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path: root/src/server/game/Maps/MapScripts.cpp
AgeCommit message (Expand)Author
2024-03-14Core/Objects: Added ToWorldObject and ToItemShauren
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2022-02-13Core/Misc: Minor game include cleanupShauren
2022-01-26Core/Unit: Make HandleEmoteCommand typesafe (#25249)Peter Keresztes Schmidt
2022-01-24Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2022-01-23Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium
2022-01-01Core/Logs: Log full guid instead of just low guid, part 2Giacomo Pozzoni
2021-12-11Core/Misc: Fix static analysis issues reported by Coverity ScanGiacomo Pozzoni
2021-11-24Core/MapScripts: Add support to GameObjects to SCRIPT_COMMAND_DESPAWN_SELFjackpoz
2021-11-21Core/MapScripts: Allow GameObjects to be caster of SCRIPT_COMMAND_CAST_SPELLjackpoz
2021-09-28Core/Movement: MotionMaster reimplementation (#21888)ccrs
2021-08-28Core/Spells: rework part 5: GameObject castingariel-
2021-01-08Fixed SCRIPT_COMMAND_TALK description, comment was matching the old behaviorkelno
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-01-02New YearAokromes
2019-11-12Core/Items: Implemented AzeriteItemShauren
2019-08-17Ensure that all actions are compared to fixed point in time (ie. world update...xinef1
2019-07-21Core/Misc: Various crash fixes (#19059)xinef1
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-01-01Update copyright note for 2018vincent-michael
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-21Core/Game: Include cleanup, part 4 - packets and largest headers (after prepr...Shauren
2017-05-18Core/Game: Include cleanupShauren
2017-02-15Game/Mapscripts: Implement SCRIPT_COMMAND_MOVEMENTAokromes
2017-01-01Update copyright note for 2017vincent-michael
2016-06-12Core/GameObejcts: Fixed disconnects happening when viewing nearby players on ...Shauren
2016-04-11Core/Game: Move scheduled map scripts counter methods into MapManagerNaios
2016-04-11Core/Game: Move MapScripts to game/MapsNaios