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2014-09-03Scripts/Black Temple: Update Mother Shahraz to EventMapsNyeriah
2014-09-02Core/AuctionHouse: Fix issues reported by Coverityjackpoz
2014-09-01Core/Spells: Screams of the Dead's (51750) duration shouldn't be affected by ↵Nyeriah
diminishing returns
2014-09-01Core/Quests: Add methods to get a list of npcs/GOs that end (involved ↵DDuarte
relation) a given a quest
2014-09-01Core/Spells: Added better log output for "npc_spellclick_spells"Vincent-Michael
2014-09-01Merge pull request #13004 from Nyeriah/pr-cmdDuarte Duarte
Scripts/Commands: Fix up logic at group join command, so it doesn't retu...
2014-08-31Scripts/Commands: Fix up logic at group join command, so it doesn't return ↵Nyeriah
full group error when it actually isn't full
2014-09-01Remove CPP Script Dr-J
Remove Greatmother Geyah's CPP Script
2014-09-01Scripts/Commands: Replace regex usageDDuarte
Sorry for the shitty C code but std::regex is not supported by GCC 4.7 and 4.8
2014-08-31Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
First batch of fixes targeting 100 issues reported by Coverity
2014-08-31Core/Scripts: rename files, remove whitespace and some other small changes ↵joschiwald
after recent pull requests
2014-08-31Merge pull request #12992 from Nyeriah/patch-ukjoschiwald
Scripts/UtgardeKeep: Update Skarvald & Dalronn scripts to EventMaps
2014-08-31Merge pull request #12978 from Nyeriah/patch-auchijoschiwald
Scripts/Auchindoun: Update Talon King Ikiss' script to EventMaps
2014-08-31Scripts/UtgardeKeep: Update Skarvald & Dalronn scripts to EventMapsNyeriah
* Simplified creature_texts enum that was sort of confusing * Removed hack to spawn ghosts using the proper spells
2014-08-31Core/AuctionHouse: Fix issues reported by Coverityjackpoz
2014-08-30Scripts/Auchindoun: Update Talon King Ikiss' script to EventMapsNyeriah
Codestyle Missing include
2014-08-30Scripts/Commands: Add optional reason to server shutdown/restart commandsDDuarte
Display a "reason" ingame in the server shutdown ingame messages Fix multiple typos in the .server idlerestart/idleshutdown/restart/shutdown commands Closes #2671
2014-08-30Core/Battleground/AV: convert trinity_strings to proper creature_textjoschiwald
Closes #12861
2014-08-29Merge pull request #12958 from Nyeriah/patch-irDuarte Duarte
Core/Player: Implement a method to send out the Postmaster's item retrie...
2014-08-30Merge pull request #12926 from mik1893/LOSonTriggeredWarpten
Core/Spell: Triggered spells now inherit LOS checking from their triggering spell
2014-08-29Merge pull request #12953 from Golrag/masterDuarte Duarte
Scripts/ICC: Fix Mutated Plague. Closes #12492
2014-08-29Scripts/ICC: Fix Mutated Plague.Golrag
2014-08-29scripts/Commands: Sync with 4.3.4 branch (meh nayd)Vincent-Michael
2014-08-29Merge pull request #12970 from Golrag/marrowgarShauren
Scripts/ICC: Fixed Impale (Lord Marrowgar)
2014-08-29Scripts/ICC: Fixed Impale (Lord Marrowgar)Golrag
2014-08-29Core/Misc: some random changes after recent pull requestsjoschiwald
2014-08-29Merge pull request #12967 from ShinDarth/PvPstatsDuarte Duarte
Core/BG: use UInt64 instead of Int64 for UNSIGNED BIG INT field + clean
2014-08-29Core/BG: prevent possible overflow + cleanShinDarth
2014-08-29Merge pull request #12963 from ShinDarth/PvPstatsWarpten
Core/BG: use GetTypeID(true) instead of GetTypeID()
2014-08-29Merge pull request #12959 from Nyeriah/patch-qfDuarte Duarte
Core/Player: Already complete quests shouldn't turn failed
2014-08-29Core/BG: use GetTypeID(true) instead of GetTypeID() to fetch the correct ↵ShinDarth
type even if it's a RGB
2014-08-29Core/Player: Already complete quests shouldn't turn failedNyeriah
Core/Player: Already complete quests shouldn't turn failed Core/Player: Already complete quests shouldn't turn failed
2014-08-29Core/Player: Implement a method to send out the Postmaster's item retrieval ↵Nyeriah
mails as it seems to be used in multiple places and also send disenchant roll result as a mail if the player's inventory is full
2014-08-28Core/Player: Dungeon Finder quests don't follow the same rule as repeatable ↵Nyeriah
quests, they should award experience every time they're rewarded
2014-08-28Core/Players: Dungeon Finder quest rewards should be sent as a mail if the ↵Nyeriah
player's inventory happens to be full Thanks @dr-j for the sniffed texts
2014-08-28Scripts/Commands: Implement .guild info commandOdyssey
Displays a information summary about the selected player guild or a given guildId or Name Closes #12949 Signed-off-by: DDuarte <dnpd.dd@gmail.com>
2014-08-28Scripts/Hodir: Initialize variablesDDuarte
==9458== 1 errors in context 1 of 1: ==9458== Conditional jump or move depends on uninitialised value(s) ==9458== at 0x1D2857B: boss_hodir::boss_hodirAI::DamageTaken(Unit*, unsigned int&) (boss_hodir.cpp:367) ==9458== by 0x14A41E9: Unit::DealDamage(Unit*, unsigned int, CleanDamage const*, DamageEffectType, SpellSchoolMask, SpellInfo const*, bool) (Unit.cpp:562) ==9458== by 0x1ABCEB3: misc_commandscript::HandleDamageCommand(ChatHandler*, char const*) (cs_misc.cpp:2138)
2014-08-28Core/Misc: Remove unneeded NULL checksjackpoz
2014-08-28Scripts/Ulduar: Implement MimironUnholychick
Closes #12894 Fixes #7652 Fixes #4736 Signed-off-by: DDuarte <dnpd.dd@gmail.com>
2014-08-28Core/AuctionHouse: Merge last changes of PR #12917jackpoz
Merge last changes of PR #12917 and fix a NULL dereference crash
2014-08-28Merge branch 'Rochet2/ahbot' into masterjackpoz
Close pull request #12917
2014-08-28Scripts/Quest: Fix some movement stuff for Quest "Death Comes From On High"Vincent-Michael
2014-08-28Core/BGs: Add overrides to GetAttrX methodsDDuarte
2014-08-28Core/BattleGrounds: store data about BGs victoriesShinDarth
Enable in worldserver.conf Closes #12944 Signed-off-by: DDuarte <dnpd.dd@gmail.com>
2014-08-27Core: Remove whitespaceVincent-Michael
2014-08-27Core/RA: Workaround for telnet active modejackpoz
Add a workaround for telnet connections with active mode. A proper fix would require boost tcp::socket to support timeout on receive.
2014-08-27Added a new hook Called when a player's money is at limitchadryx
2014-08-26Scripts/BladesEdge: Fix a typo introduced in 430b3adDuarte Duarte
Thanks @Nihilianth
2014-08-26Scripts: Correct despawn time of multiple objectsDDuarte
WorldObject::SummonGameObject respawn time is in seconds and not milliseconds
2014-08-26Core/Maps: Don't use EnsureGridCreated_i() for base map in Map::LoadMap, use ↵Shocker
EnsureGridCreated() which is thread safe because although the LoadMap() call probably came from a thread safe EnsureGridCreated() call from the current map instance, multiple map instances can load grids for the same base map in the same time, and each of them has it's own mutex, therefore we should rely on the basemap's mutex