12-15Core/Weather: 6eecb68 followupccrs
2021-12-14Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...Treeston
2021-12-14Entities/Creature: Some asserts are now LOG_ERRORs that block spawning. Fix a...Treeston
2021-12-13Core/Instance: add new hook & methodccrs
2021-11-26Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)Jeremy
2021-11-23Core/mmaps: add category to 2 logsAokromes
2021-11-16Core/Misc: Log more information in asserts (#22783)Giacomo Pozzoni
2021-10-23Core/Maps: Fix a crash when spawning a spawn groupTreeston
2021-10-17visibility range check, fac4700 follow-upTreeston
2021-10-17Core/Maps: Continue updating creatures that own auras applied to players. Clo...Treeston
2021-10-16Core/Characters: Made homebind location a WorldLocation (this implicitly adds...ModoX
2021-10-11Core/Scenes: Implemented spell created SceneObjectsShauren
2021-10-02Core/Transports: Store information about continent transportsShauren
2021-09-28Core/Movement: MotionMaster reimplementation (#21888)ccrs
2021-09-25Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...Shauren
2021-08-28Core/Spells: rework part 4: iterate over effects firstariel-
2021-08-24Core/Movement: Fixed creature hoverShauren
2021-08-22Core/Maps: Fixed outdoors check (#21551)Jeremy
2021-08-08Core/VMap: Use fuzzy equality and gridmap tolerance for floor-finding. Closes...Treeston
2021-08-08Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...Treeston
2021-08-08Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2021-06-16DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfi...Treeston
2021-06-04Core/Conditions: Implemented missing PlayerCondition columns - time and weatherShauren
2021-05-29Core/Maps & Extractors: Move copypasted map file headers into a single shared...Shauren
2021-05-16Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...Treeston
2021-05-16Core/Map: Fix a crash that could happen if a player moved very far away from ...Treeston
2021-05-16Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...Treeston
2021-05-16Core: Combat/threat system rewrite (PR #19930)Treeston
2021-04-15Core/Entities: Fix some weird movement due to los issues (#21125)Jeremy
2021-04-15Core/Misc: Replace time(NULL) with GameTime::GetGameTime()jackpoz
2021-04-05Core/Misc: Change all unix time columns in character database to bigint (signed)Shauren
2021-03-28Core/Maps: Refactor duplicated code from all ***CellRelocation and CheckGridI...Matan Shukry
2021-03-15Core/Entities: add extra use of UPDATETYPE_CREATE_OBJECT2 (#20955)Gustavo
2021-03-15Core/Misc: minor typo and codestyle fixesariel-
2021-03-06Core/Maps: Remove unused codeShauren
2021-02-06Core/Spawn: Limit saved/stored respawn time.r00ty-tc
2021-01-30Core/AreaTriggers: Code cleanupShauren
2021-01-30Core/AreaTriggers: Implementation for sever side area triggersMatan Shukry