index
:
mirror/TrinityCore.git
3.3.5
cata_classic
master
wotlk_classic
https://github.com/TrinityCore/TrinityCore.git @ 2025-12-30T18:01:02Z
root
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
server
/
game
/
Maps
/
Map.h
Age
Commit message (
Expand
)
Author
2021-11-26
Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)
Jeremy
2021-11-24
Core/MapScripts: Add support to GameObjects to SCRIPT_COMMAND_DESPAWN_SELF
jackpoz
2021-11-23
Core/Misc: Fix issues reported by static analysis
jackpoz
2021-11-16
Core/Misc: Log more information in asserts (#22783)
Giacomo Pozzoni
2021-10-23
Core/Maps: initialize PositionFullTerrainStatus to avoid having issues with t...
Ovah
2021-10-11
Core/Scenes: Implemented spell created SceneObjects
Shauren
2021-09-25
Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...
Shauren
2021-08-28
Core/Spells: rework part 5: GameObject casting
ariel-
2021-08-28
Core/Spells: rework part 4: iterate over effects first
ariel-
2021-08-08
Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...
Treeston
2021-08-08
Core/Spawning: Actually check spawn group state before processing a respawn. ...
Treeston
2021-06-16
DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfi...
Treeston
2021-06-16
Core/Formations: update codestyle and fix crash
ariel-
2021-06-04
Core/Conditions: Implemented missing PlayerCondition columns - time and weather
Shauren
2021-05-29
Core/Maps & Extractors: Move copypasted map file headers into a single shared...
Shauren
2021-05-16
Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...
Treeston
2021-04-15
Core/Entities: Fix some weird movement due to los issues (#21125)
Jeremy
2021-03-28
Core/Objects: Pass privateObjectOwner guid directly to SummonCreature functions
Shauren
2021-03-28
Core/Objects: Move personal summon handling from TemporarySummon/GameObject t...
Matan Shukry
2021-03-28
Core/Maps: Refactor duplicated code from all ***CellRelocation and CheckGridI...
Matan Shukry
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-23
Core/Player: More cleanups to Player::UpdateZone, including correcting an ove...
Treeston
2020-08-23
Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...
Treeston
2020-08-22
Dynamic Creature/Go spawning:
r00ty-tc
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-07-16
So, I came in trying to fix gameobject LoS. So I restructured some stuff.
treeston
2020-07-16
[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
Treeston
2020-07-06
Core/Maps: Added optional *.tilelist file to map_extractor output which conta...
Shauren
2020-06-23
Core/Misc: Replace Trinity::make_unique with std (#24869)
Peter Keresztes Schmidt
2020-05-24
Core/Maps: Improvements to terrain swap handling
Shauren
2020-04-12
Core/Entities: ObjectGuid improvements
Shauren
2020-01-02
New Year
Aokromes
2019-11-23
Core/Items: Add ItemContext param to Item::Create function
Shauren
2019-07-21
Core/Misc: Various crash fixes (#19059)
xinef1
2019-01-01
Update copyright note for 2019
vincent-michael
2018-12-09
Core/Vmaps: Stop M2s from occluding for spellcast LoS
HelloKitty
2018-09-15
Core/Maps: Replaced spawnmask with difficulty list
Shauren
2018-05-06
Core/Maps: Fixed loading vmaps and mmaps in instances
Shauren
2018-04-08
Core/Spells: Implemented personal summons (#19231)
Traesh
2018-04-07
Tools:
Shauren
2018-03-31
Core/Maps: Fixed map min height calculation
Shauren
2018-03-29
Core/Maps: Fixed child/parent map crash in garrison maps
Shauren
2018-03-25
Core/Phasing: Rewrite GetTerrainMapId
Shauren
2018-03-25
Core/Maps: Implemented loading swapped maps
Shauren
2018-03-25
Core/Entities: Take terrain swaps into account when calculating LoS/height/area
Shauren
2018-03-25
Core/Entities: Phasing rewrite
Shauren
2018-03-12
Core/DataStores: Fixed db2 structures after 7.3.5
Shauren
2018-01-01
Update copyright note for 2018
vincent-michael
2017-09-14
Core/Weather: Fixed weather updates to be thread safe
Shauren
2017-06-04
Core/Game: Include cleanup part 5
Shauren
[next]