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path: root/src/server/game/Maps/Map.h
AgeCommit message (Expand)Author
2021-11-26Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)Jeremy
2021-11-24Core/MapScripts: Add support to GameObjects to SCRIPT_COMMAND_DESPAWN_SELFjackpoz
2021-11-23Core/Misc: Fix issues reported by static analysisjackpoz
2021-11-16Core/Misc: Log more information in asserts (#22783)Giacomo Pozzoni
2021-10-23Core/Maps: initialize PositionFullTerrainStatus to avoid having issues with t...Ovah
2021-10-11Core/Scenes: Implemented spell created SceneObjectsShauren
2021-09-25Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...Shauren
2021-08-28Core/Spells: rework part 5: GameObject castingariel-
2021-08-28Core/Spells: rework part 4: iterate over effects firstariel-
2021-08-08Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...Treeston
2021-08-08Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2021-06-16DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfi...Treeston
2021-06-16Core/Formations: update codestyle and fix crashariel-
2021-06-04Core/Conditions: Implemented missing PlayerCondition columns - time and weatherShauren
2021-05-29Core/Maps & Extractors: Move copypasted map file headers into a single shared...Shauren
2021-05-16Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...Treeston
2021-04-15Core/Entities: Fix some weird movement due to los issues (#21125)Jeremy
2021-03-28Core/Objects: Pass privateObjectOwner guid directly to SummonCreature functionsShauren
2021-03-28Core/Objects: Move personal summon handling from TemporarySummon/GameObject t...Matan Shukry
2021-03-28Core/Maps: Refactor duplicated code from all ***CellRelocation and CheckGridI...Matan Shukry
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-23Core/Player: More cleanups to Player::UpdateZone, including correcting an ove...Treeston
2020-08-23Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...Treeston
2020-08-22Dynamic Creature/Go spawning:r00ty-tc
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-07-16So, I came in trying to fix gameobject LoS. So I restructured some stuff.treeston
2020-07-16[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)Treeston
2020-07-06Core/Maps: Added optional *.tilelist file to map_extractor output which conta...Shauren
2020-06-23Core/Misc: Replace Trinity::make_unique with std (#24869)Peter Keresztes Schmidt
2020-05-24Core/Maps: Improvements to terrain swap handlingShauren
2020-04-12Core/Entities: ObjectGuid improvementsShauren
2020-01-02New YearAokromes
2019-11-23Core/Items: Add ItemContext param to Item::Create functionShauren
2019-07-21Core/Misc: Various crash fixes (#19059)xinef1
2019-01-01Update copyright note for 2019vincent-michael
2018-12-09Core/Vmaps: Stop M2s from occluding for spellcast LoSHelloKitty
2018-09-15Core/Maps: Replaced spawnmask with difficulty listShauren
2018-05-06Core/Maps: Fixed loading vmaps and mmaps in instancesShauren
2018-04-08Core/Spells: Implemented personal summons (#19231)Traesh
2018-04-07Tools:Shauren
2018-03-31Core/Maps: Fixed map min height calculationShauren
2018-03-29Core/Maps: Fixed child/parent map crash in garrison mapsShauren
2018-03-25Core/Phasing: Rewrite GetTerrainMapIdShauren
2018-03-25Core/Maps: Implemented loading swapped mapsShauren
2018-03-25Core/Entities: Take terrain swaps into account when calculating LoS/height/areaShauren
2018-03-25Core/Entities: Phasing rewriteShauren
2018-03-12Core/DataStores: Fixed db2 structures after 7.3.5Shauren
2018-01-01Update copyright note for 2018vincent-michael
2017-09-14Core/Weather: Fixed weather updates to be thread safeShauren
2017-06-04Core/Game: Include cleanup part 5Shauren