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Spells
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SpellEffects.cpp
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Author
2025-01-01
Core/Spells: Don't ignore power costs and reagents for spells triggered by SP...
Shauren
2024-12-21
Core/Scripts: Added SpellEffectInfo argument to CalcDamage and CalcHealing sp...
Shauren
2024-12-20
Core/Spells: Implemented SPELL_EFFECT_UPDATE_INTERACTIONS
Shauren
2024-12-18
Core: Updated to 11.0.7
Shauren
2024-12-14
Core/Spells: Fixed PROC_HIT_DISPEL and PROC_HIT_INTERRUPT on procs using PROC...
Shauren
2024-12-04
Core/GameObjects: Fixed gameobject spell casts failing when triggered by SPEL...
Shauren
2024-12-02
Core/Quests: Implemented QUEST_OBJECTIVE_KILL_WITH_LABEL
Shauren
2024-11-19
Core/Auras: Implemented mount equipment
Shauren
2024-11-16
Core/Spells: Fix custom load screen for SPELL_EFFECT_TELEPORT_UNITS (#30415)
Meji
2024-11-05
Core/Summons: Handle summons using SummonProperties.Control type 5 as vehicle...
Meji
2024-09-24
Core/Items: Implemented ITEM_BONUS_DISENCHANT_LOOT_ID
Shauren
2024-08-15
Core/SAI: Implemented new action SMART_ACTION_COMPLETE_QUEST (#30048)
11.0.0.56008
Meji
2024-08-05
Core/Players: Remove duplicated trait configs
Shauren
2024-08-02
Core/DataStores: Updated to 11.0.0
Shauren
2024-07-13
Core/Spells: Added missing SummonPropertiesFlags::UseDemonTimeout handling to...
Shauren
2024-06-30
Core/Spells: Implemented SPELL_ATTR9_JUMPCHARGE__NO_FACING_CONTROL
Shauren
2024-06-29
Core/Movement: Defined and implemented new spline flag - JumpOrientationFixed
Shauren
2024-06-25
Core/Spells: Implemented new trigger flag to cause spells to be instant witho...
Shauren
2024-06-23
Core/Spells: Implemented SPELL_ATTR9_FACE_UNIT_TARGET_UPON_COMPLETION_OF_JUMP...
Shauren
2024-06-21
Core/Movement: Allow setting position or object facing targets for jump movement
Shauren
2024-06-12
Core/Spells: Implemented SPELL_ATTR9_ITEM_CAST_GRANTS_SKILL_GAIN
Shauren
2024-06-11
Core/Spells: Rename more SpellAttr9
Shauren
2024-05-18
Core/Spells: Prevent creatures from being able to cast all their spells while...
Shauren
2024-05-11
Core/Spells: Implemented SPELL_EFFECT_REPUTATION_2 (184) (#29971)
Antonio MartÃn Berti
2024-03-28
Core/Battlegrounds: Move to scripts (#29799)
Jeremy
2024-03-04
Core/Creatures: Implemented CREATURE_STATIC_FLAG_2_IGNORE_SANCTUARY (ignore S...
Shauren
2024-03-03
Core/Quests: Merged UpdateNearbyCreatureNpcFlags, UpdateVisibleGameobjectsOrS...
Shauren
2024-02-26
Core/Battlegrounds: Isle of Conquest Rework (#29687)
Jeremy
2024-02-24
Core/Creatures: Implemented UNIT_NPC_FLAG_GOSSIP as viewer dependent and upda...
ModoX
2024-01-27
Core/Battlegrounds: Strand of the Ancients Rework (#29576)
Jeremy
2024-01-25
Core/Unit: Set DemonCreator for wild allied summons
ModoX
2024-01-16
Core/Units: moved CharmInfo class and its definitions into a own file (#29583)
Ovahlord
2024-01-08
Core/Creatures: Added possibility to automatically despawn personal summons o...
ModoX
2024-01-01
Core/Battlegrounds: Rework Alterac Valley (#29530)
Jeremy
2023-12-30
Core/AreaTriggers: Refactor (#29500)
Meji
2023-12-30
Core/Quests: Implemented QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM that makes r...
Shauren
2023-12-28
Core/Spells: Clean up some gameobject types in EffectOpenLock (#29532)
Jeremy
2023-12-28
Core/Creatures: Refactor CreatureEliteType (#29525)
Teleqraph
2023-12-04
Core/Players: Learn parent skilllines if they are missing while learning chil...
Shauren
2023-11-26
Core/Spells: Pass customArg from missiles to its triggered spell
ModoX
2023-11-02
Core/Spells: Prevent duplicating trait configs for Generic type
Shauren
2023-10-31
Core/Random: Changed random functions returning doubles to return floats
Shauren
2023-10-21
Core/Spells: Named and implemented most of SpellAttr7
Shauren
2023-09-24
Core/Spells: Removed unneccessary checks from skill spell effects
Shauren
2023-09-23
Core/Skills: Fixed updating riding skill value when learning riding spells au...
Shauren
2023-09-15
Core/Spells: Move all summoning spell effects to launch phase
Shauren
2023-08-26
Core/Battlegrounds: Rework queues (#29200)
Jeremy
2023-08-23
Core/Spells: Prevent rerolling gathering skillups until success when mining o...
Shauren
2023-08-22
Core/Spells: Implement sqrt based aoe damage diminishing (#29192)
Seyden
2023-08-14
Core/Spells: Summons with no special title and duration -1ms should use TEMPS...
ModoX
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