diff options
author | Spp <spp@jorge.gr> | 2012-02-23 13:06:35 +0100 |
---|---|---|
committer | Spp <spp@jorge.gr> | 2012-02-23 13:06:35 +0100 |
commit | 5cff9e071640bc47688b71bb264edd8267ba77c3 (patch) | |
tree | c599d12dfb7870d7c34a07490a930b3102c3d8ac /src | |
parent | f0ca875a216eaab3d213feae8ba75c07795c9304 (diff) | |
parent | 9219625243bc9f63e5a152e6cda1043cfaade201 (diff) |
Merge branch 'master' into 4.x
Conflicts:
sql/base/auth_database.sql
src/server/authserver/Server/AuthSocket.cpp
src/server/game/AI/CoreAI/CombatAI.cpp
src/server/game/AuctionHouse/AuctionHouseMgr.cpp
src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
src/server/game/DataStores/DBCStructure.h
src/server/game/DataStores/DBCfmt.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Vehicle/Vehicle.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Movement/MotionMaster.cpp
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
src/server/game/Quests/QuestDef.cpp
src/server/game/Server/Protocol/Opcodes.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/game/Spells/SpellInfo.cpp
src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
src/server/scripts/Spells/spell_quest.cpp
src/server/shared/Logging/Log.h
src/server/worldserver/worldserver.conf.dist
src/tools/vmap3_extractor/model.h
src/tools/vmap4_extractor/CMakeLists.txt
src/tools/vmap4_extractor/dbcfile.cpp
src/tools/vmap4_extractor/dbcfile.h
src/tools/vmap4_extractor/loadlib/loadlib.h
Diffstat (limited to 'src')
318 files changed, 17297 insertions, 9441 deletions
diff --git a/src/server/authserver/Server/AuthSocket.cpp b/src/server/authserver/Server/AuthSocket.cpp index e6da5eeb996..2698c3e30e1 100755 --- a/src/server/authserver/Server/AuthSocket.cpp +++ b/src/server/authserver/Server/AuthSocket.cpp @@ -16,6 +16,7 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ +#include <algorithm> #include <openssl/md5.h> #include "Common.h" @@ -342,6 +343,13 @@ bool AuthSocket::_HandleLogonChallenge() _login = (const char*)ch->I; _build = ch->build; + _os = (const char*)ch->os; + + if (_os.size() > 4) + return false; + + // Restore string order as its byte order is reversed + std::reverse(_os.begin(), _os.end()); pkt << uint8(AUTH_LOGON_CHALLENGE); pkt << uint8(0x00); @@ -596,7 +604,8 @@ bool AuthSocket::_HandleLogonProof() stmt->setString(0, K_hex); stmt->setString(1, socket().getRemoteAddress().c_str()); stmt->setUInt32(2, GetLocaleByName(_localizationName)); - stmt->setString(3, _login); + stmt->setString(3, _os); + stmt->setString(4, _login); LoginDatabase.Execute(stmt); OPENSSL_free((void*)K_hex); @@ -722,6 +731,13 @@ bool AuthSocket::_HandleReconnectChallenge() // Reinitialize build, expansion and the account securitylevel _build = ch->build; + _os = (const char*)ch->os; + + if (_os.size() > 4) + return false; + + // Restore string order as its byte order is reversed + std::reverse(_os.begin(), _os.end()); Field* fields = result->Fetch(); uint8 secLevel = fields[2].GetUInt8(); diff --git a/src/server/authserver/Server/AuthSocket.h b/src/server/authserver/Server/AuthSocket.h index 116412e2315..0b04c8d015d 100755 --- a/src/server/authserver/Server/AuthSocket.h +++ b/src/server/authserver/Server/AuthSocket.h @@ -81,6 +81,7 @@ private: // Since GetLocaleByName() is _NOT_ bijective, we have to store the locale as a string. Otherwise we can't differ // between enUS and enGB, which is important for the patch system std::string _localizationName; + std::string _os; uint16 _build; AccountTypes _accountSecurityLevel; }; diff --git a/src/server/authserver/Server/RealmSocket.cpp b/src/server/authserver/Server/RealmSocket.cpp index 72c36fc6646..e839457d1c9 100755 --- a/src/server/authserver/Server/RealmSocket.cpp +++ b/src/server/authserver/Server/RealmSocket.cpp @@ -95,7 +95,7 @@ const std::string& RealmSocket::getRemoteAddress(void) const return _remoteAddress; } -const uint16 RealmSocket::getRemotePort(void) const +uint16 RealmSocket::getRemotePort(void) const { return _remotePort; } diff --git a/src/server/authserver/Server/RealmSocket.h b/src/server/authserver/Server/RealmSocket.h index 9682b5e4559..c03a0e3ad1e 100755 --- a/src/server/authserver/Server/RealmSocket.h +++ b/src/server/authserver/Server/RealmSocket.h @@ -24,6 +24,7 @@ #include <ace/SOCK_Stream.h> #include <ace/Message_Block.h> #include <ace/Basic_Types.h> +#include "Common.h" class RealmSocket : public ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH> { @@ -54,7 +55,7 @@ public: const std::string& getRemoteAddress(void) const; - const uint16 getRemotePort(void) const; + uint16 getRemotePort(void) const; virtual int open(void *); diff --git a/src/server/collision/BoundingIntervalHierarchy.h b/src/server/collision/BoundingIntervalHierarchy.h index b0c35237a9d..ea70fc3e322 100755 --- a/src/server/collision/BoundingIntervalHierarchy.h +++ b/src/server/collision/BoundingIntervalHierarchy.h @@ -81,13 +81,25 @@ struct AABound class BIH { + private: + void init_empty() + { + tree.clear(); + objects.clear(); + // create space for the first node + tree.push_back(3 << 30); // dummy leaf + tree.insert(tree.end(), 2, 0); + } public: - BIH() {}; - template< class T, class BoundsFunc > - void build(const std::vector<T> &primitives, BoundsFunc &getBounds, uint32 leafSize = 3, bool printStats=false) + BIH() { init_empty(); } + template< class BoundsFunc, class PrimArray > + void build(const PrimArray &primitives, BoundsFunc &getBounds, uint32 leafSize = 3, bool printStats=false) { - if (primitives.empty()) + if (primitives.size() == 0) + { + init_empty(); return; + } buildData dat; dat.maxPrims = leafSize; @@ -397,4 +409,4 @@ class BIH void subdivide(int left, int right, std::vector<uint32> &tempTree, buildData &dat, AABound &gridBox, AABound &nodeBox, int nodeIndex, int depth, BuildStats &stats); }; -#endif // _BIH_H +#endif // _BIH_H
\ No newline at end of file diff --git a/src/server/collision/BoundingIntervalHierarchyWrapper.h b/src/server/collision/BoundingIntervalHierarchyWrapper.h new file mode 100644 index 00000000000..e2252ca60c8 --- /dev/null +++ b/src/server/collision/BoundingIntervalHierarchyWrapper.h @@ -0,0 +1,109 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef _BIH_WRAP +#define _BIH_WRAP + +#include "G3D/Table.h" +#include "G3D/Array.h" +#include "G3D/Set.h" +#include "BoundingIntervalHierarchy.h" + + +template<class T, class BoundsFunc = BoundsTrait<T> > +class BIHWrap +{ + template<class RayCallback> + struct MDLCallback + { + const T* const* objects; + RayCallback& _callback; + + MDLCallback(RayCallback& callback, const T* const* objects_array ) : objects(objects_array), _callback(callback) {} + + bool operator() (const Ray& ray, uint32 Idx, float& MaxDist, bool /*stopAtFirst*/) + { + if (const T* obj = objects[Idx]) + return _callback(ray, *obj, MaxDist/*, stopAtFirst*/); + return false; + } + + void operator() (const Vector3& p, uint32 Idx) + { + if (const T* obj = objects[Idx]) + _callback(p, *obj); + } + }; + + typedef G3D::Array<const T*> ObjArray; + + BIH m_tree; + ObjArray m_objects; + G3D::Table<const T*, uint32> m_obj2Idx; + G3D::Set<const T*> m_objects_to_push; + int unbalanced_times; + +public: + BIHWrap() : unbalanced_times(0) {} + + void insert(const T& obj) + { + ++unbalanced_times; + m_objects_to_push.insert(&obj); + } + + void remove(const T& obj) + { + ++unbalanced_times; + uint32 Idx = 0; + const T * temp; + if (m_obj2Idx.getRemove(&obj, temp, Idx)) + m_objects[Idx] = NULL; + else + m_objects_to_push.remove(&obj); + } + + void balance() + { + if (unbalanced_times == 0) + return; + + unbalanced_times = 0; + m_objects.fastClear(); + m_obj2Idx.getKeys(m_objects); + m_objects_to_push.getMembers(m_objects); + + m_tree.build(m_objects, BoundsFunc::getBounds2); + } + + template<typename RayCallback> + void intersectRay(const Ray& ray, RayCallback& intersectCallback, float& maxDist) const + { + MDLCallback<RayCallback> temp_cb(intersectCallback, m_objects.getCArray()); + m_tree.intersectRay(ray, temp_cb, maxDist, true); + } + + template<typename IsectCallback> + void intersectPoint(const Vector3& point, IsectCallback& intersectCallback) const + { + MDLCallback<IsectCallback> callback(intersectCallback, m_objects.getCArray()); + m_tree.intersectPoint(point, callback); + } +}; + +#endif // _BIH_WRAP diff --git a/src/server/collision/CMakeLists.txt b/src/server/collision/CMakeLists.txt index e2e182626c7..9fc696ab19a 100644 --- a/src/server/collision/CMakeLists.txt +++ b/src/server/collision/CMakeLists.txt @@ -39,9 +39,36 @@ include_directories( ${CMAKE_SOURCE_DIR}/src/server/shared/Database ${CMAKE_SOURCE_DIR}/src/server/shared/Debugging ${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic + ${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic/LinkedReference ${CMAKE_SOURCE_DIR}/src/server/shared/Logging ${CMAKE_SOURCE_DIR}/src/server/shared/Threading + ${CMAKE_SOURCE_DIR}/src/server/shared/Packets + ${CMAKE_SOURCE_DIR}/src/server/shared/Utilities + ${CMAKE_SOURCE_DIR}/src/server/shared/DataStores + ${CMAKE_SOURCE_DIR}/src/server/game/Addons ${CMAKE_SOURCE_DIR}/src/server/game/Conditions + ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Item + ${CMAKE_SOURCE_DIR}/src/server/game/Entities/GameObject + ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Creature + ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Object + ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Object/Updates + ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Unit + ${CMAKE_SOURCE_DIR}/src/server/game/Combat + ${CMAKE_SOURCE_DIR}/src/server/game/Loot + ${CMAKE_SOURCE_DIR}/src/server/game/Miscellaneous + ${CMAKE_SOURCE_DIR}/src/server/game/Grids + ${CMAKE_SOURCE_DIR}/src/server/game/Grids/Cells + ${CMAKE_SOURCE_DIR}/src/server/game/Grids/Notifiers + ${CMAKE_SOURCE_DIR}/src/server/game/Maps + ${CMAKE_SOURCE_DIR}/src/server/game/DataStores + ${CMAKE_SOURCE_DIR}/src/server/game/Movement/Waypoints + ${CMAKE_SOURCE_DIR}/src/server/game/Movement/Spline + ${CMAKE_SOURCE_DIR}/src/server/game/Movement + ${CMAKE_SOURCE_DIR}/src/server/game/Server + ${CMAKE_SOURCE_DIR}/src/server/game/Server/Protocol + ${CMAKE_SOURCE_DIR}/src/server/game/World + ${CMAKE_SOURCE_DIR}/src/server/game/Spells + ${CMAKE_SOURCE_DIR}/src/server/game/Spells/Auras ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/Management ${CMAKE_CURRENT_SOURCE_DIR}/Maps diff --git a/src/server/collision/DynamicTree.cpp b/src/server/collision/DynamicTree.cpp new file mode 100644 index 00000000000..ebb46614a20 --- /dev/null +++ b/src/server/collision/DynamicTree.cpp @@ -0,0 +1,255 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "DynamicTree.h" +//#include "QuadTree.h" +//#include "RegularGrid.h" +#include "BoundingIntervalHierarchyWrapper.h" + +#include "Log.h" +#include "RegularGrid.h" +#include "Timer.h" +#include "GameObjectModel.h" +#include "ModelInstance.h" + +using VMAP::ModelInstance; +using G3D::Ray; + +template<> struct HashTrait< GameObjectModel>{ + static size_t hashCode(const GameObjectModel& g) { return (size_t)(void*)&g; } +}; + +template<> struct PositionTrait< GameObjectModel> { + static void getPosition(const GameObjectModel& g, Vector3& p) { p = g.getPosition(); } +}; + +template<> struct BoundsTrait< GameObjectModel> { + static void getBounds(const GameObjectModel& g, G3D::AABox& out) { out = g.getBounds();} + static void getBounds2(const GameObjectModel* g, G3D::AABox& out) { out = g->getBounds();} +}; + +/* +static bool operator == (const GameObjectModel& mdl, const GameObjectModel& mdl2){ + return &mdl == &mdl2; +} +*/ + +int valuesPerNode = 5, numMeanSplits = 3; + +int UNBALANCED_TIMES_LIMIT = 5; +int CHECK_TREE_PERIOD = 200; + +typedef RegularGrid2D<GameObjectModel, BIHWrap<GameObjectModel> > ParentTree; + +struct DynTreeImpl : public ParentTree/*, public Intersectable*/ +{ + typedef GameObjectModel Model; + typedef ParentTree base; + + DynTreeImpl() : + rebalance_timer(CHECK_TREE_PERIOD), + unbalanced_times(0) + { + } + + void insert(const Model& mdl) + { + base::insert(mdl); + ++unbalanced_times; + } + + void remove(const Model& mdl) + { + base::remove(mdl); + ++unbalanced_times; + } + + void balance() + { + base::balance(); + unbalanced_times = 0; + } + + void update(uint32 difftime) + { + if (!size()) + return; + + rebalance_timer.Update(difftime); + if (rebalance_timer.Passed()) + { + rebalance_timer.Reset(CHECK_TREE_PERIOD); + if (unbalanced_times > 0) + balance(); + } + } + + TimeTrackerSmall rebalance_timer; + int unbalanced_times; +}; + +DynamicMapTree::DynamicMapTree() : impl(*new DynTreeImpl()) +{ +} + +DynamicMapTree::~DynamicMapTree() +{ + delete &impl; +} + +void DynamicMapTree::insert(const GameObjectModel& mdl) +{ + impl.insert(mdl); +} + +void DynamicMapTree::remove(const GameObjectModel& mdl) +{ + impl.remove(mdl); +} + +bool DynamicMapTree::contains(const GameObjectModel& mdl) const +{ + return impl.contains(mdl); +} + +void DynamicMapTree::balance() +{ + impl.balance(); +} + +int DynamicMapTree::size() const +{ + return impl.size(); +} + +void DynamicMapTree::update(uint32 t_diff) +{ + impl.update(t_diff); +} + +struct DynamicTreeIntersectionCallback +{ + bool did_hit; + uint32 phase_mask; + DynamicTreeIntersectionCallback(uint32 phasemask) : did_hit(false), phase_mask(phasemask) {} + bool operator()(const Ray& r, const GameObjectModel& obj, float& distance) + { + did_hit = obj.intersectRay(r, distance, true, phase_mask); + return did_hit; + } + bool didHit() const { return did_hit;} +}; + +struct DynamicTreeIntersectionCallback_WithLogger +{ + bool did_hit; + uint32 phase_mask; + DynamicTreeIntersectionCallback_WithLogger(uint32 phasemask) : did_hit(false), phase_mask(phasemask) + { + sLog->outDebug(LOG_FILTER_MAPS, "Dynamic Intersection log"); + } + bool operator()(const Ray& r, const GameObjectModel& obj, float& distance) + { + sLog->outDebug(LOG_FILTER_MAPS, "testing intersection with %s", obj.name.c_str()); + bool hit = obj.intersectRay(r, distance, true, phase_mask); + if (hit) + { + did_hit = true; + sLog->outDebug(LOG_FILTER_MAPS, "result: intersects"); + } + return hit; + } + bool didHit() const { return did_hit;} +}; + +bool DynamicMapTree::getIntersectionTime(const uint32 phasemask, const G3D::Ray& ray, const Vector3& endPos, float& maxDist) const +{ + float distance = maxDist; + DynamicTreeIntersectionCallback callback(phasemask); + impl.intersectRay(ray, callback, distance, endPos); + if (callback.didHit()) + maxDist = distance; + return callback.didHit(); +} + +bool DynamicMapTree::getObjectHitPos(const uint32 phasemask, const Vector3& startPos, const Vector3& endPos, Vector3& resultHit, float modifyDist) const +{ + bool result = false; + float maxDist = (endPos - startPos).magnitude(); + // valid map coords should *never ever* produce float overflow, but this would produce NaNs too + ASSERT(maxDist < std::numeric_limits<float>::max()); + // prevent NaN values which can cause BIH intersection to enter infinite loop + if (maxDist < 1e-10f) + { + resultHit = endPos; + return false; + } + Vector3 dir = (endPos - startPos)/maxDist; // direction with length of 1 + G3D::Ray ray(startPos, dir); + float dist = maxDist; + if (getIntersectionTime(phasemask, ray, endPos, dist)) + { + resultHit = startPos + dir * dist; + if (modifyDist < 0) + { + if ((resultHit - startPos).magnitude() > -modifyDist) + resultHit = resultHit + dir*modifyDist; + else + resultHit = startPos; + } + else + resultHit = resultHit + dir*modifyDist; + + result = true; + } + else + { + resultHit = endPos; + result = false; + } + return result; +} + +bool DynamicMapTree::isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const +{ + Vector3 v1(x1,y1,z1), v2(x2,y2,z2); + + float maxDist = (v2 - v1).magnitude(); + + if (!G3D::fuzzyGt(maxDist, 0) ) + return true; + + Ray r(v1, (v2-v1) / maxDist); + DynamicTreeIntersectionCallback callback(phasemask); + impl.intersectRay(r, callback, maxDist, v2); + + return !callback.did_hit; +} + +float DynamicMapTree::getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const +{ + Vector3 v(x,y,z); + Ray r(v, Vector3(0,0,-1)); + DynamicTreeIntersectionCallback callback(phasemask); + impl.intersectZAllignedRay(r, callback, maxSearchDist); + + if (callback.didHit()) + return v.z - maxSearchDist; + else + return -G3D::inf(); +} diff --git a/src/server/collision/DynamicTree.h b/src/server/collision/DynamicTree.h new file mode 100644 index 00000000000..079c0adbf5e --- /dev/null +++ b/src/server/collision/DynamicTree.h @@ -0,0 +1,62 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + + +#ifndef _DYNTREE_H +#define _DYNTREE_H + +#include <G3D/Matrix3.h> +#include <G3D/Vector3.h> +#include <G3D/AABox.h> +#include <G3D/Ray.h> + +//#include "ModelInstance.h" +#include "Define.h" +//#include "GameObjectModel.h" + +namespace G3D +{ + class Vector3; +} + +using G3D::Vector3; +class GameObjectModel; + +class DynamicMapTree +{ + struct DynTreeImpl& impl; +public: + + DynamicMapTree(); + ~DynamicMapTree(); + + bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const; + bool getIntersectionTime(uint32 phasemask, const G3D::Ray& ray, const Vector3& endPos, float& maxDist) const; + bool getObjectHitPos(uint32 phasemask, const Vector3& pPos1, const Vector3& pPos2, Vector3& pResultHitPos, float pModifyDist) const; + float getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const; + + void insert(const GameObjectModel&); + void remove(const GameObjectModel&); + bool contains(const GameObjectModel&) const; + int size() const; + + void balance(); + void update(uint32 diff); +}; + +#endif // _DYNTREE_H diff --git a/src/server/collision/Management/VMapManager2.cpp b/src/server/collision/Management/VMapManager2.cpp index 62abc31831a..81b97f5f352 100644 --- a/src/server/collision/Management/VMapManager2.cpp +++ b/src/server/collision/Management/VMapManager2.cpp @@ -245,7 +245,7 @@ namespace VMAP return false; } - WorldModel* VMapManager2::acquireModelInstance(const std::string& basepath, const std::string& filename) + WorldModel* VMapManager2::acquireModelInstance(const std::string& basepath, const std::string& filename, uint32 flags/* Only used when creating the model */) { //! Critical section, thread safe access to iLoadedModelFiles TRINITY_GUARD(ACE_Thread_Mutex, LoadedModelFilesLock); @@ -261,6 +261,7 @@ namespace VMAP return NULL; } sLog->outDebug(LOG_FILTER_MAPS, "VMapManager2: loading file '%s%s'", basepath.c_str(), filename.c_str()); + worldmodel->Flags = flags; model = iLoadedModelFiles.insert(std::pair<std::string, ManagedModel>(filename, ManagedModel())).first; model->second.setModel(worldmodel); } diff --git a/src/server/collision/Management/VMapManager2.h b/src/server/collision/Management/VMapManager2.h index 1fba108388a..4b66a2e9fc7 100755 --- a/src/server/collision/Management/VMapManager2.h +++ b/src/server/collision/Management/VMapManager2.h @@ -103,7 +103,7 @@ namespace VMAP bool getAreaInfo(unsigned int pMapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const; bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const; - WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename); + WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename, uint32 flags = 0); void releaseModelInstance(const std::string& filename); // what's the use of this? o.O diff --git a/src/server/collision/Maps/MapTree.cpp b/src/server/collision/Maps/MapTree.cpp index fda0535e8a7..f94f9bbf52b 100644 --- a/src/server/collision/Maps/MapTree.cpp +++ b/src/server/collision/Maps/MapTree.cpp @@ -127,7 +127,7 @@ namespace VMAP StaticMapTree::StaticMapTree(uint32 mapID, const std::string &basePath): iMapID(mapID), iTreeValues(0), iBasePath(basePath) { - if (iBasePath.length() > 0 && (iBasePath[iBasePath.length()-1] != '/' || iBasePath[iBasePath.length()-1] != '\\')) + if (iBasePath.length() > 0 && iBasePath[iBasePath.length()-1] != '/' && iBasePath[iBasePath.length()-1] != '\\') { iBasePath.push_back('/'); } @@ -241,7 +241,7 @@ namespace VMAP bool StaticMapTree::CanLoadMap(const std::string &vmapPath, uint32 mapID, uint32 tileX, uint32 tileY) { std::string basePath = vmapPath; - if (basePath.length() > 0 && (basePath[basePath.length()-1] != '/' || basePath[basePath.length()-1] != '\\')) + if (basePath.length() > 0 && basePath[basePath.length()-1] != '/' && basePath[basePath.length()-1] != '\\') basePath.push_back('/'); std::string fullname = basePath + VMapManager2::getMapFileName(mapID); bool success = true; @@ -309,7 +309,7 @@ namespace VMAP #endif if (!iIsTiled && ModelSpawn::readFromFile(rf, spawn)) { - WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name); + WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name, spawn.flags); sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : loading %s", spawn.name.c_str()); if (model) { @@ -380,7 +380,7 @@ namespace VMAP if (result) { // acquire model instance - WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name); + WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name, spawn.flags); if (!model) sLog->outError("StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY); diff --git a/src/server/collision/Maps/TileAssembler.cpp b/src/server/collision/Maps/TileAssembler.cpp index 355ef6b1944..68ea3ec80cd 100644 --- a/src/server/collision/Maps/TileAssembler.cpp +++ b/src/server/collision/Maps/TileAssembler.cpp @@ -16,7 +16,6 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "WorldModel.h" #include "TileAssembler.h" #include "MapTree.h" #include "BoundingIntervalHierarchy.h" @@ -71,7 +70,6 @@ namespace VMAP bool TileAssembler::convertWorld2() { - std::set<std::string> spawnedModelFiles; bool success = readMapSpawns(); if (!success) return false; @@ -178,6 +176,8 @@ namespace VMAP // break; //test, extract only first map; TODO: remvoe this line } + // add an object models, listed in temp_gameobject_models file + exportGameobjectModels(); // export objects std::cout << "\nConverting Model Files" << std::endl; for (std::set<std::string>::iterator mfile = spawnedModelFiles.begin(); mfile != spawnedModelFiles.end(); ++mfile) @@ -251,99 +251,40 @@ namespace VMAP modelPosition.iScale = spawn.iScale; modelPosition.init(); - FILE* rf = fopen(modelFilename.c_str(), "rb"); - if (!rf) - { - printf("ERROR: Can't open model file: %s\n", modelFilename.c_str()); + WorldModel_Raw raw_model; + if (!raw_model.Read(modelFilename.c_str())) return false; - } + + uint32 groups = raw_model.groupsArray.size(); + if (groups != 1) + printf("Warning: '%s' does not seem to be a M2 model!\n", modelFilename.c_str()); AABox modelBound; bool boundEmpty=true; - char ident[8]; - - int readOperation = 1; - - // temporary use defines to simplify read/check code (close file and return at fail) - #define READ_OR_RETURN(V, S) if (fread((V), (S), 1, rf) != 1) { \ - fclose(rf); printf("readfail, op = %i\n", readOperation); return(false); }readOperation++; - // only use this for array deletes - #define READ_OR_RETURN_WITH_DELETE(V, S) if (fread((V), (S), 1, rf) != 1) { \ - fclose(rf); printf("readfail, op = %i\n", readOperation); delete[] V; return(false); }readOperation++; - - #define CMP_OR_RETURN(V, S) if (strcmp((V), (S)) != 0) { \ - fclose(rf); printf("cmpfail, %s!=%s\n", V, S);return(false); } - - READ_OR_RETURN(&ident, 8); - CMP_OR_RETURN(ident, "VMAP003"); - - // we have to read one int. This is needed during the export and we have to skip it here - uint32 tempNVectors; - READ_OR_RETURN(&tempNVectors, sizeof(tempNVectors)); - - uint32 groups, wmoRootId; - char blockId[5]; - blockId[4] = 0; - int blocksize; - float *vectorarray = 0; - - READ_OR_RETURN(&groups, sizeof(uint32)); - READ_OR_RETURN(&wmoRootId, sizeof(uint32)); - if (groups != 1) printf("Warning: '%s' does not seem to be a M2 model!\n", modelFilename.c_str()); for (uint32 g=0; g<groups; ++g) // should be only one for M2 files... { - fseek(rf, 3*sizeof(uint32) + 6*sizeof(float), SEEK_CUR); - - READ_OR_RETURN(&blockId, 4); - CMP_OR_RETURN(blockId, "GRP "); - READ_OR_RETURN(&blocksize, sizeof(int)); - fseek(rf, blocksize, SEEK_CUR); - - // ---- indexes - READ_OR_RETURN(&blockId, 4); - CMP_OR_RETURN(blockId, "INDX"); - READ_OR_RETURN(&blocksize, sizeof(int)); - fseek(rf, blocksize, SEEK_CUR); - - // ---- vectors - READ_OR_RETURN(&blockId, 4); - CMP_OR_RETURN(blockId, "VERT"); - READ_OR_RETURN(&blocksize, sizeof(int)); - uint32 nvectors; - READ_OR_RETURN(&nvectors, sizeof(uint32)); + std::vector<Vector3>& vertices = raw_model.groupsArray[g].vertexArray; - if (nvectors >0) - { - vectorarray = new float[nvectors*3]; - READ_OR_RETURN_WITH_DELETE(vectorarray, nvectors*sizeof(float)*3); - } - else + if (vertices.empty()) { std::cout << "error: model '" << spawn.name << "' has no geometry!" << std::endl; - fclose(rf); - return false; + continue; } - for (uint32 i=0, indexNo=0; indexNo<nvectors; indexNo++, i+=3) + uint32 nvectors = vertices.size(); + for (uint32 i = 0; i < nvectors; ++i) { - Vector3 v = Vector3(vectorarray[i+0], vectorarray[i+1], vectorarray[i+2]); - v = modelPosition.transform(v); + Vector3 v = modelPosition.transform(vertices[i]); if (boundEmpty) modelBound = AABox(v, v), boundEmpty=false; else modelBound.merge(v); } - delete[] vectorarray; - // drop of temporary use defines - #undef READ_OR_RETURN - #undef READ_OR_RETURN_WITH_DELETE - #undef CMP_OR_RETURN } spawn.iBound = modelBound + spawn.iPos; spawn.flags |= MOD_HAS_BOUND; - fclose(rf); return true; } @@ -363,150 +304,220 @@ namespace VMAP if (filename.length() >0) filename.push_back('/'); filename.append(pModelFilename); - FILE* rf = fopen(filename.c_str(), "rb"); - if (!rf) - { - printf("ERROR: Can't open model file in form: %s", pModelFilename.c_str()); - printf("... or form: %s", filename.c_str() ); + WorldModel_Raw raw_model; + if (!raw_model.Read(filename.c_str())) return false; + + // write WorldModel + WorldModel model; + model.setRootWmoID(raw_model.RootWMOID); + if (raw_model.groupsArray.size()) + { + std::vector<GroupModel> groupsArray; + + uint32 groups = raw_model.groupsArray.size(); + for (uint32 g = 0; g < groups; ++g) + { + GroupModel_Raw& raw_group = raw_model.groupsArray[g]; + groupsArray.push_back(GroupModel(raw_group.mogpflags, raw_group.GroupWMOID, raw_group.bounds )); + groupsArray.back().setMeshData(raw_group.vertexArray, raw_group.triangles); + groupsArray.back().setLiquidData(raw_group.liquid); + } + + model.setGroupModels(groupsArray); } - char ident[8]; + success = model.writeFile(iDestDir + "/" + pModelFilename + ".vmo"); + //std::cout << "readRawFile2: '" << pModelFilename << "' tris: " << nElements << " nodes: " << nNodes << std::endl; + return success; + } + + void TileAssembler::exportGameobjectModels() + { + FILE* model_list = fopen((iSrcDir + "/" + GAMEOBJECT_MODELS).c_str(), "rb"); + FILE* model_list_copy = fopen((iDestDir + "/" + GAMEOBJECT_MODELS).c_str(), "wb"); + if (!model_list || !model_list_copy) + return; + + uint32 name_length, displayId; + char buff[500]; + while (!feof(model_list)) + { + if (fread(&displayId, sizeof(uint32), 1, model_list) != 1 + || fread(&name_length, sizeof(uint32), 1, model_list) != 1 + || name_length >= sizeof(buff) + || fread(&buff, sizeof(char), name_length, model_list) != name_length) + { + std::cout << "\nFile 'temp_gameobject_models' seems to be corrupted" << std::endl; + break; + } + + std::string model_name(buff, name_length); - int readOperation = 1; + WorldModel_Raw raw_model; + if ( !raw_model.Read((iSrcDir + "/" + model_name).c_str()) ) + continue; + + spawnedModelFiles.insert(model_name); + AABox bounds; + bool boundEmpty = true; + for (uint32 g = 0; g < raw_model.groupsArray.size(); ++g) + { + std::vector<Vector3>& vertices = raw_model.groupsArray[g].vertexArray; + + uint32 nvectors = vertices.size(); + for (uint32 i = 0; i < nvectors; ++i) + { + Vector3& v = vertices[i]; + if (boundEmpty) + bounds = AABox(v, v), boundEmpty = false; + else + bounds.merge(v); + } + } + + fwrite(&displayId,sizeof(uint32),1,model_list_copy); + fwrite(&name_length,sizeof(uint32),1,model_list_copy); + fwrite(&buff,sizeof(char),name_length,model_list_copy); + fwrite(&bounds.low(),sizeof(Vector3),1,model_list_copy); + fwrite(&bounds.high(),sizeof(Vector3),1,model_list_copy); + } + fclose(model_list); + fclose(model_list_copy); + } // temporary use defines to simplify read/check code (close file and return at fail) #define READ_OR_RETURN(V, S) if (fread((V), (S), 1, rf) != 1) { \ - fclose(rf); printf("readfail, op = %i\n", readOperation); return(false); }readOperation++; + fclose(rf); printf("readfail, op = %i\n", readOperation); return(false); } #define READ_OR_RETURN_WITH_DELETE(V, S) if (fread((V), (S), 1, rf) != 1) { \ - fclose(rf); printf("readfail, op = %i\n", readOperation); delete[] V; return(false); }readOperation++; + fclose(rf); printf("readfail, op = %i\n", readOperation); delete[] V; return(false); }; #define CMP_OR_RETURN(V, S) if (strcmp((V), (S)) != 0) { \ fclose(rf); printf("cmpfail, %s!=%s\n", V, S);return(false); } - READ_OR_RETURN(&ident, 8); - CMP_OR_RETURN(ident, "VMAP003"); - - // we have to read one int. This is needed during the export and we have to skip it here - uint32 tempNVectors; - READ_OR_RETURN(&tempNVectors, sizeof(tempNVectors)); - - uint32 groups; - uint32 RootWMOID; + bool GroupModel_Raw::Read(FILE* rf) + { char blockId[5]; blockId[4] = 0; int blocksize; + int readOperation = 0; - READ_OR_RETURN(&groups, sizeof(uint32)); - READ_OR_RETURN(&RootWMOID, sizeof(uint32)); + READ_OR_RETURN(&mogpflags, sizeof(uint32)); + READ_OR_RETURN(&GroupWMOID, sizeof(uint32)); - std::vector<GroupModel> groupsArray; - for (uint32 g=0; g<groups; ++g) - { - std::vector<MeshTriangle> triangles; - std::vector<Vector3> vertexArray; + Vector3 vec1, vec2; + READ_OR_RETURN(&vec1, sizeof(Vector3)); - uint32 mogpflags, GroupWMOID; - READ_OR_RETURN(&mogpflags, sizeof(uint32)); - READ_OR_RETURN(&GroupWMOID, sizeof(uint32)); + READ_OR_RETURN(&vec2, sizeof(Vector3)); + bounds.set(vec1, vec2); - float bbox1[3], bbox2[3]; - READ_OR_RETURN(bbox1, sizeof(float)*3); - READ_OR_RETURN(bbox2, sizeof(float)*3); + READ_OR_RETURN(&liquidflags, sizeof(uint32)); - uint32 liquidflags; - READ_OR_RETURN(&liquidflags, sizeof(uint32)); + // will this ever be used? what is it good for anyway?? + uint32 branches; + READ_OR_RETURN(&blockId, 4); + CMP_OR_RETURN(blockId, "GRP "); + READ_OR_RETURN(&blocksize, sizeof(int)); + READ_OR_RETURN(&branches, sizeof(uint32)); + for (uint32 b=0; b<branches; ++b) + { + uint32 indexes; + // indexes for each branch (not used jet) + READ_OR_RETURN(&indexes, sizeof(uint32)); + } - // will this ever be used? what is it good for anyway?? - uint32 branches; - READ_OR_RETURN(&blockId, 4); - CMP_OR_RETURN(blockId, "GRP "); - READ_OR_RETURN(&blocksize, sizeof(int)); - READ_OR_RETURN(&branches, sizeof(uint32)); - for (uint32 b=0; b<branches; ++b) - { - uint32 indexes; - // indexes for each branch (not used jet) - READ_OR_RETURN(&indexes, sizeof(uint32)); - } + // ---- indexes + READ_OR_RETURN(&blockId, 4); + CMP_OR_RETURN(blockId, "INDX"); + READ_OR_RETURN(&blocksize, sizeof(int)); + uint32 nindexes; + READ_OR_RETURN(&nindexes, sizeof(uint32)); + if (nindexes >0) + { + uint16 *indexarray = new uint16[nindexes]; + READ_OR_RETURN_WITH_DELETE(indexarray, nindexes*sizeof(uint16)); + triangles.reserve(nindexes / 3); + for (uint32 i=0; i<nindexes; i+=3) + triangles.push_back(MeshTriangle(indexarray[i], indexarray[i+1], indexarray[i+2])); - // ---- indexes - READ_OR_RETURN(&blockId, 4); - CMP_OR_RETURN(blockId, "INDX"); - READ_OR_RETURN(&blocksize, sizeof(int)); - uint32 nindexes; - READ_OR_RETURN(&nindexes, sizeof(uint32)); - if (nindexes >0) - { - uint16 *indexarray = new uint16[nindexes]; - READ_OR_RETURN_WITH_DELETE(indexarray, nindexes*sizeof(uint16)); - for (uint32 i=0; i<nindexes; i+=3) - { - triangles.push_back(MeshTriangle(indexarray[i], indexarray[i+1], indexarray[i+2])); - } - delete[] indexarray; - } + delete[] indexarray; + } - // ---- vectors + // ---- vectors + READ_OR_RETURN(&blockId, 4); + CMP_OR_RETURN(blockId, "VERT"); + READ_OR_RETURN(&blocksize, sizeof(int)); + uint32 nvectors; + READ_OR_RETURN(&nvectors, sizeof(uint32)); + + if (nvectors >0) + { + float *vectorarray = new float[nvectors*3]; + READ_OR_RETURN_WITH_DELETE(vectorarray, nvectors*sizeof(float)*3); + for (uint32 i=0; i<nvectors; ++i) + vertexArray.push_back( Vector3(vectorarray + 3*i) ); + + delete[] vectorarray; + } + // ----- liquid + liquid = 0; + if (liquidflags& 1) + { + WMOLiquidHeader hlq; READ_OR_RETURN(&blockId, 4); - CMP_OR_RETURN(blockId, "VERT"); + CMP_OR_RETURN(blockId, "LIQU"); READ_OR_RETURN(&blocksize, sizeof(int)); - uint32 nvectors; - READ_OR_RETURN(&nvectors, sizeof(uint32)); + READ_OR_RETURN(&hlq, sizeof(WMOLiquidHeader)); + liquid = new WmoLiquid(hlq.xtiles, hlq.ytiles, Vector3(hlq.pos_x, hlq.pos_y, hlq.pos_z), hlq.type); + uint32 size = hlq.xverts*hlq.yverts; + READ_OR_RETURN(liquid->GetHeightStorage(), size*sizeof(float)); + size = hlq.xtiles*hlq.ytiles; + READ_OR_RETURN(liquid->GetFlagsStorage(), size); + } - if (nvectors >0) - { - float *vectorarray = new float[nvectors*3]; - READ_OR_RETURN_WITH_DELETE(vectorarray, nvectors*sizeof(float)*3); - for (uint32 i=0; i<nvectors; ++i) - { - vertexArray.push_back( Vector3(vectorarray + 3*i) ); - } - delete[] vectorarray; - } - // ----- liquid - WmoLiquid* liquid = 0; - if (liquidflags& 1) - { - WMOLiquidHeader hlq; - READ_OR_RETURN(&blockId, 4); - CMP_OR_RETURN(blockId, "LIQU"); - READ_OR_RETURN(&blocksize, sizeof(int)); - READ_OR_RETURN(&hlq, sizeof(WMOLiquidHeader)); - liquid = new WmoLiquid(hlq.xtiles, hlq.ytiles, Vector3(hlq.pos_x, hlq.pos_y, hlq.pos_z), hlq.type); - uint32 size = hlq.xverts*hlq.yverts; - READ_OR_RETURN(liquid->GetHeightStorage(), size*sizeof(float)); - size = hlq.xtiles*hlq.ytiles; - READ_OR_RETURN(liquid->GetFlagsStorage(), size); - } + return true; + } - groupsArray.push_back(GroupModel(mogpflags, GroupWMOID, AABox(Vector3(bbox1), Vector3(bbox2)))); - groupsArray.back().setMeshData(vertexArray, triangles); - groupsArray.back().setLiquidData(liquid); - // drop of temporary use defines - #undef READ_OR_RETURN - #undef READ_OR_RETURN_WITH_DELETE - #undef CMP_OR_RETURN + GroupModel_Raw::~GroupModel_Raw() + { + delete liquid; + } + bool WorldModel_Raw::Read(const char * path) + { + FILE* rf = fopen(path, "rb"); + if (!rf) + { + printf("ERROR: Can't open raw model file: %s\n", path); + return false; } - fclose(rf); - // write WorldModel - WorldModel model; - model.setRootWmoID(RootWMOID); - if (!groupsArray.empty()) - { - model.setGroupModels(groupsArray); + char ident[8]; + int readOperation = 0; - std::string worldModelFileName(iDestDir); - worldModelFileName.push_back('/'); - worldModelFileName.append(pModelFilename).append(".vmo"); - success = model.writeFile(worldModelFileName); - } + READ_OR_RETURN(&ident, 8); + CMP_OR_RETURN(ident, RAW_VMAP_MAGIC); - //std::cout << "readRawFile2: '" << pModelFilename << "' tris: " << nElements << " nodes: " << nNodes << std::endl; - return success; + // we have to read one int. This is needed during the export and we have to skip it here + uint32 tempNVectors; + READ_OR_RETURN(&tempNVectors, sizeof(tempNVectors)); + + uint32 groups; + READ_OR_RETURN(&groups, sizeof(uint32)); + READ_OR_RETURN(&RootWMOID, sizeof(uint32)); + + groupsArray.resize(groups); + bool succeed = true; + for (uint32 g = 0; g < groups && succeed; ++g) + succeed = groupsArray[g].Read(rf); + + fclose(rf); + return succeed; } + + // drop of temporary use defines + #undef READ_OR_RETURN + #undef CMP_OR_RETURN } diff --git a/src/server/collision/Maps/TileAssembler.h b/src/server/collision/Maps/TileAssembler.h index 6128a0d2a53..554940a4663 100755 --- a/src/server/collision/Maps/TileAssembler.h +++ b/src/server/collision/Maps/TileAssembler.h @@ -22,8 +22,10 @@ #include <G3D/Vector3.h> #include <G3D/Matrix3.h> #include <map> +#include <set> #include "ModelInstance.h" +#include "WorldModel.h" namespace VMAP { @@ -61,6 +63,31 @@ namespace VMAP typedef std::map<uint32, MapSpawns*> MapData; //=============================================== + struct GroupModel_Raw + { + uint32 mogpflags; + uint32 GroupWMOID; + + G3D::AABox bounds; + uint32 liquidflags; + std::vector<MeshTriangle> triangles; + std::vector<G3D::Vector3> vertexArray; + class WmoLiquid *liquid; + + GroupModel_Raw() : liquid(0) {} + ~GroupModel_Raw(); + + bool Read(FILE * f); + }; + + struct WorldModel_Raw + { + uint32 RootWMOID; + std::vector<GroupModel_Raw> groupsArray; + + bool Read(const char * path); + }; + class TileAssembler { private: @@ -70,6 +97,7 @@ namespace VMAP G3D::Table<std::string, unsigned int > iUniqueNameIds; unsigned int iCurrentUniqueNameId; MapData mapData; + std::set<std::string> spawnedModelFiles; public: TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName); @@ -78,6 +106,7 @@ namespace VMAP bool convertWorld2(); bool readMapSpawns(); bool calculateTransformedBound(ModelSpawn &spawn); + void exportGameobjectModels(); bool convertRawFile(const std::string& pModelFilename); void setModelNameFilterMethod(bool (*pFilterMethod)(char *pName)) { iFilterMethod = pFilterMethod; } diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp new file mode 100644 index 00000000000..1abbc59a5b0 --- /dev/null +++ b/src/server/collision/Models/GameObjectModel.cpp @@ -0,0 +1,173 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "VMapFactory.h" +#include "VMapManager2.h" +#include "VMapDefinitions.h" +#include "WorldModel.h" + +#include "GameObjectModel.h" +#include "Log.h" +#include "GameObject.h" +#include "Creature.h" +#include "TemporarySummon.h" +#include "Object.h" +#include "DBCStores.h" + +using G3D::Vector3; +using G3D::Ray; +using G3D::AABox; + +struct GameobjectModelData +{ + GameobjectModelData(const std::string& name_, const AABox& box) : + bound(box), name(name_) {} + + AABox bound; + std::string name; +}; + +typedef UNORDERED_MAP<uint32, GameobjectModelData> ModelList; +ModelList model_list; + +void LoadGameObjectModelList() +{ + FILE* model_list_file = fopen((sWorld->GetDataPath() + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb"); + if (!model_list_file) + return; + + uint32 name_length, displayId; + char buff[500]; + while (!feof(model_list_file)) + { + Vector3 v1, v2; + if (fread(&displayId, sizeof(uint32), 1, model_list_file) != 1 + || fread(&name_length, sizeof(uint32), 1, model_list_file) != 1 + || name_length >= sizeof(buff) + || fread(&buff, sizeof(char), name_length, model_list_file) != name_length + || fread(&v1, sizeof(Vector3), 1, model_list_file) != 1 + || fread(&v2, sizeof(Vector3), 1, model_list_file) != 1) + { + printf("\nFile '%s' seems to be corrupted", VMAP::GAMEOBJECT_MODELS); + break; + } + + model_list.insert + ( + ModelList::value_type( displayId, GameobjectModelData(std::string(buff,name_length),AABox(v1,v2)) ) + ); + } + fclose(model_list_file); +} + +GameObjectModel::~GameObjectModel() +{ + if (iModel) + ((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->releaseModelInstance(name); +} + +bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayInfoEntry& info) +{ + ModelList::const_iterator it = model_list.find(info.Displayid); + if (it == model_list.end()) + return false; + + G3D::AABox mdl_box(it->second.bound); + // ignore models with no bounds + if (mdl_box == G3D::AABox::zero()) + { + std::cout << "Model " << it->second.name << " has zero bounds, loading skipped" << std::endl; + return false; + } + + iModel = ((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->acquireModelInstance(sWorld->GetDataPath() + "vmaps/", it->second.name); + + if (!iModel) + return false; + + name = it->second.name; + //flags = VMAP::MOD_M2; + //adtId = 0; + //ID = 0; + iPos = Vector3(go.GetPositionX(), go.GetPositionY(), go.GetPositionZ()); + phasemask = go.GetPhaseMask(); + iScale = go.GetFloatValue(OBJECT_FIELD_SCALE_X); + iInvScale = 1.f / iScale; + + G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(go.GetOrientation(), 0, 0); + iInvRot = iRotation.inverse(); + // transform bounding box: + mdl_box = AABox(mdl_box.low() * iScale, mdl_box.high() * iScale); + AABox rotated_bounds; + for (int i = 0; i < 8; ++i) + rotated_bounds.merge(iRotation * mdl_box.corner(i)); + + this->iBound = rotated_bounds + iPos; +#ifdef SPAWN_CORNERS + // test: + for (int i = 0; i < 8; ++i) + { + Vector3 pos(iBound.corner(i)); + if (Creature* c = const_cast<GameObject&>(go).SummonCreature(24440, pos.x, pos.y, pos.z, 0, TEMPSUMMON_MANUAL_DESPAWN)) + { + c->setFaction(35); + c->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.1f); + } + } +#endif + + return true; +} + +GameObjectModel* GameObjectModel::Create(const GameObject& go) +{ + const GameObjectDisplayInfoEntry* info = sGameObjectDisplayInfoStore.LookupEntry(go.GetGOInfo()->displayId); + if (!info) + return NULL; + + GameObjectModel* mdl = new GameObjectModel(); + if (!mdl->initialize(go, *info)) + { + delete mdl; + return NULL; + } + + return mdl; +} + +bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const +{ + if (!(phasemask & ph_mask)) + return false; + + float time = ray.intersectionTime(iBound); + if (time == G3D::inf()) + return false; + + // child bounds are defined in object space: + Vector3 p = iInvRot * (ray.origin() - iPos) * iInvScale; + Ray modRay(p, iInvRot * ray.direction()); + float distance = MaxDist * iInvScale; + bool hit = iModel->IntersectRay(modRay, distance, StopAtFirstHit); + if(hit) + { + distance *= iScale; + MaxDist = distance; + } + return hit; +} diff --git a/src/server/collision/Models/GameObjectModel.h b/src/server/collision/Models/GameObjectModel.h new file mode 100644 index 00000000000..0bb6c0f47bc --- /dev/null +++ b/src/server/collision/Models/GameObjectModel.h @@ -0,0 +1,69 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef _GAMEOBJECT_MODEL_H +#define _GAMEOBJECT_MODEL_H + +#include <G3D/Matrix3.h> +#include <G3D/Vector3.h> +#include <G3D/AABox.h> +#include <G3D/Ray.h> + +#include "Define.h" + +namespace VMAP +{ + class WorldModel; +} + +class GameObject; +struct GameObjectDisplayInfoEntry; + +class GameObjectModel /*, public Intersectable*/ +{ + uint32 phasemask; + G3D::AABox iBound; + G3D::Matrix3 iInvRot; + G3D::Vector3 iPos; + //G3D::Vector3 iRot; + float iInvScale; + float iScale; + VMAP::WorldModel* iModel; + + GameObjectModel() : phasemask(0), iModel(NULL) {} + bool initialize(const GameObject& go, const GameObjectDisplayInfoEntry& info); + +public: + std::string name; + + const G3D::AABox& getBounds() const { return iBound; } + + ~GameObjectModel(); + + const G3D::Vector3& getPosition() const { return iPos;} + + /** Enables\disables collision. */ + void disable() { phasemask = 0;} + void enable(uint32 ph_mask) { phasemask = ph_mask;} + + bool intersectRay(const G3D::Ray& Ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const; + + static GameObjectModel* Create(const GameObject& go); +}; + +#endif // _GAMEOBJECT_MODEL_H
\ No newline at end of file diff --git a/src/server/collision/Models/WorldModel.cpp b/src/server/collision/Models/WorldModel.cpp index a7de37d41e6..cda34510058 100644 --- a/src/server/collision/Models/WorldModel.cpp +++ b/src/server/collision/Models/WorldModel.cpp @@ -17,6 +17,7 @@ */ #include "WorldModel.h" +#include "ModelInstance.h" #include "VMapDefinitions.h" #include "MapTree.h" @@ -420,6 +421,9 @@ namespace VMAP bool WorldModel::IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const { + // M2 models are not taken into account for LoS calculation + if (Flags & MOD_M2) + return false; // small M2 workaround, maybe better make separate class with virtual intersection funcs // in any case, there's no need to use a bound tree if we only have one submodel if (groupModels.size() == 1) diff --git a/src/server/collision/Models/WorldModel.h b/src/server/collision/Models/WorldModel.h index 52ecf498700..dbaccb58573 100755 --- a/src/server/collision/Models/WorldModel.h +++ b/src/server/collision/Models/WorldModel.h @@ -80,7 +80,7 @@ namespace VMAP //! pass mesh data to object and create BIH. Passed vectors get get swapped with old geometry! void setMeshData(std::vector<Vector3> &vert, std::vector<MeshTriangle> &tri); - void setLiquidData(WmoLiquid* liquid) { iLiquid = liquid; } + void setLiquidData(WmoLiquid*& liquid) { iLiquid = liquid; liquid = NULL; } bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const; bool IsInsideObject(const Vector3 &pos, const Vector3 &down, float &z_dist) const; bool GetLiquidLevel(const Vector3 &pos, float &liqHeight) const; @@ -113,6 +113,7 @@ namespace VMAP bool GetLocationInfo(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, LocationInfo &info) const; bool writeFile(const std::string &filename); bool readFile(const std::string &filename); + uint32 Flags; protected: uint32 RootWMOID; std::vector<GroupModel> groupModels; diff --git a/src/server/collision/RegularGrid.h b/src/server/collision/RegularGrid.h new file mode 100644 index 00000000000..2867b29cfc1 --- /dev/null +++ b/src/server/collision/RegularGrid.h @@ -0,0 +1,218 @@ +#ifndef _REGULAR_GRID_H +#define _REGULAR_GRID_H + + +#include <G3D/Ray.h> +#include <G3D/AABox.h> +#include <G3D/Table.h> +#include <G3D/BoundsTrait.h> +#include <G3D/PositionTrait.h> + +#include "Errors.h" + +using G3D::Vector2; +using G3D::Vector3; +using G3D::AABox; +using G3D::Ray; + +template<class Node> +struct NodeCreator{ + static Node * makeNode(int /*x*/, int /*y*/) { return new Node();} +}; + +template<class T, +class Node, +class NodeCreatorFunc = NodeCreator<Node>, + /*class BoundsFunc = BoundsTrait<T>,*/ +class PositionFunc = PositionTrait<T> +> +class RegularGrid2D +{ +public: + + enum{ + CELL_NUMBER = 64, + }; + + #define HGRID_MAP_SIZE (533.33333f * 64.f) // shouldn't be changed + #define CELL_SIZE float(HGRID_MAP_SIZE/(float)CELL_NUMBER) + + typedef G3D::Table<const T*, Node*> MemberTable; + + MemberTable memberTable; + Node* nodes[CELL_NUMBER][CELL_NUMBER]; + + RegularGrid2D(){ + memset(nodes, 0, sizeof(nodes)); + } + + ~RegularGrid2D(){ + for (int x = 0; x < CELL_NUMBER; ++x) + for (int y = 0; y < CELL_NUMBER; ++y) + delete nodes[x][y]; + } + + void insert(const T& value) + { + Vector3 pos; + PositionFunc::getPosition(value, pos); + Node& node = getGridFor(pos.x, pos.y); + node.insert(value); + memberTable.set(&value, &node); + } + + void remove(const T& value) + { + memberTable[&value]->remove(value); + // Remove the member + memberTable.remove(&value); + } + + void balance() + { + for (int x = 0; x < CELL_NUMBER; ++x) + for (int y = 0; y < CELL_NUMBER; ++y) + if (Node* n = nodes[x][y]) + n->balance(); + } + + bool contains(const T& value) const { return memberTable.containsKey(&value); } + int size() const { return memberTable.size(); } + + struct Cell + { + int x, y; + bool operator == (const Cell& c2) const { return x == c2.x && y == c2.y;} + + static Cell ComputeCell(float fx, float fy) + { + Cell c = {fx * (1.f/CELL_SIZE) + (CELL_NUMBER/2), fy * (1.f/CELL_SIZE) + (CELL_NUMBER/2)}; + return c; + } + + bool isValid() const { return x >= 0 && x < CELL_NUMBER && y >= 0 && y < CELL_NUMBER;} + }; + + + Node& getGridFor(float fx, float fy) + { + Cell c = Cell::ComputeCell(fx, fy); + return getGrid(c.x, c.y); + } + + Node& getGrid(int x, int y) + { + ASSERT(x < CELL_NUMBER && y < CELL_NUMBER); + if (!nodes[x][y]) + nodes[x][y] = NodeCreatorFunc::makeNode(x,y); + return *nodes[x][y]; + } + + template<typename RayCallback> + void intersectRay(const Ray& ray, RayCallback& intersectCallback, float max_dist) + { + intersectRay(ray, intersectCallback, max_dist, ray.origin() + ray.direction() * max_dist); + } + + template<typename RayCallback> + void intersectRay(const Ray& ray, RayCallback& intersectCallback, float& max_dist, const Vector3& end) + { + Cell cell = Cell::ComputeCell(ray.origin().x, ray.origin().y); + if (!cell.isValid()) + return; + + Cell last_cell = Cell::ComputeCell(end.x, end.y); + + if (cell == last_cell) + { + if (Node* node = nodes[cell.x][cell.y]) + node->intersectRay(ray, intersectCallback, max_dist); + return; + } + + float voxel = (float)CELL_SIZE; + float kx_inv = ray.invDirection().x, bx = ray.origin().x; + float ky_inv = ray.invDirection().y, by = ray.origin().y; + + int stepX, stepY; + float tMaxX, tMaxY; + if (kx_inv >= 0) + { + stepX = 1; + float x_border = (cell.x+1) * voxel; + tMaxX = (x_border - bx) * kx_inv; + } + else + { + stepX = -1; + float x_border = (cell.x-1) * voxel; + tMaxX = (x_border - bx) * kx_inv; + } + + if (ky_inv >= 0) + { + stepY = 1; + float y_border = (cell.y+1) * voxel; + tMaxY = (y_border - by) * ky_inv; + } + else + { + stepY = -1; + float y_border = (cell.y-1) * voxel; + tMaxY = (y_border - by) * ky_inv; + } + + //int Cycles = std::max((int)ceilf(max_dist/tMaxX),(int)ceilf(max_dist/tMaxY)); + //int i = 0; + + float tDeltaX = voxel * fabs(kx_inv); + float tDeltaY = voxel * fabs(ky_inv); + do + { + if (Node* node = nodes[cell.x][cell.y]) + { + //float enterdist = max_dist; + node->intersectRay(ray, intersectCallback, max_dist); + } + if (cell == last_cell) + break; + if(tMaxX < tMaxY) + { + tMaxX += tDeltaX; + cell.x += stepX; + } + else + { + tMaxY += tDeltaY; + cell.y += stepY; + } + //++i; + } while (cell.isValid()); + } + + template<typename IsectCallback> + void intersectPoint(const Vector3& point, IsectCallback& intersectCallback) + { + Cell cell = Cell::ComputeCell(point.x, point.y); + if (!cell.isValid()) + return; + if (Node* node = nodes[cell.x][cell.y]) + node->intersectPoint(point, intersectCallback); + } + + // Optimized verson of intersectRay function for rays with vertical directions + template<typename RayCallback> + void intersectZAllignedRay(const Ray& ray, RayCallback& intersectCallback, float& max_dist) + { + Cell cell = Cell::ComputeCell(ray.origin().x, ray.origin().y); + if (!cell.isValid()) + return; + if (Node* node = nodes[cell.x][cell.y]) + node->intersectRay(ray, intersectCallback, max_dist); + } +}; + +#undef CELL_SIZE +#undef HGRID_MAP_SIZE + +#endif diff --git a/src/server/collision/VMapDefinitions.h b/src/server/collision/VMapDefinitions.h index f7d6f0ddaa1..72a62807b4c 100644 --- a/src/server/collision/VMapDefinitions.h +++ b/src/server/collision/VMapDefinitions.h @@ -24,7 +24,9 @@ namespace VMAP { - const char VMAP_MAGIC[] = "VMAP_3.0"; + const char VMAP_MAGIC[] = "VMAP_4.0"; + const char RAW_VMAP_MAGIC[] = "VMAP004"; // used in extracted vmap files with raw data + const char GAMEOBJECT_MODELS[] = "temp_gameobject_models"; // defined in TileAssembler.cpp currently... bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len); diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp index e178efc7eee..86f2c6a28b7 100755 --- a/src/server/game/AI/CoreAI/CombatAI.cpp +++ b/src/server/game/AI/CoreAI/CombatAI.cpp @@ -158,6 +158,12 @@ void CasterAI::UpdateAI(const uint32 diff) events.Update(diff); + if (me->getVictim()->HasBreakableByDamageCrowdControlAura(me)) + { + me->InterruptNonMeleeSpells(false); + return; + } + if (me->HasUnitState(UNIT_STATE_CASTING)) return; @@ -320,7 +326,7 @@ void VehicleAI::CheckConditions(const uint32 diff) { if (Player* player = passenger->ToPlayer()) { - if (!sConditionMgr->IsPlayerMeetToConditions(player, conditions)) + if (!sConditionMgr->IsObjectMeetToConditions(player, me, conditions)) { player->ExitVehicle(); return;//check other pessanger in next tick diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp index 83a89a966c5..30ebd06745f 100755 --- a/src/server/game/AI/CoreAI/PetAI.cpp +++ b/src/server/game/AI/CoreAI/PetAI.cpp @@ -42,7 +42,6 @@ PetAI::PetAI(Creature* c) : CreatureAI(c), i_tracker(TIME_INTERVAL_LOOK) { m_AllySet.clear(); UpdateAllies(); - targetHasCC = false; } void PetAI::EnterEvadeMode() @@ -55,9 +54,6 @@ bool PetAI::_needToStop() if (me->isCharmed() && me->getVictim() == me->GetCharmer()) return true; - if (_CheckTargetCC(me->getVictim()) && !targetHasCC) - return true; - return !me->IsValidAttackTarget(me->getVictim()); } @@ -95,13 +91,19 @@ void PetAI::UpdateAI(const uint32 diff) // me->getVictim() can't be used for check in case stop fighting, me->getVictim() clear at Unit death etc. if (me->getVictim()) { + // is only necessary to stop casting, the pet must not exit combat + if (me->getVictim()->HasBreakableByDamageCrowdControlAura(me)) + { + me->InterruptNonMeleeSpells(false); + return; + } + if (_needToStop()) { sLog->outStaticDebug("Pet AI stopped attacking [guid=%u]", me->GetGUIDLow()); _stopAttack(); return; } - targetHasCC = _CheckTargetCC(me->getVictim()); DoMeleeAttackIfReady(); } @@ -293,8 +295,6 @@ void PetAI::AttackStart(Unit* target) if (!CanAttack(target)) return; - targetHasCC = _CheckTargetCC(target); - if (Unit* owner = me->GetOwner()) owner->SetInCombatWith(target); @@ -310,22 +310,21 @@ Unit* PetAI::SelectNextTarget() return NULL; Unit* target = me->getAttackerForHelper(); - targetHasCC = false; // Check pet's attackers first to prevent dragging mobs back to owner - if (target && !_CheckTargetCC(target)) + if (target && !target->HasBreakableByDamageCrowdControlAura()) return target; if (me->GetCharmerOrOwner()) { // Check owner's attackers if pet didn't have any target = me->GetCharmerOrOwner()->getAttackerForHelper(); - if (target && !_CheckTargetCC(target)) + if (target && !target->HasBreakableByDamageCrowdControlAura()) return target; // 3.0.2 - Pets now start attacking their owners target in defensive mode as soon as the hunter does target = me->GetCharmerOrOwner()->getVictim(); - if (target && !_CheckTargetCC(target)) + if (target && !target->HasBreakableByDamageCrowdControlAura()) return target; } @@ -467,11 +466,3 @@ bool PetAI::CanAttack(Unit* target) // default, though we shouldn't ever get here return false; } - -bool PetAI::_CheckTargetCC(Unit* target) -{ - if (me->GetCharmerOrOwnerGUID() && target->HasNegativeAuraWithAttribute(SPELL_ATTR0_BREAKABLE_BY_DAMAGE, me->GetCharmerOrOwnerGUID())) - return true; - - return false; -} diff --git a/src/server/game/AI/CoreAI/PetAI.h b/src/server/game/AI/CoreAI/PetAI.h index 847b4140285..730ab12a3ca 100755 --- a/src/server/game/AI/CoreAI/PetAI.h +++ b/src/server/game/AI/CoreAI/PetAI.h @@ -50,7 +50,6 @@ class PetAI : public CreatureAI TimeTracker i_tracker; bool inCombat; - bool targetHasCC; std::set<uint64> m_AllySet; uint32 m_updateAlliesTimer; @@ -58,7 +57,6 @@ class PetAI : public CreatureAI void HandleReturnMovement(); void DoAttack(Unit* target, bool chase); bool CanAttack(Unit* target); - bool _CheckTargetCC(Unit* target); }; #endif diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp index ce46d51f579..bc1903257b7 100755 --- a/src/server/game/AI/EventAI/CreatureEventAI.cpp +++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp @@ -1334,11 +1334,12 @@ void CreatureEventAI::ReceiveEmote(Player* player, uint32 textEmote) return; Condition cond; - cond.mConditionType = ConditionType((*itr).Event.receive_emote.condition); - cond.mConditionValue1 = (*itr).Event.receive_emote.conditionValue1; - cond.mConditionValue2 = (*itr).Event.receive_emote.conditionValue2; + cond.ConditionType = ConditionTypes((*itr).Event.receive_emote.condition); + cond.ConditionValue1 = (*itr).Event.receive_emote.conditionValue1; + cond.ConditionValue2 = (*itr).Event.receive_emote.conditionValue2; - if (cond.Meets(player)) + ConditionSourceInfo srcInfo = ConditionSourceInfo(player); + if (cond.Meets(srcInfo)) { sLog->outDebug(LOG_FILTER_DATABASE_AI, "CreatureEventAI: ReceiveEmote CreatureEventAI: Condition ok, processing"); ProcessEvent(*itr, player); diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp index 8f2cf6b471f..add7b4db174 100755 --- a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp +++ b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp @@ -359,9 +359,9 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() if (temp.receive_emote.condition) { Condition cond; - cond.mConditionType = ConditionType(temp.receive_emote.condition); - cond.mConditionValue1 = temp.receive_emote.conditionValue1; - cond.mConditionValue2 = temp.receive_emote.conditionValue2; + cond.ConditionType = ConditionTypes(temp.receive_emote.condition); + cond.ConditionValue1 = temp.receive_emote.conditionValue1; + cond.ConditionValue2 = temp.receive_emote.conditionValue2; if (!sConditionMgr->isConditionTypeValid(&cond)) { sLog->outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.", temp.creature_id, i, temp.receive_emote.condition); diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index d4b2a9746be..7838e6891fe 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -68,6 +68,7 @@ SmartAI::SmartAI(Creature* c) : CreatureAI(c) mFollowCredit = 0; mFollowArrivedEntry = 0; mFollowCreditType = 0; + mInvinceabilityHpLevel = 0; } void SmartAI::UpdateDespawn(const uint32 diff) @@ -449,7 +450,7 @@ void SmartAI::EnterEvadeMode() return; RemoveAuras(); - + me->DeleteThreatList(); me->CombatStop(true); me->LoadCreaturesAddon(); @@ -479,15 +480,15 @@ void SmartAI::MoveInLineOfSight(Unit* who) { if (!who) return; - + GetScript()->OnMoveInLineOfSight(who); - + if (me->HasReactState(REACT_PASSIVE) || AssistPlayerInCombat(who)) return; if (!CanAIAttack(who)) return; - + if (!me->canStartAttack(who, false)) return; @@ -637,6 +638,8 @@ void SmartAI::SpellHitTarget(Unit* target, const SpellInfo* spellInfo) void SmartAI::DamageTaken(Unit* doneBy, uint32& damage) { GetScript()->ProcessEventsFor(SMART_EVENT_DAMAGED, doneBy, damage); + if ((me->GetHealth() - damage) <= mInvinceabilityHpLevel) + damage -= mInvinceabilityHpLevel; } void SmartAI::HealReceived(Unit* doneBy, uint32& addhealth) @@ -824,7 +827,7 @@ void SmartAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker) GetScript()->mLastInvoker = invoker->GetGUID(); GetScript()->SetScript9(e, entry); } - + void SmartAI::sOnGameEvent(bool start, uint16 eventId) { GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, NULL, eventId); diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index 0576612a155..e82b35ec87a 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -175,6 +175,8 @@ class SmartAI : public CreatureAI void SetSwim(bool swim = true); + void SetInvinceabilityHpLevel(uint32 level) { mInvinceabilityHpLevel = level; } + void sGossipHello(Player* player); void sGossipSelect(Player* player, uint32 sender, uint32 action); void sGossipSelectCode(Player* player, uint32 sender, uint32 action, const char* code); @@ -193,7 +195,7 @@ class SmartAI : public CreatureAI mDespawnState = t ? 1 : 0; } void StartDespawn() { mDespawnState = 2; } - + void RemoveAuras(); private: @@ -222,6 +224,7 @@ class SmartAI : public CreatureAI bool mCanAutoAttack; bool mCanCombatMove; bool mForcedPaused; + uint32 mInvinceabilityHpLevel; bool AssistPlayerInCombat(Unit* who); diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 04b1fa2b2e7..67d26ea06dd 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -39,7 +39,6 @@ SmartScript::SmartScript() go = NULL; me = NULL; mEventPhase = 0; - mInvinceabilityHpLevel = 0; mPathId = 0; mTargetStorage = new ObjectListMap(); mStoredEvents.clear(); @@ -86,15 +85,10 @@ void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint3 if (eventType == e/* && (!(*i).event.event_phase_mask || IsInPhase((*i).event.event_phase_mask)) && !((*i).event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE && (*i).runOnce)*/) { bool meets = true; - if (unit) - { - if (Player* player = unit->ToPlayer()) - { - ConditionList conds = sConditionMgr->GetConditionsForSmartEvent((*i).entryOrGuid, (*i).event_id, (*i).source_type); - meets = sConditionMgr->IsPlayerMeetToConditions(player, conds); - } - } - + ConditionList conds = sConditionMgr->GetConditionsForSmartEvent((*i).entryOrGuid, (*i).event_id, (*i).source_type); + ConditionSourceInfo info = ConditionSourceInfo(unit, GetBaseObject()); + meets = sConditionMgr->IsObjectMeetToConditions(info, conds); + if (meets) ProcessEvent(*i, unit, var0, var1, bvar, spell, gob); } @@ -485,7 +479,10 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS) me->InterruptNonMeleeSpells(false); - me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false); + if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell)) + me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false); + else + sLog->outDebug(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*itr)->GetGUID(), (*itr)->GetEntry(), uint32((*itr)->GetTypeId())); sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_CAST:: Creature %u casts spell %u on target %u with castflags %u", me->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags); } @@ -511,7 +508,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS) tempLastInvoker->InterruptNonMeleeSpells(false); - tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false); + if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell)) + tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false); + else + sLog->outDebug(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*itr)->GetGUID(), (*itr)->GetEntry(), uint32((*itr)->GetTypeId())); + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker %u casts spell %u on target %u with castflags %u", tempLastInvoker->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags); } @@ -992,10 +993,15 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!me) break; + SmartAI* ai = CAST_AI(SmartAI, me->AI()); + + if (!ai) + break; + if (e.action.invincHP.percent) - mInvinceabilityHpLevel = me->CountPctFromMaxHealth(e.action.invincHP.percent); + ai->SetInvinceabilityHpLevel(me->CountPctFromMaxHealth(e.action.invincHP.percent)); else - mInvinceabilityHpLevel = e.action.invincHP.minHP; + ai->SetInvinceabilityHpLevel(e.action.invincHP.minHP); break; } case SMART_ACTION_SET_DATA: @@ -1564,8 +1570,15 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u (*itr)->ToUnit()->InterruptNonMeleeSpells(false); for (ObjectList::const_iterator it = targets->begin(); it != targets->end(); ++it) + { if (IsUnit(*it)) - (*itr)->ToUnit()->CastSpell((*it)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false); + { + if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*it)->ToUnit()->HasAura(e.action.cast.spell)) + (*itr)->ToUnit()->CastSpell((*it)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false); + else + sLog->outDebug(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*it)->GetGUID(), (*it)->GetEntry(), uint32((*it)->GetTypeId())); + } + } } } @@ -2779,6 +2792,19 @@ void SmartScript::InstallEvents() } } +bool SmartScript::ConditionValid(Unit* u, int32 c, int32 v1, int32 v2, int32 v3) +{ + if (c == 0) return true; + if (!u || !u->ToPlayer()) return false; + Condition cond; + cond.ConditionType = ConditionTypes(uint32(c)); + cond.ConditionValue1 = uint32(v1); + cond.ConditionValue1 = uint32(v2); + cond.ConditionValue1 = uint32(v3); + ConditionSourceInfo srcInfo = ConditionSourceInfo(u->ToPlayer()); + return cond.Meets(srcInfo); +} + void SmartScript::OnUpdate(uint32 const diff) { if ((mScriptType == SMART_SCRIPT_TYPE_CREATURE || mScriptType == SMART_SCRIPT_TYPE_GAMEOBJECT) && !GetBaseObject()) diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h index f55d91ed52f..f7524582ab7 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.h +++ b/src/server/game/AI/SmartScripts/SmartScript.h @@ -84,17 +84,7 @@ class SmartScript return obj && obj->GetTypeId() == TYPEID_GAMEOBJECT; } - bool ConditionValid(Unit* u, int32 c, int32 v1, int32 v2, int32 v3) - { - if (c == 0) return true; - if (!u || !u->ToPlayer()) return false; - Condition cond; - cond.mConditionType = ConditionType(uint32(c)); - cond.mConditionValue1 = uint32(v1); - cond.mConditionValue1 = uint32(v2); - cond.mConditionValue1 = uint32(v3); - return cond.Meets(u->ToPlayer()); - } + bool ConditionValid(Unit* u, int32 c, int32 v1, int32 v2, int32 v3); void OnUpdate(const uint32 diff); void OnMoveInLineOfSight(Unit* who); @@ -236,7 +226,6 @@ class SmartScript SmartScriptType mScriptType; uint32 mEventPhase; - uint32 mInvinceabilityHpLevel; UNORDERED_MAP<int32, int32> mStoredDecimals; uint32 mPathId; SmartAIEventList mStoredEvents; diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp index 9a23d9e1390..f99e317454c 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp @@ -260,7 +260,7 @@ bool SmartAIMgr::IsTargetValid(SmartScriptHolder const& e) } case SMART_TARGET_GAMEOBJECT_GUID: { - if (e.target.goGUID.entry && !IsGameObjectValid(e, e.target.goGUID.entry)) + if (e.target.goGUID.entry && !IsGameObjectValid(e, e.target.goGUID.entry)) return false; break; } diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index 123275ccc55..7869a2e665f 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -155,7 +155,7 @@ enum SMART_EVENT SMART_EVENT_IS_BEHIND_TARGET = 67, //1 // cooldownMin, CooldownMax SMART_EVENT_GAME_EVENT_START = 68, //1 // game_event.Entry SMART_EVENT_GAME_EVENT_END = 69, //1 // game_event.Entry - SMART_EVENT_GO_STATE_CHANGED = 70, // go state + SMART_EVENT_GO_STATE_CHANGED = 70, // go state SMART_EVENT_END = 71, }; @@ -342,16 +342,16 @@ struct SmartEvent uint32 cooldownMax; } behindTarget; - struct + struct { uint32 gameEventId; } gameEvent; - + struct { uint32 state; } goStateChanged; - + struct { uint32 param1; @@ -873,7 +873,7 @@ struct SmartAction { uint32 goRespawnTime; } RespawnTarget; - + struct { uint32 gossipMenuId; @@ -884,12 +884,12 @@ struct SmartAction { uint32 state; } setGoLootState; - + struct { uint32 id; } sendTargetToTarget; - + struct { uint32 param1; @@ -1181,7 +1181,7 @@ enum SmartCastFlags //CAST_FORCE_CAST = 0x04, //Forces cast even if creature is out of mana or out of range //CAST_NO_MELEE_IF_OOM = 0x08, //Prevents creature from entering melee if out of mana or out of range //CAST_FORCE_TARGET_SELF = 0x10, //Forces the target to cast this spell on itself - //CAST_AURA_NOT_PRESENT = 0x20, //Only casts the spell if the target does not have an aura from the spell + SMARTCAST_AURA_NOT_PRESENT = 0x20, //Only casts the spell if the target does not have an aura from the spell }; // one line in DB is one event diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 79366f90395..d07a19c486a 100755 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -1080,10 +1080,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui // speedup for non-login case if (miscValue1 && achievementCriteria->own_item.itemID != miscValue1) continue; - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetItemCount(achievementCriteria->own_item.itemID, true)); + SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE); break; case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: - // miscvalue1 contains the personal rating if (!miscValue1) // no update at login continue; diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index 4a725fada58..4f95413c49a 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -650,35 +650,35 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player //this function inserts to WorldPacket auction's data bool AuctionEntry::BuildAuctionInfo(WorldPacket& data) const { - Item* pItem = sAuctionMgr->GetAItem(item_guidlow); - if (!pItem) + Item* item = sAuctionMgr->GetAItem(item_guidlow); + if (!item) { - sLog->outError("auction to item, that doesn't exist !!!!"); + sLog->outError("AuctionEntry::BuildAuctionInfo: Auction %u has a non-existent item: %u", Id, item_guidlow); return false; } data << uint32(Id); - data << uint32(pItem->GetEntry()); + data << uint32(item->GetEntry()); for (uint8 i = 0; i < PROP_ENCHANTMENT_SLOT_2; ++i) // PROP_ENCHANTMENT_SLOT_2 = 9 { - data << uint32(pItem->GetEnchantmentId(EnchantmentSlot(i))); - data << uint32(pItem->GetEnchantmentDuration(EnchantmentSlot(i))); - data << uint32(pItem->GetEnchantmentCharges(EnchantmentSlot(i))); + data << uint32(item->GetEnchantmentId(EnchantmentSlot(i))); + data << uint32(item->GetEnchantmentDuration(EnchantmentSlot(i))); + data << uint32(item->GetEnchantmentCharges(EnchantmentSlot(i))); } - data << int32(pItem->GetItemRandomPropertyId()); // random item property id - data << uint32(pItem->GetItemSuffixFactor()); // SuffixFactor - data << uint32(pItem->GetCount()); // item->count - data << uint32(pItem->GetSpellCharges()); // item->charge FFFFFFF - data << uint32(0); // Unknown - data << uint64(owner); // Auction->owner - data << uint64(startbid); // Auction->startbid (not sure if useful) + data << int32(pItem->GetItemRandomPropertyId()); // random item property id + data << uint32(pItem->GetItemSuffixFactor()); // SuffixFactor + data << uint32(pItem->GetCount()); // item->count + data << uint32(pItem->GetSpellCharges()); // item->charge FFFFFFF + data << uint32(0); // Unknown + data << uint64(owner); // Auction->owner + data << uint64(startbid); // Auction->startbid (not sure if useful) data << uint64(bid ? GetAuctionOutBid() : 0); //minimal outbid - data << uint64(buyout); // auction->buyout - data << uint32((expire_time-time(NULL))*IN_MILLISECONDS); // time left - data << uint64(bidder); // auction->bidder current - data << uint64(bid); // current bid + data << uint64(buyout); // auction->buyout + data << uint32((expire_time - time(NULL)) * IN_MILLISECONDS); // time left + data << uint64(bidder); // auction->bidder current + data << uint64(bid); // current bid return true; } diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h index f81393be761..190fbcc5107 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.h +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h @@ -30,6 +30,7 @@ class Player; class WorldPacket; #define MIN_AUCTION_TIME (12*HOUR) +#define MAX_AUCTION_ITEMS 160 enum AuctionError { diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp index 8e30743f107..02707261d13 100755 --- a/src/server/game/Battlegrounds/ArenaTeam.cpp +++ b/src/server/game/Battlegrounds/ArenaTeam.cpp @@ -455,7 +455,7 @@ void ArenaTeam::Inspect(WorldSession* session, uint64 guid) session->SendPacket(&data); } -void ArenaTeamMember::ModifyPersonalRating(Player* player, int32 mod, uint32 slot) +void ArenaTeamMember::ModifyPersonalRating(Player* player, int32 mod, uint32 type) { if (int32(PersonalRating) + mod < 0) PersonalRating = 0; @@ -464,8 +464,8 @@ void ArenaTeamMember::ModifyPersonalRating(Player* player, int32 mod, uint32 slo if (player) { - player->SetArenaTeamInfoField(slot, ARENA_TEAM_PERSONAL_RATING, PersonalRating); - player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING, PersonalRating, slot); + player->SetArenaTeamInfoField(ArenaTeam::GetSlotByType(type), ARENA_TEAM_PERSONAL_RATING, PersonalRating); + player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING, PersonalRating, type); } } @@ -725,7 +725,7 @@ void ArenaTeam::MemberLost(Player* player, uint32 againstMatchmakerRating, int32 { // Update personal rating int32 mod = GetRatingMod(itr->PersonalRating, againstMatchmakerRating, false); - itr->ModifyPersonalRating(player, mod, GetSlot()); + itr->ModifyPersonalRating(player, mod, GetType()); // Update matchmaker rating itr->ModifyMatchmakerRating(MatchmakerRatingChange, GetSlot()); @@ -751,7 +751,7 @@ void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstMatchmakerRating, i { // update personal rating int32 mod = GetRatingMod(itr->PersonalRating, againstMatchmakerRating, false); - itr->ModifyPersonalRating(NULL, mod, GetSlot()); + itr->ModifyPersonalRating(NULL, mod, GetType()); // update matchmaker rating itr->ModifyMatchmakerRating(MatchmakerRatingChange, GetSlot()); @@ -773,7 +773,7 @@ void ArenaTeam::MemberWon(Player* player, uint32 againstMatchmakerRating, int32 { // update personal rating int32 mod = GetRatingMod(itr->PersonalRating, againstMatchmakerRating, true); - itr->ModifyPersonalRating(player, mod, GetSlot()); + itr->ModifyPersonalRating(player, mod, GetType()); // update matchmaker rating itr->ModifyMatchmakerRating(MatchmakerRatingChange, GetSlot()); diff --git a/src/server/game/Battlegrounds/ArenaTeam.h b/src/server/game/Battlegrounds/ArenaTeam.h index 03ddea1dd3a..d8ad2c09e59 100755 --- a/src/server/game/Battlegrounds/ArenaTeam.h +++ b/src/server/game/Battlegrounds/ArenaTeam.h @@ -97,7 +97,7 @@ struct ArenaTeamMember uint16 PersonalRating; uint16 MatchMakerRating; - void ModifyPersonalRating(Player* player, int32 mod, uint32 slot); + void ModifyPersonalRating(Player* player, int32 mod, uint32 type); void ModifyMatchmakerRating(int32 mod, uint32 slot); }; diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 159a986367c..191d2eaaeb6 100755 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -194,26 +194,26 @@ Battleground::Battleground() m_HonorMode = BG_NORMAL; - m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_2M; - m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_1M; - m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_30S; - m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; + StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_2M; + StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_1M; + StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_30S; + StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; //we must set to some default existing values - m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_WS_START_TWO_MINUTES; - m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN; + StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_WS_START_TWO_MINUTES; + StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE; + StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE; + StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN; } Battleground::~Battleground() { // remove objects and creatures // (this is done automatically in mapmanager update, when the instance is reset after the reset time) - uint32 size = uint32(m_BgCreatures.size()); + uint32 size = uint32(BgCreatures.size()); for (uint32 i = 0; i < size; ++i) DelCreature(i); - size = uint32(m_BgObjects.size()); + size = uint32(BgObjects.size()); for (uint32 i = 0; i < size; ++i) DelObject(i); @@ -229,7 +229,7 @@ Battleground::~Battleground() // remove from bg free slot queue RemoveFromBGFreeSlotQueue(); - for (BattlegroundScoreMap::const_iterator itr = m_PlayerScores.begin(); itr != m_PlayerScores.end(); ++itr) + for (BattlegroundScoreMap::const_iterator itr = PlayerScores.begin(); itr != PlayerScores.end(); ++itr) delete itr->second; } @@ -452,21 +452,21 @@ inline void Battleground::_ProcessJoin(uint32 diff) } StartingEventCloseDoors(); - SetStartDelayTime(m_StartDelayTimes[BG_STARTING_EVENT_FIRST]); + SetStartDelayTime(StartDelayTimes[BG_STARTING_EVENT_FIRST]); // First start warning - 2 or 1 minute - SendMessageToAll(m_StartMessageIds[BG_STARTING_EVENT_FIRST], CHAT_MSG_BG_SYSTEM_NEUTRAL); + SendMessageToAll(StartMessageIds[BG_STARTING_EVENT_FIRST], CHAT_MSG_BG_SYSTEM_NEUTRAL); } // After 1 minute or 30 seconds, warning is signalled - else if (GetStartDelayTime() <= m_StartDelayTimes[BG_STARTING_EVENT_SECOND] && !(m_Events & BG_STARTING_EVENT_2)) + else if (GetStartDelayTime() <= StartDelayTimes[BG_STARTING_EVENT_SECOND] && !(m_Events & BG_STARTING_EVENT_2)) { m_Events |= BG_STARTING_EVENT_2; - SendMessageToAll(m_StartMessageIds[BG_STARTING_EVENT_SECOND], CHAT_MSG_BG_SYSTEM_NEUTRAL); + SendMessageToAll(StartMessageIds[BG_STARTING_EVENT_SECOND], CHAT_MSG_BG_SYSTEM_NEUTRAL); } // After 30 or 15 seconds, warning is signalled - else if (GetStartDelayTime() <= m_StartDelayTimes[BG_STARTING_EVENT_THIRD] && !(m_Events & BG_STARTING_EVENT_3)) + else if (GetStartDelayTime() <= StartDelayTimes[BG_STARTING_EVENT_THIRD] && !(m_Events & BG_STARTING_EVENT_3)) { m_Events |= BG_STARTING_EVENT_3; - SendMessageToAll(m_StartMessageIds[BG_STARTING_EVENT_THIRD], CHAT_MSG_BG_SYSTEM_NEUTRAL); + SendMessageToAll(StartMessageIds[BG_STARTING_EVENT_THIRD], CHAT_MSG_BG_SYSTEM_NEUTRAL); } // Delay expired (atfer 2 or 1 minute) else if (GetStartDelayTime() <= 0 && !(m_Events & BG_STARTING_EVENT_4)) @@ -475,9 +475,9 @@ inline void Battleground::_ProcessJoin(uint32 diff) StartingEventOpenDoors(); - SendWarningToAll(m_StartMessageIds[BG_STARTING_EVENT_FOURTH]); + SendWarningToAll(StartMessageIds[BG_STARTING_EVENT_FOURTH]); SetStatus(STATUS_IN_PROGRESS); - SetStartDelayTime(m_StartDelayTimes[BG_STARTING_EVENT_FOURTH]); + SetStartDelayTime(StartDelayTimes[BG_STARTING_EVENT_FOURTH]); // Remove preparation if (isArena()) @@ -824,7 +824,7 @@ void Battleground::EndBattleground(uint32 winner) // update achievement BEFORE personal rating update ArenaTeamMember* member = winner_arena_team->GetMember(player->GetGUID()); if (member) - player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, member->PersonalRating); + player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, 1); winner_arena_team->MemberWon(player, loser_matchmaker_rating, winner_matchmaker_change); } @@ -922,11 +922,11 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac participant = true; } - BattlegroundScoreMap::iterator itr2 = m_PlayerScores.find(guid); - if (itr2 != m_PlayerScores.end()) + BattlegroundScoreMap::iterator itr2 = PlayerScores.find(guid); + if (itr2 != PlayerScores.end()) { delete itr2->second; // delete player's score - m_PlayerScores.erase(itr2); + PlayerScores.erase(itr2); } RemovePlayerFromResurrectQueue(guid); @@ -1060,9 +1060,9 @@ void Battleground::Reset() m_Players.clear(); - for (BattlegroundScoreMap::const_iterator itr = m_PlayerScores.begin(); itr != m_PlayerScores.end(); ++itr) + for (BattlegroundScoreMap::const_iterator itr = PlayerScores.begin(); itr != PlayerScores.end(); ++itr) delete itr->second; - m_PlayerScores.clear(); + PlayerScores.clear(); ResetBGSubclass(); } @@ -1334,8 +1334,8 @@ bool Battleground::HasFreeSlots() const void Battleground::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor) { //this procedure is called from virtual function implemented in bg subclass - BattlegroundScoreMap::const_iterator itr = m_PlayerScores.find(Source->GetGUID()); - if (itr == m_PlayerScores.end()) // player not found... + BattlegroundScoreMap::const_iterator itr = PlayerScores.find(Source->GetGUID()); + if (itr == PlayerScores.end()) // player not found... return; switch (type) @@ -1404,8 +1404,8 @@ void Battleground::RemovePlayerFromResurrectQueue(uint64 player_guid) bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 /*respawnTime*/) { - // If the assert is called, means that m_BgObjects must be resized! - ASSERT(type < m_BgObjects.size()); + // If the assert is called, means that BgObjects must be resized! + ASSERT(type < BgObjects.size()); Map* map = FindBgMap(); if (!map) @@ -1452,7 +1452,7 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float delete go; return false; } - m_BgObjects[type] = go->GetGUID(); + BgObjects[type] = go->GetGUID(); return true; } @@ -1460,7 +1460,7 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float // It would be nice to correctly implement GO_ACTIVATED state and open/close doors in gameobject code void Battleground::DoorClose(uint32 type) { - if (GameObject* obj = GetBgMap()->GetGameObject(m_BgObjects[type])) + if (GameObject* obj = GetBgMap()->GetGameObject(BgObjects[type])) { // If doors are open, close it if (obj->getLootState() == GO_ACTIVATED && obj->GetGoState() != GO_STATE_READY) @@ -1472,12 +1472,12 @@ void Battleground::DoorClose(uint32 type) } else sLog->outError("Battleground::DoorClose: door gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!", - type, GUID_LOPART(m_BgObjects[type]), m_MapId, m_InstanceID); + type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID); } void Battleground::DoorOpen(uint32 type) { - if (GameObject* obj = GetBgMap()->GetGameObject(m_BgObjects[type])) + if (GameObject* obj = GetBgMap()->GetGameObject(BgObjects[type])) { // Change state to be sure they will be opened obj->SetLootState(GO_READY); @@ -1485,31 +1485,31 @@ void Battleground::DoorOpen(uint32 type) } else sLog->outError("Battleground::DoorOpen: door gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!", - type, GUID_LOPART(m_BgObjects[type]), m_MapId, m_InstanceID); + type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID); } GameObject* Battleground::GetBGObject(uint32 type) { - GameObject* obj = GetBgMap()->GetGameObject(m_BgObjects[type]); + GameObject* obj = GetBgMap()->GetGameObject(BgObjects[type]); if (!obj) sLog->outError("Battleground::GetBGObject: gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!", - type, GUID_LOPART(m_BgObjects[type]), m_MapId, m_InstanceID); + type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID); return obj; } Creature* Battleground::GetBGCreature(uint32 type) { - Creature* creature = GetBgMap()->GetCreature(m_BgCreatures[type]); + Creature* creature = GetBgMap()->GetCreature(BgCreatures[type]); if (!creature) sLog->outError("Battleground::GetBGCreature: creature (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!", - type, GUID_LOPART(m_BgCreatures[type]), m_MapId, m_InstanceID); + type, GUID_LOPART(BgCreatures[type]), m_MapId, m_InstanceID); return creature; } void Battleground::SpawnBGObject(uint32 type, uint32 respawntime) { if (Map* map = FindBgMap()) - if (GameObject* obj = map->GetGameObject(m_BgObjects[type])) + if (GameObject* obj = map->GetGameObject(BgObjects[type])) { if (respawntime) obj->SetLootState(GO_JUST_DEACTIVATED); @@ -1524,8 +1524,8 @@ void Battleground::SpawnBGObject(uint32 type, uint32 respawntime) Creature* Battleground::AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, uint32 respawntime) { - // If the assert is called, means that m_BgCreatures must be resized! - ASSERT(type < m_BgCreatures.size()); + // If the assert is called, means that BgCreatures must be resized! + ASSERT(type < BgCreatures.size()); Map* map = FindBgMap(); if (!map) @@ -1560,7 +1560,7 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, uint32 teamval, f return NULL; } - m_BgCreatures[type] = creature->GetGUID(); + BgCreatures[type] = creature->GetGUID(); if (respawntime) creature->SetRespawnDelay(respawntime); @@ -1570,37 +1570,37 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, uint32 teamval, f bool Battleground::DelCreature(uint32 type) { - if (!m_BgCreatures[type]) + if (!BgCreatures[type]) return true; - if (Creature* creature = GetBgMap()->GetCreature(m_BgCreatures[type])) + if (Creature* creature = GetBgMap()->GetCreature(BgCreatures[type])) { creature->AddObjectToRemoveList(); - m_BgCreatures[type] = 0; + BgCreatures[type] = 0; return true; } sLog->outError("Battleground::DelCreature: creature (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!", - type, GUID_LOPART(m_BgCreatures[type]), m_MapId, m_InstanceID); - m_BgCreatures[type] = 0; + type, GUID_LOPART(BgCreatures[type]), m_MapId, m_InstanceID); + BgCreatures[type] = 0; return false; } bool Battleground::DelObject(uint32 type) { - if (!m_BgObjects[type]) + if (!BgObjects[type]) return true; - if (GameObject* obj = GetBgMap()->GetGameObject(m_BgObjects[type])) + if (GameObject* obj = GetBgMap()->GetGameObject(BgObjects[type])) { obj->SetRespawnTime(0); // not save respawn time obj->Delete(); - m_BgObjects[type] = 0; + BgObjects[type] = 0; return true; } sLog->outError("Battleground::DelObject: gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!", - type, GUID_LOPART(m_BgObjects[type]), m_MapId, m_InstanceID); - m_BgObjects[type] = 0; + type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID); + BgObjects[type] = 0; return false; } @@ -1718,8 +1718,8 @@ void Battleground::HandleTriggerBuff(uint64 go_guid) return; // Change buff type, when buff is used: - int32 index = m_BgObjects.size() - 1; - while (index >= 0 && m_BgObjects[index] != go_guid) + int32 index = BgObjects.size() - 1; + while (index >= 0 && BgObjects[index] != go_guid) index--; if (index < 0) { @@ -1840,8 +1840,8 @@ void Battleground::SetHoliday(bool is_holiday) int32 Battleground::GetObjectType(uint64 guid) { - for (uint32 i = 0; i < m_BgObjects.size(); ++i) - if (m_BgObjects[i] == guid) + for (uint32 i = 0; i < BgObjects.size(); ++i) + if (BgObjects[i] == guid) return i; sLog->outError("Battleground::GetObjectType: player used gameobject (GUID: %u) which is not in internal data for BG (map: %u, instance id: %u), cheating?", GUID_LOPART(guid), m_MapId, m_InstanceID); diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h index 6eb64a2caba..32f6ebc92de 100755 --- a/src/server/game/Battlegrounds/Battleground.h +++ b/src/server/game/Battlegrounds/Battleground.h @@ -411,9 +411,9 @@ class Battleground uint32 GetPlayersSize() const { return m_Players.size(); } typedef std::map<uint64, BattlegroundScore*> BattlegroundScoreMap; - BattlegroundScoreMap::const_iterator GetPlayerScoresBegin() const { return m_PlayerScores.begin(); } - BattlegroundScoreMap::const_iterator GetPlayerScoresEnd() const { return m_PlayerScores.end(); } - uint32 GetPlayerScoresSize() const { return m_PlayerScores.size(); } + BattlegroundScoreMap::const_iterator GetPlayerScoresBegin() const { return PlayerScores.begin(); } + BattlegroundScoreMap::const_iterator GetPlayerScoresEnd() const { return PlayerScores.end(); } + uint32 GetPlayerScoresSize() const { return PlayerScores.size(); } uint32 GetReviveQueueSize() const { return m_ReviveQueue.size(); } @@ -539,8 +539,8 @@ class Battleground // TODO: make this protected: typedef std::vector<uint64> BGObjects; typedef std::vector<uint64> BGCreatures; - BGObjects m_BgObjects; - BGCreatures m_BgCreatures; + BGObjects BgObjects; + BGCreatures BgCreatures; void SpawnBGObject(uint32 type, uint32 respawntime); bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0); Creature* AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, uint32 respawntime = 0); @@ -589,7 +589,7 @@ class Battleground void _ProcessJoin(uint32 diff); // Scorekeeping - BattlegroundScoreMap m_PlayerScores; // Player scores + BattlegroundScoreMap PlayerScores; // Player scores // must be implemented in BG subclass virtual void RemovePlayer(Player* /*player*/, uint64 /*guid*/, uint32 /*team*/) {} @@ -600,9 +600,9 @@ class Battleground // these are important variables used for starting messages uint8 m_Events; - BattlegroundStartTimeIntervals m_StartDelayTimes[BG_STARTING_EVENT_COUNT]; + BattlegroundStartTimeIntervals StartDelayTimes[BG_STARTING_EVENT_COUNT]; // this must be filled in constructors! - uint32 m_StartMessageIds[BG_STARTING_EVENT_COUNT]; + uint32 StartMessageIds[BG_STARTING_EVENT_COUNT]; bool m_BuffChange; bool m_IsRandom; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp index 61180ae88ea..e4c1b484d4d 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp @@ -23,15 +23,15 @@ BattlegroundAA::BattlegroundAA() { - m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; - m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; - m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; - m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; + StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; + StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; + StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; + StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; //we must set messageIds - m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; - m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; - m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; + StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; + StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; + StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; + StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } BattlegroundAA::~BattlegroundAA() @@ -53,7 +53,7 @@ void BattlegroundAA::AddPlayer(Player* player) //create score and add it to map, default values are set in constructor BattlegroundAAScore* sc = new BattlegroundAAScore; - m_PlayerScores[player->GetGUID()] = sc; + PlayerScores[player->GetGUID()] = sc; } void BattlegroundAA::RemovePlayer(Player* /*player*/, uint64 /*guid*/, uint32 /*team*/) diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp index 5e529768c04..71f0ce29aec 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp @@ -28,27 +28,16 @@ #include "Player.h" #include "Util.h" -// these variables aren't used outside of this file, so declare them only here -uint32 BG_AB_HonorScoreTicks[BG_HONOR_MODE_NUM] = { - 330, // normal honor - 200 // holiday -}; - -uint32 BG_AB_ReputationScoreTicks[BG_HONOR_MODE_NUM] = { - 200, // normal honor - 150 // holiday -}; - BattlegroundAB::BattlegroundAB() { m_BuffChange = true; - m_BgObjects.resize(BG_AB_OBJECT_MAX); - m_BgCreatures.resize(BG_AB_ALL_NODES_COUNT + 5);//+5 for aura triggers + BgObjects.resize(BG_AB_OBJECT_MAX); + BgCreatures.resize(BG_AB_ALL_NODES_COUNT + 5);//+5 for aura triggers - m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_AB_START_TWO_MINUTES; - m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_AB_START_ONE_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_AB_START_HALF_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_AB_HAS_BEGUN; + StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_AB_START_TWO_MINUTES; + StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_AB_START_ONE_MINUTE; + StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_AB_START_HALF_MINUTE; + StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_AB_HAS_BEGUN; } BattlegroundAB::~BattlegroundAB() @@ -213,7 +202,7 @@ void BattlegroundAB::AddPlayer(Player* player) //create score and add it to map, default values are set in the constructor BattlegroundABScore* sc = new BattlegroundABScore; - m_PlayerScores[player->GetGUID()] = sc; + PlayerScores[player->GetGUID()] = sc; } void BattlegroundAB::RemovePlayer(Player* /*player*/, uint64 /*guid*/, uint32 /*team*/) @@ -406,7 +395,7 @@ void BattlegroundAB::_NodeDeOccupied(uint8 node) DelCreature(node+7);//NULL checks are in DelCreature! 0-6 spirit guides // Those who are waiting to resurrect at this node are taken to the closest own node's graveyard - std::vector<uint64> ghost_list = m_ReviveQueue[m_BgCreatures[node]]; + std::vector<uint64> ghost_list = m_ReviveQueue[BgCreatures[node]]; if (!ghost_list.empty()) { WorldSafeLocsEntry const* ClosestGrave = NULL; @@ -424,7 +413,7 @@ void BattlegroundAB::_NodeDeOccupied(uint8 node) } } - if (m_BgCreatures[node]) + if (BgCreatures[node]) DelCreature(node); // buff object isn't despawned @@ -437,11 +426,11 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player* source, GameObject* /*targ return; uint8 node = BG_AB_NODE_STABLES; - GameObject* obj = GetBgMap()->GetGameObject(m_BgObjects[node*8+7]); + GameObject* obj = GetBgMap()->GetGameObject(BgObjects[node*8+7]); while ((node < BG_AB_DYNAMIC_NODES_COUNT) && ((!obj) || (!source->IsWithinDistInMap(obj, 10)))) { ++node; - obj = GetBgMap()->GetGameObject(m_BgObjects[node*8+BG_AB_OBJECT_AURA_CONTESTED]); + obj = GetBgMap()->GetGameObject(BgObjects[node*8+BG_AB_OBJECT_AURA_CONTESTED]); } if (node == BG_AB_DYNAMIC_NODES_COUNT) @@ -625,7 +614,7 @@ void BattlegroundAB::Reset() } for (uint8 i = 0; i < BG_AB_ALL_NODES_COUNT + 5; ++i)//+5 for aura triggers - if (m_BgCreatures[i]) + if (BgCreatures[i]) DelCreature(i); } @@ -684,8 +673,8 @@ WorldSafeLocsEntry const* BattlegroundAB::GetClosestGraveYard(Player* player) void BattlegroundAB::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor) { - BattlegroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID()); - if (itr == m_PlayerScores.end()) // player not found... + BattlegroundScoreMap::iterator itr = PlayerScores.find(Source->GetGUID()); + if (itr == PlayerScores.end()) // player not found... return; switch (type) diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h index c86076f0250..50020a580b1 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h @@ -176,10 +176,10 @@ enum BG_AB_Objectives AB_OBJECTIVE_DEFEND_BASE = 123 }; -#define BG_AB_NotABBGWeekendHonorTicks 330 -#define BG_AB_ABBGWeekendHonorTicks 200 -#define BG_AB_NotABBGWeekendReputationTicks 200 -#define BG_AB_ABBGWeekendReputationTicks 150 +#define BG_AB_NotABBGWeekendHonorTicks 260 +#define BG_AB_ABBGWeekendHonorTicks 160 +#define BG_AB_NotABBGWeekendReputationTicks 160 +#define BG_AB_ABBGWeekendReputationTicks 120 #define AB_EVENT_START_BATTLE 9158 // Achievement: Let's Get This Done diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp index f2e8c2bf0af..801b522feab 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp @@ -29,13 +29,13 @@ BattlegroundAV::BattlegroundAV() { - m_BgObjects.resize(BG_AV_OBJECT_MAX); - m_BgCreatures.resize(AV_CPLACE_MAX+AV_STATICCPLACE_MAX); + BgObjects.resize(BG_AV_OBJECT_MAX); + BgCreatures.resize(AV_CPLACE_MAX+AV_STATICCPLACE_MAX); - m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_AV_START_TWO_MINUTES; - m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_AV_START_ONE_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_AV_START_HALF_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_AV_HAS_BEGUN; + StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_AV_START_TWO_MINUTES; + StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_AV_START_ONE_MINUTE; + StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_AV_START_HALF_MINUTE; + StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_AV_HAS_BEGUN; } BattlegroundAV::~BattlegroundAV() @@ -430,7 +430,7 @@ void BattlegroundAV::AddPlayer(Player* player) Battleground::AddPlayer(player); //create score and add it to map, default values are set in constructor BattlegroundAVScore* sc = new BattlegroundAVScore; - m_PlayerScores[player->GetGUID()] = sc; + PlayerScores[player->GetGUID()] = sc; if (m_MaxLevel == 0) m_MaxLevel=(player->getLevel()%10 == 0)? player->getLevel() : (player->getLevel()-(player->getLevel()%10))+10; //TODO: just look at the code \^_^/ --but queue-info should provide this information.. @@ -532,8 +532,8 @@ void BattlegroundAV::HandleAreaTrigger(Player* Source, uint32 Trigger) void BattlegroundAV::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor) { - BattlegroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID()); - if (itr == m_PlayerScores.end()) // player not found... + BattlegroundScoreMap::iterator itr = PlayerScores.find(Source->GetGUID()); + if (itr == PlayerScores.end()) // player not found... return; switch (type) @@ -585,7 +585,7 @@ void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node) { uint8 tmp = node-BG_AV_NODES_DUNBALDAR_SOUTH; //despawn marshal - if (m_BgCreatures[AV_CPLACE_A_MARSHAL_SOUTH + tmp]) + if (BgCreatures[AV_CPLACE_A_MARSHAL_SOUTH + tmp]) DelCreature(AV_CPLACE_A_MARSHAL_SOUTH + tmp); else sLog->outError("BG_AV: playerdestroyedpoint: marshal %i doesn't exist", AV_CPLACE_A_MARSHAL_SOUTH + tmp); @@ -649,10 +649,10 @@ void BattlegroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial) sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av depopulating mine %i (0=north, 1=south)", mine); if (mine == AV_SOUTH_MINE) for (uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++) - if (m_BgCreatures[i]) + if (BgCreatures[i]) DelCreature(i); //TODO just set the respawntime to 999999 for (uint16 i=((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN); i <= ((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3); i++) - if (m_BgCreatures[i]) + if (BgCreatures[i]) DelCreature(i); //TODO here also } SendMineWorldStates(mine); @@ -750,7 +750,7 @@ void BattlegroundAV::PopulateNode(BG_AV_Nodes node) else creatureid = (owner == ALLIANCE)? AV_NPC_A_GRAVEDEFENSE3 : AV_NPC_H_GRAVEDEFENSE3; //spiritguide - if (m_BgCreatures[node]) + if (BgCreatures[node]) DelCreature(node); if (!AddSpiritGuide(node, BG_AV_CreaturePos[node][0], BG_AV_CreaturePos[node][1], BG_AV_CreaturePos[node][2], BG_AV_CreaturePos[node][3], owner)) sLog->outError("AV: couldn't spawn spiritguide at node %i", node); @@ -783,10 +783,10 @@ void BattlegroundAV::DePopulateNode(BG_AV_Nodes node) { uint32 c_place = AV_CPLACE_DEFENSE_STORM_AID + (4 * node); for (uint8 i=0; i<4; i++) - if (m_BgCreatures[c_place+i]) + if (BgCreatures[c_place+i]) DelCreature(c_place+i); //spiritguide - if (!IsTower(node) && m_BgCreatures[node]) + if (!IsTower(node) && BgCreatures[node]) DelCreature(node); //remove bonus honor aura trigger creature when node is lost @@ -1029,7 +1029,7 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object) SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node, RESPAWN_IMMEDIATELY); //neutral aura spawn SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+GetTeamIndexByTeamId(owner)+3*node, RESPAWN_ONE_DAY); //teeamaura despawn // Those who are waiting to resurrect at this object are taken to the closest own object's graveyard - std::vector<uint64> ghost_list = m_ReviveQueue[m_BgCreatures[node]]; + std::vector<uint64> ghost_list = m_ReviveQueue[BgCreatures[node]]; if (!ghost_list.empty()) { Player* player; @@ -1044,7 +1044,7 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object) else player->TeleportTo(GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, player->GetOrientation()); } - m_ReviveQueue[m_BgCreatures[node]].clear(); + m_ReviveQueue[BgCreatures[node]].clear(); } } DePopulateNode(node); @@ -1490,7 +1490,7 @@ void BattlegroundAV::ResetBGSubclass() m_Mine_Timer=AV_MINE_TICK_TIMER; for (uint16 i = 0; i < AV_CPLACE_MAX+AV_STATICCPLACE_MAX; i++) - if (m_BgCreatures[i]) + if (BgCreatures[i]) DelCreature(i); } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp index 0e79296b6f4..c7eddbb67a9 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp @@ -26,17 +26,17 @@ BattlegroundBE::BattlegroundBE() { - m_BgObjects.resize(BG_BE_OBJECT_MAX); + BgObjects.resize(BG_BE_OBJECT_MAX); - m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; - m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; - m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; - m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; + StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; + StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; + StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; + StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; //we must set messageIds - m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; - m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; - m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; + StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; + StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; + StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; + StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } BattlegroundBE::~BattlegroundBE() @@ -68,7 +68,7 @@ void BattlegroundBE::AddPlayer(Player* player) //create score and add it to map, default values are set in constructor BattlegroundBEScore* sc = new BattlegroundBEScore; - m_PlayerScores[player->GetGUID()] = sc; + PlayerScores[player->GetGUID()] = sc; UpdateArenaWorldState(); } @@ -116,10 +116,10 @@ void BattlegroundBE::HandleAreaTrigger(Player* Source, uint32 Trigger) switch (Trigger) { case 4538: // buff trigger? - //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_1]; + //buff_guid = BgObjects[BG_BE_OBJECT_BUFF_1]; break; case 4539: // buff trigger? - //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_2]; + //buff_guid = BgObjects[BG_BE_OBJECT_BUFF_2]; break; default: sLog->outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); @@ -164,8 +164,8 @@ bool BattlegroundBE::SetupBattleground() void BattlegroundBE::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor) { - BattlegroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID()); - if (itr == m_PlayerScores.end()) // player not found... + BattlegroundScoreMap::iterator itr = PlayerScores.find(Source->GetGUID()); + if (itr == PlayerScores.end()) // player not found... return; //there is nothing special in this score diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp index 87f4ca48378..d24058cdd8a 100755..100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp @@ -26,17 +26,17 @@ BattlegroundDS::BattlegroundDS() { - m_BgObjects.resize(BG_DS_OBJECT_MAX); + BgObjects.resize(BG_DS_OBJECT_MAX); - m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; - m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; - m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; - m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; + StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; + StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; + StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; + StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; //we must set messageIds - m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; - m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; - m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; + StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; + StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; + StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; + StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } BattlegroundDS::~BattlegroundDS() @@ -46,21 +46,34 @@ BattlegroundDS::~BattlegroundDS() void BattlegroundDS::PostUpdateImpl(uint32 diff) { + if (GetStatus() != STATUS_IN_PROGRESS) + return; + if (getWaterFallTimer() < diff) { - if (isWaterFallActive()) + if (getWaterFallStatus() == BG_DS_WATERFALL_STATUS_OFF) // Add the water { - setWaterFallTimer(urand(BG_DS_WATERFALL_TIMER_MIN, BG_DS_WATERFALL_TIMER_MAX)); - for (uint32 i = BG_DS_OBJECT_WATER_1; i <= BG_DS_OBJECT_WATER_2; ++i) - SpawnBGObject(i, getWaterFallTimer()); - setWaterFallActive(false); + DoorClose(BG_DS_OBJECT_WATER_2); + setWaterFallTimer(BG_DS_WATERFALL_WARNING_DURATION); + setWaterFallStatus(BG_DS_WATERFALL_STATUS_WARNING); } - else + else if (getWaterFallStatus() == BG_DS_WATERFALL_STATUS_WARNING) // Active collision { + if (GameObject* gob = GetBgMap()->GetGameObject(BgObjects[BG_DS_OBJECT_WATER_1])) + gob->SetGoState(GO_STATE_READY); + setWaterFallTimer(BG_DS_WATERFALL_DURATION); - for (uint32 i = BG_DS_OBJECT_WATER_1; i <= BG_DS_OBJECT_WATER_2; ++i) - SpawnBGObject(i, RESPAWN_IMMEDIATELY); - setWaterFallActive(true); + setWaterFallStatus(BG_DS_WATERFALL_STATUS_ON); + } + else //if (getWaterFallStatus() == BG_DS_WATERFALL_STATUS_ON) // Remove collision and water + { + // turn off collision + if (GameObject* gob = GetBgMap()->GetGameObject(BgObjects[BG_DS_OBJECT_WATER_1])) + gob->SetGoState(GO_STATE_ACTIVE); + + DoorOpen(BG_DS_OBJECT_WATER_2); + setWaterFallTimer(urand(BG_DS_WATERFALL_TIMER_MIN, BG_DS_WATERFALL_TIMER_MAX)); + setWaterFallStatus(BG_DS_WATERFALL_STATUS_OFF); } } else @@ -82,19 +95,23 @@ void BattlegroundDS::StartingEventOpenDoors() SpawnBGObject(i, 60); setWaterFallTimer(urand(BG_DS_WATERFALL_TIMER_MIN, BG_DS_WATERFALL_TIMER_MAX)); - setWaterFallActive(false); + setWaterFallStatus(BG_DS_WATERFALL_STATUS_OFF); + + SpawnBGObject(BG_DS_OBJECT_WATER_2, RESPAWN_IMMEDIATELY); + DoorOpen(BG_DS_OBJECT_WATER_2); - for (uint32 i = BG_DS_OBJECT_WATER_1; i <= BG_DS_OBJECT_WATER_2; ++i) - SpawnBGObject(i, getWaterFallTimer()); + // Turn off collision + if (GameObject* gob = GetBgMap()->GetGameObject(BgObjects[BG_DS_OBJECT_WATER_1])) + gob->SetGoState(GO_STATE_ACTIVE); } void BattlegroundDS::AddPlayer(Player* player) { Battleground::AddPlayer(player); //create score and add it to map, default values are set in constructor - BattlegroundDSScore* sc = new BattlegroundDSScore; + BattlegroundDSScore* score = new BattlegroundDSScore; - m_PlayerScores[player->GetGUID()] = sc; + PlayerScores[player->GetGUID()] = score; UpdateArenaWorldState(); } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h index f2ba2cea1e7..7efc6e1caa7 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h @@ -25,7 +25,7 @@ enum BattlegroundDSObjectTypes { BG_DS_OBJECT_DOOR_1 = 0, BG_DS_OBJECT_DOOR_2 = 1, - BG_DS_OBJECT_WATER_1 = 2, + BG_DS_OBJECT_WATER_1 = 2, // Collision BG_DS_OBJECT_WATER_2 = 3, BG_DS_OBJECT_BUFF_1 = 4, BG_DS_OBJECT_BUFF_2 = 5, @@ -36,7 +36,7 @@ enum BattlegroundDSObjects { BG_DS_OBJECT_TYPE_DOOR_1 = 192642, BG_DS_OBJECT_TYPE_DOOR_2 = 192643, - BG_DS_OBJECT_TYPE_WATER_1 = 194395, + BG_DS_OBJECT_TYPE_WATER_1 = 194395, // Collision BG_DS_OBJECT_TYPE_WATER_2 = 191877, BG_DS_OBJECT_TYPE_BUFF_1 = 184663, BG_DS_OBJECT_TYPE_BUFF_2 = 184664 @@ -46,7 +46,12 @@ enum BattlegroundDSData { // These values are NOT blizzlike... need the correct data! BG_DS_WATERFALL_TIMER_MIN = 30000, BG_DS_WATERFALL_TIMER_MAX = 60000, + BG_DS_WATERFALL_WARNING_DURATION = 7000, BG_DS_WATERFALL_DURATION = 10000, + + BG_DS_WATERFALL_STATUS_WARNING = 1, // Water starting to fall, but no LoS Blocking nor movement blocking + BG_DS_WATERFALL_STATUS_ON = 2, // LoS and Movement blocking active + BG_DS_WATERFALL_STATUS_OFF = 3, }; class BattlegroundDSScore : public BattlegroundScore @@ -76,14 +81,14 @@ class BattlegroundDS : public Battleground void HandleKillPlayer(Player* player, Player* killer); bool HandlePlayerUnderMap(Player* player); private: - uint32 m_waterTimer; - bool m_waterfallActive; + uint32 _waterfallTimer; + uint8 _waterfallStatus; virtual void PostUpdateImpl(uint32 diff); protected: - bool isWaterFallActive() { return m_waterfallActive; }; - void setWaterFallActive(bool active) { m_waterfallActive = active; }; - void setWaterFallTimer(uint32 timer) { m_waterTimer = timer; }; - uint32 getWaterFallTimer() { return m_waterTimer; }; + uint32 getWaterFallStatus() { return _waterfallStatus; }; + void setWaterFallStatus(uint32 status) { _waterfallStatus = status; }; + void setWaterFallTimer(uint32 timer) { _waterfallTimer = timer; }; + uint32 getWaterFallTimer() { return _waterfallTimer; }; }; #endif diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp index cbc3ec85055..344dc79fe79 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp @@ -30,24 +30,24 @@ // these variables aren't used outside of this file, so declare them only here uint32 BG_EY_HonorScoreTicks[BG_HONOR_MODE_NUM] = { - 330, // normal honor - 200 // holiday + 260, // normal honor + 160 // holiday }; BattlegroundEY::BattlegroundEY() { m_BuffChange = true; - m_BgObjects.resize(BG_EY_OBJECT_MAX); - m_BgCreatures.resize(BG_EY_CREATURES_MAX); + BgObjects.resize(BG_EY_OBJECT_MAX); + BgCreatures.resize(BG_EY_CREATURES_MAX); m_Points_Trigger[FEL_REAVER] = TR_FEL_REAVER_BUFF; m_Points_Trigger[BLOOD_ELF] = TR_BLOOD_ELF_BUFF; m_Points_Trigger[DRAENEI_RUINS] = TR_DRAENEI_RUINS_BUFF; m_Points_Trigger[MAGE_TOWER] = TR_MAGE_TOWER_BUFF; - m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_EY_START_TWO_MINUTES; - m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_EY_START_ONE_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_EY_START_HALF_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_EY_HAS_BEGUN; + StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_EY_START_TWO_MINUTES; + StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_EY_START_ONE_MINUTE; + StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_EY_START_HALF_MINUTE; + StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_EY_HAS_BEGUN; } BattlegroundEY::~BattlegroundEY() @@ -143,7 +143,7 @@ void BattlegroundEY::CheckSomeoneJoinedPoint() GameObject* obj = NULL; for (uint8 i = 0; i < EY_POINTS_MAX; ++i) { - obj = HashMapHolder<GameObject>::Find(m_BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REAVER + i]); + obj = HashMapHolder<GameObject>::Find(BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REAVER + i]); if (obj) { uint8 j = 0; @@ -183,7 +183,7 @@ void BattlegroundEY::CheckSomeoneLeftPoint() GameObject* obj = NULL; for (uint8 i = 0; i < EY_POINTS_MAX; ++i) { - obj = HashMapHolder<GameObject>::Find(m_BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REAVER + i]); + obj = HashMapHolder<GameObject>::Find(BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REAVER + i]); if (obj) { uint8 j = 0; @@ -340,7 +340,7 @@ void BattlegroundEY::AddPlayer(Player* player) m_PlayersNearPoint[EY_POINTS_MAX].push_back(player->GetGUID()); - m_PlayerScores[player->GetGUID()] = sc; + PlayerScores[player->GetGUID()] = sc; } void BattlegroundEY::RemovePlayer(Player* player, uint64 guid, uint32 /*team*/) @@ -735,7 +735,7 @@ void BattlegroundEY::EventTeamCapturedPoint(Player* Source, uint32 Point) else SendMessageToAll(m_CapturingPointTypes[Point].MessageIdHorde, CHAT_MSG_BG_SYSTEM_HORDE, Source); - if (m_BgCreatures[Point]) + if (BgCreatures[Point]) DelCreature(Point); WorldSafeLocsEntry const* sg = NULL; @@ -807,8 +807,8 @@ void BattlegroundEY::EventPlayerCapturedFlag(Player* Source, uint32 BgObjectType void BattlegroundEY::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor) { - BattlegroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID()); - if (itr == m_PlayerScores.end()) // player not found + BattlegroundScoreMap::iterator itr = PlayerScores.find(Source->GetGUID()); + if (itr == PlayerScores.end()) // player not found return; switch (type) diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h index baa9ca30cff..026fbccc320 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h @@ -217,8 +217,8 @@ enum EYBattlegroundObjectTypes BG_EY_OBJECT_MAX = 59 }; -#define BG_EY_NotEYWeekendHonorTicks 330 -#define BG_EY_EYWeekendHonorTicks 200 +#define BG_EY_NotEYWeekendHonorTicks 260 +#define BG_EY_EYWeekendHonorTicks 160 #define EY_EVENT_START_BATTLE 13180 // Achievement: Flurry diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp index 90d5d7b9939..c72fcfdb3a7 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp @@ -28,13 +28,13 @@ BattlegroundIC::BattlegroundIC() { - m_BgObjects.resize(MAX_NORMAL_GAMEOBJECTS_SPAWNS + MAX_AIRSHIPS_SPAWNS + MAX_HANGAR_TELEPORTERS_SPAWNS + MAX_FORTRESS_TELEPORTERS_SPAWNS); - m_BgCreatures.resize(MAX_NORMAL_NPCS_SPAWNS + MAX_WORKSHOP_SPAWNS + MAX_DOCKS_SPAWNS + MAX_SPIRIT_GUIDES_SPAWNS); + BgObjects.resize(MAX_NORMAL_GAMEOBJECTS_SPAWNS + MAX_AIRSHIPS_SPAWNS + MAX_HANGAR_TELEPORTERS_SPAWNS + MAX_FORTRESS_TELEPORTERS_SPAWNS); + BgCreatures.resize(MAX_NORMAL_NPCS_SPAWNS + MAX_WORKSHOP_SPAWNS + MAX_DOCKS_SPAWNS + MAX_SPIRIT_GUIDES_SPAWNS); - m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_IC_START_TWO_MINUTES; - m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_IC_START_ONE_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_IC_START_HALF_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_IC_HAS_BEGUN; + StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_IC_START_TWO_MINUTES; + StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_IC_START_ONE_MINUTE; + StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_IC_START_HALF_MINUTE; + StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_IC_HAS_BEGUN; for (uint8 i = 0; i < 2; i++) factionReinforcements[i] = MAX_REINFORCEMENTS; @@ -175,9 +175,9 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff) { if (siege->isAlive()) { - if (siege->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_UNK_14|UNIT_FLAG_OOC_NOT_ATTACKABLE)) + if (siege->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_UNK_14|UNIT_FLAG_IMMUNE_TO_PC)) // following sniffs the vehicle always has UNIT_FLAG_UNK_14 - siege->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_OOC_NOT_ATTACKABLE); + siege->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_IMMUNE_TO_PC); else siege->SetHealth(siege->GetMaxHealth()); } @@ -298,7 +298,7 @@ void BattlegroundIC::AddPlayer(Player* player) //create score and add it to map, default values are set in constructor BattlegroundICScore* sc = new BattlegroundICScore; - m_PlayerScores[player->GetGUID()] = sc; + PlayerScores[player->GetGUID()] = sc; if (nodePoint[NODE_TYPE_QUARRY].nodeState == (player->GetTeamId() == TEAM_ALLIANCE ? NODE_STATE_CONTROLLED_A : NODE_STATE_CONTROLLED_H)) player->CastSpell(player, SPELL_QUARRY, true); @@ -327,9 +327,9 @@ void BattlegroundIC::HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/) void BattlegroundIC::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor) { - std::map<uint64, BattlegroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); + std::map<uint64, BattlegroundScore*>::iterator itr = PlayerScores.find(Source->GetGUID()); - if (itr == m_PlayerScores.end()) // player not found... + if (itr == PlayerScores.end()) // player not found... return; switch (type) @@ -476,7 +476,7 @@ void BattlegroundIC::EndBattleground(uint32 winner) void BattlegroundIC::RealocatePlayers(ICNodePointType nodeType) { // Those who are waiting to resurrect at this node are taken to the closest own node's graveyard - std::vector<uint64> ghost_list = m_ReviveQueue[m_BgCreatures[BG_IC_NPC_SPIRIT_GUIDE_1+nodeType-2]]; + std::vector<uint64> ghost_list = m_ReviveQueue[BgCreatures[BG_IC_NPC_SPIRIT_GUIDE_1+nodeType-2]]; if (!ghost_list.empty()) { WorldSafeLocsEntry const* ClosestGrave = NULL; @@ -528,7 +528,7 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* target // if we are here means that the point has been lost, or it is the first capture if (nodePoint[i].nodeType != NODE_TYPE_REFINERY && nodePoint[i].nodeType != NODE_TYPE_QUARRY) - if (m_BgCreatures[BG_IC_NPC_SPIRIT_GUIDE_1+(nodePoint[i].nodeType)-2]) + if (BgCreatures[BG_IC_NPC_SPIRIT_GUIDE_1+(nodePoint[i].nodeType)-2]) DelCreature(BG_IC_NPC_SPIRIT_GUIDE_1+(nodePoint[i].nodeType)-2); UpdatePlayerScore(player, SCORE_BASES_ASSAULTED, 1); @@ -793,7 +793,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) if (Creature* siegeEngine = GetBGCreature(siegeType)) { - siegeEngine->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_UNK_14|UNIT_FLAG_OOC_NOT_ATTACKABLE); + siegeEngine->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_UNK_14|UNIT_FLAG_IMMUNE_TO_PC); siegeEngine->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]); } } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp index cee8cb2b4da..0974c96a991 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp @@ -26,17 +26,17 @@ BattlegroundNA::BattlegroundNA() { - m_BgObjects.resize(BG_NA_OBJECT_MAX); + BgObjects.resize(BG_NA_OBJECT_MAX); - m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; - m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; - m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; - m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; + StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; + StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; + StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; + StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; //we must set messageIds - m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; - m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; - m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; + StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; + StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; + StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; + StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } BattlegroundNA::~BattlegroundNA() @@ -65,7 +65,7 @@ void BattlegroundNA::AddPlayer(Player* player) //create score and add it to map, default values are set in constructor BattlegroundNAScore* sc = new BattlegroundNAScore; - m_PlayerScores[player->GetGUID()] = sc; + PlayerScores[player->GetGUID()] = sc; UpdateArenaWorldState(); } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp index c304c194a71..98985b41b5a 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp @@ -24,10 +24,10 @@ BattlegroundRB::BattlegroundRB() { //TODO FIX ME! - m_StartMessageIds[BG_STARTING_EVENT_FIRST] = 0; - m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN; + StartMessageIds[BG_STARTING_EVENT_FIRST] = 0; + StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE; + StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE; + StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN; } BattlegroundRB::~BattlegroundRB() @@ -49,7 +49,7 @@ void BattlegroundRB::AddPlayer(Player* player) //create score and add it to map, default values are set in constructor BattlegroundRBScore* sc = new BattlegroundRBScore; - m_PlayerScores[player->GetGUID()] = sc; + PlayerScores[player->GetGUID()] = sc; } void BattlegroundRB::RemovePlayer(Player* /*player*/, uint64 /*guid*/, uint32 /*team*/) @@ -65,9 +65,9 @@ void BattlegroundRB::HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/) void BattlegroundRB::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor) { - std::map<uint64, BattlegroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); + std::map<uint64, BattlegroundScore*>::iterator itr = PlayerScores.find(Source->GetGUID()); - if (itr == m_PlayerScores.end()) // player not found... + if (itr == PlayerScores.end()) // player not found... return; Battleground::UpdatePlayerScore(Source, type, value, doAddHonor); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp index f1602507cc1..6a626217a4e 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp @@ -26,17 +26,17 @@ BattlegroundRL::BattlegroundRL() { - m_BgObjects.resize(BG_RL_OBJECT_MAX); + BgObjects.resize(BG_RL_OBJECT_MAX); - m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; - m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; - m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; - m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; + StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; + StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; + StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; + StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; //we must set messageIds - m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; - m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; - m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; + StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; + StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; + StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; + StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } BattlegroundRL::~BattlegroundRL() @@ -65,7 +65,7 @@ void BattlegroundRL::AddPlayer(Player* player) //create score and add it to map, default values are set in constructor BattlegroundRLScore* sc = new BattlegroundRLScore; - m_PlayerScores[player->GetGUID()] = sc; + PlayerScores[player->GetGUID()] = sc; UpdateArenaWorldState(); } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp index 539419d6c50..98bb704661e 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp @@ -26,17 +26,17 @@ BattlegroundRV::BattlegroundRV() { - m_BgObjects.resize(BG_RV_OBJECT_MAX); + BgObjects.resize(BG_RV_OBJECT_MAX); - m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; - m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; - m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; - m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; + StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; + StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; + StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; + StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; //we must set messageIds - m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; - m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; - m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; + StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; + StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; + StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; + StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } BattlegroundRV::~BattlegroundRV() @@ -63,6 +63,7 @@ void BattlegroundRV::PostUpdateImpl(uint32 diff) case BG_RV_STATE_OPEN_PILARS: for (uint8 i = BG_RV_OBJECT_PILAR_1; i <= BG_RV_OBJECT_PULLEY_2; ++i) DoorOpen(i); + TogglePillarCollision(false); setTimer(BG_RV_PILAR_TO_FIRE_TIMER); setState(BG_RV_STATE_OPEN_FIRE); break; @@ -76,6 +77,7 @@ void BattlegroundRV::PostUpdateImpl(uint32 diff) case BG_RV_STATE_CLOSE_PILARS: for (uint8 i = BG_RV_OBJECT_PILAR_1; i <= BG_RV_OBJECT_PULLEY_2; ++i) DoorOpen(i); + TogglePillarCollision(true); setTimer(BG_RV_PILAR_TO_FIRE_TIMER); setState(BG_RV_STATE_CLOSE_FIRE); break; @@ -100,6 +102,8 @@ void BattlegroundRV::StartingEventOpenDoors() setState(BG_RV_STATE_OPEN_FENCES); setTimer(BG_RV_FIRST_TIMER); + + TogglePillarCollision(true); } void BattlegroundRV::AddPlayer(Player* player) @@ -108,7 +112,7 @@ void BattlegroundRV::AddPlayer(Player* player) //create score and add it to map, default values are set in constructor BattlegroundRVScore* sc = new BattlegroundRVScore; - m_PlayerScores[player->GetGUID()] = sc; + PlayerScores[player->GetGUID()] = sc; UpdateWorldState(BG_RV_WORLD_STATE_A, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(BG_RV_WORLD_STATE_H, GetAlivePlayersCountByTeam(HORDE)); @@ -207,13 +211,13 @@ bool BattlegroundRV::SetupBattleground() || !AddObject(BG_RV_OBJECT_PILAR_2, BG_RV_OBJECT_TYPE_PILAR_2, 723.644287f, -284.493256f, 24.648525f, 3.141593f, 0, 0, 0, RESPAWN_IMMEDIATELY) || !AddObject(BG_RV_OBJECT_PILAR_3, BG_RV_OBJECT_TYPE_PILAR_3, 763.611145f, -261.856750f, 25.909504f, 0.000000f, 0, 0, 0, RESPAWN_IMMEDIATELY) || !AddObject(BG_RV_OBJECT_PILAR_4, BG_RV_OBJECT_TYPE_PILAR_4, 802.211609f, -284.493256f, 24.648525f, 0.000000f, 0, 0, 0, RESPAWN_IMMEDIATELY) -/* - // Pilars Collision - Fixme: Use the collision pilars - should make u break LoS + + // Pilars Collision || !AddObject(BG_RV_OBJECT_PILAR_COLLISION_1, BG_RV_OBJECT_TYPE_PILAR_COLLISION_1, 763.632385f, -306.162384f, 30.639660f, 3.141593f, 0, 0, 0, RESPAWN_IMMEDIATELY) || !AddObject(BG_RV_OBJECT_PILAR_COLLISION_2, BG_RV_OBJECT_TYPE_PILAR_COLLISION_2, 723.644287f, -284.493256f, 32.382710f, 0.000000f, 0, 0, 0, RESPAWN_IMMEDIATELY) || !AddObject(BG_RV_OBJECT_PILAR_COLLISION_3, BG_RV_OBJECT_TYPE_PILAR_COLLISION_3, 763.611145f, -261.856750f, 30.639660f, 0.000000f, 0, 0, 0, RESPAWN_IMMEDIATELY) || !AddObject(BG_RV_OBJECT_PILAR_COLLISION_4, BG_RV_OBJECT_TYPE_PILAR_COLLISION_4, 802.211609f, -284.493256f, 32.382710f, 3.141593f, 0, 0, 0, RESPAWN_IMMEDIATELY) -*/ + ) { sLog->outErrorDb("BatteGroundRV: Failed to spawn some object!"); @@ -221,3 +225,28 @@ bool BattlegroundRV::SetupBattleground() } return true; } + + +void BattlegroundRV::TogglePillarCollision(bool apply) +{ + for (uint8 i = BG_RV_OBJECT_PILAR_1; i <= BG_RV_OBJECT_PILAR_COLLISION_4; ++i) + { + if (GameObject* gob = GetBgMap()->GetGameObject(BgObjects[i])) + { + if (i >= BG_RV_OBJECT_PILAR_COLLISION_1) + { + uint32 _state = GO_STATE_READY; + if (gob->GetGOInfo()->door.startOpen) + _state = GO_STATE_ACTIVE; + gob->SetGoState(apply ? (GOState)_state : (GOState)(!_state)); + + if (gob->GetGOInfo()->door.startOpen) + gob->EnableCollision(!apply); // Forced collision toggle + } + + for (BattlegroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER))) + gob->SendUpdateToPlayer(player); + } + } +}
\ No newline at end of file diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h index 4f99af268db..1dfd4825c8f 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h @@ -38,12 +38,12 @@ enum BattlegroundRVObjectTypes BG_RV_OBJECT_PILAR_4, BG_RV_OBJECT_PULLEY_1, BG_RV_OBJECT_PULLEY_2, -/* + BG_RV_OBJECT_PILAR_COLLISION_1, BG_RV_OBJECT_PILAR_COLLISION_2, BG_RV_OBJECT_PILAR_COLLISION_3, BG_RV_OBJECT_PILAR_COLLISION_4, -*/ + BG_RV_OBJECT_ELEVATOR_1, BG_RV_OBJECT_ELEVATOR_2, BG_RV_OBJECT_MAX, @@ -64,12 +64,12 @@ enum BattlegroundRVObjects BG_RV_OBJECT_TYPE_GEAR_2 = 192394, BG_RV_OBJECT_TYPE_ELEVATOR_1 = 194582, BG_RV_OBJECT_TYPE_ELEVATOR_2 = 194586, -/* + BG_RV_OBJECT_TYPE_PILAR_COLLISION_1 = 194580, // axe BG_RV_OBJECT_TYPE_PILAR_COLLISION_2 = 194579, // arena BG_RV_OBJECT_TYPE_PILAR_COLLISION_3 = 194581, // lightning BG_RV_OBJECT_TYPE_PILAR_COLLISION_4 = 194578, // ivory -*/ + BG_RV_OBJECT_TYPE_PILAR_1 = 194583, // axe BG_RV_OBJECT_TYPE_PILAR_2 = 194584, // arena BG_RV_OBJECT_TYPE_PILAR_3 = 194585, // lightning @@ -129,5 +129,6 @@ class BattlegroundRV : public Battleground uint32 getState() { return State; }; void setState(uint32 state) { State = state; }; + void TogglePillarCollision(bool apply); }; #endif diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp index ed51d843b46..b7792e10ae3 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp @@ -26,12 +26,12 @@ BattlegroundSA::BattlegroundSA() { - m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_SA_START_TWO_MINUTES; - m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_SA_START_ONE_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_SA_START_HALF_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_SA_HAS_BEGUN; - m_BgObjects.resize(BG_SA_MAXOBJ); - m_BgCreatures.resize(BG_SA_MAXNPC + BG_SA_MAX_GY); + StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_SA_START_TWO_MINUTES; + StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_SA_START_ONE_MINUTE; + StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_SA_START_HALF_MINUTE; + StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_SA_HAS_BEGUN; + BgObjects.resize(BG_SA_MAXOBJ); + BgCreatures.resize(BG_SA_MAXNPC + BG_SA_MAX_GY); TimerEnabled = false; UpdateWaitTimer = 0; SignaledRoundTwo = false; @@ -460,7 +460,7 @@ void BattlegroundSA::AddPlayer(Player* player) player->TeleportTo(607, 1209.7f, -65.16f, 70.1f, 0.0f, 0); } SendTransportInit(player); - m_PlayerScores[player->GetGUID()] = sc; + PlayerScores[player->GetGUID()] = sc; } void BattlegroundSA::RemovePlayer(Player* /*player*/, uint64 /*guid*/, uint32 /*team*/) @@ -476,8 +476,8 @@ void BattlegroundSA::HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/) void BattlegroundSA::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor) { - BattlegroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID()); - if (itr == m_PlayerScores.end()) // player not found... + BattlegroundScoreMap::iterator itr = PlayerScores.find(Source->GetGUID()); + if (itr == PlayerScores.end()) // player not found... return; if (type == SCORE_DESTROYED_DEMOLISHER) @@ -563,7 +563,7 @@ void BattlegroundSA::HandleKillUnit(Creature* unit, Player* killer) */ void BattlegroundSA::OverrideGunFaction() { - if (!m_BgCreatures[0]) + if (!BgCreatures[0]) return; for (uint8 i = BG_SA_GUN_1; i <= BG_SA_GUN_10;i++) @@ -581,7 +581,7 @@ void BattlegroundSA::OverrideGunFaction() void BattlegroundSA::DemolisherStartState(bool start) { - if (!m_BgCreatures[0]) + if (!BgCreatures[0]) return; for (uint8 i = BG_SA_DEMOLISHER_1; i <= BG_SA_DEMOLISHER_4; i++) @@ -863,7 +863,7 @@ void BattlegroundSA::UpdateDemolisherSpawns() { for (uint8 i = BG_SA_DEMOLISHER_1; i <= BG_SA_DEMOLISHER_4; i++) { - if (m_BgCreatures[i]) + if (BgCreatures[i]) { if (Creature* Demolisher = GetBGCreature(i)) { @@ -898,12 +898,13 @@ void BattlegroundSA::UpdateDemolisherSpawns() void BattlegroundSA::SendTransportInit(Player* player) { - if (m_BgObjects[BG_SA_BOAT_ONE] || m_BgObjects[BG_SA_BOAT_TWO]) + if (BgObjects[BG_SA_BOAT_ONE] || BgObjects[BG_SA_BOAT_TWO]) { UpdateData transData(player->GetMapId()); - if (m_BgObjects[BG_SA_BOAT_ONE]) + if (BgObjects[BG_SA_BOAT_ONE]) + GetBGObject(BG_SA_BOAT_ONE)->BuildCreateUpdateBlockForPlayer(&transData, player); - if (m_BgObjects[BG_SA_BOAT_TWO]) + if (BgObjects[BG_SA_BOAT_TWO]) GetBGObject(BG_SA_BOAT_TWO)->BuildCreateUpdateBlockForPlayer(&transData, player); WorldPacket packet; transData.BuildPacket(&packet); @@ -913,12 +914,12 @@ void BattlegroundSA::SendTransportInit(Player* player) void BattlegroundSA::SendTransportsRemove(Player* player) { - if (m_BgObjects[BG_SA_BOAT_ONE] || m_BgObjects[BG_SA_BOAT_TWO]) + if (BgObjects[BG_SA_BOAT_ONE] || BgObjects[BG_SA_BOAT_TWO]) { UpdateData transData(player->GetMapId()); - if (m_BgObjects[BG_SA_BOAT_ONE]) + if (BgObjects[BG_SA_BOAT_ONE]) GetBGObject(BG_SA_BOAT_ONE)->BuildOutOfRangeUpdateBlock(&transData); - if (m_BgObjects[BG_SA_BOAT_TWO]) + if (BgObjects[BG_SA_BOAT_TWO]) GetBGObject(BG_SA_BOAT_TWO)->BuildOutOfRangeUpdateBlock(&transData); WorldPacket packet; transData.BuildPacket(&packet); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp index 226bf172a09..9650cf11a8c 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp @@ -42,20 +42,15 @@ uint32 BG_WSG_Honor[BG_HONOR_MODE_NUM][BG_WSG_REWARD_NUM] = { {60, 40, 80} // holiday }; -uint32 BG_WSG_Reputation[BG_HONOR_MODE_NUM][BG_WSG_REWARD_NUM] = { - {0, 35, 0}, // normal honor - {0, 45, 0} // holiday -}; - BattlegroundWS::BattlegroundWS() { - m_BgObjects.resize(BG_WS_OBJECT_MAX); - m_BgCreatures.resize(BG_CREATURES_MAX_WS); + BgObjects.resize(BG_WS_OBJECT_MAX); + BgCreatures.resize(BG_CREATURES_MAX_WS); - m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_WS_START_TWO_MINUTES; - m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN; + StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_WS_START_TWO_MINUTES; + StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE; + StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE; + StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN; } BattlegroundWS::~BattlegroundWS() @@ -75,96 +70,93 @@ void BattlegroundWS::PostUpdateImpl(uint32 diff) else // Horde has more points and thus wins EndBattleground(HORDE); } - else if (GetTeamScore(HORDE) == 0) EndBattleground(ALLIANCE); // Alliance has > 0, Horde has 0, alliance wins - else if (GetTeamScore(HORDE) == GetTeamScore(ALLIANCE)) // Team score equal, winner is team that scored the last flag - EndBattleground(m_LastFlagCaptureTeam); - + EndBattleground(_lastFlagCaptureTeam); else if (GetTeamScore(HORDE) > GetTeamScore(ALLIANCE)) // Last but not least, check who has the higher score EndBattleground(HORDE); else EndBattleground(ALLIANCE); } - else if (GetStartTime() > uint32(m_minutesElapsed * MINUTE * IN_MILLISECONDS)) + else if (GetStartTime() > uint32(_minutesElapsed * MINUTE * IN_MILLISECONDS)) { - ++m_minutesElapsed; - UpdateWorldState(BG_WS_STATE_TIMER, 25 - m_minutesElapsed); + ++_minutesElapsed; + UpdateWorldState(BG_WS_STATE_TIMER, 25 - _minutesElapsed); } - if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) + if (_flagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { - m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff; + _flagsTimer[BG_TEAM_ALLIANCE] -= diff; - if (m_FlagsTimer[BG_TEAM_ALLIANCE] < 0) + if (_flagsTimer[BG_TEAM_ALLIANCE] < 0) { - m_FlagsTimer[BG_TEAM_ALLIANCE] = 0; + _flagsTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlag(ALLIANCE, true); } } - if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) + if (_flagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) { - m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff; + _flagsDropTimer[BG_TEAM_ALLIANCE] -= diff; - if (m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0) + if (_flagsDropTimer[BG_TEAM_ALLIANCE] < 0) { - m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0; + _flagsDropTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlagAfterDrop(ALLIANCE); - m_BothFlagsKept = false; + _bothFlagsKept = false; } } - if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) + if (_flagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { - m_FlagsTimer[BG_TEAM_HORDE] -= diff; + _flagsTimer[BG_TEAM_HORDE] -= diff; - if (m_FlagsTimer[BG_TEAM_HORDE] < 0) + if (_flagsTimer[BG_TEAM_HORDE] < 0) { - m_FlagsTimer[BG_TEAM_HORDE] = 0; + _flagsTimer[BG_TEAM_HORDE] = 0; RespawnFlag(HORDE, true); } } - if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) + if (_flagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) { - m_FlagsDropTimer[BG_TEAM_HORDE] -= diff; + _flagsDropTimer[BG_TEAM_HORDE] -= diff; - if (m_FlagsDropTimer[BG_TEAM_HORDE] < 0) + if (_flagsDropTimer[BG_TEAM_HORDE] < 0) { - m_FlagsDropTimer[BG_TEAM_HORDE] = 0; + _flagsDropTimer[BG_TEAM_HORDE] = 0; RespawnFlagAfterDrop(HORDE); - m_BothFlagsKept = false; + _bothFlagsKept = false; } } - if (m_BothFlagsKept) + if (_bothFlagsKept) { - m_FlagSpellForceTimer += diff; - if (m_FlagDebuffState == 0 && m_FlagSpellForceTimer >= 600000) //10 minutes - { - if (Player* player = ObjectAccessor::FindPlayer(m_FlagKeepers[0])) - player->CastSpell(player, WS_SPELL_FOCUSED_ASSAULT, true); - if (Player* player = ObjectAccessor::FindPlayer(m_FlagKeepers[1])) - player->CastSpell(player, WS_SPELL_FOCUSED_ASSAULT, true); - m_FlagDebuffState = 1; - } - else if (m_FlagDebuffState == 1 && m_FlagSpellForceTimer >= 900000) //15 minutes - { - if (Player* player = ObjectAccessor::FindPlayer(m_FlagKeepers[0])) + _flagSpellForceTimer += diff; + if (_flagDebuffState == 0 && _flagSpellForceTimer >= 10*MINUTE*IN_MILLISECONDS) //10 minutes { - player->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); - player->CastSpell(player, WS_SPELL_BRUTAL_ASSAULT, true); + if (Player* player = ObjectAccessor::FindPlayer(m_FlagKeepers[0])) + player->CastSpell(player, WS_SPELL_FOCUSED_ASSAULT, true); + if (Player* player = ObjectAccessor::FindPlayer(m_FlagKeepers[1])) + player->CastSpell(player, WS_SPELL_FOCUSED_ASSAULT, true); + _flagDebuffState = 1; } - if (Player* player = ObjectAccessor::FindPlayer(m_FlagKeepers[1])) + else if (_flagDebuffState == 1 && _flagSpellForceTimer >= 900000) //15 minutes { - player->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); - player->CastSpell(player, WS_SPELL_BRUTAL_ASSAULT, true); + if (Player* player = ObjectAccessor::FindPlayer(m_FlagKeepers[0])) + { + player->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); + player->CastSpell(player, WS_SPELL_BRUTAL_ASSAULT, true); + } + if (Player* player = ObjectAccessor::FindPlayer(m_FlagKeepers[1])) + { + player->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); + player->CastSpell(player, WS_SPELL_BRUTAL_ASSAULT, true); + } + _flagDebuffState = 2; } - m_FlagDebuffState = 2; - } } else { - m_FlagSpellForceTimer = 0; //reset timer. - m_FlagDebuffState = 0; + _flagSpellForceTimer = 0; //reset timer. + _flagDebuffState = 0; } } } @@ -208,7 +200,7 @@ void BattlegroundWS::AddPlayer(Player* player) //create score and add it to map, default values are set in constructor BattlegroundWGScore* sc = new BattlegroundWGScore; - m_PlayerScores[player->GetGUID()] = sc; + PlayerScores[player->GetGUID()] = sc; } void BattlegroundWS::RespawnFlag(uint32 Team, bool captured) @@ -216,12 +208,12 @@ void BattlegroundWS::RespawnFlag(uint32 Team, bool captured) if (Team == ALLIANCE) { sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Respawn Alliance flag"); - m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE; + _flagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE; } else { sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Respawn Horde flag"); - m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE; + _flagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE; } if (captured) @@ -232,7 +224,7 @@ void BattlegroundWS::RespawnFlag(uint32 Team, bool captured) SendMessageToAll(LANG_BG_WS_F_PLACED, CHAT_MSG_BG_SYSTEM_NEUTRAL); PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); // flag respawned sound... } - m_BothFlagsKept = false; + _bothFlagsKept = false; } void BattlegroundWS::RespawnFlagAfterDrop(uint32 team) @@ -260,7 +252,7 @@ void BattlegroundWS::RespawnFlagAfterDrop(uint32 team) sLog->outError("unknown droped flag bg, guid: %u", GUID_LOPART(GetDroppedFlagGUID(team))); SetDroppedFlagGUID(0, team); - m_BothFlagsKept = false; + _bothFlagsKept = false; } void BattlegroundWS::EventPlayerCapturedFlag(Player* Source) @@ -277,12 +269,12 @@ void BattlegroundWS::EventPlayerCapturedFlag(Player* Source) return; SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // horde flag in base (but not respawned yet) - m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; + _flagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Horde Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); - if (m_FlagDebuffState == 1) + if (_flagDebuffState == 1) Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); - if (m_FlagDebuffState == 2) + if (_flagDebuffState == 2) Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE) AddPoint(ALLIANCE, 1); @@ -295,12 +287,12 @@ void BattlegroundWS::EventPlayerCapturedFlag(Player* Source) return; SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // alliance flag in base (but not respawned yet) - m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; + _flagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Alliance Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); - if (m_FlagDebuffState == 1) + if (_flagDebuffState == 1) Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); - if (m_FlagDebuffState == 2) + if (_flagDebuffState == 2) Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE) AddPoint(HORDE, 1); @@ -345,7 +337,7 @@ void BattlegroundWS::EventPlayerCapturedFlag(Player* Source) } else { - m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME; + _flagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME; } } @@ -388,11 +380,11 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source) { SetHordeFlagPicker(0); Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); - if (m_FlagDebuffState == 1) + if (_flagDebuffState == 1) Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); - if (m_FlagDebuffState == 2) + if (_flagDebuffState == 2) Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); - m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND; + _flagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND; Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true); set = true; } @@ -405,11 +397,11 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source) { SetAllianceFlagPicker(0); Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); - if (m_FlagDebuffState == 1) + if (_flagDebuffState == 1) Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); - if (m_FlagDebuffState == 2) + if (_flagDebuffState == 2) Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); - m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND; + _flagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND; Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true); set = true; } @@ -431,7 +423,7 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source) UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1)); } - m_FlagsDropTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_DROP_TIME; + _flagsDropTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_DROP_TIME; } } @@ -445,40 +437,40 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target //alliance flag picked up from base if (Source->GetTeam() == HORDE && this->GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE - && this->m_BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID()) + && this->BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID()) { message_id = LANG_BG_WS_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); SetAllianceFlagPicker(Source->GetGUID()); - m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; + _flagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true); Source->GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, BG_WS_SPELL_SILVERWING_FLAG_PICKED); - if (m_FlagState[1] == BG_WS_FLAG_STATE_ON_PLAYER) - m_BothFlagsKept = true; + if (_flagState[1] == BG_WS_FLAG_STATE_ON_PLAYER) + _bothFlagsKept = true; } //horde flag picked up from base if (Source->GetTeam() == ALLIANCE && this->GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE - && this->m_BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID()) + && this->BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID()) { message_id = LANG_BG_WS_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); SetHordeFlagPicker(Source->GetGUID()); - m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; + _flagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true); Source->GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, BG_WS_SPELL_WARSONG_FLAG_PICKED); - if (m_FlagState[0] == BG_WS_FLAG_STATE_ON_PLAYER) - m_BothFlagsKept = true; + if (_flagState[0] == BG_WS_FLAG_STATE_ON_PLAYER) + _bothFlagsKept = true; } //Alliance flag on ground(not in base) (returned or picked up again from ground!) @@ -493,7 +485,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); - m_BothFlagsKept = false; + _bothFlagsKept = false; } else { @@ -503,11 +495,11 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); SetAllianceFlagPicker(Source->GetGUID()); Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true); - m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; + _flagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); - if (m_FlagDebuffState == 1) + if (_flagDebuffState == 1) Source->CastSpell(Source, WS_SPELL_FOCUSED_ASSAULT, true); - if (m_FlagDebuffState == 2) + if (_flagDebuffState == 2) Source->CastSpell(Source, WS_SPELL_BRUTAL_ASSAULT, true); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); } @@ -527,7 +519,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); - m_BothFlagsKept = false; + _bothFlagsKept = false; } else { @@ -537,11 +529,11 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); SetHordeFlagPicker(Source->GetGUID()); Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true); - m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; + _flagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); - if (m_FlagDebuffState == 1) + if (_flagDebuffState == 1) Source->CastSpell(Source, WS_SPELL_FOCUSED_ASSAULT, true); - if (m_FlagDebuffState == 2) + if (_flagDebuffState == 2) Source->CastSpell(Source, WS_SPELL_BRUTAL_ASSAULT, true); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); } @@ -610,30 +602,30 @@ void BattlegroundWS::HandleAreaTrigger(Player* Source, uint32 Trigger) switch (Trigger) { case 3686: // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in Battleground::Update(). - //buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_1]; + //buff_guid = BgObjects[BG_WS_OBJECT_SPEEDBUFF_1]; break; case 3687: // Horde elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in Battleground::Update(). - //buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_2]; + //buff_guid = BgObjects[BG_WS_OBJECT_SPEEDBUFF_2]; break; case 3706: // Alliance elixir of regeneration spawn - //buff_guid = m_BgObjects[BG_WS_OBJECT_REGENBUFF_1]; + //buff_guid = BgObjects[BG_WS_OBJECT_REGENBUFF_1]; break; case 3708: // Horde elixir of regeneration spawn - //buff_guid = m_BgObjects[BG_WS_OBJECT_REGENBUFF_2]; + //buff_guid = BgObjects[BG_WS_OBJECT_REGENBUFF_2]; break; case 3707: // Alliance elixir of berserk spawn - //buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_1]; + //buff_guid = BgObjects[BG_WS_OBJECT_BERSERKBUFF_1]; break; case 3709: // Horde elixir of berserk spawn - //buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_2]; + //buff_guid = BgObjects[BG_WS_OBJECT_BERSERKBUFF_2]; break; case 3646: // Alliance Flag spawn - if (m_FlagState[BG_TEAM_HORDE] && !m_FlagState[BG_TEAM_ALLIANCE]) + if (_flagState[BG_TEAM_HORDE] && !_flagState[BG_TEAM_ALLIANCE]) if (GetFlagPickerGUID(BG_TEAM_HORDE) == Source->GetGUID()) EventPlayerCapturedFlag(Source); break; case 3647: // Horde Flag spawn - if (m_FlagState[BG_TEAM_ALLIANCE] && !m_FlagState[BG_TEAM_HORDE]) + if (_flagState[BG_TEAM_ALLIANCE] && !_flagState[BG_TEAM_HORDE]) if (GetFlagPickerGUID(BG_TEAM_ALLIANCE) == Source->GetGUID()) EventPlayerCapturedFlag(Source); break; @@ -710,8 +702,8 @@ void BattlegroundWS::Reset() m_FlagKeepers[BG_TEAM_HORDE] = 0; m_DroppedFlagGUID[BG_TEAM_ALLIANCE] = 0; m_DroppedFlagGUID[BG_TEAM_HORDE] = 0; - m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE; - m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE; + _flagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE; + _flagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE; m_TeamScores[BG_TEAM_ALLIANCE] = 0; m_TeamScores[BG_TEAM_HORDE] = 0; bool isBGWeekend = sBattlegroundMgr->IsBGWeekend(GetTypeID()); @@ -719,13 +711,13 @@ void BattlegroundWS::Reset() m_HonorWinKills = (isBGWeekend) ? 3 : 1; m_HonorEndKills = (isBGWeekend) ? 4 : 2; // For WorldState - m_minutesElapsed = 0; - m_LastFlagCaptureTeam = 0; + _minutesElapsed = 0; + _lastFlagCaptureTeam = 0; /* Spirit nodes is static at this BG and then not required deleting at BG reset. - if (m_BgCreatures[WS_SPIRIT_MAIN_ALLIANCE]) + if (BgCreatures[WS_SPIRIT_MAIN_ALLIANCE]) DelCreature(WS_SPIRIT_MAIN_ALLIANCE); - if (m_BgCreatures[WS_SPIRIT_MAIN_HORDE]) + if (BgCreatures[WS_SPIRIT_MAIN_HORDE]) DelCreature(WS_SPIRIT_MAIN_HORDE); */ } @@ -757,8 +749,8 @@ void BattlegroundWS::HandleKillPlayer(Player* player, Player* killer) void BattlegroundWS::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor) { - BattlegroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID()); - if (itr == m_PlayerScores.end()) // player not found + BattlegroundScoreMap::iterator itr = PlayerScores.find(Source->GetGUID()); + if (itr == PlayerScores.end()) // player not found return; switch (type) @@ -805,16 +797,16 @@ void BattlegroundWS::FillInitialWorldStates(WorldPacket& data) data << uint32(BG_WS_FLAG_CAPTURES_ALLIANCE) << uint32(GetTeamScore(ALLIANCE)); data << uint32(BG_WS_FLAG_CAPTURES_HORDE) << uint32(GetTeamScore(HORDE)); - if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) + if (_flagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(-1); - else if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) + else if (_flagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(1); else data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(0); - if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) + if (_flagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(-1); - else if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) + else if (_flagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(1); else data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(0); @@ -824,17 +816,17 @@ void BattlegroundWS::FillInitialWorldStates(WorldPacket& data) if (GetStatus() == STATUS_IN_PROGRESS) { data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(1); - data << uint32(BG_WS_STATE_TIMER) << uint32(25-m_minutesElapsed); + data << uint32(BG_WS_STATE_TIMER) << uint32(25-_minutesElapsed); } else data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(0); - if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) + if (_flagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(2); else data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(1); - if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) + if (_flagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(2); else data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(1); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h index 063d04253a5..a014840f273 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h @@ -180,7 +180,7 @@ class BattlegroundWS : public Battleground bool IsHordeFlagPickedup() const { return m_FlagKeepers[BG_TEAM_HORDE] != 0; } void RespawnFlag(uint32 Team, bool captured); void RespawnFlagAfterDrop(uint32 Team); - uint8 GetFlagState(uint32 team) { return m_FlagState[GetTeamIndexByTeamId(team)]; } + uint8 GetFlagState(uint32 team) { return _flagState[GetTeamIndexByTeamId(team)]; } /* Battleground Events */ virtual void EventPlayerDroppedFlag(Player* Source); @@ -196,7 +196,7 @@ class BattlegroundWS : public Battleground virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); void UpdateFlagState(uint32 team, uint32 value); - void SetLastFlagCapture(uint32 team) { m_LastFlagCaptureTeam = team; } + void SetLastFlagCapture(uint32 team) { _lastFlagCaptureTeam = team; } void UpdateTeamScore(uint32 team); void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true); void SetDroppedFlagGUID(uint64 guid, uint32 TeamID) { m_DroppedFlagGUID[GetTeamIndexByTeamId(TeamID)] = guid;} @@ -211,18 +211,18 @@ class BattlegroundWS : public Battleground private: uint64 m_FlagKeepers[2]; // 0 - alliance, 1 - horde uint64 m_DroppedFlagGUID[2]; - uint8 m_FlagState[2]; // for checking flag state - int32 m_FlagsTimer[2]; - int32 m_FlagsDropTimer[2]; - uint32 m_LastFlagCaptureTeam; // Winner is based on this if score is equal + uint8 _flagState[2]; // for checking flag state + int32 _flagsTimer[2]; + int32 _flagsDropTimer[2]; + uint32 _lastFlagCaptureTeam; // Winner is based on this if score is equal uint32 m_ReputationCapture; uint32 m_HonorWinKills; uint32 m_HonorEndKills; - int32 m_FlagSpellForceTimer; - bool m_BothFlagsKept; - uint8 m_FlagDebuffState; // 0 - no debuffs, 1 - focused assault, 2 - brutal assault - uint8 m_minutesElapsed; + int32 _flagSpellForceTimer; + bool _bothFlagsKept; + uint8 _flagDebuffState; // 0 - no debuffs, 1 - focused assault, 2 - brutal assault + uint8 _minutesElapsed; virtual void PostUpdateImpl(uint32 diff); }; diff --git a/src/server/game/CMakeLists.txt b/src/server/game/CMakeLists.txt index 745e5962eb6..1f680f6e9b0 100644 --- a/src/server/game/CMakeLists.txt +++ b/src/server/game/CMakeLists.txt @@ -30,7 +30,7 @@ file(GLOB_RECURSE sources_Globals Globals/*.cpp Globals/*.h) file(GLOB_RECURSE sources_Grids Grids/*.cpp Grids/*.h) file(GLOB_RECURSE sources_Groups Groups/*.cpp Groups/*.h) file(GLOB_RECURSE sources_Guilds Guilds/*.cpp Guilds/*.h) -file(GLOB_RECURSE sources_Handlers Handlers/*.cpp Server/*.h) +file(GLOB_RECURSE sources_Handlers Handlers/*.cpp Handlers/*.h) file(GLOB_RECURSE sources_Instances Instances/*.cpp Instances/*.h) file(GLOB_RECURSE sources_Loot Loot/*.cpp Loot/*.h) file(GLOB_RECURSE sources_Mails Mails/*.cpp Mails/*.h) @@ -48,6 +48,7 @@ file(GLOB_RECURSE sources_Spells Spells/*.cpp Spells/*.h) file(GLOB_RECURSE sources_Texts Texts/*.cpp Texts/*.h) file(GLOB_RECURSE sources_Tools Tools/*.cpp Tools/*.h) file(GLOB_RECURSE sources_Tickets Tickets/*.cpp Tickets/*.h) +file(GLOB_RECURSE sources_Warden Warden/*.cpp Warden/*.h) file(GLOB_RECURSE sources_Weather Weather/*.cpp Weather/*.h) file(GLOB_RECURSE sources_World World/*.cpp World/*.h) @@ -98,6 +99,7 @@ set(game_STAT_SRCS ${sources_Texts} ${sources_Tools} ${sources_Tickets} + ${sources_Warden} ${sources_Weather} ${sources_World} ) @@ -110,6 +112,8 @@ include_directories( ${CMAKE_SOURCE_DIR}/dep/zlib ${CMAKE_SOURCE_DIR}/src/server/collision ${CMAKE_SOURCE_DIR}/src/server/collision/Management + ${CMAKE_SOURCE_DIR}/src/server/collision/Models + ${CMAKE_SOURCE_DIR}/src/server/collision/Maps ${CMAKE_SOURCE_DIR}/src/server/shared ${CMAKE_SOURCE_DIR}/src/server/shared/Configuration ${CMAKE_SOURCE_DIR}/src/server/shared/Cryptography @@ -189,6 +193,8 @@ include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/Texts ${CMAKE_CURRENT_SOURCE_DIR}/Tools ${CMAKE_CURRENT_SOURCE_DIR}/Tickets + ${CMAKE_CURRENT_SOURCE_DIR}/Warden + ${CMAKE_CURRENT_SOURCE_DIR}/Warden/Modules ${CMAKE_CURRENT_SOURCE_DIR}/Weather ${CMAKE_CURRENT_SOURCE_DIR}/World ${CMAKE_SOURCE_DIR}/src/server/scripts/PrecompiledHeaders diff --git a/src/server/game/Chat/Commands/Level1.cpp b/src/server/game/Chat/Commands/Level1.cpp index 5c51d2b1bb5..2a57dce77a4 100755 --- a/src/server/game/Chat/Commands/Level1.cpp +++ b/src/server/game/Chat/Commands/Level1.cpp @@ -558,8 +558,8 @@ bool ChatHandler::HandleLookupTeleCommand(const char * args) uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS); bool limitReached = false; - GameTeleMap const & teleMap = sObjectMgr->GetGameTeleMap(); - for (GameTeleMap::const_iterator itr = teleMap.begin(); itr != teleMap.end(); ++itr) + GameTeleContainer const & teleMap = sObjectMgr->GetGameTeleMap(); + for (GameTeleContainer::const_iterator itr = teleMap.begin(); itr != teleMap.end(); ++itr) { GameTele const* tele = &itr->second; diff --git a/src/server/game/Chat/Commands/TicketCommands.cpp b/src/server/game/Chat/Commands/TicketCommands.cpp index 138466f9623..177899efbf0 100755 --- a/src/server/game/Chat/Commands/TicketCommands.cpp +++ b/src/server/game/Chat/Commands/TicketCommands.cpp @@ -257,7 +257,7 @@ bool ChatHandler::HandleGMTicketUnAssignCommand(const char* args) ticket->SaveToDB(trans); sTicketMgr->UpdateLastChange(); - std::string msg = ticket->FormatMessageString(*this, NULL, ticket->GetAssignedToName().c_str(), + std::string msg = ticket->FormatMessageString(*this, NULL, ticket->GetAssignedToName().c_str(), m_session ? m_session->GetPlayer()->GetName() : "Console", NULL); SendGlobalGMSysMessage(msg.c_str()); return true; diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index a745c5a2f13..7d21f94f372 100755 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -26,209 +26,426 @@ #include "ConditionMgr.h" #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "Spell.h" -// Checks if player meets the condition +// Checks if object meets the condition // Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI) -bool Condition::Meets(Player* player, Unit* invoker) +bool Condition::Meets(ConditionSourceInfo& sourceInfo) { - if (!player) + ASSERT(ConditionTarget < MAX_CONDITION_TARGETS); + WorldObject* object = sourceInfo.mConditionTargets[ConditionTarget]; + // object not present, return false + if (!object) { - sLog->outDebug(LOG_FILTER_CONDITIONSYS, "Condition player not found"); - return false; // player not present, return false + sLog->outDebug(LOG_FILTER_CONDITIONSYS, "Condition object not found for condition (Entry: %u Type: %u Group: %u)", SourceEntry, SourceType, SourceGroup); + return false; } - uint32 refId = mConditionValue3;//value 3 can be a 'quick' reference bool condMeets = false; - bool sendErrorMsg = false; - switch (mConditionType) + switch (ConditionType) { case CONDITION_NONE: condMeets = true; // empty condition, always met break; case CONDITION_AURA: - refId = 0; - if (!mConditionValue3) - condMeets = player->HasAuraEffect(mConditionValue1, mConditionValue2); - else if (Unit* target = player->GetSelectedUnit()) - condMeets = target->HasAuraEffect(mConditionValue1, mConditionValue2); + { + if (Unit* unit = object->ToUnit()) + condMeets = unit->HasAuraEffect(ConditionValue1, ConditionValue2); break; + } case CONDITION_ITEM: - condMeets = (mConditionValue2 && player->HasItemCount(mConditionValue1, mConditionValue2)) || (!mConditionValue2 && !player->HasItemCount(mConditionValue1, mConditionValue2));//HasItemCount returns false if 0 count is used + { + if (Player* player = object->ToPlayer()) + { + // don't allow 0 items (it's checked during table load) + ASSERT(ConditionValue2); + bool checkBank = ConditionValue3 ? true : false; + condMeets = player->HasItemCount(ConditionValue1, ConditionValue2, checkBank); + } break; + } case CONDITION_ITEM_EQUIPPED: - condMeets = player->HasItemOrGemWithIdEquipped(mConditionValue1, 1); + { + if (Player* player = object->ToPlayer()) + condMeets = player->HasItemOrGemWithIdEquipped(ConditionValue1, 1); break; + } case CONDITION_ZONEID: - condMeets = player->GetZoneId() == mConditionValue1; + condMeets = object->GetZoneId() == ConditionValue1; break; case CONDITION_REPUTATION_RANK: { - if (FactionEntry const* faction = sFactionStore.LookupEntry(mConditionValue1)) - condMeets = (mConditionValue2 & (1 << player->GetReputationMgr().GetRank(faction))); + if (Player* player = object->ToPlayer()) + { + if (FactionEntry const* faction = sFactionStore.LookupEntry(ConditionValue1)) + condMeets = (ConditionValue2 & (1 << player->GetReputationMgr().GetRank(faction))); + } break; } case CONDITION_ACHIEVEMENT: - condMeets = player->GetAchievementMgr().HasAchieved(mConditionValue1); + { + if (Player* player = object->ToPlayer()) + condMeets = player->GetAchievementMgr().HasAchieved(ConditionValue1); break; + } case CONDITION_TEAM: - condMeets = player->GetTeam() == mConditionValue1; + { + if (Player* player = object->ToPlayer()) + condMeets = player->GetTeam() == ConditionValue1; break; + } case CONDITION_CLASS: - condMeets = player->getClassMask() & mConditionValue1; + { + if (Unit* unit = object->ToUnit()) + condMeets = unit->getClassMask() & ConditionValue1; break; + } case CONDITION_RACE: - condMeets = player->getRaceMask() & mConditionValue1; + { + if (Unit* unit = object->ToUnit()) + condMeets = unit->getRaceMask() & ConditionValue1; break; + } case CONDITION_SKILL: - condMeets = player->HasSkill(mConditionValue1) && player->GetBaseSkillValue(mConditionValue1) >= mConditionValue2; + { + if (Player* player = object->ToPlayer()) + condMeets = player->HasSkill(ConditionValue1) && player->GetBaseSkillValue(ConditionValue1) >= ConditionValue2; break; + } case CONDITION_QUESTREWARDED: - condMeets = (player->GetQuestRewardStatus(mConditionValue1) == !mConditionValue2); + { + if (Player* player = object->ToPlayer()) + condMeets = (player->GetQuestRewardStatus(ConditionValue1) == !ConditionValue2); break; + } case CONDITION_QUESTTAKEN: { - QuestStatus status = player->GetQuestStatus(mConditionValue1); - condMeets = ((status == QUEST_STATUS_INCOMPLETE) == !mConditionValue2); + if (Player* player = object->ToPlayer()) + { + QuestStatus status = player->GetQuestStatus(ConditionValue1); + condMeets = ((status == QUEST_STATUS_INCOMPLETE) == !ConditionValue2); + } break; } case CONDITION_QUEST_COMPLETE: { - QuestStatus status = player->GetQuestStatus(mConditionValue1); - condMeets = ((status == QUEST_STATUS_COMPLETE && !player->GetQuestRewardStatus(mConditionValue1)) == !mConditionValue2); + if (Player* player = object->ToPlayer()) + { + QuestStatus status = player->GetQuestStatus(ConditionValue1); + condMeets = ((status == QUEST_STATUS_COMPLETE && !player->GetQuestRewardStatus(ConditionValue1)) == !ConditionValue2); + } break; } case CONDITION_QUEST_NONE: { - QuestStatus status = player->GetQuestStatus(mConditionValue1); - condMeets = ((status == QUEST_STATUS_NONE) == !mConditionValue2); + if (Player* player = object->ToPlayer()) + { + QuestStatus status = player->GetQuestStatus(ConditionValue1); + condMeets = ((status == QUEST_STATUS_NONE) == !ConditionValue2); + } break; } - case CONDITION_NO_AURA: - condMeets = !player->HasAuraEffect(mConditionValue1, mConditionValue2); - break; case CONDITION_ACTIVE_EVENT: - condMeets = sGameEventMgr->IsActiveEvent(mConditionValue1); + condMeets = sGameEventMgr->IsActiveEvent(ConditionValue1); break; case CONDITION_INSTANCE_DATA: { - Map* map = player->GetMap(); + Map* map = object->GetMap(); if (map && map->IsDungeon() && ((InstanceMap*)map)->GetInstanceScript()) - condMeets = ((InstanceMap*)map)->GetInstanceScript()->GetData(mConditionValue1) == mConditionValue2; + condMeets = ((InstanceMap*)map)->GetInstanceScript()->GetData(ConditionValue1) == ConditionValue2; break; } - case CONDITION_SPELL_SCRIPT_TARGET: - condMeets = true;//spell target condition is handled in spellsystem, here it is always true - refId = 0;//cant have references! use CONDITION_SOURCE_TYPE_SPELL for it + case CONDITION_MAPID: + condMeets = object->GetMapId() == ConditionValue1; break; - case CONDITION_CREATURE_TARGET: + case CONDITION_AREAID: + condMeets = object->GetAreaId() == ConditionValue1; + break; + case CONDITION_SPELL: { - Unit* target = player->GetSelectedUnit(); - if (target) - if (Creature* cTarget = target->ToCreature()) - if (cTarget->GetEntry() == mConditionValue1) - condMeets = true; + if (Player* player = object->ToPlayer()) + condMeets = player->HasSpell(ConditionValue1); break; } - case CONDITION_TARGET_HEALTH_BELOW_PCT: + case CONDITION_LEVEL: { - Unit* target = player->GetSelectedUnit(); - if (target) - condMeets = !target->HealthAbovePct(mConditionValue1); + if (Unit* unit = object->ToUnit()) + condMeets = CompareValues(static_cast<ComparisionType>(ConditionValue2), static_cast<uint32>(unit->getLevel()), ConditionValue1); break; } - case CONDITION_TARGET_RANGE: + case CONDITION_DRUNKENSTATE: { - if (Unit* target = player->GetSelectedUnit()) - if (player->GetDistance(target) >= mConditionValue1 && (!mConditionValue2 || player->GetDistance(target) <= mConditionValue2)) - condMeets = true; + if (Player* player = object->ToPlayer()) + condMeets = (uint32)Player::GetDrunkenstateByValue(player->GetDrunkValue()) >= ConditionValue1; break; } - case CONDITION_MAPID: - condMeets = player->GetMapId() == mConditionValue1; + case CONDITION_NEAR_CREATURE: + { + condMeets = GetClosestCreatureWithEntry(object, ConditionValue1, (float)ConditionValue2) ? true : false; break; - case CONDITION_AREAID: - condMeets = player->GetAreaId() == mConditionValue1; + } + case CONDITION_NEAR_GAMEOBJECT: + { + condMeets = GetClosestGameObjectWithEntry(object, ConditionValue1, (float)ConditionValue2) ? true : false; break; - case CONDITION_ITEM_TARGET: + } + case CONDITION_OBJECT_ENTRY: { - condMeets = true;//handled in Item::IsTargetValidForItemUse - refId = 0;//cant have references for now + if (object->GetTypeId() == ConditionValue1) + condMeets = (!ConditionValue2) || (object->GetEntry() == ConditionValue2); break; } - case CONDITION_SPELL: - if (mConditionValue2 == 1) - condMeets = player->HasSpell(mConditionValue1); - else - condMeets = !player->HasSpell(mConditionValue1); + case CONDITION_TYPE_MASK: + { + condMeets = object->isType(ConditionValue1); break; - case CONDITION_NOITEM: - condMeets = !player->HasItemCount(mConditionValue1, 1, mConditionValue2 ? true : false); + } + case CONDITION_RELATION_TO: + { + if (WorldObject* toObject = sourceInfo.mConditionTargets[ConditionValue1]) + { + Unit* toUnit = toObject->ToUnit(); + Unit* unit = object->ToUnit(); + if (toUnit && unit) + { + switch (ConditionValue2) + { + case RELATION_SELF: + condMeets = unit == toUnit; + break; + case RELATION_IN_PARTY: + condMeets = unit->IsInPartyWith(toUnit); + break; + case RELATION_IN_RAID_OR_PARTY: + condMeets = unit->IsInRaidWith(toUnit); + break; + case RELATION_OWNED_BY: + condMeets = unit->GetOwnerGUID() == toUnit->GetGUID(); + break; + case RELATION_PASSENGER_OF: + condMeets = unit->IsOnVehicle(toUnit); + break; + } + } + } break; - case CONDITION_LEVEL: + } + case CONDITION_REACTION_TO: { - switch (mConditionValue2) + if (WorldObject* toObject = sourceInfo.mConditionTargets[ConditionValue1]) { - case LVL_COND_EQ: - condMeets = player->getLevel() == mConditionValue1; - break; - case LVL_COND_HIGH: - condMeets = player->getLevel() > mConditionValue1; - break; - case LVL_COND_LOW: - condMeets = player->getLevel() < mConditionValue1; - break; - case LVL_COND_HIGH_EQ: - condMeets = player->getLevel() >= mConditionValue1; - break; - case LVL_COND_LOW_EQ: - condMeets = player->getLevel() <= mConditionValue1; - break; + Unit* toUnit = toObject->ToUnit(); + Unit* unit = object->ToUnit(); + if (toUnit && unit) + condMeets = (1 << unit->GetReactionTo(toUnit)) & ConditionValue2; } break; } - case CONDITION_DRUNKENSTATE: + case CONDITION_DISTANCE_TO: { - condMeets = (uint32)Player::GetDrunkenstateByValue(player->GetDrunkValue()) >= mConditionValue1; + if (WorldObject* toObject = sourceInfo.mConditionTargets[ConditionValue1]) + condMeets = CompareValues(static_cast<ComparisionType>(ConditionValue3), object->GetDistance(toObject), static_cast<float>(ConditionValue2)); break; } - case CONDITION_NEAR_CREATURE: + case CONDITION_ALIVE: { - condMeets = GetClosestCreatureWithEntry(player, mConditionValue1, (float)mConditionValue2) ? true : false; + if (Unit* unit = object->ToUnit()) + condMeets = unit->isAlive(); break; } - case CONDITION_NEAR_GAMEOBJECT: + case CONDITION_HP_VAL: + { + if (Unit* unit = object->ToUnit()) + condMeets = CompareValues(static_cast<ComparisionType>(ConditionValue2), unit->GetHealth(), static_cast<uint32>(ConditionValue1)); + break; + } + case CONDITION_HP_PCT: { - condMeets = GetClosestGameObjectWithEntry(player, mConditionValue1, (float)mConditionValue2) ? true : false; + if (Unit* unit = object->ToUnit()) + condMeets = CompareValues(static_cast<ComparisionType>(ConditionValue2), unit->GetHealthPct(), static_cast<float>(ConditionValue1)); + break; + } + case CONDITION_WORLD_STATE: + { + condMeets = ConditionValue2 == sWorld->getWorldState(ConditionValue1); + break; + } + case CONDITION_PHASEMASK: + { + condMeets = object->GetPhaseMask() & ConditionValue1; break; } default: condMeets = false; - refId = 0; break; } - switch (mSourceType) + + if (NegativeCondition) + condMeets = !condMeets; + + if (!condMeets) + sourceInfo.mLastFailedCondition = this; + + bool script = sScriptMgr->OnConditionCheck(this, sourceInfo); // Returns true by default. + return condMeets && script; +} + +uint32 Condition::GetSearcherTypeMaskForCondition() +{ + // build mask of types for which condition can return true + // this is used for speeding up gridsearches + if (NegativeCondition) + return (GRID_MAP_TYPE_MASK_ALL); + uint32 mask = 0; + switch (ConditionType) { - case CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET: - case CONDITION_SOURCE_TYPE_SPELL: - sendErrorMsg = true; + case CONDITION_NONE: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_AURA: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_ITEM: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_ITEM_EQUIPPED: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_ZONEID: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_REPUTATION_RANK: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_ACHIEVEMENT: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_TEAM: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_CLASS: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_RACE: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_SKILL: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_QUESTREWARDED: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_QUESTTAKEN: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_QUEST_COMPLETE: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_QUEST_NONE: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_ACTIVE_EVENT: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_INSTANCE_DATA: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_MAPID: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_AREAID: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_SPELL: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_LEVEL: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_DRUNKENSTATE: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_NEAR_CREATURE: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_NEAR_GAMEOBJECT: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_OBJECT_ENTRY: + switch (ConditionValue1) + { + case TYPEID_UNIT: + mask |= GRID_MAP_TYPE_MASK_CREATURE; + break; + case TYPEID_PLAYER: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case TYPEID_GAMEOBJECT: + mask |= GRID_MAP_TYPE_MASK_GAMEOBJECT; + break; + case TYPEID_CORPSE: + mask |= GRID_MAP_TYPE_MASK_CORPSE; + break; + default: + break; + } + case CONDITION_TYPE_MASK: + if (ConditionValue1 & TYPEMASK_UNIT) + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + if (ConditionValue1 & TYPEMASK_PLAYER) + mask |= GRID_MAP_TYPE_MASK_PLAYER; + if (ConditionValue1 & TYPEMASK_GAMEOBJECT) + mask |= GRID_MAP_TYPE_MASK_GAMEOBJECT; + if (ConditionValue1 & TYPEMASK_CORPSE) + mask |= GRID_MAP_TYPE_MASK_CORPSE; + break; + case CONDITION_RELATION_TO: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_REACTION_TO: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_DISTANCE_TO: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_ALIVE: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_HP_VAL: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_HP_PCT: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_WORLD_STATE: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_PHASEMASK: + mask |= GRID_MAP_TYPE_MASK_ALL; break; default: + ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!"); break; } + return mask; +} - bool refMeets = false; - if (condMeets && refId)//only have to check references if 'this' is met +uint32 Condition::GetMaxAvailableConditionTargets() +{ + // returns number of targets which are available for given source type + switch(SourceType) { - ConditionList ref = sConditionMgr->GetConditionReferences(refId); - refMeets = sConditionMgr->IsPlayerMeetToConditions(player, ref); + case CONDITION_SOURCE_TYPE_SPELL: + case CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET: + case CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE: + case CONDITION_SOURCE_TYPE_VEHICLE_SPELL: + case CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT: + case CONDITION_SOURCE_TYPE_GOSSIP_MENU: + case CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION: + case CONDITION_SOURCE_TYPE_SMART_EVENT: + return 2; + default: + return 1; } - else - refMeets = true; - - if (sendErrorMsg && ErrorTextd && (!condMeets || !refMeets))//send special error from DB - player->m_ConditionErrorMsgId = ErrorTextd; - - bool script = sScriptMgr->OnConditionCheck(this, player, invoker); // Returns true by default. - return condMeets && refMeets && script; } ConditionMgr::ConditionMgr() @@ -249,39 +466,80 @@ ConditionList ConditionMgr::GetConditionReferences(uint32 refId) return conditions; } -bool ConditionMgr::IsPlayerMeetToConditionList(Player* player, ConditionList const& conditions, Unit* invoker /*= NULL*/) +uint32 ConditionMgr::GetSearcherTypeMaskForConditionList(ConditionList const& conditions) +{ + if (conditions.empty()) + return GRID_MAP_TYPE_MASK_ALL; + // groupId, typeMask + std::map<uint32, uint32> ElseGroupStore; + for (ConditionList::const_iterator i = conditions.begin(); i != conditions.end(); ++i) + { + // no point of having not loaded conditions in list + ASSERT((*i)->isLoaded() && "ConditionMgr::GetSearcherTypeMaskForConditionList - not yet loaded condition found in list"); + std::map<uint32, uint32>::const_iterator itr = ElseGroupStore.find((*i)->ElseGroup); + // group not filled yet, fill with widest mask possible + if (itr == ElseGroupStore.end()) + ElseGroupStore[(*i)->ElseGroup] = GRID_MAP_TYPE_MASK_ALL; + // no point of checking anymore, empty mask + else if (!(*itr).second) + continue; + + if ((*i)->ReferenceId) // handle reference + { + ConditionReferenceContainer::const_iterator ref = ConditionReferenceStore.find((*i)->ReferenceId); + ASSERT(ref != ConditionReferenceStore.end() && "ConditionMgr::GetSearcherTypeMaskForConditionList - incorrect reference"); + ElseGroupStore[(*i)->ElseGroup] &= GetSearcherTypeMaskForConditionList((*ref).second); + } + else // handle normal condition + { + // object will match conditions in one ElseGroupStore only when it matches all of them + // so, let's find a smallest possible mask which satisfies all conditions + ElseGroupStore[(*i)->ElseGroup] &= (*i)->GetSearcherTypeMaskForCondition(); + } + } + // object will match condition when one of the checks in ElseGroupStore is matching + // so, let's include all possible masks + uint32 mask = 0; + for (std::map<uint32, uint32>::const_iterator i = ElseGroupStore.begin(); i != ElseGroupStore.end(); ++i) + mask |= i->second; + + return mask; +} + +bool ConditionMgr::IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, ConditionList const& conditions) { + // groupId, groupCheckPassed std::map<uint32, bool> ElseGroupStore; for (ConditionList::const_iterator i = conditions.begin(); i != conditions.end(); ++i) { - sLog->outDebug(LOG_FILTER_CONDITIONSYS, "ConditionMgr::IsPlayerMeetToConditionList condType: %u val1: %u", (*i)->mConditionType, (*i)->mConditionValue1); + sLog->outDebug(LOG_FILTER_CONDITIONSYS, "ConditionMgr::IsPlayerMeetToConditionList condType: %u val1: %u", (*i)->ConditionType, (*i)->ConditionValue1); if ((*i)->isLoaded()) { - std::map<uint32, bool>::const_iterator itr = ElseGroupStore.find((*i)->mElseGroup); + std::map<uint32, bool>::const_iterator itr = ElseGroupStore.find((*i)->ElseGroup); if (itr == ElseGroupStore.end()) - ElseGroupStore[(*i)->mElseGroup] = true; + ElseGroupStore[(*i)->ElseGroup] = true; else if (!(*itr).second) continue; - if ((*i)->mReferenceId)//handle reference + if ((*i)->ReferenceId)//handle reference { - ConditionReferenceContainer::const_iterator ref = ConditionReferenceStore.find((*i)->mReferenceId); + ConditionReferenceContainer::const_iterator ref = ConditionReferenceStore.find((*i)->ReferenceId); if (ref != ConditionReferenceStore.end()) { - if (!IsPlayerMeetToConditionList(player, (*ref).second, invoker)) - ElseGroupStore[(*i)->mElseGroup] = false; + if (!IsObjectMeetToConditionList(sourceInfo, (*ref).second)) + ElseGroupStore[(*i)->ElseGroup] = false; } else { sLog->outDebug(LOG_FILTER_CONDITIONSYS, "IsPlayerMeetToConditionList: Reference template -%u not found", - (*i)->mReferenceId);//checked at loading, should never happen + (*i)->ReferenceId);//checked at loading, should never happen } } else //handle normal condition { - if (!(*i)->Meets(player, invoker)) - ElseGroupStore[(*i)->mElseGroup] = false; + if (!(*i)->Meets(sourceInfo)) + ElseGroupStore[(*i)->ElseGroup] = false; } } } @@ -292,21 +550,52 @@ bool ConditionMgr::IsPlayerMeetToConditionList(Player* player, ConditionList con return false; } -bool ConditionMgr::IsPlayerMeetToConditions(Player* player, ConditionList const& conditions, Unit* invoker /*= NULL*/) +bool ConditionMgr::IsObjectMeetToConditions(WorldObject* object, ConditionList const& conditions) +{ + ConditionSourceInfo srcInfo = ConditionSourceInfo(object); + return IsObjectMeetToConditions(srcInfo, conditions); +} + +bool ConditionMgr::IsObjectMeetToConditions(WorldObject* object1, WorldObject* object2, ConditionList const& conditions) +{ + ConditionSourceInfo srcInfo = ConditionSourceInfo(object1, object2); + return IsObjectMeetToConditions(srcInfo, conditions); +} + +bool ConditionMgr::IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, ConditionList const& conditions) { if (conditions.empty()) return true; - if (player) - player->m_ConditionErrorMsgId = 0; - - sLog->outDebug(LOG_FILTER_CONDITIONSYS, "ConditionMgr::IsPlayerMeetToConditions"); - bool result = IsPlayerMeetToConditionList(player, conditions, invoker); + sLog->outDebug(LOG_FILTER_CONDITIONSYS, "ConditionMgr::IsObjectMeetToConditions"); + return IsObjectMeetToConditionList(sourceInfo, conditions); +} - if (player && player->m_ConditionErrorMsgId && player->GetSession() && !result) - player->GetSession()->SendNotification(player->m_ConditionErrorMsgId); //m_ConditionErrorMsgId is set only if a condition was not met +bool ConditionMgr::CanHaveSourceGroupSet(ConditionSourceType sourceType) const +{ + return (sourceType == CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU || + sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION || + sourceType == CONDITION_SOURCE_TYPE_VEHICLE_SPELL || + sourceType == CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET || + sourceType == CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT || + sourceType == CONDITION_SOURCE_TYPE_SMART_EVENT); +} - return result; +bool ConditionMgr::CanHaveSourceIdSet(ConditionSourceType sourceType) const +{ + return (sourceType == CONDITION_SOURCE_TYPE_SMART_EVENT); } ConditionList ConditionMgr::GetConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry) @@ -328,33 +617,50 @@ ConditionList ConditionMgr::GetConditionsForNotGroupedEntry(ConditionSourceType return spellCond; } -ConditionList ConditionMgr::GetConditionsForVehicleSpell(uint32 creatureID, uint32 spellID) + +ConditionList ConditionMgr::GetConditionsForSpellClickEvent(uint32 creatureId, uint32 spellId) { ConditionList cond; - VehicleSpellConditionContainer::const_iterator itr = VehicleSpellConditionStore.find(creatureID); + CreatureSpellConditionContainer::const_iterator itr = SpellClickEventConditionStore.find(creatureId); + if (itr != SpellClickEventConditionStore.end()) + { + ConditionTypeContainer::const_iterator i = (*itr).second.find(spellId); + if (i != (*itr).second.end()) + { + cond = (*i).second; + sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForSpellClickEvent: found conditions for Vehicle entry %u spell %u", creatureId, spellId); + } + } + return cond; +} + +ConditionList ConditionMgr::GetConditionsForVehicleSpell(uint32 creatureId, uint32 spellId) +{ + ConditionList cond; + CreatureSpellConditionContainer::const_iterator itr = VehicleSpellConditionStore.find(creatureId); if (itr != VehicleSpellConditionStore.end()) { - ConditionTypeContainer::const_iterator i = (*itr).second.find(spellID); + ConditionTypeContainer::const_iterator i = (*itr).second.find(spellId); if (i != (*itr).second.end()) { cond = (*i).second; - sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForVehicleSpell: found conditions for Vehicle entry %u spell %u", creatureID, spellID); + sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForVehicleSpell: found conditions for Vehicle entry %u spell %u", creatureId, spellId); } } return cond; } -ConditionList ConditionMgr::GetConditionsForSmartEvent(uint32 entry, uint32 eventId, uint32 sourceType) +ConditionList ConditionMgr::GetConditionsForSmartEvent(int32 entryOrGuid, uint32 eventId, uint32 sourceType) { ConditionList cond; - SmartEventConditionContainer::const_iterator itr = SmartEventConditionStore.find(std::make_pair(entry, sourceType)); + SmartEventConditionContainer::const_iterator itr = SmartEventConditionStore.find(std::make_pair(entryOrGuid, sourceType)); if (itr != SmartEventConditionStore.end()) { ConditionTypeContainer::const_iterator i = (*itr).second.find(eventId + 1); if (i != (*itr).second.end()) { cond = (*i).second; - sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForSmartEvent: found conditions for Smart Event entry %u event_id %u", entry, eventId); + sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForSmartEvent: found conditions for Smart Event entry or guid %d event_id %u", entryOrGuid, eventId); } } return cond; @@ -388,10 +694,11 @@ void ConditionMgr::LoadConditions(bool isReload) sLog->outString("Re-Loading `gossip_menu_option` Table for Conditions!"); sObjectMgr->LoadGossipMenuItems(); + sSpellMgr->UnloadSpellInfoImplicitTargetConditionLists(); } - QueryResult result = WorldDatabase.Query("SELECT SourceTypeOrReferenceId, SourceGroup, SourceEntry, SourceId, ElseGroup, ConditionTypeOrReference, " - " ConditionValue1, ConditionValue2, ConditionValue3, ErrorTextId, ScriptName FROM conditions"); + QueryResult result = WorldDatabase.Query("SELECT SourceTypeOrReferenceId, SourceGroup, SourceEntry, SourceId, ElseGroup, ConditionTypeOrReference, ConditionTarget, " + " ConditionValue1, ConditionValue2, ConditionValue3, NegativeCondition, ErrorTextId, ScriptName FROM conditions"); if (!result) { @@ -409,19 +716,24 @@ void ConditionMgr::LoadConditions(bool isReload) Condition* cond = new Condition(); int32 iSourceTypeOrReferenceId = fields[0].GetInt32(); - cond->mSourceGroup = fields[1].GetUInt32(); - cond->mSourceEntry = fields[2].GetUInt32(); - cond->mSourceId = fields[3].GetUInt32(); - cond->mElseGroup = fields[4].GetUInt32(); + cond->SourceGroup = fields[1].GetUInt32(); + cond->SourceEntry = fields[2].GetInt32(); + cond->SourceId = fields[3].GetUInt32(); + cond->ElseGroup = fields[4].GetUInt32(); int32 iConditionTypeOrReference = fields[5].GetInt32(); - cond->mConditionValue1 = fields[6].GetUInt32(); - cond->mConditionValue2 = fields[7].GetUInt32(); - cond->mConditionValue3 = fields[8].GetUInt32(); - cond->ErrorTextd = fields[9].GetUInt32(); - cond->mScriptId = sObjectMgr->GetScriptId(fields[10].GetCString()); + cond->ConditionTarget = fields[6].GetUInt8(); + cond->ConditionValue1 = fields[7].GetUInt32(); + cond->ConditionValue2 = fields[8].GetUInt32(); + cond->ConditionValue3 = fields[9].GetUInt32(); + cond->NegativeCondition = fields[10].GetUInt8(); + cond->ErrorTextId = fields[11].GetUInt32(); + cond->ScriptId = sObjectMgr->GetScriptId(fields[12].GetCString()); if (iConditionTypeOrReference >= 0) - cond->mConditionType = ConditionType(iConditionTypeOrReference); + cond->ConditionType = ConditionTypes(iConditionTypeOrReference); + + if (iSourceTypeOrReferenceId >= 0) + cond->SourceType = ConditionSourceType(iSourceTypeOrReferenceId); if (iConditionTypeOrReference < 0)//it has a reference { @@ -431,22 +743,26 @@ void ConditionMgr::LoadConditions(bool isReload) delete cond; continue; } - cond->mReferenceId = uint32(abs(iConditionTypeOrReference)); + cond->ReferenceId = uint32(abs(iConditionTypeOrReference)); const char* rowType = "reference template"; if (iSourceTypeOrReferenceId >= 0) rowType = "reference"; //check for useless data - if (cond->mConditionValue1) - sLog->outErrorDb("Condition %s %i has useless data in value1 (%u)!", rowType, iSourceTypeOrReferenceId, cond->mConditionValue1); - if (cond->mConditionValue2) - sLog->outErrorDb("Condition %s %i has useless data in value2 (%u)!", rowType, iSourceTypeOrReferenceId, cond->mConditionValue2); - if (cond->mConditionValue3) - sLog->outErrorDb("Condition %s %i has useless data in value3 (%u)!", rowType, iSourceTypeOrReferenceId, cond->mConditionValue3); - if (cond->mSourceGroup && iSourceTypeOrReferenceId < 0) - sLog->outErrorDb("Condition %s %i has useless data in SourceGroup (%u)!", rowType, iSourceTypeOrReferenceId, cond->mSourceGroup); - if (cond->mSourceEntry && iSourceTypeOrReferenceId < 0) - sLog->outErrorDb("Condition %s %i has useless data in SourceEntry (%u)!", rowType, iSourceTypeOrReferenceId, cond->mSourceEntry); + if (cond->ConditionTarget) + sLog->outErrorDb("Condition %s %i has useless data in ConditionTarget (%u)!", rowType, iSourceTypeOrReferenceId, cond->ConditionTarget); + if (cond->ConditionValue1) + sLog->outErrorDb("Condition %s %i has useless data in value1 (%u)!", rowType, iSourceTypeOrReferenceId, cond->ConditionValue1); + if (cond->ConditionValue2) + sLog->outErrorDb("Condition %s %i has useless data in value2 (%u)!", rowType, iSourceTypeOrReferenceId, cond->ConditionValue2); + if (cond->ConditionValue3) + sLog->outErrorDb("Condition %s %i has useless data in value3 (%u)!", rowType, iSourceTypeOrReferenceId, cond->ConditionValue3); + if (cond->NegativeCondition) + sLog->outErrorDb("Condition %s %i has useless data in NegativeCondition (%u)!", rowType, iSourceTypeOrReferenceId, cond->NegativeCondition); + if (cond->SourceGroup && iSourceTypeOrReferenceId < 0) + sLog->outErrorDb("Condition %s %i has useless data in SourceGroup (%u)!", rowType, iSourceTypeOrReferenceId, cond->SourceGroup); + if (cond->SourceEntry && iSourceTypeOrReferenceId < 0) + sLog->outErrorDb("Condition %s %i has useless data in SourceEntry (%u)!", rowType, iSourceTypeOrReferenceId, cond->SourceEntry); } else if (!isConditionTypeValid(cond))//doesn't have reference, validate ConditionType { @@ -467,8 +783,6 @@ void ConditionMgr::LoadConditions(bool isReload) continue; }//end of reference templates - cond->mSourceType = ConditionSourceType(iSourceTypeOrReferenceId); - //if not a reference and SourceType is invalid, skip if (iConditionTypeOrReference >= 0 && !isSourceTypeValid(cond)) { @@ -477,53 +791,60 @@ void ConditionMgr::LoadConditions(bool isReload) } //Grouping is only allowed for some types (loot templates, gossip menus, gossip items) - if (cond->mSourceGroup && !isGroupable(cond->mSourceType)) + if (cond->SourceGroup && !CanHaveSourceGroupSet(cond->SourceType)) { - sLog->outErrorDb("Condition type %u has not allowed grouping %u!", uint32(cond->mSourceType), cond->mSourceGroup); + sLog->outErrorDb("Condition type %u has not allowed value of SourceGroup = %u!", uint32(cond->SourceType), cond->SourceGroup); delete cond; continue; } - else if (cond->mSourceGroup) + if (cond->SourceId && !CanHaveSourceIdSet(cond->SourceType)) + { + sLog->outErrorDb("Condition type %u has not allowed value of SourceId = %u!", uint32(cond->SourceType), cond->SourceId); + delete cond; + continue; + } + + if (cond->SourceGroup) { bool valid = false; - //handle grouped conditions - switch (cond->mSourceType) + // handle grouped conditions + switch (cond->SourceType) { case CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE: - valid = addToLootTemplate(cond, LootTemplates_Creature.GetLootForConditionFill(cond->mSourceGroup)); + valid = addToLootTemplate(cond, LootTemplates_Creature.GetLootForConditionFill(cond->SourceGroup)); break; case CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE: - valid = addToLootTemplate(cond, LootTemplates_Disenchant.GetLootForConditionFill(cond->mSourceGroup)); + valid = addToLootTemplate(cond, LootTemplates_Disenchant.GetLootForConditionFill(cond->SourceGroup)); break; case CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE: - valid = addToLootTemplate(cond, LootTemplates_Fishing.GetLootForConditionFill(cond->mSourceGroup)); + valid = addToLootTemplate(cond, LootTemplates_Fishing.GetLootForConditionFill(cond->SourceGroup)); break; case CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE: - valid = addToLootTemplate(cond, LootTemplates_Gameobject.GetLootForConditionFill(cond->mSourceGroup)); + valid = addToLootTemplate(cond, LootTemplates_Gameobject.GetLootForConditionFill(cond->SourceGroup)); break; case CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE: - valid = addToLootTemplate(cond, LootTemplates_Item.GetLootForConditionFill(cond->mSourceGroup)); + valid = addToLootTemplate(cond, LootTemplates_Item.GetLootForConditionFill(cond->SourceGroup)); break; case CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE: - valid = addToLootTemplate(cond, LootTemplates_Mail.GetLootForConditionFill(cond->mSourceGroup)); + valid = addToLootTemplate(cond, LootTemplates_Mail.GetLootForConditionFill(cond->SourceGroup)); break; case CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE: - valid = addToLootTemplate(cond, LootTemplates_Milling.GetLootForConditionFill(cond->mSourceGroup)); + valid = addToLootTemplate(cond, LootTemplates_Milling.GetLootForConditionFill(cond->SourceGroup)); break; case CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE: - valid = addToLootTemplate(cond, LootTemplates_Pickpocketing.GetLootForConditionFill(cond->mSourceGroup)); + valid = addToLootTemplate(cond, LootTemplates_Pickpocketing.GetLootForConditionFill(cond->SourceGroup)); break; case CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE: - valid = addToLootTemplate(cond, LootTemplates_Prospecting.GetLootForConditionFill(cond->mSourceGroup)); + valid = addToLootTemplate(cond, LootTemplates_Prospecting.GetLootForConditionFill(cond->SourceGroup)); break; case CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE: - valid = addToLootTemplate(cond, LootTemplates_Reference.GetLootForConditionFill(cond->mSourceGroup)); + valid = addToLootTemplate(cond, LootTemplates_Reference.GetLootForConditionFill(cond->SourceGroup)); break; case CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE: - valid = addToLootTemplate(cond, LootTemplates_Skinning.GetLootForConditionFill(cond->mSourceGroup)); + valid = addToLootTemplate(cond, LootTemplates_Skinning.GetLootForConditionFill(cond->SourceGroup)); break; case CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE: - valid = addToLootTemplate(cond, LootTemplates_Spell.GetLootForConditionFill(cond->mSourceGroup)); + valid = addToLootTemplate(cond, LootTemplates_Spell.GetLootForConditionFill(cond->SourceGroup)); break; case CONDITION_SOURCE_TYPE_GOSSIP_MENU: valid = addToGossipMenus(cond); @@ -531,21 +852,44 @@ void ConditionMgr::LoadConditions(bool isReload) case CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION: valid = addToGossipMenuItems(cond); break; + case CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT: + { + //if no list for npc create one + if (SpellClickEventConditionStore.find(cond->SourceGroup) == SpellClickEventConditionStore.end()) + { + ConditionTypeContainer cmap; + SpellClickEventConditionStore[cond->SourceGroup] = cmap; + } + //if no list for spellclick spell create one + if (SpellClickEventConditionStore[cond->SourceGroup].find(cond->SourceEntry) == SpellClickEventConditionStore[cond->SourceGroup].end()) + { + ConditionList clist; + SpellClickEventConditionStore[cond->SourceGroup][cond->SourceEntry] = clist; + } + SpellClickEventConditionStore[cond->SourceGroup][cond->SourceEntry].push_back(cond); + valid = true; + ++count; + continue; // do not add to m_AllocatedMemory to avoid double deleting + break; + } + case CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET: + valid = addToSpellImplicitTargetConditions(cond); + break; case CONDITION_SOURCE_TYPE_VEHICLE_SPELL: { //if no list for vehicle create one - if (VehicleSpellConditionStore.find(cond->mSourceGroup) == VehicleSpellConditionStore.end()) + if (VehicleSpellConditionStore.find(cond->SourceGroup) == VehicleSpellConditionStore.end()) { ConditionTypeContainer cmap; - VehicleSpellConditionStore[cond->mSourceGroup] = cmap; + VehicleSpellConditionStore[cond->SourceGroup] = cmap; } //if no list for vehicle's spell create one - if (VehicleSpellConditionStore[cond->mSourceGroup].find(cond->mSourceEntry) == VehicleSpellConditionStore[cond->mSourceGroup].end()) + if (VehicleSpellConditionStore[cond->SourceGroup].find(cond->SourceEntry) == VehicleSpellConditionStore[cond->SourceGroup].end()) { ConditionList clist; - VehicleSpellConditionStore[cond->mSourceGroup][cond->mSourceEntry] = clist; + VehicleSpellConditionStore[cond->SourceGroup][cond->SourceEntry] = clist; } - VehicleSpellConditionStore[cond->mSourceGroup][cond->mSourceEntry].push_back(cond); + VehicleSpellConditionStore[cond->SourceGroup][cond->SourceEntry].push_back(cond); valid = true; ++count; continue; // do not add to m_AllocatedMemory to avoid double deleting @@ -553,18 +897,18 @@ void ConditionMgr::LoadConditions(bool isReload) case CONDITION_SOURCE_TYPE_SMART_EVENT: { // If the entry does not exist, create a new list - std::pair<uint32, uint32> key = std::make_pair(cond->mSourceEntry, cond->mSourceId); + std::pair<int32, uint32> key = std::make_pair(cond->SourceEntry, cond->SourceId); if (SmartEventConditionStore.find(key) == SmartEventConditionStore.end()) { ConditionTypeContainer cmap; SmartEventConditionStore[key] = cmap; } - if (SmartEventConditionStore[key].find(cond->mSourceGroup) == SmartEventConditionStore[key].end()) + if (SmartEventConditionStore[key].find(cond->SourceGroup) == SmartEventConditionStore[key].end()) { ConditionList clist; - SmartEventConditionStore[key][cond->mSourceGroup] = clist; + SmartEventConditionStore[key][cond->SourceGroup] = clist; } - SmartEventConditionStore[key][cond->mSourceGroup].push_back(cond); + SmartEventConditionStore[key][cond->SourceGroup].push_back(cond); valid = true; ++count; continue; @@ -575,7 +919,7 @@ void ConditionMgr::LoadConditions(bool isReload) if (!valid) { - sLog->outErrorDb("Not handled grouped condition, SourceGroup %u", cond->mSourceGroup); + sLog->outErrorDb("Not handled grouped condition, SourceGroup %u", cond->SourceGroup); delete cond; } else @@ -588,21 +932,21 @@ void ConditionMgr::LoadConditions(bool isReload) //handle not grouped conditions //make sure we have a storage list for our SourceType - if (ConditionStore.find(cond->mSourceType) == ConditionStore.end()) + if (ConditionStore.find(cond->SourceType) == ConditionStore.end()) { ConditionTypeContainer mTypeMap; - ConditionStore[cond->mSourceType] = mTypeMap;//add new empty list for SourceType + ConditionStore[cond->SourceType] = mTypeMap;//add new empty list for SourceType } //make sure we have a condition list for our SourceType's entry - if (ConditionStore[cond->mSourceType].find(cond->mSourceEntry) == ConditionStore[cond->mSourceType].end()) + if (ConditionStore[cond->SourceType].find(cond->SourceEntry) == ConditionStore[cond->SourceType].end()) { ConditionList mCondList; - ConditionStore[cond->mSourceType][cond->mSourceEntry] = mCondList; + ConditionStore[cond->SourceType][cond->SourceEntry] = mCondList; } //add new Condition to storage based on Type/Entry - ConditionStore[cond->mSourceType][cond->mSourceEntry].push_back(cond); + ConditionStore[cond->SourceType][cond->SourceEntry].push_back(cond); ++count; } while (result->NextRow()); @@ -615,26 +959,26 @@ bool ConditionMgr::addToLootTemplate(Condition* cond, LootTemplate* loot) { if (!loot) { - sLog->outErrorDb("ConditionMgr: LootTemplate %u not found", cond->mSourceGroup); + sLog->outErrorDb("ConditionMgr: LootTemplate %u not found", cond->SourceGroup); return false; } if (loot->addConditionItem(cond)) return true; - sLog->outErrorDb("ConditionMgr: Item %u not found in LootTemplate %u", cond->mSourceEntry, cond->mSourceGroup); + sLog->outErrorDb("ConditionMgr: Item %u not found in LootTemplate %u", cond->SourceEntry, cond->SourceGroup); return false; } bool ConditionMgr::addToGossipMenus(Condition* cond) { - GossipMenusMapBoundsNonConst pMenuBounds = sObjectMgr->GetGossipMenusMapBoundsNonConst(cond->mSourceGroup); + GossipMenusMapBoundsNonConst pMenuBounds = sObjectMgr->GetGossipMenusMapBoundsNonConst(cond->SourceGroup); if (pMenuBounds.first != pMenuBounds.second) { - for (GossipMenusMap::iterator itr = pMenuBounds.first; itr != pMenuBounds.second; ++itr) + for (GossipMenusContainer::iterator itr = pMenuBounds.first; itr != pMenuBounds.second; ++itr) { - if ((*itr).second.entry == cond->mSourceGroup && (*itr).second.text_id == cond->mSourceEntry) + if ((*itr).second.entry == cond->SourceGroup && (*itr).second.text_id == uint32(cond->SourceEntry)) { (*itr).second.conditions.push_back(cond); return true; @@ -642,18 +986,18 @@ bool ConditionMgr::addToGossipMenus(Condition* cond) } } - sLog->outErrorDb("addToGossipMenus: GossipMenu %u not found", cond->mSourceGroup); + sLog->outErrorDb("addToGossipMenus: GossipMenu %u not found", cond->SourceGroup); return false; } bool ConditionMgr::addToGossipMenuItems(Condition* cond) { - GossipMenuItemsMapBoundsNonConst pMenuItemBounds = sObjectMgr->GetGossipMenuItemsMapBoundsNonConst(cond->mSourceGroup); + GossipMenuItemsMapBoundsNonConst pMenuItemBounds = sObjectMgr->GetGossipMenuItemsMapBoundsNonConst(cond->SourceGroup); if (pMenuItemBounds.first != pMenuItemBounds.second) { - for (GossipMenuItemsMap::iterator itr = pMenuItemBounds.first; itr != pMenuItemBounds.second; ++itr) + for (GossipMenuItemsContainer::iterator itr = pMenuItemBounds.first; itr != pMenuItemBounds.second; ++itr) { - if ((*itr).second.MenuId == cond->mSourceGroup && (*itr).second.OptionIndex == cond->mSourceEntry) + if ((*itr).second.MenuId == cond->SourceGroup && (*itr).second.OptionIndex == uint32(cond->SourceEntry)) { (*itr).second.Conditions.push_back(cond); return true; @@ -661,380 +1005,402 @@ bool ConditionMgr::addToGossipMenuItems(Condition* cond) } } - sLog->outErrorDb("addToGossipMenuItems: GossipMenuId %u Item %u not found", cond->mSourceGroup, cond->mSourceEntry); + sLog->outErrorDb("addToGossipMenuItems: GossipMenuId %u Item %u not found", cond->SourceGroup, cond->SourceEntry); return false; } +bool ConditionMgr::addToSpellImplicitTargetConditions(Condition* cond) +{ + uint32 conditionEffMask = cond->SourceGroup; + SpellInfo* spellInfo = const_cast<SpellInfo*>(sSpellMgr->GetSpellInfo(cond->SourceEntry)); + ASSERT(spellInfo); + std::list<uint32> sharedMasks; + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + // check if effect is already a part of some shared mask + bool found = false; + for (std::list<uint32>::iterator itr = sharedMasks.begin(); itr != sharedMasks.end(); ++itr) + { + if ((1<<i) & *itr) + { + found = true; + break; + } + } + if (found) + continue; + + // build new shared mask with found effect + uint32 sharedMask = (1<<i); + ConditionList* cmp = spellInfo->Effects[i].ImplicitTargetConditions; + for (uint8 effIndex = i+1; effIndex < MAX_SPELL_EFFECTS; ++effIndex) + { + if (spellInfo->Effects[effIndex].ImplicitTargetConditions == cmp) + sharedMask |= 1<<effIndex; + } + sharedMasks.push_back(sharedMask); + } + + for (std::list<uint32>::iterator itr = sharedMasks.begin(); itr != sharedMasks.end(); ++itr) + { + // some effect indexes should have same data + if (uint32 commonMask = *itr & conditionEffMask) + { + uint8 firstEffIndex = 0; + for (; firstEffIndex < MAX_SPELL_EFFECTS; ++firstEffIndex) + if ((1<<firstEffIndex) & *itr) + break; + + // get shared data + ConditionList* sharedList = spellInfo->Effects[firstEffIndex].ImplicitTargetConditions; + + // there's already data entry for that sharedMask + if (sharedList) + { + // we have overlapping masks in db + if (conditionEffMask != *itr) + { + sLog->outErrorDb("SourceEntry %u in `condition` table, has incorrect SourceGroup %u (spell effectMask) set - " + "effect masks are overlapping (all SourceGroup values having given bit set must be equal) - ignoring.", cond->SourceEntry, cond->SourceGroup); + return false; + } + } + // no data for shared mask, we can create new submask + else + { + // add new list, create new shared mask + sharedList = new ConditionList(); + for (uint8 i = firstEffIndex; i < MAX_SPELL_EFFECTS; ++i) + if ((1<<i) & commonMask) + spellInfo->Effects[i].ImplicitTargetConditions = sharedList; + } + sharedList->push_back(cond); + break; + } + } + return true; +} + bool ConditionMgr::isSourceTypeValid(Condition* cond) { - if (cond->mSourceType == CONDITION_SOURCE_TYPE_NONE || cond->mSourceType >= CONDITION_SOURCE_TYPE_MAX) + if (cond->SourceType == CONDITION_SOURCE_TYPE_NONE || cond->SourceType >= CONDITION_SOURCE_TYPE_MAX) { - sLog->outErrorDb("Invalid ConditionSourceType %u in `condition` table, ignoring.", uint32(cond->mSourceType)); + sLog->outErrorDb("Invalid ConditionSourceType %u in `condition` table, ignoring.", uint32(cond->SourceType)); return false; } - switch (cond->mSourceType) + switch (cond->SourceType) { case CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE: { - if (!LootTemplates_Creature.HaveLootFor(cond->mSourceGroup)) + if (!LootTemplates_Creature.HaveLootFor(cond->SourceGroup)) { - sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `creature_loot_template`, ignoring.", cond->mSourceGroup); + sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `creature_loot_template`, ignoring.", cond->SourceGroup); return false; } - LootTemplate* loot = LootTemplates_Creature.GetLootForConditionFill(cond->mSourceGroup); - ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry); - if (!pItemProto && !loot->isReference(cond->mSourceEntry)) + LootTemplate* loot = LootTemplates_Creature.GetLootForConditionFill(cond->SourceGroup); + ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); + if (!pItemProto && !loot->isReference(cond->SourceEntry)) { - sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry); + sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE: { - if (!LootTemplates_Disenchant.HaveLootFor(cond->mSourceGroup)) + if (!LootTemplates_Disenchant.HaveLootFor(cond->SourceGroup)) { - sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `disenchant_loot_template`, ignoring.", cond->mSourceGroup); + sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `disenchant_loot_template`, ignoring.", cond->SourceGroup); return false; } - LootTemplate* loot = LootTemplates_Disenchant.GetLootForConditionFill(cond->mSourceGroup); - ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry); - if (!pItemProto && !loot->isReference(cond->mSourceEntry)) + LootTemplate* loot = LootTemplates_Disenchant.GetLootForConditionFill(cond->SourceGroup); + ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); + if (!pItemProto && !loot->isReference(cond->SourceEntry)) { - sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry); + sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE: { - if (!LootTemplates_Fishing.HaveLootFor(cond->mSourceGroup)) + if (!LootTemplates_Fishing.HaveLootFor(cond->SourceGroup)) { - sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `fishing_loot_template`, ignoring.", cond->mSourceGroup); + sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `fishing_loot_template`, ignoring.", cond->SourceGroup); return false; } - LootTemplate* loot = LootTemplates_Fishing.GetLootForConditionFill(cond->mSourceGroup); - ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry); - if (!pItemProto && !loot->isReference(cond->mSourceEntry)) + LootTemplate* loot = LootTemplates_Fishing.GetLootForConditionFill(cond->SourceGroup); + ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); + if (!pItemProto && !loot->isReference(cond->SourceEntry)) { - sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry); + sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE: { - if (!LootTemplates_Gameobject.HaveLootFor(cond->mSourceGroup)) + if (!LootTemplates_Gameobject.HaveLootFor(cond->SourceGroup)) { - sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `gameobject_loot_template`, ignoring.", cond->mSourceGroup); + sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `gameobject_loot_template`, ignoring.", cond->SourceGroup); return false; } - LootTemplate* loot = LootTemplates_Gameobject.GetLootForConditionFill(cond->mSourceGroup); - ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry); - if (!pItemProto && !loot->isReference(cond->mSourceEntry)) + LootTemplate* loot = LootTemplates_Gameobject.GetLootForConditionFill(cond->SourceGroup); + ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); + if (!pItemProto && !loot->isReference(cond->SourceEntry)) { - sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry); + sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE: { - if (!LootTemplates_Item.HaveLootFor(cond->mSourceGroup)) + if (!LootTemplates_Item.HaveLootFor(cond->SourceGroup)) { - sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `item_loot_template`, ignoring.", cond->mSourceGroup); + sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `item_loot_template`, ignoring.", cond->SourceGroup); return false; } - LootTemplate* loot = LootTemplates_Item.GetLootForConditionFill(cond->mSourceGroup); - ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry); - if (!pItemProto && !loot->isReference(cond->mSourceEntry)) + LootTemplate* loot = LootTemplates_Item.GetLootForConditionFill(cond->SourceGroup); + ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); + if (!pItemProto && !loot->isReference(cond->SourceEntry)) { - sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry); + sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE: { - if (!LootTemplates_Mail.HaveLootFor(cond->mSourceGroup)) + if (!LootTemplates_Mail.HaveLootFor(cond->SourceGroup)) { - sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `mail_loot_template`, ignoring.", cond->mSourceGroup); + sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `mail_loot_template`, ignoring.", cond->SourceGroup); return false; } - LootTemplate* loot = LootTemplates_Mail.GetLootForConditionFill(cond->mSourceGroup); - ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry); - if (!pItemProto && !loot->isReference(cond->mSourceEntry)) + LootTemplate* loot = LootTemplates_Mail.GetLootForConditionFill(cond->SourceGroup); + ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); + if (!pItemProto && !loot->isReference(cond->SourceEntry)) { - sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry); + sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE: { - if (!LootTemplates_Milling.HaveLootFor(cond->mSourceGroup)) + if (!LootTemplates_Milling.HaveLootFor(cond->SourceGroup)) { - sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `milling_loot_template`, ignoring.", cond->mSourceGroup); + sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `milling_loot_template`, ignoring.", cond->SourceGroup); return false; } - LootTemplate* loot = LootTemplates_Milling.GetLootForConditionFill(cond->mSourceGroup); - ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry); - if (!pItemProto && !loot->isReference(cond->mSourceEntry)) + LootTemplate* loot = LootTemplates_Milling.GetLootForConditionFill(cond->SourceGroup); + ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); + if (!pItemProto && !loot->isReference(cond->SourceEntry)) { - sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry); + sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE: { - if (!LootTemplates_Pickpocketing.HaveLootFor(cond->mSourceGroup)) + if (!LootTemplates_Pickpocketing.HaveLootFor(cond->SourceGroup)) { - sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `pickpocketing_loot_template`, ignoring.", cond->mSourceGroup); + sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `pickpocketing_loot_template`, ignoring.", cond->SourceGroup); return false; } - LootTemplate* loot = LootTemplates_Pickpocketing.GetLootForConditionFill(cond->mSourceGroup); - ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry); - if (!pItemProto && !loot->isReference(cond->mSourceEntry)) + LootTemplate* loot = LootTemplates_Pickpocketing.GetLootForConditionFill(cond->SourceGroup); + ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); + if (!pItemProto && !loot->isReference(cond->SourceEntry)) { - sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry); + sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE: { - if (!LootTemplates_Prospecting.HaveLootFor(cond->mSourceGroup)) + if (!LootTemplates_Prospecting.HaveLootFor(cond->SourceGroup)) { - sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `prospecting_loot_template`, ignoring.", cond->mSourceGroup); + sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `prospecting_loot_template`, ignoring.", cond->SourceGroup); return false; } - LootTemplate* loot = LootTemplates_Prospecting.GetLootForConditionFill(cond->mSourceGroup); - ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry); - if (!pItemProto && !loot->isReference(cond->mSourceEntry)) + LootTemplate* loot = LootTemplates_Prospecting.GetLootForConditionFill(cond->SourceGroup); + ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); + if (!pItemProto && !loot->isReference(cond->SourceEntry)) { - sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry); + sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE: { - if (!LootTemplates_Reference.HaveLootFor(cond->mSourceGroup)) + if (!LootTemplates_Reference.HaveLootFor(cond->SourceGroup)) { - sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `reference_loot_template`, ignoring.", cond->mSourceGroup); + sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `reference_loot_template`, ignoring.", cond->SourceGroup); return false; } - LootTemplate* loot = LootTemplates_Reference.GetLootForConditionFill(cond->mSourceGroup); - ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry); - if (!pItemProto && !loot->isReference(cond->mSourceEntry)) + LootTemplate* loot = LootTemplates_Reference.GetLootForConditionFill(cond->SourceGroup); + ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); + if (!pItemProto && !loot->isReference(cond->SourceEntry)) { - sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry); + sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE: { - if (!LootTemplates_Skinning.HaveLootFor(cond->mSourceGroup)) + if (!LootTemplates_Skinning.HaveLootFor(cond->SourceGroup)) { - sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `skinning_loot_template`, ignoring.", cond->mSourceGroup); + sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `skinning_loot_template`, ignoring.", cond->SourceGroup); return false; } - LootTemplate* loot = LootTemplates_Skinning.GetLootForConditionFill(cond->mSourceGroup); - ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry); - if (!pItemProto && !loot->isReference(cond->mSourceEntry)) + LootTemplate* loot = LootTemplates_Skinning.GetLootForConditionFill(cond->SourceGroup); + ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); + if (!pItemProto && !loot->isReference(cond->SourceEntry)) { - sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry); + sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE: { - if (!LootTemplates_Spell.HaveLootFor(cond->mSourceGroup)) + if (!LootTemplates_Spell.HaveLootFor(cond->SourceGroup)) { - sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `spell_loot_template`, ignoring.", cond->mSourceGroup); + sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `spell_loot_template`, ignoring.", cond->SourceGroup); return false; } - LootTemplate* loot = LootTemplates_Spell.GetLootForConditionFill(cond->mSourceGroup); - ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry); - if (!pItemProto && !loot->isReference(cond->mSourceEntry)) + LootTemplate* loot = LootTemplates_Spell.GetLootForConditionFill(cond->SourceGroup); + ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); + if (!pItemProto && !loot->isReference(cond->SourceEntry)) { - sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry); + sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry); return false; } break; } - case CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET: + case CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET: { - if (cond->mConditionType != CONDITION_SPELL_SCRIPT_TARGET) + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(cond->SourceEntry); + if (!spellInfo) { - sLog->outErrorDb("SourceEntry %u in `condition` table, has ConditionType %u. Only CONDITION_SPELL_SCRIPT_TARGET(18) is valid for CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET(14), ignoring.", cond->mSourceEntry, uint32(cond->mConditionType)); + sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry); return false; } - SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cond->mSourceEntry); - if (!spellProto) + if ((cond->SourceGroup > MAX_EFFECT_MASK) || !cond->SourceGroup) { - sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->mSourceEntry); + sLog->outErrorDb("SourceEntry %u in `condition` table, has incorrect SourceGroup %u (spell effectMask) set , ignoring.", cond->SourceEntry, cond->SourceGroup); return false; } - bool targetfound = false; + uint32 origGroup = cond->SourceGroup; + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { - if (spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENTRY || - spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_SRC_AREA_ENTRY || - spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENTRY || - spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_DEST_AREA_ENTRY || - spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_NEARBY_ENTRY || - spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_NEARBY_ENTRY || - spellProto->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_NEARBY_ENTRY || - spellProto->Effects[i].TargetB.GetTarget() == TARGET_GAMEOBJECT_NEARBY_ENTRY || - spellProto->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_SRC_AREA || - spellProto->Effects[i].TargetB.GetTarget() == TARGET_GAMEOBJECT_SRC_AREA || - spellProto->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_DEST_AREA || - spellProto->Effects[i].TargetB.GetTarget() == TARGET_GAMEOBJECT_DEST_AREA || - spellProto->Effects[i].TargetA.GetTarget() == TARGET_DEST_NEARBY_ENTRY || - spellProto->Effects[i].TargetB.GetTarget() == TARGET_DEST_NEARBY_ENTRY || - spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_CONE_ENTRY || - spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_CONE_ENTRY) + if (!((1<<i) & cond->SourceGroup)) + continue; + + switch (spellInfo->Effects[i].TargetA.GetSelectionCategory()) { - targetfound = true; - //break; + case TARGET_SELECT_CATEGORY_NEARBY: + case TARGET_SELECT_CATEGORY_CONE: + case TARGET_SELECT_CATEGORY_AREA: + continue; + default: + break; } - else if (cond->mConditionValue3 & (1 << i)) + + switch (spellInfo->Effects[i].TargetB.GetSelectionCategory()) { - cond->mConditionValue3 &= ~(1 << i); - sLog->outErrorDb("SourceEntry %u in `condition` table does not have any implicit target TARGET_UNIT_NEARBY_ENTRY(38) or TARGET_DEST_NEARBY_ENTRY (46)" - ", TARGET_UNIT_SRC_AREA_ENTRY(7), TARGET_UNIT_DEST_AREA_ENTRY(8), TARGET_UNIT_CONE_ENTRY(60), TARGET_GAMEOBJECT_NEARBY_ENTRY(40)" - "TARGET_GAMEOBJECT_SRC_AREA(51), TARGET_GAMEOBJECT_DEST_AREA(52) in effect %u", cond->mSourceEntry, uint32(i)); + case TARGET_SELECT_CATEGORY_NEARBY: + case TARGET_SELECT_CATEGORY_CONE: + case TARGET_SELECT_CATEGORY_AREA: + continue; + default: + break; } + + sLog->outErrorDb("SourceEntry %u SourceGroup %u in `condition` table - spell %u does not have implicit targets of types: _AREA_, _CONE_, _NEARBY_ for effect %u, SourceGroup needs correction, ignoring.", cond->SourceEntry, origGroup, cond->SourceEntry, uint32(i)); + cond->SourceGroup &= ~(1<<i); } - if (!targetfound && !cond->mConditionValue3) // cond->mConditionValue3 already errored up there - { - sLog->outErrorDb("SourceEntry %u in `condition` table does not have any implicit target TARGET_UNIT_NEARBY_ENTRY(38) or TARGET_DEST_NEARBY_ENTRY (46)" - ", TARGET_UNIT_SRC_AREA_ENTRY(7), TARGET_UNIT_DEST_AREA_ENTRY(8), TARGET_UNIT_CONE_ENTRY(60), TARGET_GAMEOBJECT_NEARBY_ENTRY(40)" - "TARGET_GAMEOBJECT_SRC_AREA(51), TARGET_GAMEOBJECT_DEST_AREA(52)", cond->mSourceEntry); - return false; - } - if ((cond->mConditionValue1 == SPELL_TARGET_TYPE_DEAD) && !spellProto->IsAllowingDeadTarget()) - { - sLog->outErrorDb("SourceEntry %u in `condition` table does have SPELL_TARGET_TYPE_DEAD specified but spell does not have SPELL_ATTR2_CAN_TARGET_DEAD", cond->mSourceEntry); + // all effects were removed, no need to add the condition at all + if (!cond->SourceGroup) return false; - } break; } case CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE: { - if (!sObjectMgr->GetCreatureTemplate(cond->mSourceEntry)) + if (!sObjectMgr->GetCreatureTemplate(cond->SourceEntry)) { - sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->mSourceEntry); + sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_SPELL: { - SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cond->mSourceEntry); + SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cond->SourceEntry); if (!spellProto) { - sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->mSourceEntry); + sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry); return false; } break; } - case CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET: - { - if (cond->mConditionType != CONDITION_ITEM_TARGET) + case CONDITION_SOURCE_TYPE_QUEST_ACCEPT: + if (!sObjectMgr->GetQuestTemplate(cond->SourceEntry)) { - sLog->outErrorDb("SourceEntry %u in `condition` table, has ConditionType %u. Only CONDITION_ITEM_TARGET(24) is valid for CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET(18), ignoring.", cond->mSourceEntry, uint32(cond->mConditionType)); + sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_ACCEPT specifies non-existing quest (%u), skipped", cond->SourceEntry); return false; } - - ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry); - if (!pItemProto) + break; + case CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK: + if (!sObjectMgr->GetQuestTemplate(cond->SourceEntry)) { - sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `item_tamplate`, ignoring.", cond->mSourceEntry); + sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK specifies non-existing quest (%u), skipped", cond->SourceEntry); return false; } - - bool bIsItemSpellValid = false; - for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) - { - if (SpellInfo const* pSpellInfo = sSpellMgr->GetSpellInfo(pItemProto->Spells[i].SpellId)) - { - if (pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE || - pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE) - { - ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET, pSpellInfo->Id);//script loading is done before item target loading - if (!conditions.empty()) - break; - - for (int j = 0; j < MAX_SPELL_EFFECTS; ++j) - { - if (pSpellInfo->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ENEMY || - pSpellInfo->Effects[j].TargetB.GetTarget() == TARGET_UNIT_TARGET_ENEMY || - pSpellInfo->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ANY || - pSpellInfo->Effects[j].TargetB.GetTarget() == TARGET_UNIT_TARGET_ANY) - { - bIsItemSpellValid = true; - break; - } - } - - if (bIsItemSpellValid) - break; - } - } - } - - if (!bIsItemSpellValid) - { - sLog->outErrorDb("Conditions: CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET for item %u, which either doesn't have item spelltrigger or its spells don't have implicit target " - "TARGET_UNIT_TARGET_ENEMY(6), TARGET_UNIT_TARGET_ANY(25), or the spells are already listed in CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET conditions.", cond->mSourceEntry); - break; - } break; - } - case CONDITION_SOURCE_TYPE_QUEST_ACCEPT: - if (!sObjectMgr->GetQuestTemplate(cond->mSourceEntry)) + case CONDITION_SOURCE_TYPE_VEHICLE_SPELL: + if (!sObjectMgr->GetCreatureTemplate(cond->SourceGroup)) { - sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_ACCEPT specifies non-existing quest (%u), skipped", cond->mSourceEntry); + sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->SourceGroup); return false; } - break; - case CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK: - if (!sObjectMgr->GetQuestTemplate(cond->mSourceEntry)) + + if (!sSpellMgr->GetSpellInfo(cond->SourceEntry)) { - sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK specifies non-existing quest (%u), skipped", cond->mSourceEntry); + sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry); return false; } break; - case CONDITION_SOURCE_TYPE_VEHICLE_SPELL: - if (!sObjectMgr->GetCreatureTemplate(cond->mSourceGroup)) + case CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT: + if (!sObjectMgr->GetCreatureTemplate(cond->SourceGroup)) { - sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->mSourceGroup); + sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->SourceGroup); return false; } - if (!sSpellMgr->GetSpellInfo(cond->mSourceEntry)) + if (!sSpellMgr->GetSpellInfo(cond->SourceEntry)) { - sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->mSourceEntry); + sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry); return false; } break; @@ -1050,113 +1416,131 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond) } bool ConditionMgr::isConditionTypeValid(Condition* cond) { - if (cond->mConditionType == CONDITION_NONE || cond->mConditionType >= CONDITION_MAX) + if (cond->ConditionType == CONDITION_NONE || cond->ConditionType >= CONDITION_MAX) { - sLog->outErrorDb("Invalid ConditionType %u at SourceEntry %u in `condition` table, ignoring.", uint32(cond->mConditionType), cond->mSourceEntry); + sLog->outErrorDb("Invalid ConditionType %u at SourceEntry %u in `condition` table, ignoring.", uint32(cond->ConditionType), cond->SourceEntry); return false; } - switch (cond->mConditionType) + if (cond->ConditionTarget >= cond->GetMaxAvailableConditionTargets()) + { + sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->SourceType, cond->SourceEntry); + return false; + } + + switch (cond->ConditionType) { case CONDITION_AURA: { - if (!sSpellMgr->GetSpellInfo(cond->mConditionValue1)) + if (!sSpellMgr->GetSpellInfo(cond->ConditionValue1)) { - sLog->outErrorDb("Aura condition has non existing spell (Id: %d), skipped", cond->mConditionValue1); + sLog->outErrorDb("Aura condition has non existing spell (Id: %d), skipped", cond->ConditionValue1); return false; } - if (cond->mConditionValue2 > 2) + if (cond->ConditionValue2 > EFFECT_2) { - sLog->outErrorDb("Aura condition has non existing effect index (%u) (must be 0..2), skipped", cond->mConditionValue2); + sLog->outErrorDb("Aura condition has non existing effect index (%u) (must be 0..2), skipped", cond->ConditionValue2); return false; } + if (cond->ConditionValue3) + sLog->outErrorDb("Aura condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_ITEM: { - ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1); + ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->ConditionValue1); if (!proto) { - sLog->outErrorDb("Item condition has non existing item (%u), skipped", cond->mConditionValue1); + sLog->outErrorDb("Item condition has non existing item (%u), skipped", cond->ConditionValue1); return false; } - if (!cond->mConditionValue2) + if (!cond->ConditionValue2) { - sLog->outErrorDb("Item condition has 0 set for item count in value2 (%u), skipped", cond->mConditionValue2); + sLog->outErrorDb("Item condition has 0 set for item count in value2 (%u), skipped", cond->ConditionValue2); return false; } break; } case CONDITION_ITEM_EQUIPPED: { - ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1); + ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->ConditionValue1); if (!proto) { - sLog->outErrorDb("ItemEquipped condition has non existing item (%u), skipped", cond->mConditionValue1); + sLog->outErrorDb("ItemEquipped condition has non existing item (%u), skipped", cond->ConditionValue1); return false; } - if (cond->mConditionValue2) - sLog->outErrorDb("ItemEquipped condition has useless data in value2 (%u)!", cond->mConditionValue2); + if (cond->ConditionValue2) + sLog->outErrorDb("ItemEquipped condition has useless data in value2 (%u)!", cond->ConditionValue2); + if (cond->ConditionValue3) + sLog->outErrorDb("ItemEquipped condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_ZONEID: { - AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(cond->mConditionValue1); + AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(cond->ConditionValue1); if (!areaEntry) { - sLog->outErrorDb("Zone condition has non existing area (%u), skipped", cond->mConditionValue1); + sLog->outErrorDb("ZoneID condition has non existing area (%u), skipped", cond->ConditionValue1); return false; } if (areaEntry->zone != 0) { - sLog->outErrorDb("Zone condition requires to be in area (%u) which is a subzone but zone expected, skipped", cond->mConditionValue1); + sLog->outErrorDb("ZoneID condition requires to be in area (%u) which is a subzone but zone expected, skipped", cond->ConditionValue1); return false; } - if (cond->mConditionValue2) - sLog->outErrorDb("Zone condition has useless data in value2 (%u)!", cond->mConditionValue2); + if (cond->ConditionValue2) + sLog->outErrorDb("ZoneID condition has useless data in value2 (%u)!", cond->ConditionValue2); + if (cond->ConditionValue3) + sLog->outErrorDb("ZoneID condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_REPUTATION_RANK: { - FactionEntry const* factionEntry = sFactionStore.LookupEntry(cond->mConditionValue1); + FactionEntry const* factionEntry = sFactionStore.LookupEntry(cond->ConditionValue1); if (!factionEntry) { - sLog->outErrorDb("Reputation condition has non existing faction (%u), skipped", cond->mConditionValue1); + sLog->outErrorDb("Reputation condition has non existing faction (%u), skipped", cond->ConditionValue1); return false; } + if (cond->ConditionValue3) + sLog->outErrorDb("Reputation condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_TEAM: { - if (cond->mConditionValue1 != ALLIANCE && cond->mConditionValue1 != HORDE) + if (cond->ConditionValue1 != ALLIANCE && cond->ConditionValue1 != HORDE) { - sLog->outErrorDb("Team condition specifies unknown team (%u), skipped", cond->mConditionValue1); + sLog->outErrorDb("Team condition specifies unknown team (%u), skipped", cond->ConditionValue1); return false; } - if (cond->mConditionValue2) - sLog->outErrorDb("Team condition has useless data in value2 (%u)!", cond->mConditionValue2); + if (cond->ConditionValue2) + sLog->outErrorDb("Team condition has useless data in value2 (%u)!", cond->ConditionValue2); + if (cond->ConditionValue3) + sLog->outErrorDb("Team condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_SKILL: { - SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(cond->mConditionValue1); + SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(cond->ConditionValue1); if (!pSkill) { - sLog->outErrorDb("Skill condition specifies non-existing skill (%u), skipped", cond->mConditionValue1); + sLog->outErrorDb("Skill condition specifies non-existing skill (%u), skipped", cond->ConditionValue1); return false; } - if (cond->mConditionValue2 < 1 || cond->mConditionValue2 > sWorld->GetConfigMaxSkillValue()) + if (cond->ConditionValue2 < 1 || cond->ConditionValue2 > sWorld->GetConfigMaxSkillValue()) { - sLog->outErrorDb("Skill condition specifies invalid skill value (%u), skipped", cond->mConditionValue2); + sLog->outErrorDb("Skill condition specifies invalid skill value (%u), skipped", cond->ConditionValue2); return false; } + if (cond->ConditionValue3) + sLog->outErrorDb("Skill condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_QUESTREWARDED: @@ -1164,246 +1548,331 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) case CONDITION_QUEST_NONE: case CONDITION_QUEST_COMPLETE: { - if (!sObjectMgr->GetQuestTemplate(cond->mConditionValue1)) + if (!sObjectMgr->GetQuestTemplate(cond->ConditionValue1)) { - sLog->outErrorDb("Quest condition specifies non-existing quest (%u), skipped", cond->mConditionValue1); + sLog->outErrorDb("Quest condition specifies non-existing quest (%u), skipped", cond->ConditionValue1); return false; } - if (cond->mConditionValue2 > 1) - sLog->outErrorDb("Quest condition has useless data in value2 (%u)!", cond->mConditionValue2); - break; - } - case CONDITION_NO_AURA: - { - if (!sSpellMgr->GetSpellInfo(cond->mConditionValue1)) - { - sLog->outErrorDb("Aura condition has non existing spell (Id: %d), skipped", cond->mConditionValue1); - return false; - } - - if (cond->mConditionValue2 > 2) - { - sLog->outErrorDb("Aura condition has non existing effect index (%u) in value2 (must be 0..2), skipped", cond->mConditionValue2); - return false; - } + if (cond->ConditionValue2 > 1) + sLog->outErrorDb("Quest condition has useless data in value2 (%u)!", cond->ConditionValue2); + if (cond->ConditionValue3) + sLog->outErrorDb("Quest condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_ACTIVE_EVENT: { GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap(); - if (cond->mConditionValue1 >=events.size() || !events[cond->mConditionValue1].isValid()) + if (cond->ConditionValue1 >=events.size() || !events[cond->ConditionValue1].isValid()) { - sLog->outErrorDb("Active event condition has non existing event id (%u), skipped", cond->mConditionValue1); + sLog->outErrorDb("ActiveEvent condition has non existing event id (%u), skipped", cond->ConditionValue1); return false; } - if (cond->mConditionValue2) - sLog->outErrorDb("Active event condition has useless data in value2 (%u)!", cond->mConditionValue2); + if (cond->ConditionValue2) + sLog->outErrorDb("ActiveEvent condition has useless data in value2 (%u)!", cond->ConditionValue2); + if (cond->ConditionValue3) + sLog->outErrorDb("ActiveEvent condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_ACHIEVEMENT: { - AchievementEntry const* achievement = GetAchievementStore()->LookupEntry(cond->mConditionValue1); + AchievementEntry const* achievement = GetAchievementStore()->LookupEntry(cond->ConditionValue1); if (!achievement) { - sLog->outErrorDb("Achivemen condition has non existing achivement id (%u), skipped", cond->mConditionValue1); + sLog->outErrorDb("Achivement condition has non existing achivement id (%u), skipped", cond->ConditionValue1); return false; } - if (cond->mConditionValue2) - sLog->outErrorDb("Achivemen condition has useless data in value2 (%u)!", cond->mConditionValue2); + if (cond->ConditionValue2) + sLog->outErrorDb("Achivement condition has useless data in value2 (%u)!", cond->ConditionValue2); + if (cond->ConditionValue3) + sLog->outErrorDb("Achivement condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_CLASS: { - if (!(cond->mConditionValue1 & CLASSMASK_ALL_PLAYABLE)) + if (!(cond->ConditionValue1 & CLASSMASK_ALL_PLAYABLE)) { - sLog->outErrorDb("Class condition has non existing classmask (%u), skipped", cond->mConditionValue1 & ~CLASSMASK_ALL_PLAYABLE); + sLog->outErrorDb("Class condition has non existing classmask (%u), skipped", cond->ConditionValue1 & ~CLASSMASK_ALL_PLAYABLE); return false; } - if (cond->mConditionValue2) - sLog->outErrorDb("Class condition has useless data in value2 (%u)!", cond->mConditionValue2); + if (cond->ConditionValue2) + sLog->outErrorDb("Class condition has useless data in value2 (%u)!", cond->ConditionValue2); + if (cond->ConditionValue3) + sLog->outErrorDb("Class condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_RACE: { - if (!(cond->mConditionValue1 & RACEMASK_ALL_PLAYABLE)) + if (!(cond->ConditionValue1 & RACEMASK_ALL_PLAYABLE)) { - sLog->outErrorDb("Race condition has non existing racemask (%u), skipped", cond->mConditionValue1 & ~RACEMASK_ALL_PLAYABLE); + sLog->outErrorDb("Race condition has non existing racemask (%u), skipped", cond->ConditionValue1 & ~RACEMASK_ALL_PLAYABLE); return false; } - if (cond->mConditionValue2) - sLog->outErrorDb("Race condition has useless data in value2 (%u)!", cond->mConditionValue2); + if (cond->ConditionValue2) + sLog->outErrorDb("Race condition has useless data in value2 (%u)!", cond->ConditionValue2); + if (cond->ConditionValue3) + sLog->outErrorDb("Race condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } - case CONDITION_SPELL_SCRIPT_TARGET: + case CONDITION_MAPID: { - if (cond->mConditionValue1 >= MAX_SPELL_TARGET_TYPE) + MapEntry const* me = sMapStore.LookupEntry(cond->ConditionValue1); + if (!me) { - sLog->outErrorDb("SpellTarget condition has non existing spell target type (%u), skipped", cond->mConditionValue1); + sLog->outErrorDb("Map condition has non existing map (%u), skipped", cond->ConditionValue1); return false; } - switch (cond->mConditionValue1) - { - case SPELL_TARGET_TYPE_GAMEOBJECT: - { - if (cond->mConditionValue2 && !sObjectMgr->GetGameObjectTemplate(cond->mConditionValue2)) - { - sLog->outErrorDb("SpellTarget condition has non existing gameobject (%u) as target, skipped", cond->mConditionValue2); - return false; - } - break; - } - case SPELL_TARGET_TYPE_CONTROLLED: - case SPELL_TARGET_TYPE_CREATURE: - case SPELL_TARGET_TYPE_DEAD: - { - if (cond->mConditionValue2 && !sObjectMgr->GetCreatureTemplate(cond->mConditionValue2)) - { - sLog->outErrorDb("SpellTarget condition has non existing creature template entry (%u) as target, skipped", cond->mConditionValue2); - return false; - } - - const CreatureTemplate* cInfo = sObjectMgr->GetCreatureTemplate(cond->mConditionValue2); - if (cond->mSourceEntry == 30427 && !cInfo->SkinLootId) - { - sLog->outErrorDb("SpellTarget condition has creature entry %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!, skipped", cond->mConditionValue2); - return false; - } - break; - } - } + if (cond->ConditionValue2) + sLog->outErrorDb("Map condition has useless data in value2 (%u)!", cond->ConditionValue2); + if (cond->ConditionValue3) + sLog->outErrorDb("Map condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } - case CONDITION_CREATURE_TARGET: + case CONDITION_SPELL: { - if (!cond->mConditionValue1 && !sObjectMgr->GetCreatureTemplate(cond->mConditionValue1)) + if (!sSpellMgr->GetSpellInfo(cond->ConditionValue1)) { - sLog->outErrorDb("CreatureTarget condition has non existing creature template entry (%u) as target, skipped", cond->mConditionValue1); + sLog->outErrorDb("Spell condition has non existing spell (Id: %d), skipped", cond->ConditionValue1); return false; } - if (cond->mConditionValue2) - sLog->outErrorDb("CreatureTarget condition has useless data in value2 (%u)!", cond->mConditionValue2); + if (cond->ConditionValue2) + sLog->outErrorDb("Spell condition has useless data in value2 (%u)!", cond->ConditionValue2); + if (cond->ConditionValue3) + sLog->outErrorDb("Spell condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } - case CONDITION_TARGET_HEALTH_BELOW_PCT: + case CONDITION_LEVEL: { - if (cond->mConditionValue1 > 100) + if (cond->ConditionValue2 >= COMP_TYPE_MAX) { - sLog->outErrorDb("TargetHealthBelowPct condition has invalid data in value1 (%u), skipped", cond->mConditionValue1); + sLog->outErrorDb("Level condition has invalid option (%u), skipped", cond->ConditionValue2); return false; } - - if (cond->mConditionValue2) - sLog->outErrorDb("TargetHealthBelowPct condition has useless data in value2 (%u)!", cond->mConditionValue2); + if (cond->ConditionValue3) + sLog->outErrorDb("Level condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } - case CONDITION_TARGET_RANGE: + case CONDITION_DRUNKENSTATE: { - if (cond->mConditionValue2 && cond->mConditionValue2 < cond->mConditionValue1)//maxDist can be 0 for infinit max range + if (cond->ConditionValue1 > DRUNKEN_SMASHED) + { + sLog->outErrorDb("DrunkState condition has invalid state (%u), skipped", cond->ConditionValue1); + return false; + } + if (cond->ConditionValue2) { - sLog->outErrorDb("TargetRange condition has max distance closer then min distance, skipped"); + sLog->outErrorDb("DrunkState condition has useless data in value2 (%u)!", cond->ConditionValue2); return false; } + if (cond->ConditionValue3) + sLog->outErrorDb("DrunkState condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } - case CONDITION_MAPID: + case CONDITION_NEAR_CREATURE: { - MapEntry const* me = sMapStore.LookupEntry(cond->mConditionValue1); - if (!me) + if (!sObjectMgr->GetCreatureTemplate(cond->ConditionValue1)) { - sLog->outErrorDb("Map condition has non existing map (%u), skipped", cond->mConditionValue1); + sLog->outErrorDb("NearCreature condition has non existing creature template entry (%u), skipped", cond->ConditionValue1); return false; } - - if (cond->mConditionValue2) - sLog->outErrorDb("Map condition has useless data in value2 (%u)!", cond->mConditionValue2); + if (cond->ConditionValue3) + sLog->outErrorDb("NearCreature condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } - case CONDITION_ITEM_TARGET: + case CONDITION_NEAR_GAMEOBJECT: { - if (!cond->mConditionValue1 || cond->mConditionValue1 > MAX_ITEM_REQ_TARGET_TYPE) + if (!sObjectMgr->GetGameObjectTemplate(cond->ConditionValue1)) { - sLog->outErrorDb("ItemTarget condition has incorrect target type (%u), skipped", cond->mConditionValue1); + sLog->outErrorDb("NearGameObject condition has non existing gameobject template entry (%u), skipped", cond->ConditionValue1); return false; } - - if (!cond->mConditionValue2 && !sObjectMgr->GetCreatureTemplate(cond->mConditionValue2)) + if (cond->ConditionValue3) + sLog->outErrorDb("NearGameObject condition has useless data in value3 (%u)!", cond->ConditionValue3); + break; + } + case CONDITION_OBJECT_ENTRY: + { + switch (cond->ConditionValue1) { - sLog->outErrorDb("ItemTarget condition has non existing creature template entry (%u) as target, skipped", cond->mConditionValue2); - return false; + case TYPEID_UNIT: + if (cond->ConditionValue2 && !sObjectMgr->GetCreatureTemplate(cond->ConditionValue2)) + { + sLog->outErrorDb("ObjectEntry condition has non existing creature template entry (%u), skipped", cond->ConditionValue2); + return false; + } + break; + case TYPEID_GAMEOBJECT: + if (cond->ConditionValue2 && !sObjectMgr->GetGameObjectTemplate(cond->ConditionValue2)) + { + sLog->outErrorDb("ObjectEntry condition has non existing game object template entry (%u), skipped", cond->ConditionValue2); + return false; + } + break; + case TYPEID_PLAYER: + case TYPEID_CORPSE: + if (cond->ConditionValue2) + sLog->outErrorDb("ObjectEntry condition has useless data in value2 (%u)!", cond->ConditionValue2); + break; + default: + sLog->outErrorDb("ObjectEntry condition has wrong typeid set (%u), skipped", cond->ConditionValue1); + return false; } - - if (cond->mConditionValue3) - sLog->outErrorDb("ItemTarget condition has useless data in value3 (%u)!", cond->mConditionValue3); + if (cond->ConditionValue3) + sLog->outErrorDb("ObjectEntry condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } - case CONDITION_SPELL: + case CONDITION_TYPE_MASK: { - if (!sSpellMgr->GetSpellInfo(cond->mConditionValue1)) + if (!cond->ConditionValue1 || (cond->ConditionValue1 & ~(TYPEMASK_UNIT | TYPEMASK_PLAYER | TYPEMASK_GAMEOBJECT | TYPEMASK_CORPSE))) { - sLog->outErrorDb("Spell condition has non existing spell (Id: %d), skipped", cond->mConditionValue1); + sLog->outErrorDb("TypeMask condition has invalid typemask set (%u), skipped", cond->ConditionValue2); return false; } - - if (cond->mConditionValue2) - sLog->outErrorDb("Spell condition has useless data in value2 (%u)!", cond->mConditionValue2); + if (cond->ConditionValue2) + sLog->outErrorDb("TypeMask condition has useless data in value2 (%u)!", cond->ConditionValue2); + if (cond->ConditionValue3) + sLog->outErrorDb("TypeMask condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } - case CONDITION_NOITEM: + case CONDITION_RELATION_TO: { - ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1); - if (!proto) + if (cond->ConditionValue1 >= cond->GetMaxAvailableConditionTargets()) + { + sLog->outErrorDb("RelationTo condition has invalid ConditionValue1(ConditionTarget selection) (%u), skipped", cond->ConditionValue1); + return false; + } + if (cond->ConditionValue1 == cond->ConditionTarget) + { + sLog->outErrorDb("RelationTo condition has ConditionValue1(ConditionTarget selection) set to self (%u), skipped", cond->ConditionValue1); + return false; + } + if (cond->ConditionValue2 >= RELATION_MAX) { - sLog->outErrorDb("NoItem condition has non existing item (%u), skipped", cond->mConditionValue1); + sLog->outErrorDb("RelationTo condition has invalid ConditionValue2(RelationType) (%u), skipped", cond->ConditionValue2); return false; } + if (cond->ConditionValue3) + sLog->outErrorDb("RelationTo condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } - case CONDITION_LEVEL: + case CONDITION_REACTION_TO: { - if (cond->mConditionValue2 >= LVL_COND_MAX) + if (cond->ConditionValue1 >= cond->GetMaxAvailableConditionTargets()) + { + sLog->outErrorDb("ReactionTo condition has invalid ConditionValue1(ConditionTarget selection) (%u), skipped", cond->ConditionValue1); + return false; + } + if (cond->ConditionValue1 == cond->ConditionTarget) + { + sLog->outErrorDb("ReactionTo condition has ConditionValue1(ConditionTarget selection) set to self (%u), skipped", cond->ConditionValue1); + return false; + } + if (!cond->ConditionValue2) { - sLog->outErrorDb("Level condition has invalid option (%u), skipped", cond->mConditionValue2); + sLog->outErrorDb("mConditionValue2 condition has invalid ConditionValue2(rankMask) (%u), skipped", cond->ConditionValue2); return false; } break; } - case CONDITION_DRUNKENSTATE: + case CONDITION_DISTANCE_TO: { - if (cond->mConditionValue1 > DRUNKEN_SMASHED) + if (cond->ConditionValue1 >= cond->GetMaxAvailableConditionTargets()) + { + sLog->outErrorDb("DistanceTo condition has invalid ConditionValue1(ConditionTarget selection) (%u), skipped", cond->ConditionValue1); + return false; + } + if (cond->ConditionValue1 == cond->ConditionTarget) + { + sLog->outErrorDb("DistanceTo condition has ConditionValue1(ConditionTarget selection) set to self (%u), skipped", cond->ConditionValue1); + return false; + } + if (cond->ConditionValue3 >= COMP_TYPE_MAX) { - sLog->outErrorDb("DrunkState condition has invalid state (%u), skipped", cond->mConditionValue1); + sLog->outErrorDb("DistanceTo condition has invalid ComparisionType (%u), skipped", cond->ConditionValue3); return false; } break; } - case CONDITION_NEAR_CREATURE: + case CONDITION_ALIVE: + { + if (cond->ConditionValue1) + sLog->outErrorDb("Alive condition has useless data in value1 (%u)!", cond->ConditionValue1); + if (cond->ConditionValue2) + sLog->outErrorDb("Alive condition has useless data in value2 (%u)!", cond->ConditionValue2); + if (cond->ConditionValue3) + sLog->outErrorDb("Alive condition has useless data in value3 (%u)!", cond->ConditionValue3); + break; + } + case CONDITION_HP_VAL: { - if (!sObjectMgr->GetCreatureTemplate(cond->mConditionValue1)) + if (cond->ConditionValue2 >= COMP_TYPE_MAX) { - sLog->outErrorDb("NearCreature condition has non existing creature template entry (%u), skipped", cond->mConditionValue1); + sLog->outErrorDb("HpVal condition has invalid ComparisionType (%u), skipped", cond->ConditionValue2); return false; } + if (cond->ConditionValue3) + sLog->outErrorDb("HpVal condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } - case CONDITION_NEAR_GAMEOBJECT: + case CONDITION_HP_PCT: { - if (!sObjectMgr->GetGameObjectTemplate(cond->mConditionValue1)) + if (cond->ConditionValue1 > 100) { - sLog->outErrorDb("NearGameObject condition has non existing gameobject template entry (%u), skipped", cond->mConditionValue1); + sLog->outErrorDb("HpPct condition has too big percent value (%u), skipped", cond->ConditionValue1); return false; } + if (cond->ConditionValue2 >= COMP_TYPE_MAX) + { + sLog->outErrorDb("HpPct condition has invalid ComparisionType (%u), skipped", cond->ConditionValue2); + return false; + } + if (cond->ConditionValue3) + sLog->outErrorDb("HpPct condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_AREAID: case CONDITION_INSTANCE_DATA: break; + case CONDITION_WORLD_STATE: + { + if (!sWorld->getWorldState(cond->ConditionValue1)) + { + sLog->outErrorDb("World state condition has non existing world state in value1 (%u), skipped", cond->ConditionValue1); + return false; + } + if (cond->ConditionValue3) + sLog->outErrorDb("World state condition has useless data in value3 (%u)!", cond->ConditionValue3); + break; + } + case CONDITION_PHASEMASK: + { + if (cond->ConditionValue2) + sLog->outErrorDb("Phasemask condition has useless data in value2 (%u)!", cond->ConditionValue2); + if (cond->ConditionValue3) + sLog->outErrorDb("Phasemask condition has useless data in value3 (%u)!", cond->ConditionValue3); + break; + } + case CONDITION_UNUSED_18: + sLog->outErrorDb("Found ConditionTypeOrReference = CONDITION_UNUSED_18 in `conditions` table - ignoring"); + return false; + case CONDITION_UNUSED_19: + sLog->outErrorDb("Found ConditionTypeOrReference = CONDITION_UNUSED_19 in `conditions` table - ignoring"); + return false; + case CONDITION_UNUSED_20: + sLog->outErrorDb("Found ConditionTypeOrReference = CONDITION_UNUSED_20 in `conditions` table - ignoring"); + return false; + case CONDITION_UNUSED_21: + sLog->outErrorDb("Found ConditionTypeOrReference = CONDITION_UNUSED_21 in `conditions` table - ignoring"); + return false; + case CONDITION_UNUSED_24: + sLog->outErrorDb("Found ConditionTypeOrReference = CONDITION_UNUSED_24 in `conditions` table - ignoring"); + return false; default: break; } @@ -1434,7 +1903,7 @@ void ConditionMgr::Clean() ConditionStore.clear(); - for (VehicleSpellConditionContainer::iterator itr = VehicleSpellConditionStore.begin(); itr != VehicleSpellConditionStore.end(); ++itr) + for (CreatureSpellConditionContainer::iterator itr = VehicleSpellConditionStore.begin(); itr != VehicleSpellConditionStore.end(); ++itr) { for (ConditionTypeContainer::iterator it = itr->second.begin(); it != itr->second.end(); ++it) { diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h index a9bb97251da..5a5e2dd1c2e 100755 --- a/src/server/game/Conditions/ConditionMgr.h +++ b/src/server/game/Conditions/ConditionMgr.h @@ -24,121 +24,165 @@ class Player; class Unit; +class WorldObject; class LootTemplate; +struct Condition; + +enum ConditionTypes +{ // value1 value2 value3 + CONDITION_NONE = 0, // 0 0 0 always true + CONDITION_AURA = 1, // spell_id effindex use target? true if player (or target, if value3) has aura of spell_id with effect effindex + CONDITION_ITEM = 2, // item_id count bank true if has #count of item_ids (if 'bank' is set it searches in bank slots too) + CONDITION_ITEM_EQUIPPED = 3, // item_id 0 0 true if has item_id equipped + CONDITION_ZONEID = 4, // zone_id 0 0 true if in zone_id + CONDITION_REPUTATION_RANK = 5, // faction_id rankMask 0 true if has min_rank for faction_id + CONDITION_TEAM = 6, // player_team 0, 0 469 - Alliance, 67 - Horde) + CONDITION_SKILL = 7, // skill_id skill_value 0 true if has skill_value for skill_id + CONDITION_QUESTREWARDED = 8, // quest_id 0 0 true if quest_id was rewarded before + CONDITION_QUESTTAKEN = 9, // quest_id 0, 0 true while quest active + CONDITION_DRUNKENSTATE = 10, // DrunkenState 0, 0 true if player is drunk enough + CONDITION_WORLD_STATE = 11, // index value 0 true if world has the value for the index + CONDITION_ACTIVE_EVENT = 12, // event_id 0 0 true if event is active + CONDITION_INSTANCE_DATA = 13, // entry data 0 true if data is set in current instance + CONDITION_QUEST_NONE = 14, // quest_id 0 0 true if doesn't have quest saved + CONDITION_CLASS = 15, // class 0 0 true if player's class is equal to class + CONDITION_RACE = 16, // race 0 0 true if player's race is equal to race + CONDITION_ACHIEVEMENT = 17, // achievement_id 0 0 true if achievement is complete + CONDITION_UNUSED_18 = 18, // + CONDITION_UNUSED_19 = 19, // + CONDITION_UNUSED_20 = 20, // + CONDITION_UNUSED_21 = 21, // + CONDITION_MAPID = 22, // map_id 0 0 true if in map_id + CONDITION_AREAID = 23, // area_id 0 0 true if in area_id + CONDITION_UNUSED_24 = 24, // + CONDITION_SPELL = 25, // spell_id 0 0 true if player has learned spell + CONDITION_PHASEMASK = 26, // phasemask 0 0 true if object is in phasemask + CONDITION_LEVEL = 27, // level ComparisonType 0 true if unit's level is equal to param1 (param2 can modify the statement) + CONDITION_QUEST_COMPLETE = 28, // quest_id 0 0 true if player has quest_id with all objectives complete, but not yet rewarded + CONDITION_NEAR_CREATURE = 29, // creature entry distance 0 true if there is a creature of entry in range + CONDITION_NEAR_GAMEOBJECT = 30, // gameobject entry distance 0 true if there is a gameobject of entry in range + CONDITION_OBJECT_ENTRY = 31, // TypeID entry 0 true if object is type TypeID and the entry is 0 or matches entry of the object + CONDITION_TYPE_MASK = 32, // TypeMask 0 0 true if object is type object's TypeMask matches provided TypeMask + CONDITION_RELATION_TO = 33, // ConditionTarget RelationType 0 true if object is in given relation with object specified by ConditionTarget + CONDITION_REACTION_TO = 34, // ConditionTarget rankMask 0 true if object's reaction matches rankMask object specified by ConditionTarget + CONDITION_DISTANCE_TO = 35, // ConditionTarget distance ComparisonType true if object and ConditionTarget are within distance given by parameters + CONDITION_ALIVE = 36, // 0 0 0 true if unit is alive + CONDITION_HP_VAL = 37, // hpVal ComparisonType 0 true if unit's hp matches given value + CONDITION_HP_PCT = 38, // hpPct ComparisonType 0 true if unit's hp matches given pct + CONDITION_MAX = 39 // MAX +}; -enum ConditionType -{ // value1 value2 value3 - CONDITION_NONE = 0, // 0 0 0 always true - CONDITION_AURA = 1, // spell_id effindex use target? true if player (or target, if value3) has aura of spell_id with effect effindex - CONDITION_ITEM = 2, // item_id count +referenceID true if has #count of item_ids - CONDITION_ITEM_EQUIPPED = 3, // item_id 0 +referenceID true if has item_id equipped - CONDITION_ZONEID = 4, // zone_id 0 +referenceID true if in zone_id - CONDITION_REPUTATION_RANK = 5, // faction_id min_rank +referenceID true if has min_rank for faction_id - CONDITION_TEAM = 6, // player_team 0, +referenceID 469 - Alliance, 67 - Horde) - CONDITION_SKILL = 7, // skill_id skill_value +referenceID true if has skill_value for skill_id - CONDITION_QUESTREWARDED = 8, // quest_id 0 +referenceID true if quest_id was rewarded before - CONDITION_QUESTTAKEN = 9, // quest_id 0, +referenceID true while quest active - CONDITION_DRUNKENSTATE = 10, // DrunkenState 0, +referenceID true if player is drunk enough - CONDITION_NO_AURA = 11, // spell_id effindex +referenceID true if does not have aura of spell_id with effect effindex - CONDITION_ACTIVE_EVENT = 12, // event_id 0 +referenceID true if event is active - CONDITION_INSTANCE_DATA = 13, // entry data +referenceID true if data is set in current instance - CONDITION_QUEST_NONE = 14, // quest_id 0 +referenceID true if doesn't have quest saved - CONDITION_CLASS = 15, // class 0 +referenceID true if player's class is equal to class - CONDITION_RACE = 16, // race 0 +referenceID true if player's race is equal to race - CONDITION_ACHIEVEMENT = 17, // achievement_id 0 +referenceID true if achievement is complete - CONDITION_SPELL_SCRIPT_TARGET = 18, // SpellScriptTargetType, TargetEntry, 0 - CONDITION_CREATURE_TARGET = 19, // creature entry 0 +referenceID true if current target is creature with value1 entry - CONDITION_TARGET_HEALTH_BELOW_PCT = 20, // 0-100 0 +referenceID true if target's health is below value1 percent, false if over or no target - CONDITION_TARGET_RANGE = 21, // minDistance maxDist +referenceID true if target is closer then minDist and further then maxDist or if max is 0 then max dist is infinit - CONDITION_MAPID = 22, // map_id 0 +referenceID true if in map_id - CONDITION_AREAID = 23, // area_id 0 +referenceID true if in area_id - CONDITION_ITEM_TARGET = 24, // ItemRequiredTargetType, TargetEntry, 0 - CONDITION_SPELL = 25, // spell_id bool +referenceID bool 1 for true 0 for false - CONDITION_NOITEM = 26, // item_id bank +referenceID true if player does not have any of the item (if 'bank' is set it searches in bank slots too) - CONDITION_LEVEL = 27, // level opt +referenceID true if player's level is equal to param1 (param2 can modify the statement) - CONDITION_QUEST_COMPLETE = 28, // quest_id 0 +referenceID true if player has quest_id with all objectives complete, but not yet rewarded - CONDITION_NEAR_CREATURE = 29, // creature entry distance +referenceID true if there is a creature of entry in range - CONDITION_NEAR_GAMEOBJECT = 30, // gameobject entry distance +referenceID true if there is a gameobject of entry in range - CONDITION_MAX = 31 // MAX +enum ConditionSourceType +{ + CONDITION_SOURCE_TYPE_NONE = 0, + CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE = 1, + CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE = 2, + CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE = 3, + CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE = 4, + CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE = 5, + CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE = 6, + CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE = 7, + CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE = 8, + CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE = 9, + CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE = 10, + CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE = 11, + CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE = 12, + CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET = 13, + CONDITION_SOURCE_TYPE_GOSSIP_MENU = 14, + CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION = 15, + CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE = 16, + CONDITION_SOURCE_TYPE_SPELL = 17, + CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT = 18, + CONDITION_SOURCE_TYPE_QUEST_ACCEPT = 19, + CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK = 20, + CONDITION_SOURCE_TYPE_VEHICLE_SPELL = 21, + CONDITION_SOURCE_TYPE_SMART_EVENT = 22, + CONDITION_SOURCE_TYPE_MAX = 23 //MAX }; -enum LevelConditionType +enum ComparisionType { - LVL_COND_EQ, - LVL_COND_HIGH, - LVL_COND_LOW, - LVL_COND_HIGH_EQ, - LVL_COND_LOW_EQ, - LVL_COND_MAX + COMP_TYPE_EQ = 0, + COMP_TYPE_HIGH, + COMP_TYPE_LOW, + COMP_TYPE_HIGH_EQ, + COMP_TYPE_LOW_EQ, + COMP_TYPE_MAX }; -enum ConditionSourceType +enum RelationType { - CONDITION_SOURCE_TYPE_NONE = 0, //DONE - CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE = 1, //DONE - CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE = 2, //DONE - CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE = 3, //DONE - CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE = 4, //DONE - CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE = 5, //DONE - CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE = 6, //DONE - CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE = 7, //DONE - CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE = 8, //DONE - CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE = 9, //DONE - CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE = 10, //DONE - CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE = 11, //DONE - CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE = 12, //DONE - CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET = 13, //DONE - CONDITION_SOURCE_TYPE_GOSSIP_MENU = 14, //DONE - CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION = 15, //DONE - CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE = 16, //DONE - CONDITION_SOURCE_TYPE_SPELL = 17, //DONE - CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET = 18, //DONE - CONDITION_SOURCE_TYPE_QUEST_ACCEPT = 19, //DONE - CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK = 20, //DONE - CONDITION_SOURCE_TYPE_VEHICLE_SPELL = 21, //DONE - CONDITION_SOURCE_TYPE_SMART_EVENT = 22, //DONE - CONDITION_SOURCE_TYPE_MAX = 23 //MAX + RELATION_SELF = 0, + RELATION_IN_PARTY, + RELATION_IN_RAID_OR_PARTY, + RELATION_OWNED_BY, + RELATION_PASSENGER_OF, + RELATION_MAX +}; + +enum +{ + MAX_CONDITION_TARGETS = 3, +}; + +struct ConditionSourceInfo +{ + WorldObject* mConditionTargets[MAX_CONDITION_TARGETS]; // an array of targets available for conditions + Condition* mLastFailedCondition; + ConditionSourceInfo(WorldObject* target0, WorldObject* target1 = NULL, WorldObject* target2 = NULL) + { + mConditionTargets[0] = target0; + mConditionTargets[1] = target1; + mConditionTargets[2] = target2; + mLastFailedCondition = NULL; + } }; struct Condition { - ConditionSourceType mSourceType; //SourceTypeOrReferenceId - uint32 mSourceGroup; - uint32 mSourceEntry; - uint32 mSourceId; // So far, only used in CONDITION_SOURCE_TYPE_SMART_EVENT - uint32 mElseGroup; - ConditionType mConditionType; //ConditionTypeOrReference - uint32 mConditionValue1; - uint32 mConditionValue2; - uint32 mConditionValue3; - uint32 ErrorTextd; - uint32 mReferenceId; - uint32 mScriptId; + ConditionSourceType SourceType; //SourceTypeOrReferenceId + uint32 SourceGroup; + int32 SourceEntry; + uint32 SourceId; // So far, only used in CONDITION_SOURCE_TYPE_SMART_EVENT + uint32 ElseGroup; + ConditionTypes ConditionType; //ConditionTypeOrReference + uint32 ConditionValue1; + uint32 ConditionValue2; + uint32 ConditionValue3; + uint32 ErrorTextId; + uint32 ReferenceId; + uint32 ScriptId; + uint8 ConditionTarget; + bool NegativeCondition; Condition() { - mSourceType = CONDITION_SOURCE_TYPE_NONE; - mSourceGroup = 0; - mSourceEntry = 0; - mElseGroup = 0; - mConditionType = CONDITION_NONE; - mConditionValue1 = 0; - mConditionValue2 = 0; - mConditionValue3 = 0; - mReferenceId = 0; - ErrorTextd = 0; - mScriptId = 0; + SourceType = CONDITION_SOURCE_TYPE_NONE; + SourceGroup = 0; + SourceEntry = 0; + ElseGroup = 0; + ConditionType = CONDITION_NONE; + ConditionTarget = 0; + ConditionValue1 = 0; + ConditionValue2 = 0; + ConditionValue3 = 0; + ReferenceId = 0; + ErrorTextId = 0; + ScriptId = 0; + NegativeCondition = false; } - bool Meets(Player* player, Unit* invoker = NULL); - bool isLoaded() const { return mConditionType > CONDITION_NONE || mReferenceId; } + bool Meets(ConditionSourceInfo& sourceInfo); + uint32 GetSearcherTypeMaskForCondition(); + bool isLoaded() const { return ConditionType > CONDITION_NONE || ReferenceId; } + uint32 GetMaxAvailableConditionTargets(); }; typedef std::list<Condition*> ConditionList; typedef std::map<uint32, ConditionList> ConditionTypeContainer; typedef std::map<ConditionSourceType, ConditionTypeContainer> ConditionContainer; -typedef std::map<uint32, ConditionTypeContainer> VehicleSpellConditionContainer; -typedef std::map<std::pair<uint32, uint32 /*SAI source_type*/>, ConditionTypeContainer> SmartEventConditionContainer; +typedef std::map<uint32, ConditionTypeContainer> CreatureSpellConditionContainer; +typedef std::map<std::pair<int32, uint32 /*SAI source_type*/>, ConditionTypeContainer> SmartEventConditionContainer; typedef std::map<uint32, ConditionList> ConditionReferenceContainer;//only used for references @@ -155,47 +199,56 @@ class ConditionMgr bool isConditionTypeValid(Condition* cond); ConditionList GetConditionReferences(uint32 refId); - bool IsPlayerMeetToConditions(Player* player, ConditionList const& conditions, Unit* invoker = NULL); + uint32 GetSearcherTypeMaskForConditionList(ConditionList const& conditions); + bool IsObjectMeetToConditions(WorldObject* object, ConditionList const& conditions); + bool IsObjectMeetToConditions(WorldObject* object1, WorldObject* object2, ConditionList const& conditions); + bool IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, ConditionList const& conditions); + bool CanHaveSourceGroupSet(ConditionSourceType sourceType) const; + bool CanHaveSourceIdSet(ConditionSourceType sourceType) const; ConditionList GetConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry); - ConditionList GetConditionsForSmartEvent(uint32 entry, uint32 eventId, uint32 sourceType); - ConditionList GetConditionsForVehicleSpell(uint32 creatureID, uint32 spellID); + ConditionList GetConditionsForSpellClickEvent(uint32 creatureId, uint32 spellId); + ConditionList GetConditionsForSmartEvent(int32 entryOrGuid, uint32 eventId, uint32 sourceType); + ConditionList GetConditionsForVehicleSpell(uint32 creatureId, uint32 spellId); private: bool isSourceTypeValid(Condition* cond); bool addToLootTemplate(Condition* cond, LootTemplate* loot); bool addToGossipMenus(Condition* cond); bool addToGossipMenuItems(Condition* cond); - bool IsPlayerMeetToConditionList(Player* player, ConditionList const& conditions, Unit* invoker = NULL); - - bool isGroupable(ConditionSourceType sourceType) const - { - return (sourceType == CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU || - sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION || - sourceType == CONDITION_SOURCE_TYPE_VEHICLE_SPELL || - sourceType == CONDITION_SOURCE_TYPE_SMART_EVENT); - } + bool addToSpellImplicitTargetConditions(Condition* cond); + bool IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, ConditionList const& conditions); void Clean(); // free up resources std::list<Condition*> AllocatedMemoryStore; // some garbage collection :) ConditionContainer ConditionStore; ConditionReferenceContainer ConditionReferenceStore; - VehicleSpellConditionContainer VehicleSpellConditionStore; + CreatureSpellConditionContainer VehicleSpellConditionStore; + CreatureSpellConditionContainer SpellClickEventConditionStore; SmartEventConditionContainer SmartEventConditionStore; }; +template <class T> bool CompareValues(ComparisionType type, T val1, T val2) +{ + switch (type) + { + case COMP_TYPE_EQ: + return val1 == val2; + case COMP_TYPE_HIGH: + return val1 > val2; + case COMP_TYPE_LOW: + return val1 < val2; + case COMP_TYPE_HIGH_EQ: + return val1 >= val2; + case COMP_TYPE_LOW_EQ: + return val1 <= val2; + default: + // incorrect parameter + ASSERT(false); + return false; + } +} + #define sConditionMgr ACE_Singleton<ConditionMgr, ACE_Null_Mutex>::instance() #endif diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp index 98b21355504..6dbd1d847db 100755 --- a/src/server/game/DataStores/DBCStores.cpp +++ b/src/server/game/DataStores/DBCStores.cpp @@ -682,10 +682,9 @@ void LoadDBCStores(const std::string& dataPath) if (node->map_id < 2 || i == 82 || i == 83 || i == 93 || i == 94) sOldContinentsNodesMask[field] |= submask; - // fix DK node at Ebon Hold - if (i == 315) { + // fix DK node at Ebon Hold and Shadow Vault flight master + if (i == 315 || i == 333) ((TaxiNodesEntry*)node)->MountCreatureID[1] = 32981; - } } } diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h index eb25a6d8624..cc25a8f5495 100755 --- a/src/server/game/DataStores/DBCStructure.h +++ b/src/server/game/DataStores/DBCStructure.h @@ -1015,7 +1015,7 @@ struct FactionTemplateEntry struct GameObjectDisplayInfoEntry { uint32 Displayid; // 0 m_ID - // char* filename; // 1 + char* filename; // 1 //uint32 unk1[10]; //2-11 float minX; float minY; diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h index 81f6e1a75a0..c0923b45400 100755 --- a/src/server/game/DataStores/DBCfmt.h +++ b/src/server/game/DataStores/DBCfmt.h @@ -56,7 +56,7 @@ const char EmotesEntryfmt[]="nxxiiixx"; const char EmotesTextEntryfmt[]="nxixxxxxxxxxxxxxxxx"; const char FactionEntryfmt[]="niiiiiiiiiiiiiiiiiiffixsxx"; const char FactionTemplateEntryfmt[]="niiiiiiiiiiiii"; -const char GameObjectDisplayInfofmt[]="nxxxxxxxxxxxffffffxxx"; +const char GameObjectDisplayInfofmt[]="nsxxxxxxxxxxffffffxxx"; const char GemPropertiesEntryfmt[]="nixxix"; const char GlyphPropertiesfmt[]="niii"; diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index cccb780e412..e6039880b63 100755 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -83,12 +83,12 @@ void LFGMgr::_LoadFromDB(Field* fields, uint64 guid) uint32 dungeon = fields[16].GetUInt32(); uint8 state = fields[17].GetUInt8(); - + if (!dungeon || !state) return; SetDungeon(guid, dungeon); - + switch (state) { case LFG_STATE_DUNGEON: @@ -104,19 +104,19 @@ void LFGMgr::_SaveToDB(uint64 guid, uint32 db_guid) { if (!IS_GROUP(guid)) return; - + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_LFG_DATA); stmt->setUInt32(0, db_guid); CharacterDatabase.Execute(stmt); - + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_LFG_DATA); stmt->setUInt32(0, db_guid); - + stmt->setUInt32(1, GetDungeon(guid)); stmt->setUInt32(2, GetState(guid)); - + CharacterDatabase.Execute(stmt); } @@ -999,7 +999,7 @@ bool LFGMgr::CheckCompatibility(LfgGuidList check, LfgProposal*& pProposal) LfgQueueInfo* queue = itQueue->second; if (!queue) continue; - + for (LfgRolesMap::const_iterator itPlayer = queue->roles.begin(); itPlayer != queue->roles.end(); ++itPlayer) { if (*itPlayers == ObjectAccessor::FindPlayer(itPlayer->first)) diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 82c5ce09d35..fc403ef1ff7 100755 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -141,11 +141,11 @@ bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) Creature::Creature(bool isWorldObject): Unit(isWorldObject), MapCreature(), lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLowGUID(0), -m_PlayerDamageReq(0), m_lootMoney(0), m_lootRecipient(0), m_lootRecipientGroup(0), m_corpseRemoveTime(0), m_respawnTime(0), +m_PlayerDamageReq(0), m_lootRecipient(0), m_lootRecipientGroup(0), m_corpseRemoveTime(0), m_respawnTime(0), m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_reactState(REACT_AGGRESSIVE), m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false), m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), -m_creatureInfo(NULL), m_creatureData(NULL), m_formation(NULL), m_path_id(0) +m_creatureInfo(NULL), m_creatureData(NULL), m_path_id(0), m_formation(NULL) { m_regenTimer = CREATURE_REGEN_INTERVAL; m_valuesCount = UNIT_END; @@ -1289,7 +1289,7 @@ bool Creature::LoadCreatureFromDB(uint32 guid, Map* map, bool addToMap) m_deathState = DEAD; if (canFly()) { - float tz = map->GetHeight(data->posX, data->posY, data->posZ, false); + float tz = map->GetHeight(GetPhaseMask(), data->posX, data->posY, data->posZ, false); if (data->posZ - tz > 0.1f) Relocate(data->posX, data->posY, tz); } @@ -1413,9 +1413,9 @@ bool Creature::canStartAttack(Unit const* who, bool force) const if (isCivilian()) return false; - if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PASSIVE)) + if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC)) return false; - + // Do not attack non-combat pets if (who->GetTypeId() == TYPEID_UNIT && who->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET) return false; @@ -1565,7 +1565,7 @@ void Creature::Respawn(bool force) if (m_DBTableGuid) sObjectMgr->RemoveCreatureRespawnTime(m_DBTableGuid, GetInstanceId()); - sLog->outStaticDebug("Respawning..."); + sLog->outStaticDebug("Respawning creature %s (GuidLow: %u, Full GUID: " UI64FMTD " Entry: %u)", GetName(), GetGUIDLow(), GetGUID(), GetEntry()); m_respawnTime = 0; lootForPickPocketed = false; lootForBody = false; @@ -1907,7 +1907,7 @@ bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction / if (isCivilian()) return false; - if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PASSIVE)) + if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_NPC)) return false; // skip fighting creature diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index e890b6ac6fe..847f2aa6fd1 100755 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -211,7 +211,7 @@ struct CreatureBaseStats static CreatureBaseStats const* GetBaseStats(uint8 level, uint8 unitClass); }; -typedef UNORDERED_MAP<uint16, CreatureBaseStats> CreatureBaseStatsMap; +typedef UNORDERED_MAP<uint16, CreatureBaseStats> CreatureBaseStatsContainer; struct CreatureLocale { @@ -723,7 +723,6 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature static float _GetHealthMod(int32 Rank); - uint32 m_lootMoney; uint64 m_lootRecipient; uint32 m_lootRecipientGroup; diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 64cc1bb325c..c04dd0b1941 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -30,7 +30,10 @@ #include "CreatureAISelector.h" #include "Group.h" -GameObject::GameObject() : WorldObject(false), m_goValue(new GameObjectValue), m_AI(NULL) +#include "GameObjectModel.h" +#include "DynamicTree.h" + +GameObject::GameObject() : WorldObject(false), m_model(NULL), m_goValue(new GameObjectValue), m_AI(NULL) { m_objectType |= TYPEMASK_GAMEOBJECT; m_objectTypeId = TYPEID_GAMEOBJECT; @@ -62,6 +65,7 @@ GameObject::~GameObject() { delete m_goValue; delete m_AI; + delete m_model; //if (m_uint32Values) // field array can be not exist if GameOBject not loaded // CleanupsBeforeDelete(); } @@ -127,6 +131,13 @@ void GameObject::AddToWorld() m_zoneScript->OnGameObjectCreate(this); sObjectAccessor->AddObject(this); + bool startOpen = (GetGoType() == GAMEOBJECT_TYPE_DOOR || GetGoType() == GAMEOBJECT_TYPE_BUTTON ? GetGOInfo()->door.startOpen : false); + bool toggledState = (GetGOData() ? GetGOData()->go_state == GO_STATE_ACTIVE : false); + if (m_model) + GetMap()->Insert(*m_model); + if ((startOpen && !toggledState) || (!startOpen && toggledState)) + EnableCollision(false); + WorldObject::AddToWorld(); } } @@ -140,6 +151,9 @@ void GameObject::RemoveFromWorld() m_zoneScript->OnGameObjectRemove(this); RemoveFromOwner(); + if (m_model) + if (GetMap()->Contains(*m_model)) + GetMap()->Remove(*m_model); WorldObject::RemoveFromWorld(); sObjectAccessor->RemoveObject(this); } @@ -199,15 +213,17 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa // set name for logs usage, doesn't affect anything ingame SetName(goinfo->name); - SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId); + SetDisplayId(goinfo->displayId); + m_model = GameObjectModel::Create(*this); // GAMEOBJECT_BYTES_1, index at 0, 1, 2 and 3 - SetGoState(go_state); SetGoType(GameobjectTypes(goinfo->type)); + SetGoState(go_state); SetGoArtKit(0); // unknown what this is SetByteValue(GAMEOBJECT_BYTES_1, 2, artKit); + switch (goinfo->type) { case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING: @@ -228,13 +244,13 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa if (GetGOInfo()->trap.stealthed) { m_stealth.AddFlag(STEALTH_TRAP); - m_stealth.AddValue(STEALTH_TRAP, 300); + m_stealth.AddValue(STEALTH_TRAP, 70); } if (GetGOInfo()->trap.invisible) { m_invisibility.AddFlag(INVISIBILITY_TRAP); - m_invisibility.AddValue(INVISIBILITY_TRAP, 70); + m_invisibility.AddValue(INVISIBILITY_TRAP, 300); } break; @@ -850,6 +866,20 @@ bool GameObject::IsAlwaysVisibleFor(WorldObject const* seer) const if (IsTransport()) return true; + if (!seer) + return false; + + // Always seen by owner and friendly units + if (uint64 guid = GetOwnerGUID()) + { + if (seer->GetGUID() == guid) + return true; + + Unit* owner = GetOwner(); + if (owner && seer->isType(TYPEMASK_UNIT) && owner->IsFriendlyTo(((Unit*)seer))) + return true; + } + return false; } @@ -1779,7 +1809,7 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player* { case GO_DESTRUCTIBLE_INTACT: RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED | GO_FLAG_DESTROYED); - SetUInt32Value(GAMEOBJECT_DISPLAYID, m_goInfo->displayId); + SetDisplayId(m_goInfo->displayId); if (setHealth) { m_goValue->Building.Health = m_goValue->Building.MaxHealth; @@ -1801,7 +1831,7 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player* if (DestructibleModelDataEntry const* modelData = sDestructibleModelDataStore.LookupEntry(m_goInfo->building.destructibleData)) if (modelData->DamagedDisplayId) modelId = modelData->DamagedDisplayId; - SetUInt32Value(GAMEOBJECT_DISPLAYID, modelId); + SetDisplayId(modelId); if (setHealth) { @@ -1834,7 +1864,7 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player* if (DestructibleModelDataEntry const* modelData = sDestructibleModelDataStore.LookupEntry(m_goInfo->building.destructibleData)) if (modelData->DestroyedDisplayId) modelId = modelData->DestroyedDisplayId; - SetUInt32Value(GAMEOBJECT_DISPLAYID, modelId); + SetDisplayId(modelId); if (setHealth) { @@ -1852,7 +1882,7 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player* if (DestructibleModelDataEntry const* modelData = sDestructibleModelDataStore.LookupEntry(m_goInfo->building.destructibleData)) if (modelData->RebuildingDisplayId) modelId = modelData->RebuildingDisplayId; - SetUInt32Value(GAMEOBJECT_DISPLAYID, modelId); + SetDisplayId(modelId); // restores to full health if (setHealth) @@ -1865,8 +1895,78 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player* } } -void GameObject::SetLootState(LootState s, Unit* unit) +void GameObject::SetLootState(LootState state, Unit* unit) { - m_lootState = s; - AI()->OnStateChanged(s, unit); + m_lootState = state; + AI()->OnStateChanged(state, unit); + if (m_model) + { + // startOpen determines whether we are going to add or remove the LoS on activation + bool startOpen = (GetGoType() == GAMEOBJECT_TYPE_DOOR || GetGoType() == GAMEOBJECT_TYPE_BUTTON ? GetGOInfo()->door.startOpen : false); + + if (GetGOData() && GetGOData()->go_state == GO_NOT_READY) + startOpen = !startOpen; + + if (state == GO_ACTIVATED || state == GO_JUST_DEACTIVATED) + EnableCollision(startOpen); + else if (state == GO_READY) + EnableCollision(!startOpen); + } +} + +void GameObject::SetGoState(GOState state) +{ + SetByteValue(GAMEOBJECT_BYTES_1, 0, state); + if (m_model) + { + if (!IsInWorld()) + return; + + // startOpen determines whether we are going to add or remove the LoS on activation + bool startOpen = (GetGoType() == GAMEOBJECT_TYPE_DOOR || GetGoType() == GAMEOBJECT_TYPE_BUTTON ? GetGOInfo()->door.startOpen : false); + + if (GetGOData() && GetGOData()->go_state == GO_NOT_READY) + startOpen = !startOpen; + + if (state == GO_STATE_ACTIVE || state == GO_STATE_ACTIVE_ALTERNATIVE) + EnableCollision(startOpen); + else if (state == GO_STATE_READY) + EnableCollision(!startOpen); + } +} + +void GameObject::SetDisplayId(uint32 displayid) +{ + SetUInt32Value(GAMEOBJECT_DISPLAYID, displayid); + UpdateModel(); +} + +void GameObject::SetPhaseMask(uint32 newPhaseMask, bool update) +{ + WorldObject::SetPhaseMask(newPhaseMask, update); + EnableCollision(true); +} + +void GameObject::EnableCollision(bool enable) +{ + if (!m_model) + return; + + /*if (enable && !GetMap()->Contains(*m_model)) + GetMap()->Insert(*m_model);*/ + + m_model->enable(enable ? GetPhaseMask() : 0); +} + +void GameObject::UpdateModel() +{ + if (!IsInWorld()) + return; + if (m_model) + if (GetMap()->Contains(*m_model)) + GetMap()->Remove(*m_model); + delete m_model; + m_model = GameObjectModel::Create(*this); + if (m_model) + GetMap()->Insert(*m_model); } diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 2329ed10e49..2e40d45541c 100755 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -610,6 +610,7 @@ enum LootState }; class Unit; +class GameObjectModel; // 5 sec for bobber catch #define FISHING_BOBBER_READY_TIME 5 @@ -704,13 +705,16 @@ class GameObject : public WorldObject, public GridObject<GameObject> GameobjectTypes GetGoType() const { return GameobjectTypes(GetByteValue(GAMEOBJECT_BYTES_1, 1)); } void SetGoType(GameobjectTypes type) { SetByteValue(GAMEOBJECT_BYTES_1, 1, type); } GOState GetGoState() const { return GOState(GetByteValue(GAMEOBJECT_BYTES_1, 0)); } - void SetGoState(GOState state) { SetByteValue(GAMEOBJECT_BYTES_1, 0, state); } + void SetGoState(GOState state); uint8 GetGoArtKit() const { return GetByteValue(GAMEOBJECT_BYTES_1, 2); } void SetGoArtKit(uint8 artkit); uint8 GetGoAnimProgress() const { return GetByteValue(GAMEOBJECT_BYTES_1, 3); } void SetGoAnimProgress(uint8 animprogress) { SetByteValue(GAMEOBJECT_BYTES_1, 3, animprogress); } static void SetGoArtKit(uint8 artkit, GameObject* go, uint32 lowguid = 0); + void SetPhaseMask(uint32 newPhaseMask, bool update); + void EnableCollision(bool enable); + void Use(Unit* user); LootState getLootState() const { return m_lootState; } @@ -791,6 +795,9 @@ class GameObject : public WorldObject, public GridObject<GameObject> GameObjectAI* AI() const { return m_AI; } std::string GetAIName() const; + void SetDisplayId(uint32 displayid); + + GameObjectModel * m_model; protected: bool AIM_Initialize(); uint32 m_spellId; @@ -820,6 +827,7 @@ class GameObject : public WorldObject, public GridObject<GameObject> private: void RemoveFromOwner(); void SwitchDoorOrButton(bool activate, bool alternative = false); + void UpdateModel(); // updates model in case displayId were changed //! Object distance/size - overridden from Object::_IsWithinDist. Needs to take in account proper GO size. bool _IsWithinDist(WorldObject const* obj, float dist2compare, bool /*is3D*/) const diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index 93068b4ed18..b5e39fe19af 100755 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -870,24 +870,6 @@ bool Item::IsFitToSpellRequirements(SpellInfo const* spellInfo) const return true; } -bool Item::IsTargetValidForItemUse(Unit* pUnitTarget) -{ - ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET, GetTemplate()->ItemId); - if (conditions.empty()) - return true; - - if (!pUnitTarget) - return false; - - for (ConditionList::const_iterator itr = conditions.begin(); itr != conditions.end(); ++itr) - { - ItemRequiredTarget irt(ItemRequiredTargetType((*itr)->mConditionValue1), (*itr)->mConditionValue2); - if (irt.IsFitToRequirements(pUnitTarget)) - return true; - } - return false; -} - void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges) { // Better lost small time at check in comparison lost time at item save to DB. @@ -1092,25 +1074,6 @@ bool Item::IsBindedNotWith(Player const* player) const return true; } -bool ItemRequiredTarget::IsFitToRequirements(Unit* pUnitTarget) const -{ - if (pUnitTarget->GetTypeId() != TYPEID_UNIT) - return false; - - if (pUnitTarget->GetEntry() != m_uiTargetEntry) - return false; - - switch (m_uiType) - { - case ITEM_TARGET_TYPE_CREATURE: - return pUnitTarget->isAlive(); - case ITEM_TARGET_TYPE_DEAD: - return !pUnitTarget->isAlive(); - default: - return false; - } -} - void Item::BuildUpdate(UpdateDataMapType& data_map) { if (Player* owner = GetOwner()) diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h index 41c13f78029..4887afc2b8a 100755 --- a/src/server/game/Entities/Item/Item.h +++ b/src/server/game/Entities/Item/Item.h @@ -203,26 +203,8 @@ enum ItemUpdateState ITEM_REMOVED = 3 }; -enum ItemRequiredTargetType -{ - ITEM_TARGET_TYPE_CREATURE = 1, - ITEM_TARGET_TYPE_DEAD = 2 -}; - -#define MAX_ITEM_REQ_TARGET_TYPE 2 - #define MAX_ITEM_SPELLS 5 -struct ItemRequiredTarget -{ - ItemRequiredTarget(ItemRequiredTargetType uiType, uint32 uiTargetEntry) : m_uiType(uiType), m_uiTargetEntry(uiTargetEntry) {} - ItemRequiredTargetType m_uiType; - uint32 m_uiTargetEntry; - - // helpers - bool IsFitToRequirements(Unit* pUnitTarget) const; -}; - bool ItemCanGoIntoBag(ItemTemplate const* proto, ItemTemplate const* pBagProto); class Item : public Object @@ -270,7 +252,6 @@ class Item : public Object uint32 GetEnchantRequiredLevel() const; bool IsFitToSpellRequirements(SpellInfo const* spellInfo) const; - bool IsTargetValidForItemUse(Unit* pUnitTarget); bool IsLimitedToAnotherMapOrZone(uint32 cur_mapId, uint32 cur_zoneId) const; bool GemsFitSockets() const; diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 0332d0998b4..f1d0dd5a506 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -46,6 +46,7 @@ #include "Totem.h" #include "OutdoorPvPMgr.h" #include "MovementPacketBuilder.h" +#include "DynamicTree.h" uint32 GuidHigh2TypeId(uint32 guid_hi) { @@ -1043,9 +1044,9 @@ bool Object::PrintIndexError(uint32 index, bool set) const return false; } -bool Position::HasInLine(Unit const* target, float distance, float width) const +bool Position::HasInLine(WorldObject const* target, float width) const { - if (!HasInArc(M_PI, target) || !target->IsWithinDist3d(m_positionX, m_positionY, m_positionZ, distance)) + if (!HasInArc(M_PI, target)) return false; width += target->GetObjectSize(); float angle = GetRelativeAngle(target); @@ -1259,15 +1260,19 @@ bool WorldObject::IsWithinLOSInMap(const WorldObject* obj) const float ox, oy, oz; obj->GetPosition(ox, oy, oz); - return(IsWithinLOS(ox, oy, oz)); + return IsWithinLOS(ox, oy, oz); } bool WorldObject::IsWithinLOS(float ox, float oy, float oz) const { - float x, y, z; + /*float x, y, z; GetPosition(x, y, z); VMAP::IVMapManager* vMapManager = VMAP::VMapFactory::createOrGetVMapManager(); - return vMapManager->isInLineOfSight(GetMapId(), x, y, z+2.0f, ox, oy, oz+2.0f); + return vMapManager->isInLineOfSight(GetMapId(), x, y, z+2.0f, ox, oy, oz+2.0f);*/ + if (IsInWorld()) + return GetMap()->isInLineOfSight(GetPositionX(), GetPositionY(), GetPositionZ()+2.f, ox, oy, oz+2.f, GetPhaseMask()); + + return true; } bool WorldObject::GetDistanceOrder(WorldObject const* obj1, WorldObject const* obj2, bool is3D /* = true */) const @@ -1456,14 +1461,14 @@ bool WorldObject::IsInBetween(const WorldObject* obj1, const WorldObject* obj2, return (size * size) >= GetExactDist2dSq(obj1->GetPositionX() + cos(angle) * dist, obj1->GetPositionY() + sin(angle) * dist); } -bool WorldObject::isInFront(WorldObject const* target, float distance, float arc) const +bool WorldObject::isInFront(WorldObject const* target, float arc) const { - return IsWithinDist(target, distance) && HasInArc(arc, target); + return HasInArc(arc, target); } -bool WorldObject::isInBack(WorldObject const* target, float distance, float arc) const +bool WorldObject::isInBack(WorldObject const* target, float arc) const { - return IsWithinDist(target, distance) && !HasInArc(2 * M_PI - arc, target); + return !HasInArc(2 * M_PI - arc, target); } void WorldObject::GetRandomPoint(const Position &pos, float distance, float &rand_x, float &rand_y, float &rand_z) const @@ -1489,7 +1494,7 @@ void WorldObject::GetRandomPoint(const Position &pos, float distance, float &ran void WorldObject::UpdateGroundPositionZ(float x, float y, float &z) const { - float new_z = GetBaseMap()->GetHeight(x, y, z, true); + float new_z = GetBaseMap()->GetHeight(GetPhaseMask(), x, y, z, true); if (new_z > INVALID_HEIGHT) z = new_z+ 0.05f; // just to be sure that we are not a few pixel under the surface } @@ -1502,13 +1507,13 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const { // non fly unit don't must be in air // non swim unit must be at ground (mostly speedup, because it don't must be in water and water level check less fast - if (!((Creature const*)this)->canFly()) + if (!ToCreature()->canFly()) { - bool canSwim = ((Creature const*)this)->canSwim(); + bool canSwim = ToCreature()->canSwim(); float ground_z = z; float max_z = canSwim - ? GetBaseMap()->GetWaterOrGroundLevel(x, y, z, &ground_z, !((Unit const*)this)->HasAuraType(SPELL_AURA_WATER_WALK)) - : ((ground_z = GetBaseMap()->GetHeight(x, y, z, true))); + ? GetBaseMap()->GetWaterOrGroundLevel(x, y, z, &ground_z, !ToUnit()->HasAuraType(SPELL_AURA_WATER_WALK)) + : ((ground_z = GetBaseMap()->GetHeight(GetPhaseMask(), x, y, z, true))); if (max_z > INVALID_HEIGHT) { if (z > max_z) @@ -1519,7 +1524,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const } else { - float ground_z = GetBaseMap()->GetHeight(x, y, z, true); + float ground_z = GetBaseMap()->GetHeight(GetPhaseMask(), x, y, z, true); if (z < ground_z) z = ground_z; } @@ -1528,10 +1533,10 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const case TYPEID_PLAYER: { // for server controlled moves playr work same as creature (but it can always swim) - if (!((Player const*)this)->canFly()) + if (!ToPlayer()->canFly()) { float ground_z = z; - float max_z = GetBaseMap()->GetWaterOrGroundLevel(x, y, z, &ground_z, !((Unit const*)this)->HasAuraType(SPELL_AURA_WATER_WALK)); + float max_z = GetBaseMap()->GetWaterOrGroundLevel(x, y, z, &ground_z, !ToUnit()->HasAuraType(SPELL_AURA_WATER_WALK)); if (max_z > INVALID_HEIGHT) { if (z > max_z) @@ -1542,7 +1547,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const } else { - float ground_z = GetBaseMap()->GetHeight(x, y, z, true); + float ground_z = GetBaseMap()->GetHeight(GetPhaseMask(), x, y, z, true); if (z < ground_z) z = ground_z; } @@ -1550,7 +1555,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const } default: { - float ground_z = GetBaseMap()->GetHeight(x, y, z, true); + float ground_z = GetBaseMap()->GetHeight(GetPhaseMask(), x, y, z, true); if(ground_z > INVALID_HEIGHT) z = ground_z; break; @@ -1766,11 +1771,15 @@ bool WorldObject::CanDetectStealthOf(WorldObject const* obj) const // Level difference: 5 point / level, starting from level 1. // There may be spells for this and the starting points too, but - // not in the DBCs of the client. + // not in the DBCs of the client. detectionValue += int32(getLevelForTarget(obj) - 1) * 5; // Apply modifiers detectionValue += m_stealthDetect.GetValue(StealthType(i)); + if (obj->isType(TYPEMASK_GAMEOBJECT)) + if (Unit* owner = ((GameObject*)obj)->GetOwner()) + detectionValue -= int32(owner->getLevelForTarget(this) - 1) * 5; + detectionValue -= obj->m_stealth.GetValue(StealthType(i)); // Calculate max distance @@ -2621,11 +2630,11 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float { angle += m_orientation; float destx, desty, destz, ground, floor; - + pos.m_positionZ += 2.0f; destx = pos.m_positionX + dist * cos(angle); desty = pos.m_positionY + dist * sin(angle); - ground = GetMap()->GetHeight(destx, desty, MAX_HEIGHT, true); - floor = GetMap()->GetHeight(destx, desty, pos.m_positionZ, true); + ground = GetMap()->GetHeight(GetPhaseMask(), destx, desty, MAX_HEIGHT, true); + floor = GetMap()->GetHeight(GetPhaseMask(), destx, desty, pos.m_positionZ, true); destz = fabs(ground - pos.m_positionZ) <= fabs(floor - pos.m_positionZ) ? ground : floor; bool col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(GetMapId(), pos.m_positionX, pos.m_positionY, pos.m_positionZ+0.5f, destx, desty, destz+0.5f, destx, desty, destz, -0.5f); @@ -2639,6 +2648,17 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float dist = sqrt((pos.m_positionX - destx)*(pos.m_positionX - destx) + (pos.m_positionY - desty)*(pos.m_positionY - desty)); } + // check dynamic collision + col = GetMap()->getObjectHitPos(GetPhaseMask(), pos.m_positionX, pos.m_positionY, pos.m_positionZ+0.5f, destx, desty, destz+0.5f, destx, desty, destz, -0.5f); + + // Collided with a gameobject + if (col) + { + destx -= CONTACT_DISTANCE * cos(angle); + desty -= CONTACT_DISTANCE * sin(angle); + dist = sqrt((pos.m_positionX - destx)*(pos.m_positionX - destx) + (pos.m_positionY - desty)*(pos.m_positionY - desty)); + } + float step = dist/10.0f; for (uint8 j = 0; j < 10; ++j) @@ -2648,8 +2668,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float { destx -= step * cos(angle); desty -= step * sin(angle); - ground = GetMap()->GetHeight(destx, desty, MAX_HEIGHT, true); - floor = GetMap()->GetHeight(destx, desty, pos.m_positionZ, true); + ground = GetMap()->GetHeight(GetPhaseMask(), destx, desty, MAX_HEIGHT, true); + floor = GetMap()->GetHeight(GetPhaseMask(), destx, desty, pos.m_positionZ, true); destz = fabs(ground - pos.m_positionZ) <= fabs(floor - pos.m_positionZ) ? ground : floor; } // we have correct destz now @@ -2662,7 +2682,7 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float Trinity::NormalizeMapCoord(pos.m_positionX); Trinity::NormalizeMapCoord(pos.m_positionY); - UpdateGroundPositionZ(pos.m_positionX, pos.m_positionY, pos.m_positionZ); + UpdateAllowedPositionZ(pos.m_positionX, pos.m_positionY, pos.m_positionZ); pos.m_orientation = m_orientation; } diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 666f71ffe68..54f64f8da38 100755 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -51,7 +51,7 @@ enum TypeMask TYPEMASK_OBJECT = 0x0001, TYPEMASK_ITEM = 0x0002, TYPEMASK_CONTAINER = 0x0006, // TYPEMASK_ITEM | 0x0004 - TYPEMASK_UNIT = 0x0008, //creature or player + TYPEMASK_UNIT = 0x0008, // creature TYPEMASK_PLAYER = 0x0010, TYPEMASK_GAMEOBJECT = 0x0020, TYPEMASK_DYNAMICOBJECT = 0x0040, @@ -450,7 +450,7 @@ struct Position bool IsInDist(const Position* pos, float dist) const { return GetExactDistSq(pos) < dist * dist; } bool HasInArc(float arcangle, const Position* pos) const; - bool HasInLine(Unit const* target, float distance, float width) const; + bool HasInLine(WorldObject const* target, float width) const; std::string ToString() const; }; ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer); @@ -707,8 +707,8 @@ class WorldObject : public Object, public WorldLocation bool IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D = true) const; bool IsInRange2d(float x, float y, float minRange, float maxRange) const; bool IsInRange3d(float x, float y, float z, float minRange, float maxRange) const; - bool isInFront(WorldObject const* target, float distance, float arc = M_PI) const; - bool isInBack(WorldObject const* target, float distance, float arc = M_PI) const; + bool isInFront(WorldObject const* target, float arc = M_PI) const; + bool isInBack(WorldObject const* target, float arc = M_PI) const; bool IsInBetween(const WorldObject* obj1, const WorldObject* obj2, float size = 0) const; diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 30f1c6e404b..088957ab0b3 100755 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -1107,6 +1107,9 @@ void Pet::_LoadAuras(uint32 timediff) int32 baseDamage[3]; Field* fields = result->Fetch(); uint64 caster_guid = fields[0].GetUInt64(); + // NULL guid stored - pet is the caster of the spell - see Pet::_SaveAuras + if (!caster_guid) + caster_guid = GetGUID(); uint32 spellid = fields[1].GetUInt32(); uint8 effmask = fields[2].GetUInt8(); uint8 recalculatemask = fields[3].GetUInt8(); @@ -1195,9 +1198,12 @@ void Pet::_SaveAuras(SQLTransaction& trans) } } + // don't save guid of caster in case we are caster of the spell - guid for pet is generated every pet load, so it won't match saved guid anyways + uint64 casterGUID = (itr->second->GetCasterGUID() == GetGUID()) ? 0 : itr->second->GetCasterGUID(); + trans->PAppend("INSERT INTO pet_aura (guid, caster_guid, spell, effect_mask, recalculate_mask, stackcount, amount0, amount1, amount2, base_amount0, base_amount1, base_amount2, maxduration, remaintime, remaincharges) " "VALUES ('%u', '" UI64FMTD "', '%u', '%u', '%u', '%u', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%u')", - m_charmInfo->GetPetNumber(), itr->second->GetCasterGUID(), itr->second->GetId(), effMask, recalculateMask, + m_charmInfo->GetPetNumber(), casterGUID, itr->second->GetId(), effMask, recalculateMask, itr->second->GetStackAmount(), damage[0], damage[1], damage[2], baseDamage[0], baseDamage[1], baseDamage[2], itr->second->GetMaxDuration(), itr->second->GetDuration(), itr->second->GetCharges()); } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 21994640e63..2c9747312af 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -435,9 +435,9 @@ void TradeData::SetAccepted(bool state, bool crosssend /*= false*/) // 5. Credit instance encounter. KillRewarder::KillRewarder(Player* killer, Unit* victim, bool isBattleGround) : // 1. Initialize internal variables to default values. - _killer(killer), _victim(victim), _isBattleGround(isBattleGround), - _isPvP(false), _group(killer->GetGroup()), _groupRate(1.0f), - _maxLevel(0), _maxNotGrayMember(NULL), _count(0), _sumLevel(0), _isFullXP(false), _xp(0) + _killer(killer), _victim(victim), _group(killer->GetGroup()), + _groupRate(1.0f), _maxNotGrayMember(NULL), _count(0), _sumLevel(0), _xp(0), + _isFullXP(false), _maxLevel(0), _isBattleGround(isBattleGround), _isPvP(false) { // mark the credit as pvp if victim is player if (victim->GetTypeId() == TYPEID_PLAYER) @@ -842,8 +842,6 @@ Player::Player(WorldSession* session): Unit(true), m_achievementMgr(this), m_rep for (uint8 i = 0; i < MAX_POWERS; ++i) m_powerFraction[i] = 0; - m_ConditionErrorMsgId = 0; - isDebugAreaTriggers = false; SetPendingBind(0, 0); @@ -1545,7 +1543,7 @@ void Player::Update(uint32 p_time) while (iter != m_timedquests.end()) { QuestStatusData& q_status = m_QuestStatus[*iter]; - if (q_status.m_timer <= p_time) + if (q_status.Timer <= p_time) { uint32 quest_id = *iter; ++iter; // current iter will be removed in FailQuest @@ -1553,7 +1551,7 @@ void Player::Update(uint32 p_time) } else { - q_status.m_timer -= p_time; + q_status.Timer -= p_time; m_QuestStatusSave[*iter] = true; ++iter; } @@ -2397,14 +2395,9 @@ bool Player::TeleportToBGEntryPoint() if (m_bgData.joinPos.m_mapId == MAPID_INVALID) return false; - Group* group = GetGroup(); - if (group && group->isLFGGroup() && group->GetMembersCount() == 1) - group->Disband(); - else - ScheduleDelayedOperation(DELAYED_BG_GROUP_RESTORE); - ScheduleDelayedOperation(DELAYED_BG_MOUNT_RESTORE); ScheduleDelayedOperation(DELAYED_BG_TAXI_RESTORE); + ScheduleDelayedOperation(DELAYED_BG_GROUP_RESTORE); return TeleportTo(m_bgData.joinPos); } @@ -3338,7 +3331,7 @@ void Player::InitStatsForLevel(bool reapplyMods) // cleanup unit flags (will be re-applied if need at aura load). RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NOT_ATTACKABLE_1 | - UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_PASSIVE | UNIT_FLAG_LOOTING | + UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_LOOTING | UNIT_FLAG_PET_IN_COMBAT | UNIT_FLAG_SILENCED | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED | UNIT_FLAG_IN_COMBAT | UNIT_FLAG_DISARMED | UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING | UNIT_FLAG_NOT_SELECTABLE | @@ -4522,11 +4515,14 @@ bool Player::ResetTalents(bool no_cost) // skip non-existant talent ranks if (talentInfo->RankID[rank] == 0) continue; + const SpellInfo* _spellEntry = sSpellMgr->GetSpellInfo(talentInfo->RankID[rank]); + if (!_spellEntry) + continue; removeSpell(talentInfo->RankID[rank], true); - if (const SpellInfo* _spellEntry = sSpellMgr->GetSpellInfo(talentInfo->RankID[rank])) - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) // search through the SpellInfo for valid trigger spells - if (_spellEntry->Effects[i].TriggerSpell > 0 && _spellEntry->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL) - removeSpell(_spellEntry->Effects[i].TriggerSpell, true); // and remove any spells that the talent teaches + // search for spells that the talent teaches and unlearn them + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + if (_spellEntry->Effects[i].TriggerSpell > 0 && _spellEntry->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL) + removeSpell(_spellEntry->Effects[i].TriggerSpell, true); // if this talent rank can be found in the PlayerTalentMap, mark the talent as removed so it gets deleted PlayerTalentMap::iterator plrTalent = GetTalentMap(GetActiveSpec())->find(talentInfo->RankID[rank]); if (plrTalent != GetTalentMap(GetActiveSpec())->end()) @@ -7048,38 +7044,38 @@ void Player::RewardReputation(Unit* pVictim, float rate) float favored_rep_mult = 0; if ((HasAura(32096) || HasAura(32098)) && (zone == 3483 || zone == 3562 || zone == 3836 || zone == 3713 || zone == 3714)) favored_rep_mult = 0.25; // Thrallmar's Favor and Honor Hold's Favor - else if (HasAura(30754) && (Rep->repfaction1 == 609 || Rep->repfaction2 == 609) && !ChampioningFaction) favored_rep_mult = 0.25; // Cenarion Favor + else if (HasAura(30754) && (Rep->RepFaction1 == 609 || Rep->RepFaction2 == 609) && !ChampioningFaction) favored_rep_mult = 0.25; // Cenarion Favor if (favored_rep_mult > 0) favored_rep_mult *= 2; // Multiplied by 2 because the reputation is divided by 2 for some reason (See "donerep1 / 2" and "donerep2 / 2") -- if you know why this is done, please update/explain :) // Favored reputation increase END bool recruitAFriend = GetsRecruitAFriendBonus(false); - if (Rep->repfaction1 && (!Rep->team_dependent || team == ALLIANCE)) + if (Rep->RepFaction1 && (!Rep->TeamDependent || team == ALLIANCE)) { - int32 donerep1 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue1, ChampioningFaction ? ChampioningFaction : Rep->repfaction1, false); + int32 donerep1 = CalculateReputationGain(pVictim->getLevel(), Rep->RepValue1, ChampioningFaction ? ChampioningFaction : Rep->RepFaction1, false); donerep1 = int32(donerep1*(rate + favored_rep_mult)); if (recruitAFriend) donerep1 = int32(donerep1 * (1 + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS))); - FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->repfaction1); + FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction1); uint32 current_reputation_rank1 = GetReputationMgr().GetRank(factionEntry1); - if (factionEntry1 && current_reputation_rank1 <= Rep->reputation_max_cap1) + if (factionEntry1 && current_reputation_rank1 <= Rep->ReputationMaxCap1) GetReputationMgr().ModifyReputation(factionEntry1, donerep1); } - if (Rep->repfaction2 && (!Rep->team_dependent || team == HORDE)) + if (Rep->RepFaction2 && (!Rep->TeamDependent || team == HORDE)) { - int32 donerep2 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue2, ChampioningFaction ? ChampioningFaction : Rep->repfaction2, false); + int32 donerep2 = CalculateReputationGain(pVictim->getLevel(), Rep->RepValue2, ChampioningFaction ? ChampioningFaction : Rep->RepFaction2, false); donerep2 = int32(donerep2*(rate + favored_rep_mult)); if (recruitAFriend) donerep2 = int32(donerep2 * (1 + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS))); - FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->repfaction2); + FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction2); uint32 current_reputation_rank2 = GetReputationMgr().GetRank(factionEntry2); - if (factionEntry2 && current_reputation_rank2 <= Rep->reputation_max_cap2) + if (factionEntry2 && current_reputation_rank2 <= Rep->ReputationMaxCap2) GetReputationMgr().ModifyReputation(factionEntry2, donerep2); } } @@ -11963,7 +11959,7 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje Map const* map = lootedObject->GetMap(); if (uint32 dungeonId = sLFGMgr->GetDungeon(GetGroup()->GetGUID(), true)) if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId)) - if (dungeon->map == map->GetId() && dungeon->difficulty == map->GetDifficulty()) + if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == map->GetDifficulty()) lootedObjectInDungeon = true; if (!lootedObjectInDungeon) @@ -12054,6 +12050,7 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update { ItemAddedQuestCheck(item, count); GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, count); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, item, 1); if (randomPropertyId) pItem->SetItemRandomProperties(randomPropertyId); pItem = StoreItem(dest, pItem, update); @@ -12091,7 +12088,6 @@ Item* Player::StoreItem(ItemPosCountVec const& dest, Item* pItem, bool update) return NULL; Item* lastItem = pItem; - uint32 entry = pItem->GetEntry(); for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();) { uint16 pos = itr->pos; @@ -12107,7 +12103,6 @@ Item* Player::StoreItem(ItemPosCountVec const& dest, Item* pItem, bool update) lastItem = _StoreItem(pos, pItem, count, true, update); } - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, entry); return lastItem; } @@ -14148,10 +14143,10 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool if (source->ToGameObject()->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER) PrepareQuestMenu(source->GetGUID()); - for (GossipMenuItemsMap::const_iterator itr = menuItemBounds.first; itr != menuItemBounds.second; ++itr) + for (GossipMenuItemsContainer::const_iterator itr = menuItemBounds.first; itr != menuItemBounds.second; ++itr) { bool canTalk = true; - if (!sConditionMgr->IsPlayerMeetToConditions(this, itr->second.Conditions)) + if (!sConditionMgr->IsObjectMeetToConditions(this, source, itr->second.Conditions)) continue; if (source->GetTypeId() == TYPEID_UNIT) @@ -14295,7 +14290,7 @@ void Player::SendPreparedGossip(WorldObject* source) uint32 textId = GetGossipTextId(source); if (uint32 menuId = PlayerTalkClass->GetGossipMenu().GetMenuId()) - textId = GetGossipTextId(menuId); + textId = GetGossipTextId(menuId, source); PlayerTalkClass->SendGossipMenu(textId, source->GetGUID()); } @@ -14386,7 +14381,7 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men break; case GOSSIP_OPTION_UNLEARNTALENTS: PlayerTalkClass->SendCloseGossip(); - source->ToCreature()->CastSpell(this, 46331, true); // Trainer: Untrain Talents + SendTalentWipeConfirm(guid); break; case GOSSIP_OPTION_UNLEARNPETTALENTS: PlayerTalkClass->SendCloseGossip(); @@ -14440,10 +14435,10 @@ uint32 Player::GetGossipTextId(WorldObject* source) if (!source) return DEFAULT_GOSSIP_MESSAGE; - return GetGossipTextId(GetDefaultGossipMenuForSource(source)); + return GetGossipTextId(GetDefaultGossipMenuForSource(source), source); } -uint32 Player::GetGossipTextId(uint32 menuId) +uint32 Player::GetGossipTextId(uint32 menuId, WorldObject* source) { uint32 textId = DEFAULT_GOSSIP_MESSAGE; @@ -14452,9 +14447,11 @@ uint32 Player::GetGossipTextId(uint32 menuId) GossipMenusMapBounds menuBounds = sObjectMgr->GetGossipMenusMapBounds(menuId); - for (GossipMenusMap::const_iterator itr = menuBounds.first; itr != menuBounds.second; ++itr) - if (sConditionMgr->IsPlayerMeetToConditions(this, itr->second.conditions)) + for (GossipMenusContainer::const_iterator itr = menuBounds.first; itr != menuBounds.second; ++itr) + { + if (sConditionMgr->IsObjectMeetToConditions(this, source, itr->second.conditions)) textId = itr->second.text_id; + } return textId; } @@ -14740,13 +14737,13 @@ bool Player::CanCompleteQuest(uint32 quest_id) QuestStatusData &q_status = itr->second; - if (q_status.m_status == QUEST_STATUS_INCOMPLETE) + if (q_status.Status == QUEST_STATUS_INCOMPLETE) { if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) { for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++) { - if (qInfo->RequiredItemCount[i]!= 0 && q_status.m_itemcount[i] < qInfo->RequiredItemCount[i]) + if (qInfo->RequiredItemCount[i]!= 0 && q_status.ItemCount[i] < qInfo->RequiredItemCount[i]) return false; } } @@ -14758,19 +14755,19 @@ bool Player::CanCompleteQuest(uint32 quest_id) if (qInfo->RequiredNpcOrGo[i] == 0) continue; - if (qInfo->RequiredNpcOrGoCount[i] != 0 && q_status.m_creatureOrGOcount[i] < qInfo->RequiredNpcOrGoCount[i]) + if (qInfo->RequiredNpcOrGoCount[i] != 0 && q_status.CreatureOrGOCount[i] < qInfo->RequiredNpcOrGoCount[i]) return false; } } if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_PLAYER_KILL)) - if (qInfo->GetPlayersSlain() != 0 && q_status.m_playercount < qInfo->GetPlayersSlain()) + if (qInfo->GetPlayersSlain() != 0 && q_status.PlayerCount < qInfo->GetPlayersSlain()) return false; - if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT) && !q_status.m_explored) + if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT) && !q_status.Explored) return false; - if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_TIMED) && q_status.m_timer == 0) + if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_TIMED) && q_status.Timer == 0) return false; if (qInfo->GetRewOrReqMoney() < 0) @@ -14887,7 +14884,9 @@ bool Player::CanRewardQuest(Quest const* quest, uint32 reward, bool msg) void Player::AddQuest(Quest const* quest, Object* questGiver) { uint16 log_slot = FindQuestSlot(0); - ASSERT(log_slot < MAX_QUEST_LOG_SIZE); + + if (log_slot >= MAX_QUEST_LOG_SIZE) // Player does not have any free slot in the quest log + return; uint32 quest_id = quest->GetQuestId(); @@ -14895,23 +14894,23 @@ void Player::AddQuest(Quest const* quest, Object* questGiver) QuestStatusData& questStatusData = m_QuestStatus[quest_id]; // check for repeatable quests status reset - questStatusData.m_status = QUEST_STATUS_INCOMPLETE; - questStatusData.m_explored = false; + questStatusData.Status = QUEST_STATUS_INCOMPLETE; + questStatusData.Explored = false; if (quest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) { for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) - questStatusData.m_itemcount[i] = 0; + questStatusData.ItemCount[i] = 0; } if (quest->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO)) { for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - questStatusData.m_creatureOrGOcount[i] = 0; + questStatusData.CreatureOrGOCount[i] = 0; } if (quest->HasFlag(QUEST_TRINITY_FLAGS_PLAYER_KILL)) - questStatusData.m_playercount = 0; + questStatusData.PlayerCount = 0; GiveQuestSourceItem(quest); AdjustQuestReqItemCount(quest, questStatusData); @@ -14931,14 +14930,14 @@ void Player::AddQuest(Quest const* quest, Object* questGiver) // shared timed quest if (questGiver && questGiver->GetTypeId() == TYPEID_PLAYER) - limittime = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].m_timer / IN_MILLISECONDS; + limittime = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].Timer / IN_MILLISECONDS; AddTimedQuest(quest_id); - questStatusData.m_timer = limittime * IN_MILLISECONDS; + questStatusData.Timer = limittime * IN_MILLISECONDS; qtime = static_cast<uint32>(time(NULL)) + limittime; } else - questStatusData.m_timer = 0; + questStatusData.Timer = 0; SetQuestSlot(log_slot, quest_id, qtime); @@ -15198,7 +15197,7 @@ void Player::FailQuest(uint32 questId) QuestStatusData& q_status = m_QuestStatus[questId]; RemoveTimedQuest(questId); - q_status.m_timer = 0; + q_status.Timer = 0; SendQuestTimerFailed(questId); } @@ -15436,7 +15435,7 @@ bool Player::SatisfyQuestStatus(Quest const* qInfo, bool msg) bool Player::SatisfyQuestConditions(Quest const* qInfo, bool msg) { ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_ACCEPT, qInfo->GetQuestId()); - if (!sConditionMgr->IsPlayerMeetToConditions(this, conditions)) + if (!sConditionMgr->IsObjectMeetToConditions(this, conditions)) { if (msg) SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); @@ -15528,7 +15527,7 @@ bool Player::SatisfyQuestPrevChain(Quest const* qInfo, bool msg) QuestStatusMap::const_iterator itr = m_QuestStatus.find(*iter); // If any of the previous quests in chain active, return false - if (itr != m_QuestStatus.end() && itr->second.m_status != QUEST_STATUS_NONE) + if (itr != m_QuestStatus.end() && itr->second.Status != QUEST_STATUS_NONE) { if (msg) SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); @@ -15594,8 +15593,8 @@ bool Player::SatisfyQuestSeasonal(Quest const* qInfo, bool /*msg*/) return true; uint16 eventId = sGameEventMgr->GetEventIdForQuest(qInfo); - if (m_seasonalquests.find(eventId) == m_seasonalquests.end()) - return false; + if (m_seasonalquests.find(eventId) == m_seasonalquests.end() || m_seasonalquests[eventId].empty()) + return true; // if not found in cooldown list return m_seasonalquests[eventId].find(qInfo->GetQuestId()) == m_seasonalquests[eventId].end(); @@ -15688,7 +15687,7 @@ QuestStatus Player::GetQuestStatus(uint32 quest_id) const { QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id); if (itr != m_QuestStatus.end()) - return itr->second.m_status; + return itr->second.Status; if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id)) if (!qInfo->IsRepeatable() && m_RewardedQuests.find(quest_id) != m_RewardedQuests.end()) @@ -15704,7 +15703,7 @@ bool Player::CanShareQuest(uint32 quest_id) const { QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id); if (itr != m_QuestStatus.end()) - return itr->second.m_status == QUEST_STATUS_INCOMPLETE; + return itr->second.Status == QUEST_STATUS_INCOMPLETE; } return false; } @@ -15713,7 +15712,7 @@ void Player::SetQuestStatus(uint32 quest_id, QuestStatus status) { if (sObjectMgr->GetQuestTemplate(quest_id)) { - m_QuestStatus[quest_id].m_status = status; + m_QuestStatus[quest_id].Status = status; m_QuestStatusSave[quest_id] = true; } @@ -15750,7 +15749,7 @@ uint16 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry) for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) if (qInfo->RequiredNpcOrGo[j] == entry) - return m_QuestStatus[quest_id].m_creatureOrGOcount[j]; + return m_QuestStatus[quest_id].CreatureOrGOCount[j]; return 0; } @@ -15766,7 +15765,7 @@ void Player::AdjustQuestReqItemCount(Quest const* quest, QuestStatusData& questS { uint32 curitemcount = GetItemCount(quest->RequiredItemId[i], true); - questStatusData.m_itemcount[i] = std::min(curitemcount, reqitemcount); + questStatusData.ItemCount[i] = std::min(curitemcount, reqitemcount); m_QuestStatusSave[quest->GetQuestId()] = true; } } @@ -15791,9 +15790,9 @@ void Player::AreaExploredOrEventHappens(uint32 questId) { QuestStatusData& q_status = m_QuestStatus[questId]; - if (!q_status.m_explored) + if (!q_status.Explored) { - q_status.m_explored = true; + q_status.Explored = true; m_QuestStatusSave[questId] = true; } } @@ -15830,7 +15829,7 @@ void Player::ItemAddedQuestCheck(uint32 entry, uint32 count) QuestStatusData& q_status = m_QuestStatus[questid]; - if (q_status.m_status != QUEST_STATUS_INCOMPLETE) + if (q_status.Status != QUEST_STATUS_INCOMPLETE) continue; Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid); @@ -15843,11 +15842,11 @@ void Player::ItemAddedQuestCheck(uint32 entry, uint32 count) if (reqitem == entry) { uint32 reqitemcount = qInfo->RequiredItemCount[j]; - uint16 curitemcount = q_status.m_itemcount[j]; + uint16 curitemcount = q_status.ItemCount[j]; if (curitemcount < reqitemcount) { uint16 additemcount = curitemcount + count <= reqitemcount ? count : reqitemcount - curitemcount; - q_status.m_itemcount[j] += additemcount; + q_status.ItemCount[j] += additemcount; m_QuestStatusSave[questid] = true; @@ -15884,14 +15883,14 @@ void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count) uint32 reqitemcount = qInfo->RequiredItemCount[j]; uint16 curitemcount; - if (q_status.m_status != QUEST_STATUS_COMPLETE) - curitemcount = q_status.m_itemcount[j]; + if (q_status.Status != QUEST_STATUS_COMPLETE) + curitemcount = q_status.ItemCount[j]; else curitemcount = GetItemCount(entry, true); if (curitemcount < reqitemcount + count) { uint16 remitemcount = curitemcount <= reqitemcount ? count : count + reqitemcount - curitemcount; - q_status.m_itemcount[j] = (curitemcount <= remitemcount) ? 0 : curitemcount - remitemcount; + q_status.ItemCount[j] = (curitemcount <= remitemcount) ? 0 : curitemcount - remitemcount; m_QuestStatusSave[questid] = true; @@ -15939,7 +15938,7 @@ void Player::KilledMonsterCredit(uint32 entry, uint64 guid) continue; // just if !ingroup || !noraidgroup || raidgroup QuestStatusData& q_status = m_QuestStatus[questid]; - if (q_status.m_status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid())) + if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid())) { if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST)) { @@ -15958,10 +15957,10 @@ void Player::KilledMonsterCredit(uint32 entry, uint64 guid) if (reqkill == real_entry) { uint32 reqkillcount = qInfo->RequiredNpcOrGoCount[j]; - uint16 curkillcount = q_status.m_creatureOrGOcount[j]; + uint16 curkillcount = q_status.CreatureOrGOCount[j]; if (curkillcount < reqkillcount) { - q_status.m_creatureOrGOcount[j] = curkillcount + addkillcount; + q_status.CreatureOrGOCount[j] = curkillcount + addkillcount; m_QuestStatusSave[questid] = true; @@ -15994,16 +15993,16 @@ void Player::KilledPlayerCredit() continue; // just if !ingroup || !noraidgroup || raidgroup QuestStatusData& q_status = m_QuestStatus[questid]; - if (q_status.m_status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid())) + if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid())) { if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_PLAYER_KILL)) { uint32 reqkill = qInfo->GetPlayersSlain(); - uint16 curkill = q_status.m_playercount; + uint16 curkill = q_status.PlayerCount; if (curkill < reqkill) { - q_status.m_playercount = curkill + addkillcount; + q_status.PlayerCount = curkill + addkillcount; m_QuestStatusSave[questid] = true; @@ -16036,7 +16035,7 @@ void Player::CastedCreatureOrGO(uint32 entry, uint64 guid, uint32 spell_id) QuestStatusData& q_status = m_QuestStatus[questid]; - if (q_status.m_status == QUEST_STATUS_INCOMPLETE) + if (q_status.Status == QUEST_STATUS_INCOMPLETE) { if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST)) { @@ -16077,10 +16076,10 @@ void Player::CastedCreatureOrGO(uint32 entry, uint64 guid, uint32 spell_id) continue; uint32 reqCastCount = qInfo->RequiredNpcOrGoCount[j]; - uint16 curCastCount = q_status.m_creatureOrGOcount[j]; + uint16 curCastCount = q_status.CreatureOrGOCount[j]; if (curCastCount < reqCastCount) { - q_status.m_creatureOrGOcount[j] = curCastCount + addCastCount; + q_status.CreatureOrGOCount[j] = curCastCount + addCastCount; m_QuestStatusSave[questid] = true; @@ -16113,7 +16112,7 @@ void Player::TalkedToCreature(uint32 entry, uint64 guid) QuestStatusData& q_status = m_QuestStatus[questid]; - if (q_status.m_status == QUEST_STATUS_INCOMPLETE) + if (q_status.Status == QUEST_STATUS_INCOMPLETE) { if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO)) { @@ -16134,10 +16133,10 @@ void Player::TalkedToCreature(uint32 entry, uint64 guid) if (reqTarget == entry) { uint32 reqTalkCount = qInfo->RequiredNpcOrGoCount[j]; - uint16 curTalkCount = q_status.m_creatureOrGOcount[j]; + uint16 curTalkCount = q_status.CreatureOrGOCount[j]; if (curTalkCount < reqTalkCount) { - q_status.m_creatureOrGOcount[j] = curTalkCount + addTalkCount; + q_status.CreatureOrGOCount[j] = curTalkCount + addTalkCount; m_QuestStatusSave[questid] = true; @@ -16168,7 +16167,7 @@ void Player::MoneyChanged(uint32 count) { QuestStatusData& q_status = m_QuestStatus[questid]; - if (q_status.m_status == QUEST_STATUS_INCOMPLETE) + if (q_status.Status == QUEST_STATUS_INCOMPLETE) { if (int32(count) >= -qInfo->GetRewOrReqMoney()) { @@ -16176,7 +16175,7 @@ void Player::MoneyChanged(uint32 count) CompleteQuest(questid); } } - else if (q_status.m_status == QUEST_STATUS_COMPLETE) + else if (q_status.Status == QUEST_STATUS_COMPLETE) { if (int32(count) < -qInfo->GetRewOrReqMoney()) IncompleteQuest(questid); @@ -16196,13 +16195,13 @@ void Player::ReputationChanged(FactionEntry const* factionEntry) if (qInfo->GetRepObjectiveFaction() == factionEntry->ID) { QuestStatusData& q_status = m_QuestStatus[questid]; - if (q_status.m_status == QUEST_STATUS_INCOMPLETE) + if (q_status.Status == QUEST_STATUS_INCOMPLETE) { if (GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue()) if (CanCompleteQuest(questid)) CompleteQuest(questid); } - else if (q_status.m_status == QUEST_STATUS_COMPLETE) + else if (q_status.Status == QUEST_STATUS_COMPLETE) { if (GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue()) IncompleteQuest(questid); @@ -16224,13 +16223,13 @@ void Player::ReputationChanged2(FactionEntry const* factionEntry) if (qInfo->GetRepObjectiveFaction2() == factionEntry->ID) { QuestStatusData& q_status = m_QuestStatus[questid]; - if (q_status.m_status == QUEST_STATUS_INCOMPLETE) + if (q_status.Status == QUEST_STATUS_INCOMPLETE) { if (GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue2()) if (CanCompleteQuest(questid)) CompleteQuest(questid); } - else if (q_status.m_status == QUEST_STATUS_COMPLETE) + else if (q_status.Status == QUEST_STATUS_COMPLETE) { if (GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue2()) IncompleteQuest(questid); @@ -16255,7 +16254,7 @@ bool Player::HasQuestForItem(uint32 itemid) const QuestStatusData const& q_status = qs_itr->second; - if (q_status.m_status == QUEST_STATUS_INCOMPLETE) + if (q_status.Status == QUEST_STATUS_INCOMPLETE) { Quest const* qinfo = sObjectMgr->GetQuestTemplate(questid); if (!qinfo) @@ -16270,7 +16269,7 @@ bool Player::HasQuestForItem(uint32 itemid) const // This part for ReqItem drop for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j) { - if (itemid == qinfo->RequiredItemId[j] && q_status.m_itemcount[j] < qinfo->RequiredItemCount[j]) + if (itemid == qinfo->RequiredItemId[j] && q_status.ItemCount[j] < qinfo->RequiredItemCount[j]) return true; } // This part - for ReqSource @@ -17888,14 +17887,14 @@ void Player::_LoadQuestStatus(PreparedQueryResult result) uint8 qstatus = fields[1].GetUInt8(); if (qstatus < MAX_QUEST_STATUS) - questStatusData.m_status = QuestStatus(qstatus); + questStatusData.Status = QuestStatus(qstatus); else { - questStatusData.m_status = QUEST_STATUS_INCOMPLETE; + questStatusData.Status = QUEST_STATUS_INCOMPLETE; sLog->outError("Player %s have invalid quest %d status (%u), replaced by QUEST_STATUS_INCOMPLETE(3).", GetName(), quest_id, qstatus); } - questStatusData.m_explored = (fields[2].GetUInt8() > 0); + questStatusData.Explored = (fields[2].GetUInt8() > 0); time_t quest_time = time_t(fields[3].GetUInt32()); @@ -17904,44 +17903,44 @@ void Player::_LoadQuestStatus(PreparedQueryResult result) AddTimedQuest(quest_id); if (quest_time <= sWorld->GetGameTime()) - questStatusData.m_timer = 1; + questStatusData.Timer = 1; else - questStatusData.m_timer = uint32((quest_time - sWorld->GetGameTime()) * IN_MILLISECONDS); + questStatusData.Timer = uint32((quest_time - sWorld->GetGameTime()) * IN_MILLISECONDS); } else quest_time = 0; - questStatusData.m_creatureOrGOcount[0] = fields[4].GetUInt16(); - questStatusData.m_creatureOrGOcount[1] = fields[5].GetUInt16(); - questStatusData.m_creatureOrGOcount[2] = fields[6].GetUInt16(); - questStatusData.m_creatureOrGOcount[3] = fields[7].GetUInt16(); - questStatusData.m_itemcount[0] = fields[8].GetUInt16(); - questStatusData.m_itemcount[1] = fields[9].GetUInt16(); - questStatusData.m_itemcount[2] = fields[10].GetUInt16(); - questStatusData.m_itemcount[3] = fields[11].GetUInt16(); - questStatusData.m_playercount = fields[12].GetUInt16(); + questStatusData.CreatureOrGOCount[0] = fields[4].GetUInt16(); + questStatusData.CreatureOrGOCount[1] = fields[5].GetUInt16(); + questStatusData.CreatureOrGOCount[2] = fields[6].GetUInt16(); + questStatusData.CreatureOrGOCount[3] = fields[7].GetUInt16(); + questStatusData.ItemCount[0] = fields[8].GetUInt16(); + questStatusData.ItemCount[1] = fields[9].GetUInt16(); + questStatusData.ItemCount[2] = fields[10].GetUInt16(); + questStatusData.ItemCount[3] = fields[11].GetUInt16(); + questStatusData.PlayerCount = fields[12].GetUInt16(); // add to quest log - if (slot < MAX_QUEST_LOG_SIZE && questStatusData.m_status != QUEST_STATUS_NONE) + if (slot < MAX_QUEST_LOG_SIZE && questStatusData.Status != QUEST_STATUS_NONE) { SetQuestSlot(slot, quest_id, uint32(quest_time)); // cast can't be helped - if (questStatusData.m_status == QUEST_STATUS_COMPLETE) + if (questStatusData.Status == QUEST_STATUS_COMPLETE) SetQuestSlotState(slot, QUEST_STATE_COMPLETE); - else if (questStatusData.m_status == QUEST_STATUS_FAILED) + else if (questStatusData.Status == QUEST_STATUS_FAILED) SetQuestSlotState(slot, QUEST_STATE_FAIL); for (uint8 idx = 0; idx < QUEST_OBJECTIVES_COUNT; ++idx) - if (questStatusData.m_creatureOrGOcount[idx]) - SetQuestSlotCounter(slot, idx, questStatusData.m_creatureOrGOcount[idx]); + if (questStatusData.CreatureOrGOCount[idx]) + SetQuestSlotCounter(slot, idx, questStatusData.CreatureOrGOCount[idx]); - if (questStatusData.m_playercount) - SetQuestSlotCounter(slot, QUEST_PVP_KILL_SLOT, questStatusData.m_playercount); + if (questStatusData.PlayerCount) + SetQuestSlotCounter(slot, QUEST_PVP_KILL_SLOT, questStatusData.PlayerCount); ++slot; } - sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Quest status is {%u} for quest {%u} for player (GUID: %u)", questStatusData.m_status, quest_id, GetGUIDLow()); + sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Quest status is {%u} for quest {%u} for player (GUID: %u)", questStatusData.Status, quest_id, GetGUIDLow()); } } while (result->NextRow()); @@ -19119,10 +19118,10 @@ void Player::_SaveQuestStatus(SQLTransaction& trans) if (saveItr->second) { statusItr = m_QuestStatus.find(saveItr->first); - if (statusItr != m_QuestStatus.end() && (keepAbandoned || statusItr->second.m_status != QUEST_STATUS_NONE)) + if (statusItr != m_QuestStatus.end() && (keepAbandoned || statusItr->second.Status != QUEST_STATUS_NONE)) trans->PAppend("REPLACE INTO character_queststatus (guid, quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3, itemcount4, playercount) " "VALUES ('%u', '%u', '%u', '%u', '" UI64FMTD "', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')", - GetGUIDLow(), statusItr->first, statusItr->second.m_status, statusItr->second.m_explored, uint64(statusItr->second.m_timer / IN_MILLISECONDS+ sWorld->GetGameTime()), statusItr->second.m_creatureOrGOcount[0], statusItr->second.m_creatureOrGOcount[1], statusItr->second.m_creatureOrGOcount[2], statusItr->second.m_creatureOrGOcount[3], statusItr->second.m_itemcount[0], statusItr->second.m_itemcount[1], statusItr->second.m_itemcount[2], statusItr->second.m_itemcount[3], statusItr->second.m_playercount); + GetGUIDLow(), statusItr->first, statusItr->second.Status, statusItr->second.Explored, uint64(statusItr->second.Timer / IN_MILLISECONDS+ sWorld->GetGameTime()), statusItr->second.CreatureOrGOCount[0], statusItr->second.CreatureOrGOCount[1], statusItr->second.CreatureOrGOCount[2], statusItr->second.CreatureOrGOCount[3], statusItr->second.ItemCount[0], statusItr->second.ItemCount[1], statusItr->second.ItemCount[2], statusItr->second.ItemCount[3], statusItr->second.PlayerCount); } else trans->PAppend("DELETE FROM character_queststatus WHERE guid = %u AND quest = %u", GetGUIDLow(), saveItr->first); @@ -19977,7 +19976,7 @@ void Player::VehicleSpellInitialize() } ConditionList conditions = sConditionMgr->GetConditionsForVehicleSpell(veh->GetEntry(), spellId); - if (!sConditionMgr->IsPlayerMeetToConditions(this, conditions)) + if (!sConditionMgr->IsObjectMeetToConditions(this, veh, conditions)) { sLog->outDebug(LOG_FILTER_CONDITIONSYS, "VehicleSpellInitialize: conditions not met for Vehicle entry %u spell %u", veh->ToCreature()->GetEntry(), spellId); data << uint16(0) << uint8(0) << uint8(i+8); @@ -20387,9 +20386,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc // not let cheating with start flight in time of logout process || while in combat || has type state: stunned || has type state: root if (GetSession()->isLogingOut() || isInCombat() || HasUnitState(UNIT_STATE_STUNNED) || HasUnitState(UNIT_STATE_ROOT)) { - WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); - data << uint32(ERR_TAXIPLAYERBUSY); - GetSession()->SendPacket(&data); + GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERBUSY); return false; } @@ -20402,26 +20399,20 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc // not let cheating with start flight mounted if (IsMounted()) { - WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); - data << uint32(ERR_TAXIPLAYERALREADYMOUNTED); - GetSession()->SendPacket(&data); + GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERALREADYMOUNTED); return false; } if (IsInDisallowedMountForm()) { - WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); - data << uint32(ERR_TAXIPLAYERSHAPESHIFTED); - GetSession()->SendPacket(&data); + GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERSHAPESHIFTED); return false; } // not let cheating with start flight in time of logout process || if casting not finished || while in combat || if not use Spell's with EffectSendTaxi if (IsNonMeleeSpellCasted(false)) { - WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); - data << uint32(ERR_TAXIPLAYERBUSY); - GetSession()->SendPacket(&data); + GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERBUSY); return false; } } @@ -20450,9 +20441,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(sourcenode); if (!node) { - WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); - data << uint32(ERR_TAXINOSUCHPATH); - GetSession()->SendPacket(&data); + GetSession()->SendActivateTaxiReply(ERR_TAXINOSUCHPATH); return false; } @@ -20465,18 +20454,14 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc (node->z - GetPositionZ())*(node->z - GetPositionZ()) > (2*INTERACTION_DISTANCE)*(2*INTERACTION_DISTANCE)*(2*INTERACTION_DISTANCE)) { - WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); - data << uint32(ERR_TAXITOOFARAWAY); - GetSession()->SendPacket(&data); + GetSession()->SendActivateTaxiReply(ERR_TAXITOOFARAWAY); return false; } } // node must have pos if taxi master case (npc != NULL) else if (npc) { - WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); - data << uint32(ERR_TAXIUNSPECIFIEDSERVERERROR); - GetSession()->SendPacket(&data); + GetSession()->SendActivateTaxiReply(ERR_TAXIUNSPECIFIEDSERVERERROR); return false; } @@ -20539,9 +20524,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc // in spell case allow 0 model if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0) { - WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); - data << uint32(ERR_TAXIUNSPECIFIEDSERVERERROR); - GetSession()->SendPacket(&data); + GetSession()->SendActivateTaxiReply(ERR_TAXIUNSPECIFIEDSERVERERROR); m_taxi.ClearTaxiDestinations(); return false; } @@ -20553,9 +20536,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc if (money < totalcost) { - WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); - data << uint32(ERR_TAXINOTENOUGHMONEY); - GetSession()->SendPacket(&data); + GetSession()->SendActivateTaxiReply(ERR_TAXINOTENOUGHMONEY); m_taxi.ClearTaxiDestinations(); return false; } @@ -20577,10 +20558,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc } else { - WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); - data << uint32(ERR_TAXIOK); - GetSession()->SendPacket(&data); - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ACTIVATETAXIREPLY"); + GetSession()->SendActivateTaxiReply(ERR_TAXIOK); GetSession()->SendDoFlight(mount_display_id, sourcepath); } return true; @@ -22434,7 +22412,7 @@ bool Player::HasQuestForGO(int32 GOId) const QuestStatusData const& qs = qs_itr->second; - if (qs.m_status == QUEST_STATUS_INCOMPLETE) + if (qs.Status == QUEST_STATUS_INCOMPLETE) { Quest const* qinfo = sObjectMgr->GetQuestTemplate(questid); if (!qinfo) @@ -22448,7 +22426,7 @@ bool Player::HasQuestForGO(int32 GOId) const if (qinfo->RequiredNpcOrGo[j] >= 0) //skip non GO case continue; - if ((-1)*GOId == qinfo->RequiredNpcOrGo[j] && qs.m_creatureOrGOcount[j] < qinfo->RequiredNpcOrGoCount[j]) + if ((-1)*GOId == qinfo->RequiredNpcOrGo[j] && qs.CreatureOrGOCount[j] < qinfo->RequiredNpcOrGoCount[j]) return true; } } @@ -22481,12 +22459,22 @@ void Player::UpdateForQuestWorldObjects() continue; SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(obj->GetEntry()); - for (SpellClickInfoMap::const_iterator _itr = clickPair.first; _itr != clickPair.second; ++_itr) - if (_itr->second.questStart || _itr->second.questEnd) + for (SpellClickInfoContainer::const_iterator _itr = clickPair.first; _itr != clickPair.second; ++_itr) + { + //! This code doesn't look right, but it was logically converted to condition system to do the exact + //! same thing it did before. It definitely needs to be overlooked for intended functionality. + ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(obj->GetEntry(), _itr->second.spellId); + bool buildUpdateBlock = false; + for (ConditionList::const_iterator jtr = conds.begin(); jtr != conds.end() && !buildUpdateBlock; ++jtr) + if ((*jtr)->ConditionType == CONDITION_QUESTREWARDED || (*jtr)->ConditionType == CONDITION_QUESTTAKEN) + buildUpdateBlock = true; + + if (buildUpdateBlock) { obj->BuildCreateUpdateBlockForPlayer(&udata, this); break; } + } } } udata.BuildPacket(&packet); @@ -24281,11 +24269,18 @@ bool Player::canSeeSpellClickOn(Creature const* c) const if (clickPair.first == clickPair.second) return true; - for (SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr) - if (itr->second.IsFitToRequirements(this, c)) - return true; + for (SpellClickInfoContainer::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr) + { + if (!itr->second.IsFitToRequirements(this, c)) + return false; - return false; + ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(c->GetEntry(), itr->second.spellId); + ConditionSourceInfo info = ConditionSourceInfo(const_cast<Player*>(this), const_cast<Creature*>(c)); + if (!sConditionMgr->IsObjectMeetToConditions(info, conds)) + return false; + } + + return true; } void Player::BuildPlayerTalentsInfoData(WorldPacket* data) diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index ae2e0df2a63..c79cec42315 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -482,23 +482,6 @@ enum PlayerFieldByte2Flags PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x40 }; -enum ActivateTaxiReplies -{ - ERR_TAXIOK = 0, - ERR_TAXIUNSPECIFIEDSERVERERROR = 1, - ERR_TAXINOSUCHPATH = 2, - ERR_TAXINOTENOUGHMONEY = 3, - ERR_TAXITOOFARAWAY = 4, - ERR_TAXINOVENDORNEARBY = 5, - ERR_TAXINOTVISITED = 6, - ERR_TAXIPLAYERBUSY = 7, - ERR_TAXIPLAYERALREADYMOUNTED = 8, - ERR_TAXIPLAYERSHAPESHIFTED = 9, - ERR_TAXIPLAYERMOVING = 10, - ERR_TAXISAMENODE = 11, - ERR_TAXINOTSTANDING = 12 -}; - enum MirrorTimerType { FATIGUE_TIMER = 0, @@ -1074,19 +1057,16 @@ private: Player* _killer; Unit* _victim; - bool _isBattleGround; - - bool _isPvP; - Group* _group; float _groupRate; - uint8 _maxLevel; Player* _maxNotGrayMember; uint32 _count; uint32 _sumLevel; - bool _isFullXP; - uint32 _xp; + bool _isFullXP; + uint8 _maxLevel; + bool _isBattleGround; + bool _isPvP; }; struct PlayerTalentInfo @@ -1444,7 +1424,7 @@ class Player : public Unit, public GridObject<Player> void SendPreparedGossip(WorldObject* source); void OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 menuId); - uint32 GetGossipTextId(uint32 menuId); + uint32 GetGossipTextId(uint32 menuId, WorldObject* source); uint32 GetGossipTextId(WorldObject* source); static uint32 GetDefaultGossipMenuForSource(WorldObject* source); @@ -2401,8 +2381,6 @@ class Player : public Unit, public GridObject<Player> void SetHomebind(WorldLocation const& loc, uint32 area_id); - uint32 m_ConditionErrorMsgId; - // Homebind coordinates uint32 m_homebindMapId; uint16 m_homebindAreaId; diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index a2e59f855ba..f18b041ba88 100755 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -222,7 +222,7 @@ bool Transport::Create(uint32 guidlow, uint32 entry, uint32 mapid, float x, floa SetUInt32Value(GAMEOBJECT_LEVEL, m_period); SetEntry(goinfo->entry); - SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId); + SetDisplayId(goinfo->displayId); SetGoState(GO_STATE_READY); SetGoType(GameobjectTypes(goinfo->type)); @@ -496,7 +496,7 @@ void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z) ResetMap(); Map* newMap = sMapMgr->CreateBaseMap(newMapid); SetMap(newMap); - ASSERT (GetMap()); + ASSERT(GetMap()); AddToWorld(); if (oldMap != newMap) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 1fda85c6c9c..01c1175f074 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -55,6 +55,7 @@ #include "SpellInfo.h" #include "MoveSplineInit.h" #include "MoveSpline.h" +#include "ConditionMgr.h" #include <math.h> @@ -146,9 +147,10 @@ _hitMask(hitMask), _spell(spell), _damageInfo(damageInfo), _healInfo(healInfo) #endif Unit::Unit(bool isWorldObject): WorldObject(isWorldObject), m_movedPlayer(NULL), m_lastSanctuaryTime(0), IsAIEnabled(false), NeedChangeAI(false), -m_ControlledByPlayer(false), i_AI(NULL), i_disabledAI(NULL), m_procDeep(0), -m_removedAurasCount(0), i_motionMaster(this), m_ThreatManager(this), m_vehicle(NULL), -m_vehicleKit(NULL), m_unitTypeMask(UNIT_MASK_NONE), m_HostileRefManager(this), movespline(new Movement::MoveSpline()) +m_ControlledByPlayer(false), movespline(new Movement::MoveSpline()), i_AI(NULL), +i_disabledAI(NULL), m_procDeep(0), m_removedAurasCount(0), i_motionMaster(this), +m_ThreatManager(this), m_vehicle(NULL), m_vehicleKit(NULL), m_unitTypeMask(UNIT_MASK_NONE), +m_HostileRefManager(this) { #ifdef _MSC_VER #pragma warning(default:4355) @@ -279,7 +281,6 @@ Unit::~Unit() _DeleteRemovedAuras(); delete m_charmInfo; - delete m_vehicleKit; delete movespline; ASSERT(!m_duringRemoveFromWorld); @@ -516,6 +517,29 @@ bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint return false; } +bool Unit::HasBreakableByDamageAuraType(AuraType type, uint32 excludeAura) const +{ + AuraEffectList const& auras = GetAuraEffectsByType(type); + for (AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + if ((!excludeAura || excludeAura != (*itr)->GetSpellInfo()->Id) && //Avoid self interrupt of channeled Crowd Control spells like Seduction + ((*itr)->GetSpellInfo()->Attributes & SPELL_ATTR0_BREAKABLE_BY_DAMAGE || (*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_TAKE_DAMAGE)) + return true; + return false; +} + +bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) const +{ + uint32 excludeAura = 0; + if (Spell* currentChanneledSpell = excludeCasterChannel ? excludeCasterChannel->GetCurrentSpell(CURRENT_CHANNELED_SPELL) : NULL) + excludeAura = currentChanneledSpell->GetSpellInfo()->Id; //Avoid self interrupt of channeled Crowd Control spells like Seduction + + return ( HasBreakableByDamageAuraType(SPELL_AURA_MOD_CONFUSE, excludeAura) + || HasBreakableByDamageAuraType(SPELL_AURA_MOD_FEAR, excludeAura) + || HasBreakableByDamageAuraType(SPELL_AURA_MOD_STUN, excludeAura) + || HasBreakableByDamageAuraType(SPELL_AURA_MOD_ROOT, excludeAura) + || HasBreakableByDamageAuraType(SPELL_AURA_TRANSFORM, excludeAura)); +} + void Unit::DealDamageMods(Unit* victim, uint32 &damage, uint32* absorb) { if (!victim || !victim->isAlive() || victim->HasUnitState(UNIT_STATE_IN_FLIGHT) || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode())) @@ -775,7 +799,10 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam ASSERT(he->duel); - he->SetHealth(1); + if (duel_wasMounted) // In this case victim==mount + victim->SetHealth(1); + else + he->SetHealth(1); he->duel->opponent->CombatStopWithPets(true); he->CombatStopWithPets(true); @@ -1265,9 +1292,9 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss) // Hmmmm dont like this emotes client must by self do all animations if (damageInfo->HitInfo & HITINFO_CRITICALHIT) - victim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL); + victim->HandleEmoteCommand(EMOTE_ONESHOT_WOUND_CRITICAL); if (damageInfo->blocked_amount && damageInfo->TargetState != VICTIMSTATE_BLOCKS) - victim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD); + victim->HandleEmoteCommand(EMOTE_ONESHOT_PARRY_SHIELD); if (damageInfo->TargetState == VICTIMSTATE_PARRY) { @@ -1866,7 +1893,7 @@ void Unit::AttackerStateUpdate (Unit* victim, WeaponAttackType attType, bool ext else { // attack can be redirected to another target - victim = SelectMagnetTarget(victim); + victim = GetMeleeHitRedirectTarget(victim); CalcDamageInfo damageInfo; CalculateMeleeDamage(victim, 0, &damageInfo, attType); @@ -2418,7 +2445,7 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spell) // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras modHitChance += victim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask); // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura - if (spell->IsAOE()) + if (spell->IsTargetingArea()) modHitChance -= victim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE); // Decrease hit chance from victim rating bonus @@ -3340,19 +3367,19 @@ void Unit::_RemoveNoStackAurasDueToAura(Aura* aura) return; bool remove = false; - for (AuraMap::iterator i = m_ownedAuras.begin(); i != m_ownedAuras.end(); ++i) + for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i) { if (remove) { remove = false; - i = m_ownedAuras.begin(); + i = m_appliedAuras.begin(); } - if (aura->CanStackWith(i->second)) + if (aura->CanStackWith(i->second->GetBase())) continue; - RemoveOwnedAura(i, AURA_REMOVE_BY_DEFAULT); - if (i == m_ownedAuras.end()) + RemoveAura(i, AURA_REMOVE_BY_DEFAULT); + if (i == m_appliedAuras.end()) break; remove = true; } @@ -3526,17 +3553,25 @@ void Unit::RemoveAuraFromStack(uint32 spellId, uint64 casterGUID, AuraRemoveMode } } -void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit* dispeller, uint8 chargesRemoved/*= 1*/) +void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId, uint64 casterGUID, Unit* dispeller, uint8 chargesRemoved/*= 1*/) { for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);) { Aura* aura = iter->second; if (aura->GetCasterGUID() == casterGUID) { + DispelInfo dispelInfo(dispeller, dispellerSpellId, chargesRemoved); + + // Call OnDispel hook on AuraScript + aura->CallScriptDispel(&dispelInfo); + if (aura->GetSpellInfo()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES) - aura->ModCharges(-chargesRemoved, AURA_REMOVE_BY_ENEMY_SPELL); + aura->ModCharges(-dispelInfo.GetRemovedCharges(), AURA_REMOVE_BY_ENEMY_SPELL); else - aura->ModStackAmount(-chargesRemoved, AURA_REMOVE_BY_ENEMY_SPELL); + aura->ModStackAmount(-dispelInfo.GetRemovedCharges(), AURA_REMOVE_BY_ENEMY_SPELL); + + // Call AfterDispel hook on AuraScript + aura->CallScriptAfterDispel(&dispelInfo); switch (aura->GetSpellInfo()->SpellFamilyName) { @@ -3566,7 +3601,7 @@ void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit { // final heal int32 healAmount = aurEff->GetAmount(); - int32 stack = chargesRemoved; + int32 stack = dispelInfo.GetRemovedCharges(); CastCustomSpell(this, 33778, &healAmount, &stack, NULL, true, NULL, NULL, aura->GetCasterGUID()); // mana @@ -4868,8 +4903,8 @@ bool Unit::HandleHasteAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere case 13877: case 33735: { - target = SelectNearbyTarget(); - if (!target || target == victim) + target = SelectNearbyTarget(victim); + if (!target) return false; basepoints0 = damage; triggered_spell_id = 22482; @@ -5016,7 +5051,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere case 18765: case 35429: { - target = SelectNearbyTarget(); + target = SelectNearbyTarget(victim); if (!target) return false; @@ -5736,7 +5771,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere // Sweeping Strikes case 12328: { - target = SelectNearbyTarget(); + target = SelectNearbyTarget(victim); if (!target) return false; @@ -5812,12 +5847,12 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere if (!victim || !victim->isAlive() || !procSpell) return false; - target = SelectNearbyTarget(); - if (!target || target == victim) + target = SelectNearbyTarget(victim); + if (!target) return false; - CastSpell(target, 58567, true); - return true; + triggered_spell_id = 58567; + break; } break; } @@ -6985,8 +7020,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere WeaponAttackType attType = WeaponAttackType(player->GetAttackBySlot(castItem->GetSlot())); if ((attType != BASE_ATTACK && attType != OFF_ATTACK) - || attType == BASE_ATTACK && procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK - || attType == OFF_ATTACK && procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK) + || (attType == BASE_ATTACK && procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK) + || (attType == OFF_ATTACK && procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK)) return false; // Now compute real proc chance... @@ -7282,8 +7317,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere Player* player = ToPlayer(); WeaponAttackType attType = WeaponAttackType(player->GetAttackBySlot(castItem->GetSlot())); if ((attType != BASE_ATTACK && attType != OFF_ATTACK) - || attType == BASE_ATTACK && procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK - || attType == OFF_ATTACK && procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK) + || (attType == BASE_ATTACK && procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK) + || (attType == OFF_ATTACK && procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK)) return false; float fire_onhit = float(CalculatePctF(dummySpell->Effects[EFFECT_0]. CalcValue(), 1.0f)); @@ -9738,6 +9773,7 @@ void Unit::SetMinion(Minion *minion, bool apply) { // Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL)); + if (spellInfo && (spellInfo->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE)) ToPlayer()->AddSpellAndCategoryCooldowns(spellInfo, 0, NULL, true); } @@ -9957,44 +9993,44 @@ int32 Unit::DealHeal(Unit* victim, uint32 addhealth) return gain; } -Unit* Unit::SelectMagnetTarget(Unit* victim, SpellInfo const* spellInfo) +Unit* Unit::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo) { - if (!victim) - return NULL; + // Patch 1.2 notes: Spell Reflection no longer reflects abilities + if (spellInfo->Attributes & SPELL_ATTR0_ABILITY || spellInfo->AttributesEx & SPELL_ATTR1_CANT_BE_REDIRECTED || spellInfo->Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY) + return victim; - // Magic case - if (spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC)) + Unit::AuraEffectList const& magnetAuras = victim->GetAuraEffectsByType(SPELL_AURA_SPELL_MAGNET); + for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr) { - // Patch 1.2 notes: Spell Reflection no longer reflects abilities - if (spellInfo->Attributes & SPELL_ATTR0_ABILITY || spellInfo->AttributesEx & SPELL_ATTR1_CANT_BE_REDIRECTED || spellInfo->Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY) - return victim; - // I am not sure if this should be redirected. - if (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE) - return victim; + if (Unit* magnet = (*itr)->GetBase()->GetUnitOwner()) + if (spellInfo->CheckExplicitTarget(this, magnet) == SPELL_CAST_OK + && spellInfo->CheckTarget(this, magnet, false) == SPELL_CAST_OK + && _IsValidAttackTarget(magnet, spellInfo) + && IsWithinLOSInMap(magnet)) + { + // TODO: handle this charge drop by proc in cast phase on explicit target + (*itr)->GetBase()->DropCharge(AURA_REMOVE_BY_EXPIRE); + return magnet; + } + } + return victim; +} - Unit::AuraEffectList const& magnetAuras = victim->GetAuraEffectsByType(SPELL_AURA_SPELL_MAGNET); - for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr) - if (Unit* magnet = (*itr)->GetBase()->GetUnitOwner()) - if (magnet->isAlive() && IsWithinLOSInMap(magnet)) +Unit* Unit::GetMeleeHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo) +{ + AuraEffectList const& hitTriggerAuras = victim->GetAuraEffectsByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER); + for (AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i) + { + if (Unit* magnet = (*i)->GetBase()->GetCaster()) + if (_IsValidAttackTarget(magnet, spellInfo) && magnet->IsWithinLOSInMap(this) + && (!spellInfo || (spellInfo->CheckExplicitTarget(this, magnet) == SPELL_CAST_OK + && spellInfo->CheckTarget(this, magnet, false) == SPELL_CAST_OK))) + if (roll_chance_i((*i)->GetAmount())) { - (*itr)->GetBase()->DropCharge(AURA_REMOVE_BY_EXPIRE); + (*i)->GetBase()->DropCharge(AURA_REMOVE_BY_EXPIRE); return magnet; } } - // Melee && ranged case - else - { - AuraEffectList const& hitTriggerAuras = victim->GetAuraEffectsByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER); - for (AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i) - if (Unit* magnet = (*i)->GetBase()->GetCaster()) - if (magnet->isAlive() && magnet->IsWithinLOSInMap(this)) - if (roll_chance_i((*i)->GetAmount())) - { - (*i)->GetBase()->DropCharge(AURA_REMOVE_BY_EXPIRE); - return magnet; - } - } - return victim; } @@ -12067,7 +12103,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy) if (IsAIEnabled) { creature->AI()->EnterCombat(enemy); - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); // always remove Out of Combat Non Attackable flag if we enter combat and AI is enabled + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); // unit has engaged in combat, remove immunity so players can fight back } if (creature->GetFormation()) creature->GetFormation()->MemberAttackStart(creature, enemy); @@ -12099,8 +12135,8 @@ void Unit::ClearInCombat() // Player's state will be cleared in Player::UpdateContestedPvP if (Creature* creature = ToCreature()) { - if (creature->GetCreatureInfo() && creature->GetCreatureInfo()->unit_flags & UNIT_FLAG_OOC_NOT_ATTACKABLE) - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); // re-apply Out of Combat Non Attackable flag if we leave combat, can be overriden in scripts in EnterEvadeMode() + if (creature->GetCreatureInfo() && creature->GetCreatureInfo()->unit_flags & UNIT_FLAG_IMMUNE_TO_PC) + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); // set immunity state to the one from db on evade ClearUnitState(UNIT_STATE_ATTACK_PLAYER); if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED)) @@ -12128,7 +12164,7 @@ bool Unit::isTargetableForAttack(bool checkFakeDeath) const return false; if (HasFlag(UNIT_FIELD_FLAGS, - UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE)) + UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC)) return false; if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->isGameMaster()) @@ -12162,7 +12198,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) co return false; // can't attack invisible (ignore stealth for aoe spells) - if ((!bySpell || !(bySpell->AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE)) && !canSeeOrDetect(target, bySpell && bySpell->IsAOE())) + if ((!bySpell || !(bySpell->AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE)) && !canSeeOrDetect(target, bySpell && bySpell->IsAffectingArea())) return false; // can't attack dead @@ -12181,10 +12217,11 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) co } // check flags if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_TAXI_FLIGHT | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_UNK_16) - || (!HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PASSIVE)) - || (!target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PASSIVE)) - || (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE)) - || (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE))) + || (!HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC)) + || (!target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC)) + || (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC)) + // check if this is a world trigger cast - GOs are using world triggers to cast their spells, so we need to ignore their immunity flag here, this is a temp workaround, needs removal when go cast is implemented properly + || (GetEntry() != WORLD_TRIGGER && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC))) return false; // CvC case - can attack each other only when one of them is hostile @@ -12197,6 +12234,26 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) co || target->GetReactionTo(this) > REP_NEUTRAL) return false; + // Not all neutral creatures can be attacked + if (GetReactionTo(target) == REP_NEUTRAL && + target->GetReactionTo(this) == REP_NEUTRAL) + { + if ( + !(target->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER) && + !(target->GetTypeId() == TYPEID_UNIT && GetTypeId() == TYPEID_UNIT) + ) + { + Player const* player = target->GetTypeId() == TYPEID_PLAYER ? target->ToPlayer() : ToPlayer(); + Unit const* creature = target->GetTypeId() == TYPEID_UNIT ? target : this; + + if (FactionTemplateEntry const* factionTemplate = creature->getFactionTemplateEntry()) + if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplate->faction)) + if (FactionState const* repState = player->GetReputationMgr().GetState(factionEntry)) + if (!(repState->Flags & FACTION_FLAG_AT_WAR)) + return false; + } + } + Creature const* creatureAttacker = ToCreature(); if (creatureAttacker && creatureAttacker->GetCreatureInfo()->type_flags & CREATURE_TYPEFLAGS_UNK26) return false; @@ -12256,7 +12313,7 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co return false; // can't assist invisible - if ((!bySpell || !(bySpell->AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE)) && !canSeeOrDetect(target, bySpell && bySpell->IsAOE())) + if ((!bySpell || !(bySpell->AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE)) && !canSeeOrDetect(target, bySpell && bySpell->IsAffectingArea())) return false; // can't assist dead @@ -12272,12 +12329,12 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co { if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE)) { - if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE)) + if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC)) return false; } else { - if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PASSIVE)) + if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC)) return false; } } @@ -13035,7 +13092,6 @@ void Unit::setDeathState(DeathState s) { // death state needs to be updated before RemoveAllAurasOnDeath() calls HandleChannelDeathItem(..) so that // it can be used to check creation of death items (such as soul shards). - DeathState oldDeathState = m_deathState; m_deathState = s; if (s != ALIVE && s != JUST_ALIVED) @@ -13074,14 +13130,6 @@ void Unit::setDeathState(DeathState s) } else if (s == JUST_ALIVED) RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground) - - if (oldDeathState != ALIVE && s == ALIVE) - { - // Reset display id on resurection - needed by corpse explosion to cleanup after display change - // TODO: fix this - if (!HasAuraType(SPELL_AURA_TRANSFORM)) - SetDisplayId(GetNativeDisplayId()); - } } /*######################################## @@ -14096,7 +14144,7 @@ void Unit::RemoveFromWorld() { m_duringRemoveFromWorld = true; if (IsVehicle()) - GetVehicleKit()->Uninstall(); + RemoveVehicleKit(); RemoveCharmAuras(); RemoveBindSightAuras(); @@ -14105,7 +14153,7 @@ void Unit::RemoveFromWorld() RemoveAllGameObjects(); RemoveAllDynObjects(); - ExitVehicle(); + ExitVehicle(); // Remove applied auras with SPELL_AURA_CONTROL_VEHICLE UnsummonAllTotems(); RemoveAllControlled(); @@ -15070,7 +15118,7 @@ void Unit::SendMovementFlagUpdate() { WorldPacket data; BuildHeartBeatMsg(&data); - SendMessageToSet(&data, true); + SendMessageToSet(&data, false); } bool Unit::IsSitState() const @@ -15230,7 +15278,7 @@ void Unit::UpdateReactives(uint32 p_time) } } -Unit* Unit::SelectNearbyTarget(float dist) const +Unit* Unit::SelectNearbyTarget(Unit* exclude, float dist) const { std::list<Unit*> targets; Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist); @@ -15241,6 +15289,9 @@ Unit* Unit::SelectNearbyTarget(float dist) const if (getVictim()) targets.remove(getVictim()); + if (exclude) + targets.remove(exclude); + // remove not LoS targets for (std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end();) { @@ -15329,7 +15380,7 @@ uint32 Unit::GetCastingTimeForBonus(SpellInfo const* spellProto, DamageEffectTyp break; } - if (spellProto->Effects[i].IsArea()) + if (spellProto->Effects[i].IsTargetingArea()) AreaEffect = true; } @@ -15739,14 +15790,6 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) if (!victim->GetHealth()) return; - // Inform pets (if any) when player kills target) - if (Player* player = ToPlayer()) - { - Pet* pet = player->GetPet(); - if (pet && pet->isAlive() && pet->isControlled()) - pet->AI()->KilledUnit(victim); - } - // find player: owner of controlled `this` or `this` itself maybe Player* player = GetCharmerOrOwnerPlayerOrPlayerItself(); Creature* creature = victim->ToCreature(); @@ -15875,6 +15918,16 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) victim->setDeathState(JUST_DIED); } + // Inform pets (if any) when player kills target) + // MUST come after victim->setDeathState(JUST_DIED); or pet next target + // selection will get stuck on same target and break pet react state + if (Player* player = ToPlayer()) + { + Pet* pet = player->GetPet(); + if (pet && pet->isAlive() && pet->isControlled()) + pet->AI()->KilledUnit(victim); + } + // 10% durability loss on death // clean InHateListOf if (Player* plrVictim = victim->ToPlayer()) @@ -15999,9 +16052,6 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) if (Player* killed = victim->ToPlayer()) sScriptMgr->OnPlayerKilledByCreature(killerCre, killed); } - - if (victim->GetVehicle()) - victim->ExitVehicle(); } void Unit::SetControlled(bool apply, UnitState state) @@ -16587,26 +16637,6 @@ bool Unit::IsInRaidWith(Unit const* unit) const return false; } -bool Unit::IsTargetMatchingCheck(Unit const* target, SpellTargetSelectionCheckTypes check) const -{ - switch (check) - { - case TARGET_SELECT_CHECK_ENEMY: - if (IsControlledByPlayer()) - return !IsFriendlyTo(target); - else - return IsHostileTo(target); - case TARGET_SELECT_CHECK_ALLY: - return IsFriendlyTo(target); - case TARGET_SELECT_CHECK_PARTY: - return IsInPartyWith(target); - case TARGET_SELECT_CHECK_RAID: - return IsInRaidWith(target); - default: - return true; - } -} - void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius) { Player* owner = GetCharmerOrOwnerPlayerOrPlayerItself(); @@ -17321,57 +17351,61 @@ void Unit::JumpTo(WorldObject* obj, float speedZ) bool Unit::HandleSpellClick(Unit* clicker, int8 seatId) { - bool success = false; uint32 spellClickEntry = GetVehicleKit() ? GetVehicleKit()->GetCreatureEntry() : GetEntry(); SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(spellClickEntry); - for (SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr) + for (SpellClickInfoContainer::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr) { - if (itr->second.IsFitToRequirements(clicker, this)) - { - Unit* caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_CLICKER) ? clicker : this; - Unit* target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_CLICKER) ? clicker : this; - uint64 origCasterGUID = (itr->second.castFlags & NPC_CLICK_CAST_ORIG_CASTER_OWNER) ? GetOwnerGUID() : clicker->GetGUID(); + //! First check simple relations from clicker to clickee + if (!itr->second.IsFitToRequirements(clicker, this)) + return false; - SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(itr->second.spellId); - // if (!spellEntry) should be checked at npc_spellclick load + //! Check database conditions + ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(spellClickEntry, itr->second.spellId); + ConditionSourceInfo info = ConditionSourceInfo(clicker, this); + if (!sConditionMgr->IsObjectMeetToConditions(info, conds)) + return false; - if (seatId > -1) - { - uint8 i = 0; - bool valid = false; - while (i < MAX_SPELL_EFFECTS && !valid) - { - if (spellEntry->Effects[i].ApplyAuraName == SPELL_AURA_CONTROL_VEHICLE) - { - valid = true; - break; - } - ++i; - } + Unit* caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_CLICKER) ? clicker : this; + Unit* target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_CLICKER) ? clicker : this; + uint64 origCasterGUID = (itr->second.castFlags & NPC_CLICK_CAST_ORIG_CASTER_OWNER) ? GetOwnerGUID() : clicker->GetGUID(); - if (!valid) - { - sLog->outErrorDb("Spell %u specified in npc_spellclick_spells is not a valid vehicle enter aura!", itr->second.spellId); - return false; - } + SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(itr->second.spellId); + // if (!spellEntry) should be checked at npc_spellclick load - if (IsInMap(caster)) - caster->CastCustomSpell(itr->second.spellId, SpellValueMod(SPELLVALUE_BASE_POINT0+i), seatId+1, target, true, NULL, NULL, origCasterGUID); - else // This can happen during Player::_LoadAuras + if (seatId > -1) + { + uint8 i = 0; + bool valid = false; + while (i < MAX_SPELL_EFFECTS && !valid) + { + if (spellEntry->Effects[i].ApplyAuraName == SPELL_AURA_CONTROL_VEHICLE) { - int32 bp0 = seatId; - Aura::TryRefreshStackOrCreate(spellEntry, MAX_EFFECT_MASK, this, clicker, &bp0, NULL, origCasterGUID); + valid = true; + break; } + ++i; } - else + + if (!valid) { - if (IsInMap(caster)) - caster->CastSpell(target, spellEntry, true, NULL, NULL, origCasterGUID); - else - Aura::TryRefreshStackOrCreate(spellEntry, MAX_EFFECT_MASK, this, clicker, NULL, NULL, origCasterGUID); + sLog->outErrorDb("Spell %u specified in npc_spellclick_spells is not a valid vehicle enter aura!", itr->second.spellId); + return false; } - success = true; + if (IsInMap(caster)) + caster->CastCustomSpell(itr->second.spellId, SpellValueMod(SPELLVALUE_BASE_POINT0+i), seatId+1, target, true, NULL, NULL, origCasterGUID); + else // This can happen during Player::_LoadAuras + { + int32 bp0 = seatId; + Aura::TryRefreshStackOrCreate(spellEntry, MAX_EFFECT_MASK, this, clicker, &bp0, NULL, origCasterGUID); + } + } + else + { + if (IsInMap(caster)) + caster->CastSpell(target, spellEntry, true, NULL, NULL, origCasterGUID); + else + Aura::TryRefreshStackOrCreate(spellEntry, MAX_EFFECT_MASK, this, clicker, NULL, NULL, origCasterGUID); } } @@ -17379,7 +17413,7 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId) if (creature && creature->IsAIEnabled) creature->AI()->DoAction(EVENT_SPELLCLICK); - return success; + return true; } void Unit::EnterVehicle(Unit* base, int8 seatId) @@ -17465,12 +17499,21 @@ void Unit::ChangeSeat(int8 seatId, bool next) void Unit::ExitVehicle(Position const* exitPosition) { - // This function can be called at upper level code to initialize an exit from the passenger's side. + //! This function can be called at upper level code to initialize an exit from the passenger's side. if (!m_vehicle) return; GetVehicleBase()->RemoveAurasByType(SPELL_AURA_CONTROL_VEHICLE, GetGUID()); - _ExitVehicle(exitPosition); + //! The following call would not even be executed successfully as the + //! SPELL_AURA_CONTROL_VEHICLE unapply handler already calls _ExitVehicle without + //! specifying an exitposition. The subsequent call below would return on if (!m_vehicle). + /*_ExitVehicle(exitPosition);*/ + //! To do: + //! We need to allow SPELL_AURA_CONTROL_VEHICLE unapply handlers in spellscripts + //! to specify exit coordinates and either store those per passenger, or we need to + //! init spline movement based on those coordinates in unapply handlers, and + //! relocate exiting passengers based on Unit::moveSpline data. Either way, + //! Coming Soon™ } void Unit::_ExitVehicle(Position const* exitPosition) @@ -17513,9 +17556,7 @@ void Unit::_ExitVehicle(Position const* exitPosition) if (Player* player = ToPlayer()) player->ResummonPetTemporaryUnSummonedIfAny(); - WorldPacket data2; - BuildHeartBeatMsg(&data2); - SendMessageToSet(&data2, true); + SendMovementFlagUpdate(); if (vehicle->GetBase()->HasUnitTypeMask(UNIT_MASK_MINION)) if (((Minion*)vehicle->GetBase())->GetOwner() == this) @@ -17894,7 +17935,11 @@ bool CharmInfo::IsCommandAttack() void CharmInfo::SaveStayPosition() { - m_unit->GetPosition(m_stayX, m_stayY, m_stayZ); + //! At this point a new spline destination is enabled because of Unit::StopMoving() + G3D::Vector3 const stayPos = m_unit->movespline->FinalDestination(); + m_stayX = stayPos.x; + m_stayY = stayPos.y; + m_stayZ = stayPos.z; } void CharmInfo::GetStayPosition(float &x, float &y, float &z) diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index e65574bbfbc..e82c755ae41 100755 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -589,8 +589,8 @@ enum UnitFlags UNIT_FLAG_PREPARATION = 0x00000020, // don't take reagents for spells with SPELL_ATTR5_NO_REAGENT_WHILE_PREP UNIT_FLAG_UNK_6 = 0x00000040, UNIT_FLAG_NOT_ATTACKABLE_1 = 0x00000080, // ?? (UNIT_FLAG_PVP_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE - UNIT_FLAG_OOC_NOT_ATTACKABLE = 0x00000100, // 2.0.8 - (OOC Out Of Combat) Can not be attacked when not in combat. Removed if unit for some reason enter combat. - UNIT_FLAG_PASSIVE = 0x00000200, // makes you unable to attack everything. Almost identical to our "civilian"-term. Will ignore it's surroundings and not engage in combat unless "called upon" or engaged by another unit. + UNIT_FLAG_IMMUNE_TO_PC = 0x00000100, // disables combat/assistance with PlayerCharacters (PC) - see Unit::_IsValidAttackTarget, Unit::_IsValidAssistTarget + UNIT_FLAG_IMMUNE_TO_NPC = 0x00000200, // disables combat/assistance with NonPlayerCharacters (NPC) - see Unit::_IsValidAttackTarget, Unit::_IsValidAssistTarget UNIT_FLAG_LOOTING = 0x00000400, // loot animation UNIT_FLAG_PET_IN_COMBAT = 0x00000800, // in combat?, 2.0.8 UNIT_FLAG_PVP = 0x00001000, // changed in 3.0.3 @@ -788,6 +788,25 @@ enum MeleeHitOutcome MELEE_HIT_GLANCING, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_NORMAL }; +class DispelInfo +{ +private: + Unit* const m_dispeller; + uint32 const m_dispellerSpellId; + uint8 m_chargesRemoved; +public: + explicit DispelInfo(Unit* _dispeller, uint32 _dispellerSpellId, uint8 _chargesRemoved) : + m_dispeller(_dispeller), m_dispellerSpellId(_dispellerSpellId), m_chargesRemoved(_chargesRemoved) {} + + Unit* GetDispeller() { return m_dispeller; } + uint32 GetDispellerSpellId() { return m_dispellerSpellId; } + uint8 GetRemovedCharges() { return m_chargesRemoved; } + void SetRemovedCharges(uint8 amount) + { + m_chargesRemoved = amount; + } +}; + struct CleanDamage { CleanDamage(uint32 mitigated, uint32 absorbed, WeaponAttackType _attackType, MeleeHitOutcome _hitOutCome) : @@ -1280,7 +1299,7 @@ class Unit : public WorldObject void CombatStop(bool includingCast = false); void CombatStopWithPets(bool includingCast = false); void StopAttackFaction(uint32 faction_id); - Unit* SelectNearbyTarget(float dist = NOMINAL_MELEE_RANGE) const; + Unit* SelectNearbyTarget(Unit* exclude = NULL, float dist = NOMINAL_MELEE_RANGE) const; void SendMeleeAttackStop(Unit* victim = NULL); void SendMeleeAttackStart(Unit* pVictim); @@ -1377,7 +1396,6 @@ class Unit : public WorldObject bool IsNeutralToAll() const; bool IsInPartyWith(Unit const* unit) const; bool IsInRaidWith(Unit const* unit) const; - bool IsTargetMatchingCheck(Unit const* target, SpellTargetSelectionCheckTypes check) const; void GetPartyMemberInDist(std::list<Unit*> &units, float dist); void GetPartyMembers(std::list<Unit*> &units); void GetRaidMember(std::list<Unit*> &units, float dist); @@ -1539,6 +1557,8 @@ class Unit : public WorldObject bool HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const; bool virtual HasSpell(uint32 /*spellID*/) const { return false; } + bool HasBreakableByDamageAuraType(AuraType type, uint32 excludeAura = 0) const; + bool HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel = NULL) const; bool HasStealthAura() const { return HasAuraType(SPELL_AURA_MOD_STEALTH); } bool HasInvisibilityAura() const { return HasAuraType(SPELL_AURA_MOD_INVISIBILITY); } @@ -1747,7 +1767,7 @@ class Unit : public WorldObject void RemoveAurasDueToSpell(uint32 spellId, uint64 casterGUID = 0, uint8 reqEffMask = 0, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT); void RemoveAuraFromStack(uint32 spellId, uint64 casterGUID = 0, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT); - void RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit* dispeller, uint8 chargesRemoved = 1); + void RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId, uint64 casterGUID, Unit* dispeller, uint8 chargesRemoved = 1); void RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit* stealer); void RemoveAurasDueToItemSpell(Item* castItem, uint32 spellId); void RemoveAurasByType(AuraType auraType, uint64 casterGUID = 0, Aura* except = NULL, bool negative = true, bool positive = true); @@ -1990,7 +2010,8 @@ class Unit : public WorldObject uint32 BuildAuraStateUpdateForTarget(Unit* target) const; bool HasAuraState(AuraStateType flag, SpellInfo const* spellProto = NULL, Unit const* Caster = NULL) const ; void UnsummonAllTotems(); - Unit* SelectMagnetTarget(Unit* victim, SpellInfo const* spellInfo = NULL); + Unit* GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo); + Unit* GetMeleeHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo = NULL); int32 SpellBaseDamageBonus(SpellSchoolMask schoolMask); int32 SpellBaseHealingBonus(SpellSchoolMask schoolMask); int32 SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit* pVictim); diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 0ff5d402242..e0d67e9ceef 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -363,9 +363,9 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId) if (_me->IsInWorld()) { - unit->SendClearTarget(); // SMSG_BREAK_TARGET - unit->SetControlled(true, UNIT_STATE_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_MOVE_SPLINE_ROOT here (for creatures) - // also adds MOVEMENTFLAG_ROOT + unit->SendClearTarget(); // SMSG_BREAK_TARGET + unit->SetControlled(true, UNIT_STATE_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures) + // also adds MOVEMENTFLAG_ROOT unit->SendMonsterMoveTransport(_me); // SMSG_MONSTER_MOVE_TRANSPORT if (_me->GetTypeId() == TYPEID_UNIT) @@ -433,8 +433,7 @@ void Vehicle::RemovePassenger(Unit* unit) void Vehicle::RelocatePassengers(float x, float y, float z, float ang) { - Map* map = _me->GetMap(); - ASSERT(map != NULL); + ASSERT(_me->GetMap()); // not sure that absolute position calculation is correct, it must depend on vehicle orientation and pitch angle for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr) diff --git a/src/server/game/Entities/Vehicle/VehicleDefines.h b/src/server/game/Entities/Vehicle/VehicleDefines.h index 4ddfc0b2e81..fe7840c9878 100644 --- a/src/server/game/Entities/Vehicle/VehicleDefines.h +++ b/src/server/game/Entities/Vehicle/VehicleDefines.h @@ -85,16 +85,16 @@ struct VehicleSeat struct VehicleAccessory { VehicleAccessory(uint32 entry, int8 seatId, bool isMinion, uint8 summonType, uint32 summonTime) : - AccessoryEntry(entry), SeatId(seatId), IsMinion(isMinion), SummonedType(summonType), SummonTime(summonTime) {} + AccessoryEntry(entry), IsMinion(isMinion), SummonTime(summonTime), SeatId(seatId), SummonedType(summonType) {} uint32 AccessoryEntry; - int8 SeatId; uint32 IsMinion; - uint8 SummonedType; uint32 SummonTime; + int8 SeatId; + uint8 SummonedType; }; typedef std::vector<VehicleAccessory> VehicleAccessoryList; -typedef std::map<uint32, VehicleAccessoryList> VehicleAccessoryMap; +typedef std::map<uint32, VehicleAccessoryList> VehicleAccessoryContainer; typedef std::map<int8, VehicleSeat> SeatMap; #endif diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 7ed4af97a8b..d055707f68c 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -198,30 +198,8 @@ LanguageDesc const* GetLanguageDescByID(uint32 lang) bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clickee) const { Player const* playerClicker = clicker->ToPlayer(); - if (playerClicker) - { - if (questStart) - { - // not in expected required quest state - if ((!questStartCanActive || !playerClicker->IsActiveQuest(questStart)) && !playerClicker->GetQuestRewardStatus(questStart)) - return false; - } - - if (questEnd) - { - // not in expected forbidden quest state - if (playerClicker->GetQuestRewardStatus(questEnd)) - return false; - } - } - - if (auraRequired) - if (!clicker->HasAura(auraRequired)) - return false; - - if (auraForbidden) - if (clicker->HasAura(auraForbidden)) - return false; + if (!playerClicker) + return true; Unit const* summoner = NULL; // Check summoners for party @@ -230,9 +208,6 @@ bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clicke if (!summoner) summoner = clickee; - if (!playerClicker) - return true; - // This only applies to players switch (userType) { @@ -255,32 +230,32 @@ bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clicke return true; } -ObjectMgr::ObjectMgr(): m_auctionid(1), m_equipmentSetGuid(1), - m_ItemTextId(1), m_mailid(1), m_hiPetNumber(1), m_hiCharGuid(1), - m_hiCreatureGuid(1), m_hiPetGuid(1), m_hiVehicleGuid(1), m_hiItemGuid(1), - m_hiGoGuid(1), m_hiDoGuid(1), m_hiCorpseGuid(1), m_hiMoTransGuid(1) +ObjectMgr::ObjectMgr(): _auctionId(1), _equipmentSetGuid(1), + _itemTextId(1), _mailId(1), _hiPetNumber(1), _hiCharGuid(1), + _hiCreatureGuid(1), _hiPetGuid(1), _hiVehicleGuid(1), _hiItemGuid(1), + _hiGoGuid(1), _hiDoGuid(1), _hiCorpseGuid(1), _hiMoTransGuid(1) {} ObjectMgr::~ObjectMgr() { - for (QuestMap::iterator i = mQuestTemplates.begin(); i != mQuestTemplates.end(); ++i) + for (QuestMap::iterator i = _questTemplates.begin(); i != _questTemplates.end(); ++i) delete i->second; - for (PetLevelInfoMap::iterator i = petInfo.begin(); i != petInfo.end(); ++i) + for (PetLevelInfoContainer::iterator i = _petInfoStore.begin(); i != _petInfoStore.end(); ++i) delete[] i->second; // free only if loaded for (int class_ = 0; class_ < MAX_CLASSES; ++class_) - delete[] playerClassInfo[class_].levelInfo; + delete[] _playerClassInfo[class_].levelInfo; for (int race = 0; race < MAX_RACES; ++race) for (int class_ = 0; class_ < MAX_CLASSES; ++class_) - delete[] playerInfo[race][class_].levelInfo; + delete[] _playerInfo[race][class_].levelInfo; - for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr) + for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr) itr->second.Clear(); - m_mCacheTrainerSpellMap.clear(); + _cacheTrainerSpellStore.clear(); } void ObjectMgr::AddLocaleString(std::string const& s, LocaleConstant locale, StringVector& data) @@ -298,7 +273,7 @@ void ObjectMgr::LoadCreatureLocales() { uint32 oldMSTime = getMSTime(); - mCreatureLocaleMap.clear(); // need for reload case + _creatureLocaleStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT entry, name_loc1, subname_loc1, name_loc2, subname_loc2, name_loc3, subname_loc3, name_loc4, subname_loc4, name_loc5, subname_loc5, name_loc6, subname_loc6, name_loc7, subname_loc7, name_loc8, subname_loc8 FROM locales_creature"); @@ -311,7 +286,7 @@ void ObjectMgr::LoadCreatureLocales() uint32 entry = fields[0].GetUInt32(); - CreatureLocale& data = mCreatureLocaleMap[entry]; + CreatureLocale& data = _creatureLocaleStore[entry]; for (uint8 i = 1; i < TOTAL_LOCALES; ++i) { @@ -321,7 +296,7 @@ void ObjectMgr::LoadCreatureLocales() } } while (result->NextRow()); - sLog->outString(">> Loaded %lu creature locale strings in %u ms", (unsigned long)mCreatureLocaleMap.size(), GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded %lu creature locale strings in %u ms", (unsigned long)_creatureLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); } @@ -329,7 +304,7 @@ void ObjectMgr::LoadGossipMenuItemsLocales() { uint32 oldMSTime = getMSTime(); - mGossipMenuItemsLocaleMap.clear(); // need for reload case + _gossipMenuItemsLocaleStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT menu_id, id, " "option_text_loc1, box_text_loc1, option_text_loc2, box_text_loc2, " @@ -348,7 +323,7 @@ void ObjectMgr::LoadGossipMenuItemsLocales() uint16 menuId = fields[0].GetUInt16(); uint16 id = fields[1].GetUInt16(); - GossipMenuItemsLocale& data = mGossipMenuItemsLocaleMap[MAKE_PAIR32(menuId, id)]; + GossipMenuItemsLocale& data = _gossipMenuItemsLocaleStore[MAKE_PAIR32(menuId, id)]; for (uint8 i = 1; i < TOTAL_LOCALES; ++i) { @@ -358,7 +333,7 @@ void ObjectMgr::LoadGossipMenuItemsLocales() } } while (result->NextRow()); - sLog->outString(">> Loaded %lu gossip_menu_option locale strings in %u ms", (unsigned long)mGossipMenuItemsLocaleMap.size(), GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded %lu gossip_menu_option locale strings in %u ms", (unsigned long)_gossipMenuItemsLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); } @@ -366,7 +341,7 @@ void ObjectMgr::LoadPointOfInterestLocales() { uint32 oldMSTime = getMSTime(); - mPointOfInterestLocaleMap.clear(); // need for reload case + _pointOfInterestLocaleStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT entry, icon_name_loc1, icon_name_loc2, icon_name_loc3, icon_name_loc4, icon_name_loc5, icon_name_loc6, icon_name_loc7, icon_name_loc8 FROM locales_points_of_interest"); @@ -379,13 +354,13 @@ void ObjectMgr::LoadPointOfInterestLocales() uint32 entry = fields[0].GetUInt32(); - PointOfInterestLocale& data = mPointOfInterestLocaleMap[entry]; + PointOfInterestLocale& data = _pointOfInterestLocaleStore[entry]; for (uint8 i = 1; i < TOTAL_LOCALES; ++i) AddLocaleString(fields[i].GetString(), LocaleConstant(i), data.IconName); } while (result->NextRow()); - sLog->outString(">> Loaded %lu points_of_interest locale strings in %u ms", (unsigned long)mPointOfInterestLocaleMap.size(), GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded %lu points_of_interest locale strings in %u ms", (unsigned long)_pointOfInterestLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); } @@ -426,19 +401,15 @@ void ObjectMgr::LoadCreatureTemplates() uint32 entry = fields[0].GetUInt32(); - CreatureTemplate& creatureTemplate = CreatureTemplateStore[entry]; + CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry]; creatureTemplate.Entry = entry; for (uint8 i = 0; i < MAX_DIFFICULTY - 1; ++i) - { creatureTemplate.DifficultyEntry[i] = fields[1 + i].GetUInt32(); - } for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i) - { creatureTemplate.KillCredit[i] = fields[4 + i].GetUInt32(); - } creatureTemplate.Modelid1 = fields[6].GetUInt32(); creatureTemplate.Modelid2 = fields[7].GetUInt32(); @@ -517,10 +488,8 @@ void ObjectMgr::LoadCreatureTemplates() while (result->NextRow()); // Checking needs to be done after loading because of the difficulty self referencing - for (CreatureTemplateContainer::const_iterator itr = CreatureTemplateStore.begin(); itr != CreatureTemplateStore.end(); ++itr) - { + for (CreatureTemplateContainer::const_iterator itr = _creatureTemplateStore.begin(); itr != _creatureTemplateStore.end(); ++itr) CheckCreatureTemplate(&itr->second); - } sLog->outString(">> Loaded %u creature definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); @@ -553,7 +522,7 @@ void ObjectMgr::LoadCreatureTemplateAddons() continue; } - CreatureAddon& creatureAddon = CreatureTemplateAddonStore[entry]; + CreatureAddon& creatureAddon = _creatureTemplateAddonStore[entry]; creatureAddon.path_id = fields[1].GetUInt32(); creatureAddon.mount = fields[2].GetUInt32(); @@ -619,20 +588,20 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo) for (uint32 diff2 = 0; diff2 < MAX_DIFFICULTY - 1 && ok2; ++diff2) { ok2 = false; - if (difficultyEntries[diff2].find(cInfo->Entry) != difficultyEntries[diff2].end()) + if (_difficultyEntries[diff2].find(cInfo->Entry) != _difficultyEntries[diff2].end()) { sLog->outErrorDb("Creature (Entry: %u) is listed as `difficulty_entry_%u` of another creature, but itself lists %u in `difficulty_entry_%u`.", cInfo->Entry, diff2 + 1, cInfo->DifficultyEntry[diff], diff + 1); continue; } - if (difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != difficultyEntries[diff2].end()) + if (_difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _difficultyEntries[diff2].end()) { sLog->outErrorDb("Creature (Entry: %u) already listed as `difficulty_entry_%u` for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1); continue; } - if (hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != hasDifficultyEntries[diff2].end()) + if (_hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _hasDifficultyEntries[diff2].end()) { sLog->outErrorDb("Creature (Entry: %u) has `difficulty_entry_%u`=%u but creature entry %u has itself a value in `difficulty_entry_%u`.", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1); @@ -694,8 +663,8 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo) continue; } - hasDifficultyEntries[diff].insert(cInfo->Entry); - difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]); + _hasDifficultyEntries[diff].insert(cInfo->Entry); + _difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]); ok = true; } @@ -921,15 +890,22 @@ void ObjectMgr::LoadCreatureAddons() uint32 guid = fields[0].GetUInt32(); - if (mCreatureDataMap.find(guid) == mCreatureDataMap.end()) + CreatureData const* creData = GetCreatureData(guid); + if (!creData) { sLog->outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`", guid); continue; } - CreatureAddon& creatureAddon = CreatureAddonStore[guid]; + CreatureAddon& creatureAddon = _creatureAddonStore[guid]; creatureAddon.path_id = fields[1].GetUInt32(); + if (creData->movementType == WAYPOINT_MOTION_TYPE && !creatureAddon.path_id) + { + const_cast<CreatureData*>(creData)->movementType = IDLE_MOTION_TYPE; + sLog->outErrorDb("Creature (GUID %u) has movement type set to WAYPOINT_MOTION_TYPE but no path assigned", guid); + } + creatureAddon.mount = fields[2].GetUInt32(); creatureAddon.bytes1 = fields[3].GetUInt32(); creatureAddon.bytes2 = fields[4].GetUInt32(); @@ -971,8 +947,8 @@ void ObjectMgr::LoadCreatureAddons() CreatureAddon const* ObjectMgr::GetCreatureAddon(uint32 lowguid) { - CreatureAddonContainer::const_iterator itr = CreatureAddonStore.find(lowguid); - if (itr != CreatureAddonStore.end()) + CreatureAddonContainer::const_iterator itr = _creatureAddonStore.find(lowguid); + if (itr != _creatureAddonStore.end()) return &(itr->second); return NULL; @@ -980,8 +956,8 @@ CreatureAddon const* ObjectMgr::GetCreatureAddon(uint32 lowguid) CreatureAddon const* ObjectMgr::GetCreatureTemplateAddon(uint32 entry) { - CreatureAddonContainer::const_iterator itr = CreatureTemplateAddonStore.find(entry); - if (itr != CreatureTemplateAddonStore.end()) + CreatureAddonContainer::const_iterator itr = _creatureTemplateAddonStore.find(entry); + if (itr != _creatureTemplateAddonStore.end()) return &(itr->second); return NULL; @@ -989,8 +965,8 @@ CreatureAddon const* ObjectMgr::GetCreatureTemplateAddon(uint32 entry) EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry) { - EquipmentInfoContainer::const_iterator itr = EquipmentInfoStore.find(entry); - if (itr != EquipmentInfoStore.end()) + EquipmentInfoContainer::const_iterator itr = _equipmentInfoStore.find(entry); + if (itr != _equipmentInfoStore.end()) return &(itr->second); return NULL; @@ -1016,7 +992,7 @@ void ObjectMgr::LoadEquipmentTemplates() uint16 entry = fields[0].GetUInt16(); - EquipmentInfo& equipmentInfo = EquipmentInfoStore[entry]; + EquipmentInfo& equipmentInfo = _equipmentInfoStore[entry]; equipmentInfo.ItemEntry[0] = fields[1].GetUInt32(); equipmentInfo.ItemEntry[1] = fields[2].GetUInt32(); @@ -1063,8 +1039,8 @@ void ObjectMgr::LoadEquipmentTemplates() CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelId) { - CreatureModelContainer::const_iterator itr = CreatureModelStore.find(modelId); - if (itr != CreatureModelStore.end()) + CreatureModelContainer::const_iterator itr = _creatureModelStore.find(modelId); + if (itr != _creatureModelStore.end()) return &(itr->second); return NULL; @@ -1148,7 +1124,7 @@ void ObjectMgr::LoadCreatureModelInfo() uint32 modelId = fields[0].GetUInt32(); - CreatureModelInfo& modelInfo = CreatureModelStore[modelId]; + CreatureModelInfo& modelInfo = _creatureModelStore[modelId]; modelInfo.bounding_radius = fields[1].GetFloat(); modelInfo.combat_reach = fields[2].GetFloat(); @@ -1189,7 +1165,7 @@ void ObjectMgr::LoadLinkedRespawn() { uint32 oldMSTime = getMSTime(); - mLinkedRespawnMap.clear(); + _linkedRespawnStore.clear(); QueryResult result = WorldDatabase.Query("SELECT guid, linkedGuid, linkType FROM linked_respawn ORDER BY guid ASC"); if (!result) @@ -1362,12 +1338,12 @@ void ObjectMgr::LoadLinkedRespawn() } if (!error) - mLinkedRespawnMap[guid] = linkedGuid; + _linkedRespawnStore[guid] = linkedGuid; } while (result->NextRow()); - sLog->outString(">> Loaded " UI64FMTD " linked respawns in %u ms", uint64(mLinkedRespawnMap.size()), GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded " UI64FMTD " linked respawns in %u ms", uint64(_linkedRespawnStore.size()), GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); } @@ -1381,7 +1357,7 @@ bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow) if (!linkedGuidLow) // we're removing the linking { - mLinkedRespawnMap.erase(guid); + _linkedRespawnStore.erase(guid); PreparedStatement *stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CRELINKED_RESPAWN); stmt->setUInt32(0, guidLow); WorldDatabase.Execute(stmt); @@ -1405,7 +1381,7 @@ bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow) uint64 linkedGuid = MAKE_NEW_GUID(linkedGuidLow, slave->id, HIGHGUID_UNIT); - mLinkedRespawnMap[guid] = linkedGuid; + _linkedRespawnStore[guid] = linkedGuid; PreparedStatement *stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_CREATURE_LINKED_RESPAWN); stmt->setUInt32(0, guidLow); stmt->setUInt32(1, linkedGuidLow); @@ -1432,15 +1408,6 @@ void ObjectMgr::LoadCreatures() return; } - // Build single time for check creature data - std::set<uint32> difficultyCreatures[MAX_DIFFICULTY - 1]; - - CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates(); - for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr) - for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1; ++diff) - if (itr->second.DifficultyEntry[diff]) - difficultyCreatures[diff].insert(itr->second.DifficultyEntry[diff]); - // Build single time for check spawnmask std::map<uint32, uint32> spawnMasks; for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i) @@ -1464,7 +1431,7 @@ void ObjectMgr::LoadCreatures() continue; } - CreatureData& data = mCreatureDataMap[guid]; + CreatureData& data = _creatureDataStore[guid]; data.id = entry; data.mapid = fields[ 2].GetUInt32(); @@ -1501,7 +1468,7 @@ void ObjectMgr::LoadCreatures() bool ok = true; for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff) { - if (difficultyCreatures[diff].find(data.id) != difficultyCreatures[diff].end()) + if (_difficultyEntries[diff].find(data.id) != _difficultyEntries[diff].end()) { sLog->outErrorDb("Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.", guid, diff + 1, data.id); @@ -1575,7 +1542,7 @@ void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data) if (mask & 1) { CellCoord cellCoord = Trinity::ComputeCellCoord(data->posX, data->posY); - CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid, i)][cellCoord.GetId()]; + CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, i)][cellCoord.GetId()]; cell_guids.creatures.insert(guid); } } @@ -1589,7 +1556,7 @@ void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data) if (mask & 1) { CellCoord cellCoord = Trinity::ComputeCellCoord(data->posX, data->posY); - CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid, i)][cellCoord.GetId()]; + CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, i)][cellCoord.GetId()]; cell_guids.creatures.erase(guid); } } @@ -1792,7 +1759,7 @@ void ObjectMgr::LoadGameobjects() continue; } - GameObjectData& data = mGameObjectDataMap[guid]; + GameObjectData& data = _gameObjectDataStore[guid]; data.id = entry; data.mapid = fields[ 2].GetUInt32(); @@ -1868,7 +1835,7 @@ void ObjectMgr::LoadGameobjects() } while (result->NextRow()); - sLog->outString(">> Loaded %lu gameobjects in %u ms", (unsigned long)mGameObjectDataMap.size(), GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded %lu gameobjects in %u ms", (unsigned long)_gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); } @@ -1880,7 +1847,7 @@ void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data) if (mask & 1) { CellCoord cellCoord = Trinity::ComputeCellCoord(data->posX, data->posY); - CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid, i)][cellCoord.GetId()]; + CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, i)][cellCoord.GetId()]; cell_guids.gameobjects.insert(guid); } } @@ -1894,7 +1861,7 @@ void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data if (mask & 1) { CellCoord cellCoord = Trinity::ComputeCellCoord(data->posX, data->posY); - CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid, i)][cellCoord.GetId()]; + CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, i)][cellCoord.GetId()]; cell_guids.gameobjects.erase(guid); } } @@ -1922,12 +1889,12 @@ void ObjectMgr::LoadCreatureRespawnTimes() uint32 respawn_time = fields[1].GetUInt32(); uint32 instance = fields[2].GetUInt32(); - mCreatureRespawnTimes[MAKE_PAIR64(loguid, instance)] = time_t(respawn_time); + _creatureRespawnTimes[MAKE_PAIR64(loguid, instance)] = time_t(respawn_time); ++count; } while (result->NextRow()); - sLog->outString(">> Loaded %lu creature respawn times in %u ms", (unsigned long)mCreatureRespawnTimes.size(), GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded %lu creature respawn times in %u ms", (unsigned long)_creatureRespawnTimes.size(), GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); } @@ -1956,13 +1923,13 @@ void ObjectMgr::LoadGameobjectRespawnTimes() uint32 respawn_time = fields[1].GetUInt32(); uint32 instance = fields[2].GetUInt32(); - mGORespawnTimes[MAKE_PAIR64(loguid, instance)] = time_t(respawn_time); + _goRespawnTimes[MAKE_PAIR64(loguid, instance)] = time_t(respawn_time); ++count; } while (result->NextRow()); sLog->outString(); - sLog->outString(">> Loaded %lu gameobject respawn times in %u ms", (unsigned long)mGORespawnTimes.size(), GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded %lu gameobject respawn times in %u ms", (unsigned long)_goRespawnTimes.size(), GetMSTimeDiffToNow(oldMSTime)); } Player* ObjectMgr::GetPlayerByLowGUID(uint32 lowguid) const @@ -2059,7 +2026,7 @@ void ObjectMgr::LoadItemLocales() { uint32 oldMSTime = getMSTime(); - mItemLocaleMap.clear(); // need for reload case + _itemLocaleStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT entry, name_loc1, description_loc1, name_loc2, description_loc2, name_loc3, description_loc3, name_loc4, description_loc4, name_loc5, description_loc5, name_loc6, description_loc6, name_loc7, description_loc7, name_loc8, description_loc8 FROM locales_item"); @@ -2072,7 +2039,7 @@ void ObjectMgr::LoadItemLocales() uint32 entry = fields[0].GetUInt32(); - ItemLocale& data = mItemLocaleMap[entry]; + ItemLocale& data = _itemLocaleStore[entry]; for (uint8 i = 1; i < TOTAL_LOCALES; ++i) { @@ -2082,7 +2049,7 @@ void ObjectMgr::LoadItemLocales() } } while (result->NextRow()); - sLog->outString(">> Loaded %lu Item locale strings in %u ms", (unsigned long)mItemLocaleMap.size(), GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded %lu Item locale strings in %u ms", (unsigned long)_itemLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); } @@ -2593,8 +2560,8 @@ void ObjectMgr::LoadItemScriptNames() ItemTemplate const* ObjectMgr::GetItemTemplate(uint32 entry) { - ItemTemplateContainer::const_iterator itr = ItemTemplateStore.find(entry); - if (itr != ItemTemplateStore.end()) + ItemTemplateContainer::const_iterator itr = _itemTemplateStore.find(entry); + if (itr != _itemTemplateStore.end()) return &(itr->second); return NULL; @@ -2604,7 +2571,7 @@ void ObjectMgr::LoadItemSetNameLocales() { uint32 oldMSTime = getMSTime(); - mItemSetNameLocaleMap.clear(); // need for reload case + _itemSetNameLocaleStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT `entry`, `name_loc1`, `name_loc2`, `name_loc3`, `name_loc4`, `name_loc5`, `name_loc6`, `name_loc7`, `name_loc8` FROM `locales_item_set_names`"); @@ -2617,13 +2584,13 @@ void ObjectMgr::LoadItemSetNameLocales() uint32 entry = fields[0].GetUInt32(); - ItemSetNameLocale& data = mItemSetNameLocaleMap[entry]; + ItemSetNameLocale& data = _itemSetNameLocaleStore[entry]; for (uint8 i = 1; i < TOTAL_LOCALES; ++i) AddLocaleString(fields[i].GetString(), LocaleConstant(i), data.Name); } while (result->NextRow()); - sLog->outString(">> Loaded " UI64FMTD " Item set name locale strings in %u ms", uint64(mItemSetNameLocaleMap.size()), GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded " UI64FMTD " Item set name locale strings in %u ms", uint64(_itemSetNameLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); } @@ -2631,7 +2598,7 @@ void ObjectMgr::LoadItemSetNames() { uint32 oldMSTime = getMSTime(); - mItemSetNameMap.clear(); // needed for reload case + _itemSetNameStore.clear(); // needed for reload case std::set<uint32> itemSetItems; @@ -2669,7 +2636,7 @@ void ObjectMgr::LoadItemSetNames() continue; } - ItemSetNameEntry &data = mItemSetNameMap[entry]; + ItemSetNameEntry &data = _itemSetNameStore[entry]; data.name = fields[1].GetString(); uint32 invType = fields[2].GetUInt32(); @@ -2695,7 +2662,7 @@ void ObjectMgr::LoadItemSetNames() if (pProto) { sLog->outErrorDb("Item set part (Entry: %u) does not have entry in `item_set_names`, adding data from `item_template`.", entry); - ItemSetNameEntry &data = mItemSetNameMap[entry]; + ItemSetNameEntry &data = _itemSetNameStore[entry]; data.name = pProto->Name1; data.InventoryType = pProto->InventoryType; ++count; @@ -2713,7 +2680,7 @@ void ObjectMgr::LoadVehicleTemplateAccessories() { uint32 oldMSTime = getMSTime(); - m_VehicleTemplateAccessoryMap.clear(); // needed for reload case + _vehicleTemplateAccessoryStore.clear(); // needed for reload case uint32 count = 0; @@ -2749,13 +2716,13 @@ void ObjectMgr::LoadVehicleTemplateAccessories() continue; } - if (mSpellClickInfoMap.find(uiEntry) == mSpellClickInfoMap.end()) + if (_spellClickInfoStore.find(uiEntry) == _spellClickInfoStore.end()) { sLog->outErrorDb("Table `vehicle_template_accessory`: creature template entry %u has no data in npc_spellclick_spells", uiEntry); continue; } - m_VehicleTemplateAccessoryMap[uiEntry].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion, uiSummonType, uiSummonTimer)); + _vehicleTemplateAccessoryStore[uiEntry].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion, uiSummonType, uiSummonTimer)); ++count; } @@ -2769,7 +2736,7 @@ void ObjectMgr::LoadVehicleAccessories() { uint32 oldMSTime = getMSTime(); - m_VehicleAccessoryMap.clear(); // needed for reload case + _vehicleAccessoryStore.clear(); // needed for reload case uint32 count = 0; @@ -2799,7 +2766,7 @@ void ObjectMgr::LoadVehicleAccessories() continue; } - m_VehicleAccessoryMap[uiGUID].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion, uiSummonType, uiSummonTimer)); + _vehicleAccessoryStore[uiGUID].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion, uiSummonType, uiSummonTimer)); ++count; } @@ -2854,7 +2821,7 @@ void ObjectMgr::LoadPetLevelInfo() continue; } - PetLevelInfo*& pInfoMapEntry = petInfo[creature_id]; + PetLevelInfo*& pInfoMapEntry = _petInfoStore[creature_id]; if (pInfoMapEntry == NULL) pInfoMapEntry = new PetLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)]; @@ -2876,7 +2843,7 @@ void ObjectMgr::LoadPetLevelInfo() while (result->NextRow()); // Fill gaps and check integrity - for (PetLevelInfoMap::iterator itr = petInfo.begin(); itr != petInfo.end(); ++itr) + for (PetLevelInfoContainer::iterator itr = _petInfoStore.begin(); itr != _petInfoStore.end(); ++itr) { PetLevelInfo* pInfo = itr->second; @@ -2907,8 +2874,8 @@ PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint8 level) if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); - PetLevelInfoMap::const_iterator itr = petInfo.find(creature_id); - if (itr == petInfo.end()) + PetLevelInfoContainer::const_iterator itr = _petInfoStore.find(creature_id); + if (itr == _petInfoStore.end()) return NULL; return &itr->second[level-1]; // data for level 1 stored in [0] array element, ... @@ -2917,7 +2884,7 @@ PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint8 level) void ObjectMgr::PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count) { if (count > 0) - playerInfo[race_][class_].item.push_back(PlayerCreateInfoItem(itemId, count)); + _playerInfo[race_][class_].item.push_back(PlayerCreateInfoItem(itemId, count)); else { if (count < -1) @@ -3024,7 +2991,7 @@ void ObjectMgr::LoadPlayerInfo() continue; } - PlayerInfo* pInfo = &playerInfo[current_race][current_class]; + PlayerInfo* pInfo = &_playerInfo[current_race][current_class]; pInfo->mapId = mapId; pInfo->areaId = areaId; @@ -3163,10 +3130,10 @@ void ObjectMgr::LoadPlayerInfo() uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES; for (uint32 r = min_race; r < max_race; ++r) for (uint32 c = min_class; c < max_class; ++c) - playerInfo[r][c].spell.push_back(fields[2].GetUInt32()); + _playerInfo[r][c].spell.push_back(fields[2].GetUInt32()); } else - playerInfo[current_race][current_class].spell.push_back(fields[2].GetUInt32()); + _playerInfo[current_race][current_class].spell.push_back(fields[2].GetUInt32()); ++count; } @@ -3212,7 +3179,7 @@ void ObjectMgr::LoadPlayerInfo() continue; } - PlayerInfo* pInfo = &playerInfo[current_race][current_class]; + PlayerInfo* pInfo = &_playerInfo[current_race][current_class]; pInfo->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt8(), fields[3].GetUInt32(), fields[4].GetUInt8())); ++count; @@ -3260,7 +3227,7 @@ void ObjectMgr::LoadPlayerInfo() continue; } - PlayerClassInfo* pClassInfo = &playerClassInfo[current_class]; + PlayerClassInfo* pClassInfo = &_playerClassInfo[current_class]; if (!pClassInfo->levelInfo) pClassInfo->levelInfo = new PlayerClassLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)]; @@ -3281,7 +3248,7 @@ void ObjectMgr::LoadPlayerInfo() if (!sChrClassesStore.LookupEntry(class_)) continue; - PlayerClassInfo* pClassInfo = &playerClassInfo[class_]; + PlayerClassInfo* pClassInfo = &_playerClassInfo[class_]; // fatal error if no level 1 data if (!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0) @@ -3353,7 +3320,7 @@ void ObjectMgr::LoadPlayerInfo() continue; } - PlayerInfo* pInfo = &playerInfo[current_race][current_class]; + PlayerInfo* pInfo = &_playerInfo[current_race][current_class]; if (!pInfo->levelInfo) pInfo->levelInfo = new PlayerLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)]; @@ -3382,7 +3349,7 @@ void ObjectMgr::LoadPlayerInfo() if (!sChrClassesStore.LookupEntry(class_)) continue; - PlayerInfo* pInfo = &playerInfo[race][class_]; + PlayerInfo* pInfo = &_playerInfo[race][class_]; // skip non loaded combinations if (!pInfo->displayId_m || !pInfo->displayId_f) @@ -3424,9 +3391,9 @@ void ObjectMgr::LoadPlayerInfo() { uint32 oldMSTime = getMSTime(); - mPlayerXPperLevel.resize(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); + _playerXPperLevel.resize(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); for (uint8 level = 0; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) - mPlayerXPperLevel[level] = 0; + _playerXPperLevel[level] = 0; // 0 1 QueryResult result = WorldDatabase.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level"); @@ -3459,7 +3426,7 @@ void ObjectMgr::LoadPlayerInfo() continue; } //PlayerXPperLevel - mPlayerXPperLevel[current_level] = current_xp; + _playerXPperLevel[current_level] = current_xp; ++count; } while (result->NextRow()); @@ -3467,10 +3434,10 @@ void ObjectMgr::LoadPlayerInfo() // fill level gaps for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) { - if (mPlayerXPperLevel[level] == 0) + if (_playerXPperLevel[level] == 0) { sLog->outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.", level+1, level); - mPlayerXPperLevel[level] = mPlayerXPperLevel[level-1]+100; + _playerXPperLevel[level] = _playerXPperLevel[level-1]+100; } } @@ -3484,7 +3451,7 @@ void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, PlayerClassL if (level < 1 || class_ >= MAX_CLASSES) return; - PlayerClassInfo const* pInfo = &playerClassInfo[class_]; + PlayerClassInfo const* pInfo = &_playerClassInfo[class_]; if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); @@ -3497,7 +3464,7 @@ void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, Play if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES) return; - PlayerInfo const* pInfo = &playerInfo[race][class_]; + PlayerInfo const* pInfo = &_playerInfo[race][class_]; if (pInfo->displayId_m == 0 || pInfo->displayId_f == 0) return; @@ -3510,7 +3477,7 @@ void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, Play void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const { // base data (last known level) - *info = playerInfo[race][_class].levelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1]; + *info = _playerInfo[race][_class].levelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1]; // if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32 for (uint8 lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl) @@ -3588,9 +3555,9 @@ void ObjectMgr::LoadQuests() uint32 oldMSTime = getMSTime(); // For reload case - for (QuestMap::const_iterator itr=mQuestTemplates.begin(); itr != mQuestTemplates.end(); ++itr) + for (QuestMap::const_iterator itr=_questTemplates.begin(); itr != _questTemplates.end(); ++itr) delete itr->second; - mQuestTemplates.clear(); + _questTemplates.clear(); mExclusiveQuestGroups.clear(); @@ -3649,13 +3616,13 @@ void ObjectMgr::LoadQuests() Field* fields = result->Fetch(); Quest * newQuest = new Quest(fields); - mQuestTemplates[newQuest->GetQuestId()] = newQuest; + _questTemplates[newQuest->GetQuestId()] = newQuest; } while (result->NextRow()); std::map<uint32, uint32> usedMailTemplates; // Post processing - for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); ++iter) + for (QuestMap::iterator iter = _questTemplates.begin(); iter != _questTemplates.end(); ++iter) { // skip post-loading checks for disabled quests if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, iter->first, NULL)) @@ -4191,8 +4158,8 @@ void ObjectMgr::LoadQuests() if (qinfo->NextQuestIdChain) { - QuestMap::iterator qNextItr = mQuestTemplates.find(qinfo->NextQuestIdChain); - if (qNextItr == mQuestTemplates.end()) + QuestMap::iterator qNextItr = _questTemplates.find(qinfo->NextQuestIdChain); + if (qNextItr == _questTemplates.end()) { sLog->outErrorDb("Quest %u has `NextQuestIdChain` = %u but quest %u does not exist, quest chain will not work.", qinfo->GetQuestId(), qinfo->NextQuestIdChain, qinfo->NextQuestIdChain); @@ -4360,7 +4327,7 @@ void ObjectMgr::LoadQuests() // fill additional data stores if (qinfo->PrevQuestId) { - if (mQuestTemplates.find(abs(qinfo->GetPrevQuestId())) == mQuestTemplates.end()) + if (_questTemplates.find(abs(qinfo->GetPrevQuestId())) == _questTemplates.end()) { sLog->outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId()); } @@ -4372,8 +4339,8 @@ void ObjectMgr::LoadQuests() if (qinfo->NextQuestId) { - QuestMap::iterator qNextItr = mQuestTemplates.find(abs(qinfo->GetNextQuestId())); - if (qNextItr == mQuestTemplates.end()) + QuestMap::iterator qNextItr = _questTemplates.find(abs(qinfo->GetNextQuestId())); + if (qNextItr == _questTemplates.end()) { sLog->outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId()); } @@ -4422,7 +4389,7 @@ void ObjectMgr::LoadQuests() } } - sLog->outString(">> Loaded %lu quests definitions in %u ms", (unsigned long)mQuestTemplates.size(), GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded %lu quests definitions in %u ms", (unsigned long)_questTemplates.size(), GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); } @@ -4430,7 +4397,7 @@ void ObjectMgr::LoadQuestLocales() { uint32 oldMSTime = getMSTime(); - mQuestLocaleMap.clear(); // need for reload case + _questLocaleStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT entry, " "Title_loc1, Details_loc1, Objectives_loc1, OfferRewardText_loc1, RequestItemsText_loc1, EndText_loc1, CompletedText_loc1, ObjectiveText1_loc1, ObjectiveText2_loc1, ObjectiveText3_loc1, ObjectiveText4_loc1, QuestGiverTextWindow_loc1, QuestGiverTargetName_loc1, QuestTurnTextWindow_loc1, QuestTurnTargetName_loc1," @@ -4452,7 +4419,7 @@ void ObjectMgr::LoadQuestLocales() uint32 entry = fields[0].GetUInt32(); - QuestLocale& data = mQuestLocaleMap[entry]; + QuestLocale& data = _questLocaleStore[entry]; for (uint8 i = 1; i < TOTAL_LOCALES; ++i) { @@ -4475,7 +4442,7 @@ void ObjectMgr::LoadQuestLocales() } } while (result->NextRow()); - sLog->outString(">> Loaded %lu Quest locale strings in %u ms", (unsigned long)mQuestLocaleMap.size(), GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded %lu Quest locale strings in %u ms", (unsigned long)_questLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); } @@ -4935,7 +4902,7 @@ void ObjectMgr::LoadSpellScriptNames() { uint32 oldMSTime = getMSTime(); - mSpellScripts.clear(); // need for reload case + _spellScriptsStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT spell_id, ScriptName FROM spell_script_names"); @@ -4979,12 +4946,12 @@ void ObjectMgr::LoadSpellScriptNames() } while (spellInfo) { - mSpellScripts.insert(SpellScriptsMap::value_type(spellInfo->Id, GetScriptId(scriptName))); + _spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, GetScriptId(scriptName))); spellInfo = sSpellMgr->GetSpellInfo(spellInfo->Id)->GetNextRankSpell(); } } else - mSpellScripts.insert(SpellScriptsMap::value_type(spellInfo->Id, GetScriptId(scriptName))); + _spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, GetScriptId(scriptName))); ++count; } while (result->NextRow()); @@ -4997,7 +4964,7 @@ void ObjectMgr::ValidateSpellScripts() { uint32 oldMSTime = getMSTime(); - if (mSpellScripts.empty()) + if (_spellScriptsStore.empty()) { sLog->outString(">> Validated 0 scripts."); sLog->outString(); @@ -5006,14 +4973,14 @@ void ObjectMgr::ValidateSpellScripts() uint32 count = 0; - for (SpellScriptsMap::iterator itr = mSpellScripts.begin(); itr != mSpellScripts.end();) + for (SpellScriptsContainer::iterator itr = _spellScriptsStore.begin(); itr != _spellScriptsStore.end();) { SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(itr->first); - std::vector<std::pair<SpellScriptLoader *, SpellScriptsMap::iterator> > SpellScriptLoaders; + std::vector<std::pair<SpellScriptLoader *, SpellScriptsContainer::iterator> > SpellScriptLoaders; sScriptMgr->CreateSpellScriptLoaders(itr->first, SpellScriptLoaders); - itr = mSpellScripts.upper_bound(itr->first); + itr = _spellScriptsStore.upper_bound(itr->first); - for (std::vector<std::pair<SpellScriptLoader *, SpellScriptsMap::iterator> >::iterator sitr = SpellScriptLoaders.begin(); sitr != SpellScriptLoaders.end(); ++sitr) + for (std::vector<std::pair<SpellScriptLoader *, SpellScriptsContainer::iterator> >::iterator sitr = SpellScriptLoaders.begin(); sitr != SpellScriptLoaders.end(); ++sitr) { SpellScript* spellScript = sitr->first->GetSpellScript(); AuraScript* auraScript = sitr->first->GetAuraScript(); @@ -5041,7 +5008,7 @@ void ObjectMgr::ValidateSpellScripts() } if (!valid) { - mSpellScripts.erase(sitr->second); + _spellScriptsStore.erase(sitr->second); } } ++count; @@ -5069,7 +5036,7 @@ void ObjectMgr::LoadPageTexts() { Field* fields = result->Fetch(); - PageText& pageText = PageTextStore[fields[0].GetUInt32()]; + PageText& pageText = _pageTextStore[fields[0].GetUInt32()]; pageText.Text = fields[1].GetString(); pageText.NextPage = fields[2].GetInt16(); @@ -5078,12 +5045,12 @@ void ObjectMgr::LoadPageTexts() } while (result->NextRow()); - for (PageTextContainer::const_iterator itr = PageTextStore.begin(); itr != PageTextStore.end(); ++itr) + for (PageTextContainer::const_iterator itr = _pageTextStore.begin(); itr != _pageTextStore.end(); ++itr) { if (itr->second.NextPage) { - PageTextContainer::const_iterator itr2 = PageTextStore.find(itr->second.NextPage); - if (itr2 == PageTextStore.end()) + PageTextContainer::const_iterator itr2 = _pageTextStore.find(itr->second.NextPage); + if (itr2 == _pageTextStore.end()) sLog->outErrorDb("Page text (Id: %u) has not existing next page (Id: %u)", itr->first, itr->second.NextPage); } @@ -5095,8 +5062,8 @@ void ObjectMgr::LoadPageTexts() PageText const* ObjectMgr::GetPageText(uint32 pageEntry) { - PageTextContainer::const_iterator itr = PageTextStore.find(pageEntry); - if (itr != PageTextStore.end()) + PageTextContainer::const_iterator itr = _pageTextStore.find(pageEntry); + if (itr != _pageTextStore.end()) return &(itr->second); return NULL; @@ -5106,7 +5073,7 @@ void ObjectMgr::LoadPageTextLocales() { uint32 oldMSTime = getMSTime(); - mPageTextLocaleMap.clear(); // need for reload case + _pageTextLocaleStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT entry, text_loc1, text_loc2, text_loc3, text_loc4, text_loc5, text_loc6, text_loc7, text_loc8 FROM locales_page_text"); @@ -5119,13 +5086,13 @@ void ObjectMgr::LoadPageTextLocales() uint32 entry = fields[0].GetUInt32(); - PageTextLocale& data = mPageTextLocaleMap[entry]; + PageTextLocale& data = _pageTextLocaleStore[entry]; for (uint8 i = 1; i < TOTAL_LOCALES; ++i) AddLocaleString(fields[i].GetString(), LocaleConstant(i), data.Text); } while (result->NextRow()); - sLog->outString(">> Loaded %lu PageText locale strings in %u ms", (unsigned long)mPageTextLocaleMap.size(), GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded %lu PageText locale strings in %u ms", (unsigned long)_pageTextLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); } @@ -5161,7 +5128,7 @@ void ObjectMgr::LoadInstanceTemplate() instanceTemplate.Parent = uint32(fields[1].GetUInt16()); instanceTemplate.ScriptId = sObjectMgr->GetScriptId(fields[2].GetCString()); - InstanceTemplateStore[mapID] = instanceTemplate; + _instanceTemplateStore[mapID] = instanceTemplate; ++count; } @@ -5173,8 +5140,8 @@ void ObjectMgr::LoadInstanceTemplate() InstanceTemplate const* ObjectMgr::GetInstanceTemplate(uint32 mapID) { - InstanceTemplateContainer::const_iterator itr = InstanceTemplateStore.find(uint16(mapID)); - if (itr != InstanceTemplateStore.end()) + InstanceTemplateContainer::const_iterator itr = _instanceTemplateStore.find(uint16(mapID)); + if (itr != _instanceTemplateStore.end()) return &(itr->second); return NULL; @@ -5251,7 +5218,7 @@ void ObjectMgr::LoadInstanceEncounters() continue; } - DungeonEncounterList& encounters = mDungeonEncounters[MAKE_PAIR32(dungeonEncounter->mapId, dungeonEncounter->difficulty)]; + DungeonEncounterList& encounters = _dungeonEncounterStore[MAKE_PAIR32(dungeonEncounter->mapId, dungeonEncounter->difficulty)]; encounters.push_back(new DungeonEncounter(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon)); ++count; } while (result->NextRow()); @@ -5262,8 +5229,8 @@ void ObjectMgr::LoadInstanceEncounters() GossipText const* ObjectMgr::GetGossipText(uint32 Text_ID) const { - GossipTextMap::const_iterator itr = mGossipText.find(Text_ID); - if (itr != mGossipText.end()) + GossipTextContainer::const_iterator itr = _gossipTextStore.find(Text_ID); + if (itr != _gossipTextStore.end()) return &itr->second; return NULL; } @@ -5299,7 +5266,7 @@ void ObjectMgr::LoadGossipText() continue; } - GossipText& gText = mGossipText[Text_ID]; + GossipText& gText = _gossipTextStore[Text_ID]; for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; i++) { @@ -5325,7 +5292,7 @@ void ObjectMgr::LoadNpcTextLocales() { uint32 oldMSTime = getMSTime(); - mNpcTextLocaleMap.clear(); // need for reload case + _npcTextLocaleStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT entry, " "Text0_0_loc1, Text0_1_loc1, Text1_0_loc1, Text1_1_loc1, Text2_0_loc1, Text2_1_loc1, Text3_0_loc1, Text3_1_loc1, Text4_0_loc1, Text4_1_loc1, Text5_0_loc1, Text5_1_loc1, Text6_0_loc1, Text6_1_loc1, Text7_0_loc1, Text7_1_loc1, " @@ -5347,7 +5314,7 @@ void ObjectMgr::LoadNpcTextLocales() uint32 entry = fields[0].GetUInt32(); - NpcTextLocale& data = mNpcTextLocaleMap[entry]; + NpcTextLocale& data = _npcTextLocaleStore[entry]; for (uint8 i = 1; i < TOTAL_LOCALES; ++i) { @@ -5360,7 +5327,7 @@ void ObjectMgr::LoadNpcTextLocales() } } while (result->NextRow()); - sLog->outString(">> Loaded %lu NpcText locale strings in %u ms", (unsigned long)mNpcTextLocaleMap.size(), GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded %lu NpcText locale strings in %u ms", (unsigned long)_npcTextLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); } @@ -5499,7 +5466,7 @@ void ObjectMgr::LoadQuestAreaTriggers() { uint32 oldMSTime = getMSTime(); - mQuestAreaTriggerMap.clear(); // need for reload case + _questAreaTriggerStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT id, quest FROM areatrigger_involvedrelation"); @@ -5546,7 +5513,7 @@ void ObjectMgr::LoadQuestAreaTriggers() // continue; - quest modified to required objective and trigger can be allowed. } - mQuestAreaTriggerMap[trigger_ID] = quest_ID; + _questAreaTriggerStore[trigger_ID] = quest_ID; } while (result->NextRow()); @@ -5558,7 +5525,7 @@ void ObjectMgr::LoadTavernAreaTriggers() { uint32 oldMSTime = getMSTime(); - mTavernAreaTriggerSet.clear(); // need for reload case + _tavernAreaTriggerStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern"); @@ -5586,7 +5553,7 @@ void ObjectMgr::LoadTavernAreaTriggers() continue; } - mTavernAreaTriggerSet.insert(Trigger_ID); + _tavernAreaTriggerStore.insert(Trigger_ID); } while (result->NextRow()); sLog->outString(">> Loaded %u tavern triggers in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); @@ -5597,7 +5564,7 @@ void ObjectMgr::LoadAreaTriggerScripts() { uint32 oldMSTime = getMSTime(); - mAreaTriggerScripts.clear(); // need for reload case + _areaTriggerScriptStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts"); if (!result) @@ -5624,7 +5591,7 @@ void ObjectMgr::LoadAreaTriggerScripts() sLog->outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", Trigger_ID); continue; } - mAreaTriggerScripts[Trigger_ID] = GetScriptId(scriptName); + _areaTriggerScriptStore[Trigger_ID] = GetScriptId(scriptName); } while (result->NextRow()); sLog->outString(">> Loaded %u areatrigger scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); @@ -5739,7 +5706,7 @@ void ObjectMgr::LoadGraveyardZones() { uint32 oldMSTime = getMSTime(); - mGraveYardMap.clear(); // need for reload case + GraveYardStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT id, ghost_zone, faction FROM game_graveyard_zone"); @@ -5832,8 +5799,8 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(float x, float y, float // then check faction // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated // then check faction - GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId); - GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId); + GraveYardContainer::const_iterator graveLow = GraveYardStore.lower_bound(zoneId); + GraveYardContainer::const_iterator graveUp = GraveYardStore.upper_bound(zoneId); MapEntry const* map = sMapStore.LookupEntry(MapId); // not need to check validity of map object; MapId _MUST_ be valid here @@ -5858,7 +5825,7 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(float x, float y, float MapEntry const* mapEntry = sMapStore.LookupEntry(MapId); - for (GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr) + for (GraveYardContainer::const_iterator itr = graveLow; itr != graveUp; ++itr) { GraveYardData const& data = itr->second; @@ -5938,10 +5905,10 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(float x, float y, float GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId) { - GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId); - GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId); + GraveYardContainer::const_iterator graveLow = GraveYardStore.lower_bound(zoneId); + GraveYardContainer::const_iterator graveUp = GraveYardStore.upper_bound(zoneId); - for (GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr) + for (GraveYardContainer::const_iterator itr = graveLow; itr != graveUp; ++itr) { if (itr->second.safeLocId == id) return &itr->second; @@ -5960,7 +5927,7 @@ bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool per data.safeLocId = id; data.team = team; - mGraveYardMap.insert(GraveYardMap::value_type(zoneId, data)); + GraveYardStore.insert(GraveYardContainer::value_type(zoneId, data)); // add link to DB if (persist) @@ -5979,8 +5946,8 @@ bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool per void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= false*/) { - GraveYardMap::iterator graveLow = mGraveYardMap.lower_bound(zoneId); - GraveYardMap::iterator graveUp = mGraveYardMap.upper_bound(zoneId); + GraveYardContainer::iterator graveLow = GraveYardStore.lower_bound(zoneId); + GraveYardContainer::iterator graveUp = GraveYardStore.upper_bound(zoneId); if (graveLow == graveUp) { //sLog->outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team); @@ -5989,7 +5956,7 @@ void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool bool found = false; - GraveYardMap::iterator itr; + GraveYardContainer::iterator itr; for (itr = graveLow; itr != graveUp; ++itr) { @@ -6013,7 +5980,7 @@ void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool return; // remove from links - mGraveYardMap.erase(itr); + GraveYardStore.erase(itr); // remove link from DB if (persist) @@ -6034,7 +6001,7 @@ void ObjectMgr::LoadAreaTriggerTeleports() { uint32 oldMSTime = getMSTime(); - mAreaTriggers.clear(); // need for reload case + _areaTriggerStore.clear(); // need for reload case // 0 1 2 3 4 5 QueryResult result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport"); @@ -6083,7 +6050,7 @@ void ObjectMgr::LoadAreaTriggerTeleports() continue; } - mAreaTriggers[Trigger_ID] = at; + _areaTriggerStore[Trigger_ID] = at; } while (result->NextRow()); @@ -6095,7 +6062,7 @@ void ObjectMgr::LoadAccessRequirements() { uint32 oldMSTime = getMSTime(); - mAccessRequirements.clear(); // need for reload case + _accessRequirementStore.clear(); // need for reload case // 0 1 2 3 4 5 6 7 8 9 QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement"); @@ -6176,7 +6143,7 @@ void ObjectMgr::LoadAccessRequirements() } } - mAccessRequirements[requirement_ID] = ar; + _accessRequirementStore[requirement_ID] = ar; } while (result->NextRow()); sLog->outString(">> Loaded %u access requirement definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); @@ -6206,7 +6173,7 @@ AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const } uint32 entrance_map = uint32(mapEntry->entrance_map); - for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr) + for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr) if ((!useParentDbValue && itr->second.target_mapId == entrance_map) || (useParentDbValue && itr->second.target_mapId == parentId)) { AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first); @@ -6221,7 +6188,7 @@ AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const */ AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const { - for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr) + for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr) { if (itr->second.target_mapId == Map) { @@ -6237,41 +6204,41 @@ void ObjectMgr::SetHighestGuids() { QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM characters"); if (result) - m_hiCharGuid = (*result)[0].GetUInt32()+1; + _hiCharGuid = (*result)[0].GetUInt32()+1; result = WorldDatabase.Query("SELECT MAX(guid) FROM creature"); if (result) - m_hiCreatureGuid = (*result)[0].GetUInt32()+1; + _hiCreatureGuid = (*result)[0].GetUInt32()+1; result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance"); if (result) - m_hiItemGuid = (*result)[0].GetUInt32()+1; + _hiItemGuid = (*result)[0].GetUInt32()+1; - // Cleanup other tables from not existed guids ( >= m_hiItemGuid) - CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_hiItemGuid); // One-time query - CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_hiItemGuid); // One-time query - CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_hiItemGuid); // One-time query - CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_hiItemGuid); // One-time query + // Cleanup other tables from not existed guids ( >= _hiItemGuid) + CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", _hiItemGuid); // One-time query + CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", _hiItemGuid); // One-time query + CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", _hiItemGuid); // One-time query + CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", _hiItemGuid); // One-time query result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject"); if (result) - m_hiGoGuid = (*result)[0].GetUInt32()+1; + _hiGoGuid = (*result)[0].GetUInt32()+1; result = WorldDatabase.Query("SELECT MAX(guid) FROM transports"); if (result) - m_hiMoTransGuid = (*result)[0].GetUInt32()+1; + _hiMoTransGuid = (*result)[0].GetUInt32()+1; result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse"); if (result) - m_auctionid = (*result)[0].GetUInt32()+1; + _auctionId = (*result)[0].GetUInt32()+1; result = CharacterDatabase.Query("SELECT MAX(id) FROM mail"); if (result) - m_mailid = (*result)[0].GetUInt32()+1; + _mailId = (*result)[0].GetUInt32()+1; result = CharacterDatabase.Query("SELECT MAX(corpseGuid) FROM corpse"); if (result) - m_hiCorpseGuid = (*result)[0].GetUInt32()+1; + _hiCorpseGuid = (*result)[0].GetUInt32()+1; result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team"); if (result) @@ -6279,7 +6246,7 @@ void ObjectMgr::SetHighestGuids() result = CharacterDatabase.Query("SELECT MAX(setguid) FROM character_equipmentsets"); if (result) - m_equipmentSetGuid = (*result)[0].GetUInt64()+1; + _equipmentSetGuid = (*result)[0].GetUInt64()+1; result = CharacterDatabase.Query("SELECT MAX(guildId) FROM guild"); if (result) @@ -6292,32 +6259,32 @@ void ObjectMgr::SetHighestGuids() uint32 ObjectMgr::GenerateAuctionID() { - if (m_auctionid >= 0xFFFFFFFE) + if (_auctionId >= 0xFFFFFFFE) { sLog->outError("Auctions ids overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } - return m_auctionid++; + return _auctionId++; } uint64 ObjectMgr::GenerateEquipmentSetGuid() { - if (m_equipmentSetGuid >= uint64(0xFFFFFFFFFFFFFFFELL)) + if (_equipmentSetGuid >= uint64(0xFFFFFFFFFFFFFFFELL)) { sLog->outError("EquipmentSet guid overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } - return m_equipmentSetGuid++; + return _equipmentSetGuid++; } uint32 ObjectMgr::GenerateMailID() { - if (m_mailid >= 0xFFFFFFFE) + if (_mailId >= 0xFFFFFFFE) { sLog->outError("Mail ids overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } - return m_mailid++; + return _mailId++; } uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh) @@ -6325,68 +6292,68 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh) switch (guidhigh) { case HIGHGUID_ITEM: - if (m_hiItemGuid >= 0xFFFFFFFE) + if (_hiItemGuid >= 0xFFFFFFFE) { sLog->outError("Item guid overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } - return m_hiItemGuid++; + return _hiItemGuid++; case HIGHGUID_UNIT: - if (m_hiCreatureGuid >= 0x00FFFFFE) + if (_hiCreatureGuid >= 0x00FFFFFE) { sLog->outError("Creature guid overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } - return m_hiCreatureGuid++; + return _hiCreatureGuid++; case HIGHGUID_PET: - if (m_hiPetGuid >= 0x00FFFFFE) + if (_hiPetGuid >= 0x00FFFFFE) { sLog->outError("Pet guid overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } - return m_hiPetGuid++; + return _hiPetGuid++; case HIGHGUID_VEHICLE: - if (m_hiVehicleGuid >= 0x00FFFFFF) + if (_hiVehicleGuid >= 0x00FFFFFF) { sLog->outError("Vehicle guid overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } - return m_hiVehicleGuid++; + return _hiVehicleGuid++; case HIGHGUID_PLAYER: - if (m_hiCharGuid >= 0xFFFFFFFE) + if (_hiCharGuid >= 0xFFFFFFFE) { sLog->outError("Players guid overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } - return m_hiCharGuid++; + return _hiCharGuid++; case HIGHGUID_GAMEOBJECT: - if (m_hiGoGuid >= 0x00FFFFFE) + if (_hiGoGuid >= 0x00FFFFFE) { sLog->outError("Gameobject guid overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } - return m_hiGoGuid++; + return _hiGoGuid++; case HIGHGUID_CORPSE: - if (m_hiCorpseGuid >= 0xFFFFFFFE) + if (_hiCorpseGuid >= 0xFFFFFFFE) { sLog->outError("Corpse guid overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } - return m_hiCorpseGuid++; + return _hiCorpseGuid++; case HIGHGUID_DYNAMICOBJECT: - if (m_hiDoGuid >= 0xFFFFFFFE) + if (_hiDoGuid >= 0xFFFFFFFE) { sLog->outError("DynamicObject guid overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } - return m_hiDoGuid++; + return _hiDoGuid++; case HIGHGUID_MO_TRANSPORT: - if (m_hiMoTransGuid >= 0xFFFFFFFE) + if (_hiMoTransGuid >= 0xFFFFFFFE) { sLog->outError("MO Transport guid overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } - return m_hiMoTransGuid++; + return _hiMoTransGuid++; default: ASSERT(0); } @@ -6399,7 +6366,7 @@ void ObjectMgr::LoadGameObjectLocales() { uint32 oldMSTime = getMSTime(); - mGameObjectLocaleMap.clear(); // need for reload case + _gameObjectLocaleStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT entry, " "name_loc1, name_loc2, name_loc3, name_loc4, name_loc5, name_loc6, name_loc7, name_loc8, " @@ -6415,7 +6382,7 @@ void ObjectMgr::LoadGameObjectLocales() uint32 entry = fields[0].GetUInt32(); - GameObjectLocale& data = mGameObjectLocaleMap[entry]; + GameObjectLocale& data = _gameObjectLocaleStore[entry]; for (uint8 i = 1; i < TOTAL_LOCALES; ++i) AddLocaleString(fields[i].GetString(), LocaleConstant(i), data.Name); @@ -6424,7 +6391,7 @@ void ObjectMgr::LoadGameObjectLocales() AddLocaleString(fields[i + (TOTAL_LOCALES - 1)].GetString(), LocaleConstant(i), data.CastBarCaption); } while (result->NextRow()); - sLog->outString(">> Loaded %lu gameobject locale strings in %u ms", (unsigned long)mGameObjectLocaleMap.size(), GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded %lu gameobject locale strings in %u ms", (unsigned long)_gameObjectLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); } @@ -6515,7 +6482,7 @@ void ObjectMgr::LoadGameObjectTemplate() uint32 entry = fields[0].GetUInt32(); - GameObjectTemplate& got = GameObjectTemplateStore[entry]; + GameObjectTemplate& got = _gameObjectTemplateStore[entry]; got.entry = entry; got.type = uint32(fields[1].GetUInt8()); @@ -6698,7 +6665,7 @@ void ObjectMgr::LoadExplorationBaseXP() Field* fields = result->Fetch(); uint8 level = fields[0].GetUInt8(); uint32 basexp = fields[1].GetUInt32(); - mBaseXPTable[level] = basexp; + _baseXPTable[level] = basexp; ++count; } while (result->NextRow()); @@ -6709,13 +6676,13 @@ void ObjectMgr::LoadExplorationBaseXP() uint32 ObjectMgr::GetBaseXP(uint8 level) { - return mBaseXPTable[level] ? mBaseXPTable[level] : 0; + return _baseXPTable[level] ? _baseXPTable[level] : 0; } uint32 ObjectMgr::GetXPForLevel(uint8 level) { - if (level < mPlayerXPperLevel.size()) - return mPlayerXPperLevel[level]; + if (level < _playerXPperLevel.size()) + return _playerXPperLevel[level]; return 0; } @@ -6742,9 +6709,9 @@ void ObjectMgr::LoadPetNames() uint32 entry = fields[1].GetUInt32(); bool half = fields[2].GetBool(); if (half) - PetHalfName1[entry].push_back(word); + _petHalfName1[entry].push_back(word); else - PetHalfName0[entry].push_back(word); + _petHalfName0[entry].push_back(word); ++count; } while (result->NextRow()); @@ -6761,17 +6728,17 @@ void ObjectMgr::LoadPetNumber() if (result) { Field* fields = result->Fetch(); - m_hiPetNumber = fields[0].GetUInt32()+1; + _hiPetNumber = fields[0].GetUInt32()+1; } - sLog->outString(">> Loaded the max pet number: %d in %u ms", m_hiPetNumber-1, GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded the max pet number: %d in %u ms", _hiPetNumber-1, GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); } std::string ObjectMgr::GeneratePetName(uint32 entry) { - StringVector & list0 = PetHalfName0[entry]; - StringVector & list1 = PetHalfName1[entry]; + StringVector & list0 = _petHalfName0[entry]; + StringVector & list1 = _petHalfName1[entry]; if (list0.empty() || list1.empty()) { @@ -6788,7 +6755,7 @@ std::string ObjectMgr::GeneratePetName(uint32 entry) uint32 ObjectMgr::GeneratePetNumber() { - return ++m_hiPetNumber; + return ++_hiPetNumber; } void ObjectMgr::LoadCorpses() @@ -6801,7 +6768,7 @@ void ObjectMgr::LoadCorpses() PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSES)); if (!result) { - sLog->outString(">> Loaded 0 corpses. DB table `pet_name_generation` is empty."); + sLog->outString(">> Loaded 0 corpses. DB table `corpse` is empty."); sLog->outString(); return; } @@ -6838,7 +6805,7 @@ void ObjectMgr::LoadReputationRewardRate() { uint32 oldMSTime = getMSTime(); - m_RepRewardRateMap.clear(); // for reload case + _repRewardRateStore.clear(); // for reload case uint32 count = 0; QueryResult result = WorldDatabase.Query("SELECT faction, quest_rate, creature_rate, spell_rate FROM reputation_reward_rate"); @@ -6888,7 +6855,7 @@ void ObjectMgr::LoadReputationRewardRate() continue; } - m_RepRewardRateMap[factionId] = repRate; + _repRewardRateStore[factionId] = repRate; ++count; } @@ -6903,7 +6870,7 @@ void ObjectMgr::LoadReputationOnKill() uint32 oldMSTime = getMSTime(); // For reload case - mRepOnKill.clear(); + _repOnKillStore.clear(); uint32 count = 0; @@ -6927,15 +6894,15 @@ void ObjectMgr::LoadReputationOnKill() uint32 creature_id = fields[0].GetUInt32(); ReputationOnKillEntry repOnKill; - repOnKill.repfaction1 = fields[1].GetUInt32(); - repOnKill.repfaction2 = fields[2].GetUInt32(); - repOnKill.is_teamaward1 = fields[3].GetBool(); - repOnKill.reputation_max_cap1 = fields[4].GetUInt32(); - repOnKill.repvalue1 = fields[5].GetInt32(); - repOnKill.is_teamaward2 = fields[6].GetBool(); - repOnKill.reputation_max_cap2 = fields[7].GetUInt32(); - repOnKill.repvalue2 = fields[8].GetInt32(); - repOnKill.team_dependent = fields[9].GetUInt8(); + repOnKill.RepFaction1 = fields[1].GetUInt32(); + repOnKill.RepFaction2 = fields[2].GetUInt32(); + repOnKill.IsTeamAward1 = fields[3].GetBool(); + repOnKill.ReputationMaxCap1 = fields[4].GetUInt32(); + repOnKill.RepValue1 = fields[5].GetInt32(); + repOnKill.IsTeamAward2 = fields[6].GetBool(); + repOnKill.ReputationMaxCap2 = fields[7].GetUInt32(); + repOnKill.RepValue2 = fields[8].GetInt32(); + repOnKill.TeamDependent = fields[9].GetUInt8(); if (!GetCreatureTemplate(creature_id)) { @@ -6943,27 +6910,27 @@ void ObjectMgr::LoadReputationOnKill() continue; } - if (repOnKill.repfaction1) + if (repOnKill.RepFaction1) { - FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1); + FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repOnKill.RepFaction1); if (!factionEntry1) { - sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction1); + sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction1); continue; } } - if (repOnKill.repfaction2) + if (repOnKill.RepFaction2) { - FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2); + FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repOnKill.RepFaction2); if (!factionEntry2) { - sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction2); + sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction2); continue; } } - mRepOnKill[creature_id] = repOnKill; + _repOnKillStore[creature_id] = repOnKill; ++count; } while (result->NextRow()); @@ -6976,7 +6943,7 @@ void ObjectMgr::LoadReputationSpilloverTemplate() { uint32 oldMSTime = getMSTime(); - m_RepSpilloverTemplateMap.clear(); // for reload case + _repSpilloverTemplateStore.clear(); // for reload case uint32 count = 0; QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4 FROM reputation_spillover_template"); @@ -7075,7 +7042,7 @@ void ObjectMgr::LoadReputationSpilloverTemplate() continue; } - m_RepSpilloverTemplateMap[factionId] = repTemplate; + _repSpilloverTemplateStore[factionId] = repTemplate; ++count; } @@ -7089,7 +7056,7 @@ void ObjectMgr::LoadPointsOfInterest() { uint32 oldMSTime = getMSTime(); - mPointsOfInterest.clear(); // need for reload case + _pointsOfInterestStore.clear(); // need for reload case uint32 count = 0; @@ -7123,7 +7090,7 @@ void ObjectMgr::LoadPointsOfInterest() continue; } - mPointsOfInterest[point_id] = POI; + _pointsOfInterestStore[point_id] = POI; ++count; } while (result->NextRow()); @@ -7136,7 +7103,7 @@ void ObjectMgr::LoadQuestPOI() { uint32 oldMSTime = getMSTime(); - mQuestPOIMap.clear(); // need for reload case + _questPOIStore.clear(); // need for reload case uint32 count = 0; @@ -7196,7 +7163,7 @@ void ObjectMgr::LoadQuestPOI() QuestPOI POI(id, objIndex, mapId, WorldMapAreaId, FloorId, unk3, unk4); POI.points = POIs[questId][id]; - mQuestPOIMap[questId].push_back(POI); + _questPOIStore[questId].push_back(POI); ++count; } while (result->NextRow()); @@ -7209,9 +7176,9 @@ void ObjectMgr::LoadNPCSpellClickSpells() { uint32 oldMSTime = getMSTime(); - mSpellClickInfoMap.clear(); - // 0 1 2 3 4 5 6 7 8 - QueryResult result = WorldDatabase.Query("SELECT npc_entry, spell_id, quest_start, quest_start_active, quest_end, cast_flags, aura_required, aura_forbidden, user_type FROM npc_spellclick_spells"); + _spellClickInfoStore.clear(); + // 0 1 2 3 + QueryResult result = WorldDatabase.Query("SELECT npc_entry, spell_id, cast_flags, user_type FROM npc_spellclick_spells"); if (!result) { @@ -7242,68 +7209,16 @@ void ObjectMgr::LoadNPCSpellClickSpells() continue; } - uint32 auraRequired = fields[6].GetUInt32(); - if (auraRequired) - { - SpellInfo const* aurReqInfo = sSpellMgr->GetSpellInfo(auraRequired); - if (!aurReqInfo) - { - sLog->outErrorDb("Table npc_spellclick_spells references unknown aura required %u. Skipping entry.", auraRequired); - continue; - } - } - - uint32 auraForbidden = fields[7].GetUInt32(); - if (auraForbidden) - { - SpellInfo const* aurForInfo = sSpellMgr->GetSpellInfo(auraForbidden); - if (!aurForInfo) - { - sLog->outErrorDb("Table npc_spellclick_spells references unknown aura forbidden %u. Skipping entry.", auraForbidden); - continue; - } - } - - uint32 quest_start = fields[2].GetUInt32(); - - // quest might be 0 to enable spellclick independent of any quest - if (quest_start) - { - if (mQuestTemplates.find(quest_start) == mQuestTemplates.end()) - { - sLog->outErrorDb("Table npc_spellclick_spells references unknown start quest %u. Skipping entry.", quest_start); - continue; - } - } - - bool quest_start_active = fields[3].GetBool(); - - uint32 quest_end = fields[4].GetUInt32(); - // quest might be 0 to enable spellclick active infinity after start quest - if (quest_end) - { - if (mQuestTemplates.find(quest_end) == mQuestTemplates.end()) - { - sLog->outErrorDb("Table npc_spellclick_spells references unknown end quest %u. Skipping entry.", quest_end); - continue; - } - } - - uint8 userType = fields[8].GetUInt8(); + uint8 userType = fields[3].GetUInt8(); if (userType >= SPELL_CLICK_USER_MAX) sLog->outErrorDb("Table npc_spellclick_spells references unknown user type %u. Skipping entry.", uint32(userType)); - uint8 castFlags = fields[5].GetUInt8(); + uint8 castFlags = fields[2].GetUInt8(); SpellClickInfo info; info.spellId = spellid; - info.questStart = quest_start; - info.questStartCanActive = quest_start_active; - info.questEnd = quest_end; info.castFlags = castFlags; - info.auraRequired = auraRequired; - info.auraForbidden = auraForbidden; info.userType = SpellClickUserTypes(userType); - mSpellClickInfoMap.insert(SpellClickInfoMap::value_type(npc_entry, info)); + _spellClickInfoStore.insert(SpellClickInfoContainer::value_type(npc_entry, info)); ++count; } @@ -7314,7 +7229,7 @@ void ObjectMgr::LoadNPCSpellClickSpells() CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates(); for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr) { - if ((itr->second.npcflag & UNIT_NPC_FLAG_SPELLCLICK) && mSpellClickInfoMap.find(itr->second.Entry) == mSpellClickInfoMap.end()) + if ((itr->second.npcflag & UNIT_NPC_FLAG_SPELLCLICK) && _spellClickInfoStore.find(itr->second.Entry) == _spellClickInfoStore.end()) { sLog->outErrorDb("npc_spellclick_spells: Creature template %u has UNIT_NPC_FLAG_SPELLCLICK but no data in spellclick table! Removing flag", itr->second.Entry); const_cast<CreatureTemplate*>(&itr->second)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK; @@ -7336,9 +7251,9 @@ void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t // This function can be called from various map threads concurrently { - m_CreatureRespawnTimesMtx.acquire(); - mCreatureRespawnTimes[MAKE_PAIR64(loguid, instance)] = t; - m_CreatureRespawnTimesMtx.release(); + _creatureRespawnTimesMutex.acquire(); + _creatureRespawnTimes[MAKE_PAIR64(loguid, instance)] = t; + _creatureRespawnTimesMutex.release(); } PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CREATURE_RESPAWN); @@ -7352,9 +7267,9 @@ void ObjectMgr::RemoveCreatureRespawnTime(uint32 loguid, uint32 instance) { // This function can be called from various map threads concurrently { - m_CreatureRespawnTimesMtx.acquire(); - mCreatureRespawnTimes[MAKE_PAIR64(loguid, instance)] = 0; - m_CreatureRespawnTimesMtx.release(); + _creatureRespawnTimesMutex.acquire(); + _creatureRespawnTimes[MAKE_PAIR64(loguid, instance)] = 0; + _creatureRespawnTimesMutex.release(); } PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN); @@ -7370,7 +7285,7 @@ void ObjectMgr::DeleteCreatureData(uint32 guid) if (data) RemoveCreatureFromGrid(guid, data); - mCreatureDataMap.erase(guid); + _creatureDataStore.erase(guid); } void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t) @@ -7384,9 +7299,9 @@ void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t) // This function can be called from different map threads concurrently { - m_GORespawnTimesMtx.acquire(); - mGORespawnTimes[MAKE_PAIR64(loguid, instance)] = t; - m_GORespawnTimesMtx.release(); + _goRespawnTimesMutex.acquire(); + _goRespawnTimes[MAKE_PAIR64(loguid, instance)] = t; + _goRespawnTimesMutex.release(); } PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GO_RESPAWN); @@ -7400,9 +7315,9 @@ void ObjectMgr::RemoveGORespawnTime(uint32 loguid, uint32 instance) { // This function can be called from different map threads concurrently { - m_GORespawnTimesMtx.acquire(); - mGORespawnTimes[MAKE_PAIR64(loguid, instance)] = 0; - m_GORespawnTimesMtx.release(); + _goRespawnTimesMutex.acquire(); + _goRespawnTimes[MAKE_PAIR64(loguid, instance)] = 0; + _goRespawnTimesMutex.release(); } PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN); @@ -7417,28 +7332,28 @@ void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance) RespawnTimes::iterator next; { - m_GORespawnTimesMtx.acquire(); - for (RespawnTimes::iterator itr = mGORespawnTimes.begin(); itr != mGORespawnTimes.end(); itr = next) + _goRespawnTimesMutex.acquire(); + for (RespawnTimes::iterator itr = _goRespawnTimes.begin(); itr != _goRespawnTimes.end(); itr = next) { next = itr; ++next; if (GUID_HIPART(itr->first) == instance) - mGORespawnTimes.erase(itr); + _goRespawnTimes.erase(itr); } - m_GORespawnTimesMtx.release(); + _goRespawnTimesMutex.release(); } { - m_CreatureRespawnTimesMtx.acquire(); - for (RespawnTimes::iterator itr = mCreatureRespawnTimes.begin(); itr != mCreatureRespawnTimes.end(); itr = next) + _creatureRespawnTimesMutex.acquire(); + for (RespawnTimes::iterator itr = _creatureRespawnTimes.begin(); itr != _creatureRespawnTimes.end(); itr = next) { next = itr; ++next; if (GUID_HIPART(itr->first) == instance) - mCreatureRespawnTimes.erase(itr); + _creatureRespawnTimes.erase(itr); } - m_CreatureRespawnTimesMtx.release(); + _creatureRespawnTimesMutex.release(); } PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE); stmt->setUInt32(0, instance); @@ -7455,20 +7370,20 @@ void ObjectMgr::DeleteGOData(uint32 guid) if (data) RemoveGameobjectFromGrid(guid, data); - mGameObjectDataMap.erase(guid); + _gameObjectDataStore.erase(guid); } void ObjectMgr::AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance) { // corpses are always added to spawn mode 0 and they are spawned by their instance id - CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid, 0)][cellid]; + CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(mapid, 0)][cellid]; cell_guids.corpses[player_guid] = instance; } void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid) { // corpses are always added to spawn mode 0 and they are spawned by their instance id - CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid, 0)][cellid]; + CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(mapid, 0)][cellid]; cell_guids.corpses.erase(player_guid); } @@ -7500,7 +7415,7 @@ void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, std::string table, uint32 quest = result->Fetch()[1].GetUInt32(); uint32 poolId = result->Fetch()[2].GetUInt32(); - if (mQuestTemplates.find(quest) == mQuestTemplates.end()) + if (_questTemplates.find(quest) == _questTemplates.end()) { sLog->outErrorDb("Table `%s`: Quest %u listed for entry %u does not exist.", table.c_str(), quest, id); continue; @@ -7520,9 +7435,9 @@ void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, std::string table, void ObjectMgr::LoadGameobjectQuestRelations() { - LoadQuestRelationsHelper(mGOQuestRelations, "gameobject_questrelation", true, true); + LoadQuestRelationsHelper(_goQuestRelations, "gameobject_questrelation", true, true); - for (QuestRelations::iterator itr = mGOQuestRelations.begin(); itr != mGOQuestRelations.end(); ++itr) + for (QuestRelations::iterator itr = _goQuestRelations.begin(); itr != _goQuestRelations.end(); ++itr) { GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first); if (!goInfo) @@ -7534,9 +7449,9 @@ void ObjectMgr::LoadGameobjectQuestRelations() void ObjectMgr::LoadGameobjectInvolvedRelations() { - LoadQuestRelationsHelper(mGOQuestInvolvedRelations, "gameobject_involvedrelation", false, true); + LoadQuestRelationsHelper(_goQuestInvolvedRelations, "gameobject_involvedrelation", false, true); - for (QuestRelations::iterator itr = mGOQuestInvolvedRelations.begin(); itr != mGOQuestInvolvedRelations.end(); ++itr) + for (QuestRelations::iterator itr = _goQuestInvolvedRelations.begin(); itr != _goQuestInvolvedRelations.end(); ++itr) { GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first); if (!goInfo) @@ -7548,9 +7463,9 @@ void ObjectMgr::LoadGameobjectInvolvedRelations() void ObjectMgr::LoadCreatureQuestRelations() { - LoadQuestRelationsHelper(mCreatureQuestRelations, "creature_questrelation", true, false); + LoadQuestRelationsHelper(_creatureQuestRelations, "creature_questrelation", true, false); - for (QuestRelations::iterator itr = mCreatureQuestRelations.begin(); itr != mCreatureQuestRelations.end(); ++itr) + for (QuestRelations::iterator itr = _creatureQuestRelations.begin(); itr != _creatureQuestRelations.end(); ++itr) { CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first); if (!cInfo) @@ -7562,9 +7477,9 @@ void ObjectMgr::LoadCreatureQuestRelations() void ObjectMgr::LoadCreatureInvolvedRelations() { - LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations, "creature_involvedrelation", false, false); + LoadQuestRelationsHelper(_creatureQuestInvolvedRelations, "creature_involvedrelation", false, false); - for (QuestRelations::iterator itr = mCreatureQuestInvolvedRelations.begin(); itr != mCreatureQuestInvolvedRelations.end(); ++itr) + for (QuestRelations::iterator itr = _creatureQuestInvolvedRelations.begin(); itr != _creatureQuestInvolvedRelations.end(); ++itr) { CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first); if (!cInfo) @@ -7578,7 +7493,7 @@ void ObjectMgr::LoadReservedPlayersNames() { uint32 oldMSTime = getMSTime(); - m_ReservedNames.clear(); // need for reload case + _reservedNamesStore.clear(); // need for reload case QueryResult result = CharacterDatabase.Query("SELECT name FROM reserved_name"); @@ -7606,7 +7521,7 @@ void ObjectMgr::LoadReservedPlayersNames() wstrToLower(wstr); - m_ReservedNames.insert(wstr); + _reservedNamesStore.insert(wstr); ++count; } while (result->NextRow()); @@ -7623,7 +7538,7 @@ bool ObjectMgr::IsReservedName(const std::string& name) const wstrToLower(wstr); - return m_ReservedNames.find(wstr) != m_ReservedNames.end(); + return _reservedNamesStore.find(wstr) != _reservedNamesStore.end(); } enum LanguageType @@ -7761,7 +7676,7 @@ void ObjectMgr::LoadGameObjectForQuests() { uint32 oldMSTime = getMSTime(); - mGameObjectForQuestSet.clear(); // need for reload case + _gameObjectForQuestStore.clear(); // need for reload case if (sObjectMgr->GetGameObjectTemplates()->empty()) { @@ -7786,7 +7701,7 @@ void ObjectMgr::LoadGameObjectForQuests() // find quest loot for GO if (itr->second.chest.questId || LootTemplates_Gameobject.HaveQuestLootFor(loot_id)) { - mGameObjectForQuestSet.insert(itr->second.entry); + _gameObjectForQuestStore.insert(itr->second.entry); ++count; } break; @@ -7795,7 +7710,7 @@ void ObjectMgr::LoadGameObjectForQuests() { if (itr->second._generic.questID > 0) //quests objects { - mGameObjectForQuestSet.insert(itr->second.entry); + _gameObjectForQuestStore.insert(itr->second.entry); count++; } break; @@ -7804,7 +7719,7 @@ void ObjectMgr::LoadGameObjectForQuests() { if (itr->second.goober.questId > 0) //quests objects { - mGameObjectForQuestSet.insert(itr->second.entry); + _gameObjectForQuestStore.insert(itr->second.entry); count++; } break; @@ -7848,10 +7763,10 @@ bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max } // cleanup affected map part for reloading case - for (TrinityStringLocaleMap::iterator itr = mTrinityStringLocaleMap.begin(); itr != mTrinityStringLocaleMap.end();) + for (TrinityStringLocaleContainer::iterator itr = _trinityStringLocaleStore.begin(); itr != _trinityStringLocaleStore.end();) { if (itr->first >= start_value && itr->first < end_value) - mTrinityStringLocaleMap.erase(itr++); + _trinityStringLocaleStore.erase(itr++); else ++itr; } @@ -7888,7 +7803,7 @@ bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max continue; } - TrinityStringLocale& data = mTrinityStringLocaleMap[entry]; + TrinityStringLocale& data = _trinityStringLocaleStore[entry]; if (!data.Content.empty()) { @@ -7933,7 +7848,7 @@ void ObjectMgr::LoadFishingBaseSkillLevel() { uint32 oldMSTime = getMSTime(); - mFishingBaseForArea.clear(); // for reload case + _fishingBaseForAreaStore.clear(); // for reload case QueryResult result = WorldDatabase.Query("SELECT entry, skill FROM skill_fishing_base_level"); @@ -7960,7 +7875,7 @@ void ObjectMgr::LoadFishingBaseSkillLevel() continue; } - mFishingBaseForArea[entry] = skill; + _fishingBaseForAreaStore[entry] = skill; ++count; } while (result->NextRow()); @@ -7995,15 +7910,15 @@ bool ObjectMgr::CheckDeclinedNames(std::wstring w_ownname, DeclinedName const& n uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id) { - AreaTriggerScriptMap::const_iterator i = mAreaTriggerScripts.find(trigger_id); - if (i!= mAreaTriggerScripts.end()) + AreaTriggerScriptContainer::const_iterator i = _areaTriggerScriptStore.find(trigger_id); + if (i!= _areaTriggerScriptStore.end()) return i->second; return 0; } SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spell_id) { - return SpellScriptsBounds(mSpellScripts.lower_bound(spell_id), mSpellScripts.upper_bound(spell_id)); + return SpellScriptsBounds(_spellScriptsStore.lower_bound(spell_id), _spellScriptsStore.upper_bound(spell_id)); } SkillRangeType GetSkillRangeType(SkillLineEntry const* pSkill, bool racial) @@ -8042,7 +7957,7 @@ void ObjectMgr::LoadGameTele() { uint32 oldMSTime = getMSTime(); - m_GameTeleMap.clear(); // for reload case + _gameTeleStore.clear(); // for reload case QueryResult result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele"); @@ -8085,7 +8000,7 @@ void ObjectMgr::LoadGameTele() wstrToLower(gt.wnameLow); - m_GameTeleMap[id] = gt; + _gameTeleStore[id] = gt; ++count; } @@ -8107,7 +8022,7 @@ GameTele const* ObjectMgr::GetGameTele(const std::string& name) const // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found const GameTele* alt = NULL; - for (GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) + for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr) { if (itr->second.wnameLow == wname) return &itr->second; @@ -8122,7 +8037,7 @@ bool ObjectMgr::AddGameTele(GameTele& tele) { // find max id uint32 new_id = 0; - for (GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) + for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr) if (itr->first > new_id) new_id = itr->first; @@ -8134,7 +8049,7 @@ bool ObjectMgr::AddGameTele(GameTele& tele) wstrToLower(tele.wnameLow); - m_GameTeleMap[new_id] = tele; + _gameTeleStore[new_id] = tele; PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GAME_TELE); @@ -8161,7 +8076,7 @@ bool ObjectMgr::DeleteGameTele(const std::string& name) // converting string that we try to find to lower case wstrToLower(wname); - for (GameTeleMap::iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) + for (GameTeleContainer::iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr) { if (itr->second.wnameLow == wname) { @@ -8171,7 +8086,7 @@ bool ObjectMgr::DeleteGameTele(const std::string& name) WorldDatabase.Execute(stmt); - m_GameTeleMap.erase(itr); + _gameTeleStore.erase(itr); return true; } } @@ -8183,7 +8098,7 @@ void ObjectMgr::LoadMailLevelRewards() { uint32 oldMSTime = getMSTime(); - m_mailLevelRewardMap.clear(); // for reload case + _mailLevelRewardStore.clear(); // for reload case QueryResult result = WorldDatabase.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward"); @@ -8230,7 +8145,7 @@ void ObjectMgr::LoadMailLevelRewards() continue; } - m_mailLevelRewardMap[level].push_back(MailLevelReward(raceMask, mailTemplateId, senderEntry)); + _mailLevelRewardStore[level].push_back(MailLevelReward(raceMask, mailTemplateId, senderEntry)); ++count; } @@ -8277,7 +8192,7 @@ void ObjectMgr::AddSpellToTrainer(uint32 entry, uint32 spell, uint32 spellCost, return; } - TrainerSpellData& data = m_mCacheTrainerSpellMap[entry]; + TrainerSpellData& data = _cacheTrainerSpellStore[entry]; TrainerSpell& trainerSpell = data.spellList[spell]; trainerSpell.spell = spell; @@ -8323,7 +8238,7 @@ void ObjectMgr::LoadTrainerSpell() uint32 oldMSTime = getMSTime(); // For reload case - m_mCacheTrainerSpellMap.clear(); + _cacheTrainerSpellStore.clear(); std::set<uint32> skip_trainers; @@ -8389,7 +8304,7 @@ int ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32> *s if (!IsVendorItemValid(vendor, item_id, maxcount, incrtime, ExtendedCost, NULL, skip_vendors)) continue; - VendorItemData& vList = m_mCacheVendorItemMap[vendor]; + VendorItemData& vList = _cacheVendorItemStore[vendor]; vList.AddItem(item_id, maxcount, incrtime, ExtendedCost); ++count; @@ -8405,9 +8320,9 @@ void ObjectMgr::LoadVendors() uint32 oldMSTime = getMSTime(); // For reload case - for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr) + for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr) itr->second.Clear(); - m_mCacheVendorItemMap.clear(); + _cacheVendorItemStore.clear(); std::set<uint32> skip_vendors; @@ -8440,7 +8355,7 @@ void ObjectMgr::LoadVendors() if (!IsVendorItemValid(entry, item_id, maxcount, incrtime, ExtendedCost, NULL, &skip_vendors)) continue; - VendorItemData& vList = m_mCacheVendorItemMap[entry]; + VendorItemData& vList = _cacheVendorItemStore[entry]; vList.AddItem(item_id, maxcount, incrtime, ExtendedCost); ++count; @@ -8457,7 +8372,7 @@ void ObjectMgr::LoadGossipMenu() { uint32 oldMSTime = getMSTime(); - m_mGossipMenusMap.clear(); + _gossipMenusStore.clear(); QueryResult result = WorldDatabase.Query("SELECT entry, text_id FROM gossip_menu"); @@ -8486,7 +8401,7 @@ void ObjectMgr::LoadGossipMenu() continue; } - m_mGossipMenusMap.insert(GossipMenusMap::value_type(gMenu.entry, gMenu)); + _gossipMenusStore.insert(GossipMenusContainer::value_type(gMenu.entry, gMenu)); ++count; } @@ -8500,7 +8415,7 @@ void ObjectMgr::LoadGossipMenuItems() { uint32 oldMSTime = getMSTime(); - m_mGossipMenuItemsMap.clear(); + _gossipMenuItemsStore.clear(); QueryResult result = WorldDatabase.Query( "SELECT menu_id, id, option_icon, option_text, option_id, npc_option_npcflag, " @@ -8549,7 +8464,7 @@ void ObjectMgr::LoadGossipMenuItems() gMenuItem.ActionPoiId = 0; } - m_mGossipMenuItemsMap.insert(GossipMenuItemsMap::value_type(gMenuItem.MenuId, gMenuItem)); + _gossipMenuItemsStore.insert(GossipMenuItemsContainer::value_type(gMenuItem.MenuId, gMenuItem)); ++count; } while (result->NextRow()); @@ -8560,7 +8475,7 @@ void ObjectMgr::LoadGossipMenuItems() void ObjectMgr::AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedCost, bool persist /*= true*/) { - VendorItemData& vList = m_mCacheVendorItemMap[entry]; + VendorItemData& vList = _cacheVendorItemStore[entry]; vList.AddItem(item, maxcount, incrtime, extendedCost); if (persist) @@ -8579,8 +8494,8 @@ void ObjectMgr::AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, bool persist /*= true*/) { - CacheVendorItemMap::iterator iter = m_mCacheVendorItemMap.find(entry); - if (iter == m_mCacheVendorItemMap.end()) + CacheVendorItemContainer::iterator iter = _cacheVendorItemStore.find(entry); + if (iter == _cacheVendorItemStore.end()) return false; if (!iter->second.RemoveItem(item)) @@ -8690,7 +8605,7 @@ void ObjectMgr::LoadScriptNames() { uint32 oldMSTime = getMSTime(); - m_scriptNames.push_back(""); + _scriptNamesStore.push_back(""); QueryResult result = WorldDatabase.Query( "SELECT DISTINCT(ScriptName) FROM achievement_criteria_data WHERE ScriptName <> '' AND type = 11 " "UNION " @@ -8727,12 +8642,12 @@ void ObjectMgr::LoadScriptNames() do { - m_scriptNames.push_back((*result)[0].GetString()); + _scriptNamesStore.push_back((*result)[0].GetString()); ++count; } while (result->NextRow()); - std::sort(m_scriptNames.begin(), m_scriptNames.end()); + std::sort(_scriptNamesStore.begin(), _scriptNamesStore.end()); sLog->outString(">> Loaded %d Script Names in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); } @@ -8742,10 +8657,10 @@ uint32 ObjectMgr::GetScriptId(const char *name) // use binary search to find the script name in the sorted vector // assume "" is the first element if (!name) return 0; - ScriptNameMap::const_iterator itr = - std::lower_bound(m_scriptNames.begin(), m_scriptNames.end(), name); - if (itr == m_scriptNames.end() || *itr != name) return 0; - return uint32(itr - m_scriptNames.begin()); + ScriptNameContainer::const_iterator itr = + std::lower_bound(_scriptNamesStore.begin(), _scriptNamesStore.end(), name); + if (itr == _scriptNamesStore.end() || *itr != name) return 0; + return uint32(itr - _scriptNamesStore.begin()); } void ObjectMgr::CheckScripts(ScriptsType type, std::set<int32>& ids) @@ -8806,9 +8721,9 @@ bool LoadTrinityStrings(char const* table, int32 start_value, int32 end_value) CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass) { - CreatureBaseStatsMap::const_iterator it = m_creatureBaseStatsMap.find(MAKE_PAIR16(level, unitClass)); + CreatureBaseStatsContainer::const_iterator it = _creatureBaseStatsStore.find(MAKE_PAIR16(level, unitClass)); - if (it != m_creatureBaseStatsMap.end()) + if (it != _creatureBaseStatsStore.end()) return &(it->second); struct DefaultCreatureBaseStats : public CreatureBaseStats @@ -8866,7 +8781,7 @@ void ObjectMgr::LoadCreatureClassLevelStats() } } - m_creatureBaseStatsMap[MAKE_PAIR16(Level, Class)] = stats; + _creatureBaseStatsStore[MAKE_PAIR16(Level, Class)] = stats; ++count; } @@ -8877,7 +8792,7 @@ void ObjectMgr::LoadCreatureClassLevelStats() { for (uint16 lvl = itr->second.minlevel; lvl <= itr->second.maxlevel; ++lvl) { - if (m_creatureBaseStatsMap.find(MAKE_PAIR16(lvl, itr->second.unit_class)) == m_creatureBaseStatsMap.end()) + if (_creatureBaseStatsStore.find(MAKE_PAIR16(lvl, itr->second.unit_class)) == _creatureBaseStatsStore.end()) sLog->outErrorDb("Missing base stats for creature class %u level %u", itr->second.unit_class, lvl); } } @@ -8913,7 +8828,7 @@ void ObjectMgr::LoadFactionChangeAchievements() else if (!sAchievementStore.LookupEntry(horde)) sLog->outErrorDb("Achievement %u referenced in `player_factionchange_achievement` does not exist, pair skipped!", horde); else - factionchange_achievements[alliance] = horde; + FactionChange_Achievements[alliance] = horde; ++count; } @@ -8950,7 +8865,7 @@ void ObjectMgr::LoadFactionChangeItems() else if (!GetItemTemplate(horde)) sLog->outErrorDb("Item %u referenced in `player_factionchange_items` does not exist, pair skipped!", horde); else - factionchange_items[alliance] = horde; + FactionChange_Items[alliance] = horde; ++count; } @@ -8987,7 +8902,7 @@ void ObjectMgr::LoadFactionChangeSpells() else if (!sSpellMgr->GetSpellInfo(horde)) sLog->outErrorDb("Spell %u referenced in `player_factionchange_spells` does not exist, pair skipped!", horde); else - factionchange_spells[alliance] = horde; + FactionChange_Spells[alliance] = horde; ++count; } @@ -9024,7 +8939,7 @@ void ObjectMgr::LoadFactionChangeReputations() else if (!sFactionStore.LookupEntry(horde)) sLog->outErrorDb("Reputation %u referenced in `player_factionchange_reputations` does not exist, pair skipped!", horde); else - factionchange_reputations[alliance] = horde; + FactionChange_Reputation[alliance] = horde; ++count; } @@ -9071,8 +8986,8 @@ void ObjectMgr::LoadHotfixData() GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry) { - GameObjectTemplateContainer::const_iterator itr = GameObjectTemplateStore.find(entry); - if (itr != GameObjectTemplateStore.end()) + GameObjectTemplateContainer::const_iterator itr = _gameObjectTemplateStore.find(entry); + if (itr != _gameObjectTemplateStore.end()) return &(itr->second); return NULL; @@ -9080,8 +8995,8 @@ GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry) CreatureTemplate const* ObjectMgr::GetCreatureTemplate(uint32 entry) { - CreatureTemplateContainer::const_iterator itr = CreatureTemplateStore.find(entry); - if (itr != CreatureTemplateStore.end()) + CreatureTemplateContainer::const_iterator itr = _creatureTemplateStore.find(entry); + if (itr != _creatureTemplateStore.end()) return &(itr->second); return NULL; @@ -9092,14 +9007,14 @@ VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) con if (Creature* cre = veh->GetBase()->ToCreature()) { // Give preference to GUID-based accessories - VehicleAccessoryMap::const_iterator itr = m_VehicleAccessoryMap.find(cre->GetDBTableGUIDLow()); - if (itr != m_VehicleAccessoryMap.end()) + VehicleAccessoryContainer::const_iterator itr = _vehicleAccessoryStore.find(cre->GetDBTableGUIDLow()); + if (itr != _vehicleAccessoryStore.end()) return &itr->second; } // Otherwise return entry-based - VehicleAccessoryMap::const_iterator itr = m_VehicleTemplateAccessoryMap.find(veh->GetCreatureEntry()); - if (itr != m_VehicleTemplateAccessoryMap.end()) + VehicleAccessoryContainer::const_iterator itr = _vehicleTemplateAccessoryStore.find(veh->GetCreatureEntry()); + if (itr != _vehicleTemplateAccessoryStore.end()) return &itr->second; return NULL; } diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index 023b28d0860..ae699a01da7 100755 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -82,7 +82,7 @@ struct GameTele std::wstring wnameLow; }; -typedef UNORDERED_MAP<uint32, GameTele > GameTeleMap; +typedef UNORDERED_MAP<uint32, GameTele > GameTeleContainer; enum ScriptsType { @@ -321,8 +321,8 @@ struct ScriptInfo typedef std::multimap<uint32, ScriptInfo> ScriptMap; typedef std::map<uint32, ScriptMap > ScriptMapMap; -typedef std::multimap<uint32, uint32> SpellScriptsMap; -typedef std::pair<SpellScriptsMap::iterator, SpellScriptsMap::iterator> SpellScriptsBounds; +typedef std::multimap<uint32, uint32> SpellScriptsContainer; +typedef std::pair<SpellScriptsContainer::iterator, SpellScriptsContainer::iterator> SpellScriptsBounds; extern ScriptMapMap sQuestEndScripts; extern ScriptMapMap sQuestStartScripts; extern ScriptMapMap sSpellScripts; @@ -337,20 +337,15 @@ std::string GetScriptCommandName(ScriptCommands command); struct SpellClickInfo { uint32 spellId; - uint32 questStart; // quest start (quest must be active or rewarded for spell apply) - uint32 questEnd; // quest end (quest must not be rewarded for spell apply) - bool questStartCanActive; // if true then quest start can be active (not only rewarded) uint8 castFlags; - uint32 auraRequired; - uint32 auraForbidden; SpellClickUserTypes userType; // helpers bool IsFitToRequirements(Unit const* clicker, Unit const* clickee) const; }; -typedef std::multimap<uint32, SpellClickInfo> SpellClickInfoMap; -typedef std::pair<SpellClickInfoMap::const_iterator, SpellClickInfoMap::const_iterator> SpellClickInfoMapBounds; +typedef std::multimap<uint32, SpellClickInfo> SpellClickInfoContainer; +typedef std::pair<SpellClickInfoContainer::const_iterator, SpellClickInfoContainer::const_iterator> SpellClickInfoMapBounds; struct AreaTrigger { @@ -390,24 +385,22 @@ struct TrinityStringLocale StringVector Content; }; -typedef std::map<uint64, uint64> LinkedRespawnMap; -typedef UNORDERED_MAP<uint32, CreatureData> CreatureDataMap; -typedef UNORDERED_MAP<uint32, GameObjectData> GameObjectDataMap; -typedef UNORDERED_MAP<uint32, CreatureLocale> CreatureLocaleMap; -typedef UNORDERED_MAP<uint32, GameObjectLocale> GameObjectLocaleMap; -typedef UNORDERED_MAP<uint32, ItemLocale> ItemLocaleMap; -typedef UNORDERED_MAP<uint32, ItemSetNameLocale> ItemSetNameLocaleMap; -typedef UNORDERED_MAP<uint32, QuestLocale> QuestLocaleMap; -typedef UNORDERED_MAP<uint32, NpcTextLocale> NpcTextLocaleMap; -typedef UNORDERED_MAP<uint32, PageTextLocale> PageTextLocaleMap; -typedef UNORDERED_MAP<int32, TrinityStringLocale> TrinityStringLocaleMap; -typedef UNORDERED_MAP<uint32, GossipMenuItemsLocale> GossipMenuItemsLocaleMap; -typedef UNORDERED_MAP<uint32, PointOfInterestLocale> PointOfInterestLocaleMap; +typedef std::map<uint64, uint64> LinkedRespawnContainer; +typedef UNORDERED_MAP<uint32, CreatureData> CreatureDataContainer; +typedef UNORDERED_MAP<uint32, GameObjectData> GameObjectDataContainer; +typedef UNORDERED_MAP<uint32, CreatureLocale> CreatureLocaleContainer; +typedef UNORDERED_MAP<uint32, GameObjectLocale> GameObjectLocaleContainer; +typedef UNORDERED_MAP<uint32, ItemLocale> ItemLocaleContainer; +typedef UNORDERED_MAP<uint32, ItemSetNameLocale> ItemSetNameLocaleContainer; +typedef UNORDERED_MAP<uint32, QuestLocale> QuestLocaleContainer; +typedef UNORDERED_MAP<uint32, NpcTextLocale> NpcTextLocaleContainer; +typedef UNORDERED_MAP<uint32, PageTextLocale> PageTextLocaleContainer; +typedef UNORDERED_MAP<int32, TrinityStringLocale> TrinityStringLocaleContainer; +typedef UNORDERED_MAP<uint32, GossipMenuItemsLocale> GossipMenuItemsLocaleContainer; +typedef UNORDERED_MAP<uint32, PointOfInterestLocale> PointOfInterestLocaleContainer; typedef std::multimap<uint32, uint32> QuestRelations; typedef std::pair<QuestRelations::const_iterator, QuestRelations::const_iterator> QuestRelationBounds; -typedef std::multimap<uint32, ItemRequiredTarget> ItemRequiredTargetMap; -typedef std::pair<ItemRequiredTargetMap::const_iterator, ItemRequiredTargetMap::const_iterator> ItemRequiredTargetMapBounds; struct PetLevelInfo { @@ -430,7 +423,7 @@ struct MailLevelReward }; typedef std::list<MailLevelReward> MailLevelRewardList; -typedef UNORDERED_MAP<uint8, MailLevelRewardList> MailLevelRewardMap; +typedef UNORDERED_MAP<uint8, MailLevelRewardList> MailLevelRewardContainer; // We assume the rate is in general the same for all three types below, but chose to keep three for scalability and customization struct RepRewardRate @@ -442,15 +435,15 @@ struct RepRewardRate struct ReputationOnKillEntry { - uint32 repfaction1; - uint32 repfaction2; - bool is_teamaward1; - uint32 reputation_max_cap1; - int32 repvalue1; - bool is_teamaward2; - uint32 reputation_max_cap2; - int32 repvalue2; - bool team_dependent; + uint32 RepFaction1; + uint32 RepFaction2; + uint32 ReputationMaxCap1; + int32 RepValue1; + uint32 ReputationMaxCap2; + int32 RepValue2; + bool IsTeamAward1; + bool IsTeamAward2; + bool TeamDependent; }; struct RepSpilloverTemplate @@ -494,12 +487,12 @@ struct GossipMenus ConditionList conditions; }; -typedef std::multimap<uint32, GossipMenus> GossipMenusMap; -typedef std::pair<GossipMenusMap::const_iterator, GossipMenusMap::const_iterator> GossipMenusMapBounds; -typedef std::pair<GossipMenusMap::iterator, GossipMenusMap::iterator> GossipMenusMapBoundsNonConst; -typedef std::multimap<uint32, GossipMenuItems> GossipMenuItemsMap; -typedef std::pair<GossipMenuItemsMap::const_iterator, GossipMenuItemsMap::const_iterator> GossipMenuItemsMapBounds; -typedef std::pair<GossipMenuItemsMap::iterator, GossipMenuItemsMap::iterator> GossipMenuItemsMapBoundsNonConst; +typedef std::multimap<uint32, GossipMenus> GossipMenusContainer; +typedef std::pair<GossipMenusContainer::const_iterator, GossipMenusContainer::const_iterator> GossipMenusMapBounds; +typedef std::pair<GossipMenusContainer::iterator, GossipMenusContainer::iterator> GossipMenusMapBoundsNonConst; +typedef std::multimap<uint32, GossipMenuItems> GossipMenuItemsContainer; +typedef std::pair<GossipMenuItemsContainer::const_iterator, GossipMenuItemsContainer::const_iterator> GossipMenuItemsMapBounds; +typedef std::pair<GossipMenuItemsContainer::iterator, GossipMenuItemsContainer::iterator> GossipMenuItemsMapBoundsNonConst; struct QuestPOIPoint { @@ -526,17 +519,17 @@ struct QuestPOI }; typedef std::vector<QuestPOI> QuestPOIVector; -typedef UNORDERED_MAP<uint32, QuestPOIVector> QuestPOIMap; +typedef UNORDERED_MAP<uint32, QuestPOIVector> QuestPOIContainer; struct GraveYardData { uint32 safeLocId; uint32 team; }; -typedef std::multimap<uint32, GraveYardData> GraveYardMap; +typedef std::multimap<uint32, GraveYardData> GraveYardContainer; -typedef UNORDERED_MAP<uint32, VendorItemData> CacheVendorItemMap; -typedef UNORDERED_MAP<uint32, TrainerSpellData> CacheTrainerSpellMap; +typedef UNORDERED_MAP<uint32, VendorItemData> CacheVendorItemContainer; +typedef UNORDERED_MAP<uint32, TrainerSpellData> CacheTrainerSpellContainer; enum SkillRangeType { @@ -584,7 +577,7 @@ struct DungeonEncounter }; typedef std::list<DungeonEncounter const*> DungeonEncounterList; -typedef UNORDERED_MAP<uint32, DungeonEncounterList> DungeonEncounterMap; +typedef UNORDERED_MAP<uint32, DungeonEncounterList> DungeonEncounterContainer; struct HotfixInfo { @@ -611,33 +604,33 @@ class ObjectMgr typedef UNORDERED_MAP<uint32, Quest*> QuestMap; - typedef UNORDERED_MAP<uint32, AreaTrigger> AreaTriggerMap; + typedef UNORDERED_MAP<uint32, AreaTrigger> AreaTriggerContainer; - typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap; + typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptContainer; - typedef UNORDERED_MAP<uint32, AccessRequirement> AccessRequirementMap; + typedef UNORDERED_MAP<uint32, AccessRequirement> AccessRequirementContainer; - typedef UNORDERED_MAP<uint32, RepRewardRate > RepRewardRateMap; - typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap; - typedef UNORDERED_MAP<uint32, RepSpilloverTemplate> RepSpilloverTemplateMap; + typedef UNORDERED_MAP<uint32, RepRewardRate > RepRewardRateContainer; + typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillContainer; + typedef UNORDERED_MAP<uint32, RepSpilloverTemplate> RepSpilloverTemplateContainer; - typedef UNORDERED_MAP<uint32, PointOfInterest> PointOfInterestMap; + typedef UNORDERED_MAP<uint32, PointOfInterest> PointOfInterestContainer; - typedef std::vector<std::string> ScriptNameMap; + typedef std::vector<std::string> ScriptNameContainer; typedef std::map<uint32, uint32> CharacterConversionMap; Player* GetPlayerByLowGUID(uint32 lowguid) const; GameObjectTemplate const* GetGameObjectTemplate(uint32 entry); - GameObjectTemplateContainer const* GetGameObjectTemplates() { return &GameObjectTemplateStore; } + GameObjectTemplateContainer const* GetGameObjectTemplates() { return &_gameObjectTemplateStore; } int LoadReferenceVendor(int32 vendor, int32 item_id, std::set<uint32> *skip_vendors); void LoadGameObjectTemplate(); void AddGameobjectInfo(GameObjectTemplate* goinfo); CreatureTemplate const* GetCreatureTemplate(uint32 entry); - CreatureTemplateContainer const* GetCreatureTemplates() { return &CreatureTemplateStore; } + CreatureTemplateContainer const* GetCreatureTemplates() { return &_creatureTemplateStore; } CreatureModelInfo const* GetCreatureModelInfo(uint32 modelId); CreatureModelInfo const* GetCreatureModelRandomGender(uint32* displayID); static uint32 ChooseDisplayId(uint32 team, const CreatureTemplate* cinfo, const CreatureData* data = NULL); @@ -646,12 +639,12 @@ class ObjectMgr CreatureAddon const* GetCreatureAddon(uint32 lowguid); CreatureAddon const* GetCreatureTemplateAddon(uint32 entry); ItemTemplate const* GetItemTemplate(uint32 entry); - ItemTemplateContainer const* GetItemTemplateStore() { return &ItemTemplateStore; } + ItemTemplateContainer const* GetItemTemplateStore() { return &_itemTemplateStore; } ItemSetNameEntry const* GetItemSetNameEntry(uint32 itemId) { - ItemSetNameMap::iterator itr = mItemSetNameMap.find(itemId); - if (itr != mItemSetNameMap.end()) + ItemSetNameContainer::iterator itr = _itemSetNameStore.find(itemId); + if (itr != _itemSetNameStore.end()) return &itr->second; return NULL; } @@ -664,7 +657,7 @@ class ObjectMgr { if (class_ >= MAX_CLASSES) return NULL; - return &playerClassInfo[class_]; + return &_playerClassInfo[class_]; } void GetPlayerClassLevelInfo(uint32 class_, uint8 level, PlayerClassLevelInfo* info) const; @@ -674,7 +667,7 @@ class ObjectMgr return NULL; if (class_ >= MAX_CLASSES) return NULL; - PlayerInfo const* info = &playerInfo[race][class_]; + PlayerInfo const* info = &_playerInfo[race][class_]; if (info->displayId_m == 0 || info->displayId_f == 0) return NULL; return info; @@ -694,28 +687,28 @@ class ObjectMgr Quest const* GetQuestTemplate(uint32 quest_id) const { - QuestMap::const_iterator itr = mQuestTemplates.find(quest_id); - return itr != mQuestTemplates.end() ? itr->second : NULL; + QuestMap::const_iterator itr = _questTemplates.find(quest_id); + return itr != _questTemplates.end() ? itr->second : NULL; } - QuestMap const& GetQuestTemplates() const { return mQuestTemplates; } + QuestMap const& GetQuestTemplates() const { return _questTemplates; } uint32 GetQuestForAreaTrigger(uint32 Trigger_ID) const { - QuestAreaTriggerMap::const_iterator itr = mQuestAreaTriggerMap.find(Trigger_ID); - if (itr != mQuestAreaTriggerMap.end()) + QuestAreaTriggerContainer::const_iterator itr = _questAreaTriggerStore.find(Trigger_ID); + if (itr != _questAreaTriggerStore.end()) return itr->second; return 0; } bool IsTavernAreaTrigger(uint32 Trigger_ID) const { - return mTavernAreaTriggerSet.find(Trigger_ID) != mTavernAreaTriggerSet.end(); + return _tavernAreaTriggerStore.find(Trigger_ID) != _tavernAreaTriggerStore.end(); } bool IsGameObjectForQuests(uint32 entry) const { - return mGameObjectForQuestSet.find(entry) != mGameObjectForQuestSet.end(); + return _gameObjectForQuestStore.find(entry) != _gameObjectForQuestStore.end(); } GossipText const* GetGossipText(uint32 Text_ID) const; @@ -729,16 +722,16 @@ class ObjectMgr AreaTrigger const* GetAreaTrigger(uint32 trigger) const { - AreaTriggerMap::const_iterator itr = mAreaTriggers.find(trigger); - if (itr != mAreaTriggers.end()) + AreaTriggerContainer::const_iterator itr = _areaTriggerStore.find(trigger); + if (itr != _areaTriggerStore.end()) return &itr->second; return NULL; } AccessRequirement const* GetAccessRequirement(uint32 mapid, Difficulty difficulty) const { - AccessRequirementMap::const_iterator itr = mAccessRequirements.find(MAKE_PAIR32(mapid, difficulty)); - if (itr != mAccessRequirements.end()) + AccessRequirementContainer::const_iterator itr = _accessRequirementStore.find(MAKE_PAIR32(mapid, difficulty)); + if (itr != _accessRequirementStore.end()) return &itr->second; return NULL; } @@ -751,8 +744,8 @@ class ObjectMgr RepRewardRate const* GetRepRewardRate(uint32 factionId) const { - RepRewardRateMap::const_iterator itr = m_RepRewardRateMap.find(factionId); - if (itr != m_RepRewardRateMap.end()) + RepRewardRateContainer::const_iterator itr = _repRewardRateStore.find(factionId); + if (itr != _repRewardRateStore.end()) return &itr->second; return NULL; @@ -760,16 +753,16 @@ class ObjectMgr ReputationOnKillEntry const* GetReputationOnKilEntry(uint32 id) const { - RepOnKillMap::const_iterator itr = mRepOnKill.find(id); - if (itr != mRepOnKill.end()) + RepOnKillContainer::const_iterator itr = _repOnKillStore.find(id); + if (itr != _repOnKillStore.end()) return &itr->second; return NULL; } RepSpilloverTemplate const* GetRepSpilloverTemplate(uint32 factionId) const { - RepSpilloverTemplateMap::const_iterator itr = m_RepSpilloverTemplateMap.find(factionId); - if (itr != m_RepSpilloverTemplateMap.end()) + RepSpilloverTemplateContainer::const_iterator itr = _repSpilloverTemplateStore.find(factionId); + if (itr != _repSpilloverTemplateStore.end()) return &itr->second; return NULL; @@ -777,16 +770,16 @@ class ObjectMgr PointOfInterest const* GetPointOfInterest(uint32 id) const { - PointOfInterestMap::const_iterator itr = mPointsOfInterest.find(id); - if (itr != mPointsOfInterest.end()) + PointOfInterestContainer::const_iterator itr = _pointsOfInterestStore.find(id); + if (itr != _pointsOfInterestStore.end()) return &itr->second; return NULL; } QuestPOIVector const* GetQuestPOIVector(uint32 questId) { - QuestPOIMap::const_iterator itr = mQuestPOIMap.find(questId); - if (itr != mQuestPOIMap.end()) + QuestPOIContainer::const_iterator itr = _questPOIStore.find(questId); + if (itr != _questPOIStore.end()) return &itr->second; return NULL; } @@ -795,8 +788,8 @@ class ObjectMgr DungeonEncounterList const* GetDungeonEncounterList(uint32 mapId, Difficulty difficulty) { - UNORDERED_MAP<uint32, DungeonEncounterList>::const_iterator itr = mDungeonEncounters.find(MAKE_PAIR32(mapId, difficulty)); - if (itr != mDungeonEncounters.end()) + UNORDERED_MAP<uint32, DungeonEncounterList>::const_iterator itr = _dungeonEncounterStore.find(MAKE_PAIR32(mapId, difficulty)); + if (itr != _dungeonEncounterStore.end()) return &itr->second; return NULL; } @@ -820,32 +813,32 @@ class ObjectMgr QuestRelations* GetGOQuestRelationMap() { - return &mGOQuestRelations; + return &_goQuestRelations; } QuestRelationBounds GetGOQuestRelationBounds(uint32 go_entry) { - return mGOQuestRelations.equal_range(go_entry); + return _goQuestRelations.equal_range(go_entry); } QuestRelationBounds GetGOQuestInvolvedRelationBounds(uint32 go_entry) { - return mGOQuestInvolvedRelations.equal_range(go_entry); + return _goQuestInvolvedRelations.equal_range(go_entry); } QuestRelations* GetCreatureQuestRelationMap() { - return &mCreatureQuestRelations; + return &_creatureQuestRelations; } QuestRelationBounds GetCreatureQuestRelationBounds(uint32 creature_entry) { - return mCreatureQuestRelations.equal_range(creature_entry); + return _creatureQuestRelations.equal_range(creature_entry); } QuestRelationBounds GetCreatureQuestInvolvedRelationBounds(uint32 creature_entry) { - return mCreatureQuestInvolvedRelations.equal_range(creature_entry); + return _creatureQuestInvolvedRelations.equal_range(creature_entry); } void LoadGameObjectScripts(); @@ -937,8 +930,8 @@ class ObjectMgr int32 GetFishingBaseSkillLevel(uint32 entry) const { - FishingBaseSkillMap::const_iterator itr = mFishingBaseForArea.find(entry); - return itr != mFishingBaseForArea.end() ? itr->second : 0; + FishingBaseSkillContainer::const_iterator itr = _fishingBaseForAreaStore.find(entry); + return itr != _fishingBaseForAreaStore.end() ? itr->second : 0; } void ReturnOrDeleteOldMails(bool serverUp); @@ -957,8 +950,8 @@ class ObjectMgr MailLevelReward const* GetMailLevelReward(uint32 level, uint32 raceMask) { - MailLevelRewardMap::const_iterator map_itr = m_mailLevelRewardMap.find(level); - if (map_itr == m_mailLevelRewardMap.end()) + MailLevelRewardContainer::const_iterator map_itr = _mailLevelRewardStore.find(level); + if (map_itr == _mailLevelRewardStore.end()) return NULL; for (MailLevelRewardList::const_iterator set_itr = map_itr->second.begin(); set_itr != map_itr->second.end(); ++set_itr) @@ -970,81 +963,81 @@ class ObjectMgr CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id) { - return mMapObjectGuids[MAKE_PAIR32(mapid, spawnMode)][cell_id]; + return _mapObjectGuidsStore[MAKE_PAIR32(mapid, spawnMode)][cell_id]; } CreatureData const* GetCreatureData(uint32 guid) const { - CreatureDataMap::const_iterator itr = mCreatureDataMap.find(guid); - if (itr == mCreatureDataMap.end()) return NULL; + CreatureDataContainer::const_iterator itr = _creatureDataStore.find(guid); + if (itr == _creatureDataStore.end()) return NULL; return &itr->second; } - CreatureData& NewOrExistCreatureData(uint32 guid) { return mCreatureDataMap[guid]; } + CreatureData& NewOrExistCreatureData(uint32 guid) { return _creatureDataStore[guid]; } void DeleteCreatureData(uint32 guid); uint64 GetLinkedRespawnGuid(uint64 guid) const { - LinkedRespawnMap::const_iterator itr = mLinkedRespawnMap.find(guid); - if (itr == mLinkedRespawnMap.end()) return 0; + LinkedRespawnContainer::const_iterator itr = _linkedRespawnStore.find(guid); + if (itr == _linkedRespawnStore.end()) return 0; return itr->second; } CreatureLocale const* GetCreatureLocale(uint32 entry) const { - CreatureLocaleMap::const_iterator itr = mCreatureLocaleMap.find(entry); - if (itr == mCreatureLocaleMap.end()) return NULL; + CreatureLocaleContainer::const_iterator itr = _creatureLocaleStore.find(entry); + if (itr == _creatureLocaleStore.end()) return NULL; return &itr->second; } GameObjectLocale const* GetGameObjectLocale(uint32 entry) const { - GameObjectLocaleMap::const_iterator itr = mGameObjectLocaleMap.find(entry); - if (itr == mGameObjectLocaleMap.end()) return NULL; + GameObjectLocaleContainer::const_iterator itr = _gameObjectLocaleStore.find(entry); + if (itr == _gameObjectLocaleStore.end()) return NULL; return &itr->second; } ItemLocale const* GetItemLocale(uint32 entry) const { - ItemLocaleMap::const_iterator itr = mItemLocaleMap.find(entry); - if (itr == mItemLocaleMap.end()) return NULL; + ItemLocaleContainer::const_iterator itr = _itemLocaleStore.find(entry); + if (itr == _itemLocaleStore.end()) return NULL; return &itr->second; } ItemSetNameLocale const* GetItemSetNameLocale(uint32 entry) const { - ItemSetNameLocaleMap::const_iterator itr = mItemSetNameLocaleMap.find(entry); - if (itr == mItemSetNameLocaleMap.end())return NULL; + ItemSetNameLocaleContainer::const_iterator itr = _itemSetNameLocaleStore.find(entry); + if (itr == _itemSetNameLocaleStore.end())return NULL; return &itr->second; } QuestLocale const* GetQuestLocale(uint32 entry) const { - QuestLocaleMap::const_iterator itr = mQuestLocaleMap.find(entry); - if (itr == mQuestLocaleMap.end()) return NULL; + QuestLocaleContainer::const_iterator itr = _questLocaleStore.find(entry); + if (itr == _questLocaleStore.end()) return NULL; return &itr->second; } NpcTextLocale const* GetNpcTextLocale(uint32 entry) const { - NpcTextLocaleMap::const_iterator itr = mNpcTextLocaleMap.find(entry); - if (itr == mNpcTextLocaleMap.end()) return NULL; + NpcTextLocaleContainer::const_iterator itr = _npcTextLocaleStore.find(entry); + if (itr == _npcTextLocaleStore.end()) return NULL; return &itr->second; } PageTextLocale const* GetPageTextLocale(uint32 entry) const { - PageTextLocaleMap::const_iterator itr = mPageTextLocaleMap.find(entry); - if (itr == mPageTextLocaleMap.end()) return NULL; + PageTextLocaleContainer::const_iterator itr = _pageTextLocaleStore.find(entry); + if (itr == _pageTextLocaleStore.end()) return NULL; return &itr->second; } GossipMenuItemsLocale const* GetGossipMenuItemsLocale(uint32 entry) const { - GossipMenuItemsLocaleMap::const_iterator itr = mGossipMenuItemsLocaleMap.find(entry); - if (itr == mGossipMenuItemsLocaleMap.end()) return NULL; + GossipMenuItemsLocaleContainer::const_iterator itr = _gossipMenuItemsLocaleStore.find(entry); + if (itr == _gossipMenuItemsLocaleStore.end()) return NULL; return &itr->second; } PointOfInterestLocale const* GetPointOfInterestLocale(uint32 poi_id) const { - PointOfInterestLocaleMap::const_iterator itr = mPointOfInterestLocaleMap.find(poi_id); - if (itr == mPointOfInterestLocaleMap.end()) return NULL; + PointOfInterestLocaleContainer::const_iterator itr = _pointOfInterestLocaleStore.find(poi_id); + if (itr == _pointOfInterestLocaleStore.end()) return NULL; return &itr->second; } bool IsGoOfSpecificEntrySpawned(uint32 entry) const { - for (GameObjectDataMap::const_iterator it = mGameObjectDataMap.begin(); it != mGameObjectDataMap.end(); ++it) + for (GameObjectDataContainer::const_iterator it = _gameObjectDataStore.begin(); it != _gameObjectDataStore.end(); ++it) if (it->second.id == entry) return true; @@ -1053,17 +1046,17 @@ class ObjectMgr GameObjectData const* GetGOData(uint32 guid) const { - GameObjectDataMap::const_iterator itr = mGameObjectDataMap.find(guid); - if (itr == mGameObjectDataMap.end()) return NULL; + GameObjectDataContainer::const_iterator itr = _gameObjectDataStore.find(guid); + if (itr == _gameObjectDataStore.end()) return NULL; return &itr->second; } - GameObjectData& NewGOData(uint32 guid) { return mGameObjectDataMap[guid]; } + GameObjectData& NewGOData(uint32 guid) { return _gameObjectDataStore[guid]; } void DeleteGOData(uint32 guid); TrinityStringLocale const* GetTrinityStringLocale(int32 entry) const { - TrinityStringLocaleMap::const_iterator itr = mTrinityStringLocaleMap.find(entry); - if (itr == mTrinityStringLocaleMap.end()) return NULL; + TrinityStringLocaleContainer::const_iterator itr = _trinityStringLocaleStore.find(entry); + if (itr == _trinityStringLocaleStore.end()) return NULL; return &itr->second; } const char *GetTrinityString(int32 entry, LocaleConstant locale_idx) const; @@ -1090,15 +1083,15 @@ class ObjectMgr time_t GetCreatureRespawnTime(uint32 loguid, uint32 instance) { - TRINITY_GUARD(ACE_Thread_Mutex, m_CreatureRespawnTimesMtx); - return mCreatureRespawnTimes[MAKE_PAIR64(loguid, instance)]; + TRINITY_GUARD(ACE_Thread_Mutex, _creatureRespawnTimesMutex); + return _creatureRespawnTimes[MAKE_PAIR64(loguid, instance)]; } void SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t); void RemoveCreatureRespawnTime(uint32 loguid, uint32 instance); time_t GetGORespawnTime(uint32 loguid, uint32 instance) { - TRINITY_GUARD(ACE_Thread_Mutex, m_GORespawnTimesMtx); - return mGORespawnTimes[MAKE_PAIR64(loguid, instance)]; + TRINITY_GUARD(ACE_Thread_Mutex, _goRespawnTimesMutex); + return _goRespawnTimes[MAKE_PAIR64(loguid, instance)]; } void SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t); void RemoveGORespawnTime(uint32 loguid, uint32 instance); @@ -1126,19 +1119,19 @@ class ObjectMgr GameTele const* GetGameTele(uint32 id) const { - GameTeleMap::const_iterator itr = m_GameTeleMap.find(id); - if (itr == m_GameTeleMap.end()) return NULL; + GameTeleContainer::const_iterator itr = _gameTeleStore.find(id); + if (itr == _gameTeleStore.end()) return NULL; return &itr->second; } GameTele const* GetGameTele(const std::string& name) const; - GameTeleMap const& GetGameTeleMap() const { return m_GameTeleMap; } + GameTeleContainer const& GetGameTeleMap() const { return _gameTeleStore; } bool AddGameTele(GameTele& data); bool DeleteGameTele(const std::string& name); TrainerSpellData const* GetNpcTrainerSpells(uint32 entry) const { - CacheTrainerSpellMap::const_iterator iter = m_mCacheTrainerSpellMap.find(entry); - if (iter == m_mCacheTrainerSpellMap.end()) + CacheTrainerSpellContainer::const_iterator iter = _cacheTrainerSpellStore.find(entry); + if (iter == _cacheTrainerSpellStore.end()) return NULL; return &iter->second; @@ -1146,8 +1139,8 @@ class ObjectMgr VendorItemData const* GetNpcVendorItemList(uint32 entry) const { - CacheVendorItemMap::const_iterator iter = m_mCacheVendorItemMap.find(entry); - if (iter == m_mCacheVendorItemMap.end()) + CacheVendorItemContainer::const_iterator iter = _cacheVendorItemStore.find(entry); + if (iter == _cacheVendorItemStore.end()) return NULL; return &iter->second; @@ -1157,36 +1150,36 @@ class ObjectMgr bool IsVendorItemValid(uint32 vendor_entry, uint32 item, int32 maxcount, uint32 ptime, uint32 ExtendedCost, Player* player = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0) const; void LoadScriptNames(); - ScriptNameMap &GetScriptNames() { return m_scriptNames; } - const char * GetScriptName(uint32 id) { return id < m_scriptNames.size() ? m_scriptNames[id].c_str() : ""; } + ScriptNameContainer &GetScriptNames() { return _scriptNamesStore; } + const char * GetScriptName(uint32 id) { return id < _scriptNamesStore.size() ? _scriptNamesStore[id].c_str() : ""; } uint32 GetScriptId(const char *name); SpellClickInfoMapBounds GetSpellClickInfoMapBounds(uint32 creature_id) const { - return SpellClickInfoMapBounds(mSpellClickInfoMap.lower_bound(creature_id), mSpellClickInfoMap.upper_bound(creature_id)); + return SpellClickInfoMapBounds(_spellClickInfoStore.lower_bound(creature_id), _spellClickInfoStore.upper_bound(creature_id)); } GossipMenusMapBounds GetGossipMenusMapBounds(uint32 uiMenuId) const { - return GossipMenusMapBounds(m_mGossipMenusMap.lower_bound(uiMenuId), m_mGossipMenusMap.upper_bound(uiMenuId)); + return GossipMenusMapBounds(_gossipMenusStore.lower_bound(uiMenuId), _gossipMenusStore.upper_bound(uiMenuId)); } GossipMenusMapBoundsNonConst GetGossipMenusMapBoundsNonConst(uint32 uiMenuId) { - return GossipMenusMapBoundsNonConst(m_mGossipMenusMap.lower_bound(uiMenuId), m_mGossipMenusMap.upper_bound(uiMenuId)); + return GossipMenusMapBoundsNonConst(_gossipMenusStore.lower_bound(uiMenuId), _gossipMenusStore.upper_bound(uiMenuId)); } GossipMenuItemsMapBounds GetGossipMenuItemsMapBounds(uint32 uiMenuId) const { - return GossipMenuItemsMapBounds(m_mGossipMenuItemsMap.lower_bound(uiMenuId), m_mGossipMenuItemsMap.upper_bound(uiMenuId)); + return GossipMenuItemsMapBounds(_gossipMenuItemsStore.lower_bound(uiMenuId), _gossipMenuItemsStore.upper_bound(uiMenuId)); } GossipMenuItemsMapBoundsNonConst GetGossipMenuItemsMapBoundsNonConst(uint32 uiMenuId) { - return GossipMenuItemsMapBoundsNonConst(m_mGossipMenuItemsMap.lower_bound(uiMenuId), m_mGossipMenuItemsMap.upper_bound(uiMenuId)); + return GossipMenuItemsMapBoundsNonConst(_gossipMenuItemsStore.lower_bound(uiMenuId), _gossipMenuItemsStore.upper_bound(uiMenuId)); } // for wintergrasp only - GraveYardMap mGraveYardMap; + GraveYardContainer GraveYardStore; static void AddLocaleString(const std::string& s, LocaleConstant locale, StringVector& data); static inline void GetLocaleString(const StringVector& data, int loc_idx, std::string& value) @@ -1195,10 +1188,10 @@ class ObjectMgr value = data[loc_idx]; } - CharacterConversionMap factionchange_achievements; - CharacterConversionMap factionchange_items; - CharacterConversionMap factionchange_spells; - CharacterConversionMap factionchange_reputations; + CharacterConversionMap FactionChange_Achievements; + CharacterConversionMap FactionChange_Items; + CharacterConversionMap FactionChange_Spells; + CharacterConversionMap FactionChange_Reputation; void LoadFactionChangeAchievements(); void LoadFactionChangeItems(); @@ -1210,80 +1203,73 @@ class ObjectMgr private: // first free id for selected id type - uint32 m_auctionid; - uint64 m_equipmentSetGuid; - uint32 m_ItemTextId; - uint32 m_mailid; - uint32 m_hiPetNumber; + uint32 _auctionId; + uint64 _equipmentSetGuid; + uint32 _itemTextId; + uint32 _mailId; + uint32 _hiPetNumber; // first free low guid for selected guid type - uint32 m_hiCharGuid; - uint32 m_hiCreatureGuid; - uint32 m_hiPetGuid; - uint32 m_hiVehicleGuid; - uint32 m_hiItemGuid; - uint32 m_hiGoGuid; - uint32 m_hiDoGuid; - uint32 m_hiCorpseGuid; - uint32 m_hiMoTransGuid; - - QuestMap mQuestTemplates; - - typedef UNORDERED_MAP<uint32, GossipText> GossipTextMap; - typedef UNORDERED_MAP<uint32, uint32> QuestAreaTriggerMap; - typedef std::set<uint32> TavernAreaTriggerSet; - typedef std::set<uint32> GameObjectForQuestSet; - - QuestAreaTriggerMap mQuestAreaTriggerMap; - TavernAreaTriggerSet mTavernAreaTriggerSet; - GameObjectForQuestSet mGameObjectForQuestSet; - GossipTextMap mGossipText; - AreaTriggerMap mAreaTriggers; - AreaTriggerScriptMap mAreaTriggerScripts; - AccessRequirementMap mAccessRequirements; - DungeonEncounterMap mDungeonEncounters; - - RepRewardRateMap m_RepRewardRateMap; - RepOnKillMap mRepOnKill; - RepSpilloverTemplateMap m_RepSpilloverTemplateMap; - - GossipMenusMap m_mGossipMenusMap; - GossipMenuItemsMap m_mGossipMenuItemsMap; - PointOfInterestMap mPointsOfInterest; - - QuestPOIMap mQuestPOIMap; - - QuestRelations mGOQuestRelations; - QuestRelations mGOQuestInvolvedRelations; - QuestRelations mCreatureQuestRelations; - QuestRelations mCreatureQuestInvolvedRelations; + uint32 _hiCharGuid; + uint32 _hiCreatureGuid; + uint32 _hiPetGuid; + uint32 _hiVehicleGuid; + uint32 _hiItemGuid; + uint32 _hiGoGuid; + uint32 _hiDoGuid; + uint32 _hiCorpseGuid; + uint32 _hiMoTransGuid; + + QuestMap _questTemplates; + + typedef UNORDERED_MAP<uint32, GossipText> GossipTextContainer; + typedef UNORDERED_MAP<uint32, uint32> QuestAreaTriggerContainer; + typedef std::set<uint32> TavernAreaTriggerContainer; + typedef std::set<uint32> GameObjectForQuestContainer; + + QuestAreaTriggerContainer _questAreaTriggerStore; + TavernAreaTriggerContainer _tavernAreaTriggerStore; + GameObjectForQuestContainer _gameObjectForQuestStore; + GossipTextContainer _gossipTextStore; + AreaTriggerContainer _areaTriggerStore; + AreaTriggerScriptContainer _areaTriggerScriptStore; + AccessRequirementContainer _accessRequirementStore; + DungeonEncounterContainer _dungeonEncounterStore; + + RepRewardRateContainer _repRewardRateStore; + RepOnKillContainer _repOnKillStore; + RepSpilloverTemplateContainer _repSpilloverTemplateStore; + + GossipMenusContainer _gossipMenusStore; + GossipMenuItemsContainer _gossipMenuItemsStore; + PointOfInterestContainer _pointsOfInterestStore; + + QuestPOIContainer _questPOIStore; + + QuestRelations _goQuestRelations; + QuestRelations _goQuestInvolvedRelations; + QuestRelations _creatureQuestRelations; + QuestRelations _creatureQuestInvolvedRelations; //character reserved names - typedef std::set<std::wstring> ReservedNamesMap; - ReservedNamesMap m_ReservedNames; + typedef std::set<std::wstring> ReservedNamesContainer; + ReservedNamesContainer _reservedNamesStore; -// GraveYardMap mGraveYardMap; + GameTeleContainer _gameTeleStore; - GameTeleMap m_GameTeleMap; + ScriptNameContainer _scriptNamesStore; - ScriptNameMap m_scriptNames; + SpellClickInfoContainer _spellClickInfoStore; - SpellClickInfoMap mSpellClickInfoMap; + SpellScriptsContainer _spellScriptsStore; - SpellScriptsMap mSpellScripts; - - ItemRequiredTargetMap m_ItemRequiredTarget; - - VehicleAccessoryMap m_VehicleTemplateAccessoryMap; - VehicleAccessoryMap m_VehicleAccessoryMap; - - typedef std::vector<LocaleConstant> LocalForIndex; - LocalForIndex m_LocalForIndex; + VehicleAccessoryContainer _vehicleTemplateAccessoryStore; + VehicleAccessoryContainer _vehicleAccessoryStore; LocaleConstant DBCLocaleIndex; - PageTextContainer PageTextStore; - InstanceTemplateContainer InstanceTemplateStore; + PageTextContainer _pageTextStore; + InstanceTemplateContainer _instanceTemplateStore; private: void LoadScripts(ScriptsType type); @@ -1291,67 +1277,68 @@ class ObjectMgr void LoadQuestRelationsHelper(QuestRelations& map, std::string table, bool starter, bool go); void PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count); - MailLevelRewardMap m_mailLevelRewardMap; + MailLevelRewardContainer _mailLevelRewardStore; - CreatureBaseStatsMap m_creatureBaseStatsMap; + CreatureBaseStatsContainer _creatureBaseStatsStore; - typedef std::map<uint32, PetLevelInfo*> PetLevelInfoMap; - // PetLevelInfoMap[creature_id][level] - PetLevelInfoMap petInfo; // [creature_id][level] + typedef std::map<uint32, PetLevelInfo*> PetLevelInfoContainer; + // PetLevelInfoContainer[creature_id][level] + PetLevelInfoContainer _petInfoStore; // [creature_id][level] - PlayerClassInfo playerClassInfo[MAX_CLASSES]; + PlayerClassInfo _playerClassInfo[MAX_CLASSES]; void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const; - PlayerInfo playerInfo[MAX_RACES][MAX_CLASSES]; + + PlayerInfo _playerInfo[MAX_RACES][MAX_CLASSES]; typedef std::vector<uint32> PlayerXPperLevel; // [level] - PlayerXPperLevel mPlayerXPperLevel; - - typedef std::map<uint32, uint32> BaseXPMap; // [area level][base xp] - BaseXPMap mBaseXPTable; - - typedef std::map<uint32, int32> FishingBaseSkillMap; // [areaId][base skill level] - FishingBaseSkillMap mFishingBaseForArea; - - typedef std::map<uint32, StringVector> HalfNameMap; - HalfNameMap PetHalfName0; - HalfNameMap PetHalfName1; - - typedef UNORDERED_MAP<uint32, ItemSetNameEntry> ItemSetNameMap; - ItemSetNameMap mItemSetNameMap; - - MapObjectGuids mMapObjectGuids; - CreatureDataMap mCreatureDataMap; - CreatureTemplateContainer CreatureTemplateStore; - CreatureModelContainer CreatureModelStore; - CreatureAddonContainer CreatureAddonStore; - CreatureAddonContainer CreatureTemplateAddonStore; - EquipmentInfoContainer EquipmentInfoStore; - LinkedRespawnMap mLinkedRespawnMap; - CreatureLocaleMap mCreatureLocaleMap; - GameObjectDataMap mGameObjectDataMap; - GameObjectLocaleMap mGameObjectLocaleMap; - GameObjectTemplateContainer GameObjectTemplateStore; - - ItemTemplateContainer ItemTemplateStore; - ItemLocaleMap mItemLocaleMap; - ItemSetNameLocaleMap mItemSetNameLocaleMap; - QuestLocaleMap mQuestLocaleMap; - NpcTextLocaleMap mNpcTextLocaleMap; - PageTextLocaleMap mPageTextLocaleMap; - TrinityStringLocaleMap mTrinityStringLocaleMap; - GossipMenuItemsLocaleMap mGossipMenuItemsLocaleMap; - PointOfInterestLocaleMap mPointOfInterestLocaleMap; - RespawnTimes mCreatureRespawnTimes; - ACE_Thread_Mutex m_CreatureRespawnTimesMtx; - RespawnTimes mGORespawnTimes; - ACE_Thread_Mutex m_GORespawnTimesMtx; - - CacheVendorItemMap m_mCacheVendorItemMap; - CacheTrainerSpellMap m_mCacheTrainerSpellMap; - - std::set<uint32> difficultyEntries[MAX_DIFFICULTY - 1]; // already loaded difficulty 1 value in creatures, used in CheckCreatureTemplate - std::set<uint32> hasDifficultyEntries[MAX_DIFFICULTY - 1]; // already loaded creatures with difficulty 1 values, used in CheckCreatureTemplate + PlayerXPperLevel _playerXPperLevel; + + typedef std::map<uint32, uint32> BaseXPContainer; // [area level][base xp] + BaseXPContainer _baseXPTable; + + typedef std::map<uint32, int32> FishingBaseSkillContainer; // [areaId][base skill level] + FishingBaseSkillContainer _fishingBaseForAreaStore; + + typedef std::map<uint32, StringVector> HalfNameContainer; + HalfNameContainer _petHalfName0; + HalfNameContainer _petHalfName1; + + typedef UNORDERED_MAP<uint32, ItemSetNameEntry> ItemSetNameContainer; + ItemSetNameContainer _itemSetNameStore; + + MapObjectGuids _mapObjectGuidsStore; + CreatureDataContainer _creatureDataStore; + CreatureTemplateContainer _creatureTemplateStore; + CreatureModelContainer _creatureModelStore; + CreatureAddonContainer _creatureAddonStore; + CreatureAddonContainer _creatureTemplateAddonStore; + EquipmentInfoContainer _equipmentInfoStore; + LinkedRespawnContainer _linkedRespawnStore; + CreatureLocaleContainer _creatureLocaleStore; + GameObjectDataContainer _gameObjectDataStore; + GameObjectLocaleContainer _gameObjectLocaleStore; + GameObjectTemplateContainer _gameObjectTemplateStore; + + ItemTemplateContainer _itemTemplateStore; + ItemLocaleContainer _itemLocaleStore; + ItemSetNameLocaleContainer _itemSetNameLocaleStore; + QuestLocaleContainer _questLocaleStore; + NpcTextLocaleContainer _npcTextLocaleStore; + PageTextLocaleContainer _pageTextLocaleStore; + TrinityStringLocaleContainer _trinityStringLocaleStore; + GossipMenuItemsLocaleContainer _gossipMenuItemsLocaleStore; + PointOfInterestLocaleContainer _pointOfInterestLocaleStore; + RespawnTimes _creatureRespawnTimes; + ACE_Thread_Mutex _creatureRespawnTimesMutex; + RespawnTimes _goRespawnTimes; + ACE_Thread_Mutex _goRespawnTimesMutex; + + CacheVendorItemContainer _cacheVendorItemStore; + CacheTrainerSpellContainer _cacheTrainerSpellStore; + + std::set<uint32> _difficultyEntries[MAX_DIFFICULTY - 1]; // already loaded difficulty 1 value in creatures, used in CheckCreatureTemplate + std::set<uint32> _hasDifficultyEntries[MAX_DIFFICULTY - 1]; // already loaded creatures with difficulty 1 values, used in CheckCreatureTemplate enum CreatureLinkedRespawnType { diff --git a/src/server/game/Grids/GridDefines.h b/src/server/game/Grids/GridDefines.h index 8651680cb49..d096bb7ab63 100644 --- a/src/server/game/Grids/GridDefines.h +++ b/src/server/game/Grids/GridDefines.h @@ -65,6 +65,16 @@ typedef GridRefManager<DynamicObject> DynamicObjectMapType; typedef GridRefManager<GameObject> GameObjectMapType; typedef GridRefManager<Player> PlayerMapType; +enum GridMapTypeMask +{ + GRID_MAP_TYPE_MASK_CORPSE = 0x01, + GRID_MAP_TYPE_MASK_CREATURE = 0x02, + GRID_MAP_TYPE_MASK_DYNAMICOBJECT = 0x04, + GRID_MAP_TYPE_MASK_GAMEOBJECT = 0x08, + GRID_MAP_TYPE_MASK_PLAYER = 0x10, + GRID_MAP_TYPE_MASK_ALL = 0x1F +}; + typedef Grid<Player, AllWorldObjectTypes, AllGridObjectTypes> GridType; typedef NGrid<MAX_NUMBER_OF_CELLS, Player, AllWorldObjectTypes, AllGridObjectTypes> NGridType; diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp index 2446e9d4276..17d3066e64d 100755 --- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp +++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp @@ -343,24 +343,17 @@ bool AnyDeadUnitObjectInRangeCheck::operator()(Creature* u) bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Player* u) { - return AnyDeadUnitObjectInRangeCheck::operator()(u) - && (i_spellInfo->CheckTarget(i_searchObj, u, true) == SPELL_CAST_OK) - && i_searchObj->IsTargetMatchingCheck(u, i_check); + return AnyDeadUnitObjectInRangeCheck::operator()(u) && i_check(u); } bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Corpse* u) { - Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGUID()); - return owner && AnyDeadUnitObjectInRangeCheck::operator()(u) - && (i_spellInfo->CheckTarget(i_searchObj, owner, true) == SPELL_CAST_OK) - && i_searchObj->IsTargetMatchingCheck(owner, i_check); + return AnyDeadUnitObjectInRangeCheck::operator()(u) && i_check(u); } bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Creature* u) { - return AnyDeadUnitObjectInRangeCheck::operator()(u) - && (i_spellInfo->CheckTarget(i_searchObj, u, true) == SPELL_CAST_OK) - && i_searchObj->IsTargetMatchingCheck(u, i_check); + return AnyDeadUnitObjectInRangeCheck::operator()(u) && i_check(u); } template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &); diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index 4bec8b2e897..48b9860eb0b 100755 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -30,6 +30,7 @@ #include "Player.h" #include "Unit.h" #include "CreatureAI.h" +#include "Spell.h" class Player; //class Map; @@ -168,12 +169,33 @@ namespace Trinity template<class Check> struct WorldObjectSearcher { + uint32 i_mapTypeMask; uint32 i_phaseMask; WorldObject* &i_object; Check &i_check; - WorldObjectSearcher(WorldObject const* searcher, WorldObject* & result, Check& check) - : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {} + WorldObjectSearcher(WorldObject const* searcher, WorldObject* & result, Check& check, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL) + : i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {} + + void Visit(GameObjectMapType &m); + void Visit(PlayerMapType &m); + void Visit(CreatureMapType &m); + void Visit(CorpseMapType &m); + void Visit(DynamicObjectMapType &m); + + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + }; + + template<class Check> + struct WorldObjectLastSearcher + { + uint32 i_mapTypeMask; + uint32 i_phaseMask; + WorldObject* &i_object; + Check &i_check; + + WorldObjectLastSearcher(WorldObject const* searcher, WorldObject* & result, Check& check, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL) + : i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {} void Visit(GameObjectMapType &m); void Visit(PlayerMapType &m); @@ -187,12 +209,13 @@ namespace Trinity template<class Check> struct WorldObjectListSearcher { + uint32 i_mapTypeMask; uint32 i_phaseMask; std::list<WorldObject*> &i_objects; Check& i_check; - WorldObjectListSearcher(WorldObject const* searcher, std::list<WorldObject*> &objects, Check & check) - : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) {} + WorldObjectListSearcher(WorldObject const* searcher, std::list<WorldObject*> &objects, Check & check, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL) + : i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) {} void Visit(PlayerMapType &m); void Visit(CreatureMapType &m); @@ -206,14 +229,17 @@ namespace Trinity template<class Do> struct WorldObjectWorker { + uint32 i_mapTypeMask; uint32 i_phaseMask; Do const& i_do; - WorldObjectWorker(WorldObject const* searcher, Do const& _do) - : i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {} + WorldObjectWorker(WorldObject const* searcher, Do const& _do, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL) + : i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {} void Visit(GameObjectMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT)) + return; for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) i_do(itr->getSource()); @@ -221,12 +247,16 @@ namespace Trinity void Visit(PlayerMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER)) + return; for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) i_do(itr->getSource()); } void Visit(CreatureMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE)) + return; for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) i_do(itr->getSource()); @@ -234,6 +264,8 @@ namespace Trinity void Visit(CorpseMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE)) + return; for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) i_do(itr->getSource()); @@ -241,6 +273,8 @@ namespace Trinity void Visit(DynamicObjectMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT)) + return; for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) i_do(itr->getSource()); @@ -527,57 +561,11 @@ namespace Trinity // CHECKS && DO classes // WorldObject check classes - class RaiseDeadObjectCheck - { - public: - RaiseDeadObjectCheck(Unit* funit, float range) : i_funit(funit), i_range(range) {} - bool operator()(Creature* u) - { - if (i_funit->GetTypeId() != TYPEID_PLAYER || !((Player*)i_funit)->isHonorOrXPTarget(u) || - u->getDeathState() != CORPSE || u->isInFlight() || - (u->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1))) == 0 || - (u->GetDisplayId() != u->GetNativeDisplayId())) - return false; - - return i_funit->IsWithinDistInMap(u, i_range); - } - template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED*) { return false; } - private: - Unit* const i_funit; - float i_range; - }; - - class ExplodeCorpseObjectCheck - { - public: - ExplodeCorpseObjectCheck(Unit* funit, float range) : i_funit(funit), i_range(range) {} - bool operator()(Player* u) - { - if (u->getDeathState() != CORPSE || u->isInFlight() || - u->HasAuraType(SPELL_AURA_GHOST) || (u->GetDisplayId() != u->GetNativeDisplayId())) - return false; - - return i_funit->IsWithinDistInMap(u, i_range); - } - bool operator()(Creature* u) - { - if (u->getDeathState() != CORPSE || u->isInFlight() || - (u->GetDisplayId() != u->GetNativeDisplayId()) || - (u->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL) != 0) - return false; - - return i_funit->IsWithinDistInMap(u, i_range); - } - template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED*) { return false; } - private: - Unit* const i_funit; - float i_range; - }; class AnyDeadUnitObjectInRangeCheck { public: - AnyDeadUnitObjectInRangeCheck(Unit const* searchObj, float range) : i_searchObj(searchObj), i_range(range) {} + AnyDeadUnitObjectInRangeCheck(Unit* searchObj, float range) : i_searchObj(searchObj), i_range(range) {} bool operator()(Player* u); bool operator()(Corpse* u); bool operator()(Creature* u); @@ -590,15 +578,16 @@ namespace Trinity class AnyDeadUnitSpellTargetInRangeCheck : public AnyDeadUnitObjectInRangeCheck { public: - AnyDeadUnitSpellTargetInRangeCheck(Unit const* searchObj, float range, SpellInfo const* spellInfo, SpellTargetSelectionCheckTypes check) - : AnyDeadUnitObjectInRangeCheck(searchObj, range), i_spellInfo(spellInfo), i_check(check) {} + AnyDeadUnitSpellTargetInRangeCheck(Unit* searchObj, float range, SpellInfo const* spellInfo, SpellTargetCheckTypes check) + : AnyDeadUnitObjectInRangeCheck(searchObj, range), i_spellInfo(spellInfo), i_check(searchObj, searchObj, spellInfo, check, NULL) + {} bool operator()(Player* u); bool operator()(Corpse* u); bool operator()(Creature* u); template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED*) { return false; } protected: SpellInfo const* i_spellInfo; - SpellTargetSelectionCheckTypes i_check; + WorldObjectSpellTargetCheck i_check; }; // WorldObject do classes diff --git a/src/server/game/Grids/Notifiers/GridNotifiersImpl.h b/src/server/game/Grids/Notifiers/GridNotifiersImpl.h index 34fe7757c5f..40b3863679b 100755 --- a/src/server/game/Grids/Notifiers/GridNotifiersImpl.h +++ b/src/server/game/Grids/Notifiers/GridNotifiersImpl.h @@ -51,6 +51,9 @@ inline void Trinity::ObjectUpdater::Visit(CreatureMapType &m) template<class Check> void Trinity::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT)) + return; + // already found if (i_object) return; @@ -71,6 +74,9 @@ void Trinity::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m) template<class Check> void Trinity::WorldObjectSearcher<Check>::Visit(PlayerMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER)) + return; + // already found if (i_object) return; @@ -91,6 +97,9 @@ void Trinity::WorldObjectSearcher<Check>::Visit(PlayerMapType &m) template<class Check> void Trinity::WorldObjectSearcher<Check>::Visit(CreatureMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE)) + return; + // already found if (i_object) return; @@ -111,6 +120,9 @@ void Trinity::WorldObjectSearcher<Check>::Visit(CreatureMapType &m) template<class Check> void Trinity::WorldObjectSearcher<Check>::Visit(CorpseMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE)) + return; + // already found if (i_object) return; @@ -131,6 +143,9 @@ void Trinity::WorldObjectSearcher<Check>::Visit(CorpseMapType &m) template<class Check> void Trinity::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT)) + return; + // already found if (i_object) return; @@ -148,9 +163,93 @@ void Trinity::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m) } } + +template<class Check> +void Trinity::WorldObjectLastSearcher<Check>::Visit(GameObjectMapType &m) +{ + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT)) + return; + + for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + { + if (!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + + if (i_check(itr->getSource())) + i_object = itr->getSource(); + } +} + +template<class Check> +void Trinity::WorldObjectLastSearcher<Check>::Visit(PlayerMapType &m) +{ + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER)) + return; + + for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + { + if (!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + + if (i_check(itr->getSource())) + i_object = itr->getSource(); + } +} + +template<class Check> +void Trinity::WorldObjectLastSearcher<Check>::Visit(CreatureMapType &m) +{ + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE)) + return; + + for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + { + if (!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + + if (i_check(itr->getSource())) + i_object = itr->getSource(); + } +} + +template<class Check> +void Trinity::WorldObjectLastSearcher<Check>::Visit(CorpseMapType &m) +{ + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE)) + return; + + for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + { + if (!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + + if (i_check(itr->getSource())) + i_object = itr->getSource(); + } +} + +template<class Check> +void Trinity::WorldObjectLastSearcher<Check>::Visit(DynamicObjectMapType &m) +{ + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT)) + return; + + for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + { + if (!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + + if (i_check(itr->getSource())) + i_object = itr->getSource(); + } +} + template<class Check> void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER)) + return; + for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) if (i_check(itr->getSource())) @@ -160,6 +259,9 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m) template<class Check> void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE)) + return; + for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) if (i_check(itr->getSource())) @@ -169,6 +271,9 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m) template<class Check> void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE)) + return; + for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) if (i_check(itr->getSource())) @@ -178,6 +283,9 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m) template<class Check> void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT)) + return; + for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) if (i_check(itr->getSource())) @@ -187,6 +295,9 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m) template<class Check> void Trinity::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT)) + return; + for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) if (i_check(itr->getSource())) diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index fd5b40f8031..1af656d7664 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -585,7 +585,7 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod &method /*= GROUP_REMOV { Player* Leader = ObjectAccessor::FindPlayer(GetLeaderGUID()); LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(sLFGMgr->GetDungeon(GetGUID())); - if ((Leader && dungeon && Leader->isAlive() && Leader->GetMapId() != dungeon->map) || !dungeon) + if ((Leader && dungeon && Leader->isAlive() && Leader->GetMapId() != uint32(dungeon->map)) || !dungeon) { Disband(); return false; diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 9b2d502b331..929532b6362 100755 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -115,42 +115,53 @@ void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction) //this void creates new auction and adds auction to some auctionhouse void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_SELL_ITEM"); - - uint64 auctioneer, item; - uint32 etime, bid, buyout, count; + uint64 auctioneer; + uint32 itemsCount, etime, bid, buyout; recv_data >> auctioneer; - recv_data.read_skip<uint32>(); // const 1? - recv_data >> item; - recv_data >> count; // 3.2.2, number of items being auctioned + recv_data >> itemsCount; + + uint64 itemGUIDs[MAX_AUCTION_ITEMS]; // 160 slot = 4x 36 slot bag + backpack 16 slot + uint32 count[MAX_AUCTION_ITEMS]; + + if (itemsCount > MAX_AUCTION_ITEMS) + { + SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); + return; + } + + for (uint32 i = 0; i < itemsCount; ++i) + { + recv_data >> itemGUIDs[i]; + recv_data >> count[i]; + + if (!itemGUIDs[i] || !count[i] || count[i] > 1000 ) + return; + } + recv_data >> bid; recv_data >> buyout; recv_data >> etime; - Player* player = GetPlayer(); - - if (!item || !bid || !etime) - return; //check for cheaters + if (!bid || !etime) + return; Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER); if (!creature) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(auctioneer)); return; } AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->getFaction()); if (!auctionHouseEntry) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", uint32(GUID_LOPART(auctioneer))); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", GUID_LOPART(auctioneer)); return; } - // client send time in minutes, convert to common used sec time etime *= MINUTE; - // client understand only 3 auction time - switch (etime) + switch(etime) { case 1*MIN_AUCTION_TIME: case 2*MIN_AUCTION_TIME: @@ -160,96 +171,181 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) return; } - // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - Item* it = player->GetItemByGuid(item); - //do not allow to sell already auctioned items - if (sAuctionMgr->GetAItem(GUID_LOPART(item))) - { - sLog->outError("AuctionError, player %s is sending item id: %u, but item is already in another auction", player->GetName(), GUID_LOPART(item)); - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); - return; - } - // prevent sending bag with items (cheat: can be placed in bag after adding equiped empty bag to auction) - if (!it) + Item* items[MAX_AUCTION_ITEMS]; + + uint32 finalCount = 0; + + for (uint32 i = 0; i < itemsCount; ++i) { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_ITEM_NOT_FOUND); - return; + Item* item = _player->GetItemByGuid(itemGUIDs[i]); + + if (!item) + { + SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_ITEM_NOT_FOUND); + return; + } + + if (sAuctionMgr->GetAItem(item->GetGUIDLow()) || !item->CanBeTraded() || item->IsNotEmptyBag() || + item->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION) || + item->GetCount() < count[i]) + { + SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); + return; + } + + items[i] = item; + finalCount += count[i]; } - if (!it->CanBeTraded()) + if (!finalCount) { SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); return; } - if (it->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || it->GetUInt32Value(ITEM_FIELD_DURATION)) + for (uint32 i = 0; i < itemsCount; ++i) { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); - return; + Item* item = items[i]; + + if (item->GetMaxStackCount() < finalCount) + { + SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); + return; + } } - if (it->IsNotEmptyBag()) + for (uint32 i = 0; i < itemsCount; ++i) { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); - return; - } + Item* item = items[i]; - AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); + uint32 auctionTime = uint32(etime * sWorld->getRate(RATE_AUCTION_TIME)); + AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); - //we have to take deposit : - uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, etime, it, count); - if (!player->HasEnoughMoney(deposit)) - { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY); - return; - } + uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, etime, item, finalCount); + if (!_player->HasEnoughMoney(deposit)) + { + SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY); + return; + } - if (AccountMgr::IsGMAccount(GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) - { - sLog->outCommand(GetAccountId(), "GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)", - GetPlayerName(), GetAccountId(), it->GetTemplate()->Name1.c_str(), it->GetEntry(), count); - } + _player->ModifyMoney(-int32(deposit)); - player->ModifyMoney(-int32(deposit)); + AuctionEntry* AH = new AuctionEntry; + AH->Id = sObjectMgr->GenerateAuctionID(); - uint32 auction_time = uint32(etime * sWorld->getRate(RATE_AUCTION_TIME)); + if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) + AH->auctioneer = 23442; + else + AH->auctioneer = GUID_LOPART(auctioneer); - AuctionEntry* AH = new AuctionEntry; - AH->Id = sObjectMgr->GenerateAuctionID(); - if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) - AH->auctioneer = 23442; - else - AH->auctioneer = GUID_LOPART(auctioneer); - AH->item_guidlow = GUID_LOPART(item); - AH->item_template = it->GetEntry(); - AH->owner = player->GetGUIDLow(); - AH->startbid = bid; - AH->bidder = 0; - AH->bid = 0; - AH->buyout = buyout; - AH->expire_time = time(NULL) + auction_time; - AH->deposit = deposit; - AH->auctionHouseEntry = auctionHouseEntry; - - sLog->outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", GUID_LOPART(item), AH->auctioneer, bid, buyout, auction_time, AH->GetHouseId()); - sAuctionMgr->AddAItem(it); - auctionHouse->AddAuction(AH); - - player->MoveItemFromInventory(it->GetBagSlot(), it->GetSlot(), true); + if (itemsCount == 1 && item->GetCount() == count[i]) + { + if (GetSecurity() > SEC_PLAYER && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) + { + sLog->outCommand(GetAccountId(), "GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)", + GetPlayerName(), GetAccountId(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetCount()); + } - SQLTransaction trans = CharacterDatabase.BeginTransaction(); - it->DeleteFromInventoryDB(trans); - it->SaveToDB(trans); // recursive and not have transaction guard into self, not in inventiory and can be save standalone - AH->SaveToDB(trans); - player->SaveInventoryAndGoldToDB(trans); - CharacterDatabase.CommitTransaction(trans); + AH->item_guidlow = item->GetGUIDLow(); + AH->item_template = item->GetEntry(); + AH->owner = _player->GetGUIDLow(); + AH->startbid = bid; + AH->bidder = 0; + AH->bid = 0; + AH->buyout = buyout; + AH->expire_time = time(NULL) + auctionTime; + AH->deposit = deposit; + AH->auctionHouseEntry = auctionHouseEntry; + + sLog->outDetail("CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to auctioneer %u with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", _player->GetName(), _player->GetGUIDLow(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUIDLow(), AH->auctioneer, item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId()); + sAuctionMgr->AddAItem(item); + auctionHouse->AddAuction(AH); + + _player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true); + + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + item->DeleteFromInventoryDB(trans); + item->SaveToDB(trans); + AH->SaveToDB(trans); + _player->SaveInventoryAndGoldToDB(trans); + CharacterDatabase.CommitTransaction(trans); + + SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK); + + GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1); + return; + } + else + { + Item* newItem = item->CloneItem(finalCount, _player); + if (!newItem) + { + sLog->outError("CMSG_AUCTION_SELL_ITEM: Could not create clone of item %u", item->GetEntry()); + SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); + return; + } - SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK); + if (GetSecurity() > SEC_PLAYER && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) + { + sLog->outCommand(GetAccountId(), "GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)", + GetPlayerName(), GetAccountId(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetCount()); + } + + AH->item_guidlow = newItem->GetGUIDLow(); + AH->item_template = newItem->GetEntry(); + AH->owner = _player->GetGUIDLow(); + AH->startbid = bid; + AH->bidder = 0; + AH->bid = 0; + AH->buyout = buyout; + AH->expire_time = time(NULL) + auctionTime; + AH->deposit = deposit; + AH->auctionHouseEntry = auctionHouseEntry; + + sLog->outDetail("CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to auctioneer %u with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", _player->GetName(), _player->GetGUIDLow(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUIDLow(), AH->auctioneer, newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId()); + sAuctionMgr->AddAItem(newItem); + auctionHouse->AddAuction(AH); + + for (uint32 i = 0; i < itemsCount; ++i) + { + Item* item = items[i]; + + if (item->GetCount() == count[i]) + { + _player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true); + + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + item->DeleteFromInventoryDB(trans); + item->SaveToDB(trans); + CharacterDatabase.CommitTransaction(trans); + } + else + { + item->SetCount(item->GetCount() - count[i]); + item->SetState(ITEM_CHANGED, _player); + _player->ItemRemovedQuestCheck(item->GetEntry(), count[i]); + item->SendUpdateToPlayer(_player); + + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + item->SaveToDB(trans); + CharacterDatabase.CommitTransaction(trans); + } + } + + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + AH->SaveToDB(trans); + _player->SaveInventoryAndGoldToDB(trans); + CharacterDatabase.CommitTransaction(trans); - GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1); + SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK); + + GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1); + return; + } + } } // this function is called when client bids or buys out auction diff --git a/src/server/game/Handlers/CalendarHandler.cpp b/src/server/game/Handlers/CalendarHandler.cpp index be547c84b19..820079a90e1 100755 --- a/src/server/game/Handlers/CalendarHandler.cpp +++ b/src/server/game/Handlers/CalendarHandler.cpp @@ -88,7 +88,7 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recv_data*/) data << uint32(counter); // raid reset count std::set<uint32> sentMaps; - + ResetTimeByMapDifficultyMap const& resets = sInstanceSaveMgr->GetResetTimeMap(); for (ResetTimeByMapDifficultyMap::const_iterator itr = resets.begin(); itr != resets.end(); ++itr) { @@ -102,7 +102,7 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recv_data*/) continue; sentMaps.insert(mapId); - + data << uint32(mapId); data << uint32(itr->second - cur_time); data << uint32(mapEntry->unk_time); diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index c4208215053..16129985d0f 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -197,7 +197,7 @@ bool LoginQueryHolder::Initialize() stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_INSTANCELOCKTIMES); stmt->setUInt32(0, m_accountId); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADINSTANCELOCKTIMES, stmt); - + return res; } @@ -686,6 +686,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte } Player newChar(this); + newChar.GetMotionMaster()->Initialize(); if (!newChar.Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PLAYER), createInfo)) { // Player not create (race/class/etc problem?) @@ -1968,7 +1969,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) trans->Append(stmt); // Achievement conversion - for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->factionchange_achievements.begin(); it != sObjectMgr->factionchange_achievements.end(); ++it) + for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChange_Achievements.begin(); it != sObjectMgr->FactionChange_Achievements.end(); ++it) { uint32 achiev_alliance = it->first; uint32 achiev_horde = it->second; @@ -1979,7 +1980,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) } // Item conversion - for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->factionchange_items.begin(); it != sObjectMgr->factionchange_items.end(); ++it) + for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChange_Items.begin(); it != sObjectMgr->FactionChange_Items.end(); ++it) { uint32 item_alliance = it->first; uint32 item_horde = it->second; @@ -1988,7 +1989,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) } // Spell conversion - for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->factionchange_spells.begin(); it != sObjectMgr->factionchange_spells.end(); ++it) + for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChange_Spells.begin(); it != sObjectMgr->FactionChange_Spells.end(); ++it) { uint32 spell_alliance = it->first; uint32 spell_horde = it->second; @@ -1999,7 +2000,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) } // Reputation conversion - for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->factionchange_reputations.begin(); it != sObjectMgr->factionchange_reputations.end(); ++it) + for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChange_Reputation.begin(); it != sObjectMgr->FactionChange_Reputation.end(); ++it) { uint32 reputation_alliance = it->first; uint32 reputation_horde = it->second; diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 8184334d2b1..1cd4df5de2c 100755 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -1194,16 +1194,6 @@ void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data) GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar); } -void WorldSession::HandleWardenDataOpcode(WorldPacket& recv_data) -{ - recv_data.read_skip<uint8>(); - /* - uint8 tmp; - recv_data >> tmp; - sLog->outDebug("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u", tmp); - */ -} - void WorldSession::HandlePlayedTime(WorldPacket& recv_data) { uint8 unk1; @@ -1491,20 +1481,14 @@ void WorldSession::HandleTimeSyncResp(WorldPacket & recv_data) void WorldSession::HandleResetInstancesOpcode(WorldPacket & /*recv_data*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_RESET_INSTANCES"); - Group* group = _player->GetGroup(); - if (group) + + if (Group* group = _player->GetGroup()) { if (group->IsLeader(_player->GetGUID())) - { group->ResetInstances(INSTANCE_RESET_ALL, false, _player); - group->ResetInstances(INSTANCE_RESET_ALL, true, _player); - } } else - { _player->ResetInstances(INSTANCE_RESET_ALL, false); - _player->ResetInstances(INSTANCE_RESET_ALL, true); - } } void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data) @@ -1524,7 +1508,7 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data) return; // cannot reset while in an instance - Map* map = _player->GetMap(); + Map* map = _player->FindMap(); if (map && map->IsDungeon()) { sLog->outError("WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, GUID: %u) tried to reset the instance while player is inside!", _player->GetName(), _player->GetGUIDLow()); @@ -1545,8 +1529,7 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data) if (!pGroupGuy->IsInMap(pGroupGuy)) return; - map = pGroupGuy->GetMap(); - if (map && map->IsNonRaidDungeon()) + if (pGroupGuy->GetMap()->IsNonRaidDungeon()) { sLog->outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while group member (Name: %s, GUID: %u) is inside!", _player->GetGUIDLow(), pGroupGuy->GetName(), pGroupGuy->GetGUIDLow()); return; @@ -1579,7 +1562,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data) } // cannot reset while in an instance - Map* map = _player->GetMap(); + Map* map = _player->FindMap(); if (map && map->IsDungeon()) { sLog->outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); @@ -1603,8 +1586,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data) if (!pGroupGuy->IsInMap(pGroupGuy)) return; - map = pGroupGuy->GetMap(); - if (map && map->IsRaid()) + if (pGroupGuy->GetMap()->IsRaid()) { sLog->outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); return; diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp index 945116ea5d8..385b91c9f7d 100755 --- a/src/server/game/Handlers/NPCHandler.cpp +++ b/src/server/game/Handlers/NPCHandler.cpp @@ -621,7 +621,7 @@ void WorldSession::HandleStablePet(WorldPacket & recv_data) Pet* pet = _player->GetPet(); // can't place in stable dead pet - if (!pet||!pet->isAlive()||pet->getPetType() != HUNTER_PET) + if (!pet || !pet->isAlive() || pet->getPetType() != HUNTER_PET) { SendStableResult(STABLE_ERR_STABLE); return; @@ -859,16 +859,22 @@ void WorldSession::HandleStableSwapPetCallback(PreparedQueryResult result, uint3 return; } - // move alive pet to slot or delete dead pet Pet* pet = _player->GetPet(); + // The player's pet could have been removed during the delay of the DB callback + if (!pet) + { + SendStableResult(STABLE_ERR_STABLE); + return; + } + // move alive pet to slot or delete dead pet _player->RemovePet(pet, pet->isAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED); // summon unstabled pet - Pet* newpet = new Pet(_player); - if (!newpet->LoadPetFromDB(_player, petEntry, petId)) + Pet* newPet = new Pet(_player); + if (!newPet->LoadPetFromDB(_player, petEntry, petId)) { - delete newpet; + delete newPet; SendStableResult(STABLE_ERR_STABLE); } else diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp index fb94800d1bd..f278e6b017e 100755 --- a/src/server/game/Handlers/PetHandler.cpp +++ b/src/server/game/Handlers/PetHandler.cpp @@ -160,6 +160,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid case COMMAND_STAY: //flat=1792 //STAY pet->AttackStop(); pet->InterruptNonMeleeSpells(false); + pet->StopMoving(); pet->GetMotionMaster()->Clear(false); pet->GetMotionMaster()->MoveIdle(); charmInfo->SetCommandState(COMMAND_STAY); diff --git a/src/server/game/Handlers/PetitionsHandler.cpp b/src/server/game/Handlers/PetitionsHandler.cpp index f363fa71038..7faabb730e4 100755 --- a/src/server/game/Handlers/PetitionsHandler.cpp +++ b/src/server/game/Handlers/PetitionsHandler.cpp @@ -241,9 +241,8 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data) CharacterDatabase.CommitTransaction(trans); } -void WorldSession::HandlePetitionShowSignOpcode(WorldPacket & recv_data) +void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recv_data) { - // ok sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SHOW_SIGNATURES"); uint8 signs = 0; @@ -256,7 +255,7 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket & recv_data) QueryResult result = CharacterDatabase.PQuery("SELECT type FROM petition WHERE petitionguid = '%u'", petitionguid_low); if (!result) { - sLog->outError("Petition %u is not found for player %u %s", GUID_LOPART(petitionguid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName()); + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Petition %u is not found for player %u %s", GUID_LOPART(petitionguid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName()); return; } Field* fields = result->Fetch(); diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp index abb62fb0185..a18fbcddfca 100755 --- a/src/server/game/Handlers/QueryHandler.cpp +++ b/src/server/game/Handlers/QueryHandler.cpp @@ -257,7 +257,7 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/) mapid = corpseMapEntry->entrance_map; x = corpseMapEntry->entrance_x; y = corpseMapEntry->entrance_y; - z = entranceMap->GetHeight(x, y, MAX_HEIGHT); + z = entranceMap->GetHeight(GetPlayer()->GetPhaseMask(), x, y, MAX_HEIGHT); } } } diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp index 6cba7b7fb4f..761fb9657c9 100755 --- a/src/server/game/Handlers/QuestHandler.cpp +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -652,7 +652,7 @@ uint32 WorldSession::getDialogStatus(Player* player, Object* questgiver, uint32 if (!pQuest) continue; ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, pQuest->GetQuestId()); - if (!sConditionMgr->IsPlayerMeetToConditions(player, conditions)) + if (!sConditionMgr->IsObjectMeetToConditions(player, conditions)) continue; QuestStatus status = player->GetQuestStatus(quest_id); @@ -680,7 +680,7 @@ uint32 WorldSession::getDialogStatus(Player* player, Object* questgiver, uint32 continue; ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, pQuest->GetQuestId()); - if (!sConditionMgr->IsPlayerMeetToConditions(player, conditions)) + if (!sConditionMgr->IsObjectMeetToConditions(player, conditions)) continue; QuestStatus status = player->GetQuestStatus(quest_id); diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp index 09ba46654ee..4e3a5a91db7 100755 --- a/src/server/game/Handlers/SpellHandler.cpp +++ b/src/server/game/Handlers/SpellHandler.cpp @@ -166,24 +166,6 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket) targets.Read(recvPacket, pUser); HandleClientCastFlags(recvPacket, castFlags, targets); - if (!pItem->IsTargetValidForItemUse(targets.GetUnitTarget())) - { - // free gray item after use fail - pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL); - - // send spell error - if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId)) - { - // for implicit area/coord target spells - if (!targets.GetUnitTarget()) - Spell::SendCastResult(_player, spellInfo, castCount, SPELL_FAILED_NO_VALID_TARGETS); - // for explicit target spells - else - Spell::SendCastResult(_player, spellInfo, castCount, SPELL_FAILED_BAD_TARGETS); - } - return; - } - // Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state. if (!sScriptMgr->OnItemUse(pUser, pItem, targets)) { diff --git a/src/server/game/Handlers/TaxiHandler.cpp b/src/server/game/Handlers/TaxiHandler.cpp index 8eb1eab06d9..44889e6dda8 100755 --- a/src/server/game/Handlers/TaxiHandler.cpp +++ b/src/server/game/Handlers/TaxiHandler.cpp @@ -292,3 +292,12 @@ void WorldSession::HandleActivateTaxiOpcode(WorldPacket & recv_data) GetPlayer()->ActivateTaxiPathTo(nodes, npc); } + +void WorldSession::SendActivateTaxiReply(ActivateTaxiReply reply) +{ + WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); + data << uint32(reply); + SendPacket(&data); + + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ACTIVATETAXIREPLY"); +} diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index 1869a21c738..d0a96e3b62e 100755 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -316,7 +316,7 @@ void InstanceScript::DoSendNotifyToInstance(char const* format, ...) for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) if (Player* player = i->getSource()) if (WorldSession* session = player->GetSession()) - session->SendNotification(buff); + session->SendNotification("%s", buff); } } diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index a0ede8c7eef..edc8d24c635 100755 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -102,9 +102,7 @@ uint32 LootStore::LoadLootTable() QueryResult result = WorldDatabase.PQuery("SELECT entry, item, ChanceOrQuestChance, lootmode, groupid, mincountOrRef, maxcount FROM %s", GetName()); if (!result) - { return 0; -} uint32 count = 0; @@ -341,7 +339,7 @@ LootItem::LootItem(LootStoreItem const& li) bool LootItem::AllowedForPlayer(Player const* player) const { // DB conditions check - if (!sConditionMgr->IsPlayerMeetToConditions(const_cast<Player*>(player), conditions)) + if (!sConditionMgr->IsObjectMeetToConditions(const_cast<Player*>(player), conditions)) return false; ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid); @@ -1367,7 +1365,7 @@ bool LootTemplate::addConditionItem(Condition* cond) { for (LootStoreItemList::iterator i = Entries.begin(); i != Entries.end(); ++i) { - if (i->itemid == cond->mSourceEntry) + if (i->itemid == uint32(cond->SourceEntry)) { i->conditions.push_back(cond); return true; @@ -1383,7 +1381,7 @@ bool LootTemplate::addConditionItem(Condition* cond) { for (LootStoreItemList::iterator i = itemList->begin(); i != itemList->end(); ++i) { - if ((*i).itemid == cond->mSourceEntry) + if ((*i).itemid == uint32(cond->SourceEntry)) { (*i).conditions.push_back(cond); return true; @@ -1395,7 +1393,7 @@ bool LootTemplate::addConditionItem(Condition* cond) { for (LootStoreItemList::iterator i = itemList->begin(); i != itemList->end(); ++i) { - if ((*i).itemid == cond->mSourceEntry) + if ((*i).itemid == uint32(cond->SourceEntry)) { (*i).conditions.push_back(cond); return true; diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index ec362cf1a83..81b4f958e5d 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -31,6 +31,7 @@ #include "ObjectMgr.h" #include "Group.h" #include "LFGMgr.h" +#include "DynamicTree.h" union u_map_magic { @@ -368,6 +369,7 @@ bool Map::EnsureGridLoaded(const Cell &cell) // Add resurrectable corpses to world object list in grid sObjectAccessor->AddCorpsesToGrid(GridCoord(cell.GridX(), cell.GridY()), grid->GetGridType(cell.CellX(), cell.CellY()), this); + Balance(); return true; } @@ -498,6 +500,7 @@ void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::Obj void Map::Update(const uint32 t_diff) { + _dynamicTree.update(t_diff); /// update worldsessions for existing players for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter) { @@ -663,9 +666,11 @@ void Map::RemovePlayerFromMap(Player* player, bool remove) ASSERT(remove); //maybe deleted in logoutplayer when player is not in a map if (remove) + { DeleteFromWorld(player); - sScriptMgr->OnPlayerLeaveMap(this, player); + sScriptMgr->OnPlayerLeaveMap(this, player); + } } template<class T> @@ -1018,24 +1023,24 @@ void Map::UnloadAll() // ***************************** GridMap::GridMap() { - m_flags = 0; + _flags = 0; // Area data - m_gridArea = 0; - m_area_map = NULL; + _gridArea = 0; + _areaMap = NULL; // Height level data - m_gridHeight = INVALID_HEIGHT; - m_gridGetHeight = &GridMap::getHeightFromFlat; + _gridHeight = INVALID_HEIGHT; + _gridGetHeight = &GridMap::getHeightFromFlat; m_V9 = NULL; m_V8 = NULL; // Liquid data - m_liquidType = 0; - m_liquid_offX = 0; - m_liquid_offY = 0; - m_liquid_width = 0; - m_liquid_height = 0; - m_liquidLevel = INVALID_HEIGHT; - m_liquid_type = NULL; - m_liquid_map = NULL; + _liquidType = 0; + _liquidOffX = 0; + _liquidOffY = 0; + _liquidWidth = 0; + _liquidHeight = 0; + _liquidLevel = INVALID_HEIGHT; + _liquidData = NULL; + _liquidMap = NULL; } GridMap::~GridMap() @@ -1093,17 +1098,17 @@ bool GridMap::loadData(char *filename) void GridMap::unloadData() { - delete[] m_area_map; + delete[] _areaMap; delete[] m_V9; delete[] m_V8; - delete[] m_liquid_type; - delete[] m_liquid_map; - m_area_map = NULL; + delete[] _liquidData; + delete[] _liquidMap; + _areaMap = NULL; m_V9 = NULL; m_V8 = NULL; - m_liquid_type = NULL; - m_liquid_map = NULL; - m_gridGetHeight = &GridMap::getHeightFromFlat; + _liquidData = NULL; + _liquidMap = NULL; + _gridGetHeight = &GridMap::getHeightFromFlat; } bool GridMap::loadAreaData(FILE* in, uint32 offset, uint32 /*size*/) @@ -1114,11 +1119,11 @@ bool GridMap::loadAreaData(FILE* in, uint32 offset, uint32 /*size*/) if (fread(&header, sizeof(header), 1, in) != 1 || header.fourcc != MapAreaMagic.asUInt) return false; - m_gridArea = header.gridArea; + _gridArea = header.gridArea; if (!(header.flags & MAP_AREA_NO_AREA)) { - m_area_map = new uint16 [16*16]; - if (fread(m_area_map, sizeof(uint16), 16*16, in) != 16*16) + _areaMap = new uint16 [16*16]; + if (fread(_areaMap, sizeof(uint16), 16*16, in) != 16*16) return false; } return true; @@ -1132,7 +1137,7 @@ bool GridMap::loadHeihgtData(FILE* in, uint32 offset, uint32 /*size*/) if (fread(&header, sizeof(header), 1, in) != 1 || header.fourcc != MapHeightMagic.asUInt) return false; - m_gridHeight = header.gridHeight; + _gridHeight = header.gridHeight; if (!(header.flags & MAP_HEIGHT_NO_HEIGHT)) { if ((header.flags & MAP_HEIGHT_AS_INT16)) @@ -1142,8 +1147,8 @@ bool GridMap::loadHeihgtData(FILE* in, uint32 offset, uint32 /*size*/) if (fread(m_uint16_V9, sizeof(uint16), 129*129, in) != 129*129 || fread(m_uint16_V8, sizeof(uint16), 128*128, in) != 128*128) return false; - m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 65535; - m_gridGetHeight = &GridMap::getHeightFromUint16; + _gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 65535; + _gridGetHeight = &GridMap::getHeightFromUint16; } else if ((header.flags & MAP_HEIGHT_AS_INT8)) { @@ -1152,8 +1157,8 @@ bool GridMap::loadHeihgtData(FILE* in, uint32 offset, uint32 /*size*/) if (fread(m_uint8_V9, sizeof(uint8), 129*129, in) != 129*129 || fread(m_uint8_V8, sizeof(uint8), 128*128, in) != 128*128) return false; - m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 255; - m_gridGetHeight = &GridMap::getHeightFromUint8; + _gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 255; + _gridGetHeight = &GridMap::getHeightFromUint8; } else { @@ -1162,11 +1167,11 @@ bool GridMap::loadHeihgtData(FILE* in, uint32 offset, uint32 /*size*/) if (fread(m_V9, sizeof(float), 129*129, in) != 129*129 || fread(m_V8, sizeof(float), 128*128, in) != 128*128) return false; - m_gridGetHeight = &GridMap::getHeightFromFloat; + _gridGetHeight = &GridMap::getHeightFromFloat; } } else - m_gridGetHeight = &GridMap::getHeightFromFlat; + _gridGetHeight = &GridMap::getHeightFromFlat; return true; } @@ -1178,23 +1183,23 @@ bool GridMap::loadLiquidData(FILE* in, uint32 offset, uint32 /*size*/) if (fread(&header, sizeof(header), 1, in) != 1 || header.fourcc != MapLiquidMagic.asUInt) return false; - m_liquidType = header.liquidType; - m_liquid_offX = header.offsetX; - m_liquid_offY = header.offsetY; - m_liquid_width = header.width; - m_liquid_height= header.height; - m_liquidLevel = header.liquidLevel; + _liquidType = header.liquidType; + _liquidOffX = header.offsetX; + _liquidOffY = header.offsetY; + _liquidWidth = header.width; + _liquidHeight= header.height; + _liquidLevel = header.liquidLevel; if (!(header.flags & MAP_LIQUID_NO_TYPE)) { - m_liquid_type = new uint8 [16*16]; - if (fread(m_liquid_type, sizeof(uint8), 16*16, in) != 16*16) + _liquidData = new uint8 [16*16]; + if (fread(_liquidData, sizeof(uint8), 16*16, in) != 16*16) return false; } if (!(header.flags & MAP_LIQUID_NO_HEIGHT)) { - m_liquid_map = new float [m_liquid_width*m_liquid_height]; - if (fread(m_liquid_map, sizeof(float), m_liquid_width*m_liquid_height, in) != m_liquid_width*m_liquid_height) + _liquidMap = new float [_liquidWidth*_liquidHeight]; + if (fread(_liquidMap, sizeof(float), _liquidWidth*_liquidHeight, in) != _liquidWidth*_liquidHeight) return false; } return true; @@ -1202,25 +1207,25 @@ bool GridMap::loadLiquidData(FILE* in, uint32 offset, uint32 /*size*/) uint16 GridMap::getArea(float x, float y) { - if (!m_area_map) - return m_gridArea; + if (!_areaMap) + return _gridArea; x = 16 * (32 - x/SIZE_OF_GRIDS); y = 16 * (32 - y/SIZE_OF_GRIDS); int lx = (int)x & 15; int ly = (int)y & 15; - return m_area_map[lx*16 + ly]; + return _areaMap[lx*16 + ly]; } float GridMap::getHeightFromFlat(float /*x*/, float /*y*/) const { - return m_gridHeight; + return _gridHeight; } float GridMap::getHeightFromFloat(float x, float y) const { if (!m_V8 || !m_V9) - return m_gridHeight; + return _gridHeight; x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS); y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS); @@ -1302,7 +1307,7 @@ float GridMap::getHeightFromFloat(float x, float y) const float GridMap::getHeightFromUint8(float x, float y) const { if (!m_uint8_V8 || !m_uint8_V9) - return m_gridHeight; + return _gridHeight; x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS); y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS); @@ -1363,13 +1368,13 @@ float GridMap::getHeightFromUint8(float x, float y) const } } // Calculate height - return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight; + return (float)((a * x) + (b * y) + c)*_gridIntHeightMultiplier + _gridHeight; } float GridMap::getHeightFromUint16(float x, float y) const { if (!m_uint16_V8 || !m_uint16_V9) - return m_gridHeight; + return _gridHeight; x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS); y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS); @@ -1430,45 +1435,45 @@ float GridMap::getHeightFromUint16(float x, float y) const } } // Calculate height - return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight; + return (float)((a * x) + (b * y) + c)*_gridIntHeightMultiplier + _gridHeight; } float GridMap::getLiquidLevel(float x, float y) { - if (!m_liquid_map) - return m_liquidLevel; + if (!_liquidMap) + return _liquidLevel; x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS); y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS); - int cx_int = ((int)x & (MAP_RESOLUTION-1)) - m_liquid_offY; - int cy_int = ((int)y & (MAP_RESOLUTION-1)) - m_liquid_offX; + int cx_int = ((int)x & (MAP_RESOLUTION-1)) - _liquidOffY; + int cy_int = ((int)y & (MAP_RESOLUTION-1)) - _liquidOffX; - if (cx_int < 0 || cx_int >=m_liquid_height) + if (cx_int < 0 || cx_int >=_liquidHeight) return INVALID_HEIGHT; - if (cy_int < 0 || cy_int >=m_liquid_width) + if (cy_int < 0 || cy_int >=_liquidWidth) return INVALID_HEIGHT; - return m_liquid_map[cx_int*m_liquid_width + cy_int]; + return _liquidMap[cx_int*_liquidWidth + cy_int]; } uint8 GridMap::getTerrainType(float x, float y) { - if (!m_liquid_type) + if (!_liquidData) return 0; x = 16 * (32 - x/SIZE_OF_GRIDS); y = 16 * (32 - y/SIZE_OF_GRIDS); int lx = (int)x & 15; int ly = (int)y & 15; - return m_liquid_type[lx*16 + ly]; + return _liquidData[lx*16 + ly]; } // Get water state on map inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data) { // Check water type (if no water return) - if (!m_liquid_type && !m_liquidType) + if (!_liquidType && !_liquidData) return LIQUID_MAP_NO_WATER; // Get cell @@ -1479,7 +1484,7 @@ inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 R int y_int = (int)cy & (MAP_RESOLUTION-1); // Check water type in cell - uint8 type = m_liquid_type ? m_liquid_type[(x_int>>3)*16 + (y_int>>3)] : m_liquidType; + uint8 type = _liquidData ? _liquidData[(x_int>>3)*16 + (y_int>>3)] : _liquidType; if (type == 0) return LIQUID_MAP_NO_WATER; @@ -1489,15 +1494,15 @@ inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 R // Check water level: // Check water height map - int lx_int = x_int - m_liquid_offY; - int ly_int = y_int - m_liquid_offX; - if (lx_int < 0 || lx_int >=m_liquid_height) + int lx_int = x_int - _liquidOffY; + int ly_int = y_int - _liquidOffX; + if (lx_int < 0 || lx_int >=_liquidHeight) return LIQUID_MAP_NO_WATER; - if (ly_int < 0 || ly_int >=m_liquid_width) + if (ly_int < 0 || ly_int >=_liquidWidth) return LIQUID_MAP_NO_WATER; // Get water level - float liquid_level = m_liquid_map ? m_liquid_map[lx_int*m_liquid_width + ly_int] : m_liquidLevel; + float liquid_level = _liquidMap ? _liquidMap[lx_int*_liquidWidth + ly_int] : _liquidLevel; // Get ground level (sub 0.2 for fix some errors) float ground_level = getHeight(x, y); @@ -1539,19 +1544,19 @@ inline GridMap* Map::GetGrid(float x, float y) return GridMaps[gx][gy]; } -float Map::GetWaterOrGroundLevel(float x, float y, float z, float* ground /*= NULL*/, bool swim /*= false*/) const +float Map::GetWaterOrGroundLevel(float x, float y, float z, float* ground /*= NULL*/, bool /*swim = false*/) const { if (const_cast<Map*>(this)->GetGrid(x, y)) { // we need ground level (including grid height version) for proper return water level in point - float ground_z = GetHeight(x, y, z, true, 50.0f); + float ground_z = GetHeight(PHASEMASK_NORMAL, x, y, z, true, 50.0f); if (ground) *ground = ground_z; LiquidData liquid_status; ZLiquidStatus res = getLiquidStatus(x, y, ground_z, MAP_ALL_LIQUIDS, &liquid_status); - return res ? ( swim ? liquid_status.level - 2.0f : liquid_status.level) : ground_z; + return res ? liquid_status.level : ground_z; } return VMAP_INVALID_HEIGHT_VALUE; @@ -1793,6 +1798,31 @@ void Map::GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 area zoneid = entry ? ((entry->zone != 0) ? entry->zone : entry->ID) : 0; } +bool Map::isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const +{ + return VMAP::VMapFactory::createOrGetVMapManager()->isInLineOfSight(GetId(), x1, y1, z1, x2, y2, z2) + && _dynamicTree.isInLineOfSight(x1, y1, z1, x2, y2, z2, phasemask); +} + +bool Map::getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist) +{ + Vector3 startPos = Vector3(x1, y1, z1); + Vector3 dstPos = Vector3(x2, y2, z2); + + Vector3 resultPos; + bool result = _dynamicTree.getObjectHitPos(phasemask, startPos, dstPos, resultPos, modifyDist); + + rx = resultPos.x; + ry = resultPos.y; + rz = resultPos.z; + return result; +} + +float Map::GetHeight(uint32 phasemask, float x, float y, float z, bool vmap/*=true*/, float maxSearchDist/*=DEFAULT_HEIGHT_SEARCH*/) const +{ + return std::max<float>(GetHeight(x, y, z, vmap, maxSearchDist), _dynamicTree.getHeight(x, y, z, maxSearchDist, phasemask)); +} + bool Map::IsInWater(float x, float y, float pZ, LiquidData* data) const { // Check surface in x, y point for liquid @@ -2346,7 +2376,7 @@ bool InstanceMap::AddPlayerToMap(Player* player) if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true)) if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId)) if (LFGDungeonEntry const* randomDungeon = sLFGDungeonStore.LookupEntry(*(sLFGMgr->GetSelectedDungeons(player->GetGUID()).begin()))) - if (dungeon->map == GetId() && dungeon->difficulty == GetDifficulty() && randomDungeon->type == LFG_TYPE_RANDOM) + if (uint32(dungeon->map) == GetId() && dungeon->difficulty == GetDifficulty() && randomDungeon->type == LFG_TYPE_RANDOM) player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true); } diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index f3b45bd8f37..d8db4c947a3 100755 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -30,6 +30,8 @@ #include "SharedDefines.h" #include "GridRefManager.h" #include "MapRefManager.h" +#include "DynamicTree.h" +#include "GameObjectModel.h" #include <bitset> #include <list> @@ -141,55 +143,58 @@ struct LiquidData class GridMap { - uint32 m_flags; - // Area data - uint16 m_gridArea; - uint16 *m_area_map; - // Height level data - float m_gridHeight; - float m_gridIntHeightMultiplier; + uint32 _flags; union{ - float *m_V9; - uint16 *m_uint16_V9; - uint8 *m_uint8_V9; + float* m_V9; + uint16* m_uint16_V9; + uint8* m_uint8_V9; }; union{ - float *m_V8; - uint16 *m_uint16_V8; - uint8 *m_uint8_V8; + float* m_V8; + uint16* m_uint16_V8; + uint8* m_uint8_V8; }; + // Height level data + float _gridHeight; + float _gridIntHeightMultiplier; + + // Area data + uint16* _areaMap; + // Liquid data - uint16 m_liquidType; - uint8 m_liquid_offX; - uint8 m_liquid_offY; - uint8 m_liquid_width; - uint8 m_liquid_height; - float m_liquidLevel; - uint8 *m_liquid_type; - float *m_liquid_map; - - bool loadAreaData(FILE* in, uint32 offset, uint32 size); - bool loadHeihgtData(FILE* in, uint32 offset, uint32 size); - bool loadLiquidData(FILE* in, uint32 offset, uint32 size); + float _liquidLevel; + uint8* _liquidData; + float* _liquidMap; + uint16 _gridArea; + uint16 _liquidType; + uint8 _liquidOffX; + uint8 _liquidOffY; + uint8 _liquidWidth; + uint8 _liquidHeight; + + + bool loadAreaData(FILE* in, uint32 offset, uint32 size); + bool loadHeihgtData(FILE* in, uint32 offset, uint32 size); + bool loadLiquidData(FILE* in, uint32 offset, uint32 size); // Get height functions and pointers - typedef float (GridMap::*pGetHeightPtr) (float x, float y) const; - pGetHeightPtr m_gridGetHeight; - float getHeightFromFloat(float x, float y) const; - float getHeightFromUint16(float x, float y) const; - float getHeightFromUint8(float x, float y) const; - float getHeightFromFlat(float x, float y) const; + typedef float (GridMap::*GetHeightPtr) (float x, float y) const; + GetHeightPtr _gridGetHeight; + float getHeightFromFloat(float x, float y) const; + float getHeightFromUint16(float x, float y) const; + float getHeightFromUint8(float x, float y) const; + float getHeightFromFlat(float x, float y) const; public: GridMap(); ~GridMap(); - bool loadData(char *filaname); - void unloadData(); + bool loadData(char* filaname); + void unloadData(); uint16 getArea(float x, float y); - inline float getHeight(float x, float y) {return (this->*m_gridGetHeight)(x, y);} - float getLiquidLevel(float x, float y); - uint8 getTerrainType(float x, float y); + inline float getHeight(float x, float y) {return (this->*_gridGetHeight)(x, y);} + float getLiquidLevel(float x, float y); + uint8 getTerrainType(float x, float y); ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = 0); }; @@ -425,7 +430,13 @@ class Map : public GridRefManager<NGridType> InstanceMap* ToInstanceMap(){ if (IsDungeon()) return reinterpret_cast<InstanceMap*>(this); else return NULL; } const InstanceMap* ToInstanceMap() const { if (IsDungeon()) return (const InstanceMap*)((InstanceMap*)this); else return NULL; } float GetWaterOrGroundLevel(float x, float y, float z, float* ground = NULL, bool swim = false) const; - + float GetHeight(uint32 phasemask, float x, float y, float z, bool vmap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const; + bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const; + void Balance() { _dynamicTree.balance(); } + void Remove(const GameObjectModel& mdl) { _dynamicTree.remove(mdl); } + void Insert(const GameObjectModel& mdl) { _dynamicTree.insert(mdl); } + bool Contains(const GameObjectModel& mdl) const { return _dynamicTree.contains(mdl);} + bool getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float modifyDist); private: void LoadMapAndVMap(int gx, int gy); void LoadVMap(int gx, int gy); @@ -481,6 +492,7 @@ class Map : public GridRefManager<NGridType> uint32 i_InstanceId; uint32 m_unloadTimer; float m_VisibleDistance; + DynamicMapTree _dynamicTree; MapRefManager m_mapRefManager; MapRefManager::iterator m_mapRefIter; diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h index 323f31c9bb4..f1ebfb6ec96 100755 --- a/src/server/game/Miscellaneous/SharedDefines.h +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -100,6 +100,7 @@ enum Races // Class value is index in ChrClasses.dbc enum Classes { + CLASS_NONE = 0, CLASS_WARRIOR = 1, CLASS_PALADIN = 2, CLASS_HUNTER = 3, @@ -1566,6 +1567,7 @@ enum GameObjectDestructibleState GO_DESTRUCTIBLE_REBUILDING = 3, }; +// EmotesText.dbc enum TextEmotes { TEXT_EMOTE_AGREE = 1, @@ -1729,7 +1731,7 @@ enum TextEmotes TEXT_EMOTE_ATTACKMYTARGET = 307, TEXT_EMOTE_OOM = 323, TEXT_EMOTE_FOLLOW = 324, - TEXT_EMOTE_HELP = 325, + TEXT_EMOTE_WAIT = 325, TEXT_EMOTE_HEALME = 326, TEXT_EMOTE_OPENFIRE = 327, TEXT_EMOTE_FLIRT = 328, @@ -1738,7 +1740,7 @@ enum TextEmotes TEXT_EMOTE_WINK = 363, TEXT_EMOTE_PAT = 364, TEXT_EMOTE_SERIOUS = 365, - TEXT_EMOTE_MOUNTSPECIAL = 366, + TEXT_EMOTE_MOUNT_SPECIAL = 366, TEXT_EMOTE_GOODLUCK = 367, TEXT_EMOTE_BLAME = 368, TEXT_EMOTE_BLANK = 369, @@ -1751,6 +1753,7 @@ enum TextEmotes TEXT_EMOTE_ENEMY = 376, TEXT_EMOTE_EYEBROW = 377, TEXT_EMOTE_TOAST = 378, + TEXT_EMOTE_FAIL = 379, TEXT_EMOTE_HIGHFIVE = 380, TEXT_EMOTE_ABSENT = 381, TEXT_EMOTE_ARM = 382, @@ -1805,6 +1808,7 @@ enum TextEmotes TEXT_EMOTE_SNEEZE = 436, TEXT_EMOTE_SNORT = 437, TEXT_EMOTE_SQUEAL = 438, + TEXT_EMOTE_STOPATTACK = 439, TEXT_EMOTE_SUSPICIOUS = 440, TEXT_EMOTE_THINK = 441, TEXT_EMOTE_TRUCE = 442, @@ -1820,402 +1824,695 @@ enum TextEmotes TEXT_EMOTE_YW = 453, }; +// Emotes.dbc enum Emote { - EMOTE_ONESHOT_NONE = 0, - EMOTE_ONESHOT_TALK = 1, - EMOTE_ONESHOT_BOW = 2, - EMOTE_ONESHOT_WAVE = 3, - EMOTE_ONESHOT_CHEER = 4, - EMOTE_ONESHOT_EXCLAMATION = 5, - EMOTE_ONESHOT_QUESTION = 6, - EMOTE_ONESHOT_EAT = 7, - EMOTE_STATE_DANCE = 10, - EMOTE_ONESHOT_LAUGH = 11, - EMOTE_STATE_SLEEP = 12, - EMOTE_STATE_SIT = 13, - EMOTE_ONESHOT_RUDE = 14, - EMOTE_ONESHOT_ROAR = 15, - EMOTE_ONESHOT_KNEEL = 16, - EMOTE_ONESHOT_KISS = 17, - EMOTE_ONESHOT_CRY = 18, - EMOTE_ONESHOT_CHICKEN = 19, - EMOTE_ONESHOT_BEG = 20, - EMOTE_ONESHOT_APPLAUD = 21, - EMOTE_ONESHOT_SHOUT = 22, - EMOTE_ONESHOT_FLEX = 23, - EMOTE_ONESHOT_SHY = 24, - EMOTE_ONESHOT_POINT = 25, - EMOTE_STATE_STAND = 26, - EMOTE_STATE_READYUNARMED = 27, - EMOTE_STATE_WORK_SHEATHED = 28, - EMOTE_STATE_POINT = 29, - EMOTE_STATE_NONE = 30, - EMOTE_ONESHOT_WOUND = 33, - EMOTE_ONESHOT_WOUNDCRITICAL = 34, - EMOTE_ONESHOT_ATTACKUNARMED = 35, - EMOTE_ONESHOT_ATTACK1H = 36, - EMOTE_ONESHOT_ATTACK2HTIGHT = 37, - EMOTE_ONESHOT_ATTACK2HLOOSE = 38, - EMOTE_ONESHOT_PARRYUNARMED = 39, - EMOTE_ONESHOT_PARRYSHIELD = 43, - EMOTE_ONESHOT_READYUNARMED = 44, - EMOTE_ONESHOT_READY1H = 45, - EMOTE_ONESHOT_READYBOW = 48, - EMOTE_ONESHOT_SPELLPRECAST = 50, - EMOTE_ONESHOT_SPELLCAST = 51, - EMOTE_ONESHOT_BATTLEROAR = 53, - EMOTE_ONESHOT_SPECIALATTACK1H = 54, - EMOTE_ONESHOT_KICK = 60, - EMOTE_ONESHOT_ATTACKTHROWN = 61, - EMOTE_STATE_STUN = 64, - EMOTE_STATE_DEAD = 65, - EMOTE_ONESHOT_SALUTE = 66, - EMOTE_STATE_KNEEL = 68, - EMOTE_STATE_USESTANDING = 69, - EMOTE_ONESHOT_WAVE_NOSHEATHE = 70, - EMOTE_ONESHOT_CHEER_NOSHEATHE = 71, - EMOTE_ONESHOT_EAT_NOSHEATHE = 92, - EMOTE_STATE_STUN_NOSHEATHE = 93, - EMOTE_ONESHOT_DANCE = 94, - EMOTE_ONESHOT_SALUTE_NOSHEATH = 113, - EMOTE_STATE_USESTANDING_NOSHEATHE = 133, - EMOTE_ONESHOT_LAUGH_NOSHEATHE = 153, - EMOTE_STATE_WORK = 173, - EMOTE_STATE_SPELLPRECAST = 193, - EMOTE_ONESHOT_READYRIFLE = 213, - EMOTE_STATE_READYRIFLE = 214, - EMOTE_STATE_WORK_MINING = 233, - EMOTE_STATE_WORK_CHOPWOOD = 234, - EMOTE_STATE_APPLAUD = 253, - EMOTE_ONESHOT_LIFTOFF = 254, - EMOTE_ONESHOT_YES = 273, - EMOTE_ONESHOT_NO = 274, - EMOTE_ONESHOT_TRAIN = 275, - EMOTE_ONESHOT_LAND = 293, - EMOTE_STATE_AT_EASE = 313, - EMOTE_STATE_READY1H = 333, - EMOTE_STATE_SPELLKNEELSTART = 353, - EMOTE_STATE_SUBMERGED = 373, - EMOTE_ONESHOT_SUBMERGE = 374, - EMOTE_STATE_READY2H = 375, - EMOTE_STATE_READYBOW = 376, - EMOTE_ONESHOT_MOUNTSPECIAL = 377, - EMOTE_STATE_TALK = 378, - EMOTE_STATE_FISHING = 379, - EMOTE_ONESHOT_FISHING = 380, - EMOTE_ONESHOT_LOOT = 381, - EMOTE_STATE_WHIRLWIND = 382, - EMOTE_STATE_DROWNED = 383, - EMOTE_STATE_HOLD_BOW = 384, - EMOTE_STATE_HOLD_RIFLE = 385, - EMOTE_STATE_HOLD_THROWN = 386, - EMOTE_ONESHOT_DROWN = 387, - EMOTE_ONESHOT_STOMP = 388, - EMOTE_ONESHOT_ATTACKOFF = 389, - EMOTE_ONESHOT_ATTACKOFFPIERCE = 390, - EMOTE_STATE_ROAR = 391, - EMOTE_STATE_LAUGH = 392, - EMOTE_ONESHOT_CREATURE_SPECIAL = 393, - EMOTE_ONESHOT_JUMPLANDRUN = 394, - EMOTE_ONESHOT_JUMPEND = 395, - EMOTE_ONESHOT_TALK_NOSHEATHE = 396, - EMOTE_ONESHOT_POINT_NOSHEATHE = 397, - EMOTE_STATE_CANNIBALIZE = 398, - EMOTE_ONESHOT_JUMPSTART = 399, - EMOTE_STATE_DANCESPECIAL = 400, - EMOTE_ONESHOT_DANCESPECIAL = 401, - EMOTE_ONESHOT_CUSTOMSPELL01 = 402, - EMOTE_ONESHOT_CUSTOMSPELL02 = 403, - EMOTE_ONESHOT_CUSTOMSPELL03 = 404, - EMOTE_ONESHOT_CUSTOMSPELL04 = 405, - EMOTE_ONESHOT_CUSTOMSPELL05 = 406, - EMOTE_ONESHOT_CUSTOMSPELL06 = 407, - EMOTE_ONESHOT_CUSTOMSPELL07 = 408, - EMOTE_ONESHOT_CUSTOMSPELL08 = 409, - EMOTE_ONESHOT_CUSTOMSPELL09 = 410, - EMOTE_ONESHOT_CUSTOMSPELL10 = 411, - EMOTE_STATE_EXCLAIM = 412, - EMOTE_STATE_DANCE_CUSTOM = 413, - EMOTE_STATE_SIT_CHAIR_MED = 415, - EMOTE_STATE_CUSTOM_SPELL_01 = 416, - EMOTE_STATE_CUSTOM_SPELL_02 = 417, - EMOTE_STATE_EAT = 418, - EMOTE_STATE_CUSTOM_SPELL_04 = 419, - EMOTE_STATE_CUSTOM_SPELL_03 = 420, - EMOTE_STATE_CUSTOM_SPELL_05 = 421, - EMOTE_STATE_SPELLEFFECT_HOLD = 422, - EMOTE_STATE_EAT_NO_SHEATHE = 423, - EMOTE_STATE_MOUNT = 424, - EMOTE_STATE_READY2HL = 425, - EMOTE_STATE_SIT_CHAIR_HIGH = 426, - EMOTE_STATE_FALL = 427, - EMOTE_STATE_LOOT = 428, - EMOTE_STATE_SUBMERGED_NEW = 429, - EMOTE_ONESHOT_COWER = 430, - EMOTE_STATE_COWER = 431, - EMOTE_ONESHOT_USESTANDING = 432, - EMOTE_STATE_STEALTH_STAND = 433, - EMOTE_ONESHOT_OMNICAST_GHOUL = 434, - EMOTE_ONESHOT_ATTACKBOW = 435, - EMOTE_ONESHOT_ATTACKRIFLE = 436, - EMOTE_STATE_SWIM_IDLE = 437, - EMOTE_STATE_ATTACK_UNARMED = 438, - EMOTE_ONESHOT_SPELLCAST_W_SOUND = 439, - EMOTE_ONESHOT_DODGE = 440, - EMOTE_ONESHOT_PARRY1H = 441, - EMOTE_ONESHOT_PARRY2H = 442, - EMOTE_ONESHOT_PARRY2HL = 443, - EMOTE_STATE_FLYFALL = 444, - EMOTE_ONESHOT_FLYDEATH = 445, - EMOTE_STATE_FLY_FALL = 446, - EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN = 447, - EMOTE_ONESHOT_FLY_SIT_GROUND_UP = 448, - EMOTE_ONESHOT_EMERGE = 449, - EMOTE_ONESHOT_DRAGONSPIT = 450, - EMOTE_STATE_SPECIALUNARMED = 451, - EMOTE_ONESHOT_FLYGRAB = 452, - EMOTE_STATE_FLYGRABCLOSED = 453, - EMOTE_ONESHOT_FLYGRABTHROWN = 454, - EMOTE_STATE_FLY_SIT_GROUND = 455, - EMOTE_STATE_WALKBACKWARDS = 456, - EMOTE_ONESHOT_FLYTALK = 457, - EMOTE_ONESHOT_FLYATTACK1H = 458, - EMOTE_STATE_CUSTOMSPELL08 = 459, - EMOTE_ONESHOT_FLY_DRAGONSPIT = 460, - EMOTE_STATE_SIT_CHAIR_LOW = 461, - EMOTE_ONE_SHOT_STUN = 462, - EMOTE_ONESHOT_SPELLCAST_OMNI = 463, - EMOTE_STATE_READYTHROWN = 464 -}; - + EMOTE_ONESHOT_NONE = 0, + EMOTE_ONESHOT_TALK = 1, + EMOTE_ONESHOT_BOW = 2, + EMOTE_ONESHOT_WAVE = 3, + EMOTE_ONESHOT_CHEER = 4, + EMOTE_ONESHOT_EXCLAMATION = 5, + EMOTE_ONESHOT_QUESTION = 6, + EMOTE_ONESHOT_EAT = 7, + EMOTE_STATE_DANCE = 10, + EMOTE_ONESHOT_LAUGH = 11, + EMOTE_STATE_SLEEP = 12, + EMOTE_STATE_SIT = 13, + EMOTE_ONESHOT_RUDE = 14, + EMOTE_ONESHOT_ROAR = 15, + EMOTE_ONESHOT_KNEEL = 16, + EMOTE_ONESHOT_KISS = 17, + EMOTE_ONESHOT_CRY = 18, + EMOTE_ONESHOT_CHICKEN = 19, + EMOTE_ONESHOT_BEG = 20, + EMOTE_ONESHOT_APPLAUD = 21, + EMOTE_ONESHOT_SHOUT = 22, + EMOTE_ONESHOT_FLEX = 23, + EMOTE_ONESHOT_SHY = 24, + EMOTE_ONESHOT_POINT = 25, + EMOTE_STATE_STAND = 26, + EMOTE_STATE_READY_UNARMED = 27, + EMOTE_STATE_WORK_SHEATHED = 28, + EMOTE_STATE_POINT = 29, + EMOTE_STATE_NONE = 30, + EMOTE_ONESHOT_WOUND = 33, + EMOTE_ONESHOT_WOUND_CRITICAL = 34, + EMOTE_ONESHOT_ATTACK_UNARMED = 35, + EMOTE_ONESHOT_ATTACK1H = 36, + EMOTE_ONESHOT_ATTACK2HTIGHT = 37, + EMOTE_ONESHOT_ATTACK2H_LOOSE = 38, + EMOTE_ONESHOT_PARRY_UNARMED = 39, + EMOTE_ONESHOT_PARRY_SHIELD = 43, + EMOTE_ONESHOT_READY_UNARMED = 44, + EMOTE_ONESHOT_READY1H = 45, + EMOTE_ONESHOT_READY_BOW = 48, + EMOTE_ONESHOT_SPELL_PRECAST = 50, + EMOTE_ONESHOT_SPELL_CAST = 51, + EMOTE_ONESHOT_BATTLE_ROAR = 53, + EMOTE_ONESHOT_SPECIALATTACK1H = 54, + EMOTE_ONESHOT_KICK = 60, + EMOTE_ONESHOT_ATTACK_THROWN = 61, + EMOTE_STATE_STUN = 64, + EMOTE_STATE_DEAD = 65, + EMOTE_ONESHOT_SALUTE = 66, + EMOTE_STATE_KNEEL = 68, + EMOTE_STATE_USE_STANDING = 69, + EMOTE_ONESHOT_WAVE_NO_SHEATHE = 70, + EMOTE_ONESHOT_CHEER_NO_SHEATHE = 71, + EMOTE_ONESHOT_EAT_NO_SHEATHE = 92, + EMOTE_STATE_STUN_NO_SHEATHE = 93, + EMOTE_ONESHOT_DANCE = 94, + EMOTE_ONESHOT_SALUTE_NO_SHEATH = 113, + EMOTE_STATE_USE_STANDING_NO_SHEATHE = 133, + EMOTE_ONESHOT_LAUGH_NO_SHEATHE = 153, + EMOTE_STATE_WORK = 173, + EMOTE_STATE_SPELL_PRECAST = 193, + EMOTE_ONESHOT_READY_RIFLE = 213, + EMOTE_STATE_READY_RIFLE = 214, + EMOTE_STATE_WORK_MINING = 233, + EMOTE_STATE_WORK_CHOPWOOD = 234, + EMOTE_STATE_APPLAUD = 253, + EMOTE_ONESHOT_LIFTOFF = 254, + EMOTE_ONESHOT_YES = 273, + EMOTE_ONESHOT_NO = 274, + EMOTE_ONESHOT_TRAIN = 275, + EMOTE_ONESHOT_LAND = 293, + EMOTE_STATE_AT_EASE = 313, + EMOTE_STATE_READY1H = 333, + EMOTE_STATE_SPELL_KNEEL_START = 353, + EMOTE_STATE_SUBMERGED = 373, + EMOTE_ONESHOT_SUBMERGE = 374, + EMOTE_STATE_READY2H = 375, + EMOTE_STATE_READY_BOW = 376, + EMOTE_ONESHOT_MOUNT_SPECIAL = 377, + EMOTE_STATE_TALK = 378, + EMOTE_STATE_FISHING = 379, + EMOTE_ONESHOT_FISHING = 380, + EMOTE_ONESHOT_LOOT = 381, + EMOTE_STATE_WHIRLWIND = 382, + EMOTE_STATE_DROWNED = 383, + EMOTE_STATE_HOLD_BOW = 384, + EMOTE_STATE_HOLD_RIFLE = 385, + EMOTE_STATE_HOLD_THROWN = 386, + EMOTE_ONESHOT_DROWN = 387, + EMOTE_ONESHOT_STOMP = 388, + EMOTE_ONESHOT_ATTACK_OFF = 389, + EMOTE_ONESHOT_ATTACK_OFF_PIERCE = 390, + EMOTE_STATE_ROAR = 391, + EMOTE_STATE_LAUGH = 392, + EMOTE_ONESHOT_CREATURE_SPECIAL = 393, + EMOTE_ONESHOT_JUMPLANDRUN = 394, + EMOTE_ONESHOT_JUMPEND = 395, + EMOTE_ONESHOT_TALK_NO_SHEATHE = 396, + EMOTE_ONESHOT_POINT_NO_SHEATHE = 397, + EMOTE_STATE_CANNIBALIZE = 398, + EMOTE_ONESHOT_JUMPSTART = 399, + EMOTE_STATE_DANCESPECIAL = 400, + EMOTE_ONESHOT_DANCESPECIAL = 401, + EMOTE_ONESHOT_CUSTOM_SPELL_01 = 402, + EMOTE_ONESHOT_CUSTOM_SPELL_02 = 403, + EMOTE_ONESHOT_CUSTOM_SPELL_03 = 404, + EMOTE_ONESHOT_CUSTOM_SPELL_04 = 405, + EMOTE_ONESHOT_CUSTOM_SPELL_05 = 406, + EMOTE_ONESHOT_CUSTOM_SPELL_06 = 407, + EMOTE_ONESHOT_CUSTOM_SPELL_07 = 408, + EMOTE_ONESHOT_CUSTOM_SPELL_08 = 409, + EMOTE_ONESHOT_CUSTOM_SPELL_09 = 410, + EMOTE_ONESHOT_CUSTOM_SPELL_10 = 411, + EMOTE_STATE_EXCLAIM = 412, + EMOTE_STATE_DANCE_CUSTOM = 413, + EMOTE_STATE_SIT_CHAIR_MED = 415, + EMOTE_STATE_CUSTOM_SPELL_01 = 416, + EMOTE_STATE_CUSTOM_SPELL_02 = 417, + EMOTE_STATE_EAT = 418, + EMOTE_STATE_CUSTOM_SPELL_04 = 419, + EMOTE_STATE_CUSTOM_SPELL_03 = 420, + EMOTE_STATE_CUSTOM_SPELL_05 = 421, + EMOTE_STATE_SPELLEFFECT_HOLD = 422, + EMOTE_STATE_EAT_NO_SHEATHE = 423, + EMOTE_STATE_MOUNT = 424, + EMOTE_STATE_READY2HL = 425, + EMOTE_STATE_SIT_CHAIR_HIGH = 426, + EMOTE_STATE_FALL = 427, + EMOTE_STATE_LOOT = 428, + EMOTE_STATE_SUBMERGED_NEW = 429, + EMOTE_ONESHOT_COWER = 430, + EMOTE_STATE_COWER = 431, + EMOTE_ONESHOT_USE_STANDING = 432, + EMOTE_STATE_STEALTH_STAND = 433, + EMOTE_ONESHOT_OMNICAST_GHOUL = 434, + EMOTE_ONESHOT_ATTACK_BOW = 435, + EMOTE_ONESHOT_ATTACK_RIFLE = 436, + EMOTE_STATE_SWIM_IDLE = 437, + EMOTE_STATE_ATTACK_UNARMED = 438, + EMOTE_ONESHOT_SPELL_CAST_W_SOUND = 439, + EMOTE_ONESHOT_DODGE = 440, + EMOTE_ONESHOT_PARRY1H = 441, + EMOTE_ONESHOT_PARRY2H = 442, + EMOTE_ONESHOT_PARRY2HL = 443, + EMOTE_STATE_FLYFALL = 444, + EMOTE_ONESHOT_FLYDEATH = 445, + EMOTE_STATE_FLY_FALL = 446, + EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN = 447, + EMOTE_ONESHOT_FLY_SIT_GROUND_UP = 448, + EMOTE_ONESHOT_EMERGE = 449, + EMOTE_ONESHOT_DRAGON_SPIT = 450, + EMOTE_STATE_SPECIAL_UNARMED = 451, + EMOTE_ONESHOT_FLYGRAB = 452, + EMOTE_STATE_FLYGRABCLOSED = 453, + EMOTE_ONESHOT_FLYGRABTHROWN = 454, + EMOTE_STATE_FLY_SIT_GROUND = 455, + EMOTE_STATE_WALK_BACKWARDS = 456, + EMOTE_ONESHOT_FLYTALK = 457, + EMOTE_ONESHOT_FLYATTACK1H = 458, + EMOTE_STATE_CUSTOM_SPELL_08 = 459, + EMOTE_ONESHOT_FLY_DRAGON_SPIT = 460, + EMOTE_STATE_SIT_CHAIR_LOW = 461, + EMOTE_ONESHOT_STUN = 462, + EMOTE_ONESHOT_SPELL_CAST_OMNI = 463, + EMOTE_STATE_READY_THROWN = 465, + EMOTE_ONESHOT_WORK_CHOPWOOD = 466, + EMOTE_ONESHOT_WORK_MINING = 467, + EMOTE_STATE_SPELL_CHANNEL_OMNI = 468, + EMOTE_STATE_SPELL_CHANNEL_DIRECTED = 469, + EMOTE_STAND_STATE_NONE = 470, + EMOTE_STATE_READYJOUST = 471, + EMOTE_STATE_STRANGULATE = 473, + EMOTE_STATE_READY_SPELL_OMNI = 474, + EMOTE_STATE_HOLD_JOUST = 475, + EMOTE_ONESHOT_CRY_JAINA = 476 +}; + +// AnimationData.dbc enum Anim { - ANIM_STAND = 0x0, - ANIM_DEATH = 0x1, - ANIM_SPELL = 0x2, - ANIM_STOP = 0x3, - ANIM_WALK = 0x4, - ANIM_RUN = 0x5, - ANIM_DEAD = 0x6, - ANIM_RISE = 0x7, - ANIM_STANDWOUND = 0x8, - ANIM_COMBATWOUND = 0x9, - ANIM_COMBATCRITICAL = 0xA, - ANIM_SHUFFLE_LEFT = 0xB, - ANIM_SHUFFLE_RIGHT = 0xC, - ANIM_WALK_BACKWARDS = 0xD, - ANIM_STUN = 0xE, - ANIM_HANDS_CLOSED = 0xF, - ANIM_ATTACKUNARMED = 0x10, - ANIM_ATTACK1H = 0x11, - ANIM_ATTACK2HTIGHT = 0x12, - ANIM_ATTACK2HLOOSE = 0x13, - ANIM_PARRYUNARMED = 0x14, - ANIM_PARRY1H = 0x15, - ANIM_PARRY2HTIGHT = 0x16, - ANIM_PARRY2HLOOSE = 0x17, - ANIM_PARRYSHIELD = 0x18, - ANIM_READYUNARMED = 0x19, - ANIM_READY1H = 0x1A, - ANIM_READY2HTIGHT = 0x1B, - ANIM_READY2HLOOSE = 0x1C, - ANIM_READYBOW = 0x1D, - ANIM_DODGE = 0x1E, - ANIM_SPELLPRECAST = 0x1F, - ANIM_SPELLCAST = 0x20, - ANIM_SPELLCASTAREA = 0x21, - ANIM_NPCWELCOME = 0x22, - ANIM_NPCGOODBYE = 0x23, - ANIM_BLOCK = 0x24, - ANIM_JUMPSTART = 0x25, - ANIM_JUMP = 0x26, - ANIM_JUMPEND = 0x27, - ANIM_FALL = 0x28, - ANIM_SWIMIDLE = 0x29, - ANIM_SWIM = 0x2A, - ANIM_SWIM_LEFT = 0x2B, - ANIM_SWIM_RIGHT = 0x2C, - ANIM_SWIM_BACKWARDS = 0x2D, - ANIM_ATTACKBOW = 0x2E, - ANIM_FIREBOW = 0x2F, - ANIM_READYRIFLE = 0x30, - ANIM_ATTACKRIFLE = 0x31, - ANIM_LOOT = 0x32, - ANIM_SPELL_PRECAST_DIRECTED = 0x33, - ANIM_SPELL_PRECAST_OMNI = 0x34, - ANIM_SPELL_CAST_DIRECTED = 0x35, - ANIM_SPELL_CAST_OMNI = 0x36, - ANIM_SPELL_BATTLEROAR = 0x37, - ANIM_SPELL_READYABILITY = 0x38, - ANIM_SPELL_SPECIAL1H = 0x39, - ANIM_SPELL_SPECIAL2H = 0x3A, - ANIM_SPELL_SHIELDBASH = 0x3B, - ANIM_EMOTE_TALK = 0x3C, - ANIM_EMOTE_EAT = 0x3D, - ANIM_EMOTE_WORK = 0x3E, - ANIM_EMOTE_USE_STANDING = 0x3F, - ANIM_EMOTE_EXCLAMATION = 0x40, - ANIM_EMOTE_QUESTION = 0x41, - ANIM_EMOTE_BOW = 0x42, - ANIM_EMOTE_WAVE = 0x43, - ANIM_EMOTE_CHEER = 0x44, - ANIM_EMOTE_DANCE = 0x45, - ANIM_EMOTE_LAUGH = 0x46, - ANIM_EMOTE_SLEEP = 0x47, - ANIM_EMOTE_SIT_GROUND = 0x48, - ANIM_EMOTE_RUDE = 0x49, - ANIM_EMOTE_ROAR = 0x4A, - ANIM_EMOTE_KNEEL = 0x4B, - ANIM_EMOTE_KISS = 0x4C, - ANIM_EMOTE_CRY = 0x4D, - ANIM_EMOTE_CHICKEN = 0x4E, - ANIM_EMOTE_BEG = 0x4F, - ANIM_EMOTE_APPLAUD = 0x50, - ANIM_EMOTE_SHOUT = 0x51, - ANIM_EMOTE_FLEX = 0x52, - ANIM_EMOTE_SHY = 0x53, - ANIM_EMOTE_POINT = 0x54, - ANIM_ATTACK1HPIERCE = 0x55, - ANIM_ATTACK2HLOOSEPIERCE = 0x56, - ANIM_ATTACKOFF = 0x57, - ANIM_ATTACKOFFPIERCE = 0x58, - ANIM_SHEATHE = 0x59, - ANIM_HIPSHEATHE = 0x5A, - ANIM_MOUNT = 0x5B, - ANIM_RUN_LEANRIGHT = 0x5C, - ANIM_RUN_LEANLEFT = 0x5D, - ANIM_MOUNT_SPECIAL = 0x5E, - ANIM_KICK = 0x5F, - ANIM_SITDOWN = 0x60, - ANIM_SITTING = 0x61, - ANIM_SITUP = 0x62, - ANIM_SLEEPDOWN = 0x63, - ANIM_SLEEPING = 0x64, - ANIM_SLEEPUP = 0x65, - ANIM_SITCHAIRLOW = 0x66, - ANIM_SITCHAIRMEDIUM = 0x67, - ANIM_SITCHAIRHIGH = 0x68, - ANIM_LOADBOW = 0x69, - ANIM_LOADRIFLE = 0x6A, - ANIM_ATTACKTHROWN = 0x6B, - ANIM_READYTHROWN = 0x6C, - ANIM_HOLDBOW = 0x6D, - ANIM_HOLDRIFLE = 0x6E, - ANIM_HOLDTHROWN = 0x6F, - ANIM_LOADTHROWN = 0x70, - ANIM_EMOTE_SALUTE = 0x71, - ANIM_KNEELDOWN = 0x72, - ANIM_KNEELING = 0x73, - ANIM_KNEELUP = 0x74, - ANIM_ATTACKUNARMEDOFF = 0x75, - ANIM_SPECIALUNARMED = 0x76, - ANIM_STEALTHWALK = 0x77, - ANIM_STEALTHSTAND = 0x78, - ANIM_KNOCKDOWN = 0x79, - ANIM_EATING = 0x7A, - ANIM_USESTANDINGLOOP = 0x7B, - ANIM_CHANNELCASTDIRECTED = 0x7C, - ANIM_CHANNELCASTOMNI = 0x7D, - ANIM_WHIRLWIND = 0x7E, - ANIM_BIRTH = 0x7F, - ANIM_USESTANDINGSTART = 0x80, - ANIM_USESTANDINGEND = 0x81, - ANIM_HOWL = 0x82, - ANIM_DROWN = 0x83, - ANIM_DROWNED = 0x84, - ANIM_FISHINGCAST = 0x85, - ANIM_FISHINGLOOP = 0x86, - ANIM_FLY = 0x87, - ANIM_EMOTE_WORK_NO_SHEATHE = 0x88, - ANIM_EMOTE_STUN_NO_SHEATHE = 0x89, - ANIM_EMOTE_USE_STANDING_NO_SHEATHE= 0x8A, - ANIM_SPELL_SLEEP_DOWN = 0x8B, - ANIM_SPELL_KNEEL_START = 0x8C, - ANIM_SPELL_KNEEL_LOOP = 0x8D, - ANIM_SPELL_KNEEL_END = 0x8E, - ANIM_SPRINT = 0x8F, - ANIM_IN_FIGHT = 0x90, - - ANIM_GAMEOBJ_SPAWN = 145, - ANIM_GAMEOBJ_CLOSE = 146, - ANIM_GAMEOBJ_CLOSED = 147, - ANIM_GAMEOBJ_OPEN = 148, - ANIM_GAMEOBJ_OPENED = 149, - ANIM_GAMEOBJ_DESTROY = 150, - ANIM_GAMEOBJ_DESTROYED = 151, - ANIM_GAMEOBJ_REBUILD = 152, - ANIM_GAMEOBJ_CUSTOM0 = 153, - ANIM_GAMEOBJ_CUSTOM1 = 154, - ANIM_GAMEOBJ_CUSTOM2 = 155, - ANIM_GAMEOBJ_CUSTOM3 = 156, - ANIM_GAMEOBJ_DESPAWN = 157, - ANIM_HOLD = 158, - ANIM_DECAY = 159, - ANIM_BOWPULL = 160, - ANIM_BOWRELEASE = 161, - ANIM_SHIPSTART = 162, - ANIM_SHIPMOVEING = 163, - ANIM_SHIPSTOP = 164, - ANIM_GROUPARROW = 165, - ANIM_ARROW = 166, - ANIM_CORPSEARROW = 167, - ANIM_GUIDEARROW = 168, - ANIM_SWAY = 169, - ANIM_DRUIDCATPOUNCE = 170, - ANIM_DRUIDCATRIP = 171, - ANIM_DRUIDCATRAKE = 172, - ANIM_DRUIDCATRAVAGE = 173, - ANIM_DRUIDCATCLAW = 174, - ANIM_DRUIDCATCOWER = 175, - ANIM_DRUIDBEARSWIPE = 176, - ANIM_DRUIDBEARBITE = 177, - ANIM_DRUIDBEARMAUL = 178, - ANIM_DRUIDBEARBASH = 179, - ANIM_DRAGONTAIL = 180, - ANIM_DRAGONSTOMP = 181, - ANIM_DRAGONSPIT = 182, - ANIM_DRAGONSPITHOVER = 183, - ANIM_DRAGONSPITFLY = 184, - ANIM_EMOTEYES = 185, - ANIM_EMOTENO = 186, - ANIM_JUMPLANDRUN = 187, - ANIM_LOOTHOLD = 188, - ANIM_LOOTUP = 189, - ANIM_STANDHIGH = 190, - ANIM_IMPACT = 191, - ANIM_LIFTOFF = 192, - ANIM_HOVER = 193, - ANIM_SUCCUBUSENTICE = 194, - ANIM_EMOTETRAIN = 195, - ANIM_EMOTEDEAD = 196, - ANIM_EMOTEDANCEONCE = 197, - ANIM_DEFLECT = 198, - ANIM_EMOTEEATNOSHEATHE = 199, - ANIM_LAND = 200, - ANIM_SUBMERGE = 201, - ANIM_SUBMERGED = 202, - ANIM_CANNIBALIZE = 203, - ANIM_ARROWBIRTH = 204, - ANIM_GROURARROWBIRTH = 205, - ANIM_CORPSEARROWBIRTH = 206, - ANIM_GUIDEARROWBIRTH = 207, - ANIM_EMOTETALKNOSHEATHE = 208, - ANIM_EMOTEPOINTNOSHEATHE = 209, - ANIM_EMOTESALUTENOSHEATHE = 210, - ANIM_EMOTEDANCESPECIAL = 211, - ANIM_MUTILATE = 212, - ANIM_CUSTOMSPELL01 = 213, - ANIM_CUSTOMSPELL02 = 214, - ANIM_CUSTOMSPELL03 = 215, - ANIM_CUSTOMSPELL04 = 216, - ANIM_CUSTOMSPELL05 = 217, - ANIM_CUSTOMSPELL06 = 218, - ANIM_CUSTOMSPELL07 = 219, - ANIM_CUSTOMSPELL08 = 220, - ANIM_CUSTOMSPELL09 = 221, - ANIM_CUSTOMSPELL10 = 222, - ANIM_StealthRun = 223 + ANIM_STAND = 0, + ANIM_DEATH = 1, + ANIM_SPELL = 2, + ANIM_STOP = 3, + ANIM_WALK = 4, + ANIM_RUN = 5, + ANIM_DEAD = 6, + ANIM_RISE = 7, + ANIM_STAND_WOUND = 8, + ANIM_COMBAT_WOUND = 9, + ANIM_COMBAT_CRITICAL = 10, + ANIM_SHUFFLE_LEFT = 11, + ANIM_SHUFFLE_RIGHT = 12, + ANIM_WALK_BACKWARDS = 13, + ANIM_STUN = 14, + ANIM_HANDS_CLOSED = 15, + ANIM_ATTACK_UNARMED = 16, + ANIM_ATTACK1H = 17, + ANIM_ATTACK2H = 18, + ANIM_ATTACK2HL = 19, + ANIM_PARRY_UNARMED = 20, + ANIM_PARRY1H = 21, + ANIM_PARRY2H = 22, + ANIM_PARRY2HL = 23, + ANIM_SHIELD_BLOCK = 24, + ANIM_READY_UNARMED = 25, + ANIM_READY1H = 26, + ANIM_READY2H = 27, + ANIM_READY2HL = 28, + ANIM_READY_BOW = 29, + ANIM_DODGE = 30, + ANIM_SPELL_PRECAST = 31, + ANIM_SPELL_CAST = 32, + ANIM_SPELL_CAST_AREA = 33, + ANIM_NPC_WELCOME = 34, + ANIM_NPC_GOODBYE = 35, + ANIM_BLOCK = 36, + ANIM_JUMP_START = 37, + ANIM_JUMP = 38, + ANIM_JUMP_END = 39, + ANIM_FALL = 40, + ANIM_SWIM_IDLE = 41, + ANIM_SWIM = 42, + ANIM_SWIM_LEFT = 43, + ANIM_SWIM_RIGHT = 44, + ANIM_SWIM_BACKWARDS = 45, + ANIM_ATTACK_BOW = 46, + ANIM_FIRE_BOW = 47, + ANIM_READY_RIFLE = 48, + ANIM_ATTACK_RIFLE = 49, + ANIM_LOOT = 50, + ANIM_READY_SPELL_DIRECTED = 51, + ANIM_READY_SPELL_OMNI = 52, + ANIM_SPELL_CAST_DIRECTED = 53, + ANIM_SPELL_CAST_OMNI = 54, + ANIM_BATTLE_ROAR = 55, + ANIM_READY_ABILITY = 56, + ANIM_SPECIAL1H = 57, + ANIM_SPECIAL2H = 58, + ANIM_SHIELD_BASH = 59, + ANIM_EMOTE_TALK = 60, + ANIM_EMOTE_EAT = 61, + ANIM_EMOTE_WORK = 62, + ANIM_EMOTE_USE_STANDING = 63, + ANIM_EMOTE_TALK_EXCLAMATION = 64, + ANIM_EMOTE_TALK_QUESTION = 65, + ANIM_EMOTE_BOW = 66, + ANIM_EMOTE_WAVE = 67, + ANIM_EMOTE_CHEER = 68, + ANIM_EMOTE_DANCE = 69, + ANIM_EMOTE_LAUGH = 70, + ANIM_EMOTE_SLEEP = 71, + ANIM_EMOTE_SIT_GROUND = 72, + ANIM_EMOTE_RUDE = 73, + ANIM_EMOTE_ROAR = 74, + ANIM_EMOTE_KNEEL = 75, + ANIM_EMOTE_KISS = 76, + ANIM_EMOTE_CRY = 77, + ANIM_EMOTE_CHICKEN = 78, + ANIM_EMOTE_BEG = 79, + ANIM_EMOTE_APPLAUD = 80, + ANIM_EMOTE_SHOUT = 81, + ANIM_EMOTE_FLEX = 82, + ANIM_EMOTE_SHY = 83, + ANIM_EMOTE_POINT = 84, + ANIM_ATTACK1H_PIERCE = 85, + ANIM_ATTACK2H_LOOSE_PIERCE = 86, + ANIM_ATTACK_OFF = 87, + ANIM_ATTACK_OFF_PIERCE = 88, + ANIM_SHEATHE = 89, + ANIM_HIP_SHEATHE = 90, + ANIM_MOUNT = 91, + ANIM_RUN_RIGHT = 92, + ANIM_RUN_LEFT = 93, + ANIM_MOUNT_SPECIAL = 94, + ANIM_KICK = 95, + ANIM_SIT_GROUND_DOWN = 96, + ANIM_SIT_GROUND = 97, + ANIM_SIT_GROUND_UP = 98, + ANIM_SLEEP_DOWN = 99, + ANIM_SLEEP = 100, + ANIM_SLEEP_UP = 101, + ANIM_SIT_CHAIR_LOW = 102, + ANIM_SIT_CHAIR_MED = 103, + ANIM_SIT_CHAIR_HIGH = 104, + ANIM_LOAD_BOW = 105, + ANIM_LOAD_RIFLE = 106, + ANIM_ATTACK_THROWN = 107, + ANIM_READY_THROWN = 108, + ANIM_HOLD_BOW = 109, + ANIM_HOLD_RIFLE = 110, + ANIM_HOLD_THROWN = 111, + ANIM_LOAD_THROWN = 112, + ANIM_EMOTE_SALUTE = 113, + ANIM_KNEEL_START = 114, + ANIM_KNEEL_LOOP = 115, + ANIM_KNEEL_END = 116, + ANIM_ATTACK_UNARMED_OFF = 117, + ANIM_SPECIAL_UNARMED = 118, + ANIM_STEALTH_WALK = 119, + ANIM_STEALTH_STAND = 120, + ANIM_KNOCKDOWN = 121, + ANIM_EATING_LOOP = 122, + ANIM_USE_STANDING_LOOP = 123, + ANIM_CHANNEL_CAST_DIRECTED = 124, + ANIM_CHANNEL_CAST_OMNI = 125, + ANIM_WHIRLWIND = 126, + ANIM_BIRTH = 127, + ANIM_USE_STANDING_START = 128, + ANIM_USE_STANDING_END = 129, + ANIM_CREATURE_SPECIAL = 130, + ANIM_DROWN = 131, + ANIM_DROWNED = 132, + ANIM_FISHING_CAST = 133, + ANIM_FISHING_LOOP = 134, + ANIM_FLY = 135, + ANIM_EMOTE_WORK_NO_SHEATHE = 136, + ANIM_EMOTE_STUN_NO_SHEATHE = 137, + ANIM_EMOTE_USE_STANDING_NO_SHEATHE = 138, + ANIM_SPELL_SLEEP_DOWN = 139, + ANIM_SPELL_KNEEL_START = 140, + ANIM_SPELL_KNEEL_LOOP = 141, + ANIM_SPELL_KNEEL_END = 142, + ANIM_SPRINT = 143, + ANIM_IN_FIGHT = 144, + ANIM_SPAWN = 145, + ANIM_CLOSE = 146, + ANIM_CLOSED = 147, + ANIM_OPEN = 148, + ANIM_OPENED = 149, + ANIM_DESTROY = 150, + ANIM_DESTROYED = 151, + ANIM_REBUILD = 152, + ANIM_CUSTOM_0 = 153, + ANIM_CUSTOM_1 = 154, + ANIM_CUSTOM_2 = 155, + ANIM_CUSTOM_3 = 156, + ANIM_DESPAWN = 157, + ANIM_HOLD = 158, + ANIM_DECAY = 159, + ANIM_BOW_PULL = 160, + ANIM_BOW_RELEASE = 161, + ANIM_SHIP_START = 162, + ANIM_SHIP_MOVING = 163, + ANIM_SHIP_STOP = 164, + ANIM_GROUP_ARROW = 165, + ANIM_ARROW = 166, + ANIM_CORPSE_ARROW = 167, + ANIM_GUIDE_ARROW = 168, + ANIM_SWAY = 169, + ANIM_DRUID_CAT_POUNCE = 170, + ANIM_DRUID_CAT_RIP = 171, + ANIM_DRUID_CAT_RAKE = 172, + ANIM_DRUID_CAT_RAVAGE = 173, + ANIM_DRUID_CAT_CLAW = 174, + ANIM_DRUID_CAT_COWER = 175, + ANIM_DRUID_BEAR_SWIPE = 176, + ANIM_DRUID_BEAR_BITE = 177, + ANIM_DRUID_BEAR_MAUL = 178, + ANIM_DRUID_BEAR_BASH = 179, + ANIM_DRAGON_TAIL = 180, + ANIM_DRAGON_STOMP = 181, + ANIM_DRAGON_SPIT = 182, + ANIM_DRAGON_SPIT_HOVER = 183, + ANIM_DRAGON_SPIT_FLY = 184, + ANIM_EMOTE_YES = 185, + ANIM_EMOTE_NO = 186, + ANIM_JUMP_LAND_RUN = 187, + ANIM_LOOT_HOLD = 188, + ANIM_LOOT_UP = 189, + ANIM_STAND_HIGH = 190, + ANIM_IMPACT = 191, + ANIM_LIFTOFF = 192, + ANIM_HOVER = 193, + ANIM_SUCCUBUS_ENTICE = 194, + ANIM_EMOTE_TRAIN = 195, + ANIM_EMOTE_DEAD = 196, + ANIM_EMOTE_DANCE_ONCE = 197, + ANIM_DEFLECT = 198, + ANIM_EMOTE_EAT_NO_SHEATHE = 199, + ANIM_LAND = 200, + ANIM_SUBMERGE = 201, + ANIM_SUBMERGED = 202, + ANIM_CANNIBALIZE = 203, + ANIM_ARROW_BIRTH = 204, + ANIM_GROUP_ARROW_BIRTH = 205, + ANIM_CORPSE_ARROW_BIRTH = 206, + ANIM_GUIDE_ARROW_BIRTH = 207, + ANIM_EMOTE_TALK_NO_SHEATHE = 208, + ANIM_EMOTE_POINT_NO_SHEATHE = 209, + ANIM_EMOTE_SALUTE_NO_SHEATHE = 210, + ANIM_EMOTE_DANCE_SPECIAL = 211, + ANIM_MUTILATE = 212, + ANIM_CUSTOM_SPELL_01 = 213, + ANIM_CUSTOM_SPELL_02 = 214, + ANIM_CUSTOM_SPELL_03 = 215, + ANIM_CUSTOM_SPELL_04 = 216, + ANIM_CUSTOM_SPELL_05 = 217, + ANIM_CUSTOM_SPELL_06 = 218, + ANIM_CUSTOM_SPELL_07 = 219, + ANIM_CUSTOM_SPELL_08 = 220, + ANIM_CUSTOM_SPELL_09 = 221, + ANIM_CUSTOM_SPELL_10 = 222, + ANIM_STEALTH_RUN = 223, + ANIM_EMERGE = 224, + ANIM_COWER = 225, + ANIM_GRAB = 226, + ANIM_GRAB_CLOSED = 227, + ANIM_GRAB_THROWN = 228, + ANIM_FLY_STAND = 229, + ANIM_FLY_DEATH = 230, + ANIM_FLY_SPELL = 231, + ANIM_FLY_STOP = 232, + ANIM_FLY_WALK = 233, + ANIM_FLY_RUN = 234, + ANIM_FLY_DEAD = 235, + ANIM_FLY_RISE = 236, + ANIM_FLY_STAND_WOUND = 237, + ANIM_FLY_COMBAT_WOUND = 238, + ANIM_FLY_COMBAT_CRITICAL = 239, + ANIM_FLY_SHUFFLE_LEFT = 240, + ANIM_FLY_SHUFFLE_RIGHT = 241, + ANIM_FLY_WALK_BACKWARDS = 242, + ANIM_FLY_STUN = 243, + ANIM_FLY_HANDS_CLOSED = 244, + ANIM_FLY_ATTACK_UNARMED = 245, + ANIM_FLY_ATTACK1H = 246, + ANIM_FLY_ATTACK2H = 247, + ANIM_FLY_ATTACK2HL = 248, + ANIM_FLY_PARRY_UNARMED = 249, + ANIM_FLY_PARRY1H = 250, + ANIM_FLY_PARRY2H = 251, + ANIM_FLY_PARRY2HL = 252, + ANIM_FLY_SHIELD_BLOCK = 253, + ANIM_FLY_READY_UNARMED = 254, + ANIM_FLY_READY1H = 255, + ANIM_FLY_READY2H = 256, + ANIM_FLY_READY2HL = 257, + ANIM_FLY_READY_BOW = 258, + ANIM_FLY_DODGE = 259, + ANIM_FLY_SPELL_PRECAST = 260, + ANIM_FLY_SPELL_CAST = 261, + ANIM_FLY_SPELL_CAST_AREA = 262, + ANIM_FLY_NPC_WELCOME = 263, + ANIM_FLY_NPC_GOODBYE = 264, + ANIM_FLY_BLOCK = 265, + ANIM_FLY_JUMP_START = 266, + ANIM_FLY_JUMP = 267, + ANIM_FLY_JUMP_END = 268, + ANIM_FLY_FALL = 269, + ANIM_FLY_SWIM_IDLE = 270, + ANIM_FLY_SWIM = 271, + ANIM_FLY_SWIM_LEFT = 272, + ANIM_FLY_SWIM_RIGHT = 273, + ANIM_FLY_SWIM_BACKWARDS = 274, + ANIM_FLY_ATTACK_BOW = 275, + ANIM_FLY_FIRE_BOW = 276, + ANIM_FLY_READY_RIFLE = 277, + ANIM_FLY_ATTACK_RIFLE = 278, + ANIM_FLY_LOOT = 279, + ANIM_FLY_READY_SPELL_DIRECTED = 280, + ANIM_FLY_READY_SPELL_OMNI = 281, + ANIM_FLY_SPELL_CAST_DIRECTED = 282, + ANIM_FLY_SPELL_CAST_OMNI = 283, + ANIM_FLY_SPELL_BATTLE_ROAR = 284, + ANIM_FLY_READY_ABILITY = 285, + ANIM_FLY_SPECIAL1H = 286, + ANIM_FLY_SPECIAL2H = 287, + ANIM_FLY_SHIELD_BASH = 288, + ANIM_FLY_EMOTE_TALK = 289, + ANIM_FLY_EMOTE_EAT = 290, + ANIM_FLY_EMOTE_WORK = 291, + ANIM_FLY_USE_STANDING = 292, + ANIM_FLY_EMOTE_TALK_EXCLAMATION = 293, + ANIM_FLY_EMOTE_TALK_QUESTION = 294, + ANIM_FLY_EMOTE_BOW = 295, + ANIM_FLY_EMOTE_WAVE = 296, + ANIM_FLY_EMOTE_CHEER = 297, + ANIM_FLY_EMOTE_DANCE = 298, + ANIM_FLY_EMOTE_LAUGH = 299, + ANIM_FLY_EMOTE_SLEEP = 300, + ANIM_FLY_EMOTE_SIT_GROUND = 301, + ANIM_FLY_EMOTE_RUDE = 302, + ANIM_FLY_EMOTE_ROAR = 303, + ANIM_FLY_EMOTE_KNEEL = 304, + ANIM_FLY_EMOTE_KISS = 305, + ANIM_FLY_EMOTE_CRY = 306, + ANIM_FLY_EMOTE_CHICKEN = 307, + ANIM_FLY_EMOTE_BEG = 308, + ANIM_FLY_EMOTE_APPLAUD = 309, + ANIM_FLY_EMOTE_SHOUT = 310, + ANIM_FLY_EMOTE_FLEX = 311, + ANIM_FLY_EMOTE_SHY = 312, + ANIM_FLY_EMOTE_POINT = 313, + ANIM_FLY_ATTACK1H_PIERCE = 314, + ANIM_FLY_ATTACK2H_LOOSE_PIERCE = 315, + ANIM_FLY_ATTACK_OFF = 316, + ANIM_FLY_ATTACK_OFF_PIERCE = 317, + ANIM_FLY_SHEATH = 318, + ANIM_FLY_HIP_SHEATH = 319, + ANIM_FLY_MOUNT = 320, + ANIM_FLY_RUN_RIGHT = 321, + ANIM_FLY_RUN_LEFT = 322, + ANIM_FLY_MOUNT_SPECIAL = 323, + ANIM_FLY_KICK = 324, + ANIM_FLY_SIT_GROUND_DOWN = 325, + ANIM_FLY_SIT_GROUND = 326, + ANIM_FLY_SIT_GROUND_UP = 327, + ANIM_FLY_SLEEP_DOWN = 328, + ANIM_FLY_SLEEP = 329, + ANIM_FLY_SLEEP_UP = 330, + ANIM_FLY_SIT_CHAIR_LOW = 331, + ANIM_FLY_SIT_CHAIR_MED = 332, + ANIM_FLY_SIT_CHAIR_HIGH = 333, + ANIM_FLY_LOAD_BOW = 334, + ANIM_FLY_LOAD_RIFLE = 335, + ANIM_FLY_ATTACK_THROWN = 336, + ANIM_FLY_READY_THROWN = 337, + ANIM_FLY_HOLD_BOW = 338, + ANIM_FLY_HOLD_RIFLE = 339, + ANIM_FLY_HOLD_THROWN = 340, + ANIM_FLY_LOAD_THROWN = 341, + ANIM_FLY_EMOTE_SALUTE = 342, + ANIM_FLY_KNEEL_START = 343, + ANIM_FLY_KNEEL_LOOP = 344, + ANIM_FLY_KNEEL_END = 345, + ANIM_FLY_ATTACK_UNARMED_OFF = 346, + ANIM_FLY_SPECIAL_UNARMED = 347, + ANIM_FLY_STEALTH_WALK = 348, + ANIM_FLY_STEALTH_STAND = 349, + ANIM_FLY_KNOCKDOWN = 350, + ANIM_FLY_EATING_LOOP = 351, + ANIM_FLY_USE_STANDING_LOOP = 352, + ANIM_FLY_CHANNEL_CAST_DIRECTED = 353, + ANIM_FLY_CHANNEL_CAST_OMNI = 354, + ANIM_FLY_WHIRLWIND = 355, + ANIM_FLY_BIRTH = 356, + ANIM_FLY_USE_STANDING_START = 357, + ANIM_FLY_USE_STANDING_END = 358, + ANIM_FLY_CREATURE_SPECIAL = 359, + ANIM_FLY_DROWN = 360, + ANIM_FLY_DROWNED = 361, + ANIM_FLY_FISHING_CAST = 362, + ANIM_FLY_FISHING_LOOP = 363, + ANIM_FLY_FLY = 364, + ANIM_FLY_EMOTE_WORK_NO_SHEATHE = 365, + ANIM_FLY_EMOTE_STUN_NO_SHEATHE = 366, + ANIM_FLY_EMOTE_USE_STANDING_NO_SHEATHE = 367, + ANIM_FLY_SPELL_SLEEP_DOWN = 368, + ANIM_FLY_SPELL_KNEEL_START = 369, + ANIM_FLY_SPELL_KNEEL_LOOP = 370, + ANIM_FLY_SPELL_KNEEL_END = 371, + ANIM_FLY_SPRINT = 372, + ANIM_FLY_IN_FLIGHT = 373, + ANIM_FLY_SPAWN = 374, + ANIM_FLY_CLOSE = 375, + ANIM_FLY_CLOSED = 376, + ANIM_FLY_OPEN = 377, + ANIM_FLY_OPENED = 378, + ANIM_FLY_DESTROY = 379, + ANIM_FLY_DESTROYED = 380, + ANIM_FLY_REBUILD = 381, + ANIM_FLY_CUSTOM_0 = 382, + ANIM_FLY_CUSTOM_1 = 383, + ANIM_FLY_CUSTOM_2 = 384, + ANIM_FLY_CUSTOM_3 = 385, + ANIM_FLY_DESPAWN = 386, + ANIM_FLY_HOLD = 387, + ANIM_FLY_DECAY = 388, + ANIM_FLY_BOW_PULL = 389, + ANIM_FLY_BOW_RELEASE = 390, + ANIM_FLY_SHIP_START = 391, + ANIM_FLY_SHIP_MOVING = 392, + ANIM_FLY_SHIP_STOP = 393, + ANIM_FLY_GROUP_ARROW = 394, + ANIM_FLY_ARROW = 395, + ANIM_FLY_CORPSE_ARROW = 396, + ANIM_FLY_GUIDE_ARROW = 397, + ANIM_FLY_SWAY = 398, + ANIM_FLY_DRUID_CAT_POUNCE = 399, + ANIM_FLY_DRUID_CAT_RIP = 400, + ANIM_FLY_DRUID_CAT_RAKE = 401, + ANIM_FLY_DRUID_CAT_RAVAGE = 402, + ANIM_FLY_DRUID_CAT_CLAW = 403, + ANIM_FLY_DRUID_CAT_COWER = 404, + ANIM_FLY_DRUID_BEAR_SWIPE = 405, + ANIM_FLY_DRUID_BEAR_BITE = 406, + ANIM_FLY_DRUID_BEAR_MAUL = 407, + ANIM_FLY_DRUID_BEAR_BASH = 408, + ANIM_FLY_DRAGON_TAIL = 409, + ANIM_FLY_DRAGON_STOMP = 410, + ANIM_FLY_DRAGON_SPIT = 411, + ANIM_FLY_DRAGON_SPIT_HOVER = 412, + ANIM_FLY_DRAGON_SPIT_FLY = 413, + ANIM_FLY_EMOTE_YES = 414, + ANIM_FLY_EMOTE_NO = 415, + ANIM_FLY_JUMP_LAND_RUN = 416, + ANIM_FLY_LOOT_HOLD = 417, + ANIM_FLY_LOOT_UP = 418, + ANIM_FLY_STAND_HIGH = 419, + ANIM_FLY_IMPACT = 420, + ANIM_FLY_LIFTOFF = 421, + ANIM_FLY_HOVER = 422, + ANIM_FLY_SUCCUBUS_ENTICE = 423, + ANIM_FLY_EMOTE_TRAIN = 424, + ANIM_FLY_EMOTE_DEAD = 425, + ANIM_FLY_EMOTE_DANCE_ONCE = 426, + ANIM_FLY_DEFLECT = 427, + ANIM_FLY_EMOTE_EAT_NO_SHEATHE = 428, + ANIM_FLY_LAND = 429, + ANIM_FLY_SUBMERGE = 430, + ANIM_FLY_SUBMERGED = 431, + ANIM_FLY_CANNIBALIZE = 432, + ANIM_FLY_ARROW_BIRTH = 433, + ANIM_FLY_GROUP_ARROW_BIRTH = 434, + ANIM_FLY_CORPSE_ARROW_BIRTH = 435, + ANIM_FLY_GUIDE_ARROW_BIRTH = 436, + ANIM_FLY_EMOTE_TALK_NO_SHEATHE = 437, + ANIM_FLY_EMOTE_POINT_NO_SHEATHE = 438, + ANIM_FLY_EMOTE_SALUTE_NO_SHEATHE = 439, + ANIM_FLY_EMOTE_DANCE_SPECIAL = 440, + ANIM_FLY_MUTILATE = 441, + ANIM_FLY_CUSTOM_SPELL_01 = 442, + ANIM_FLY_CUSTOM_SPELL_02 = 443, + ANIM_FLY_CUSTOM_SPELL_03 = 444, + ANIM_FLY_CUSTOM_SPELL_04 = 445, + ANIM_FLY_CUSTOM_SPELL_05 = 446, + ANIM_FLY_CUSTOM_SPELL_06 = 447, + ANIM_FLY_CUSTOM_SPELL_07 = 448, + ANIM_FLY_CUSTOM_SPELL_08 = 449, + ANIM_FLY_CUSTOM_SPELL_09 = 450, + ANIM_FLY_CUSTOM_SPELL_10 = 451, + ANIM_FLY_STEALTH_RUN = 452, + ANIM_FLY_EMERGE = 453, + ANIM_FLY_COWER = 454, + ANIM_FLY_GRAB = 455, + ANIM_FLY_GRAB_CLOSED = 456, + ANIM_FLY_GRAB_THROWN = 457, + ANIM_TO_FLY = 458, + ANIM_TO_HOVER = 459, + ANIM_TO_GROUND = 460, + ANIM_FLY_TO_FLY = 461, + ANIM_FLY_TO_HOVER = 462, + ANIM_FLY_TO_GROUND = 463, + ANIM_SETTLE = 464, + ANIM_FLY_SETTLE = 465, + ANIM_DEATH_START = 466, + ANIM_DEATH_LOOP = 467, + ANIM_DEATH_END = 468, + ANIM_FLY_DEATH_START = 469, + ANIM_FLY_DEATH_LOOP = 470, + ANIM_FLY_DEATH_END = 471, + ANIM_DEATH_END_HOLD = 472, + ANIM_FLY_DEATH_END_HOLD = 473, + ANIM_STRANGULATE = 474, + ANIM_FLY_STRANGULATE = 475, + ANIM_READY_JOUST = 476, + ANIM_LOAD_JOUST = 477, + ANIM_HOLD_JOUST = 478, + ANIM_FLY_READY_JOUST = 479, + ANIM_FLY_LOAD_JOUST = 480, + ANIM_FLY_HOLD_JOUST = 481, + ANIM_ATTACK_JOUST = 482, + ANIM_FLY_ATTACK_JOUST = 483, + ANIM_RECLINED_MOUNT = 484, + ANIM_FLY_RECLINED_MOUNT = 485, + ANIM_TO_ALTERED = 486, + ANIM_FROM_ALTERED = 487, + ANIM_FLY_TO_ALTERED = 488, + ANIM_FLY_FROM_ALTERED = 489, + ANIM_IN_STOCKS = 490, + ANIM_FLY_IN_STOCKS = 491, + ANIM_VEHICLE_GRAB = 492, + ANIM_VEHICLE_THROW = 493, + ANIM_FLY_VEHICLE_GRAB = 494, + ANIM_FLY_VEHICLE_THROW = 495, + ANIM_TO_ALTERED_POST_SWAP = 496, + ANIM_FROM_ALTERED_POST_SWAP = 497, + ANIM_FLY_TO_ALTERED_POST_SWAP = 498, + ANIM_FLY_FROM_ALTERED_POST_SWAP = 499, + ANIM_RECLINED_MOUNT_PASSENGER = 500, + ANIM_FLY_RECLINED_MOUNT_PASSENGER = 501, + ANIM_CARRY2H = 502, + ANIM_CARRIED2H = 503, + ANIM_FLY_CARRY2H = 504, + ANIM_FLY_CARRIED2H = 505 }; enum LockKeyType @@ -2413,7 +2710,7 @@ enum HolidayIds HOLIDAY_HARVEST_FESTIVAL = 321, HOLIDAY_HALLOWS_END = 324, HOLIDAY_LUNAR_FESTIVAL = 327, - HOLIDAY_LOVE_IS_IN_THE_AIR = 335, + // HOLIDAY_LOVE_IS_IN_THE_AIR = 335, unused/duplicated HOLIDAY_FIRE_FESTIVAL = 341, HOLIDAY_CALL_TO_ARMS_EY = 353, HOLIDAY_BREWFEST = 372, @@ -2426,7 +2723,7 @@ enum HolidayIds HOLIDAY_WOTLK_LAUNCH = 406, HOLIDAY_DAY_OF_DEAD = 409, HOLIDAY_CALL_TO_ARMS_IC = 420, - HOLIDAY_LOVE_IS_IN_THE_AIR_2 = 423, + HOLIDAY_LOVE_IS_IN_THE_AIR = 423, HOLIDAY_KALU_AK_FISHING_DERBY = 424, HOLIDAY_CALL_TO_ARMS_BFG = 435, HOLIDAY_CALL_TO_ARMS_TP = 436, @@ -2561,8 +2858,8 @@ enum SkillType SKILL_SURVIVAL2 = 142, SKILL_RIDING_HORSE = 148, SKILL_RIDING_WOLF = 149, - SKILL_RIDING_RAM = 152, SKILL_RIDING_TIGER = 150, + SKILL_RIDING_RAM = 152, SKILL_SWIMING = 155, SKILL_2H_MACES = 160, SKILL_UNARMED = 162, @@ -3245,4 +3542,21 @@ enum RemoveMethod GROUP_REMOVEMETHOD_LEAVE = 2, }; +enum ActivateTaxiReply +{ + ERR_TAXIOK = 0, + ERR_TAXIUNSPECIFIEDSERVERERROR = 1, + ERR_TAXINOSUCHPATH = 2, + ERR_TAXINOTENOUGHMONEY = 3, + ERR_TAXITOOFARAWAY = 4, + ERR_TAXINOVENDORNEARBY = 5, + ERR_TAXINOTVISITED = 6, + ERR_TAXIPLAYERBUSY = 7, + ERR_TAXIPLAYERALREADYMOUNTED = 8, + ERR_TAXIPLAYERSHAPESHIFTED = 9, + ERR_TAXIPLAYERMOVING = 10, + ERR_TAXISAMENODE = 11, + ERR_TAXINOTSTANDING = 12 +}; + #endif diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 4945ae2a014..27816753ca7 100755 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -53,9 +53,9 @@ void MotionMaster::Initialize() // set new default movement generator void MotionMaster::InitDefault() { - if (i_owner->GetTypeId() == TYPEID_UNIT) + if (_owner->GetTypeId() == TYPEID_UNIT) { - MovementGenerator* movement = FactorySelector::selectMovementGenerator(i_owner->ToCreature()); + MovementGenerator* movement = FactorySelector::selectMovementGenerator(_owner->ToCreature()); Mutate(movement == NULL ? &si_idleMovement : movement, MOTION_SLOT_IDLE); } else @@ -77,42 +77,42 @@ MotionMaster::~MotionMaster() void MotionMaster::UpdateMotion(uint32 diff) { - if (!i_owner) + if (!_owner) return; - if (i_owner->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED)) // what about UNIT_STATE_DISTRACTED? Why is this not included? + if (_owner->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED)) // what about UNIT_STATE_DISTRACTED? Why is this not included? return; ASSERT(!empty()); - m_cleanFlag |= MMCF_UPDATE; - if (!top()->Update(*i_owner, diff)) + _cleanFlag |= MMCF_UPDATE; + if (!top()->Update(*_owner, diff)) { - m_cleanFlag &= ~MMCF_UPDATE; + _cleanFlag &= ~MMCF_UPDATE; MovementExpired(); } else - m_cleanFlag &= ~MMCF_UPDATE; + _cleanFlag &= ~MMCF_UPDATE; - if (m_expList) + if (_expList) { - for (size_t i = 0; i < m_expList->size(); ++i) + for (size_t i = 0; i < _expList->size(); ++i) { - MovementGenerator* mg = (*m_expList)[i]; + MovementGenerator* mg = (*_expList)[i]; DirectDelete(mg); } - delete m_expList; - m_expList = NULL; + delete _expList; + _expList = NULL; if (empty()) Initialize(); else if (needInitTop()) InitTop(); - else if (m_cleanFlag & MMCF_RESET) - top()->Reset(*i_owner); + else if (_cleanFlag & MMCF_RESET) + top()->Reset(*_owner); - m_cleanFlag &= ~MMCF_RESET; + _cleanFlag &= ~MMCF_RESET; } } @@ -128,7 +128,7 @@ void MotionMaster::DirectClean(bool reset) if (needInitTop()) InitTop(); else if (reset) - top()->Reset(*i_owner); + top()->Reset(*_owner); } void MotionMaster::DelayedClean() @@ -152,14 +152,14 @@ void MotionMaster::DirectExpire(bool reset) } while (!top()) - --i_top; + --_top; if (empty()) Initialize(); else if (needInitTop()) InitTop(); else if (reset) - top()->Reset(*i_owner); + top()->Reset(*_owner); } void MotionMaster::DelayedExpire() @@ -172,7 +172,7 @@ void MotionMaster::DelayedExpire() } while (!top()) - --i_top; + --_top; } void MotionMaster::MoveIdle() @@ -184,9 +184,9 @@ void MotionMaster::MoveIdle() void MotionMaster::MoveRandom(float spawndist) { - if (i_owner->GetTypeId() == TYPEID_UNIT) + if (_owner->GetTypeId() == TYPEID_UNIT) { - sLog->outStaticDebug("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow()); + sLog->outStaticDebug("Creature (GUID: %u) start moving random", _owner->GetGUIDLow()); Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE); } } @@ -195,15 +195,15 @@ void MotionMaster::MoveTargetedHome() { Clear(false); - if (i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID()) + if (_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)_owner)->GetCharmerOrOwnerGUID()) { - sLog->outStaticDebug("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow()); + sLog->outStaticDebug("Creature (Entry: %u GUID: %u) targeted home", _owner->GetEntry(), _owner->GetGUIDLow()); Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE); } - else if (i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID()) + else if (_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)_owner)->GetCharmerOrOwnerGUID()) { - sLog->outStaticDebug("Pet or controlled creature (Entry: %u GUID: %u) targeting home", i_owner->GetEntry(), i_owner->GetGUIDLow() ); - Unit *target = ((Creature*)i_owner)->GetCharmerOrOwner(); + sLog->outStaticDebug("Pet or controlled creature (Entry: %u GUID: %u) targeting home", _owner->GetEntry(), _owner->GetGUIDLow() ); + Unit *target = ((Creature*)_owner)->GetCharmerOrOwner(); if (target) { sLog->outStaticDebug("Following %s (GUID: %u)", target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); @@ -212,21 +212,21 @@ void MotionMaster::MoveTargetedHome() } else { - sLog->outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow()); + sLog->outError("Player (GUID: %u) attempt targeted home", _owner->GetGUIDLow()); } } void MotionMaster::MoveConfused() { - if (i_owner->GetTypeId() == TYPEID_PLAYER) + if (_owner->GetTypeId() == TYPEID_PLAYER) { - sLog->outStaticDebug("Player (GUID: %u) move confused", i_owner->GetGUIDLow()); + sLog->outStaticDebug("Player (GUID: %u) move confused", _owner->GetGUIDLow()); Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED); } else { sLog->outStaticDebug("Creature (Entry: %u GUID: %u) move confused", - i_owner->GetEntry(), i_owner->GetGUIDLow()); + _owner->GetEntry(), _owner->GetGUIDLow()); Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED); } } @@ -234,14 +234,14 @@ void MotionMaster::MoveConfused() void MotionMaster::MoveChase(Unit* target, float dist, float angle) { // ignore movement request if target not exist - if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) + if (!target || target == _owner || _owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) return; - //i_owner->ClearUnitState(UNIT_STATE_FOLLOW); - if (i_owner->GetTypeId() == TYPEID_PLAYER) + //_owner->ClearUnitState(UNIT_STATE_FOLLOW); + if (_owner->GetTypeId() == TYPEID_PLAYER) { sLog->outStaticDebug("Player (GUID: %u) chase to %s (GUID: %u)", - i_owner->GetGUIDLow(), + _owner->GetGUIDLow(), target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); Mutate(new ChaseMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE); @@ -249,7 +249,7 @@ void MotionMaster::MoveChase(Unit* target, float dist, float angle) else { sLog->outStaticDebug("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)", - i_owner->GetEntry(), i_owner->GetGUIDLow(), + _owner->GetEntry(), _owner->GetGUIDLow(), target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); Mutate(new ChaseMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE); @@ -259,13 +259,13 @@ void MotionMaster::MoveChase(Unit* target, float dist, float angle) void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot) { // ignore movement request if target not exist - if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) + if (!target || target == _owner || _owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) return; - //i_owner->AddUnitState(UNIT_STATE_FOLLOW); - if (i_owner->GetTypeId() == TYPEID_PLAYER) + //_owner->AddUnitState(UNIT_STATE_FOLLOW); + if (_owner->GetTypeId() == TYPEID_PLAYER) { - sLog->outStaticDebug("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(), + sLog->outStaticDebug("Player (GUID: %u) follow to %s (GUID: %u)", _owner->GetGUIDLow(), target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); Mutate(new FollowMovementGenerator<Player>(*target,dist,angle), slot); @@ -273,7 +273,7 @@ void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlo else { sLog->outStaticDebug("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)", - i_owner->GetEntry(), i_owner->GetGUIDLow(), + _owner->GetEntry(), _owner->GetGUIDLow(), target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); Mutate(new FollowMovementGenerator<Creature>(*target,dist,angle), slot); @@ -282,15 +282,15 @@ void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlo void MotionMaster::MovePoint(uint32 id, float x, float y, float z) { - if (i_owner->GetTypeId() == TYPEID_PLAYER) + if (_owner->GetTypeId() == TYPEID_PLAYER) { - sLog->outStaticDebug("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z); + sLog->outStaticDebug("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), id, x, y, z); Mutate(new PointMovementGenerator<Player>(id, x, y, z), MOTION_SLOT_ACTIVE); } else { sLog->outStaticDebug("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)", - i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z); + _owner->GetEntry(), _owner->GetGUIDLow(), id, x, y, z); Mutate(new PointMovementGenerator<Creature>(id, x, y, z), MOTION_SLOT_ACTIVE); } } @@ -300,9 +300,9 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos, float speed) float x, y, z; pos.GetPosition(x, y, z); - sLog->outStaticDebug("Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", i_owner->GetEntry(), id, x, y, z); + sLog->outStaticDebug("Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z); - Movement::MoveSplineInit init(*i_owner); + Movement::MoveSplineInit init(*_owner); init.MoveTo(x,y,z); init.SetVelocity(speed); init.SetAnimation(Movement::ToGround); @@ -315,9 +315,9 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed) float x, y, z; pos.GetPosition(x, y, z); - sLog->outStaticDebug("Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", i_owner->GetEntry(), id, x, y, z); + sLog->outStaticDebug("Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z); - Movement::MoveSplineInit init(*i_owner); + Movement::MoveSplineInit init(*_owner); init.MoveTo(x,y,z); init.SetVelocity(speed); init.SetAnimation(Movement::ToFly); @@ -328,66 +328,63 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed) void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ) { //this function may make players fall below map - if (i_owner->GetTypeId() == TYPEID_PLAYER) + if (_owner->GetTypeId() == TYPEID_PLAYER) return; float x, y, z; float moveTimeHalf = speedZ / Movement::gravity; float dist = 2 * moveTimeHalf * speedXY; - i_owner->GetNearPoint(i_owner, x, y, z, i_owner->GetObjectSize(), dist, i_owner->GetAngle(srcX, srcY) + M_PI); + _owner->GetNearPoint(_owner, x, y, z, _owner->GetObjectSize(), dist, _owner->GetAngle(srcX, srcY) + M_PI); MoveJump(x, y, z, speedXY, speedZ); } void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ) { //this function may make players fall below map - if (i_owner->GetTypeId() == TYPEID_PLAYER) + if (_owner->GetTypeId() == TYPEID_PLAYER) return; float x, y, z; float moveTimeHalf = speedZ / Movement::gravity; float dist = 2 * moveTimeHalf * speedXY; - i_owner->GetClosePoint(x, y, z, i_owner->GetObjectSize(), dist, angle); + _owner->GetClosePoint(x, y, z, _owner->GetObjectSize(), dist, angle); MoveJump(x, y, z, speedXY, speedZ); } void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id) { - sLog->outStaticDebug("Unit (GUID: %u) jump to point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z); + sLog->outStaticDebug("Unit (GUID: %u) jump to point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z); float moveTimeHalf = speedZ / Movement::gravity; float max_height = -Movement::computeFallElevation(moveTimeHalf,false,-speedZ); - Movement::MoveSplineInit init(*i_owner); + Movement::MoveSplineInit init(*_owner); init.MoveTo(x,y,z); init.SetParabolic(max_height,0); init.SetVelocity(speedXY); init.Launch(); - if (i_owner->GetTypeId() == TYPEID_PLAYER) - Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED); - else - Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE); + Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED); } void MotionMaster::MoveFall(uint32 id/*=0*/) { // use larger distance for vmap height search than in most other cases - float tz = i_owner->GetMap()->GetHeight(i_owner->GetPositionX(), i_owner->GetPositionY(), i_owner->GetPositionZ(), true, MAX_FALL_DISTANCE); + float tz = _owner->GetMap()->GetHeight(_owner->GetPhaseMask(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ(), true, MAX_FALL_DISTANCE); if (tz <= INVALID_HEIGHT) { sLog->outStaticDebug("MotionMaster::MoveFall: unable retrive a proper height at map %u (x: %f, y: %f, z: %f).", - i_owner->GetMap()->GetId(), i_owner->GetPositionX(), i_owner->GetPositionX(), i_owner->GetPositionZ()); + _owner->GetMap()->GetId(), _owner->GetPositionX(), _owner->GetPositionX(), _owner->GetPositionZ()); return; } // Abort too if the ground is very near - if (fabs(i_owner->GetPositionZ() - tz) < 0.1f) + if (fabs(_owner->GetPositionZ() - tz) < 0.1f) return; - Movement::MoveSplineInit init(*i_owner); - init.MoveTo(i_owner->GetPositionX(),i_owner->GetPositionY(),tz); + Movement::MoveSplineInit init(*_owner); + init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz); init.SetFall(); init.Launch(); Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED); @@ -398,45 +395,45 @@ void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id) if (Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE) return; - if (i_owner->GetTypeId() == TYPEID_PLAYER) + if (_owner->GetTypeId() == TYPEID_PLAYER) { - sLog->outStaticDebug("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z); + sLog->outStaticDebug("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z); Mutate(new PointMovementGenerator<Player>(id, x, y, z, speed), MOTION_SLOT_CONTROLLED); } else { sLog->outStaticDebug("Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)", - i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z); + _owner->GetEntry(), _owner->GetGUIDLow(), x, y, z); Mutate(new PointMovementGenerator<Creature>(id, x, y, z, speed), MOTION_SLOT_CONTROLLED); } } void MotionMaster::MoveSeekAssistance(float x, float y, float z) { - if (i_owner->GetTypeId() == TYPEID_PLAYER) + if (_owner->GetTypeId() == TYPEID_PLAYER) { - sLog->outError("Player (GUID: %u) attempt to seek assistance", i_owner->GetGUIDLow()); + sLog->outError("Player (GUID: %u) attempt to seek assistance", _owner->GetGUIDLow()); } else { sLog->outStaticDebug("Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)", - i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z); - i_owner->AttackStop(); - i_owner->ToCreature()->SetReactState(REACT_PASSIVE); + _owner->GetEntry(), _owner->GetGUIDLow(), x, y, z); + _owner->AttackStop(); + _owner->ToCreature()->SetReactState(REACT_PASSIVE); Mutate(new AssistanceMovementGenerator(x, y, z), MOTION_SLOT_ACTIVE); } } void MotionMaster::MoveSeekAssistanceDistract(uint32 time) { - if (i_owner->GetTypeId() == TYPEID_PLAYER) + if (_owner->GetTypeId() == TYPEID_PLAYER) { - sLog->outError("Player (GUID: %u) attempt to call distract after assistance", i_owner->GetGUIDLow()); + sLog->outError("Player (GUID: %u) attempt to call distract after assistance", _owner->GetGUIDLow()); } else { sLog->outStaticDebug("Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u)", - i_owner->GetEntry(), i_owner->GetGUIDLow(), time); + _owner->GetEntry(), _owner->GetGUIDLow(), time); Mutate(new AssistanceDistractMovementGenerator(time), MOTION_SLOT_ACTIVE); } } @@ -446,12 +443,12 @@ void MotionMaster::MoveFleeing(Unit* enemy, uint32 time) if (!enemy) return; - if (i_owner->HasAuraType(SPELL_AURA_PREVENTS_FLEEING)) + if (_owner->HasAuraType(SPELL_AURA_PREVENTS_FLEEING)) return; - if (i_owner->GetTypeId() == TYPEID_PLAYER) + if (_owner->GetTypeId() == TYPEID_PLAYER) { - sLog->outStaticDebug("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(), + sLog->outStaticDebug("Player (GUID: %u) flee from %s (GUID: %u)", _owner->GetGUIDLow(), enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow()); Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED); @@ -459,7 +456,7 @@ void MotionMaster::MoveFleeing(Unit* enemy, uint32 time) else { sLog->outStaticDebug("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)%s", - i_owner->GetEntry(), i_owner->GetGUIDLow(), + _owner->GetEntry(), _owner->GetGUIDLow(), enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow(), time ? " for a limited time" : ""); @@ -472,24 +469,24 @@ void MotionMaster::MoveFleeing(Unit* enemy, uint32 time) void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode) { - if (i_owner->GetTypeId() == TYPEID_PLAYER) + if (_owner->GetTypeId() == TYPEID_PLAYER) { if (path < sTaxiPathNodesByPath.size()) { - sLog->outStaticDebug("%s taxi to (Path %u node %u)", i_owner->GetName(), path, pathnode); + sLog->outStaticDebug("%s taxi to (Path %u node %u)", _owner->GetName(), path, pathnode); FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(sTaxiPathNodesByPath[path], pathnode); Mutate(mgen, MOTION_SLOT_CONTROLLED); } else { sLog->outError("%s attempt taxi to (not existed Path %u node %u)", - i_owner->GetName(), path, pathnode); + _owner->GetName(), path, pathnode); } } else { sLog->outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)", - i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode); + _owner->GetEntry(), _owner->GetGUIDLow(), path, pathnode); } } @@ -498,14 +495,14 @@ void MotionMaster::MoveDistract(uint32 timer) if (Impl[MOTION_SLOT_CONTROLLED]) return; - if (i_owner->GetTypeId() == TYPEID_PLAYER) + if (_owner->GetTypeId() == TYPEID_PLAYER) { - sLog->outStaticDebug("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer); + sLog->outStaticDebug("Player (GUID: %u) distracted (timer: %u)", _owner->GetGUIDLow(), timer); } else { sLog->outStaticDebug("Creature (Entry: %u GUID: %u) (timer: %u)", - i_owner->GetEntry(), i_owner->GetGUIDLow(), timer); + _owner->GetEntry(), _owner->GetGUIDLow(), timer); } DistractMovementGenerator* mgen = new DistractMovementGenerator(timer); @@ -517,23 +514,23 @@ void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot) if (MovementGenerator *curr = Impl[slot]) { Impl[slot] = NULL; // in case a new one is generated in this slot during directdelete - if (i_top == slot && (m_cleanFlag & MMCF_UPDATE)) + if (_top == slot && (_cleanFlag & MMCF_UPDATE)) DelayedDelete(curr); else DirectDelete(curr); } - else if (i_top < slot) + else if (_top < slot) { - i_top = slot; + _top = slot; } Impl[slot] = m; - if (i_top > slot) - needInit[slot] = true; + if (_top > slot) + _needInit[slot] = true; else { - needInit[slot] = false; - m->Initialize(*i_owner); + _needInit[slot] = false; + m->Initialize(*_owner); } } @@ -546,19 +543,19 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable) /*while (!empty()) { MovementGenerator *curr = top(); - curr->Finalize(*i_owner); + curr->Finalize(*_owner); pop(); if (!isStatic(curr)) delete curr; }*/ - //i_owner->GetTypeId() == TYPEID_PLAYER ? + //_owner->GetTypeId() == TYPEID_PLAYER ? //Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)): Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE); sLog->outStaticDebug("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)", - i_owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature", - i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO"); + _owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature", + _owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO"); } void MotionMaster::MoveRotate(uint32 time, RotateDirection direction) @@ -576,7 +573,7 @@ void MotionMaster::propagateSpeedChange() { (*it)->unitSpeedChanged(); }*/ - for (int i = 0; i <= i_top; ++i) + for (int i = 0; i <= _top; ++i) { if (Impl[i]) Impl[i]->unitSpeedChanged(); @@ -601,34 +598,34 @@ MovementGeneratorType MotionMaster::GetMotionSlotType(int slot) const void MotionMaster::InitTop() { - top()->Initialize(*i_owner); - needInit[i_top] = false; + top()->Initialize(*_owner); + _needInit[_top] = false; } void MotionMaster::DirectDelete(_Ty curr) { if (isStatic(curr)) return; - curr->Finalize(*i_owner); + curr->Finalize(*_owner); delete curr; } void MotionMaster::DelayedDelete(_Ty curr) { - sLog->outCrash("Unit (Entry %u) is trying to delete its updating MG (Type %u)!", i_owner->GetEntry(), curr->GetMovementGeneratorType()); + sLog->outCrash("Unit (Entry %u) is trying to delete its updating MG (Type %u)!", _owner->GetEntry(), curr->GetMovementGeneratorType()); if (isStatic(curr)) return; - if (!m_expList) - m_expList = new ExpireList(); - m_expList->push_back(curr); + if (!_expList) + _expList = new ExpireList(); + _expList->push_back(curr); } bool MotionMaster::GetDestination(float &x, float &y, float &z) { - if (i_owner->movespline->Finalized()) + if (_owner->movespline->Finalized()) return false; - const G3D::Vector3& dest = i_owner->movespline->FinalDestination(); + const G3D::Vector3& dest = _owner->movespline->FinalDestination(); x = dest.x; y = dest.y; z = dest.z; diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index a5bd0861b04..d6144bfcc3a 100755 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -83,24 +83,25 @@ class MotionMaster //: private std::stack<MovementGenerator *> private: //typedef std::stack<MovementGenerator *> Impl; typedef MovementGenerator* _Ty; - _Ty Impl[MAX_MOTION_SLOT]; - bool needInit[MAX_MOTION_SLOT]; - typedef std::vector<_Ty> ExpireList; - int i_top; - void pop() { Impl[i_top] = NULL; --i_top; } - void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; } + void pop() + { + Impl[_top] = NULL; + while (!top()) + --_top; + } + void push(_Ty _Val) { ++_top; Impl[_top] = _Val; } - bool needInitTop() const { return needInit[i_top]; } + bool needInitTop() const { return _needInit[_top]; } void InitTop(); public: - explicit MotionMaster(Unit* unit) : i_top(-1), i_owner(unit), m_expList(NULL), m_cleanFlag(MMCF_NONE) + explicit MotionMaster(Unit* unit) : _expList(NULL), _top(-1), _owner(unit), _cleanFlag(MMCF_NONE) { for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i) { Impl[i] = NULL; - needInit[i] = true; + _needInit[i] = true; } } ~MotionMaster(); @@ -108,9 +109,9 @@ class MotionMaster //: private std::stack<MovementGenerator *> void Initialize(); void InitDefault(); - bool empty() const { return (i_top < 0); } - int size() const { return i_top + 1; } - _Ty top() const { return Impl[i_top]; } + bool empty() const { return (_top < 0); } + int size() const { return _top + 1; } + _Ty top() const { return Impl[_top]; } _Ty GetMotionSlot(int slot) const { return Impl[slot]; } void DirectDelete(_Ty curr); @@ -119,12 +120,12 @@ class MotionMaster //: private std::stack<MovementGenerator *> void UpdateMotion(uint32 diff); void Clear(bool reset = true) { - if (m_cleanFlag & MMCF_UPDATE) + if (_cleanFlag & MMCF_UPDATE) { if (reset) - m_cleanFlag |= MMCF_RESET; + _cleanFlag |= MMCF_RESET; else - m_cleanFlag &= ~MMCF_RESET; + _cleanFlag &= ~MMCF_RESET; DelayedClean(); } else @@ -132,12 +133,12 @@ class MotionMaster //: private std::stack<MovementGenerator *> } void MovementExpired(bool reset = true) { - if (m_cleanFlag & MMCF_UPDATE) + if (_cleanFlag & MMCF_UPDATE) { if (reset) - m_cleanFlag |= MMCF_RESET; + _cleanFlag |= MMCF_RESET; else - m_cleanFlag &= ~MMCF_RESET; + _cleanFlag &= ~MMCF_RESET; DelayedExpire(); } else @@ -187,9 +188,13 @@ class MotionMaster //: private std::stack<MovementGenerator *> void DirectExpire(bool reset); void DelayedExpire(); - Unit *i_owner; - ExpireList* m_expList; - uint8 m_cleanFlag; + typedef std::vector<_Ty> ExpireList; + ExpireList* _expList; + _Ty Impl[MAX_MOTION_SLOT]; + int _top; + Unit* _owner; + bool _needInit[MAX_MOTION_SLOT]; + uint8 _cleanFlag; }; #endif diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp index ed5b73dd378..216afbb2b20 100755 --- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp @@ -157,7 +157,7 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z) y = temp_y; return true; } - float new_z = _map->GetHeight(temp_x, temp_y, z, true); + float new_z = _map->GetHeight(owner.GetPhaseMask(), temp_x, temp_y, z, true); if (new_z <= INVALID_HEIGHT) continue; @@ -169,8 +169,8 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z) if (!(new_z - z) || distance / fabs(new_z - z) > 1.0f) { - float new_z_left = _map->GetHeight(temp_x + 1.0f*cos(angle+static_cast<float>(M_PI/2)),temp_y + 1.0f*sin(angle+static_cast<float>(M_PI/2)),z,true); - float new_z_right = _map->GetHeight(temp_x + 1.0f*cos(angle-static_cast<float>(M_PI/2)),temp_y + 1.0f*sin(angle-static_cast<float>(M_PI/2)),z,true); + float new_z_left = _map->GetHeight(owner.GetPhaseMask(), temp_x + 1.0f*cos(angle+static_cast<float>(M_PI/2)),temp_y + 1.0f*sin(angle+static_cast<float>(M_PI/2)),z,true); + float new_z_right = _map->GetHeight(owner.GetPhaseMask(), temp_x + 1.0f*cos(angle-static_cast<float>(M_PI/2)),temp_y + 1.0f*sin(angle-static_cast<float>(M_PI/2)),z,true); if (fabs(new_z_left - new_z) < 1.2f && fabs(new_z_right - new_z) < 1.2f) { x = temp_x; diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp index dc47898352e..5725aec54f6 100755 --- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp @@ -57,7 +57,7 @@ void HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner) owner.ClearUnitState(UNIT_STATE_ALL_STATE & ~UNIT_STATE_EVADE); } -bool HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32 time_diff) +bool HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32 /*time_diff*/) { arrived = owner.movespline->Finalized(); return !arrived; diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp index 02f9ebce847..c565e150740 100755 --- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp @@ -41,7 +41,7 @@ void PointMovementGenerator<T>::Initialize(T &unit) } template<class T> -bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff) +bool PointMovementGenerator<T>::Update(T &unit, const uint32 & /*diff*/) { if (!&unit) return false; diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index 22adc7be92f..b65fa210723 100755 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -33,11 +33,10 @@ #endif template<> -void RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature) +void RandomMovementGenerator<Creature>::_setRandomLocation(Creature& creature) { - float respX, respY, respZ, respO, currZ, destX, destY, destZ, travelDistZ; + float respX, respY, respZ, respO, destX, destY, destZ, travelDistZ; creature.GetHomePosition(respX, respY, respZ, respO); - currZ = creature.GetPositionZ(); Map const* map = creature.GetBaseMap(); // For 2D/3D system selection @@ -78,17 +77,17 @@ void RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature) // The fastest way to get an accurate result 90% of the time. // Better result can be obtained like 99% accuracy with a ray light, but the cost is too high and the code is too long. - destZ = map->GetHeight(destX, destY, respZ+travelDistZ-2.0f, false); + destZ = map->GetHeight(creature.GetPhaseMask(), destX, destY, respZ+travelDistZ-2.0f, false); if (fabs(destZ - respZ) > travelDistZ) // Map check { // Vmap Horizontal or above - destZ = map->GetHeight(destX, destY, respZ - 2.0f, true); + destZ = map->GetHeight(creature.GetPhaseMask(), destX, destY, respZ - 2.0f, true); if (fabs(destZ - respZ) > travelDistZ) { // Vmap Higher - destZ = map->GetHeight(destX, destY, respZ+travelDistZ-2.0f, true); + destZ = map->GetHeight(creature.GetPhaseMask(), destX, destY, respZ+travelDistZ-2.0f, true); // let's forget this bad coords where a z cannot be find and retry at next tick if (fabs(destZ - respZ) > travelDistZ) diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp index 964b4402438..064a8fc8297 100755 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp @@ -38,15 +38,18 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T &owner) return; float x, y, z; - - if (i_offset && i_target->IsWithinDistInMap(&owner,2*i_offset)) - { - if (!owner.movespline->Finalized()) - return; - - owner.GetPosition(x, y, z); - } - else if (!i_offset) + //! Following block of code deleted by MrSmite in issue 4891 + //! Code kept for learning and diagnostical purposes +// +// if (i_offset && i_target->IsWithinDistInMap(&owner,2*i_offset)) +// { +// if (!owner.movespline->Finalized()) +// return; +// +// owner.GetPosition(x, y, z); +// } +// else + if (!i_offset) { if (i_target->IsWithinMeleeRange(&owner)) return; diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h index bf2eecc89f6..b851dbc0e05 100755 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h @@ -39,8 +39,9 @@ class TargetedMovementGeneratorMedium { protected: TargetedMovementGeneratorMedium(Unit &target, float offset, float angle) : - TargetedMovementGeneratorBase(target), i_offset(offset), i_angle(angle), - i_recalculateTravel(false), i_targetReached(false), i_recheckDistance(0) + TargetedMovementGeneratorBase(target), i_recheckDistance(0), + i_offset(offset), i_angle(angle), + i_recalculateTravel(false), i_targetReached(false) { } ~TargetedMovementGeneratorMedium() {} diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 55cf3c28d46..fb2249c508e 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -78,7 +78,7 @@ void WaypointMovementGenerator<Creature>::OnArrived(Creature& creature) if (i_path->at(i_currentNode)->event_id && urand(0, 99) < i_path->at(i_currentNode)->event_chance) { - sLog->outDebug(LOG_FILTER_MAPSCRIPTS, "Creature movement start script %u at point %u for %u.", i_path->at(i_currentNode)->event_id, i_currentNode, creature.GetGUID()); + sLog->outDebug(LOG_FILTER_MAPSCRIPTS, "Creature movement start script %u at point %u for "UI64FMTD".", i_path->at(i_currentNode)->event_id, i_currentNode, creature.GetGUID()); creature.GetMap()->ScriptsStart(sWaypointScripts, i_path->at(i_currentNode)->event_id, &creature, NULL/*, false*/); } @@ -111,8 +111,8 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature &creature) m_isArrivalDone = false; - creature.AddUnitState(UNIT_STATE_ROAMING_MOVE); - + creature.AddUnitState(UNIT_STATE_ROAMING_MOVE); + Movement::MoveSplineInit init(creature); init.MoveTo(node->x, node->y, node->z); @@ -147,7 +147,7 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3 if (CanMove(diff)) return StartMove(creature); } - else + else { if (creature.IsStopped()) Stop(STOP_TIME_FOR_PLAYER); @@ -155,7 +155,7 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3 { OnArrived(creature); return StartMove(creature); - } + } } return true; } @@ -201,20 +201,17 @@ void FlightPathMovementGenerator::Initialize(Player &player) InitEndGridInfo(); } -void FlightPathMovementGenerator::Finalize(Player & player) +void FlightPathMovementGenerator::Finalize(Player& player) { // remove flag to prevent send object build movement packets for flight state and crash (movement generator already not at top of stack) player.ClearUnitState(UNIT_STATE_IN_FLIGHT); player.Dismount(); - player.RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT); + player.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT); - if(player.m_taxi.empty()) + if (player.m_taxi.empty()) { player.getHostileRefManager().setOnlineOfflineState(true); - if(player.pvpInfo.inHostileArea) - player.CastSpell(&player, 2479, true); - // update z position to ground and orientation for landing point // this prevent cheating with landing point at lags // when client side flight end early in comparison server side @@ -243,7 +240,7 @@ void FlightPathMovementGenerator::Reset(Player & player) init.Launch(); } -bool FlightPathMovementGenerator::Update(Player &player, const uint32 diff) +bool FlightPathMovementGenerator::Update(Player &player, const uint32 /*diff*/) { uint32 pointId = (uint32)player.movespline->currentPathIdx(); if (pointId > i_currentNode) @@ -296,7 +293,7 @@ bool FlightPathMovementGenerator::GetResetPosition(Player&, float& x, float& y, x = node.x; y = node.y; z = node.z; return true; } - + void FlightPathMovementGenerator::InitEndGridInfo() { /*! Storage to preload flightmaster grid at end of flight. For multi-stop flights, this will diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h index aa6d327db3b..9c2475267f6 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h @@ -42,7 +42,7 @@ template<class T, class P> class PathMovementBase { public: - PathMovementBase() : i_currentNode(0), i_path(NULL) {} + PathMovementBase() : i_path(NULL), i_currentNode(0) {} virtual ~PathMovementBase() {}; // template pattern, not defined .. override required @@ -63,7 +63,8 @@ class WaypointMovementGenerator<Creature> public PathMovementBase<Creature, WaypointPath const*> { public: - WaypointMovementGenerator(uint32 _path_id = 0, bool _repeating = true) : i_nextMoveTime(0), path_id(_path_id), m_isArrivalDone(false), repeating(_repeating) {} + WaypointMovementGenerator(uint32 _path_id = 0, bool _repeating = true) + : i_nextMoveTime(0), m_isArrivalDone(false), path_id(_path_id), repeating(_repeating) {} ~WaypointMovementGenerator() { i_path = NULL; } void Initialize(Creature &); void Finalize(Creature &); diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp index 4eaa6b57b36..5d0344f9769 100644 --- a/src/server/game/Movement/Spline/MoveSpline.cpp +++ b/src/server/game/Movement/Spline/MoveSpline.cpp @@ -187,7 +187,7 @@ void MoveSpline::Initialize(const MoveSplineInitArgs& args) } MoveSpline::MoveSpline() : m_Id(0), time_passed(0), - vertical_acceleration(0.f), effect_start_time(0), point_Idx(0), point_Idx_offset(0), initialOrientation(0.f) + vertical_acceleration(0.f), initialOrientation(0.f), effect_start_time(0), point_Idx(0), point_Idx_offset(0) { splineflags.done = true; } diff --git a/src/server/game/Movement/Spline/MoveSpline.h b/src/server/game/Movement/Spline/MoveSpline.h index 4b8dbcc8ee3..d4b19b21634 100644 --- a/src/server/game/Movement/Spline/MoveSpline.h +++ b/src/server/game/Movement/Spline/MoveSpline.h @@ -47,7 +47,6 @@ namespace Movement Result_NextCycle = 0x04, Result_NextSegment = 0x08, }; - #pragma region fields friend class PacketBuilder; protected: MySpline spline; @@ -88,7 +87,6 @@ namespace Movement void _Finalize(); void _Interrupt() { splineflags.done = true;} - #pragma endregion public: void Initialize(const MoveSplineInitArgs&); diff --git a/src/server/game/Movement/Spline/MoveSplineFlag.h b/src/server/game/Movement/Spline/MoveSplineFlag.h index de91f63c30a..33973064e09 100644 --- a/src/server/game/Movement/Spline/MoveSplineFlag.h +++ b/src/server/game/Movement/Spline/MoveSplineFlag.h @@ -98,14 +98,14 @@ namespace Movement void operator &= (uint32 f) { raw() &= f;} void operator |= (uint32 f) { raw() |= f;} - void EnableAnimation(uint8 anim) { raw() = raw() & ~(Mask_Animations|Falling|Parabolic) | Animation|anim;} - void EnableParabolic() { raw() = raw() & ~(Mask_Animations|Falling|Animation) | Parabolic;} - void EnableFalling() { raw() = raw() & ~(Mask_Animations|Parabolic|Animation) | Falling;} - void EnableFlying() { raw() = raw() & ~Catmullrom | Flying; } - void EnableCatmullRom() { raw() = raw() & ~Flying | Catmullrom; } - void EnableFacingPoint() { raw() = raw() & ~Mask_Final_Facing | Final_Point;} - void EnableFacingAngle() { raw() = raw() & ~Mask_Final_Facing | Final_Angle;} - void EnableFacingTarget() { raw() = raw() & ~Mask_Final_Facing | Final_Target;} + void EnableAnimation(uint8 anim) { raw() = (raw() & ~(Mask_Animations|Falling|Parabolic)) | Animation|anim;} + void EnableParabolic() { raw() = (raw() & ~(Mask_Animations|Falling|Animation)) | Parabolic;} + void EnableFalling() { raw() = (raw() & ~(Mask_Animations|Parabolic|Animation)) | Falling;} + void EnableFlying() { raw() = (raw() & ~Catmullrom) | Flying; } + void EnableCatmullRom() { raw() = (raw() & ~Flying) | Catmullrom; } + void EnableFacingPoint() { raw() = (raw() & ~Mask_Final_Facing) | Final_Point;} + void EnableFacingAngle() { raw() = (raw() & ~Mask_Final_Facing) | Final_Angle;} + void EnableFacingTarget() { raw() = (raw() & ~Mask_Final_Facing) | Final_Target;} uint8 animId : 8; bool done : 1; diff --git a/src/server/game/Movement/Spline/Spline.cpp b/src/server/game/Movement/Spline/Spline.cpp index 14c1bd0c117..6970acf5415 100644 --- a/src/server/game/Movement/Spline/Spline.cpp +++ b/src/server/game/Movement/Spline/Spline.cpp @@ -56,7 +56,6 @@ SplineBase::InitMethtod SplineBase::initializers[SplineBase::ModesEnd] = }; /////////// -#pragma region evaluation methtods using G3D::Matrix4; static const Matrix4 s_catmullRomCoeffs( @@ -199,7 +198,6 @@ float SplineBase::SegLengthBezier3(index_type index) const } return length; } -#pragma endregion void SplineBase::init_spline(const Vector3 * controls, index_type count, EvaluationMode m) { diff --git a/src/server/game/Movement/Spline/Spline.h b/src/server/game/Movement/Spline/Spline.h index 28876b220d4..627cdcf3e3b 100644 --- a/src/server/game/Movement/Spline/Spline.h +++ b/src/server/game/Movement/Spline/Spline.h @@ -39,7 +39,6 @@ public: ModesEnd }; - #pragma region fields protected: ControlArray points; @@ -84,10 +83,9 @@ protected: void UninitializedSpline() const { ASSERT(false);} - #pragma endregion public: - explicit SplineBase() : m_mode(UninitializedMode), index_lo(0), index_hi(0), cyclic(false) {} + explicit SplineBase() : index_lo(0), index_hi(0), m_mode(UninitializedMode), cyclic(false) {} /** Caclulates the position for given segment Idx, and percent of segment length t @param t - percent of segment length, assumes that t in range [0, 1] @@ -138,13 +136,11 @@ class Spline : public SplineBase public: typedef length_type LengthType; typedef std::vector<length_type> LengthArray; - #pragma region fields protected: LengthArray lengths; index_type computeIndexInBounds(length_type length) const; - #pragma endregion public: explicit Spline(){} diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp index 1a0b21c9615..abd8ebbb302 100755 --- a/src/server/game/Quests/QuestDef.cpp +++ b/src/server/game/Quests/QuestDef.cpp @@ -342,9 +342,14 @@ void Quest::BuildExtraQuestInfo(WorldPacket& data, Player* player) const data << uint32(0); // 4.x Unk } +bool Quest::IsAutoAccept() const +{ + return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) ? false : (Flags & QUEST_FLAGS_AUTO_ACCEPT); +} + bool Quest::IsAutoComplete() const { - return Method == 0 || HasFlag(QUEST_FLAGS_AUTOCOMPLETE); + return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) ? false : (Method == 0 || HasFlag(QUEST_FLAGS_AUTOCOMPLETE)); } bool Quest::IsAllowedInRaid() const diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h index 0edd44328f1..1c8afd2a90b 100755 --- a/src/server/game/Quests/QuestDef.h +++ b/src/server/game/Quests/QuestDef.h @@ -261,6 +261,7 @@ class Quest uint32 GetQuestStartScript() const { return StartScript; } uint32 GetQuestCompleteScript() const { return CompleteScript; } bool IsRepeatable() const { return Flags & QUEST_TRINITY_FLAGS_REPEATABLE; } + bool IsAutoAccept() const; bool IsAutoComplete() const; uint32 GetFlags() const { return Flags; } uint32 GetMinimapTargetMark() const { return MinimapTargetMark; } @@ -271,9 +272,8 @@ class Quest uint32 GetQuestTurnInPortrait() const { return QuestTurnInPortrait; } bool IsDaily() const { return Flags & QUEST_FLAGS_DAILY; } bool IsWeekly() const { return Flags & QUEST_FLAGS_WEEKLY; } - bool IsSeasonal() const { return (ZoneOrSort == -QUEST_SORT_SEASONAL || ZoneOrSort == -QUEST_SORT_SPECIAL || ZoneOrSort == -QUEST_SORT_LUNAR_FESTIVAL || ZoneOrSort == -QUEST_SORT_MIDSUMMER || ZoneOrSort == -QUEST_SORT_BREWFEST || ZoneOrSort == -QUEST_SORT_LOVE_IS_IN_THE_AIR || ZoneOrSort == -QUEST_SORT_NOBLEGARDEN); } + bool IsSeasonal() const { return (ZoneOrSort == -QUEST_SORT_SEASONAL || ZoneOrSort == -QUEST_SORT_SPECIAL || ZoneOrSort == -QUEST_SORT_LUNAR_FESTIVAL || ZoneOrSort == -QUEST_SORT_MIDSUMMER || ZoneOrSort == -QUEST_SORT_BREWFEST || ZoneOrSort == -QUEST_SORT_LOVE_IS_IN_THE_AIR || ZoneOrSort == -QUEST_SORT_NOBLEGARDEN) && !IsRepeatable(); } bool IsDailyOrWeekly() const { return Flags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); } - bool IsAutoAccept() const { return Flags & QUEST_FLAGS_AUTO_ACCEPT; } bool IsRaidQuest() const { return Type == QUEST_TYPE_RAID || Type == QUEST_TYPE_RAID_10 || Type == QUEST_TYPE_RAID_25; } bool IsAllowedInRaid() const; bool IsDFQuest() const { return Flags & QUEST_TRINITY_FLAGS_DF_QUEST; } @@ -405,17 +405,17 @@ class Quest struct QuestStatusData { - QuestStatusData(): m_status(QUEST_STATUS_NONE), m_explored(false), m_timer(0), m_playercount(0) + QuestStatusData(): Status(QUEST_STATUS_NONE), Timer(0), PlayerCount(0), Explored(false) { - memset(m_itemcount, 0, QUEST_ITEM_OBJECTIVES_COUNT * sizeof(uint16)); - memset(m_creatureOrGOcount, 0, QUEST_OBJECTIVES_COUNT * sizeof(uint16)); + memset(ItemCount, 0, QUEST_ITEM_OBJECTIVES_COUNT * sizeof(uint16)); + memset(CreatureOrGOCount, 0, QUEST_OBJECTIVES_COUNT * sizeof(uint16)); } - QuestStatus m_status; - bool m_explored; - uint32 m_timer; - uint16 m_itemcount[QUEST_ITEM_OBJECTIVES_COUNT]; - uint16 m_creatureOrGOcount[QUEST_OBJECTIVES_COUNT]; - uint16 m_playercount; + QuestStatus Status; + uint32 Timer; + uint16 ItemCount[QUEST_ITEM_OBJECTIVES_COUNT]; + uint16 CreatureOrGOCount[QUEST_OBJECTIVES_COUNT]; + uint16 PlayerCount; + bool Explored; }; #endif diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index d988959f890..b1f38dfb86d 100755 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -45,7 +45,7 @@ bool ReputationMgr::IsAtWar(uint32 faction_id) const if (!factionEntry) { - sLog->outError("ReputationMgr::IsAtWar: Can't get AtWar flag of %s for unknown faction (faction id) #%u.", m_player->GetName(), faction_id); + sLog->outError("ReputationMgr::IsAtWar: Can't get AtWar flag of %s for unknown faction (faction id) #%u.", _player->GetName(), faction_id); return 0; } @@ -68,7 +68,7 @@ int32 ReputationMgr::GetReputation(uint32 faction_id) const if (!factionEntry) { - sLog->outError("ReputationMgr::GetReputation: Can't get reputation of %s for unknown faction (faction id) #%u.", m_player->GetName(), faction_id); + sLog->outError("ReputationMgr::GetReputation: Can't get reputation of %s for unknown faction (faction id) #%u.", _player->GetName(), faction_id); return 0; } @@ -80,8 +80,8 @@ int32 ReputationMgr::GetBaseReputation(FactionEntry const* factionEntry) const if (!factionEntry) return 0; - uint32 raceMask = m_player->getRaceMask(); - uint32 classMask = m_player->getClassMask(); + uint32 raceMask = _player->getRaceMask(); + uint32 classMask = _player->getClassMask(); for (int i=0; i < 4; i++) { if ((factionEntry->BaseRepRaceMask[i] & raceMask || @@ -124,9 +124,9 @@ ReputationRank ReputationMgr::GetBaseRank(FactionEntry const* factionEntry) cons void ReputationMgr::ApplyForceReaction(uint32 faction_id, ReputationRank rank, bool apply) { if (apply) - m_forcedReactions[faction_id] = rank; + _forcedReactions[faction_id] = rank; else - m_forcedReactions.erase(faction_id); + _forcedReactions.erase(faction_id); } uint32 ReputationMgr::GetDefaultStateFlags(FactionEntry const* factionEntry) const @@ -134,8 +134,8 @@ uint32 ReputationMgr::GetDefaultStateFlags(FactionEntry const* factionEntry) con if (!factionEntry) return 0; - uint32 raceMask = m_player->getRaceMask(); - uint32 classMask = m_player->getClassMask(); + uint32 raceMask = _player->getRaceMask(); + uint32 classMask = _player->getClassMask(); for (int i=0; i < 4; i++) { if ((factionEntry->BaseRepRaceMask[i] & raceMask || @@ -152,14 +152,14 @@ uint32 ReputationMgr::GetDefaultStateFlags(FactionEntry const* factionEntry) con void ReputationMgr::SendForceReactions() { WorldPacket data; - data.Initialize(SMSG_SET_FORCED_REACTIONS, 4+m_forcedReactions.size()*(4+4)); - data << uint32(m_forcedReactions.size()); - for (ForcedReactions::const_iterator itr = m_forcedReactions.begin(); itr != m_forcedReactions.end(); ++itr) + data.Initialize(SMSG_SET_FORCED_REACTIONS, 4+_forcedReactions.size()*(4+4)); + data << uint32(_forcedReactions.size()); + for (ForcedReactions::const_iterator itr = _forcedReactions.begin(); itr != _forcedReactions.end(); ++itr) { data << uint32(itr->first); // faction_id (Faction.dbc) data << uint32(itr->second); // reputation rank } - m_player->SendDirectMessage(&data); + _player->SendDirectMessage(&data); } void ReputationMgr::SendState(FactionState const* faction) @@ -176,7 +176,7 @@ void ReputationMgr::SendState(FactionState const* faction) data << (uint32) faction->ReputationListID; data << (uint32) faction->Standing; - for (FactionStateList::iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr) + for (FactionStateList::iterator itr = _factions.begin(); itr != _factions.end(); ++itr) { if (itr->second.needSend) { @@ -191,7 +191,7 @@ void ReputationMgr::SendState(FactionState const* faction) } data.put<uint32>(p_count, count); - m_player->SendDirectMessage(&data); + _player->SendDirectMessage(&data); } void ReputationMgr::SendInitialReputations() @@ -201,7 +201,7 @@ void ReputationMgr::SendInitialReputations() RepListID a = 0; - for (FactionStateList::iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr) + for (FactionStateList::iterator itr = _factions.begin(); itr != _factions.end(); ++itr) { // fill in absent fields for (; a != itr->first; a++) @@ -226,33 +226,33 @@ void ReputationMgr::SendInitialReputations() data << uint32 (0x00000000); } - m_player->SendDirectMessage(&data); + _player->SendDirectMessage(&data); } void ReputationMgr::SendStates() { - for (FactionStateList::iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr) + for (FactionStateList::iterator itr = _factions.begin(); itr != _factions.end(); ++itr) SendState(&(itr->second)); } void ReputationMgr::SendVisible(FactionState const* faction) const { - if (m_player->GetSession()->PlayerLoading()) + if (_player->GetSession()->PlayerLoading()) return; // make faction visible in reputation list at client WorldPacket data(SMSG_SET_FACTION_VISIBLE, 4); data << faction->ReputationListID; - m_player->SendDirectMessage(&data); + _player->SendDirectMessage(&data); } void ReputationMgr::Initialize() { - m_factions.clear(); - m_visibleFactionCount = 0; - m_honoredFactionCount = 0; - m_reveredFactionCount = 0; - m_exaltedFactionCount = 0; + _factions.clear(); + _visibleFactionCount = 0; + _honoredFactionCount = 0; + _reveredFactionCount = 0; + _exaltedFactionCount = 0; for (unsigned int i = 1; i < sFactionStore.GetNumRows(); i++) { @@ -269,18 +269,18 @@ void ReputationMgr::Initialize() newFaction.needSave = true; if (newFaction.Flags & FACTION_FLAG_VISIBLE) - ++m_visibleFactionCount; + ++_visibleFactionCount; UpdateRankCounters(REP_HOSTILE, GetBaseRank(factionEntry)); - m_factions[newFaction.ReputationListID] = newFaction; + _factions[newFaction.ReputationListID] = newFaction; } } } bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental) { - sScriptMgr->OnPlayerReputationChange(m_player, factionEntry->ID, standing, incremental); + sScriptMgr->OnPlayerReputationChange(_player, factionEntry->ID, standing, incremental); bool res = false; // if spillover definition exists in DB, override DBC if (const RepSpilloverTemplate* repTemplate = sObjectMgr->GetRepSpilloverTemplate(factionEntry->ID)) @@ -289,7 +289,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi { if (repTemplate->faction[i]) { - if (m_player->GetReputationRank(repTemplate->faction[i]) <= ReputationRank(repTemplate->faction_rank[i])) + if (_player->GetReputationRank(repTemplate->faction[i]) <= ReputationRank(repTemplate->faction_rank[i])) { // bonuses are already given, so just modify standing by rate int32 spilloverRep = int32(standing * repTemplate->faction_rate[i]); @@ -309,9 +309,9 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi spillOverRepOut *= factionEntry->spilloverRateOut; if (FactionEntry const* parent = sFactionStore.LookupEntry(factionEntry->team)) { - FactionStateList::iterator parentState = m_factions.find(parent->reputationListID); + FactionStateList::iterator parentState = _factions.find(parent->reputationListID); // some team factions have own reputation standing, in this case do not spill to other sub-factions - if (parentState != m_factions.end() && (parentState->second.Flags & FACTION_FLAG_SPECIAL)) + if (parentState != _factions.end() && (parentState->second.Flags & FACTION_FLAG_SPECIAL)) { SetOneFactionReputation(parent, int32(spillOverRepOut), incremental); } @@ -338,8 +338,8 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi } } // spillover done, update faction itself - FactionStateList::iterator faction = m_factions.find(factionEntry->reputationListID); - if (faction != m_factions.end()) + FactionStateList::iterator faction = _factions.find(factionEntry->reputationListID); + if (faction != _factions.end()) { res = SetOneFactionReputation(factionEntry, standing, incremental); // only this faction gets reported to client, even if it has no own visible standing @@ -350,8 +350,8 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing, bool incremental) { - FactionStateList::iterator itr = m_factions.find(factionEntry->reputationListID); - if (itr != m_factions.end()) + FactionStateList::iterator itr = _factions.find(factionEntry->reputationListID); + if (itr != _factions.end()) { int32 BaseRep = GetBaseReputation(factionEntry); @@ -381,12 +381,12 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in UpdateRankCounters(old_rank, new_rank); - m_player->ReputationChanged(factionEntry); - m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, factionEntry->ID); - m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, factionEntry->ID); - m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, factionEntry->ID); - m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, factionEntry->ID); - m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, factionEntry->ID); + _player->ReputationChanged(factionEntry); + _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, factionEntry->ID); + _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, factionEntry->ID); + _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, factionEntry->ID); + _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, factionEntry->ID); + _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, factionEntry->ID); return true; } @@ -400,7 +400,7 @@ void ReputationMgr::SetVisible(FactionTemplateEntry const*factionTemplateEntry) if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction)) // Never show factions of the opposing team - if (!(factionEntry->BaseRepRaceMask[1] & m_player->getRaceMask() && factionEntry->BaseRepValue[1] == Reputation_Bottom)) + if (!(factionEntry->BaseRepRaceMask[1] & _player->getRaceMask() && factionEntry->BaseRepValue[1] == Reputation_Bottom)) SetVisible(factionEntry); } @@ -409,8 +409,8 @@ void ReputationMgr::SetVisible(FactionEntry const* factionEntry) if (factionEntry->reputationListID < 0) return; - FactionStateList::iterator itr = m_factions.find(factionEntry->reputationListID); - if (itr == m_factions.end()) + FactionStateList::iterator itr = _factions.find(factionEntry->reputationListID); + if (itr == _factions.end()) return; SetVisible(&itr->second); @@ -431,15 +431,15 @@ void ReputationMgr::SetVisible(FactionState* faction) faction->needSend = true; faction->needSave = true; - ++m_visibleFactionCount; + ++_visibleFactionCount; SendVisible(faction); } void ReputationMgr::SetAtWar(RepListID repListID, bool on) { - FactionStateList::iterator itr = m_factions.find(repListID); - if (itr == m_factions.end()) + FactionStateList::iterator itr = _factions.find(repListID); + if (itr == _factions.end()) return; // always invisible or hidden faction can't change war state @@ -470,8 +470,8 @@ void ReputationMgr::SetAtWar(FactionState* faction, bool atWar) const void ReputationMgr::SetInactive(RepListID repListID, bool on) { - FactionStateList::iterator itr = m_factions.find(repListID); - if (itr == m_factions.end()) + FactionStateList::iterator itr = _factions.find(repListID); + if (itr == _factions.end()) return; SetInactive(&itr->second, on); @@ -512,7 +512,7 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result) FactionEntry const* factionEntry = sFactionStore.LookupEntry(fields[0].GetUInt16()); if (factionEntry && (factionEntry->reputationListID >= 0)) { - FactionState* faction = &m_factions[factionEntry->reputationListID]; + FactionState* faction = &_factions[factionEntry->reputationListID]; // update standing to current faction->Standing = int32(fields[1].GetUInt32()); @@ -558,12 +558,12 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result) void ReputationMgr::SaveToDB(SQLTransaction& trans) { - for (FactionStateList::iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr) + for (FactionStateList::iterator itr = _factions.begin(); itr != _factions.end(); ++itr) { if (itr->second.needSave) { - trans->PAppend("DELETE FROM character_reputation WHERE guid = '%u' AND faction='%u'", m_player->GetGUIDLow(), itr->second.ID); - trans->PAppend("INSERT INTO character_reputation (guid, faction, standing, flags) VALUES ('%u', '%u', '%i', '%u')", m_player->GetGUIDLow(), itr->second.ID, itr->second.Standing, itr->second.Flags); + trans->PAppend("DELETE FROM character_reputation WHERE guid = '%u' AND faction='%u'", _player->GetGUIDLow(), itr->second.ID); + trans->PAppend("INSERT INTO character_reputation (guid, faction, standing, flags) VALUES ('%u', '%u', '%i', '%u')", _player->GetGUIDLow(), itr->second.ID, itr->second.Standing, itr->second.Flags); itr->second.needSave = false; } } @@ -572,16 +572,16 @@ void ReputationMgr::SaveToDB(SQLTransaction& trans) void ReputationMgr::UpdateRankCounters(ReputationRank old_rank, ReputationRank new_rank) { if (old_rank >= REP_EXALTED) - --m_exaltedFactionCount; + --_exaltedFactionCount; if (old_rank >= REP_REVERED) - --m_reveredFactionCount; + --_reveredFactionCount; if (old_rank >= REP_HONORED) - --m_honoredFactionCount; + --_honoredFactionCount; if (new_rank >= REP_EXALTED) - ++m_exaltedFactionCount; + ++_exaltedFactionCount; if (new_rank >= REP_REVERED) - ++m_reveredFactionCount; + ++_reveredFactionCount; if (new_rank >= REP_HONORED) - ++m_honoredFactionCount; + ++_honoredFactionCount; } diff --git a/src/server/game/Reputation/ReputationMgr.h b/src/server/game/Reputation/ReputationMgr.h index b73574d288f..84013f7ec20 100755 --- a/src/server/game/Reputation/ReputationMgr.h +++ b/src/server/game/Reputation/ReputationMgr.h @@ -50,8 +50,8 @@ struct FactionState { uint32 ID; RepListID ReputationListID; - uint8 Flags; int32 Standing; + uint8 Flags; bool needSend; bool needSave; }; @@ -64,8 +64,8 @@ class Player; class ReputationMgr { public: // constructors and global modifiers - explicit ReputationMgr(Player* owner) : m_player(owner), - m_visibleFactionCount(0), m_honoredFactionCount(0), m_reveredFactionCount(0), m_exaltedFactionCount(0) {} + explicit ReputationMgr(Player* owner) : _player(owner), + _visibleFactionCount(0), _honoredFactionCount(0), _reveredFactionCount(0), _exaltedFactionCount(0) {} ~ReputationMgr() {} void SaveToDB(SQLTransaction& trans); @@ -77,12 +77,12 @@ class ReputationMgr static ReputationRank ReputationToRank(int32 standing); public: // accessors - uint8 GetVisibleFactionCount() const { return m_visibleFactionCount; } - uint8 GetHonoredFactionCount() const { return m_honoredFactionCount; } - uint8 GetReveredFactionCount() const { return m_reveredFactionCount; } - uint8 GetExaltedFactionCount() const { return m_exaltedFactionCount; } + uint8 GetVisibleFactionCount() const { return _visibleFactionCount; } + uint8 GetHonoredFactionCount() const { return _honoredFactionCount; } + uint8 GetReveredFactionCount() const { return _reveredFactionCount; } + uint8 GetExaltedFactionCount() const { return _exaltedFactionCount; } - FactionStateList const& GetStateList() const { return m_factions; } + FactionStateList const& GetStateList() const { return _factions; } FactionState const* GetState(FactionEntry const* factionEntry) const { @@ -91,8 +91,8 @@ class ReputationMgr FactionState const* GetState(RepListID id) const { - FactionStateList::const_iterator repItr = m_factions.find (id); - return repItr != m_factions.end() ? &repItr->second : NULL; + FactionStateList::const_iterator repItr = _factions.find (id); + return repItr != _factions.end() ? &repItr->second : NULL; } bool IsAtWar(uint32 faction_id) const; @@ -111,8 +111,8 @@ class ReputationMgr ReputationRank const* GetForcedRankIfAny(FactionTemplateEntry const* factionTemplateEntry) const { - ForcedReactions::const_iterator forceItr = m_forcedReactions.find(factionTemplateEntry->faction); - return forceItr != m_forcedReactions.end() ? &forceItr->second : NULL; + ForcedReactions::const_iterator forceItr = _forcedReactions.find(factionTemplateEntry->faction); + return forceItr != _forcedReactions.end() ? &forceItr->second : NULL; } public: // modifiers @@ -149,13 +149,13 @@ class ReputationMgr void SendVisible(FactionState const* faction) const; void UpdateRankCounters(ReputationRank old_rank, ReputationRank new_rank); private: - Player* m_player; - FactionStateList m_factions; - ForcedReactions m_forcedReactions; - uint8 m_visibleFactionCount :8; - uint8 m_honoredFactionCount :8; - uint8 m_reveredFactionCount :8; - uint8 m_exaltedFactionCount :8; + Player* _player; + FactionStateList _factions; + ForcedReactions _forcedReactions; + uint8 _visibleFactionCount :8; + uint8 _honoredFactionCount :8; + uint8 _reveredFactionCount :8; + uint8 _exaltedFactionCount :8; }; #endif diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp index c46721db6cd..1207b654817 100755 --- a/src/server/game/Scripting/ScriptLoader.cpp +++ b/src/server/game/Scripting/ScriptLoader.cpp @@ -39,6 +39,7 @@ void AddSC_warrior_spell_scripts(); void AddSC_quest_spell_scripts(); void AddSC_item_spell_scripts(); void AddSC_example_spell_scripts(); +void AddSC_holiday_spell_scripts(); void AddSC_SmartSCripts(); @@ -245,7 +246,6 @@ void AddSC_ironforge(); void AddSC_isle_of_queldanas(); void AddSC_loch_modan(); void AddSC_redridge_mountains(); -void AddSC_searing_gorge(); void AddSC_silvermoon_city(); void AddSC_silverpine_forest(); void AddSC_stormwind_city(); @@ -642,6 +642,7 @@ void AddSpellScripts() AddSC_quest_spell_scripts(); AddSC_item_spell_scripts(); AddSC_example_spell_scripts(); + AddSC_holiday_spell_scripts(); } void AddCommandScripts() @@ -855,7 +856,6 @@ void AddEasternKingdomsScripts() AddSC_isle_of_queldanas(); AddSC_loch_modan(); AddSC_redridge_mountains(); - AddSC_searing_gorge(); AddSC_silvermoon_city(); AddSC_silverpine_forest(); AddSC_stormwind_city(); diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index d5e8f71e1fd..47751338d66 100755 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -395,7 +395,7 @@ void ScriptMgr::CreateSpellScripts(uint32 spellId, std::list<SpellScript*>& scri { SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId); - for (SpellScriptsMap::iterator itr = bounds.first; itr != bounds.second; ++itr) + for (SpellScriptsContainer::iterator itr = bounds.first; itr != bounds.second; ++itr) { SpellScriptLoader* tmpscript = ScriptRegistry<SpellScriptLoader>::GetScriptById(itr->second); if (!tmpscript) @@ -416,7 +416,7 @@ void ScriptMgr::CreateAuraScripts(uint32 spellId, std::list<AuraScript*>& script { SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId); - for (SpellScriptsMap::iterator itr = bounds.first; itr != bounds.second; ++itr) + for (SpellScriptsContainer::iterator itr = bounds.first; itr != bounds.second; ++itr) { SpellScriptLoader* tmpscript = ScriptRegistry<SpellScriptLoader>::GetScriptById(itr->second); if (!tmpscript) @@ -433,12 +433,12 @@ void ScriptMgr::CreateAuraScripts(uint32 spellId, std::list<AuraScript*>& script } } -void ScriptMgr::CreateSpellScriptLoaders(uint32 spellId, std::vector<std::pair<SpellScriptLoader*, SpellScriptsMap::iterator> >& scriptVector) +void ScriptMgr::CreateSpellScriptLoaders(uint32 spellId, std::vector<std::pair<SpellScriptLoader*, SpellScriptsContainer::iterator> >& scriptVector) { SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId); scriptVector.reserve(std::distance(bounds.first, bounds.second)); - for (SpellScriptsMap::iterator itr = bounds.first; itr != bounds.second; ++itr) + for (SpellScriptsContainer::iterator itr = bounds.first; itr != bounds.second; ++itr) { SpellScriptLoader* tmpscript = ScriptRegistry<SpellScriptLoader>::GetScriptById(itr->second); if (!tmpscript) @@ -1036,14 +1036,12 @@ void ScriptMgr::OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry) FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionExpire(ah, entry); } -bool ScriptMgr::OnConditionCheck(Condition* condition, Player* player, Unit* invoker) +bool ScriptMgr::OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo) { ASSERT(condition); - ASSERT(player); - // invoker can be NULL. - GET_SCRIPT_RET(ConditionScript, condition->mScriptId, tmpscript, true); - return tmpscript->OnConditionCheck(condition, player, invoker); + GET_SCRIPT_RET(ConditionScript, condition->ScriptId, tmpscript, true); + return tmpscript->OnConditionCheck(condition, sourceInfo); } void ScriptMgr::OnInstall(Vehicle* veh) diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 60052bea0ea..048a7581215 100755 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -62,6 +62,7 @@ class WorldObject; struct AchievementCriteriaData; struct AuctionEntry; +struct ConditionSourceInfo; struct Condition; struct ItemTemplate; struct OutdoorPvPData; @@ -572,7 +573,7 @@ class ConditionScript : public ScriptObject bool IsDatabaseBound() const { return true; } // Called when a single condition is checked for a player. - virtual bool OnConditionCheck(Condition* /*condition*/, Player* /*player*/, Unit* /*invoker*/) { return true; } + virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; } }; class VehicleScript : public ScriptObject @@ -938,7 +939,7 @@ class ScriptMgr public: /* ConditionScript */ - bool OnConditionCheck(Condition* condition, Player* player, Unit* invoker); + bool OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo); public: /* VehicleScript */ diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index 4ed8f90b10e..707dd65e2ad 100644 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -27,7 +27,6 @@ OpcodeHandler* opcodeTable[NUM_OPCODE_HANDLERS] = { }; /// Correspondence between opcodes and their names void InitOpcodes() { - #define DEFINE_OPCODE_HANDLER(opcode, status, processing, handler) \ if (opcode == 0) \ sLog->outError("Opcode %s got value 0", #opcode); \ @@ -803,7 +802,7 @@ void InitOpcodes() //DEFINE_OPCODE_HANDLER(SMSG_AREA_SPIRIT_HEALER_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(CMSG_GM_UNTEACH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //DEFINE_OPCODE_HANDLER(SMSG_WARDEN_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - //DEFINE_OPCODE_HANDLER(CMSG_WARDEN_DATA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWardenDataOpcode ); + //DEFINE_OPCODE_HANDLER(CMSG_WARDEN_DATA, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleWardenDataOpcode ); //DEFINE_OPCODE_HANDLER(SMSG_GROUP_JOINED_BATTLEGROUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(MSG_BATTLEGROUND_PLAYER_POSITIONS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlegroundPlayerPositionsOpcode); //DEFINE_OPCODE_HANDLER(CMSG_PET_STOP_ATTACK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetStopAttack ); diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 978f33c88aa..e93c0eb8102 100755 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -42,6 +42,8 @@ #include "zlib.h" #include "ScriptMgr.h" #include "Transport.h" +#include "WardenWin.h" +#include "WardenMac.h" bool MapSessionFilter::Process(WorldPacket* packet) { @@ -98,6 +100,8 @@ m_sessionDbLocaleIndex(locale), m_latency(0), m_TutorialsChanged(false), recruiterId(recruiter), isRecruiter(isARecruiter), timeLastWhoCommand(0) { + _warden = NULL; + if (sock) { m_Address = sock->GetRemoteAddress(); @@ -124,6 +128,9 @@ WorldSession::~WorldSession() m_Socket = NULL; } + if (_warden) + delete _warden; + ///- empty incoming packet queue WorldPacket* packet = NULL; while (_recvQueue.next(packet)) @@ -144,6 +151,12 @@ char const* WorldSession::GetPlayerName() const return GetPlayer() ? GetPlayer()->GetName() : "<none>"; } +/// Get player guid if available. Use for logging purposes only +uint32 WorldSession::GetGuidLow() const +{ + return GetPlayer() ? GetPlayer()->GetGUIDLow() : 0; +} + /// Send a packet to the client void WorldSession::SendPacket(WorldPacket const* packet) { @@ -349,6 +362,9 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) delete packet; } + if (m_Socket && !m_Socket->IsClosed() && _warden) + _warden->Update(); + ProcessQueryCallbacks(); //check if we are safe to proceed with logout @@ -360,6 +376,9 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) if (ShouldLogOut(currTime) && !m_playerLoading) LogoutPlayer(true); + if (m_Socket && GetPlayer() && _warden) + _warden->Update(); + ///- Cleanup socket pointer if need if (m_Socket && m_Socket->IsClosed()) { @@ -520,8 +539,8 @@ void WorldSession::LogoutPlayer(bool Save) // calls to GetMap in this case may cause crashes _player->CleanupsBeforeDelete(); sLog->outChar("Account: %d (IP: %s) Logout Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName(), _player->GetGUIDLow()); - Map* _map = _player->GetMap(); - _map->RemovePlayerFromMap(_player, true); + if (Map* _map = _player->FindMap()) + _map->RemovePlayerFromMap(_player, true); SetPlayer(NULL); // deleted in Remove call ///- Send the 'logout complete' packet to the client @@ -997,3 +1016,18 @@ void WorldSession::ProcessQueryCallbacks() _stableSwapCallback.FreeResult(); } } + +void WorldSession::InitWarden(BigNumber* k, std::string os) +{ + if (os == "Win") + { + _warden = new WardenWin(); + _warden->Init(this, k); + } + else if (os == "OSX") + { + // Disabled as it is causing the client to crash + // _warden = new WardenMac(); + // _warden->Init(this, k); + } +} diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index ec2587f8b29..21cc3991b9f 100755 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -29,6 +29,7 @@ #include "DatabaseEnv.h" #include "World.h" #include "WorldPacket.h" +#include "Cryptography/BigNumber.h" struct ItemTemplate; struct AuctionEntry; @@ -46,6 +47,7 @@ class WorldPacket; class WorldSocket; class LoginQueryHolder; class SpellCastTargets; +class Warden; struct AreaTableEntry; struct LfgJoinResultData; struct LfgLockStatus; @@ -252,11 +254,14 @@ class WorldSession uint32 GetAccountId() const { return _accountId; } Player* GetPlayer() const { return _player; } char const* GetPlayerName() const; + uint32 GetGuidLow() const; void SetSecurity(AccountTypes security) { _security = security; } std::string const& GetRemoteAddress() { return m_Address; } void SetPlayer(Player* player); uint8 Expansion() const { return m_expansion; } + void InitWarden(BigNumber* k, std::string os); + /// Session in auth.queue currently void SetInQueue(bool state) { m_inQueue = state; } @@ -501,6 +506,7 @@ class WorldSession void HandleSetActionButtonOpcode(WorldPacket& recvPacket); void HandleGameObjectUseOpcode(WorldPacket& recPacket); + void HandleMeetingStoneInfo(WorldPacket& recPacket); void HandleGameobjectReportUse(WorldPacket& recvPacket); void HandleNameQueryOpcode(WorldPacket& recvPacket); @@ -585,6 +591,7 @@ class WorldSession void HandleActivateTaxiOpcode(WorldPacket& recvPacket); void HandleActivateTaxiExpressOpcode(WorldPacket& recvPacket); void HandleMoveSplineDoneOpcode(WorldPacket& recvPacket); + void SendActivateTaxiReply(ActivateTaxiReply reply); void HandleTabardVendorActivateOpcode(WorldPacket& recvPacket); void HandleBankerActivateOpcode(WorldPacket& recvPacket); @@ -950,6 +957,9 @@ class WorldSession typedef std::list<AddonInfo> AddonsList; + // Warden + Warden* _warden; // Remains NULL if Warden system is not enabled by config + time_t _logoutTime; bool m_inQueue; // session wait in auth.queue bool m_playerLoading; // code processed in LoginPlayer diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index 881464ce40a..22689e40c2b 100755 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -869,7 +869,8 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) "expansion, " //6 "mutetime, " //7 "locale, " //8 - "recruiter " //9 + "recruiter, " //9 + "os " "FROM account " "WHERE username = '%s'", safe_account.c_str()); @@ -926,10 +927,10 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) id = fields[0].GetUInt32(); /* if (security > SEC_ADMINISTRATOR) // prevent invalid security settings in DB - security = SEC_ADMINISTRATOR; - */ + security = SEC_ADMINISTRATOR; + */ - K.SetHexStr (fields[1].GetCString()); + k.SetHexStr (fields[1].GetCString()); int64 mutetime = fields[7].GetInt64(); //! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now. @@ -950,6 +951,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) locale = LOCALE_enUS; uint32 recruiter = fields[9].GetUInt32(); + std::string os = fields[10].GetString(); // Checks gmlevel per Realm result = LoginDatabase.PQuery ("SELECT " @@ -1000,8 +1002,6 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) } // Check that Key and account name are the same on client and server - SHA1Hash sha; - uint32 t = 0; uint32 seed = m_Seed; @@ -1009,7 +1009,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) sha.UpdateData ((uint8 *) & t, 4); sha.UpdateData ((uint8 *) & clientSeed, 4); sha.UpdateData ((uint8 *) & seed, 4); - sha.UpdateBigNumbers (&K, NULL); + sha.UpdateBigNumbers (&k, NULL); sha.Finalize(); std::string address = GetRemoteAddress(); @@ -1037,13 +1037,17 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) // NOTE ATM the socket is single-threaded, have this in mind ... ACE_NEW_RETURN (m_Session, WorldSession (id, this, AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter), -1); - m_Crypt.Init(&K); + m_Crypt.Init(&k); m_Session->LoadGlobalAccountData(); m_Session->LoadTutorialsData(); packetAddon.rpos(0); m_Session->ReadAddonsInfo(packetAddon); + // Initialize Warden system only if it is enabled by config + if (sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED)) + m_Session->InitWarden(&k, os); + // Sleep this Network thread for uint32 sleepTime = sWorld->getIntConfig(CONFIG_SESSION_ADD_DELAY); ACE_OS::sleep (ACE_Time_Value (0, sleepTime)); diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index b3b4cf4a30d..273fcb4f049 100755 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -419,10 +419,10 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]= }; AuraEffect::AuraEffect(Aura* base, uint8 effIndex, int32 *baseAmount, Unit* caster): -m_base(base), m_spellInfo(base->GetSpellInfo()), m_effIndex(effIndex), -m_baseAmount(baseAmount ? *baseAmount : m_spellInfo->Effects[m_effIndex].BasePoints), -m_canBeRecalculated(true), m_spellmod(NULL), m_isPeriodic(false), -m_periodicTimer(0), m_tickNumber(0) +m_base(base), m_spellInfo(base->GetSpellInfo()), +m_baseAmount(baseAmount ? *baseAmount : m_spellInfo->Effects[effIndex].BasePoints), +m_spellmod(NULL), m_periodicTimer(0), m_tickNumber(0), m_effIndex(effIndex), +m_canBeRecalculated(true), m_isPeriodic(false) { CalculatePeriodic(caster, true, false); diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.h b/src/server/game/Spells/Auras/SpellAuraEffects.h index 930dfba4289..28a5beafa2c 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.h +++ b/src/server/game/Spells/Auras/SpellAuraEffects.h @@ -95,18 +95,19 @@ class AuraEffect Aura* const m_base; SpellInfo const* const m_spellInfo; - uint8 const m_effIndex; int32 const m_baseAmount; int32 m_amount; - bool m_canBeRecalculated; SpellModifier* m_spellmod; - bool m_isPeriodic; int32 m_periodicTimer; int32 m_amplitude; uint32 m_tickNumber; + + uint8 const m_effIndex; + bool m_canBeRecalculated; + bool m_isPeriodic; private: bool IsPeriodicTickCrit(Unit* target, Unit const* caster) const; diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index d20411eb8a6..6015a944bdb 100755 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -37,8 +37,8 @@ #include "Vehicle.h" AuraApplication::AuraApplication(Unit* target, Unit* caster, Aura* aura, uint8 effMask): -m_target(target), m_base(aura), m_slot(MAX_AURAS), m_flags(AFLAG_NONE), -m_effectsToApply(effMask), m_removeMode(AURA_REMOVE_NONE), m_needClientUpdate(false) +_target(target), _base(aura), _removeMode(AURA_REMOVE_NONE), _slot(MAX_AURAS), +_flags(AFLAG_NONE), _effectsToApply(effMask), _needClientUpdate(false) { ASSERT(GetTarget() && GetBase()); @@ -70,7 +70,7 @@ m_effectsToApply(effMask), m_removeMode(AURA_REMOVE_NONE), m_needClientUpdate(fa // Register Visible Aura if (slot < MAX_AURAS) { - m_slot = slot; + _slot = slot; GetTarget()->SetVisibleAura(slot, this); SetNeedClientUpdate(); sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura: %u Effect: %d put to unit visible auras slot: %u", GetBase()->GetId(), GetEffectMask(), slot); @@ -89,7 +89,7 @@ void AuraApplication::_Remove() if (slot >= MAX_AURAS) return; - if (AuraApplication * foundAura = m_target->GetAuraApplication(GetBase()->GetId(), GetBase()->GetCasterGUID(), GetBase()->GetCastItemGUID())) + if (AuraApplication * foundAura = _target->GetAuraApplication(GetBase()->GetId(), GetBase()->GetCasterGUID(), GetBase()->GetCastItemGUID())) { // Reuse visible aura slot by aura which is still applied - prevent storing dead pointers if (slot == foundAura->GetSlot()) @@ -115,7 +115,7 @@ void AuraApplication::_Remove() void AuraApplication::_InitFlags(Unit* caster, uint8 effMask) { // mark as selfcasted if needed - m_flags |= (GetBase()->GetCasterGUID() == GetTarget()->GetGUID()) ? AFLAG_CASTER : AFLAG_NONE; + _flags |= (GetBase()->GetCasterGUID() == GetTarget()->GetGUID()) ? AFLAG_CASTER : AFLAG_NONE; // aura is casted by self or an enemy // one negative effect and we know aura is negative @@ -130,7 +130,7 @@ void AuraApplication::_InitFlags(Unit* caster, uint8 effMask) break; } } - m_flags |= negativeFound ? AFLAG_NEGATIVE : AFLAG_POSITIVE; + _flags |= negativeFound ? AFLAG_NEGATIVE : AFLAG_POSITIVE; } // aura is casted by friend // one positive effect and we know aura is positive @@ -145,7 +145,7 @@ void AuraApplication::_InitFlags(Unit* caster, uint8 effMask) break; } } - m_flags |= positiveFound ? AFLAG_POSITIVE : AFLAG_NEGATIVE; + _flags |= positiveFound ? AFLAG_POSITIVE : AFLAG_NEGATIVE; } // there are more auras that require this flag, this is just the beginning @@ -164,19 +164,19 @@ void AuraApplication::_HandleEffect(uint8 effIndex, bool apply) AuraEffect* aurEff = GetBase()->GetEffect(effIndex); ASSERT(aurEff); ASSERT(HasEffect(effIndex) == (!apply)); - ASSERT((1<<effIndex) & m_effectsToApply); + ASSERT((1<<effIndex) & _effectsToApply); sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraApplication::_HandleEffect: %u, apply: %u: amount: %u", aurEff->GetAuraType(), apply, aurEff->GetAmount()); if (apply) { - ASSERT(!(m_flags & (1<<effIndex))); - m_flags |= 1<<effIndex; + ASSERT(!(_flags & (1<<effIndex))); + _flags |= 1<<effIndex; aurEff->HandleEffect(this, AURA_EFFECT_HANDLE_REAL, true); } else { - ASSERT(m_flags & (1<<effIndex)); - m_flags &= ~(1<<effIndex); + ASSERT(_flags & (1<<effIndex)); + _flags &= ~(1<<effIndex); aurEff->HandleEffect(this, AURA_EFFECT_HANDLE_REAL, false); // Remove all triggered by aura spells vs unlimited duration @@ -187,19 +187,19 @@ void AuraApplication::_HandleEffect(uint8 effIndex, bool apply) void AuraApplication::BuildUpdatePacket(ByteBuffer& data, bool remove) const { - data << uint8(m_slot); + data << uint8(_slot); if (remove) { - ASSERT(!m_target->GetVisibleAura(m_slot)); + ASSERT(!_target->GetVisibleAura(_slot)); data << uint32(0); return; } - ASSERT(m_target->GetVisibleAura(m_slot)); + ASSERT(_target->GetVisibleAura(_slot)); Aura const* aura = GetBase(); data << uint32(aura->GetId()); - uint32 flags = m_flags; + uint32 flags = _flags; if (aura->GetMaxDuration() > 0 && !(aura->GetSpellInfo()->AttributesEx5 & SPELL_ATTR5_HIDE_DURATION)) flags |= AFLAG_DURATION; data << uint16(flags); @@ -225,13 +225,13 @@ void AuraApplication::BuildUpdatePacket(ByteBuffer& data, bool remove) const void AuraApplication::ClientUpdate(bool remove) { - m_needClientUpdate = false; + _needClientUpdate = false; WorldPacket data(SMSG_AURA_UPDATE); data.append(GetTarget()->GetPackGUID()); BuildUpdatePacket(data, remove); - m_target->SendMessageToSet(&data, true); + _target->SendMessageToSet(&data, true); } uint8 Aura::BuildEffectMaskForOwner(SpellInfo const* spellProto, uint8 avalibleEffectMask, WorldObject* owner) @@ -535,7 +535,13 @@ void Aura::UpdateTargetMap(Unit* caster, bool apply) bool addUnit = true; // check target immunities - if (itr->first->IsImmunedToSpell(GetSpellInfo()) + for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex) + { + if (itr->first->IsImmunedToSpellEffect(GetSpellInfo(), effIndex)) + itr->second &= ~(1 << effIndex); + } + if (!itr->second + || itr->first->IsImmunedToSpell(GetSpellInfo()) || !CanBeAppliedOn(itr->first)) addUnit = false; @@ -1849,6 +1855,10 @@ bool Aura::CanStackWith(Aura const* existingAura) const if (!sameCaster) { + // Channeled auras can stack if not forbidden by db or aura type + if (existingAura->GetSpellInfo()->IsChanneled()) + return true; + if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_STACK_FOR_DIFF_CASTERS) return true; @@ -1870,7 +1880,7 @@ bool Aura::CanStackWith(Aura const* existingAura) const case SPELL_AURA_OBS_MOD_HEALTH: case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE: // periodic auras which target areas are not allowed to stack this way (replenishment for example) - if (m_spellInfo->Effects[i].IsArea() || existingSpellInfo->Effects[i].IsArea()) + if (m_spellInfo->Effects[i].IsTargetingArea() || existingSpellInfo->Effects[i].IsTargetingArea()) break; return true; default: @@ -2050,7 +2060,7 @@ void Aura::TriggerProcOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo) if (aurApp->HasEffect(i)) // TODO: OnEffectProc hook here (allowing prevention of selected effects) GetEffect(i)->HandleProc(aurApp, eventInfo); - // TODO: AfterEffectProc hook here + // TODO: AfterEffectProc hook here // TODO: AfterProc hook here @@ -2100,6 +2110,30 @@ bool Aura::CallScriptCheckAreaTargetHandlers(Unit* target) return true; } +void Aura::CallScriptDispel(DispelInfo* dispelInfo) +{ + for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr) + { + (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_DISPEL); + std::list<AuraScript::AuraDispelHandler>::iterator hookItrEnd = (*scritr)->OnDispel.end(), hookItr = (*scritr)->OnDispel.begin(); + for (; hookItr != hookItrEnd ; ++hookItr) + (*hookItr).Call(*scritr, dispelInfo); + (*scritr)->_FinishScriptCall(); + } +} + +void Aura::CallScriptAfterDispel(DispelInfo* dispelInfo) +{ + for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr) + { + (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_AFTER_DISPEL); + std::list<AuraScript::AuraDispelHandler>::iterator hookItrEnd = (*scritr)->AfterDispel.end(), hookItr = (*scritr)->AfterDispel.begin(); + for (; hookItr != hookItrEnd ; ++hookItr) + (*hookItr).Call(*scritr, dispelInfo); + (*scritr)->_FinishScriptCall(); + } +} + bool Aura::CallScriptEffectApplyHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode) { bool preventDefault = false; diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h index de743eb2991..2f50d47a79b 100755 --- a/src/server/game/Spells/Auras/SpellAuras.h +++ b/src/server/game/Spells/Auras/SpellAuras.h @@ -21,6 +21,7 @@ #include "SpellAuraDefines.h" #include "SpellInfo.h" +#include "Unit.h" class Unit; class SpellInfo; @@ -46,13 +47,13 @@ class AuraApplication friend void Unit::RemoveAura(AuraApplication * aurApp, AuraRemoveMode mode); friend AuraApplication * Unit::_CreateAuraApplication(Aura* aura, uint8 effMask); private: - Unit* const m_target; - Aura* const m_base; - uint8 m_slot; // Aura slot on unit - uint8 m_flags; // Aura info flag - uint8 m_effectsToApply; // Used only at spell hit to determine which effect should be applied - AuraRemoveMode m_removeMode:8; // Store info for know remove aura reason - bool m_needClientUpdate:1; + Unit* const _target; + Aura* const _base; + AuraRemoveMode _removeMode:8; // Store info for know remove aura reason + uint8 _slot; // Aura slot on unit + uint8 _flags; // Aura info flag + uint8 _effectsToApply; // Used only at spell hit to determine which effect should be applied + bool _needClientUpdate:1; explicit AuraApplication(Unit* target, Unit* caster, Aura* base, uint8 effMask); void _Remove(); @@ -61,22 +62,22 @@ class AuraApplication void _HandleEffect(uint8 effIndex, bool apply); public: - Unit* GetTarget() const { return m_target; } - Aura* GetBase() const { return m_base; } + Unit* GetTarget() const { return _target; } + Aura* GetBase() const { return _base; } - uint8 GetSlot() const { return m_slot; } - uint8 GetFlags() const { return m_flags; } - uint8 GetEffectMask() const { return m_flags & (AFLAG_EFF_INDEX_0 | AFLAG_EFF_INDEX_1 | AFLAG_EFF_INDEX_2); } - bool HasEffect(uint8 effect) const { ASSERT(effect < MAX_SPELL_EFFECTS); return m_flags & (1<<effect); } - bool IsPositive() const { return m_flags & AFLAG_POSITIVE; } - bool IsSelfcasted() const { return m_flags & AFLAG_CASTER; } - uint8 GetEffectsToApply() const { return m_effectsToApply; } + uint8 GetSlot() const { return _slot; } + uint8 GetFlags() const { return _flags; } + uint8 GetEffectMask() const { return _flags & (AFLAG_EFF_INDEX_0 | AFLAG_EFF_INDEX_1 | AFLAG_EFF_INDEX_2); } + bool HasEffect(uint8 effect) const { ASSERT(effect < MAX_SPELL_EFFECTS); return _flags & (1<<effect); } + bool IsPositive() const { return _flags & AFLAG_POSITIVE; } + bool IsSelfcasted() const { return _flags & AFLAG_CASTER; } + uint8 GetEffectsToApply() const { return _effectsToApply; } - void SetRemoveMode(AuraRemoveMode mode) { m_removeMode = mode; } - AuraRemoveMode GetRemoveMode() const {return m_removeMode;} + void SetRemoveMode(AuraRemoveMode mode) { _removeMode = mode; } + AuraRemoveMode GetRemoveMode() const {return _removeMode;} - void SetNeedClientUpdate() { m_needClientUpdate = true;} - bool IsNeedClientUpdate() const { return m_needClientUpdate;} + void SetNeedClientUpdate() { _needClientUpdate = true;} + bool IsNeedClientUpdate() const { return _needClientUpdate;} void BuildUpdatePacket(ByteBuffer& data, bool remove) const; void ClientUpdate(bool remove = false); }; @@ -186,7 +187,7 @@ class Aura bool CanStackWith(Aura const* existingAura) const; // Proc system - // this subsystem is not yet in use - the core of it is functional, but still some research has to be done + // this subsystem is not yet in use - the core of it is functional, but still some research has to be done // and some dependant problems fixed before it can replace old proc system (for example cooldown handling) // currently proc system functionality is implemented in Unit::ProcDamageAndSpell bool IsProcOnCooldown() const; @@ -201,6 +202,8 @@ class Aura // AuraScript void LoadScripts(); bool CallScriptCheckAreaTargetHandlers(Unit* target); + void CallScriptDispel(DispelInfo* dispelInfo); + void CallScriptAfterDispel(DispelInfo* dispelInfo); bool CallScriptEffectApplyHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode); bool CallScriptEffectRemoveHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode); void CallScriptAfterEffectApplyHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode); diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index c56969b2094..88654dcc4b1 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -593,33 +593,6 @@ Spell::~Spell() CheckEffectExecuteData(); } -template<typename T> -WorldObject* Spell::FindCorpseUsing() -{ - // non-standard target selection - float max_range = m_spellInfo->GetMaxRange(false); - - CellCoord p(Trinity::ComputeCellCoord(m_caster->GetPositionX(), m_caster->GetPositionY())); - Cell cell(p); - cell.SetNoCreate(); - - WorldObject* result = NULL; - - T u_check(m_caster, max_range); - Trinity::WorldObjectSearcher<T> searcher(m_caster, result, u_check); - - TypeContainerVisitor<Trinity::WorldObjectSearcher<T>, GridTypeMapContainer > grid_searcher(searcher); - cell.Visit(p, grid_searcher, *m_caster->GetMap(), *m_caster, max_range); - - if (!result) - { - TypeContainerVisitor<Trinity::WorldObjectSearcher<T>, WorldTypeMapContainer > world_searcher(searcher); - cell.Visit(p, world_searcher, *m_caster->GetMap(), *m_caster, max_range); - } - - return result; -} - void Spell::InitExplicitTargets(SpellCastTargets const& targets) { m_targets = targets; @@ -689,9 +662,41 @@ void Spell::InitExplicitTargets(SpellCastTargets const& targets) m_targets.RemoveSrc(); } +void Spell::SelectExplicitTargets() +{ + // here go all explicit target changes made to explicit targets after spell prepare phase is finished + if (Unit* target = m_targets.GetUnitTarget()) + { + // check for explicit target redirection, for Grounding Totem for example + if (m_spellInfo->GetExplicitTargetMask() & TARGET_FLAG_UNIT_ENEMY + || (m_spellInfo->GetExplicitTargetMask() & TARGET_FLAG_UNIT && !m_spellInfo->IsPositive())) + { + Unit* redirect; + switch (m_spellInfo->DmgClass) + { + case SPELL_DAMAGE_CLASS_MAGIC: + redirect = m_caster->GetMagicHitRedirectTarget(target, m_spellInfo); + break; + case SPELL_DAMAGE_CLASS_MELEE: + case SPELL_DAMAGE_CLASS_RANGED: + redirect = m_caster->GetMeleeHitRedirectTarget(target, m_spellInfo); + break; + default: + redirect = NULL; + break; + } + if (redirect && (redirect != target)) + m_targets.SetUnitTarget(redirect); + } + } +} + void Spell::SelectSpellTargets() { - uint32 processedTargets = 0; + // select targets for cast phase + SelectExplicitTargets(); + + uint32 processedAreaEffectsMask = 0; for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { // not call for empty effect. @@ -699,9 +704,6 @@ void Spell::SelectSpellTargets() if (!m_spellInfo->Effects[i].IsEffect()) continue; - if (processedTargets & (1 << i)) - continue; - // set expected type of implicit targets to be sent to client uint32 implicitTargetMask = GetTargetFlagMask(m_spellInfo->Effects[i].TargetA.GetObjectType()) | GetTargetFlagMask(m_spellInfo->Effects[i].TargetB.GetObjectType()); if (implicitTargetMask & TARGET_FLAG_UNIT) @@ -709,13 +711,8 @@ void Spell::SelectSpellTargets() if (implicitTargetMask & (TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM)) m_targets.SetTargetFlag(TARGET_FLAG_GAMEOBJECT); - uint32 targetA = m_spellInfo->Effects[i].TargetA.GetTarget(); - uint32 targetB = m_spellInfo->Effects[i].TargetB.GetTarget(); - - if (targetA) - processedTargets |= SelectEffectTargets(i, m_spellInfo->Effects[i].TargetA); - if (targetB) - processedTargets |= SelectEffectTargets(i, m_spellInfo->Effects[i].TargetB); + SelectEffectImplicitTargets(SpellEffIndex(i), m_spellInfo->Effects[i].TargetA, processedAreaEffectsMask); + SelectEffectImplicitTargets(SpellEffIndex(i), m_spellInfo->Effects[i].TargetB, processedAreaEffectsMask); // Select targets of effect based on effect type // those are used when no valid target could be added for spell effect based on spell target type @@ -777,6 +774,938 @@ void Spell::SelectSpellTargets() } } +void Spell::SelectEffectImplicitTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32& processedEffectMask) +{ + if (!targetType.GetTarget()) + return; + + uint32 effectMask = 1 << effIndex; + // set the same target list for all effects + // some spells appear to need this, however this requires more research + switch (targetType.GetSelectionCategory()) + { + case TARGET_SELECT_CATEGORY_NEARBY: + case TARGET_SELECT_CATEGORY_CONE: + case TARGET_SELECT_CATEGORY_AREA: + // targets for effect already selected + if (effectMask & processedEffectMask) + return; + // choose which targets we can select at once + for (uint32 j = effIndex + 1; j < MAX_SPELL_EFFECTS; ++j) + if (GetSpellInfo()->Effects[effIndex].TargetA.GetTarget() == GetSpellInfo()->Effects[j].TargetA.GetTarget() && + GetSpellInfo()->Effects[effIndex].TargetB.GetTarget() == GetSpellInfo()->Effects[j].TargetB.GetTarget() && + GetSpellInfo()->Effects[effIndex].ImplicitTargetConditions == GetSpellInfo()->Effects[j].ImplicitTargetConditions && + GetSpellInfo()->Effects[effIndex].CalcRadius(m_caster) == GetSpellInfo()->Effects[j].CalcRadius(m_caster)) + effectMask |= 1 << j; + processedEffectMask |= effectMask; + break; + default: + break; + } + + switch(targetType.GetSelectionCategory()) + { + case TARGET_SELECT_CATEGORY_CHANNEL: + SelectImplicitChannelTargets(effIndex, targetType); + break; + case TARGET_SELECT_CATEGORY_NEARBY: + SelectImplicitNearbyTargets(effIndex, targetType, effectMask); + break; + case TARGET_SELECT_CATEGORY_CONE: + SelectImplicitConeTargets(effIndex, targetType, effectMask); + break; + case TARGET_SELECT_CATEGORY_AREA: + SelectImplicitAreaTargets(effIndex, targetType, effectMask); + break; + case TARGET_SELECT_CATEGORY_DEFAULT: + switch (targetType.GetObjectType()) + { + case TARGET_OBJECT_TYPE_SRC: + switch(targetType.GetReferenceType()) + { + case TARGET_REFERENCE_TYPE_CASTER: + m_targets.SetSrc(*m_caster); + break; + default: + ASSERT("Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT_SRC"); + break; + } + break; + case TARGET_OBJECT_TYPE_DEST: + switch(targetType.GetReferenceType()) + { + case TARGET_REFERENCE_TYPE_CASTER: + SelectImplicitCasterDestTargets(effIndex, targetType); + break; + case TARGET_REFERENCE_TYPE_TARGET: + SelectImplicitTargetDestTargets(effIndex, targetType); + break; + case TARGET_REFERENCE_TYPE_DEST: + SelectImplicitDestDestTargets(effIndex, targetType); + break; + default: + ASSERT("Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT_DEST"); + break; + } + break; + default: + switch(targetType.GetReferenceType()) + { + case TARGET_REFERENCE_TYPE_CASTER: + SelectImplicitCasterObjectTargets(effIndex, targetType); + break; + case TARGET_REFERENCE_TYPE_TARGET: + SelectImplicitTargetObjectTargets(effIndex, targetType); + break; + default: + ASSERT("Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT"); + break; + } + break; + } + break; + case TARGET_SELECT_CATEGORY_NYI: + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: target type %u, found in spellID %u, effect %u is not implemented yet!", m_spellInfo->Id, effIndex, targetType.GetTarget()); + break; + default: + ASSERT(false && "Spell::SelectEffectImplicitTargets: received not implemented select target category"); + break; + } +} + +void Spell::SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) +{ + if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER) + { + ASSERT(false && "Spell::SelectImplicitChannelTargets: received not implemented target reference type"); + return; + } + + Spell* channeledSpell = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL); + if (!channeledSpell) + { + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitChannelTargets: cannot find channel spell for spell ID %u, effect %u", m_spellInfo->Id, effIndex); + return; + } + switch (targetType.GetTarget()) + { + case TARGET_UNIT_CHANNEL_TARGET: + // unit target may be no longer avalible - teleported out of map for example + if (Unit* target = Unit::GetUnit(*m_caster, channeledSpell->m_targets.GetUnitTargetGUID())) + AddUnitTarget(target, 1 << effIndex); + else + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: cannot find channel spell target for spell ID %u, effect %u", m_spellInfo->Id, effIndex); + break; + case TARGET_DEST_CHANNEL_TARGET: + if (channeledSpell->m_targets.HasDst()) + m_targets.SetDst(channeledSpell->m_targets); + else if (WorldObject* target = ObjectAccessor::GetWorldObject(*m_caster, channeledSpell->m_targets.GetObjectTargetGUID())) + m_targets.SetDst(*target); + else + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: cannot find channel spell destination for spell ID %u, effect %u", m_spellInfo->Id, effIndex); + break; + case TARGET_DEST_CHANNEL_CASTER: + m_targets.SetDst(*channeledSpell->GetCaster()); + break; + default: + ASSERT(false && "Spell::SelectImplicitChannelTargets: received not implemented target type"); + break; + } +} + +void Spell::SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask) +{ + if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER) + { + ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented target reference type"); + return; + } + + float range = 0.0f; + switch (targetType.GetCheckType()) + { + case TARGET_CHECK_ENEMY: + range = m_spellInfo->GetMaxRange(false, m_caster, this); + break; + case TARGET_CHECK_ALLY: + case TARGET_CHECK_PARTY: + case TARGET_CHECK_RAID: + case TARGET_CHECK_RAID_CLASS: + range = m_spellInfo->GetMaxRange(true, m_caster, this); + break; + case TARGET_CHECK_ENTRY: + case TARGET_CHECK_DEFAULT: + range = m_spellInfo->GetMaxRange(m_spellInfo->IsPositive(), m_caster, this); + break; + default: + ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented selection check type"); + break; + } + + ConditionList* condList = m_spellInfo->Effects[effIndex].ImplicitTargetConditions; + + // handle emergency case - try to use other provided targets if no conditions provided + if (targetType.GetCheckType() == TARGET_CHECK_ENTRY && (!condList || condList->empty())) + { + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitNearbyTargets: no conditions entry for target with TARGET_CHECK_ENTRY of spell ID %u, effect %u - selecting default targets", m_spellInfo->Id, effIndex); + switch (targetType.GetObjectType()) + { + case TARGET_OBJECT_TYPE_GOBJ: + if (m_spellInfo->RequiresSpellFocus) + { + if (focusObject) + AddGOTarget(focusObject, effMask); + return; + } + break; + case TARGET_OBJECT_TYPE_DEST: + if (m_spellInfo->RequiresSpellFocus) + { + if (focusObject) + m_targets.SetDst(*focusObject); + return; + } + break; + default: + break; + } + } + + WorldObject* target = SearchNearbyTarget(range, targetType.GetObjectType(), targetType.GetCheckType(), condList); + if (!target) + { + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitNearbyTargets: cannot find nearby target for spell ID %u, effect %u", m_spellInfo->Id, effIndex); + return; + } + + switch (targetType.GetObjectType()) + { + case TARGET_OBJECT_TYPE_UNIT: + if (Unit* unitTarget = target->ToUnit()) + AddUnitTarget(unitTarget, effMask, false); + break; + case TARGET_OBJECT_TYPE_GOBJ: + if (GameObject* gobjTarget = target->ToGameObject()) + AddGOTarget(gobjTarget, effMask); + break; + case TARGET_OBJECT_TYPE_DEST: + m_targets.SetDst(*target); + break; + default: + ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented target object type"); + break; + } + + SelectImplicitChainTargets(effIndex, targetType, target, effMask); +} + +void Spell::SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask) +{ + if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER) + { + ASSERT(false && "Spell::SelectImplicitConeTargets: received not implemented target reference type"); + return; + } + std::list<WorldObject*> targets; + SpellTargetObjectTypes objectType = targetType.GetObjectType(); + SpellTargetCheckTypes selectionType = targetType.GetCheckType(); + ConditionList* condList = m_spellInfo->Effects[effIndex].ImplicitTargetConditions; + float coneAngle = M_PI/2; + float radius = m_spellInfo->Effects[effIndex].CalcRadius(m_caster) * m_spellValue->RadiusMod; + + if (uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList)) + { + Trinity::WorldObjectSpellConeTargetCheck check(coneAngle, radius, m_caster, m_spellInfo, selectionType, condList); + Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellConeTargetCheck> searcher(m_caster, targets, check, containerTypeMask); + SearchTargets<Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellConeTargetCheck> > (searcher, containerTypeMask, m_caster, m_caster, radius); + + if (!targets.empty()) + { + // Other special target selection goes here + if (uint32 maxTargets = m_spellValue->MaxAffectedTargets) + { + Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); + for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) + if ((*j)->IsAffectedOnSpell(m_spellInfo)) + maxTargets += (*j)->GetAmount(); + + Trinity::RandomResizeList(targets, maxTargets); + } + + // for compability with older code - add only unit and go targets + // TODO: remove this + std::list<Unit*> unitTargets; + std::list<GameObject*> gObjTargets; + + for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) + { + if (Unit* unitTarget = (*itr)->ToUnit()) + unitTargets.push_back(unitTarget); + else if (GameObject* gObjTarget = (*itr)->ToGameObject()) + gObjTargets.push_back(gObjTarget); + } + + CallScriptAfterUnitTargetSelectHandlers(unitTargets, effIndex); + + for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end(); ++itr) + AddUnitTarget(*itr, effMask, false); + + for (std::list<GameObject*>::iterator itr = gObjTargets.begin(); itr != gObjTargets.end(); ++itr) + AddGOTarget(*itr, effMask); + } + } +} + +void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask) +{ + Unit* referer = NULL; + switch (targetType.GetReferenceType()) + { + case TARGET_REFERENCE_TYPE_SRC: + case TARGET_REFERENCE_TYPE_DEST: + case TARGET_REFERENCE_TYPE_CASTER: + referer = m_caster; + break; + case TARGET_REFERENCE_TYPE_TARGET: + referer = m_targets.GetUnitTarget(); + break; + case TARGET_REFERENCE_TYPE_LAST: + { + // find last added target for this effect + for (std::list<TargetInfo>::reverse_iterator ihit = m_UniqueTargetInfo.rbegin(); ihit != m_UniqueTargetInfo.rend(); ++ihit) + { + if (ihit->effectMask & (1<<effIndex)) + { + referer = ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID); + break; + } + } + break; + } + default: + ASSERT(false && "Spell::SelectImplicitAreaTargets: received not implemented target reference type"); + return; + } + if (!referer) + return; + + Position const* center = NULL; + switch (targetType.GetReferenceType()) + { + case TARGET_REFERENCE_TYPE_SRC: + center = m_targets.GetSrc(); + break; + case TARGET_REFERENCE_TYPE_DEST: + center = m_targets.GetDst(); + break; + case TARGET_REFERENCE_TYPE_CASTER: + case TARGET_REFERENCE_TYPE_TARGET: + case TARGET_REFERENCE_TYPE_LAST: + center = referer; + break; + default: + ASSERT(false && "Spell::SelectImplicitAreaTargets: received not implemented target reference type"); + return; + } + std::list<WorldObject*> targets; + float radius = m_spellInfo->Effects[effIndex].CalcRadius(m_caster) * m_spellValue->RadiusMod; + SearchAreaTargets(targets, radius, center, referer, targetType.GetObjectType(), targetType.GetCheckType(), m_spellInfo->Effects[effIndex].ImplicitTargetConditions); + + // Custom entries + // TODO: remove those + switch (m_spellInfo->Id) + { + case 46584: // Raise Dead + { + if (Player* playerCaster = m_caster->ToPlayer()) + { + for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) + { + switch ((*itr)->GetTypeId()) + { + case TYPEID_UNIT: + case TYPEID_PLAYER: + { + Unit* unitTarget = (*itr)->ToUnit(); + if (unitTarget->isAlive() || !playerCaster->isHonorOrXPTarget(unitTarget) + || ((unitTarget->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1))) == 0) + || (unitTarget->GetDisplayId() != unitTarget->GetNativeDisplayId())) + break; + AddUnitTarget(unitTarget, effMask, false); + // no break; + } + case TYPEID_CORPSE: // wont work until corpses are allowed in target lists, but at least will send dest in packet + m_targets.SetDst(*(*itr)); + return; // nothing more to do here + default: + break; + } + } + } + return; // don't add targets to target map + } + // Corpse Explosion + case 49158: + case 51325: + case 51326: + case 51327: + case 51328: + // check if our target is not valid (spell can target ghoul or dead unit) + if (!(m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetDisplayId() == m_targets.GetUnitTarget()->GetNativeDisplayId() && + ((m_targets.GetUnitTarget()->GetEntry() == 26125 && m_targets.GetUnitTarget()->GetOwnerGUID() == m_caster->GetGUID()) + || m_targets.GetUnitTarget()->isDead()))) + { + // remove existing targets + CleanupTargetList(); + + for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) + { + switch ((*itr)->GetTypeId()) + { + case TYPEID_UNIT: + case TYPEID_PLAYER: + if (!(*itr)->ToUnit()->isDead()) + break; + AddUnitTarget((*itr)->ToUnit(), 1 << effIndex, false); + return; + default: + break; + } + } + if (m_caster->GetTypeId() == TYPEID_PLAYER) + m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true); + SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW); + finish(false); + } + return; + default: + break; + } + std::list<Unit*> unitTargets; + std::list<GameObject*> gObjTargets; + // for compability with older code - add only unit and go targets + // TODO: remove this + for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) + { + if (Unit* unitTarget = (*itr)->ToUnit()) + unitTargets.push_back(unitTarget); + else if (GameObject* gObjTarget = (*itr)->ToGameObject()) + gObjTargets.push_back(gObjTarget); + } + + if (!unitTargets.empty()) + { + // Special target selection for smart heals and energizes + uint32 maxSize = 0; + int32 power = -1; + switch (m_spellInfo->SpellFamilyName) + { + case SPELLFAMILY_GENERIC: + switch (m_spellInfo->Id) + { + case 52759: // Ancestral Awakening + case 71610: // Echoes of Light (Althor's Abacus normal version) + case 71641: // Echoes of Light (Althor's Abacus heroic version) + maxSize = 1; + power = POWER_HEALTH; + break; + case 54968: // Glyph of Holy Light + maxSize = m_spellInfo->MaxAffectedTargets; + power = POWER_HEALTH; + break; + case 57669: // Replenishment + // In arenas Replenishment may only affect the caster + if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->InArena()) + { + unitTargets.clear(); + unitTargets.push_back(m_caster); + break; + } + maxSize = 10; + power = POWER_MANA; + break; + default: + break; + } + break; + case SPELLFAMILY_PRIEST: + if (m_spellInfo->SpellFamilyFlags[0] == 0x10000000) // Circle of Healing + { + maxSize = m_caster->HasAura(55675) ? 6 : 5; // Glyph of Circle of Healing + power = POWER_HEALTH; + } + else if (m_spellInfo->Id == 64844) // Divine Hymn + { + maxSize = 3; + power = POWER_HEALTH; + } + else if (m_spellInfo->Id == 64904) // Hymn of Hope + { + maxSize = 3; + power = POWER_MANA; + } + else + break; + + // Remove targets outside caster's raid + for (std::list<Unit*>::iterator itr = unitTargets.begin() ; itr != unitTargets.end();) + { + if (!(*itr)->IsInRaidWith(m_caster)) + itr = unitTargets.erase(itr); + else + ++itr; + } + break; + case SPELLFAMILY_DRUID: + if (m_spellInfo->SpellFamilyFlags[1] == 0x04000000) // Wild Growth + { + maxSize = m_caster->HasAura(62970) ? 6 : 5; // Glyph of Wild Growth + power = POWER_HEALTH; + } + else if (m_spellInfo->SpellFamilyFlags[2] == 0x0100) // Starfall + { + // Remove targets not in LoS or in stealth + for (std::list<Unit*>::iterator itr = unitTargets.begin() ; itr != unitTargets.end();) + { + if ((*itr)->HasStealthAura() || (*itr)->HasInvisibilityAura() || !(*itr)->IsWithinLOSInMap(m_caster)) + itr = unitTargets.erase(itr); + else + ++itr; + } + break; + } + else + break; + + // Remove targets outside caster's raid + for (std::list<Unit*>::iterator itr = unitTargets.begin() ; itr != unitTargets.end();) + if (!(*itr)->IsInRaidWith(m_caster)) + itr = unitTargets.erase(itr); + else + ++itr; + break; + default: + break; + } + + if (maxSize && power != -1) + { + if (Powers(power) == POWER_HEALTH) + { + if (unitTargets.size() > maxSize) + { + unitTargets.sort(Trinity::HealthPctOrderPred()); + unitTargets.resize(maxSize); + } + } + else + { + for (std::list<Unit*>::iterator itr = unitTargets.begin() ; itr != unitTargets.end();) + if ((*itr)->getPowerType() != (Powers)power) + itr = unitTargets.erase(itr); + else + ++itr; + + if (unitTargets.size() > maxSize) + { + unitTargets.sort(Trinity::PowerPctOrderPred((Powers)power)); + unitTargets.resize(maxSize); + } + } + } + + // Other special target selection goes here + if (uint32 maxTargets = m_spellValue->MaxAffectedTargets) + { + Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); + for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) + if ((*j)->IsAffectedOnSpell(m_spellInfo)) + maxTargets += (*j)->GetAmount(); + + if (m_spellInfo->Id == 5246) //Intimidating Shout + unitTargets.remove(m_targets.GetUnitTarget()); + Trinity::RandomResizeList(unitTargets, maxTargets); + } + + CallScriptAfterUnitTargetSelectHandlers(unitTargets, effIndex); + + for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end(); ++itr) + AddUnitTarget(*itr, effMask, false); + } + + if (!gObjTargets.empty()) + { + if (uint32 maxTargets = m_spellValue->MaxAffectedTargets) + { + Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); + for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) + if ((*j)->IsAffectedOnSpell(m_spellInfo)) + maxTargets += (*j)->GetAmount(); + + Trinity::RandomResizeList(gObjTargets, maxTargets); + } + for (std::list<GameObject*>::iterator itr = gObjTargets.begin(); itr != gObjTargets.end(); ++itr) + AddGOTarget(*itr, effMask); + } +} + +void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) +{ + switch(targetType.GetTarget()) + { + case TARGET_DEST_CASTER: + m_targets.SetDst(*m_caster); + return; + case TARGET_DEST_HOME: + if (Player* playerCaster = m_caster->ToPlayer()) + m_targets.SetDst(playerCaster->m_homebindX, playerCaster->m_homebindY, playerCaster->m_homebindZ, playerCaster->GetOrientation(), playerCaster->m_homebindMapId); + return; + case TARGET_DEST_DB: + if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id)) + { + // TODO: fix this check + if (m_spellInfo->HasEffect(SPELL_EFFECT_TELEPORT_UNITS)) + m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId); + else if (st->target_mapId == m_caster->GetMapId()) + m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation); + } + else + { + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id); + WorldObject* target = m_targets.GetObjectTarget(); + m_targets.SetDst(target ? *target : *m_caster); + } + return; + case TARGET_DEST_CASTER_FISHING: + { + float min_dis = m_spellInfo->GetMinRange(true); + float max_dis = m_spellInfo->GetMaxRange(true); + float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis; + float x, y, z, angle; + angle = (float)rand_norm() * static_cast<float>(M_PI * 35.0f / 180.0f) - static_cast<float>(M_PI * 17.5f / 180.0f); + m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis, angle); + m_targets.SetDst(x, y, z, m_caster->GetOrientation()); + return; + } + default: + break; + } + + float dist; + float angle = targetType.CalcDirectionAngle(); + float objSize = m_caster->GetObjectSize(); + if (targetType.GetTarget() == TARGET_DEST_CASTER_SUMMON) + dist = PET_FOLLOW_DIST; + else + dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster); + + if (dist < objSize) + dist = objSize; + else if (targetType.GetTarget() == TARGET_DEST_CASTER_RANDOM) + dist = objSize + (dist - objSize) * (float)rand_norm(); + + Position pos; + if (targetType.GetTarget() == TARGET_DEST_CASTER_FRONT_LEAP) + m_caster->GetFirstCollisionPosition(pos, dist, angle); + else + m_caster->GetNearPosition(pos, dist, angle); + m_targets.SetDst(*m_caster); + m_targets.ModDst(pos); +} + +void Spell::SelectImplicitTargetDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) +{ + WorldObject* target = m_targets.GetObjectTarget(); + switch(targetType.GetTarget()) + { + case TARGET_DEST_TARGET_ENEMY: + case TARGET_DEST_TARGET_ANY: + m_targets.SetDst(*target); + return; + default: + break; + } + + float angle = targetType.CalcDirectionAngle(); + float objSize = target->GetObjectSize(); + float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster); + if (dist < objSize) + dist = objSize; + else if (targetType.GetTarget() == TARGET_DEST_TARGET_RANDOM) + dist = objSize + (dist - objSize) * (float)rand_norm(); + + Position pos; + target->GetNearPosition(pos, dist, angle); + m_targets.SetDst(*target); + m_targets.ModDst(pos); +} + +void Spell::SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) +{ + // set destination to caster if no dest provided + // can only happen if previous destination target could not be set for some reason + // (not found nearby target, or channel target for example + // maybe we should abort the spell in such case? + if (!m_targets.HasDst()) + m_targets.SetDst(*m_caster); + + switch(targetType.GetTarget()) + { + case TARGET_DEST_DYNOBJ_ENEMY: + case TARGET_DEST_DYNOBJ_ALLY: + case TARGET_DEST_DYNOBJ_NONE: + case TARGET_DEST_DEST: + return; + case TARGET_DEST_TRAJ: + SelectImplicitTrajTargets(); + return; + default: + break; + } + + float angle = targetType.CalcDirectionAngle(); + float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster); + if (targetType.GetTarget() == TARGET_DEST_DEST_RANDOM) + dist *= (float)rand_norm(); + + Position pos = *m_targets.GetDst(); + m_caster->MovePosition(pos, dist, angle); + m_targets.ModDst(pos); +} + +void Spell::SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) +{ + switch(targetType.GetTarget()) + { + case TARGET_UNIT_CASTER: + AddUnitTarget(m_caster, 1 << effIndex, false); + break; + case TARGET_UNIT_MASTER: + if (Unit* owner = m_caster->GetCharmerOrOwner()) + AddUnitTarget(owner, 1 << effIndex); + break; + case TARGET_UNIT_PET: + if (Guardian* pet = m_caster->GetGuardianPet()) + AddUnitTarget(pet, 1 << effIndex); + break; + case TARGET_UNIT_SUMMONER: + if (m_caster->isSummon()) + if (Unit* unit = m_caster->ToTempSummon()->GetSummoner()) + AddUnitTarget(unit, 1 << effIndex); + break; + case TARGET_UNIT_VEHICLE: + if (Unit *vehicle = m_caster->GetVehicleBase()) + AddUnitTarget(vehicle, 1 << effIndex); + break; + case TARGET_UNIT_PASSENGER_0: + case TARGET_UNIT_PASSENGER_1: + case TARGET_UNIT_PASSENGER_2: + case TARGET_UNIT_PASSENGER_3: + case TARGET_UNIT_PASSENGER_4: + case TARGET_UNIT_PASSENGER_5: + case TARGET_UNIT_PASSENGER_6: + case TARGET_UNIT_PASSENGER_7: + if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsVehicle()) + if (Unit *unit = m_caster->GetVehicleKit()->GetPassenger(targetType.GetTarget() - TARGET_UNIT_PASSENGER_0)) + AddUnitTarget(unit, 1 << effIndex); + break; + default: + break; + } +} + +void Spell::SelectImplicitTargetObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) +{ + ASSERT((m_targets.GetObjectTarget() || m_targets.GetItemTarget()) && "Spell::SelectImplicitTargetObjectTargets - no explicit object or item target available!"); + if (Unit* unit = m_targets.GetUnitTarget()) + AddUnitTarget(unit, 1 << effIndex); + else if (GameObject* gobj = m_targets.GetGOTarget()) + AddGOTarget(gobj, 1 << effIndex); + else + AddItemTarget(m_targets.GetItemTarget(), effIndex); + + if (WorldObject* target = m_targets.GetObjectTarget()) + SelectImplicitChainTargets(effIndex, targetType, target, 1 << effIndex); +} + +void Spell::SelectImplicitChainTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, WorldObject* target, uint32 effMask) +{ + uint32 maxTargets = m_spellInfo->Effects[effIndex].ChainTarget; + if (Player* modOwner = m_caster->GetSpellModOwner()) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this); + + if (maxTargets > 1) + { + // mark damage multipliers as used + for (uint32 k = effIndex; k < MAX_SPELL_EFFECTS; ++k) + if (effMask & (1 << k)) + m_damageMultipliers[k] = 1.0f; + m_applyMultiplierMask |= effMask; + + std::list<WorldObject*> targets; + SearchChainTargets(targets, maxTargets - 1, target, targetType.GetObjectType(), targetType.GetCheckType() + , m_spellInfo->Effects[effIndex].ImplicitTargetConditions, targetType.GetTarget() == TARGET_UNIT_TARGET_CHAINHEAL_ALLY); + + // for backward compability + std::list<Unit*> unitTargets; + for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) + if (Unit* unitTarget = (*itr)->ToUnit()) + unitTargets.push_back(unitTarget); + + CallScriptAfterUnitTargetSelectHandlers(unitTargets, effIndex); + + for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end(); ++itr) + AddUnitTarget(*itr, effMask, false); + } +} + +float tangent(float x) +{ + x = tan(x); + //if (x < std::numeric_limits<float>::max() && x > -std::numeric_limits<float>::max()) return x; + //if (x >= std::numeric_limits<float>::max()) return std::numeric_limits<float>::max(); + //if (x <= -std::numeric_limits<float>::max()) return -std::numeric_limits<float>::max(); + if (x < 100000.0f && x > -100000.0f) return x; + if (x >= 100000.0f) return 100000.0f; + if (x <= 100000.0f) return -100000.0f; + return 0.0f; +} + +#define DEBUG_TRAJ(a) //a + +void Spell::SelectImplicitTrajTargets() +{ + if (!m_targets.HasTraj()) + return; + + float dist2d = m_targets.GetDist2d(); + if (!dist2d) + return; + + float srcToDestDelta = m_targets.GetDst()->m_positionZ - m_targets.GetSrc()->m_positionZ; + + std::list<WorldObject*> targets; + Trinity::WorldObjectSpellTrajTargetCheck check(dist2d, m_targets.GetSrc(), m_caster, m_spellInfo); + Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellTrajTargetCheck> searcher(m_caster, targets, check, GRID_MAP_TYPE_MASK_ALL); + SearchTargets<Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellTrajTargetCheck> > (searcher, GRID_MAP_TYPE_MASK_ALL, m_caster, m_targets.GetSrc(), dist2d); + if (targets.empty()) + return; + + targets.sort(Trinity::ObjectDistanceOrderPred(m_caster)); + + float b = tangent(m_targets.GetElevation()); + float a = (srcToDestDelta - dist2d * b) / (dist2d * dist2d); + if (a > -0.0001f) + a = 0; + DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: a %f b %f", a, b);) + + float bestDist = m_spellInfo->GetMaxRange(false); + + std::list<WorldObject*>::const_iterator itr = targets.begin(); + for (; itr != targets.end(); ++itr) + { + if (Unit* unitTarget = (*itr)->ToUnit()) + if (m_caster == *itr || m_caster->IsOnVehicle(unitTarget) || (unitTarget)->GetVehicle())//(*itr)->IsOnVehicle(m_caster)) + continue; + + const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3) + // TODO: all calculation should be based on src instead of m_caster + const float objDist2d = m_targets.GetSrc()->GetExactDist2d(*itr) * cos(m_targets.GetSrc()->GetRelativeAngle(*itr)); + const float dz = (*itr)->GetPositionZ() - m_targets.GetSrc()->m_positionZ; + + DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);) + + float dist = objDist2d - size; + float height = dist * (a * dist + b); + DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);) + if (dist < bestDist && height < dz + size && height > dz - size) + { + bestDist = dist > 0 ? dist : 0; + break; + } + +#define CHECK_DIST {\ + DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\ + if (dist > bestDist)\ + continue;\ + if (dist < objDist2d + size && dist > objDist2d - size)\ + {\ + bestDist = dist;\ + break;\ + }\ + } + + if (!a) + { + height = dz - size; + dist = height / b; + CHECK_DIST; + + height = dz + size; + dist = height / b; + CHECK_DIST; + + continue; + } + + height = dz - size; + float sqrt1 = b * b + 4 * a * height; + if (sqrt1 > 0) + { + sqrt1 = sqrt(sqrt1); + dist = (sqrt1 - b) / (2 * a); + CHECK_DIST; + } + + height = dz + size; + float sqrt2 = b * b + 4 * a * height; + if (sqrt2 > 0) + { + sqrt2 = sqrt(sqrt2); + dist = (sqrt2 - b) / (2 * a); + CHECK_DIST; + + dist = (-sqrt2 - b) / (2 * a); + CHECK_DIST; + } + + if (sqrt1 > 0) + { + dist = (-sqrt1 - b) / (2 * a); + CHECK_DIST; + } + } + + if (m_targets.GetSrc()->GetExactDist2d(m_targets.GetDst()) > bestDist) + { + float x = m_targets.GetSrc()->m_positionX + cos(m_caster->GetOrientation()) * bestDist; + float y = m_targets.GetSrc()->m_positionY + sin(m_caster->GetOrientation()) * bestDist; + float z = m_targets.GetSrc()->m_positionZ + bestDist * (a * bestDist + b); + + if (itr != targets.end()) + { + float distSq = (*itr)->GetExactDistSq(x, y, z); + float sizeSq = (*itr)->GetObjectSize(); + sizeSq *= sizeSq; + DEBUG_TRAJ(sLog->outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);) + if (distSq > sizeSq) + { + float factor = 1 - sqrt(sizeSq / distSq); + x += factor * ((*itr)->GetPositionX() - x); + y += factor * ((*itr)->GetPositionY() - y); + z += factor * ((*itr)->GetPositionZ() - z); + + distSq = (*itr)->GetExactDistSq(x, y, z); + DEBUG_TRAJ(sLog->outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);) + } + } + + Position trajDst; + trajDst.Relocate(x, y, z, m_caster->GetOrientation()); + m_targets.ModDst(trajDst); + } +} + void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex) { // special case for SPELL_EFFECT_SUMMON_RAF_FRIEND and SPELL_EFFECT_SUMMON_PLAYER @@ -849,6 +1778,192 @@ void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex) } } +uint32 Spell::GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionList* condList) +{ + // this function selects which containers need to be searched for spell target + uint32 retMask = GRID_MAP_TYPE_MASK_ALL; + + // filter searchers based on searched object type + switch (objType) + { + case TARGET_OBJECT_TYPE_UNIT: + case TARGET_OBJECT_TYPE_UNIT_AND_DEST: + case TARGET_OBJECT_TYPE_CORPSE: + case TARGET_OBJECT_TYPE_CORPSE_ENEMY: + case TARGET_OBJECT_TYPE_CORPSE_ALLY: + retMask &= GRID_MAP_TYPE_MASK_PLAYER | GRID_MAP_TYPE_MASK_CORPSE | GRID_MAP_TYPE_MASK_CREATURE; + break; + case TARGET_OBJECT_TYPE_GOBJ: + case TARGET_OBJECT_TYPE_GOBJ_ITEM: + retMask &= GRID_MAP_TYPE_MASK_GAMEOBJECT; + break; + default: + break; + } + if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_DEAD)) + retMask &= ~GRID_MAP_TYPE_MASK_CORPSE; + if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS) + retMask &= GRID_MAP_TYPE_MASK_CORPSE | GRID_MAP_TYPE_MASK_PLAYER; + if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS) + retMask &= GRID_MAP_TYPE_MASK_PLAYER; + + if (condList) + retMask &= sConditionMgr->GetSearcherTypeMaskForConditionList(*condList); + return retMask; +} + +template<class SEARCHER> +void Spell::SearchTargets(SEARCHER& searcher, uint32 containerMask, Unit* referer, Position const* pos, float radius) +{ + if (!containerMask) + return; + + // search world and grid for possible targets + bool searchInGrid = containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_GAMEOBJECT); + bool searchInWorld = containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER | GRID_MAP_TYPE_MASK_CORPSE); + if (searchInGrid || searchInWorld) + { + float x,y; + x = pos->GetPositionX(); + y = pos->GetPositionY(); + + CellCoord p(Trinity::ComputeCellCoord(x, y)); + Cell cell(p); + cell.SetNoCreate(); + + Map& map = *(referer->GetMap()); + + if (searchInWorld) + { + TypeContainerVisitor<SEARCHER, WorldTypeMapContainer> world_object_notifier(searcher); + cell.Visit(p, world_object_notifier, map, radius, x, y); + } + if (searchInGrid) + { + TypeContainerVisitor<SEARCHER, GridTypeMapContainer > grid_object_notifier(searcher); + cell.Visit(p, grid_object_notifier, map, radius, x , y); + } + } +} + +WorldObject* Spell::SearchNearbyTarget(float range, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList) +{ + WorldObject* target = NULL; + uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList); + if (!containerTypeMask) + return NULL; + Trinity::WorldObjectSpellNearbyTargetCheck check(range, m_caster, m_spellInfo, selectionType, condList); + Trinity::WorldObjectLastSearcher<Trinity::WorldObjectSpellNearbyTargetCheck> searcher(m_caster, target, check, containerTypeMask); + SearchTargets<Trinity::WorldObjectLastSearcher<Trinity::WorldObjectSpellNearbyTargetCheck> > (searcher, containerTypeMask, m_caster, m_caster, range); + return target; +} + +void Spell::SearchAreaTargets(std::list<WorldObject*>& targets, float range, Position const* position, Unit* referer, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList) +{ + uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList); + if (!containerTypeMask) + return; + Trinity::WorldObjectSpellAreaTargetCheck check(range, position, m_caster, referer, m_spellInfo, selectionType, condList); + Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellAreaTargetCheck> searcher(m_caster, targets, check, containerTypeMask); + SearchTargets<Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellAreaTargetCheck> > (searcher, containerTypeMask, m_caster, m_caster, range); +} + +void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTargets, WorldObject* target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, ConditionList* condList, bool isChainHeal) +{ + // max dist for jump target selection + float jumpRadius = 0.0f; + switch (m_spellInfo->DmgClass) + { + case SPELL_DAMAGE_CLASS_RANGED: + // 7.5y for multi shot + jumpRadius = 7.5f; + break; + case SPELL_DAMAGE_CLASS_MELEE: + // 5y for swipe, cleave and similar + jumpRadius = 5.0f; + break; + case SPELL_DAMAGE_CLASS_NONE: + case SPELL_DAMAGE_CLASS_MAGIC: + // 12.5y for chain heal spell since 3.2 patch + if (isChainHeal) + jumpRadius = 12.5f; + // 10y as default for magic chain spells + else + jumpRadius = 10.0f; + break; + } + + // chain lightning/heal spells and similar - allow to jump at larger distance and go out of los + bool isBouncingFar = (m_spellInfo->AttributesEx4 & SPELL_ATTR4_AREA_TARGET_CHAIN + || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE + || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC); + + // max dist which spell can reach + float searchRadius = jumpRadius; + if (isBouncingFar) + searchRadius *= chainTargets; + + std::list<WorldObject*> tempTargets; + SearchAreaTargets(tempTargets, searchRadius, target, m_caster, objectType, selectType, condList); + tempTargets.remove(target); + + // remove targets which are always invalid for chain spells + // for some spells allow only chain targets in front of caster (swipe for example) + if (!isBouncingFar) + { + for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end();) + { + std::list<WorldObject*>::iterator checkItr = itr++; + if (!m_caster->HasInArc(static_cast<float>(M_PI), *checkItr)) + tempTargets.erase(checkItr); + } + } + + while (chainTargets) + { + // try to get unit for next chain jump + std::list<WorldObject*>::iterator foundItr = tempTargets.end(); + // get unit with highest hp deficit in dist + if (isChainHeal) + { + uint32 maxHPDeficit = 0; + for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end(); ++itr) + { + if (Unit* unitTarget = (*itr)->ToUnit()) + { + uint32 deficit = unitTarget->GetMaxHealth() - unitTarget->GetHealth(); + if ((deficit > maxHPDeficit || foundItr == tempTargets.end()) && target->IsWithinDist(unitTarget, jumpRadius) && target->IsWithinLOSInMap(unitTarget)) + { + foundItr = itr; + maxHPDeficit = deficit; + } + } + } + } + // get closest object + else + { + for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end(); ++itr) + { + if (foundItr == tempTargets.end()) + { + if ((!isBouncingFar || target->IsWithinDist(*itr, jumpRadius)) && target->IsWithinLOSInMap(*itr)) + foundItr = itr; + } + else if (target->GetDistanceOrder(*itr, *foundItr) && target->IsWithinLOSInMap(*itr)) + foundItr = itr; + } + } + // not found any valid target - chain ends + if (foundItr == tempTargets.end()) + break; + target = *foundItr; + tempTargets.erase(foundItr); + targets.push_back(target); + --chainTargets; + } +} + void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/) { //========================================================================================== @@ -1402,13 +2517,17 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) } } -SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, const uint32 effectMask, bool scaleAura) +SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleAura) { if (!unit || !effectMask) return SPELL_MISS_EVADE; - // Recheck immune (only for delayed spells) - if (m_spellInfo->Speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo))) + // For delayed spells immunity may be applied between missile launch and hit - check immunity for that case + // disable effects to which unit is immune + for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber) + if (effectMask & (1 << effectNumber) && unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber)) + effectMask &= ~(1 << effectNumber); + if (!effectMask || (m_spellInfo->Speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo)))) return SPELL_MISS_IMMUNE; PrepareScriptHitHandlers(); @@ -1563,7 +2682,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, const uint32 effectMask, bool } for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber) - if (effectMask & (1 << effectNumber) && !unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber)) //Handle effect only if the target isn't immune. + if (effectMask & (1 << effectNumber)) HandleEffects(unit, NULL, NULL, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET); return SPELL_MISS_NONE; @@ -1771,1082 +2890,6 @@ struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, } }; -void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType) -{ - Unit* cur = m_targets.GetUnitTarget(); - if (!cur) - return; - - //FIXME: This very like horrible hack and wrong for most spells - if (m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE) - max_range += num * CHAIN_SPELL_JUMP_RADIUS; - - std::list<Unit*> tempUnitMap; - if (TargetType == SPELL_TARGETS_CHAINHEAL) - { - SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, SPELL_TARGETS_ALLY); - tempUnitMap.sort(ChainHealingOrder(m_caster)); - } - else - SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, TargetType); - tempUnitMap.remove(cur); - - while (num) - { - TagUnitMap.push_back(cur); - --num; - - if (tempUnitMap.empty()) - break; - - std::list<Unit*>::iterator next; - - if (TargetType == SPELL_TARGETS_CHAINHEAL) - { - next = tempUnitMap.begin(); - while (cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS || !cur->IsWithinLOSInMap(*next)) - { - ++next; - if (next == tempUnitMap.end()) - return; - } - } - else - { - tempUnitMap.sort(Trinity::ObjectDistanceOrderPred(cur)); - next = tempUnitMap.begin(); - - if (cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) // Don't search beyond the max jump radius - break; - - // Check if (*next) is a valid chain target. If not, don't add to TagUnitMap, and repeat loop. - // If you want to add any conditions to exclude a target from TagUnitMap, add condition in this while () loop. - while ((m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE - && !m_caster->isInFrontInMap(*next, max_range)) - || !m_caster->canSeeOrDetect(*next) - || !cur->IsWithinLOSInMap(*next) - || (*next)->GetCreatureType() == CREATURE_TYPE_CRITTER - || ((GetSpellInfo()->AttributesEx6 & SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED) && !(*next)->CanFreeMove())) - { - ++next; - if (next == tempUnitMap.end() || cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) // Don't search beyond the max jump radius - return; - } - } - - cur = *next; - tempUnitMap.erase(next); - } -} - -void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry) -{ - if (TargetType == SPELL_TARGETS_GO) - return; - - Position const* pos; - switch (type) - { - case PUSH_DST_CENTER: - CheckDst(); - pos = m_targets.GetDst(); - break; - case PUSH_SRC_CENTER: - CheckSrc(); - pos = m_targets.GetSrc(); - break; - case PUSH_CHAIN: - { - Unit* target = m_targets.GetUnitTarget(); - if (!target) - { - sLog->outError("SPELL: cannot find unit target for spell ID %u\n", m_spellInfo->Id); - return; - } - pos = target; - break; - } - default: - pos = m_caster; - break; - } - - Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry, m_spellInfo); - if ((m_spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS) || (TargetType == SPELL_TARGETS_ENTRY && !entry)) - m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier); - else - m_caster->GetMap()->VisitAll(pos->m_positionX, pos->m_positionY, radius, notifier); -} - -void Spell::SearchGOAreaTarget(std::list<GameObject*> &TagGOMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry) -{ - if (TargetType != SPELL_TARGETS_GO) - return; - - Position const* pos; - switch (type) - { - case PUSH_DST_CENTER: - CheckDst(); - pos = m_targets.GetDst(); - break; - case PUSH_SRC_CENTER: - CheckSrc(); - pos = m_targets.GetSrc(); - break; - default: - pos = m_caster; - break; - } - - Trinity::GameObjectInRangeCheck check(pos->m_positionX, pos->m_positionY, pos->m_positionZ, radius, entry); - Trinity::GameObjectListSearcher<Trinity::GameObjectInRangeCheck> searcher(m_caster, TagGOMap, check); - m_caster->GetMap()->VisitGrid(pos->m_positionX, pos->m_positionY, radius, searcher); -} - -WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType, SpellEffIndex effIndex) -{ - switch (TargetType) - { - case SPELL_TARGETS_ENTRY: - { - ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET, m_spellInfo->Id); - if (conditions.empty()) - { - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell (ID: %u) (caster Entry: %u) does not have record in `conditions` for spell script target (ConditionSourceType 13)", m_spellInfo->Id, m_caster->GetEntry()); - if (m_spellInfo->IsPositive()) - return SearchNearbyTarget(range, SPELL_TARGETS_ALLY, effIndex); - else - return SearchNearbyTarget(range, SPELL_TARGETS_ENEMY, effIndex); - } - - Creature* creatureScriptTarget = NULL; - GameObject* goScriptTarget = NULL; - - for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST) - { - if ((*i_spellST)->mConditionType != CONDITION_SPELL_SCRIPT_TARGET) - continue; - if ((*i_spellST)->mConditionValue3 && !((*i_spellST)->mConditionValue3 & (1 << uint32(effIndex)))) - continue; - switch ((*i_spellST)->mConditionValue1) - { - case SPELL_TARGET_TYPE_CONTROLLED: - for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr) - if ((*itr)->GetEntry() == (*i_spellST)->mConditionValue2 && (*itr)->IsWithinDistInMap(m_caster, range)) - { - goScriptTarget = NULL; - creatureScriptTarget = (*itr)->ToCreature(); - range = m_caster->GetDistance(creatureScriptTarget); - } - break; - case SPELL_TARGET_TYPE_GAMEOBJECT: - if ((*i_spellST)->mConditionValue2) - { - if (GameObject* go = m_caster->FindNearestGameObject((*i_spellST)->mConditionValue2, range)) - { - // remember found target and range, next attempt will find more near target with another entry - goScriptTarget = go; - creatureScriptTarget = NULL; - range = m_caster->GetDistance(goScriptTarget); - } - } - else if (focusObject) //Focus Object - { - float frange = m_caster->GetDistance(focusObject); - if (range >= frange) - { - creatureScriptTarget = NULL; - goScriptTarget = focusObject; - range = frange; - } - } - break; - case SPELL_TARGET_TYPE_CREATURE: - if (m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetEntry() == (*i_spellST)->mConditionValue2) - return m_targets.GetUnitTarget(); - case SPELL_TARGET_TYPE_DEAD: - default: - if (Creature* cre = m_caster->FindNearestCreature((*i_spellST)->mConditionValue2, range, (*i_spellST)->mConditionValue1 != SPELL_TARGET_TYPE_DEAD)) - { - creatureScriptTarget = cre; - goScriptTarget = NULL; - range = m_caster->GetDistance(creatureScriptTarget); - } - break; - } - } - - if (creatureScriptTarget) - return creatureScriptTarget; - else - return goScriptTarget; - } - default: - case SPELL_TARGETS_ENEMY: - { - Unit* target = NULL; - Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range); - Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check); - m_caster->VisitNearbyObject(range, searcher); - return target; - } - case SPELL_TARGETS_ALLY: - { - Unit* target = NULL; - Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range); - Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check); - m_caster->VisitNearbyObject(range, searcher); - return target; - } - } -} - -uint32 Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) -{ - SpellNotifyPushType pushType = PUSH_NONE; - Player* modOwner = NULL; - if (m_originalCaster) - modOwner = m_originalCaster->GetSpellModOwner(); - - uint32 effectMask = 1 << i; - // ENTRY targets may have different selection lists, skip those for now until we can compare lists easily and quickly - if (GetSpellInfo()->Effects[i].TargetA.GetSelectionCheckType() != TARGET_SELECT_CHECK_ENTRY && - GetSpellInfo()->Effects[i].TargetB.GetSelectionCheckType() != TARGET_SELECT_CHECK_ENTRY) - for (uint32 j = i + 1; j < MAX_SPELL_EFFECTS; ++j) - if (GetSpellInfo()->Effects[i].TargetA.GetTarget() == GetSpellInfo()->Effects[j].TargetA.GetTarget() && - GetSpellInfo()->Effects[i].TargetB.GetTarget() == GetSpellInfo()->Effects[j].TargetB.GetTarget() && - GetSpellInfo()->Effects[i].CalcRadius(m_caster) == GetSpellInfo()->Effects[j].CalcRadius(m_caster)) - effectMask |= 1 << j; - - switch (cur.GetType()) - { - case TARGET_TYPE_UNIT_CASTER: - { - switch (cur.GetTarget()) - { - case TARGET_UNIT_CASTER: - AddUnitTarget(m_caster, effectMask, false); - break; - case TARGET_DEST_CASTER_FISHING: - { - float min_dis = m_spellInfo->GetMinRange(true); - float max_dis = m_spellInfo->GetMaxRange(true); - float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis; - float x, y, z, angle; - angle = (float)rand_norm() * static_cast<float>(M_PI * 35.0f / 180.0f) - static_cast<float>(M_PI * 17.5f / 180.0f); - m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis, angle); - m_targets.SetDst(x, y, z, m_caster->GetOrientation()); - break; - } - case TARGET_UNIT_MASTER: - if (Unit* owner = m_caster->GetCharmerOrOwner()) - AddUnitTarget(owner, effectMask); - break; - case TARGET_UNIT_PET: - if (Guardian* pet = m_caster->GetGuardianPet()) - AddUnitTarget(pet, effectMask); - break; - case TARGET_UNIT_SUMMONER: - if (m_caster->isSummon()) - if (Unit* unit = m_caster->ToTempSummon()->GetSummoner()) - AddUnitTarget(unit, effectMask); - break; - case TARGET_UNIT_CASTER_AREA_PARTY: - case TARGET_UNIT_CASTER_AREA_RAID: - pushType = PUSH_CASTER_CENTER; - break; - case TARGET_UNIT_VEHICLE: - if (Unit* vehicle = m_caster->GetVehicleBase()) - AddUnitTarget(vehicle, effectMask); - break; - case TARGET_UNIT_PASSENGER_0: - case TARGET_UNIT_PASSENGER_1: - case TARGET_UNIT_PASSENGER_2: - case TARGET_UNIT_PASSENGER_3: - case TARGET_UNIT_PASSENGER_4: - case TARGET_UNIT_PASSENGER_5: - case TARGET_UNIT_PASSENGER_6: - case TARGET_UNIT_PASSENGER_7: - if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsVehicle()) - if (Unit* unit = m_caster->GetVehicleKit()->GetPassenger(cur.GetTarget() - TARGET_UNIT_PASSENGER_0)) - AddUnitTarget(unit, effectMask); - break; - default: - break; - } - break; - } - - case TARGET_TYPE_UNIT_TARGET: - { - Unit* target = m_targets.GetUnitTarget(); - if (!target) - { - sLog->outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id); - break; - } - - switch (cur.GetTarget()) - { - case TARGET_UNIT_TARGET_ENEMY: - if (Unit* magnet = m_caster->SelectMagnetTarget(target, m_spellInfo)) - if (magnet != target) - m_targets.SetUnitTarget(magnet); - pushType = PUSH_CHAIN; - break; - case TARGET_UNIT_TARGET_ANY: - if (!m_spellInfo->IsPositive()) - if (Unit* magnet = m_caster->SelectMagnetTarget(target, m_spellInfo)) - if (magnet != target) - m_targets.SetUnitTarget(magnet); - pushType = PUSH_CHAIN; - break; - case TARGET_UNIT_TARGET_CHAINHEAL_ALLY: - pushType = PUSH_CHAIN; - break; - case TARGET_UNIT_TARGET_ALLY: - AddUnitTarget(target, effectMask, false); - break; - case TARGET_UNIT_TARGET_RAID: - case TARGET_UNIT_TARGET_PARTY: - case TARGET_UNIT_TARGET_MINIPET: - AddUnitTarget(target, effectMask, false); - break; - case TARGET_UNIT_TARGET_PASSENGER: - AddUnitTarget(target, effectMask, false); - break; - case TARGET_UNIT_LASTTARGET_AREA_PARTY: - case TARGET_UNIT_TARGET_AREA_RAID_CLASS: - pushType = PUSH_CASTER_CENTER; // not real - break; - default: - break; - } - break; - } - - case TARGET_TYPE_UNIT_NEARBY: - { - WorldObject* target = NULL; - float range; - - switch (cur.GetTarget()) - { - case TARGET_UNIT_NEARBY_ENEMY: - range = m_spellInfo->GetMaxRange(false); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - target = SearchNearbyTarget(range, SPELL_TARGETS_ENEMY, SpellEffIndex(i)); - break; - case TARGET_UNIT_NEARBY_ALLY: - case TARGET_UNIT_NEARBY_PARTY: // TODO: fix party/raid targets - case TARGET_UNIT_NEARBY_RAID: - range = m_spellInfo->GetMaxRange(true); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - target = SearchNearbyTarget(range, SPELL_TARGETS_ALLY, SpellEffIndex(i)); - break; - case TARGET_UNIT_NEARBY_ENTRY: - case TARGET_GAMEOBJECT_NEARBY_ENTRY: - range = m_spellInfo->GetMaxRange(m_spellInfo->IsPositive()); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY, SpellEffIndex(i)); - break; - default: - break; - } - - if (!target) - return 0; - else if (target->GetTypeId() == TYPEID_GAMEOBJECT) - AddGOTarget((GameObject*)target, effectMask); - else - { - pushType = PUSH_CHAIN; - - if (m_targets.GetUnitTarget() != target) - m_targets.SetUnitTarget((Unit*)target); - } - - break; - } - - case TARGET_TYPE_AREA_SRC: - pushType = PUSH_SRC_CENTER; - break; - - case TARGET_TYPE_AREA_DST: - pushType = PUSH_DST_CENTER; - break; - - case TARGET_TYPE_AREA_CONE: - if (m_spellInfo->AttributesCu & SPELL_ATTR0_CU_CONE_BACK) - pushType = PUSH_IN_BACK; - else if (m_spellInfo->AttributesCu & SPELL_ATTR0_CU_CONE_LINE) - pushType = PUSH_IN_LINE; - else - pushType = PUSH_IN_FRONT; - break; - - case TARGET_TYPE_DEST_CASTER: //4+8+2 - { - if (cur.GetTarget() == TARGET_SRC_CASTER) - { - m_targets.SetSrc(*m_caster); - break; - } - else if (cur.GetTarget() == TARGET_DEST_CASTER) - { - m_targets.SetDst(*m_caster); - break; - } - - float angle, dist; - - float objSize = m_caster->GetObjectSize(); - if (cur.GetTarget() == TARGET_DEST_CASTER_SUMMON) - dist = 0.0f; - else - dist = m_spellInfo->Effects[i].CalcRadius(m_caster); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, dist, this); - if (dist < objSize) - dist = objSize; - else if (cur.GetTarget() == TARGET_DEST_CASTER_RANDOM) - dist = objSize + (dist - objSize) * (float)rand_norm(); - - switch (cur.GetTarget()) - { - case TARGET_DEST_CASTER_FRONT_LEFT: angle = static_cast<float>(-M_PI/4); break; - case TARGET_DEST_CASTER_BACK_LEFT: angle = static_cast<float>(-3*M_PI/4); break; - case TARGET_DEST_CASTER_BACK_RIGHT: angle = static_cast<float>(3*M_PI/4); break; - case TARGET_DEST_CASTER_FRONT_RIGHT:angle = static_cast<float>(M_PI/4); break; - case TARGET_DEST_CASTER_SUMMON: - case TARGET_DEST_CASTER_FRONT_LEAP: - case TARGET_DEST_CASTER_FRONT: angle = 0.0f; break; - case TARGET_DEST_CASTER_BACK: angle = static_cast<float>(M_PI); break; - case TARGET_DEST_CASTER_RIGHT: angle = static_cast<float>(-M_PI/2); break; - case TARGET_DEST_CASTER_LEFT: angle = static_cast<float>(M_PI/2); break; - default: angle = (float)rand_norm()*static_cast<float>(2*M_PI); break; - } - - Position pos; - if (cur.GetTarget() == TARGET_DEST_CASTER_FRONT_LEAP) - m_caster->GetFirstCollisionPosition(pos, dist, angle); - else - m_caster->GetNearPosition(pos, dist, angle); - m_targets.SetDst(*m_caster); - m_targets.ModDst(pos); - break; - } - - case TARGET_TYPE_DEST_TARGET: //2+8+2 - { - Unit* target = m_targets.GetUnitTarget(); - if (!target) - { - sLog->outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id); - break; - } - - if (cur.GetTarget() == TARGET_DEST_TARGET_ENEMY || cur.GetTarget() == TARGET_DEST_TARGET_ANY) - { - m_targets.SetDst(*target); - break; - } - - float angle, dist; - - float objSize = target->GetObjectSize(); - dist = m_spellInfo->Effects[i].CalcRadius(m_caster); - if (dist < objSize) - dist = objSize; - else if (cur.GetTarget() == TARGET_DEST_TARGET_RANDOM) - dist = objSize + (dist - objSize) * (float)rand_norm(); - - switch (cur.GetTarget()) - { - case TARGET_DEST_TARGET_FRONT: angle = 0.0f; break; - case TARGET_DEST_TARGET_BACK: angle = static_cast<float>(M_PI); break; - case TARGET_DEST_TARGET_RIGHT: angle = static_cast<float>(M_PI/2); break; - case TARGET_DEST_TARGET_LEFT: angle = static_cast<float>(-M_PI/2); break; - case TARGET_DEST_TARGET_FRONT_LEFT: angle = static_cast<float>(-M_PI/4); break; - case TARGET_DEST_TARGET_BACK_LEFT: angle = static_cast<float>(-3*M_PI/4); break; - case TARGET_DEST_TARGET_BACK_RIGHT: angle = static_cast<float>(3*M_PI/4); break; - case TARGET_DEST_TARGET_FRONT_RIGHT:angle = static_cast<float>(M_PI/4); break; - default: angle = (float)rand_norm()*static_cast<float>(2*M_PI); break; - } - - Position pos; - target->GetNearPosition(pos, dist, angle); - m_targets.SetDst(*target); - m_targets.ModDst(pos); - break; - } - - case TARGET_TYPE_DEST_DEST: //5+8+1 - { - if (!m_targets.HasDst()) - { - sLog->outError("SPELL: no destination for spell ID %u", m_spellInfo->Id); - break; - } - - float angle; - switch (cur.GetTarget()) - { - case TARGET_DEST_DYNOBJ_ENEMY: - case TARGET_DEST_DYNOBJ_ALLY: - case TARGET_DEST_DYNOBJ_NONE: - case TARGET_DEST_DEST: - return effectMask; - case TARGET_DEST_TRAJ: - SelectTrajTargets(); - return effectMask; - case TARGET_DEST_DEST_FRONT: angle = 0.0f; break; - case TARGET_DEST_DEST_BACK: angle = static_cast<float>(M_PI); break; - case TARGET_DEST_DEST_RIGHT: angle = static_cast<float>(M_PI/2); break; - case TARGET_DEST_DEST_LEFT: angle = static_cast<float>(-M_PI/2); break; - case TARGET_DEST_DEST_FRONT_LEFT: angle = static_cast<float>(-M_PI/4); break; - case TARGET_DEST_DEST_BACK_LEFT: angle = static_cast<float>(-3*M_PI/4); break; - case TARGET_DEST_DEST_BACK_RIGHT: angle = static_cast<float>(3*M_PI/4); break; - case TARGET_DEST_DEST_FRONT_RIGHT:angle = static_cast<float>(M_PI/4); break; - default: angle = (float)rand_norm()*static_cast<float>(2*M_PI); break; - } - - float dist = m_spellInfo->Effects[i].CalcRadius(m_caster); - if (cur.GetTarget() == TARGET_DEST_DEST_RANDOM || cur.GetTarget() == TARGET_DEST_DEST_RADIUS) - dist *= (float)rand_norm(); - - // must has dst, no need to set flag - Position pos = *m_targets.GetDst(); - m_caster->MovePosition(pos, dist, angle); - m_targets.ModDst(pos); - break; - } - - case TARGET_TYPE_DEST_SPECIAL: - { - switch (cur.GetTarget()) - { - case TARGET_DEST_DB: - if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id)) - { - //TODO: fix this check - if (m_spellInfo->Effects[0].Effect == SPELL_EFFECT_TELEPORT_UNITS || m_spellInfo->Effects[1].Effect == SPELL_EFFECT_TELEPORT_UNITS || m_spellInfo->Effects[2].Effect == SPELL_EFFECT_TELEPORT_UNITS) - m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId); - else if (st->target_mapId == m_caster->GetMapId()) - m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation); - } - else - { - sLog->outError("SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id); - Unit* target = NULL; - if (uint64 guid = m_caster->GetUInt64Value(UNIT_FIELD_TARGET)) - target = ObjectAccessor::GetUnit(*m_caster, guid); - m_targets.SetDst(target ? *target : *m_caster); - } - break; - case TARGET_DEST_HOME: - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_targets.SetDst(m_caster->ToPlayer()->m_homebindX, m_caster->ToPlayer()->m_homebindY, m_caster->ToPlayer()->m_homebindZ, m_caster->ToPlayer()->GetOrientation(), m_caster->ToPlayer()->m_homebindMapId); - break; - case TARGET_DEST_NEARBY_ENTRY: - { - float range = m_spellInfo->GetMaxRange(m_spellInfo->IsPositive()); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - - if (WorldObject* target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY, SpellEffIndex(i))) - m_targets.SetDst(*target); - break; - } - default: - break; - } - break; - } - - case TARGET_TYPE_CHANNEL: - { - if (!m_originalCaster || !m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) - { - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: no current channeled spell for spell ID %u - spell triggering this spell was interrupted.", m_spellInfo->Id); - break; - } - - switch (cur.GetTarget()) - { - case TARGET_UNIT_CHANNEL_TARGET: - // unit target may be no longer avalible - teleported out of map for example - if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.GetUnitTargetGUID())) - AddUnitTarget(target, effectMask); - else - sLog->outError("SPELL: cannot find channel spell target for spell ID %u", m_spellInfo->Id); - break; - case TARGET_DEST_CHANNEL_TARGET: - if (m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst()) - m_targets.SetDst(m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets); - else if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.GetUnitTargetGUID())) - m_targets.SetDst(*target); - else - sLog->outError("SPELL: cannot find channel spell destination for spell ID %u", m_spellInfo->Id); - break; - case TARGET_DEST_CHANNEL_CASTER: - m_targets.SetDst(*m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->GetCaster()); - break; - default: - break; - } - break; - } - - default: - { - switch (cur.GetTarget()) - { - case TARGET_GAMEOBJECT_TARGET: - if (m_targets.GetGOTarget()) - AddGOTarget(m_targets.GetGOTarget(), effectMask); - break; - case TARGET_GAMEOBJECT_ITEM_TARGET: - if (m_targets.GetGOTargetGUID()) - AddGOTarget(m_targets.GetGOTarget(), effectMask); - else if (m_targets.GetItemTarget()) - AddItemTarget(m_targets.GetItemTarget(), effectMask); - break; - default: - sLog->outError("SPELL (caster[type: %u; guidlow: %u], spell: %u): unhandled spell target (%u)", - m_caster->GetTypeId(), m_caster->GetGUIDLow(), m_spellInfo->Id, cur.GetTarget()); - break; - } - break; - } - } - - if (pushType == PUSH_CHAIN) // Chain - { - Unit* target = m_targets.GetUnitTarget(); - if (!target) - { - sLog->outError("SPELL: no chain unit target for spell ID %u", m_spellInfo->Id); - return 0; - } - - //Chain: 2, 6, 22, 25, 45, 77 - uint32 maxTargets = m_spellInfo->Effects[i].ChainTarget; - if (modOwner) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this); - - if (maxTargets > 1) - { - //otherwise, this multiplier is used for something else - for (uint32 k = i; k < MAX_SPELL_EFFECTS; ++k) - if (effectMask & (1 << k)) - m_damageMultipliers[k] = 1.0f; - m_applyMultiplierMask |= effectMask; - - float range; - std::list<Unit*> unitList; - - switch (cur.GetTarget()) - { - case TARGET_UNIT_NEARBY_ENEMY: - case TARGET_UNIT_TARGET_ENEMY: - case TARGET_UNIT_NEARBY_ENTRY: // fix me - range = m_spellInfo->GetMaxRange(false); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_ENEMY); - break; - case TARGET_UNIT_TARGET_CHAINHEAL_ALLY: - case TARGET_UNIT_NEARBY_ALLY: // fix me - case TARGET_UNIT_NEARBY_PARTY: - case TARGET_UNIT_NEARBY_RAID: - range = m_spellInfo->GetMaxRange(true); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_CHAINHEAL); - break; - default: - break; - } - - CallScriptAfterUnitTargetSelectHandlers(unitList, SpellEffIndex(i)); - - for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) - AddUnitTarget(*itr, effectMask, false); - } - else - AddUnitTarget(target, effectMask, false); - } - else if (pushType) - { - float radius; - SpellTargets targetType; - switch (cur.GetTarget()) - { - case TARGET_UNIT_SRC_AREA_ENEMY: - case TARGET_UNIT_DEST_AREA_ENEMY: - case TARGET_UNIT_CONE_ENEMY_24: - case TARGET_UNIT_CONE_ENEMY_54: - case TARGET_UNIT_CONE_ENEMY_104: - radius = m_spellInfo->Effects[i].CalcRadius(); - targetType = SPELL_TARGETS_ENEMY; - break; - case TARGET_UNIT_SRC_AREA_ALLY: - case TARGET_UNIT_DEST_AREA_ALLY: - case TARGET_UNIT_CONE_ALLY: - radius = m_spellInfo->Effects[i].CalcRadius(); - targetType = SPELL_TARGETS_ALLY; - break; - case TARGET_UNIT_DEST_AREA_ENTRY: - case TARGET_UNIT_SRC_AREA_ENTRY: - case TARGET_UNIT_CONE_ENTRY: // fix me - radius = m_spellInfo->Effects[i].CalcRadius(); - targetType = SPELL_TARGETS_ENTRY; - break; - case TARGET_GAMEOBJECT_SRC_AREA: - case TARGET_GAMEOBJECT_DEST_AREA: - case TARGET_GAMEOBJECT_CONE: - radius = m_spellInfo->Effects[i].CalcRadius(); - targetType = SPELL_TARGETS_GO; - break; - default: - radius = m_spellInfo->Effects[i].CalcRadius(); - targetType = SPELL_TARGETS_NONE; - break; - } - - if (modOwner) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this); - radius *= m_spellValue->RadiusMod; - - std::list<Unit*> unitList; - std::list<GameObject*> gobjectList; - switch (targetType) - { - case SPELL_TARGETS_ENTRY: - { - ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET, m_spellInfo->Id); - if (!conditions.empty()) - { - for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST) - { - if ((*i_spellST)->mConditionType != CONDITION_SPELL_SCRIPT_TARGET) - continue; - if ((*i_spellST)->mConditionValue3 && !((*i_spellST)->mConditionValue3 & effectMask)) - continue; - if ((*i_spellST)->mConditionValue1 == SPELL_TARGET_TYPE_CREATURE) - SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, (*i_spellST)->mConditionValue2); - else if ((*i_spellST)->mConditionValue1 == SPELL_TARGET_TYPE_CONTROLLED) - { - for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr) - if ((*itr)->GetEntry() == (*i_spellST)->mConditionValue2 && - (*itr)->IsInMap(m_caster)) // For 60243 and 52173 need skip radius check or use range (no radius entry for effect) - unitList.push_back(*itr); - } - } - } - else - { - // Custom entries - // TODO: move these to sql - switch (m_spellInfo->Id) - { - case 46584: // Raise Dead - { - if (WorldObject* result = FindCorpseUsing<Trinity::RaiseDeadObjectCheck> ()) - { - switch (result->GetTypeId()) - { - case TYPEID_UNIT: - m_targets.SetDst(*result); - break; - default: - break; - } - } - break; - } - // Corpse Explosion - case 49158: - case 51325: - case 51326: - case 51327: - case 51328: - // Search for ghoul if our ghoul or dead body not valid unit target - if (!(m_targets.GetUnitTarget() && ((m_targets.GetUnitTarget()->GetEntry() == 26125 && m_targets.GetUnitTarget()->GetOwnerGUID() == m_caster->GetGUID()) - || (m_targets.GetUnitTarget()->getDeathState() == CORPSE - && m_targets.GetUnitTarget()->GetTypeId() == TYPEID_UNIT - && !(m_targets.GetUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL) - && m_targets.GetUnitTarget()->GetDisplayId() == m_targets.GetUnitTarget()->GetNativeDisplayId())))) - { - CleanupTargetList(); - - WorldObject* result = FindCorpseUsing <Trinity::ExplodeCorpseObjectCheck> (); - - if (result) - { - switch (result->GetTypeId()) - { - case TYPEID_UNIT: - case TYPEID_PLAYER: - m_targets.SetUnitTarget((Unit*)result); - break; - default: - break; - } - } - else - { - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true); - SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW); - finish(false); - } - } - break; - - default: - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell (ID: %u) (caster Entry: %u) does not have type CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET record in `conditions` table.", m_spellInfo->Id, m_caster->GetEntry()); - - if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_TELEPORT_UNITS) - SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, 0); - else if (m_spellInfo->IsPositiveEffect(i)) - SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ALLY); - else - SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENEMY); - } - } - break; - } - case SPELL_TARGETS_GO: - { - ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET, m_spellInfo->Id); - if (!conditions.empty()) - { - for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST) - { - if ((*i_spellST)->mConditionType != CONDITION_SPELL_SCRIPT_TARGET) - continue; - if ((*i_spellST)->mConditionValue3 && !((*i_spellST)->mConditionValue3 & effectMask)) - continue; - if ((*i_spellST)->mConditionValue1 == SPELL_TARGET_TYPE_GAMEOBJECT) - SearchGOAreaTarget(gobjectList, radius, pushType, SPELL_TARGETS_GO, (*i_spellST)->mConditionValue2); - } - } - else - { - if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_ACTIVATE_OBJECT) - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell (ID: %u) (caster Entry: %u) with SPELL_EFFECT_ACTIVATE_OBJECT does not have type CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET record in `conditions` table.", m_spellInfo->Id, m_caster->GetEntry()); - SearchGOAreaTarget(gobjectList, radius, pushType, SPELL_TARGETS_GO); - } - break; - } - case SPELL_TARGETS_ALLY: - case SPELL_TARGETS_ENEMY: - case SPELL_TARGETS_CHAINHEAL: - case SPELL_TARGETS_ANY: - SearchAreaTarget(unitList, radius, pushType, targetType); - break; - default: - switch (cur.GetTarget()) - { - case TARGET_UNIT_SRC_AREA_PARTY: - case TARGET_UNIT_DEST_AREA_PARTY: - m_caster->GetPartyMemberInDist(unitList, radius); //fix me - break; - case TARGET_UNIT_LASTTARGET_AREA_PARTY: - m_targets.GetUnitTarget()->GetPartyMemberInDist(unitList, radius); - break; - case TARGET_UNIT_CASTER_AREA_PARTY: - m_caster->GetPartyMemberInDist(unitList, radius); - break; - case TARGET_UNIT_CASTER_AREA_RAID: - m_caster->GetRaidMember(unitList, radius); - break; - case TARGET_UNIT_TARGET_AREA_RAID_CLASS: - { - Player* targetPlayer = m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetTypeId() == TYPEID_PLAYER - ? (Player*)m_targets.GetUnitTarget() : NULL; - - Group* group = targetPlayer ? targetPlayer->GetGroup() : NULL; - if (group) - { - for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player* Target = itr->getSource(); - - // IsHostileTo check duel and controlled by enemy - if (Target && targetPlayer->IsWithinDistInMap(Target, radius) && targetPlayer->getClass() == Target->getClass() && !m_caster->IsHostileTo(Target)) - AddUnitTarget(Target, effectMask); - } - } - else if (m_targets.GetUnitTarget()) - AddUnitTarget(m_targets.GetUnitTarget(), effectMask); - break; - } - default: - break; - } - break; - } - - if (!unitList.empty()) - { - // Special target selection for smart heals and energizes - uint32 maxSize = 0; - int32 power = -1; - switch (m_spellInfo->SpellFamilyName) - { - case SPELLFAMILY_GENERIC: - switch (m_spellInfo->Id) - { - case 52759: // Ancestral Awakening - case 71610: // Echoes of Light (Althor's Abacus normal version) - case 71641: // Echoes of Light (Althor's Abacus heroic version) - maxSize = 1; - power = POWER_HEALTH; - break; - case 54968: // Glyph of Holy Light - maxSize = m_spellInfo->MaxAffectedTargets; - power = POWER_HEALTH; - break; - case 57669: // Replenishment - // In arenas Replenishment may only affect the caster - if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->InArena()) - { - unitList.clear(); - unitList.push_back(m_caster); - break; - } - maxSize = 10; - power = POWER_MANA; - break; - default: - break; - } - break; - case SPELLFAMILY_PRIEST: - if (m_spellInfo->SpellFamilyFlags[0] == 0x10000000) // Circle of Healing - { - maxSize = m_caster->HasAura(55675) ? 6 : 5; // Glyph of Circle of Healing - power = POWER_HEALTH; - } - else if (m_spellInfo->Id == 64844) // Divine Hymn - { - maxSize = 3; - power = POWER_HEALTH; - } - else if (m_spellInfo->Id == 64904) // Hymn of Hope - { - maxSize = 3; - power = POWER_MANA; - } - else - break; - - // Remove targets outside caster's raid - for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();) - { - if (!(*itr)->IsInRaidWith(m_caster)) - itr = unitList.erase(itr); - else - ++itr; - } - break; - case SPELLFAMILY_DRUID: - if (m_spellInfo->SpellFamilyFlags[1] == 0x04000000) // Wild Growth - { - maxSize = m_caster->HasAura(62970) ? 6 : 5; // Glyph of Wild Growth - power = POWER_HEALTH; - } - else if (m_spellInfo->SpellFamilyFlags[2] == 0x0100) // Starfall - { - // Remove targets not in LoS or in stealth - for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();) - { - if ((*itr)->HasStealthAura() || (*itr)->HasInvisibilityAura() || !(*itr)->IsWithinLOSInMap(m_caster)) - itr = unitList.erase(itr); - else - ++itr; - } - break; - } - else - break; - - // Remove targets outside caster's raid - for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();) - if (!(*itr)->IsInRaidWith(m_caster)) - itr = unitList.erase(itr); - else - ++itr; - break; - default: - break; - } - - if (maxSize && power != -1) - { - if (Powers(power) == POWER_HEALTH) - { - if (unitList.size() > maxSize) - { - unitList.sort(Trinity::HealthPctOrderPred()); - unitList.resize(maxSize); - } - } - else - { - for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();) - if ((*itr)->getPowerType() != (Powers)power) - itr = unitList.erase(itr); - else - ++itr; - - if (unitList.size() > maxSize) - { - unitList.sort(Trinity::PowerPctOrderPred((Powers)power)); - unitList.resize(maxSize); - } - } - } - - // Other special target selection goes here - if (uint32 maxTargets = m_spellValue->MaxAffectedTargets) - { - Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); - for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) - if ((*j)->IsAffectingSpell(m_spellInfo)) - maxTargets += (*j)->GetAmount(); - - if (m_spellInfo->Id == 5246) //Intimidating Shout - unitList.remove(m_targets.GetUnitTarget()); - Trinity::RandomResizeList(unitList, maxTargets); - } - - CallScriptAfterUnitTargetSelectHandlers(unitList, SpellEffIndex(i)); - - for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) - AddUnitTarget(*itr, effectMask, false); - } - - if (!gobjectList.empty()) - { - if (uint32 maxTargets = m_spellValue->MaxAffectedTargets) - { - Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); - for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) - if ((*j)->IsAffectingSpell(m_spellInfo)) - maxTargets += (*j)->GetAmount(); - - Trinity::RandomResizeList(gobjectList, maxTargets); - } - for (std::list<GameObject*>::iterator itr = gobjectList.begin(); itr != gobjectList.end(); ++itr) - AddGOTarget(*itr, effectMask); - } - } - - return effectMask; -} - void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura) { if (m_CastItem) @@ -2856,20 +2899,6 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered InitExplicitTargets(*targets); - if (Player* plrCaster = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself()) - { - //check for special spell conditions - ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL, m_spellInfo->Id); - if (!conditions.empty()) - if (!sConditionMgr->IsPlayerMeetToConditions(plrCaster, conditions)) - { - //SendCastResult(SPELL_FAILED_DONT_REPORT); - SendCastResult(plrCaster, m_spellInfo, m_cast_count, SPELL_FAILED_DONT_REPORT); - finish(false); - return; - } - } - // Fill aura scaling information if (m_caster->IsControlledByPlayer() && !m_spellInfo->IsPassive() && m_spellInfo->SpellLevel && !m_spellInfo->IsChanneled() && !(_triggeredCastFlags & TRIGGERED_IGNORE_AURA_SCALING)) { @@ -3762,6 +3791,27 @@ void Spell::SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 cas case SPELL_FAILED_SILENCED: data << uint32(0); // Unknown break; + case SPELL_FAILED_REAGENTS: + { + uint32 missingItem = 0; + for (uint32 i = 0; i < MAX_SPELL_REAGENTS; i++) + { + if (spellInfo->Reagent[i] <= 0) + continue; + + uint32 itemid = spellInfo->Reagent[i]; + uint32 itemcount = spellInfo->ReagentCount[i]; + + if (!caster->HasItemCount(itemid, itemcount)) + { + missingItem = itemid; + break; + } + } + + data << uint32(missingItem); // first missing item + break; + } default: break; } @@ -4617,7 +4667,7 @@ SpellCastResult Spell::CheckCast(bool strict) Unit::AuraEffectList const& blockSpells = m_caster->GetAuraEffectsByType(SPELL_AURA_BLOCK_SPELL_FAMILY); for (Unit::AuraEffectList::const_iterator blockItr = blockSpells.begin(); blockItr != blockSpells.end(); ++blockItr) - if ((*blockItr)->GetMiscValue() == m_spellInfo->SpellFamilyName) + if (uint32((*blockItr)->GetMiscValue()) == m_spellInfo->SpellFamilyName) return SPELL_FAILED_SPELL_UNAVAILABLE; bool reqCombat = true; @@ -4693,6 +4743,25 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_DONT_REPORT; } + // check spell cast conditions from database + { + ConditionSourceInfo condInfo = ConditionSourceInfo(m_caster); + condInfo.mConditionTargets[1] = m_targets.GetObjectTarget(); + ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL, m_spellInfo->Id); + if (!conditions.empty() && !sConditionMgr->IsObjectMeetToConditions(condInfo, conditions)) + { + // send error msg to player if condition failed and text message available + // TODO: using WorldSession::SendNotification is not blizzlike + if (Player* playerCaster = m_caster->ToPlayer()) + { + if (playerCaster->GetSession() && condInfo.mLastFailedCondition + && condInfo.mLastFailedCondition->ErrorTextId) + playerCaster->GetSession()->SendNotification(condInfo.mLastFailedCondition->ErrorTextId); + } + return SPELL_FAILED_DONT_REPORT; + } + } + // Don't check explicit target for passive spells (workaround) (check should be skipped only for learn case) // those spells may have incorrect target entries or not filled at all (for example 15332) // such spells when learned are not targeting anyone using targeting system, they should apply directly to caster instead @@ -4736,6 +4805,16 @@ SpellCastResult Spell::CheckCast(bool strict) } } + //Check for line of sight for spells with dest + if (m_targets.HasDst()) + { + float x, y, z; + m_targets.GetDst()->GetPosition(x, y, z); + + if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOS(x, y, z)) + return SPELL_FAILED_LINE_OF_SIGHT; + } + // check pet presence for (int j = 0; j < MAX_SPELL_EFFECTS; ++j) { @@ -5266,7 +5345,7 @@ SpellCastResult Spell::CheckCast(bool strict) { float x, y, z; m_caster->GetPosition(x, y, z); - float ground_Z = m_caster->GetMap()->GetHeight(x, y, z); + float ground_Z = m_caster->GetMap()->GetHeight(m_caster->GetPhaseMask(), x, y, z); if (fabs(ground_Z - z) < 0.1f) return SPELL_FAILED_DONT_REPORT; break; @@ -5368,6 +5447,9 @@ SpellCastResult Spell::CheckCast(bool strict) } case SPELL_AURA_PERIODIC_MANA_LEECH: { + if (m_spellInfo->Effects[i].IsTargetingArea()) + break; + if (!m_targets.GetUnitTarget()) return SPELL_FAILED_BAD_IMPLICIT_TARGETS; @@ -5871,7 +5953,7 @@ SpellCastResult Spell::CheckItems() } } if (!p_caster->HasItemCount(itemid, itemcount)) - return SPELL_FAILED_ITEM_NOT_READY; //0x54 + return SPELL_FAILED_REAGENTS; } } @@ -6554,7 +6636,7 @@ void Spell::HandleLaunchPhase() continue; // do not consume ammo anymore for Hunter's volley spell - if (IsTriggered() && m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellInfo->IsAOE()) + if (IsTriggered() && m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellInfo->IsTargetingArea()) usesAmmo = false; if (usesAmmo) @@ -6605,7 +6687,7 @@ void Spell::DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier) if (m_damage > 0) { - if (m_spellInfo->Effects[i].IsArea()) + if (m_spellInfo->Effects[i].IsTargetingArea()) { m_damage = int32(float(m_damage) * unit->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE, m_spellInfo->SchoolMask)); if (m_caster->GetTypeId() == TYPEID_UNIT) @@ -6719,150 +6801,6 @@ void Spell::SetSpellValue(SpellValueMod mod, int32 value) } } -float tangent(float x) -{ - x = tan(x); - //if (x < std::numeric_limits<float>::max() && x > -std::numeric_limits<float>::max()) return x; - //if (x >= std::numeric_limits<float>::max()) return std::numeric_limits<float>::max(); - //if (x <= -std::numeric_limits<float>::max()) return -std::numeric_limits<float>::max(); - if (x < 100000.0f && x > -100000.0f) return x; - if (x >= 100000.0f) return 100000.0f; - if (x <= 100000.0f) return -100000.0f; - return 0.0f; -} - -#define DEBUG_TRAJ(a) //a - -void Spell::SelectTrajTargets() -{ - if (!m_targets.HasTraj()) - return; - - float dist2d = m_targets.GetDist2d(); - if (!dist2d) - return; - - float srcToDestDelta = m_targets.GetDst()->m_positionZ - m_targets.GetSrc()->m_positionZ; - - UnitList unitList; - SearchAreaTarget(unitList, dist2d, PUSH_IN_THIN_LINE, SPELL_TARGETS_ANY); - if (unitList.empty()) - return; - - unitList.sort(Trinity::ObjectDistanceOrderPred(m_caster)); - - float b = tangent(m_targets.GetElevation()); - float a = (srcToDestDelta - dist2d * b) / (dist2d * dist2d); - if (a > -0.0001f) - a = 0; - DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: a %f b %f", a, b);) - - float bestDist = m_spellInfo->GetMaxRange(false); - - UnitList::const_iterator itr = unitList.begin(); - for (; itr != unitList.end(); ++itr) - { - if (m_caster == *itr || m_caster->IsOnVehicle(*itr) || (*itr)->GetVehicle())//(*itr)->IsOnVehicle(m_caster)) - continue; - - const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3) - // TODO: all calculation should be based on src instead of m_caster - const float objDist2d = m_targets.GetSrc()->GetExactDist2d(*itr) * cos(m_targets.GetSrc()->GetRelativeAngle(*itr)); - const float dz = (*itr)->GetPositionZ() - m_targets.GetSrc()->m_positionZ; - - DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);) - - float dist = objDist2d - size; - float height = dist * (a * dist + b); - DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);) - if (dist < bestDist && height < dz + size && height > dz - size) - { - bestDist = dist > 0 ? dist : 0; - break; - } - -#define CHECK_DIST {\ - DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\ - if (dist > bestDist)\ - continue;\ - if (dist < objDist2d + size && dist > objDist2d - size)\ - {\ - bestDist = dist;\ - break;\ - }\ - } - - if (!a) - { - height = dz - size; - dist = height / b; - CHECK_DIST; - - height = dz + size; - dist = height / b; - CHECK_DIST; - - continue; - } - - height = dz - size; - float sqrt1 = b * b + 4 * a * height; - if (sqrt1 > 0) - { - sqrt1 = sqrt(sqrt1); - dist = (sqrt1 - b) / (2 * a); - CHECK_DIST; - } - - height = dz + size; - float sqrt2 = b * b + 4 * a * height; - if (sqrt2 > 0) - { - sqrt2 = sqrt(sqrt2); - dist = (sqrt2 - b) / (2 * a); - CHECK_DIST; - - dist = (-sqrt2 - b) / (2 * a); - CHECK_DIST; - } - - if (sqrt1 > 0) - { - dist = (-sqrt1 - b) / (2 * a); - CHECK_DIST; - } - } - - if (m_targets.GetSrc()->GetExactDist2d(m_targets.GetDst()) > bestDist) - { - float x = m_targets.GetSrc()->m_positionX + cos(m_caster->GetOrientation()) * bestDist; - float y = m_targets.GetSrc()->m_positionY + sin(m_caster->GetOrientation()) * bestDist; - float z = m_targets.GetSrc()->m_positionZ + bestDist * (a * bestDist + b); - - if (itr != unitList.end()) - { - float distSq = (*itr)->GetExactDistSq(x, y, z); - float sizeSq = (*itr)->GetObjectSize(); - sizeSq *= sizeSq; - DEBUG_TRAJ(sLog->outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);) - if (distSq > sizeSq) - { - float factor = 1 - sqrt(sizeSq / distSq); - x += factor * ((*itr)->GetPositionX() - x); - y += factor * ((*itr)->GetPositionY() - y); - z += factor * ((*itr)->GetPositionZ() - z); - - distSq = (*itr)->GetExactDistSq(x, y, z); - DEBUG_TRAJ(sLog->outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);) - } - } - - Position trajDst; - trajDst.Relocate(x, y, z, m_caster->GetOrientation()); - m_targets.ModDst(trajDst); - } -} - void Spell::PrepareTargetProcessing() { CheckEffectExecuteData(); @@ -7214,3 +7152,152 @@ void Spell::CancelGlobalCooldown() else if (m_caster->GetTypeId() == TYPEID_PLAYER) m_caster->ToPlayer()->GetGlobalCooldownMgr().CancelGlobalCooldown(m_spellInfo); } + +namespace Trinity +{ + +WorldObjectSpellTargetCheck::WorldObjectSpellTargetCheck(Unit* caster, Unit* referer, SpellInfo const* spellInfo, + SpellTargetCheckTypes selectionType, ConditionList* condList) : _caster(caster), _referer(referer), _spellInfo(spellInfo), + _targetSelectionType(selectionType), _condList(condList) +{ + if (condList) + _condSrcInfo = new ConditionSourceInfo(NULL, caster); + else + _condSrcInfo = NULL; +} + +WorldObjectSpellTargetCheck::~WorldObjectSpellTargetCheck() +{ + if (_condSrcInfo) + delete _condSrcInfo; +} + +bool WorldObjectSpellTargetCheck::operator()(WorldObject* target) +{ + if (_spellInfo->CheckTarget(_caster, target, true) != SPELL_CAST_OK) + return false; + Unit* unitTarget = target->ToUnit(); + if (Corpse* corpseTarget = target->ToCorpse()) + { + // use ofter for party/assistance checks + if (Player* owner = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID())) + unitTarget = owner; + else + return false; + } + if (unitTarget) + { + switch (_targetSelectionType) + { + case TARGET_CHECK_ENEMY: + if (unitTarget->isTotem()) + return false; + if (!_caster->_IsValidAttackTarget(unitTarget, _spellInfo)) + return false; + break; + case TARGET_CHECK_ALLY: + if (unitTarget->isTotem()) + return false; + if (!_caster->_IsValidAssistTarget(unitTarget, _spellInfo)) + return false; + break; + case TARGET_CHECK_PARTY: + if (unitTarget->isTotem()) + return false; + if (!_caster->_IsValidAssistTarget(unitTarget, _spellInfo)) + return false; + if (!_referer->IsInPartyWith(unitTarget)) + return false; + break; + case TARGET_CHECK_RAID_CLASS: + if (_referer->getClass() != unitTarget->getClass()) + return false; + // nobreak; + case TARGET_CHECK_RAID: + if (unitTarget->isTotem()) + return false; + if (!_caster->_IsValidAssistTarget(unitTarget, _spellInfo)) + return false; + if (!_referer->IsInRaidWith(unitTarget)) + return false; + break; + default: + break; + } + } + if (!_condSrcInfo) + return true; + _condSrcInfo->mConditionTargets[0] = target; + return sConditionMgr->IsObjectMeetToConditions(*_condSrcInfo, *_condList); +} + +WorldObjectSpellNearbyTargetCheck::WorldObjectSpellNearbyTargetCheck(float range, Unit* caster, SpellInfo const* spellInfo, + SpellTargetCheckTypes selectionType, ConditionList* condList) + : WorldObjectSpellTargetCheck(caster, caster, spellInfo, selectionType, condList), _range(range), _position(caster) +{ +} + +bool WorldObjectSpellNearbyTargetCheck::operator()(WorldObject* target) +{ + float dist = target->GetDistance(*_position); + if (dist < _range && WorldObjectSpellTargetCheck::operator ()(target)) + { + _range = dist; + return true; + } + return false; +} + +WorldObjectSpellAreaTargetCheck::WorldObjectSpellAreaTargetCheck(float range, Position const* position, Unit* caster, + Unit* referer, SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList) + : WorldObjectSpellTargetCheck(caster, referer, spellInfo, selectionType, condList), _range(range), _position(position) +{ +} + +bool WorldObjectSpellAreaTargetCheck::operator()(WorldObject* target) +{ + if (!target->IsWithinDist3d(_position, _range)) + return false; + return WorldObjectSpellTargetCheck::operator ()(target); +} + +WorldObjectSpellConeTargetCheck::WorldObjectSpellConeTargetCheck(float coneAngle, float range, Unit* caster, + SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList) + : WorldObjectSpellAreaTargetCheck(range, caster, caster, caster, spellInfo, selectionType, condList), _coneAngle(coneAngle) +{ +} + +bool WorldObjectSpellConeTargetCheck::operator()(WorldObject* target) +{ + if (_spellInfo->AttributesCu & SPELL_ATTR0_CU_CONE_BACK) + { + if (!_caster->isInBack(target, _coneAngle)) + return false; + } + else if (_spellInfo->AttributesCu & SPELL_ATTR0_CU_CONE_LINE) + { + if (!_caster->HasInLine(target, _caster->GetObjectSize())) + return false; + } + else + { + if (!_caster->isInFront(target, _coneAngle)) + return false; + } + return WorldObjectSpellAreaTargetCheck::operator ()(target); +} + +WorldObjectSpellTrajTargetCheck::WorldObjectSpellTrajTargetCheck(float range, Position const* position, Unit* caster, SpellInfo const* spellInfo) + : WorldObjectSpellAreaTargetCheck(range, position, caster, caster, spellInfo, TARGET_CHECK_DEFAULT, NULL) +{ +} + +bool WorldObjectSpellTrajTargetCheck::operator()(WorldObject* target) +{ + // return all targets on missile trajectory (0 - size of a missile) + if (!_caster->HasInLine(target, 0)) + return false; + return WorldObjectSpellAreaTargetCheck::operator ()(target); +} + +} //namespace Trinity diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index dc3a95030ae..dd377d66feb 100755 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -79,19 +79,6 @@ enum SpellRangeFlag SPELL_RANGE_RANGED = 2, //hunter range and ranged weapon }; -enum SpellNotifyPushType -{ - PUSH_NONE = 0, - PUSH_IN_FRONT, - PUSH_IN_BACK, - PUSH_IN_LINE, - PUSH_IN_THIN_LINE, - PUSH_SRC_CENTER, - PUSH_DST_CENTER, - PUSH_CASTER_CENTER, //this is never used in grid search - PUSH_CHAIN, -}; - class SpellCastTargets { public: @@ -210,17 +197,6 @@ enum SpellEffectHandleMode SPELL_EFFECT_HANDLE_HIT_TARGET, }; -enum SpellTargets -{ - SPELL_TARGETS_NONE = 0, - SPELL_TARGETS_ALLY, - SPELL_TARGETS_ENEMY, - SPELL_TARGETS_ENTRY, - SPELL_TARGETS_CHAINHEAL, - SPELL_TARGETS_ANY, - SPELL_TARGETS_GO -}; - namespace Trinity { struct SpellNotifierCreatureAndPlayer; @@ -228,7 +204,6 @@ namespace Trinity class Spell { - friend struct Trinity::SpellNotifierCreatureAndPlayer; friend void Unit::SetCurrentCastedSpell(Spell* pSpell); friend class SpellScript; public: @@ -364,6 +339,32 @@ class Spell Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags, uint64 originalCasterGUID = 0, bool skipCheck = false); ~Spell(); + void InitExplicitTargets(SpellCastTargets const& targets); + void SelectExplicitTargets(); + + void SelectSpellTargets(); + void SelectEffectImplicitTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32& processedEffectMask); + void SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType); + void SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask); + void SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask); + void SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask); + void SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType); + void SelectImplicitTargetDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType); + void SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType); + void SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType); + void SelectImplicitTargetObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType); + void SelectImplicitChainTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, WorldObject* target, uint32 effMask); + void SelectImplicitTrajTargets(); + + void SelectEffectTypeImplicitTargets(uint8 effIndex); + + uint32 GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionList* condList); + template<class SEARCHER> void SearchTargets(SEARCHER& searcher, uint32 containerMask, Unit* referer, Position const* pos, float radius); + + WorldObject* SearchNearbyTarget(float range, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList = NULL); + void SearchAreaTargets(std::list<WorldObject*>& targets, float range, Position const* position, Unit* referer, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList); + void SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTargets, WorldObject* target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, ConditionList* condList, bool isChainHeal); + void prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura = NULL); void cancel(); void update(uint32 difftime); @@ -403,14 +404,6 @@ class Spell void DoCreateItem(uint32 i, uint32 itemtype); void WriteSpellGoTargets(WorldPacket* data); - void InitExplicitTargets(SpellCastTargets const& targets); - void SelectSpellTargets(); - void SelectEffectTypeImplicitTargets(uint8 effIndex); - uint32 SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur); - void SelectTrajTargets(); - - template<typename T> WorldObject* FindCorpseUsing(); - bool CheckEffectTarget(Unit const* target, uint32 eff) const; bool CanAutoCast(Unit* target); void CheckSrc() { if (!m_targets.HasSrc()) m_targets.SetSrc(*m_caster); } @@ -605,10 +598,6 @@ class Spell void DoAllEffectOnTarget(GOTargetInfo* target); void DoAllEffectOnTarget(ItemTargetInfo* target); bool UpdateChanneledTargetList(); - void SearchAreaTarget(std::list<Unit*> &unitList, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry = 0); - void SearchGOAreaTarget(std::list<GameObject*> &gobjectList, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry = 0); - void SearchChainTarget(std::list<Unit*> &unitList, float radius, uint32 unMaxTargets, SpellTargets TargetType); - WorldObject* SearchNearbyTarget(float range, SpellTargets TargetType, SpellEffIndex effIndex); bool IsValidDeadOrAliveTarget(Unit const* target) const; void HandleLaunchPhase(); void DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier); @@ -642,7 +631,7 @@ class Spell // effect helpers void GetSummonPosition(uint32 i, Position &pos, float radius = 0.0f, uint32 count = 0); - void SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const* properties); + void SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const* properties, uint32 numSummons); void CalculateJumpSpeeds(uint8 i, float dist, float & speedxy, float & speedz); SpellCastResult CanOpenLock(uint32 effIndex, uint32 lockid, SkillType& skillid, int32& reqSkillValue, int32& skillValue); @@ -674,98 +663,52 @@ class Spell namespace Trinity { - struct SpellNotifierCreatureAndPlayer + struct WorldObjectSpellTargetCheck { - std::list<Unit*> *i_data; - SpellNotifyPushType i_push_type; - float i_radius; - SpellTargets i_TargetType; - const Unit* const i_source; - uint32 i_entry; - const Position* const i_pos; - SpellInfo const* i_spellProto; - - SpellNotifierCreatureAndPlayer(Unit* source, std::list<Unit*> &data, float radius, SpellNotifyPushType type, - SpellTargets TargetType = SPELL_TARGETS_ENEMY, const Position* pos = NULL, uint32 entry = 0, SpellInfo const* spellProto = NULL) - : i_data(&data), i_push_type(type), i_radius(radius), i_TargetType(TargetType), - i_source(source), i_entry(entry), i_pos(pos), i_spellProto(spellProto) - { - ASSERT(i_source); - } + Unit* _caster; + Unit* _referer; + SpellInfo const* _spellInfo; + SpellTargetCheckTypes _targetSelectionType; + ConditionSourceInfo* _condSrcInfo; + ConditionList* _condList; + + WorldObjectSpellTargetCheck(Unit* caster, Unit* referer, SpellInfo const* spellInfo, + SpellTargetCheckTypes selectionType, ConditionList* condList); + ~WorldObjectSpellTargetCheck(); + bool operator()(WorldObject* target); + }; - template<class T> inline void Visit(GridRefManager<T>& m) - { - for (typename GridRefManager<T>::iterator itr = m.begin(); itr != m.end(); ++itr) - { - Unit* target = (Unit*)itr->getSource(); - - if (i_spellProto->CheckTarget(i_source, target, true) != SPELL_CAST_OK) - continue; - - switch (i_TargetType) - { - case SPELL_TARGETS_ENEMY: - if (target->isTotem()) - continue; - if (!i_source->_IsValidAttackTarget(target, i_spellProto)) - continue; - break; - case SPELL_TARGETS_ALLY: - if (target->isTotem()) - continue; - if (!i_source->_IsValidAssistTarget(target, i_spellProto)) - continue; - break; - case SPELL_TARGETS_ENTRY: - if (target->GetEntry()!= i_entry) - continue; - break; - case SPELL_TARGETS_ANY: - default: - break; - } - - switch (i_push_type) - { - case PUSH_SRC_CENTER: - case PUSH_DST_CENTER: - case PUSH_CHAIN: - default: - if (target->IsWithinDist3d(i_pos, i_radius)) - i_data->push_back(target); - break; - case PUSH_IN_FRONT: - if (i_source->isInFront(target, i_radius, static_cast<float>(M_PI/2))) - i_data->push_back(target); - break; - case PUSH_IN_BACK: - if (i_source->isInBack(target, i_radius, static_cast<float>(M_PI/2))) - i_data->push_back(target); - break; - case PUSH_IN_LINE: - if (i_source->HasInLine(target, i_radius, i_source->GetObjectSize())) - i_data->push_back(target); - break; - case PUSH_IN_THIN_LINE: // only traj - if (i_pos->HasInLine(target, i_radius, 0)) - i_data->push_back(target); - break; - } - } - } + struct WorldObjectSpellNearbyTargetCheck : public WorldObjectSpellTargetCheck + { + float _range; + Position const* _position; + WorldObjectSpellNearbyTargetCheck(float range, Unit* caster, SpellInfo const* spellInfo, + SpellTargetCheckTypes selectionType, ConditionList* condList); + bool operator()(WorldObject* target); + }; + + struct WorldObjectSpellAreaTargetCheck : public WorldObjectSpellTargetCheck + { + float _range; + Position const* _position; + WorldObjectSpellAreaTargetCheck(float range, Position const* position, Unit* caster, + Unit* referer, SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList); + bool operator()(WorldObject* target); + }; - #ifdef _WIN32 - template<> inline void Visit(CorpseMapType &) {} - template<> inline void Visit(GameObjectMapType &) {} - template<> inline void Visit(DynamicObjectMapType &) {} - #endif + struct WorldObjectSpellConeTargetCheck : public WorldObjectSpellAreaTargetCheck + { + float _coneAngle; + WorldObjectSpellConeTargetCheck(float coneAngle, float range, Unit* caster, + SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList); + bool operator()(WorldObject* target); }; - #ifndef _WIN32 - template<> inline void SpellNotifierCreatureAndPlayer::Visit(CorpseMapType&) {} - template<> inline void SpellNotifierCreatureAndPlayer::Visit(GameObjectMapType&) {} - template<> inline void SpellNotifierCreatureAndPlayer::Visit(DynamicObjectMapType&) {} - #endif + struct WorldObjectSpellTrajTargetCheck : public WorldObjectSpellAreaTargetCheck + { + WorldObjectSpellTrajTargetCheck(float range, Position const* position, Unit* caster, SpellInfo const* spellInfo); + bool operator()(WorldObject* target); + }; } typedef void(Spell::*pEffect)(SpellEffIndex effIndex); diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 6ea53fcfd8b..271d4859c4c 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -764,600 +764,6 @@ void Spell::EffectDummy(SpellEffIndex effIndex) // selection by spell family switch (m_spellInfo->SpellFamilyName) { - case SPELLFAMILY_GENERIC: - { - switch (m_spellInfo->Id) - { - case 31225: // Shimmering Vessel (restore creature to life) - { - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT) - return; - unitTarget->ToCreature()->setDeathState(JUST_ALIVED); - return; - } - case 12162: // Deep wounds - case 12850: // (now good common check for this spells) - case 12868: - { - if (!unitTarget) - return; - - // apply percent damage mods - damage = m_caster->SpellDamageBonus(unitTarget, m_spellInfo, damage, SPELL_DIRECT_DAMAGE); - - switch (m_spellInfo->Id) - { - case 12162: ApplyPctN(damage, 16); break; // Rank 1 - case 12850: ApplyPctN(damage, 32); break; // Rank 2 - case 12868: ApplyPctN(damage, 48); break; // Rank 3 - default: - sLog->outError("Spell::EffectDummy: Spell %u not handled in DW", m_spellInfo->Id); - return; - } - - SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(12721); - uint32 ticks = spellInfo->GetDuration() / spellInfo->Effects[EFFECT_0].Amplitude; - - // Add remaining ticks to damage done - if (AuraEffect const* aurEff = unitTarget->GetAuraEffect(12721, EFFECT_0, m_caster->GetGUID())) - damage += aurEff->GetAmount() * (ticks - aurEff->GetTickNumber()); - - damage = damage / ticks; - m_caster->CastCustomSpell(unitTarget, 12721, &damage, NULL, NULL, true); - return; - } - case 13567: // Dummy Trigger - { - // can be used for different aura triggering, so select by aura - if (!m_triggeredByAuraSpell || !unitTarget) - return; - - switch (m_triggeredByAuraSpell->Id) - { - case 26467: // Persistent Shield - m_caster->CastCustomSpell(unitTarget, 26470, &damage, NULL, NULL, true); - break; - default: - sLog->outError("EffectDummy: Non-handled case for spell 13567 for triggered aura %u", m_triggeredByAuraSpell->Id); - break; - } - return; - } - case 17251: // Spirit Healer Res - { - if (!unitTarget || !m_originalCaster) - return; - - if (m_originalCaster->GetTypeId() == TYPEID_PLAYER) - { - WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8); - data << uint64(unitTarget->GetGUID()); - m_originalCaster->ToPlayer()->GetSession()->SendPacket(&data); - } - return; - } - case 23019: // Crystal Prison Dummy DND - { - if (!unitTarget || !unitTarget->isAlive() || unitTarget->GetTypeId() != TYPEID_UNIT || unitTarget->ToCreature()->isPet()) - return; - - Creature* creatureTarget = unitTarget->ToCreature(); - - m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, uint32(creatureTarget->GetRespawnTime()-time(NULL))); - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SummonGameObject at SpellEfects.cpp EffectDummy for Spell 23019"); - - creatureTarget->DespawnOrUnsummon(); - - return; - } - case 23448: // Transporter Arrival - Ultrasafe Transporter: Gadgetzan - backfires - { - int32 r = irand(0, 119); - if (r < 20) // Transporter Malfunction - 1/6 polymorph - m_caster->CastSpell(m_caster, 23444, true); - else if (r < 100) // Evil Twin - 4/6 evil twin - m_caster->CastSpell(m_caster, 23445, true); - else // Transporter Malfunction - 1/6 miss the target - m_caster->CastSpell(m_caster, 36902, true); - return; - } - case 23453: // Gnomish Transporter - Ultrasafe Transporter: Gadgetzan - if (roll_chance_i(50)) // Gadgetzan Transporter - success - m_caster->CastSpell(m_caster, 23441, true); - else // Gadgetzan Transporter Failure - failure - m_caster->CastSpell(m_caster, 23446, true); - return; - case 25860: // Reindeer Transformation - { - if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED)) - return; - - float flyspeed = m_caster->GetSpeedRate(MOVE_FLIGHT); - float speed = m_caster->GetSpeedRate(MOVE_RUN); - - m_caster->RemoveAurasByType(SPELL_AURA_MOUNTED); - - //5 different spells used depending on mounted speed and if mount can fly or not - if (flyspeed >= 4.1f) - // Flying Reindeer - m_caster->CastSpell(m_caster, 44827, true); //310% flying Reindeer - else if (flyspeed >= 3.8f) - // Flying Reindeer - m_caster->CastSpell(m_caster, 44825, true); //280% flying Reindeer - else if (flyspeed >= 1.6f) - // Flying Reindeer - m_caster->CastSpell(m_caster, 44824, true); //60% flying Reindeer - else if (speed >= 2.0f) - // Reindeer - m_caster->CastSpell(m_caster, 25859, true); //100% ground Reindeer - else - // Reindeer - m_caster->CastSpell(m_caster, 25858, true); //60% ground Reindeer - - return; - } - case 26074: // Holiday Cheer - // implemented at client side - return; - // Polarity Shift - case 28089: - if (unitTarget) - unitTarget->CastSpell(unitTarget, roll_chance_i(50) ? 28059 : 28084, true, NULL, NULL, m_caster->GetGUID()); - break; - // Polarity Shift - case 39096: - if (unitTarget) - unitTarget->CastSpell(unitTarget, roll_chance_i(50) ? 39088 : 39091, true, NULL, NULL, m_caster->GetGUID()); - break; - case 29200: // Purify Helboar Meat - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - spell_id = roll_chance_i(50) - ? 29277 // Summon Purified Helboar Meat - : 29278; // Summon Toxic Helboar Meat - - m_caster->CastSpell(m_caster, spell_id, true, NULL); - return; - } - case 29858: // Soulshatter - if (unitTarget && unitTarget->CanHaveThreatList() - && unitTarget->getThreatManager().getThreat(m_caster) > 0.0f) - m_caster->CastSpell(unitTarget, 32835, true); - return; - case 30458: // Nigh Invulnerability - if (!m_CastItem) return; - if (roll_chance_i(86)) // Nigh-Invulnerability - success - m_caster->CastSpell(m_caster, 30456, true, m_CastItem); - else // Complete Vulnerability - backfire in 14% casts - m_caster->CastSpell(m_caster, 30457, true, m_CastItem); - return; - case 30507: // Poultryizer - if (!m_CastItem) return; - if (roll_chance_i(80)) // Poultryized! - success - m_caster->CastSpell(unitTarget, 30501, true, m_CastItem); - else // Poultryized! - backfire 20% - m_caster->CastSpell(unitTarget, 30504, true, m_CastItem); - return; - case 35745: // Socrethar's Stone - { - switch (m_caster->GetAreaId()) - { - case 3900: - spell_id = 35743; - break; // Socrethar Portal - case 3742: - spell_id = 35744; - break; // Socrethar Portal - default: - return; - } - - m_caster->CastSpell(m_caster, spell_id, true); - return; - } - case 37674: // Chaos Blast - { - if (!unitTarget) - return; - - int32 basepoints0 = 100; - m_caster->CastCustomSpell(unitTarget, 37675, &basepoints0, NULL, NULL, true); - return; - } - // Wrath of the Astromancer - case 42784: - { - uint32 count = 0; - for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - if (ihit->effectMask & (1<<effIndex)) - ++count; - - damage = 12000; // maybe wrong value - damage /= count; - - SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(42784); - - // now deal the damage - for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - if (ihit->effectMask & (1<<effIndex)) - { - if (Unit* casttarget = Unit::GetUnit((*unitTarget), ihit->targetGUID)) - m_caster->DealDamage(casttarget, damage, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_ARCANE, spellInfo, false); - } - - return; - } - // Demon Broiled Surprise - case 43723: - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - Player* player = (Player*)m_caster; - - if (player && player->GetQuestStatus(11379) == QUEST_STATUS_INCOMPLETE) - { - Creature* creature = player->FindNearestCreature(19973, 10, false); - if (!creature) - { - SendCastResult(SPELL_FAILED_NOT_HERE); - return; - } - - player->CastSpell(player, 43753, false); - } - return; - } - case 44875: // Complete Raptor Capture - { - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT) - return; - - unitTarget->ToCreature()->DespawnOrUnsummon(); - - //cast spell Raptor Capture Credit - m_caster->CastSpell(m_caster, 42337, true, NULL); - return; - } - case 47170: // Impale Leviroth - { - if (!unitTarget || (unitTarget->GetEntry() != 26452 && unitTarget->HealthAbovePct(95))) - return; - - m_caster->DealDamage(unitTarget, unitTarget->CountPctFromMaxHealth(93)); - return; - } - case 49357: // Brewfest Mount Transformation - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED)) - return; - m_caster->RemoveAurasByType(SPELL_AURA_MOUNTED); - // Ram for Alliance, Kodo for Horde - if (m_caster->ToPlayer()->GetTeam() == ALLIANCE) - { - if (m_caster->GetSpeedRate(MOVE_RUN) >= 2.0f) - // 100% Ram - m_caster->CastSpell(m_caster, 43900, true); - else - // 60% Ram - m_caster->CastSpell(m_caster, 43899, true); - } - else - { - if (m_caster->ToPlayer()->GetSpeedRate(MOVE_RUN) >= 2.0f) - // 100% Kodo - m_caster->CastSpell(m_caster, 49379, true); - else - // 60% Kodo - m_caster->CastSpell(m_caster, 49378, true); - } - return; - case 52845: // Brewfest Mount Transformation (Faction Swap) - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED)) - return; - m_caster->RemoveAurasByType(SPELL_AURA_MOUNTED); - // Ram for Horde, Kodo for Alliance - if (m_caster->ToPlayer()->GetTeam() == HORDE) - { - if (m_caster->GetSpeedRate(MOVE_RUN) >= 2.0f) - // 100% Ram - m_caster->CastSpell(m_caster, 43900, true); - else - // 60% Ram - m_caster->CastSpell(m_caster, 43899, true); - } - else - { - if (m_caster->ToPlayer()->GetSpeedRate(MOVE_RUN) >= 2.0f) - // 100% Kodo - m_caster->CastSpell(m_caster, 49379, true); - else - // 60% Kodo - m_caster->CastSpell(m_caster, 49378, true); - } - return; - case 55004: // Nitro Boosts - if (!m_CastItem) - return; - if (roll_chance_i(95)) // Nitro Boosts - success - m_caster->CastSpell(m_caster, 54861, true, m_CastItem); - else // Knocked Up - backfire 5% - m_caster->CastSpell(m_caster, 46014, true, m_CastItem); - return; - case 50243: // Teach Language - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - // spell has a 1/3 chance to trigger one of the below - if (roll_chance_i(66)) - return; - if (m_caster->ToPlayer()->GetTeam() == ALLIANCE) - { - // 1000001 - gnomish binary - m_caster->CastSpell(m_caster, 50242, true); - } - else - { - // 01001000 - goblin binary - m_caster->CastSpell(m_caster, 50246, true); - } - - return; - } - case 51582: //Rocket Boots Engaged (Rocket Boots Xtreme and Rocket Boots Xtreme Lite) - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - if (Battleground* bg = m_caster->ToPlayer()->GetBattleground()) - bg->EventPlayerDroppedFlag(m_caster->ToPlayer()); - - m_caster->CastSpell(m_caster, 30452, true, NULL); - return; - } - case 52759: // Ancestral Awakening - if (!unitTarget) - return; - m_caster->CastCustomSpell(unitTarget, 52752, &damage, NULL, NULL, true); - return; - case 54171: // Divine Storm - { - if (m_UniqueTargetInfo.size()) - { - int32 heal = damage / m_UniqueTargetInfo.size(); - m_caster->CastCustomSpell(unitTarget, 54172, &heal, NULL, NULL, true); - } - return; - } - case 58418: // Portal to Orgrimmar - case 58420: // Portal to Stormwind - return; // implemented in EffectScript[0] - case 62324: // Throw Passenger - { - if (m_targets.HasTraj()) - { - if (Vehicle* vehicle = m_caster->GetVehicleKit()) - if (Unit* passenger = vehicle->GetPassenger(damage - 1)) - { - std::list<Unit*> unitList; - // use 99 because it is 3d search - SearchAreaTarget(unitList, 99, PUSH_DST_CENTER, SPELL_TARGETS_ENTRY, 33114); - float minDist = 99 * 99; - Unit* target = NULL; - for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) - { - if (Vehicle* seat = (*itr)->GetVehicleKit()) - if (!seat->GetPassenger(0)) - if (Unit* device = seat->GetPassenger(2)) - if (!device->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) - { - float dist = (*itr)->GetExactDistSq(m_targets.GetDst()); - if (dist < minDist) - { - minDist = dist; - target = (*itr); - } - } - } - if (target && target->IsWithinDist2d(m_targets.GetDst(), m_spellInfo->Effects[effIndex].CalcRadius() * 2)) // now we use *2 because the location of the seat is not correct - passenger->EnterVehicle(target, 0); - else - { - passenger->ExitVehicle(); - float x, y, z; - m_targets.GetDst()->GetPosition(x, y, z); - passenger->GetMotionMaster()->MoveJump(x, y, z, m_targets.GetSpeedXY(), m_targets.GetSpeedZ()); - } - } - } - return; - } - case 64385: // Unusual Compass - { - m_caster->SetOrientation(float(urand(0, 62832)) / 10000.0f); - WorldPacket data; - m_caster->BuildHeartBeatMsg(&data); - m_caster->SendMessageToSet(&data, true); - return; - } - case 53808: // Pygmy Oil - { - Aura* pAura = m_caster->GetAura(53806); - if (pAura) - pAura->RefreshDuration(); - else - { - pAura = m_caster->GetAura(53805); - if (!pAura || pAura->GetStackAmount() < 5 || !roll_chance_i(50)) - m_caster->CastSpell(m_caster, 53805, true); - else - { - pAura->Remove(); - m_caster->CastSpell(m_caster, 53806, true); - } - } - return; - } - case 54577: // U.D.E.D. - { - if (unitTarget->GetEntry() != 29402) - return; - - m_caster->SummonGameObject(192693, unitTarget->GetPositionX(), unitTarget->GetPositionY(), - unitTarget->GetPositionZ(), unitTarget->GetOrientation(), 0, 0, 0, 0, 100); - - for (uint8 i = 0; i < 4; ++i) - m_caster->SummonGameObject(191567, float(unitTarget->GetPositionX() + irand(-7, 7)), - float(unitTarget->GetPositionY() + irand(-7, 7)), unitTarget->GetPositionZ(), unitTarget->GetOrientation(), - 0, 0, 0, 0, 100); - - unitTarget->Kill(unitTarget); - return; - } - case 51961: // Captured Chicken Cover - Quest 12702 & 12532 - { - if (m_caster->GetTypeId() != TYPEID_PLAYER - || !unitTarget->HasAura(51959) - || !(m_caster->ToPlayer()->GetQuestStatus(12702) == QUEST_STATUS_INCOMPLETE || m_caster->ToPlayer()->GetQuestStatus(12532) == QUEST_STATUS_INCOMPLETE)) - return; - - m_caster->CastSpell(m_caster, 51037, true); - unitTarget->Kill(unitTarget); - return; - } - } - - break; - } - case SPELLFAMILY_WARRIOR: - // Charge - if (m_spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_WARRIOR_CHARGE && m_spellInfo->SpellVisual[0] == 867) - { - int32 chargeBasePoints0 = damage; - m_caster->CastCustomSpell(m_caster, 34846, &chargeBasePoints0, NULL, NULL, true); - - //Juggernaut crit bonus - if (m_caster->HasAura(64976)) - m_caster->CastSpell(m_caster, 65156, true); - return; - } - // Slam - if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARRIOR_SLAM && m_spellInfo->SpellIconID == 559) - { - int32 bp0 = damage; - m_caster->CastCustomSpell(unitTarget, 50783, &bp0, NULL, NULL, true, 0); - return; - } - // Execute - if (m_spellInfo->SpellFamilyFlags[EFFECT_0] & SPELLFAMILYFLAG_WARRIOR_EXECUTE) - { - if (!unitTarget) - return; - - spell_id = 20647; - - int32 rageUsed = std::min<int32>(300 - m_powerCost, m_caster->GetPower(POWER_RAGE)); - int32 newRage = std::max<int32>(0, m_caster->GetPower(POWER_RAGE) - rageUsed); - - // Sudden Death rage save - if (AuraEffect* aurEff = m_caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_GENERIC, 1989, EFFECT_0)) - { - int32 ragesave = aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue() * 10; - newRage = std::max(newRage, ragesave); - } - - m_caster->SetPower(POWER_RAGE, uint32(newRage)); - - // Glyph of Execution bonus - if (AuraEffect* aurEff = m_caster->GetAuraEffect(58367, EFFECT_0)) - rageUsed += aurEff->GetAmount() * 10; - - bp = damage + int32(rageUsed * m_spellInfo->Effects[effIndex].DamageMultiplier + m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.2f); - break; - } - // Concussion Blow - if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARRIOR_CONCUSSION_BLOW) - { - m_damage += CalculatePctF(damage, m_caster->GetTotalAttackPowerValue(BASE_ATTACK)); - return; - } - switch (m_spellInfo->Id) - { - // Bloodthirst - case 23881: - { - m_caster->CastCustomSpell(unitTarget, 23885, &damage, NULL, NULL, true, NULL); - return; - } - } - break; - case SPELLFAMILY_WARLOCK: - // Life Tap - if ((m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARLOCK_LIFETAP) && m_caster->ToPlayer()) - { - float spFactor = 0.0f; - switch (m_spellInfo->Id) - { - case 11689: spFactor = 0.2f; break; - case 27222: - case 57946: spFactor = 0.5f; break; - } - int32 damage = int32(m_spellInfo->Effects[EFFECT_0].CalcValue() + (6.3875 * m_spellInfo->BaseLevel)); - int32 mana = int32(damage + (m_caster->ToPlayer()->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+SPELL_SCHOOL_SHADOW) * spFactor)); - - if (unitTarget && (int32(unitTarget->GetHealth()) > damage)) - { - // Shouldn't Appear in Combat Log - unitTarget->ModifyHealth(-damage); - - // Improved Life Tap mod - if (AuraEffect const* aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 208, 0)) - AddPctN(mana, aurEff->GetAmount()); - - m_caster->CastCustomSpell(unitTarget, 31818, &mana, NULL, NULL, false); - - // Mana Feed - int32 manaFeedVal = 0; - if (AuraEffect const* aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARLOCK, 1982, 0)) - manaFeedVal = aurEff->GetAmount(); - - if (manaFeedVal > 0) - { - ApplyPctN(manaFeedVal, mana); - m_caster->CastCustomSpell(m_caster, 32553, &manaFeedVal, NULL, NULL, true, NULL); - } - } - else - SendCastResult(SPELL_FAILED_FIZZLE); - return; - } - break; - case SPELLFAMILY_DRUID: - // Starfall - if (m_spellInfo->SpellFamilyFlags[2] & SPELLFAMILYFLAG2_DRUID_STARFALL) - { - //Shapeshifting into an animal form or mounting cancels the effect. - if (m_caster->GetCreatureType() == CREATURE_TYPE_BEAST || m_caster->IsMounted()) - { - if (m_triggeredByAuraSpell) - m_caster->RemoveAurasDueToSpell(m_triggeredByAuraSpell->Id); - return; - } - - //Any effect which causes you to lose control of your character will supress the starfall effect. - if (m_caster->HasUnitState(UNIT_STATE_CONTROLLED)) - return; - - m_caster->CastSpell(unitTarget, damage, true); - return; - } - break; case SPELLFAMILY_PALADIN: switch (m_spellInfo->Id) { @@ -1391,128 +797,40 @@ void Spell::EffectDummy(SpellEffIndex effIndex) } } break; - case SPELLFAMILY_SHAMAN: - // Cleansing Totem Pulse - if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_TOTEM_EFFECTS && m_spellInfo->SpellIconID == 1673) - { - int32 bp1 = 1; - // Cleansing Totem Effect - if (unitTarget) - m_caster->CastCustomSpell(unitTarget, 52025, NULL, &bp1, NULL, true, NULL, NULL, m_originalCasterGUID); - return; - } - // Healing Stream Totem - if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_HEALING_STREAM) - { - if (!unitTarget) - return; - if (Unit* owner = m_caster->GetOwner()) - { - if (m_triggeredByAuraSpell) - damage = int32(owner->SpellHealingBonus(unitTarget, m_triggeredByAuraSpell, damage, HEAL)); - - // Restorative Totems - if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 338, 1)) - AddPctN(damage, dummy->GetAmount()); - - // Glyph of Healing Stream Totem - if (AuraEffect const* aurEff = owner->GetAuraEffect(55456, EFFECT_0)) - AddPctN(damage, aurEff->GetAmount()); - } - m_caster->CastCustomSpell(unitTarget, 52042, &damage, 0, 0, true, 0, 0, m_originalCasterGUID); - return; - } - // Mana Spring Totem - if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_MANA_SPRING) - { - if (!unitTarget || unitTarget->getPowerType() != POWER_MANA) - return; - m_caster->CastCustomSpell(unitTarget, 52032, &damage, 0, 0, true, 0, 0, m_originalCasterGUID); - return; - } - // Lava Lash - if (m_spellInfo->SpellFamilyFlags[2] & SPELLFAMILYFLAG2_SHAMAN_LAVA_LASH) - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - if (m_caster->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND)) - { - // Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue. - if (m_caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x200000, 0, 0)) - AddPctN(m_damage, damage); - } - return; - } - break; case SPELLFAMILY_DEATHKNIGHT: - // Death strike - if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_DK_DEATH_STRIKE) - { - uint32 count = unitTarget->GetDiseasesByCaster(m_caster->GetGUID()); - bp = int32(count * m_caster->CountPctFromMaxHealth(int32(m_spellInfo->Effects[EFFECT_0].DamageMultiplier))); - // Improved Death Strike - if (AuraEffect const* aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2751, 0)) - AddPctN(bp, m_caster->CalculateSpellDamage(m_caster, aurEff->GetSpellInfo(), 2)); - m_caster->CastCustomSpell(m_caster, 45470, &bp, NULL, NULL, false); - return; - } - // Death Coil - if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_DK_DEATH_COIL) - { - if (m_caster->IsFriendlyTo(unitTarget)) - { - bp = int32(damage * 1.5f); - m_caster->CastCustomSpell(unitTarget, 47633, &bp, NULL, NULL, true); - } - else - { - bp = damage; - m_caster->CastCustomSpell(unitTarget, 47632, &bp, NULL, NULL, true); - } - return; - } switch (m_spellInfo->Id) { - case 49560: // Death Grip - Position pos; - GetSummonPosition(effIndex, pos); - if (Unit* unit = unitTarget->GetVehicleBase()) // what is this for? - unit->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), damage, true); - else if (!unitTarget->HasAuraType(SPELL_AURA_DEFLECT_SPELLS)) // Deterrence - unitTarget->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), damage, true); - return; - case 46584: // Raise Dead - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; + case 46584: // Raise Dead + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return; - // Do we have talent Master of Ghouls? - if (m_caster->HasAura(52143)) - // summon as pet - bp = 52150; - else - // or guardian - bp = 46585; + // Do we have talent Master of Ghouls? + if (m_caster->HasAura(52143)) + // summon as pet + bp = 52150; + else + // or guardian + bp = 46585; - if (m_targets.HasDst()) - targets.SetDst(*m_targets.GetDst()); - else - { - targets.SetDst(*m_caster); - // Corpse not found - take reagents (only not triggered cast can take them) - triggered = false; - } - // Remove cooldown - summon spellls have category - m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true); - spell_id = 48289; - break; - // Raise dead - take reagents and trigger summon spells - case 48289: - if (m_targets.HasDst()) - targets.SetDst(*m_targets.GetDst()); + if (m_targets.HasDst()) + targets.SetDst(*m_targets.GetDst()); + else + { + targets.SetDst(*m_caster); + // Corpse not found - take reagents (only not triggered cast can take them) + triggered = false; + } + // Remove cooldown - summon spellls have category + m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true); + spell_id = 48289; + break; + // Raise dead - take reagents and trigger summon spells + case 48289: + if (m_targets.HasDst()) + targets.SetDst(*m_targets.GetDst()); - spell_id = CalculateDamage(0, NULL); - break; + spell_id = CalculateDamage(0, NULL); + break; } break; } @@ -3057,6 +2375,36 @@ void Spell::EffectSummonType(SpellEffIndex effIndex) TempSummon* summon = NULL; + // determine how many units should be summoned + uint32 numSummons; + + // some spells need to summon many units, for those spells number of summons is stored in effect value + // however so far noone found a generic check to find all of those (there's no related data in summonproperties.dbc + // and in spell attributes, possibly we need to add a table for those) + // so here's a list of MiscValueB values, which is currently most generic check + switch (properties->Id) + { + case 64: + case 61: + case 1101: + case 66: + case 648: + case 2301: + case 1061: + case 1261: + case 629: + case 181: + case 715: + case 1562: + case 833: + case 1161: + numSummons = (damage > 0) ? damage : 1; + break; + default: + numSummons = 1; + break; + } + switch (properties->Category) { case SUMMON_CATEGORY_WILD: @@ -3064,7 +2412,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex) case SUMMON_CATEGORY_UNK: if (properties->Flags & 512) { - SummonGuardian(effIndex, entry, properties); + SummonGuardian(effIndex, entry, properties, numSummons); break; } switch (properties->Type) @@ -3073,7 +2421,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex) case SUMMON_TYPE_GUARDIAN: case SUMMON_TYPE_GUARDIAN2: case SUMMON_TYPE_MINION: - SummonGuardian(effIndex, entry, properties); + SummonGuardian(effIndex, entry, properties, numSummons); break; // Summons a vehicle, but doesn't force anyone to enter it (see SUMMON_CATEGORY_VEHICLE) case SUMMON_TYPE_VEHICLE: @@ -3106,7 +2454,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex) summon->SelectLevel(summon->GetCreatureInfo()); // some summoned creaters have different from 1 DB data for level/hp summon->SetUInt32Value(UNIT_NPC_FLAGS, summon->GetCreatureInfo()->npcflag); - summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_PASSIVE); + summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); summon->AI()->EnterEvadeMode(); break; @@ -3115,14 +2463,9 @@ void Spell::EffectSummonType(SpellEffIndex effIndex) { float radius = m_spellInfo->Effects[effIndex].CalcRadius(); - uint32 amount = damage > 0 ? damage : 1; - if (m_spellInfo->Id == 18662 || // Curse of Doom - properties->Id == 2081) // Mechanical Dragonling, Arcanite Dragonling, Mithril Dragonling TODO: Research on meaning of basepoints - amount = 1; - TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; - for (uint32 count = 0; count < amount; ++count) + for (uint32 count = 0; count < numSummons; ++count) { GetSummonPosition(effIndex, pos, radius, count); @@ -3144,7 +2487,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex) }//switch break; case SUMMON_CATEGORY_PET: - SummonGuardian(effIndex, entry, properties); + SummonGuardian(effIndex, entry, properties, numSummons); break; case SUMMON_CATEGORY_PUPPET: summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster, m_spellInfo->Id); @@ -3330,7 +2673,7 @@ void Spell::EffectDispel(SpellEffIndex effIndex) // Send dispelled spell info dataSuccess << uint32(itr->first->GetId()); // Spell Id dataSuccess << uint8(0); // 0 - dispelled !=0 cleansed - unitTarget->RemoveAurasDueToSpellByDispel(itr->first->GetId(), itr->first->GetCasterGUID(), m_caster, itr->second); + unitTarget->RemoveAurasDueToSpellByDispel(itr->first->GetId(), m_spellInfo->Id, itr->first->GetCasterGUID(), m_caster, itr->second); } m_caster->SendMessageToSet(&dataSuccess, true); @@ -3795,7 +3138,7 @@ void Spell::EffectSummonPet(SpellEffIndex effIndex) { SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(67); if (properties) - SummonGuardian(effIndex, petentry, properties); + SummonGuardian(effIndex, petentry, properties, 1); return; } @@ -5601,7 +4944,7 @@ void Spell::EffectStuck(SpellEffIndex /*effIndex*/) if (target->isInFlight()) return; - target->TeleportTo(target->GetStartPosition(), m_caster == m_caster ? TELE_TO_SPELL : 0); + target->TeleportTo(target->GetStartPosition(), TELE_TO_SPELL); // homebind location is loaded always // target->TeleportTo(target->m_homebindMapId, target->m_homebindX, target->m_homebindY, target->m_homebindZ, target->GetOrientation(), (m_caster == m_caster ? TELE_TO_SPELL : 0)); @@ -5627,7 +4970,7 @@ void Spell::EffectSummonPlayer(SpellEffIndex /*effIndex*/) return; float x, y, z; - m_caster->GetClosePoint(x, y, z, unitTarget->GetObjectSize()); + m_caster->GetPosition(x, y, z); unitTarget->ToPlayer()->SetSummonPoint(m_caster->GetMapId(), x, y, z); @@ -6016,7 +5359,10 @@ void Spell::EffectLeap(SpellEffIndex /*effIndex*/) if (!m_targets.HasDst()) return; - unitTarget->NearTeleportTo(m_targets.GetDst()->GetPositionX(), m_targets.GetDst()->GetPositionY(), m_targets.GetDst()->GetPositionZ(), m_targets.GetDst()->GetOrientation(), unitTarget == m_caster); + Position pos; + m_targets.GetDst()->GetPosition(&pos); + unitTarget->GetFirstCollisionPosition(pos, unitTarget->GetDistance(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ() + 2.0f), 0.0f); + unitTarget->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), unitTarget == m_caster); } void Spell::EffectReputation(SpellEffIndex effIndex) @@ -7062,7 +6408,7 @@ void Spell::EffectGameObjectSetDestructionState(SpellEffIndex effIndex) gameObjTarget->SetDestructibleState(GameObjectDestructibleState(m_spellInfo->Effects[effIndex].MiscValue), player, true); } -void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const* properties) +void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const* properties, uint32 numGuardians) { Unit* caster = m_originalCaster; if (!caster) @@ -7081,27 +6427,16 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const* if (uint16 skill202 = caster->ToPlayer()->GetSkillValue(SKILL_ENGINEERING)) level = skill202 / 5; - //float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); float radius = 5.0f; - uint32 amount = damage > 0 ? damage : 1; int32 duration = m_spellInfo->GetDuration(); - switch (m_spellInfo->Id) - { - case 1122: // Inferno - amount = 1; - break; - case 49028: // Dancing Rune Weapon - if (AuraEffect* aurEff = m_originalCaster->GetAuraEffect(63330, 0)) // glyph of Dancing Rune Weapon - duration += aurEff->GetAmount(); - break; - } + if (Player* modOwner = m_originalCaster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration); //TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; Map* map = caster->GetMap(); - for (uint32 count = 0; count < amount; ++count) + for (uint32 count = 0; count < numGuardians; ++count) { Position pos; GetSummonPosition(i, pos, radius, count); diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 718efaed411..8b8f1fb5afc 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -20,6 +20,7 @@ #include "SpellMgr.h" #include "Spell.h" #include "DBCStores.h" +#include "ConditionMgr.h" uint32 GetTargetFlagMask(SpellTargetObjectTypes objType) { @@ -80,7 +81,7 @@ SpellTargetObjectTypes SpellImplicitTargetInfo::GetObjectType() const return _data[_target].ObjectType; } -SpellTargetSelectionCheckTypes SpellImplicitTargetInfo::GetSelectionCheckType() const +SpellTargetCheckTypes SpellImplicitTargetInfo::GetCheckType() const { return _data[_target].SelectionCheckType; } @@ -158,23 +159,25 @@ uint32 SpellImplicitTargetInfo::GetExplicitTargetMask(bool& srcSet, bool& dstSet case TARGET_OBJECT_TYPE_UNIT_AND_DEST: case TARGET_OBJECT_TYPE_UNIT: case TARGET_OBJECT_TYPE_DEST: - switch (GetSelectionCheckType()) + switch (GetCheckType()) { - case TARGET_SELECT_CHECK_ENEMY: + case TARGET_CHECK_ENEMY: targetMask = TARGET_FLAG_UNIT_ENEMY; break; - case TARGET_SELECT_CHECK_ALLY: + case TARGET_CHECK_ALLY: targetMask = TARGET_FLAG_UNIT_ALLY; break; - case TARGET_SELECT_CHECK_PARTY: + case TARGET_CHECK_PARTY: targetMask = TARGET_FLAG_UNIT_PARTY; break; - case TARGET_SELECT_CHECK_RAID: + case TARGET_CHECK_RAID: targetMask = TARGET_FLAG_UNIT_RAID; break; - case TARGET_SELECT_CHECK_PASSENGER: + case TARGET_CHECK_PASSENGER: targetMask = TARGET_FLAG_UNIT_PASSENGER; break; + case TARGET_CHECK_RAID_CLASS: + // nobreak; default: targetMask = TARGET_FLAG_UNIT; break; @@ -344,117 +347,117 @@ SpellSelectTargetTypes SpellImplicitTargetInfo::Type[TOTAL_SPELL_TARGETS]; SpellImplicitTargetInfo::StaticData SpellImplicitTargetInfo::_data[TOTAL_SPELL_TARGETS] = { - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 1 TARGET_UNIT_CASTER - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 2 TARGET_UNIT_NEARBY_ENEMY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 3 TARGET_UNIT_NEARBY_PARTY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 4 TARGET_UNIT_NEARBY_ALLY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 5 TARGET_UNIT_PET - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 6 TARGET_UNIT_TARGET_ENEMY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 7 TARGET_UNIT_SRC_AREA_ENTRY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 8 TARGET_UNIT_DEST_AREA_ENTRY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 9 TARGET_DEST_HOME - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 10 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 11 TARGET_UNIT_SRC_AREA_UNK_11 - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 12 - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 13 - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 14 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 15 TARGET_UNIT_SRC_AREA_ENEMY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 16 TARGET_UNIT_DEST_AREA_ENEMY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 17 TARGET_DEST_DB - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 18 TARGET_DEST_CASTER - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 19 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 20 TARGET_UNIT_CASTER_AREA_PARTY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 21 TARGET_UNIT_TARGET_ALLY - {TARGET_OBJECT_TYPE_SRC, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 22 TARGET_SRC_CASTER - {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 23 TARGET_GAMEOBJECT_TARGET - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_FRONT}, // 24 TARGET_UNIT_CONE_ENEMY_24 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 25 TARGET_UNIT_TARGET_ANY - {TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 26 TARGET_GAMEOBJECT_ITEM_TARGET - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 27 TARGET_UNIT_MASTER - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 28 TARGET_DEST_DYNOBJ_ENEMY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 29 TARGET_DEST_DYNOBJ_ALLY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 30 TARGET_UNIT_SRC_AREA_ALLY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 31 TARGET_UNIT_DEST_AREA_ALLY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 32 TARGET_DEST_CASTER_SUMMON - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 33 TARGET_UNIT_SRC_AREA_PARTY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 34 TARGET_UNIT_DEST_AREA_PARTY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 35 TARGET_UNIT_TARGET_PARTY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 36 TARGET_DEST_CASTER_UNK_36 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_LAST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 37 TARGET_UNIT_LASTTARGET_AREA_PARTY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 38 TARGET_UNIT_NEARBY_ENTRY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 39 TARGET_DEST_CASTER_FISHING - {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 40 TARGET_GAMEOBJECT_NEARBY_ENTRY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 41 TARGET_DEST_CASTER_FRONT_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 42 TARGET_DEST_CASTER_BACK_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 43 TARGET_DEST_CASTER_BACK_LEFT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 44 TARGET_DEST_CASTER_FRONT_LEFT - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 45 TARGET_UNIT_TARGET_CHAINHEAL_ALLY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 46 TARGET_DEST_NEARBY_ENTRY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 47 TARGET_DEST_CASTER_FRONT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK}, // 48 TARGET_DEST_CASTER_BACK - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 49 TARGET_DEST_CASTER_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 50 TARGET_DEST_CASTER_LEFT - {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 51 TARGET_GAMEOBJECT_SRC_AREA - {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 52 TARGET_GAMEOBJECT_DEST_AREA - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 53 TARGET_DEST_TARGET_ENEMY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_FRONT}, // 54 TARGET_UNIT_CONE_ENEMY_54 - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 55 TARGET_DEST_CASTER_FRONT_LEAP - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_RAID, TARGET_DIR_NONE}, // 56 TARGET_UNIT_CASTER_AREA_RAID - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_RAID, TARGET_DIR_NONE}, // 57 TARGET_UNIT_TARGET_RAID - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_RAID, TARGET_DIR_NONE}, // 58 TARGET_UNIT_NEARBY_RAID - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_FRONT}, // 59 TARGET_UNIT_CONE_ALLY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_FRONT}, // 60 TARGET_UNIT_CONE_ENTRY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_RAID, TARGET_DIR_NONE}, // 61 TARGET_UNIT_TARGET_AREA_RAID_CLASS - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 62 TARGET_UNK_62 - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 63 TARGET_DEST_TARGET_ANY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 64 TARGET_DEST_TARGET_FRONT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK}, // 65 TARGET_DEST_TARGET_BACK - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 66 TARGET_DEST_TARGET_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 67 TARGET_DEST_TARGET_LEFT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 68 TARGET_DEST_TARGET_FRONT_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 69 TARGET_DEST_TARGET_BACK_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 70 TARGET_DEST_TARGET_BACK_LEFT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 71 TARGET_DEST_TARGET_FRONT_LEFT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 72 TARGET_DEST_CASTER_RANDOM - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 73 TARGET_DEST_CASTER_RADIUS - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 74 TARGET_DEST_TARGET_RANDOM - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 75 TARGET_DEST_TARGET_RADIUS - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 76 TARGET_DEST_CHANNEL_TARGET - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 77 TARGET_UNIT_CHANNEL_TARGET - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 78 TARGET_DEST_DEST_FRONT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK}, // 79 TARGET_DEST_DEST_BACK - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 80 TARGET_DEST_DEST_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 81 TARGET_DEST_DEST_LEFT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 82 TARGET_DEST_DEST_FRONT_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 83 TARGET_DEST_DEST_BACK_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 84 TARGET_DEST_DEST_BACK_LEFT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 85 TARGET_DEST_DEST_FRONT_LEFT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 86 TARGET_DEST_DEST_RANDOM - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 87 TARGET_DEST_DEST - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 88 TARGET_DEST_DYNOBJ_NONE - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 89 TARGET_DEST_TRAJ - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 90 TARGET_UNIT_TARGET_MINIPET - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 91 TARGET_DEST_DEST_RADIUS - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 92 TARGET_UNIT_SUMMONER - {TARGET_OBJECT_TYPE_CORPSE, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 93 TARGET_CORPSE_SRC_AREA_ENEMY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 94 TARGET_UNIT_VEHICLE - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_PASSENGER, TARGET_DIR_NONE}, // 95 TARGET_UNIT_TARGET_PASSENGER - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 96 TARGET_UNIT_PASSENGER_0 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 97 TARGET_UNIT_PASSENGER_1 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 98 TARGET_UNIT_PASSENGER_2 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 99 TARGET_UNIT_PASSENGER_3 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 100 TARGET_UNIT_PASSENGER_4 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 101 TARGET_UNIT_PASSENGER_5 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 102 TARGET_UNIT_PASSENGER_6 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 103 TARGET_UNIT_PASSENGER_7 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_FRONT}, // 104 TARGET_UNIT_CONE_ENEMY_104 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 105 TARGET_UNIT_UNK_105 - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 106 TARGET_DEST_CHANNEL_CASTER - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 107 TARGET_UNK_DEST_AREA_UNK_107 - {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 108 TARGET_GAMEOBJECT_CONE - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 109 - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 110 TARGET_DEST_UNK_110 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 1 TARGET_UNIT_CASTER + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 2 TARGET_UNIT_NEARBY_ENEMY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 3 TARGET_UNIT_NEARBY_PARTY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 4 TARGET_UNIT_NEARBY_ALLY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 5 TARGET_UNIT_PET + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 6 TARGET_UNIT_TARGET_ENEMY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 7 TARGET_UNIT_SRC_AREA_ENTRY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 8 TARGET_UNIT_DEST_AREA_ENTRY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 9 TARGET_DEST_HOME + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 10 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 11 TARGET_UNIT_SRC_AREA_UNK_11 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 12 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 13 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 14 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 15 TARGET_UNIT_SRC_AREA_ENEMY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 16 TARGET_UNIT_DEST_AREA_ENEMY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 17 TARGET_DEST_DB + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 18 TARGET_DEST_CASTER + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 19 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 20 TARGET_UNIT_CASTER_AREA_PARTY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 21 TARGET_UNIT_TARGET_ALLY + {TARGET_OBJECT_TYPE_SRC, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 22 TARGET_SRC_CASTER + {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 23 TARGET_GAMEOBJECT_TARGET + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENEMY, TARGET_DIR_FRONT}, // 24 TARGET_UNIT_CONE_ENEMY_24 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 25 TARGET_UNIT_TARGET_ANY + {TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 26 TARGET_GAMEOBJECT_ITEM_TARGET + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 27 TARGET_UNIT_MASTER + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 28 TARGET_DEST_DYNOBJ_ENEMY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 29 TARGET_DEST_DYNOBJ_ALLY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 30 TARGET_UNIT_SRC_AREA_ALLY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 31 TARGET_UNIT_DEST_AREA_ALLY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 32 TARGET_DEST_CASTER_SUMMON + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 33 TARGET_UNIT_SRC_AREA_PARTY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 34 TARGET_UNIT_DEST_AREA_PARTY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 35 TARGET_UNIT_TARGET_PARTY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 36 TARGET_DEST_CASTER_UNK_36 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_LAST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 37 TARGET_UNIT_LASTTARGET_AREA_PARTY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 38 TARGET_UNIT_NEARBY_ENTRY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 39 TARGET_DEST_CASTER_FISHING + {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 40 TARGET_GAMEOBJECT_NEARBY_ENTRY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 41 TARGET_DEST_CASTER_FRONT_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 42 TARGET_DEST_CASTER_BACK_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 43 TARGET_DEST_CASTER_BACK_LEFT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 44 TARGET_DEST_CASTER_FRONT_LEFT + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 45 TARGET_UNIT_TARGET_CHAINHEAL_ALLY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 46 TARGET_DEST_NEARBY_ENTRY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 47 TARGET_DEST_CASTER_FRONT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK}, // 48 TARGET_DEST_CASTER_BACK + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 49 TARGET_DEST_CASTER_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 50 TARGET_DEST_CASTER_LEFT + {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 51 TARGET_GAMEOBJECT_SRC_AREA + {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 52 TARGET_GAMEOBJECT_DEST_AREA + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 53 TARGET_DEST_TARGET_ENEMY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENEMY, TARGET_DIR_FRONT}, // 54 TARGET_UNIT_CONE_ENEMY_54 + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 55 TARGET_DEST_CASTER_FRONT_LEAP + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_RAID, TARGET_DIR_NONE}, // 56 TARGET_UNIT_CASTER_AREA_RAID + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_RAID, TARGET_DIR_NONE}, // 57 TARGET_UNIT_TARGET_RAID + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_RAID, TARGET_DIR_NONE}, // 58 TARGET_UNIT_NEARBY_RAID + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ALLY, TARGET_DIR_FRONT}, // 59 TARGET_UNIT_CONE_ALLY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENTRY, TARGET_DIR_FRONT}, // 60 TARGET_UNIT_CONE_ENTRY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_RAID_CLASS,TARGET_DIR_NONE}, // 61 TARGET_UNIT_TARGET_AREA_RAID_CLASS + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 62 TARGET_UNK_62 + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 63 TARGET_DEST_TARGET_ANY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 64 TARGET_DEST_TARGET_FRONT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK}, // 65 TARGET_DEST_TARGET_BACK + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 66 TARGET_DEST_TARGET_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 67 TARGET_DEST_TARGET_LEFT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 68 TARGET_DEST_TARGET_FRONT_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 69 TARGET_DEST_TARGET_BACK_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 70 TARGET_DEST_TARGET_BACK_LEFT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 71 TARGET_DEST_TARGET_FRONT_LEFT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 72 TARGET_DEST_CASTER_RANDOM + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 73 TARGET_DEST_CASTER_RADIUS + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 74 TARGET_DEST_TARGET_RANDOM + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 75 TARGET_DEST_TARGET_RADIUS + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 76 TARGET_DEST_CHANNEL_TARGET + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 77 TARGET_UNIT_CHANNEL_TARGET + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 78 TARGET_DEST_DEST_FRONT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK}, // 79 TARGET_DEST_DEST_BACK + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 80 TARGET_DEST_DEST_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 81 TARGET_DEST_DEST_LEFT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 82 TARGET_DEST_DEST_FRONT_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 83 TARGET_DEST_DEST_BACK_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 84 TARGET_DEST_DEST_BACK_LEFT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 85 TARGET_DEST_DEST_FRONT_LEFT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 86 TARGET_DEST_DEST_RANDOM + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 87 TARGET_DEST_DEST + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 88 TARGET_DEST_DYNOBJ_NONE + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 89 TARGET_DEST_TRAJ + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 90 TARGET_UNIT_TARGET_MINIPET + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 91 TARGET_DEST_DEST_RADIUS + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 92 TARGET_UNIT_SUMMONER + {TARGET_OBJECT_TYPE_CORPSE, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 93 TARGET_CORPSE_SRC_AREA_ENEMY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 94 TARGET_UNIT_VEHICLE + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_PASSENGER, TARGET_DIR_NONE}, // 95 TARGET_UNIT_TARGET_PASSENGER + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 96 TARGET_UNIT_PASSENGER_0 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 97 TARGET_UNIT_PASSENGER_1 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 98 TARGET_UNIT_PASSENGER_2 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 99 TARGET_UNIT_PASSENGER_3 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 100 TARGET_UNIT_PASSENGER_4 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 101 TARGET_UNIT_PASSENGER_5 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 102 TARGET_UNIT_PASSENGER_6 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 103 TARGET_UNIT_PASSENGER_7 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENEMY, TARGET_DIR_FRONT}, // 104 TARGET_UNIT_CONE_ENEMY_104 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 105 TARGET_UNIT_UNK_105 + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 106 TARGET_DEST_CHANNEL_CASTER + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 107 TARGET_UNK_DEST_AREA_UNK_107 + {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 108 TARGET_GAMEOBJECT_CONE + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 109 + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 110 TARGET_DEST_UNK_110 }; SpellEffectInfo::SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* spellInfo, uint8 effIndex) @@ -463,7 +466,6 @@ SpellEffectInfo::SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* _spellInfo = spellInfo; _effIndex = effIndex; - Effect = _effect ? _effect->Effect : 0; ApplyAuraName = _effect ? _effect->EffectApplyAuraName : 0; Amplitude = _effect ? _effect->EffectAmplitude : 0; @@ -484,6 +486,7 @@ SpellEffectInfo::SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* ItemType = _effect ? _effect->EffectItemType : 0; TriggerSpell = _effect ? _effect->EffectTriggerSpell : 0; SpellClassMask = _effect ? _effect->EffectSpellClassMask : flag96(0); + ImplicitTargetConditions = NULL; } bool SpellEffectInfo::IsEffect() const @@ -506,7 +509,7 @@ bool SpellEffectInfo::IsAura(AuraType aura) const return IsAura() && ApplyAuraName == aura; } -bool SpellEffectInfo::IsArea() const +bool SpellEffectInfo::IsTargetingArea() const { return TargetA.IsArea() || TargetB.IsArea(); } @@ -1014,6 +1017,11 @@ SpellInfo::SpellInfo(SpellEntry const* spellEntry) ChainEntry = NULL; } +SpellInfo::~SpellInfo() +{ + _UnloadImplicitTargetConditionLists(); +} + bool SpellInfo::HasEffect(SpellEffects effect) const { for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) @@ -1137,10 +1145,19 @@ bool SpellInfo::IsAbilityOfSkillType(uint32 skillType) const return false; } -bool SpellInfo::IsAOE() const +bool SpellInfo::IsAffectingArea() const +{ + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + if (Effects[i].IsEffect() && (Effects[i].IsTargetingArea() || Effects[i].IsEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA) || Effects[i].IsAreaAuraEffect())) + return true; + return false; +} + +// checks if spell targets are selected from area, doesn't include spell effects in check (like area wide auras for example) +bool SpellInfo::IsTargetingArea() const { for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - if (Effects[i].IsEffect() && Effects[i].IsArea()) + if (Effects[i].IsEffect() && Effects[i].IsTargetingArea()) return true; return false; } @@ -1630,38 +1647,99 @@ SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 a return SPELL_CAST_OK; } -SpellCastResult SpellInfo::CheckTarget(Unit const* caster, Unit const* target, bool implicit) const +SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* target, bool implicit) const { if (AttributesEx & SPELL_ATTR1_CANT_TARGET_SELF && caster == target) return SPELL_FAILED_BAD_TARGETS; - if (AttributesEx & SPELL_ATTR1_CANT_TARGET_IN_COMBAT && target->isInCombat()) - return SPELL_FAILED_TARGET_AFFECTING_COMBAT; + // check visibility - ignore stealth for implicit (area) targets + if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE) && !caster->canSeeOrDetect(target, implicit)) + return SPELL_FAILED_BAD_TARGETS; + + Unit const* unitTarget = target->ToUnit(); + + // creature/player specific target checks + if (unitTarget) + { + if (AttributesEx & SPELL_ATTR1_CANT_TARGET_IN_COMBAT && unitTarget->isInCombat()) + return SPELL_FAILED_TARGET_AFFECTING_COMBAT; + + // only spells with SPELL_ATTR3_ONLY_TARGET_GHOSTS can target ghosts + if (((AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS) != 0) != unitTarget->HasAuraType(SPELL_AURA_GHOST)) + { + if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS) + return SPELL_FAILED_TARGET_NOT_GHOST; + else + return SPELL_FAILED_BAD_TARGETS; + } + + if (caster != unitTarget) + { + if (caster->GetTypeId() == TYPEID_PLAYER) + { + // Do not allow these spells to target creatures not tapped by us (Banish, Polymorph, many quest spells) + if (AttributesEx2 & SPELL_ATTR2_CANT_TARGET_TAPPED) + if (Creature const* targetCreature = unitTarget->ToCreature()) + if (targetCreature->hasLootRecipient() && !targetCreature->isTappedBy(caster->ToPlayer())) + return SPELL_FAILED_CANT_CAST_ON_TAPPED; + + if (AttributesCu & SPELL_ATTR0_CU_PICKPOCKET) + { + if (unitTarget->GetTypeId() == TYPEID_PLAYER) + return SPELL_FAILED_BAD_TARGETS; + else if ((unitTarget->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0) + return SPELL_FAILED_TARGET_NO_POCKETS; + } - if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS && !target->ToPlayer()) + // Not allow disarm unarmed player + if (Mechanic == MECHANIC_DISARM) + { + if (unitTarget->GetTypeId() == TYPEID_PLAYER) + { + Player const* player = unitTarget->ToPlayer(); + if (!player->GetWeaponForAttack(BASE_ATTACK) || !player->IsUseEquipedWeapon(true)) + return SPELL_FAILED_TARGET_NO_WEAPONS; + } + else if (!unitTarget->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID)) + return SPELL_FAILED_TARGET_NO_WEAPONS; + } + } + } + } + // corpse specific target checks + else if (Corpse const* corpseTarget = target->ToCorpse()) + { + // cannot target bare bones + if (corpseTarget->GetType() == CORPSE_BONES) + return SPELL_FAILED_BAD_TARGETS; + // we have to use owner for some checks (aura preventing resurrection for example) + if (Player* owner = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID())) + unitTarget = owner; + // we're not interested in corpses without owner + else + return SPELL_FAILED_BAD_TARGETS; + } + // other types of objects - always valid + else return SPELL_CAST_OK; + + // corpseOwner and unit specific target checks + if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS && !unitTarget->ToPlayer()) return SPELL_FAILED_TARGET_NOT_PLAYER; - if (!IsAllowingDeadTarget() && !target->isAlive()) + if (!IsAllowingDeadTarget() && !unitTarget->isAlive()) return SPELL_FAILED_TARGETS_DEAD; - if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS && !(!target->isAlive() && target->HasAuraType(SPELL_AURA_GHOST))) - return SPELL_FAILED_TARGET_NOT_GHOST; - // check this flag only for implicit targets (chain and area), allow to explicitly target units for spells like Shield of Righteousness - if (implicit && AttributesEx6 & SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED && !target->CanFreeMove()) + if (implicit && AttributesEx6 & SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED && !unitTarget->CanFreeMove()) return SPELL_FAILED_BAD_TARGETS; - // check visibility - ignore stealth for implicit (area) targets - if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE) && !caster->canSeeOrDetect(target, implicit)) - return SPELL_FAILED_BAD_TARGETS; - // checked in Unit::IsValidAttack/AssistTarget, shouldn't be checked for ENTRY targets //if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_UNTARGETABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)) // return SPELL_FAILED_BAD_TARGETS; //if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS) - if (!CheckTargetCreatureType(target)) + if (!CheckTargetCreatureType(unitTarget)) { if (target->GetTypeId() == TYPEID_PLAYER) return SPELL_FAILED_TARGET_IS_PLAYER; @@ -1670,65 +1748,32 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, Unit const* target, b } // check GM mode and GM invisibility - only for player casts (npc casts are controlled by AI) and negative spells - if (target != caster && (caster->IsControlledByPlayer() || !IsPositive()) && target->GetTypeId() == TYPEID_PLAYER) + if (unitTarget != caster && (caster->IsControlledByPlayer() || !IsPositive()) && unitTarget->GetTypeId() == TYPEID_PLAYER) { - if (!target->ToPlayer()->IsVisible()) + if (!unitTarget->ToPlayer()->IsVisible()) return SPELL_FAILED_BM_OR_INVISGOD; - if (target->ToPlayer()->isGameMaster()) + if (unitTarget->ToPlayer()->isGameMaster()) return SPELL_FAILED_BM_OR_INVISGOD; } // not allow casting on flying player - if (target->HasUnitState(UNIT_STATE_IN_FLIGHT)) + if (unitTarget->HasUnitState(UNIT_STATE_IN_FLIGHT)) return SPELL_FAILED_BAD_TARGETS; - if (TargetAuraState && !target->HasAuraState(AuraStateType(TargetAuraState), this, caster)) + if (TargetAuraState && !unitTarget->HasAuraState(AuraStateType(TargetAuraState), this, caster)) return SPELL_FAILED_TARGET_AURASTATE; - if (TargetAuraStateNot && target->HasAuraState(AuraStateType(TargetAuraStateNot), this, caster)) + if (TargetAuraStateNot && unitTarget->HasAuraState(AuraStateType(TargetAuraStateNot), this, caster)) return SPELL_FAILED_TARGET_AURASTATE; - if (TargetAuraSpell && !target->HasAura(sSpellMgr->GetSpellIdForDifficulty(TargetAuraSpell, caster))) + if (TargetAuraSpell && !unitTarget->HasAura(sSpellMgr->GetSpellIdForDifficulty(TargetAuraSpell, caster))) return SPELL_FAILED_TARGET_AURASTATE; - if (ExcludeTargetAuraSpell && target->HasAura(sSpellMgr->GetSpellIdForDifficulty(ExcludeTargetAuraSpell, caster))) + if (ExcludeTargetAuraSpell && unitTarget->HasAura(sSpellMgr->GetSpellIdForDifficulty(ExcludeTargetAuraSpell, caster))) return SPELL_FAILED_TARGET_AURASTATE; - if (caster != target) - { - if (caster->GetTypeId() == TYPEID_PLAYER) - { - // Do not allow these spells to target creatures not tapped by us (Banish, Polymorph, many quest spells) - if (AttributesEx2 & SPELL_ATTR2_CANT_TARGET_TAPPED) - if (Creature const* targetCreature = target->ToCreature()) - if (targetCreature->hasLootRecipient() && !targetCreature->isTappedBy(caster->ToPlayer())) - return SPELL_FAILED_CANT_CAST_ON_TAPPED; - - if (AttributesCu & SPELL_ATTR0_CU_PICKPOCKET) - { - if (target->GetTypeId() == TYPEID_PLAYER) - return SPELL_FAILED_BAD_TARGETS; - else if ((target->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0) - return SPELL_FAILED_TARGET_NO_POCKETS; - } - - // Not allow disarm unarmed player - if (Mechanic == MECHANIC_DISARM) - { - if (target->GetTypeId() == TYPEID_PLAYER) - { - Player const* player = target->ToPlayer(); - if (!player->GetWeaponForAttack(BASE_ATTACK) || !player->IsUseEquipedWeapon(true)) - return SPELL_FAILED_TARGET_NO_WEAPONS; - } - else if (!target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID)) - return SPELL_FAILED_TARGET_NO_WEAPONS; - } - } - } - - if (target->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION)) + if (unitTarget->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION)) if (HasEffect(SPELL_EFFECT_SELF_RESURRECT) || HasEffect(SPELL_EFFECT_RESURRECT) || HasEffect(SPELL_EFFECT_RESURRECT_NEW)) return SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED; @@ -2102,13 +2147,19 @@ float SpellInfo::GetMinRange(bool positive) const return RangeEntry->minRangeHostile; } -float SpellInfo::GetMaxRange(bool positive) const +float SpellInfo::GetMaxRange(bool positive, Unit* caster, Spell* spell) const { if (!RangeEntry) return 0.0f; + float range; if (positive) - return RangeEntry->maxRangeFriend; - return RangeEntry->maxRangeHostile; + range = RangeEntry->maxRangeFriend; + else + range = RangeEntry->maxRangeHostile; + if (caster) + if (Player* modOwner = caster->GetSpellModOwner()) + modOwner->ApplySpellMod(Id, SPELLMOD_RANGE, range, spell); + return range; } int32 SpellInfo::GetDuration() const @@ -2698,3 +2749,20 @@ SpellEffectEntry const* SpellEntry::GetSpellEffect(uint32 eff) const { return GetSpellEffectEntry(Id, eff); } + +void SpellInfo::_UnloadImplicitTargetConditionLists() +{ + // find the same instances of ConditionList and delete them. + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + ConditionList* cur = Effects[i].ImplicitTargetConditions; + if (!cur) + continue; + for (uint8 j = i; j < MAX_SPELL_EFFECTS; ++j) + { + if (Effects[j].ImplicitTargetConditions == cur) + Effects[j].ImplicitTargetConditions = NULL; + } + delete cur; + } +} diff --git a/src/server/game/Spells/SpellInfo.h b/src/server/game/Spells/SpellInfo.h index 44fb49bb17f..baf03589794 100644 --- a/src/server/game/Spells/SpellInfo.h +++ b/src/server/game/Spells/SpellInfo.h @@ -36,6 +36,7 @@ struct SpellRangeEntry; struct SpellRadiusEntry; struct SpellEntry; struct SpellCastTimesEntry; +struct Condition; enum SpellCastTargetFlags { @@ -105,15 +106,16 @@ enum SpellTargetObjectTypes TARGET_OBJECT_TYPE_CORPSE_ALLY, }; -enum SpellTargetSelectionCheckTypes +enum SpellTargetCheckTypes { - TARGET_SELECT_CHECK_DEFAULT, - TARGET_SELECT_CHECK_ENTRY, - TARGET_SELECT_CHECK_ENEMY, - TARGET_SELECT_CHECK_ALLY, - TARGET_SELECT_CHECK_PARTY, - TARGET_SELECT_CHECK_RAID, - TARGET_SELECT_CHECK_PASSENGER, + TARGET_CHECK_DEFAULT, + TARGET_CHECK_ENTRY, + TARGET_CHECK_ENEMY, + TARGET_CHECK_ALLY, + TARGET_CHECK_PARTY, + TARGET_CHECK_RAID, + TARGET_CHECK_RAID_CLASS, + TARGET_CHECK_PASSENGER, }; enum SpellTargetDirectionTypes @@ -220,7 +222,7 @@ public: SpellTargetSelectionCategories GetSelectionCategory() const; SpellTargetReferenceTypes GetReferenceType() const; SpellTargetObjectTypes GetObjectType() const; - SpellTargetSelectionCheckTypes GetSelectionCheckType() const; + SpellTargetCheckTypes GetCheckType() const; SpellTargetDirectionTypes GetDirectionType() const; float CalcDirectionAngle() const; @@ -240,7 +242,7 @@ private: SpellTargetObjectTypes ObjectType; // type of object returned by target type SpellTargetReferenceTypes ReferenceType; // defines which object is used as a reference when selecting target SpellTargetSelectionCategories SelectionCategory; - SpellTargetSelectionCheckTypes SelectionCheckType; // defines selection criteria + SpellTargetCheckTypes SelectionCheckType; // defines selection criteria SpellTargetDirectionTypes DirectionType; // direction for cone and dest targets }; static StaticData _data[TOTAL_SPELL_TARGETS]; @@ -271,6 +273,7 @@ public: uint32 ItemType; uint32 TriggerSpell; flag96 SpellClassMask; + std::list<Condition*>* ImplicitTargetConditions; SpellEffectInfo() {} SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* spellInfo, uint8 effIndex); @@ -279,7 +282,7 @@ public: bool IsEffect(SpellEffects effectName) const; bool IsAura() const; bool IsAura(AuraType aura) const; - bool IsArea() const; + bool IsTargetingArea() const; bool IsAreaAuraEffect() const; bool IsFarUnitTargetEffect() const; bool IsFarDestTargetEffect() const; @@ -431,6 +434,7 @@ public: SpellTotemsEntry const* GetSpellTotems() const; SpellInfo(SpellEntry const* spellEntry); + ~SpellInfo(); bool HasEffect(SpellEffects effect) const; bool HasAura(AuraType aura) const; @@ -446,7 +450,8 @@ public: bool IsAbilityLearnedWithProfession() const; bool IsAbilityOfSkillType(uint32 skillType) const; - bool IsAOE() const; + bool IsAffectingArea() const; + bool IsTargetingArea() const; bool NeedsExplicitUnitTarget() const; bool NeedsToBeTriggeredByCaster() const; @@ -480,7 +485,7 @@ public: SpellCastResult CheckShapeshift(uint32 form) const; SpellCastResult CheckLocation(uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = NULL) const; - SpellCastResult CheckTarget(Unit const* caster, Unit const* target, bool implicit = true) const; + SpellCastResult CheckTarget(Unit const* caster, WorldObject const* target, bool implicit = true) const; SpellCastResult CheckExplicitTarget(Unit const* caster, WorldObject const* target, Item const* itemTarget = NULL) const; bool CheckTargetCreatureType(Unit const* target) const; @@ -498,7 +503,7 @@ public: SpellSpecificType GetSpellSpecific() const; float GetMinRange(bool positive = false) const; - float GetMaxRange(bool positive = false) const; + float GetMaxRange(bool positive = false, Unit* caster = NULL, Spell* spell = NULL) const; int32 GetDuration() const; int32 GetMaxDuration() const; @@ -524,6 +529,9 @@ public: bool _IsPositiveEffect(uint8 effIndex, bool deep) const; bool _IsPositiveSpell() const; static bool _IsPositiveTarget(uint32 targetA, uint32 targetB); + + // unloading helpers + void _UnloadImplicitTargetConditionLists(); }; #endif // _SPELLINFO_H diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index a5bea319fee..67bd7939d70 100755 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -104,9 +104,6 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellInfo const* spellproto, // Hamstring - limit duration to 10s in PvP if (spellproto->SpellFamilyFlags[0] & 0x2) return DIMINISHING_LIMITONLY; - // Improved Hamstring - else if (spellproto->AttributesEx3 & 0x80000 && spellproto->SpellIconID == 23) - return DIMINISHING_ROOT; // Charge Stun (own diminishing) else if (spellproto->SpellFamilyFlags[0] & 0x01000000) return DIMINISHING_CHARGE; @@ -2647,11 +2644,20 @@ void SpellMgr::UnloadSpellInfoStore() for (uint32 i = 0; i < mSpellInfoMap.size(); ++i) { if (mSpellInfoMap[i]) - delete mSpellInfoMap[i]; + delete mSpellInfoMap[i]; } mSpellInfoMap.clear(); } +void SpellMgr::UnloadSpellInfoImplicitTargetConditionLists() +{ + for (uint32 i = 0; i < mSpellInfoMap.size(); ++i) + { + if (mSpellInfoMap[i]) + mSpellInfoMap[i]->_UnloadImplicitTargetConditionLists(); + } +} + void SpellMgr::LoadSpellCustomAttr() { uint32 oldMSTime = getMSTime(); @@ -2893,6 +2899,7 @@ void SpellMgr::LoadSpellCustomAttr() case 64588: // Thrust (Argent Tournament) case 66479: // Thrust (Argent Tournament) case 68505: // Thrust (Argent Tournament) + case 62709: // Counterattack! (Argent Tournament) case 62626: // Break-Shield (Argent Tournament, Player) case 64590: // Break-Shield (Argent Tournament, Player) case 64342: // Break-Shield (Argent Tournament, NPC) diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h index 14137b6a91b..9fffd474651 100755 --- a/src/server/game/Spells/SpellMgr.h +++ b/src/server/game/Spells/SpellMgr.h @@ -360,17 +360,6 @@ struct SpellThreatEntry typedef std::map<uint32, SpellThreatEntry> SpellThreatMap; -// Spell script target related declarations (accessed using SpellMgr functions) -enum SpellScriptTargetType -{ - SPELL_TARGET_TYPE_GAMEOBJECT = 0, - SPELL_TARGET_TYPE_CREATURE = 1, - SPELL_TARGET_TYPE_DEAD = 2, - SPELL_TARGET_TYPE_CONTROLLED = 3, -}; - -#define MAX_SPELL_TARGET_TYPE 4 - // coordinates for spells (accessed using SpellMgr functions) struct SpellTargetPosition { @@ -726,6 +715,7 @@ class SpellMgr void LoadSpellAreas(); void LoadSpellInfoStore(); void UnloadSpellInfoStore(); + void UnloadSpellInfoImplicitTargetConditionLists(); void LoadSpellCustomAttr(); void LoadDbcDataCorrections(); diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp index 8e20fd21fcf..03fea614c0d 100755 --- a/src/server/game/Spells/SpellScript.cpp +++ b/src/server/game/Spells/SpellScript.cpp @@ -468,6 +468,11 @@ void SpellScript::PreventHitAura() m_spell->m_spellAura->Remove(); } +void SpellScript::GetSummonPosition(uint32 i, Position &pos, float radius = 0.0f, uint32 count = 0) +{ + m_spell->GetSummonPosition(i, pos, radius, count); +} + void SpellScript::PreventHitEffect(SpellEffIndex effIndex) { if (!IsInHitPhase() && !IsInEffectHook()) @@ -542,6 +547,14 @@ bool AuraScript::_Validate(SpellInfo const* entry) if (!entry->HasAreaAuraEffect()) sLog->outError("TSCR: Spell `%u` of script `%s` does not have area aura effect - handler bound to hook `DoCheckAreaTarget` of AuraScript won't be executed", entry->Id, m_scriptName->c_str()); + for (std::list<AuraDispelHandler>::iterator itr = OnDispel.begin(); itr != OnDispel.end(); ++itr) + if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect()) + sLog->outError("TSCR: Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `OnDispel` of AuraScript won't be executed", entry->Id, m_scriptName->c_str()); + + for (std::list<AuraDispelHandler>::iterator itr = AfterDispel.begin(); itr != AfterDispel.end(); ++itr) + if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect()) + sLog->outError("TSCR: Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `AfterDispel` of AuraScript won't be executed", entry->Id, m_scriptName->c_str()); + for (std::list<EffectApplyHandler>::iterator itr = OnEffectApply.begin(); itr != OnEffectApply.end(); ++itr) if (!(*itr).GetAffectedEffectsMask(entry)) sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectApply` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); @@ -607,6 +620,16 @@ bool AuraScript::CheckAreaTargetHandler::Call(AuraScript* auraScript, Unit* _tar return (auraScript->*pHandlerScript)(_target); } +AuraScript::AuraDispelHandler::AuraDispelHandler(AuraDispelFnType _pHandlerScript) +{ + pHandlerScript = _pHandlerScript; +} + +void AuraScript::AuraDispelHandler::Call(AuraScript* auraScript, DispelInfo* _dispelInfo) +{ + (auraScript->*pHandlerScript)(_dispelInfo); +} + AuraScript::EffectBase::EffectBase(uint8 _effIndex, uint16 _effName) : _SpellScript::EffectAuraNameCheck(_effName), _SpellScript::EffectHook(_effIndex) { diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index a1d8e6563b0..1bf8d25adef 100755 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -21,6 +21,7 @@ #include "Util.h" #include "SharedDefines.h" #include "SpellAuraDefines.h" +#include "Spell.h" #include <stack> class Unit; @@ -333,7 +334,8 @@ class SpellScript : public _SpellScript int32 GetHitHeal(); void SetHitHeal(int32 heal); void PreventHitHeal() { SetHitHeal(0); } - + Spell* GetSpell() { return m_spell; } + void GetSummonPosition(uint32 i, Position &pos, float radius, uint32 count); // returns current spell hit target aura Aura* GetHitAura(); // prevents applying aura on current spell hit target @@ -385,6 +387,8 @@ enum AuraScriptHookType AURA_SCRIPT_HOOK_EFFECT_MANASHIELD, AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD, AURA_SCRIPT_HOOK_CHECK_AREA_TARGET, + AURA_SCRIPT_HOOK_DISPEL, + AURA_SCRIPT_HOOK_AFTER_DISPEL, /*AURA_SCRIPT_HOOK_APPLY, AURA_SCRIPT_HOOK_REMOVE, */ }; @@ -400,6 +404,7 @@ class AuraScript : public _SpellScript #define AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) \ typedef bool(CLASSNAME::*AuraCheckAreaTargetFnType)(Unit* target); \ + typedef void(CLASSNAME::*AuraDispelFnType)(DispelInfo* dispelInfo); \ typedef void(CLASSNAME::*AuraEffectApplicationModeFnType)(AuraEffect const*, AuraEffectHandleModes); \ typedef void(CLASSNAME::*AuraEffectPeriodicFnType)(AuraEffect const*); \ typedef void(CLASSNAME::*AuraEffectUpdatePeriodicFnType)(AuraEffect*); \ @@ -418,6 +423,14 @@ class AuraScript : public _SpellScript private: AuraCheckAreaTargetFnType pHandlerScript; }; + class AuraDispelHandler + { + public: + AuraDispelHandler(AuraDispelFnType pHandlerScript); + void Call(AuraScript* auraScript, DispelInfo* dispelInfo); + private: + AuraDispelFnType pHandlerScript; + }; class EffectBase : public _SpellScript::EffectAuraNameCheck, public _SpellScript::EffectHook { public: @@ -493,6 +506,7 @@ class AuraScript : public _SpellScript #define AURASCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME) \ class CheckAreaTargetFunction : public AuraScript::CheckAreaTargetHandler { public: CheckAreaTargetFunction(AuraCheckAreaTargetFnType _pHandlerScript) : AuraScript::CheckAreaTargetHandler((AuraScript::AuraCheckAreaTargetFnType)_pHandlerScript) {} }; \ + class AuraDispelFunction : public AuraScript::AuraDispelHandler { public: AuraDispelFunction(AuraDispelFnType _pHandlerScript) : AuraScript::AuraDispelHandler((AuraScript::AuraDispelFnType)_pHandlerScript) {} }; \ class EffectPeriodicHandlerFunction : public AuraScript::EffectPeriodicHandler { public: EffectPeriodicHandlerFunction(AuraEffectPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectPeriodicHandler((AuraScript::AuraEffectPeriodicFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \ class EffectUpdatePeriodicHandlerFunction : public AuraScript::EffectUpdatePeriodicHandler { public: EffectUpdatePeriodicHandlerFunction(AuraEffectUpdatePeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectUpdatePeriodicHandler((AuraScript::AuraEffectUpdatePeriodicFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \ class EffectCalcAmountHandlerFunction : public AuraScript::EffectCalcAmountHandler { public: EffectCalcAmountHandlerFunction(AuraEffectCalcAmountFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectCalcAmountHandler((AuraScript::AuraEffectCalcAmountFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \ @@ -540,6 +554,17 @@ class AuraScript : public _SpellScript // where function is: bool function (Unit* target); HookList<CheckAreaTargetHandler> DoCheckAreaTarget; #define AuraCheckAreaTargetFn(F) CheckAreaTargetFunction(&F) + + // executed when aura is dispelled by a unit + // example: OnDispel += AuraDispelFn(class::function); + // where function is: void function (DispelInfo* dispelInfo); + HookList<AuraDispelHandler> OnDispel; + // executed after aura is dispelled by a unit + // example: AfterDispel += AuraDispelFn(class::function); + // where function is: void function (DispelInfo* dispelInfo); + HookList<AuraDispelHandler> AfterDispel; + #define AuraDispelFn(F) AuraDispelFunction(&F) + // executed when aura effect is applied with specified mode to target // should be used when when effect handler preventing/replacing is needed, do not use this hook for triggering spellcasts/removing auras etc - may be unsafe // example: OnEffectApply += AuraEffectApplyFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier, AuraEffectHandleModes); diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp index b076447dd90..4d9c5a93875 100644 --- a/src/server/game/Tools/PlayerDump.cpp +++ b/src/server/game/Tools/PlayerDump.cpp @@ -404,15 +404,15 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s // make sure the same guid doesn't already exist and is safe to use bool incHighest = true; - if (guid != 0 && guid < sObjectMgr->m_hiCharGuid) + if (guid != 0 && guid < sObjectMgr->_hiCharGuid) { result = CharacterDatabase.PQuery("SELECT 1 FROM characters WHERE guid = '%d'", guid); if (result) - guid = sObjectMgr->m_hiCharGuid; // use first free if exists + guid = sObjectMgr->_hiCharGuid; // use first free if exists else incHighest = false; } else - guid = sObjectMgr->m_hiCharGuid; + guid = sObjectMgr->_hiCharGuid; // normalize the name if specified and check if it exists if (!normalizePlayerName(name)) @@ -564,15 +564,15 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s if (!changenth(line, 1, newguid)) // character_inventory.guid update ROLLBACK(DUMP_FILE_BROKEN); - if (!changeGuid(line, 2, items, sObjectMgr->m_hiItemGuid, true)) + if (!changeGuid(line, 2, items, sObjectMgr->_hiItemGuid, true)) ROLLBACK(DUMP_FILE_BROKEN); // character_inventory.bag update - if (!changeGuid(line, 4, items, sObjectMgr->m_hiItemGuid)) + if (!changeGuid(line, 4, items, sObjectMgr->_hiItemGuid)) ROLLBACK(DUMP_FILE_BROKEN); // character_inventory.item update break; } case DTT_MAIL: // mail { - if (!changeGuid(line, 1, mails, sObjectMgr->m_mailid)) + if (!changeGuid(line, 1, mails, sObjectMgr->_mailId)) ROLLBACK(DUMP_FILE_BROKEN); // mail.id update if (!changenth(line, 6, newguid)) // mail.receiver update ROLLBACK(DUMP_FILE_BROKEN); @@ -580,9 +580,9 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s } case DTT_MAIL_ITEM: // mail_items { - if (!changeGuid(line, 1, mails, sObjectMgr->m_mailid)) + if (!changeGuid(line, 1, mails, sObjectMgr->_mailId)) ROLLBACK(DUMP_FILE_BROKEN); // mail_items.id - if (!changeGuid(line, 2, items, sObjectMgr->m_hiItemGuid)) + if (!changeGuid(line, 2, items, sObjectMgr->_hiItemGuid)) ROLLBACK(DUMP_FILE_BROKEN); // mail_items.item_guid if (!changenth(line, 3, newguid)) // mail_items.receiver ROLLBACK(DUMP_FILE_BROKEN); @@ -591,7 +591,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s case DTT_ITEM: { // item, owner, data field:item, owner guid - if (!changeGuid(line, 1, items, sObjectMgr->m_hiItemGuid)) + if (!changeGuid(line, 1, items, sObjectMgr->_hiItemGuid)) ROLLBACK(DUMP_FILE_BROKEN); // item_instance.guid update if (!changenth(line, 3, newguid)) // item_instance.owner_guid update ROLLBACK(DUMP_FILE_BROKEN); @@ -601,7 +601,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s { if (!changenth(line, 1, newguid)) // character_gifts.guid update ROLLBACK(DUMP_FILE_BROKEN); - if (!changeGuid(line, 2, items, sObjectMgr->m_hiItemGuid)) + if (!changeGuid(line, 2, items, sObjectMgr->_hiItemGuid)) ROLLBACK(DUMP_FILE_BROKEN); // character_gifts.item_guid update break; } @@ -662,11 +662,11 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s // in case of name conflict player has to rename at login anyway sWorld->AddCharacterNameData(guid, name, gender, race, playerClass); - sObjectMgr->m_hiItemGuid += items.size(); - sObjectMgr->m_mailid += mails.size(); + sObjectMgr->_hiItemGuid += items.size(); + sObjectMgr->_mailId += mails.size(); if (incHighest) - ++sObjectMgr->m_hiCharGuid; + ++sObjectMgr->_hiCharGuid; fclose(fin); diff --git a/src/server/game/Warden/Modules/WardenModuleMac.h b/src/server/game/Warden/Modules/WardenModuleMac.h new file mode 100644 index 00000000000..46011c5bcd9 --- /dev/null +++ b/src/server/game/Warden/Modules/WardenModuleMac.h @@ -0,0 +1,614 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef _WARDEN_MODULE_MAC_H +#define _WARDEN_MODULE_MAC_H + +uint8 Module_0DBBF209A27B1E279A9FEC5C168A15F7_Data[9318] = +{ + 0x07, 0x0C, 0x44, 0xCD, 0xC9, 0xFB, 0x99, 0xBC, 0x7C, 0x77, 0xDC, 0xE8, 0x8D, 0x07, 0xBE, 0x55, + 0x37, 0x5C, 0x84, 0x10, 0x23, 0xE1, 0x36, 0x5B, 0xF1, 0xBC, 0x60, 0xF3, 0x68, 0xBA, 0x60, 0x69, + 0xDF, 0x48, 0x54, 0xFF, 0x49, 0x1F, 0xA6, 0x28, 0x08, 0x5A, 0x77, 0xFE, 0x4C, 0x3A, 0x9A, 0x28, + 0xA5, 0x9E, 0x01, 0x93, 0x05, 0xE4, 0xCD, 0x26, 0x41, 0xD7, 0xD6, 0x73, 0x81, 0xFD, 0xF5, 0xDB, + 0xA5, 0xF7, 0xF9, 0x1D, 0xFE, 0xF4, 0x06, 0x7C, 0xD0, 0xF8, 0x5A, 0xE8, 0x11, 0xFF, 0xE5, 0xF9, + 0x54, 0x49, 0xF7, 0xF0, 0xF8, 0x66, 0x22, 0x97, 0xA4, 0xB2, 0x86, 0xFE, 0xA6, 0x3A, 0x7F, 0x3B, + 0xF6, 0x47, 0xB4, 0x14, 0xEB, 0x9E, 0xC9, 0xEA, 0x0B, 0x41, 0xB4, 0x5B, 0xC2, 0xFB, 0x63, 0x1C, + 0x46, 0xC4, 0xAB, 0x3F, 0x30, 0x70, 0x7F, 0x35, 0xA3, 0xD2, 0x1A, 0xDE, 0x36, 0x79, 0x02, 0x05, + 0x0E, 0x47, 0xFF, 0xDF, 0x1F, 0xB7, 0xE0, 0x11, 0x7F, 0xB8, 0x43, 0x8C, 0x46, 0xF0, 0x4D, 0x39, + 0x83, 0x7C, 0x44, 0xE7, 0xD0, 0x02, 0x54, 0xAB, 0x84, 0xB3, 0x64, 0xCA, 0xD2, 0xB6, 0xF5, 0xDC, + 0x06, 0x2B, 0x39, 0x27, 0x5B, 0x18, 0x82, 0xC4, 0xD6, 0x95, 0xB1, 0xDE, 0x2F, 0x0C, 0xAD, 0x96, + 0x12, 0xBF, 0x82, 0x0B, 0x78, 0x77, 0x7B, 0x42, 0x96, 0x87, 0xF6, 0x7B, 0xE2, 0x0B, 0x36, 0x2C, + 0x34, 0xCD, 0xFA, 0x01, 0x60, 0x3F, 0x52, 0x9B, 0xAB, 0xAC, 0x25, 0xF1, 0xDE, 0xD0, 0x61, 0x12, + 0x21, 0xF2, 0xDE, 0xB7, 0xA4, 0x5F, 0x5F, 0xA2, 0xA7, 0x31, 0xAC, 0x2D, 0xA3, 0x42, 0xCF, 0x73, + 0x88, 0x53, 0x02, 0x60, 0x9A, 0x11, 0xCB, 0xDF, 0xB9, 0x97, 0x10, 0x3F, 0xBD, 0xF6, 0x14, 0x38, + 0x1D, 0xAD, 0xC5, 0x22, 0x99, 0x40, 0x1C, 0xA3, 0x3D, 0x2E, 0x2E, 0x93, 0x70, 0xE4, 0x5B, 0x3E, + 0x9E, 0xDC, 0x6E, 0x4D, 0xC2, 0xDA, 0x2D, 0x54, 0x4A, 0xDF, 0xFD, 0x30, 0x4C, 0xAF, 0x5D, 0xDE, + 0xEB, 0xFF, 0xCF, 0xE3, 0x9A, 0x3C, 0x4F, 0xB3, 0x7D, 0x61, 0xEB, 0x66, 0xD8, 0xBC, 0x12, 0xC1, + 0xD4, 0x66, 0xBD, 0x89, 0x64, 0x8E, 0x68, 0xA6, 0xD4, 0xDC, 0xA4, 0x00, 0x84, 0x9A, 0x53, 0x1E, + 0x4D, 0x1B, 0x84, 0x19, 0xF8, 0x0A, 0x85, 0x96, 0x99, 0x64, 0xEB, 0xAE, 0x11, 0xFB, 0xC8, 0xBB, + 0xC0, 0x8E, 0x5B, 0x8E, 0xE3, 0x95, 0x50, 0x8A, 0xD4, 0x68, 0x0A, 0x11, 0xED, 0xC2, 0x8F, 0x87, + 0xA7, 0x3F, 0xB4, 0x99, 0xDF, 0x37, 0xF6, 0x4F, 0x32, 0x4E, 0x0B, 0x99, 0x35, 0xD0, 0x1E, 0x40, + 0x00, 0x8C, 0x3C, 0xCE, 0xC8, 0xE3, 0x89, 0x7B, 0x09, 0xA3, 0xA7, 0x35, 0x5B, 0x2B, 0x82, 0x98, + 0xC3, 0xEE, 0xD8, 0xAF, 0x59, 0x0C, 0xFB, 0x28, 0x57, 0x21, 0x79, 0x33, 0xDC, 0x3E, 0xD7, 0x66, + 0x02, 0x47, 0xC1, 0x1E, 0xB8, 0x85, 0x28, 0x1A, 0x1C, 0x5C, 0xA2, 0x11, 0x18, 0x9C, 0xB7, 0x54, + 0x4B, 0x97, 0x6D, 0x90, 0x93, 0x31, 0x6C, 0x07, 0x3B, 0xE9, 0x35, 0xD7, 0x3B, 0x59, 0x7A, 0x5B, + 0xEC, 0xE1, 0x63, 0xC4, 0xB6, 0x1A, 0x97, 0xEE, 0x1A, 0xD0, 0xF5, 0xF6, 0xBF, 0x10, 0x55, 0xCB, + 0x7F, 0xF7, 0x3C, 0x2D, 0x7D, 0xDF, 0x5C, 0xE1, 0x84, 0xF1, 0xD5, 0x87, 0x05, 0xEE, 0x94, 0xE3, + 0x55, 0xF3, 0x8B, 0xD1, 0x4B, 0xBF, 0x7E, 0x93, 0xEB, 0xAB, 0x09, 0x36, 0x3E, 0x8D, 0xA6, 0x90, + 0xC5, 0x2E, 0x0A, 0xF4, 0x2B, 0x9E, 0xBC, 0xDA, 0xC1, 0x3A, 0x77, 0x96, 0x8E, 0xA2, 0x28, 0x53, + 0x0B, 0x37, 0xEC, 0x3F, 0xA6, 0xED, 0xF7, 0x32, 0x3A, 0x7D, 0xE5, 0x64, 0x1C, 0xAE, 0x6B, 0xB4, + 0x08, 0xDA, 0xCD, 0x3E, 0x32, 0xC7, 0x0F, 0xDF, 0xDE, 0x9D, 0x4D, 0x20, 0xE0, 0x71, 0x7C, 0xB7, + 0xAF, 0x87, 0x99, 0x4B, 0xCC, 0x3B, 0xFB, 0x26, 0xAA, 0x01, 0xF3, 0x77, 0x01, 0x7E, 0x8C, 0x0D, + 0x09, 0x9D, 0x40, 0xFD, 0x3D, 0xA1, 0xEA, 0x53, 0x99, 0x68, 0x87, 0xE2, 0xCA, 0x1B, 0x1F, 0x45, + 0x83, 0xF1, 0x74, 0xBB, 0x65, 0x49, 0x46, 0xD2, 0x43, 0xDA, 0xE1, 0x4D, 0x29, 0x3A, 0x41, 0x81, + 0xF6, 0x46, 0x03, 0x43, 0x19, 0xBA, 0x2F, 0x79, 0xF0, 0xA3, 0xB4, 0x92, 0x08, 0x74, 0xE0, 0x61, + 0x0F, 0x26, 0xEF, 0xDE, 0x3B, 0x52, 0x9F, 0xB4, 0x06, 0x5D, 0xC6, 0xBC, 0x3C, 0xA5, 0x86, 0x7C, + 0x35, 0x21, 0xF7, 0x05, 0xCD, 0x05, 0x15, 0x31, 0xE0, 0xC0, 0xF6, 0x12, 0x70, 0x56, 0xF9, 0x25, + 0xB7, 0x91, 0x34, 0x85, 0x5D, 0xE9, 0x5D, 0xB8, 0x4F, 0x4C, 0xFB, 0xB5, 0xB6, 0x2F, 0xAE, 0xA3, + 0x2A, 0x99, 0x25, 0x4D, 0x17, 0x41, 0x47, 0xC3, 0xF5, 0x04, 0x52, 0xCC, 0xDE, 0x4E, 0xA3, 0x42, + 0x30, 0x19, 0xA5, 0xD5, 0x94, 0x46, 0xC0, 0x78, 0xF7, 0x7D, 0xD9, 0x9D, 0x0A, 0xCF, 0xEE, 0x0C, + 0x5C, 0x92, 0x85, 0x10, 0xF5, 0xEC, 0x2E, 0x48, 0xC1, 0x35, 0x86, 0x1E, 0x6A, 0xBE, 0xF0, 0x89, + 0x64, 0xF7, 0x4A, 0x71, 0xE7, 0x10, 0x6B, 0xEC, 0xC0, 0xC9, 0xB7, 0x94, 0x66, 0x27, 0x22, 0x2D, + 0xA2, 0x94, 0xAB, 0xBE, 0x36, 0xAC, 0x76, 0xB9, 0x2D, 0x8A, 0x04, 0xEF, 0x08, 0x3D, 0xA7, 0x9A, + 0xC7, 0x73, 0x78, 0xB2, 0xCD, 0x9E, 0x59, 0x90, 0x39, 0x1E, 0x54, 0x51, 0x18, 0x25, 0x22, 0x2A, + 0x38, 0x20, 0x73, 0xF1, 0x7F, 0x01, 0x07, 0x81, 0xA9, 0x3F, 0xE8, 0x90, 0x9C, 0xF6, 0x45, 0x14, + 0x8D, 0x82, 0xCB, 0xB0, 0x7D, 0x77, 0xA5, 0x97, 0x34, 0x81, 0x28, 0x6C, 0x1B, 0x0F, 0x60, 0x4B, + 0x35, 0xC5, 0x1C, 0xE4, 0xE2, 0x4C, 0x0A, 0xE1, 0xF9, 0xD0, 0xE8, 0xCC, 0x18, 0x25, 0xF6, 0xA0, + 0x41, 0xDF, 0x9B, 0x68, 0x75, 0x64, 0x0D, 0xE3, 0x1F, 0xA4, 0xA7, 0xFF, 0x02, 0xB5, 0x68, 0xA3, + 0x62, 0xAE, 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0x8C, + 0xF0, 0xAD, 0xCC, 0x27, 0x60, 0x29, 0xE2, 0xCD, 0x8C, 0xA0, 0x96, 0x0E, 0xD0, 0x2B, 0x9E, 0xB4, + 0x58, 0x11, 0x9C, 0x20, 0xC7, 0xB8, 0x3D, 0xB3, 0xA2, 0x85, 0x0F, 0x01, 0xBE, 0x19, 0x17, 0xC1, + 0x7E, 0x37, 0x75, 0xA1, 0xDB, 0x65, 0x85, 0x6F, 0xA0, 0x31, 0xE5, 0x11, 0x72, 0x1E, 0x91, 0x11, + 0x85, 0x88, 0xE1, 0x2F, 0xD6, 0xFC, 0xBA, 0x98, 0x13, 0x1E, 0xC5, 0xBF, 0xC1, 0xB6, 0xFA, 0xCC, + 0xBC, 0x73, 0x39, 0x2C, 0xC6, 0xFE, 0xF6, 0x4C, 0x70, 0xBC, 0xEA, 0x14, 0xEA, 0x61, 0x86, 0x93, + 0x38, 0x29, 0xFF, 0x1B, 0x83, 0x30, 0x0F, 0xEF, 0xE5, 0x58, 0xAF, 0x03, 0x72, 0x9F, 0xD3, 0x24, + 0xB3, 0x7E, 0x7F, 0x33, 0x76, 0x0E, 0x51, 0x5C, 0x41, 0x47, 0xBC, 0x30, 0x73, 0xF1, 0x64, 0xCA, + 0x87, 0x7F, 0xD0, 0xB7, 0x74, 0x03, 0x50, 0xA4, 0x0D, 0xBA, 0xB3, 0x24, 0x6F, 0x5E, 0x22, 0x89, + 0x6B, 0xD4, 0x07, 0xD3, 0x6B, 0x4D, 0x36, 0x5B, 0x8F, 0x85, 0xE6, 0xF3, 0x8A, 0x94, 0xDD, 0x60, + 0x70, 0x49, 0x14, 0x7F, 0x0A, 0xBC, 0x7B, 0xB2, 0xD0, 0x11, 0x87, 0x9E, 0xA2, 0x8D, 0xCF, 0x89, + 0x56, 0x34, 0x66, 0x71, 0x03, 0xB8, 0xF2, 0x93, 0xC3, 0x12, 0x10, 0x49, 0x29, 0x4B, 0x0A, 0xC8, + 0x88, 0x4C, 0x87, 0x0F, 0x84, 0x50, 0x74, 0x5B, 0x22, 0x78, 0xCF, 0xF7, 0xC8, 0xAB, 0x92, 0x4F, + 0x96, 0x54, 0x7B, 0xAB, 0xAE, 0xC2, 0x53, 0x8C, 0x5A, 0xF8, 0x0D, 0x8E, 0x8D, 0x25, 0x4A, 0xDA, + 0x94, 0xBE, 0x9A, 0x84, 0x56, 0x88, 0x08, 0x59, 0xA0, 0x44, 0x81, 0x48, 0x29, 0xF4, 0x38, 0x1B, + 0xD9, 0xBA, 0xB2, 0x1E, 0xA7, 0x9A, 0xA8, 0x06, 0x77, 0x76, 0x92, 0x7B, 0x25, 0x21, 0x4F, 0x41, + 0x3B, 0x2D, 0xE4, 0xD9, 0xC7, 0xE2, 0xE6, 0x43, 0x5A, 0x18, 0xA3, 0x92, 0xFE, 0xAB, 0x24, 0xC0, + 0x58, 0xC8, 0x02, 0xD8, 0xD1, 0x6C, 0xDD, 0xC9, 0x40, 0x1F, 0xD2, 0xF7, 0x90, 0xDB, 0x29, 0x22, + 0x26, 0x26, 0x83, 0xEA, 0xEB, 0xE2, 0x8A, 0x83, 0x56, 0x32, 0xDB, 0xE8, 0xF6, 0x06, 0x40, 0xE5, + 0x8B, 0xC4, 0xA8, 0xFC, 0x45, 0x2A, 0x22, 0xCF, 0xAB, 0xF6, 0x85, 0x73, 0x97, 0xC6, 0x91, 0xF1, + 0x2B, 0x31, 0xDC, 0x1C, 0xB2, 0x62, 0x9B, 0x6A, 0x02, 0xAC, 0x94, 0xDC, 0x5B, 0x39, 0xF0, 0xB6, + 0x57, 0xE8, 0x39, 0x9A, 0xA9, 0x87, 0x3F, 0x65, 0x5F, 0xD4, 0x49, 0x84, 0x91, 0x74, 0xEA, 0x7E, + 0xD2, 0x44, 0x74, 0x2A, 0xA7, 0x82, 0x28, 0x64, 0x85, 0x2E, 0x0D, 0xB1, 0x93, 0x51, 0x04, 0x0C, + 0x16, 0x3D, 0x42, 0xE2, 0x8F, 0xE9, 0x9F, 0x78, 0xD7, 0xD4, 0x18, 0xC2, 0x9F, 0x9C, 0x9A, 0x6B, + 0x03, 0x95, 0xF1, 0x23, 0xD1, 0x2B, 0x4C, 0x05, 0x1B, 0x8F, 0x21, 0x3B, 0x49, 0x91, 0xD6, 0xBB, + 0xE6, 0x7F, 0xF7, 0x41, 0x52, 0x67, 0x1E, 0x76, 0xDF, 0xF6, 0x8B, 0x7E, 0x84, 0xCD, 0x5A, 0x4F, + 0xB9, 0x7B, 0xEB, 0xBF, 0xFF, 0xC9, 0xC4, 0x69, 0x1D, 0x34, 0xDE, 0x2D, 0x33, 0xDE, 0x02, 0x4C, + 0x7F, 0x38, 0x7D, 0x84, 0xEF, 0x1E, 0x82, 0x6C, 0x28, 0x9E, 0x51, 0xB4, 0x94, 0x40, 0x1F, 0x93, + 0x20, 0x29, 0xE9, 0x6D, 0x61, 0x48, 0x19, 0x84, 0xC1, 0x70, 0xE5, 0xE1, 0x94, 0xAA, 0x43, 0x73, + 0xF6, 0x99, 0xC3, 0x1F, 0x5F, 0x52, 0xE6, 0x34, 0x70, 0x8C, 0x76, 0x26, 0xE7, 0xAA, 0x44, 0x26, + 0xB4, 0x00, 0x3F, 0x2D, 0xA0, 0x5B, 0xDE, 0xC6, 0x02, 0xE2, 0x5B, 0xF6, 0xDB, 0xB2, 0xA0, 0x76, + 0xFA, 0xA0, 0x95, 0x44, 0x11, 0xEE, 0x8D, 0x42, 0x16, 0x2E, 0x5E, 0xAC, 0xBB, 0xC5, 0x65, 0xE8, + 0x49, 0x29, 0xC1, 0x3B, 0x6A, 0x8D, 0x27, 0xEB, 0x25, 0x3B, 0x41, 0x19, 0x4A, 0xB3, 0x0A, 0x95, + 0x20, 0xEB, 0xA6, 0x0B, 0x20, 0xC3, 0xE1, 0xFC, 0x2A, 0x5C, 0xD6, 0xA2, 0x31, 0x70, 0xB0, 0xE6, + 0xEA, 0xC9, 0x11, 0xAB, 0xD2, 0x41, 0xF2, 0xB4, 0x13, 0xDC, 0x79, 0xAB, 0xA0, 0xF3, 0x3C, 0x13, + 0xC9, 0xE3, 0x19, 0xC0, 0x1F, 0x7A, 0x48, 0xEB, 0x06, 0x62, 0x4D, 0xEC, 0x67, 0x14, 0x60, 0x83, + 0xD6, 0xA8, 0xBF, 0xDF, 0x08, 0x21, 0xDF, 0x04, 0x94, 0x26, 0xC9, 0xDA, 0xD0, 0xA3, 0x04, 0xDC, + 0x03, 0x14, 0x90, 0x17, 0xB8, 0x5A, 0x4B, 0xF6, 0x75, 0x9B, 0xAB, 0xB3, 0xA5, 0xC3, 0xC9, 0xFE, + 0x75, 0xE1, 0x47, 0x59, 0xB5, 0xD4, 0x17, 0x94, 0xD5, 0xF4, 0x2A, 0x52, 0x7D, 0xCC, 0xC6, 0x4F, + 0x99, 0x14, 0x65, 0xDE, 0x5C, 0xD7, 0x32, 0xAB, 0x75, 0xA9, 0x6E, 0x82, 0xE3, 0xE7, 0xF4, 0xF3, + 0xC1, 0x4A, 0xE3, 0x19, 0x4F, 0xD2, 0xA7, 0xFE, 0xE5, 0x42, 0x6E, 0x38, 0xF4, 0x33, 0x6E, 0xF9, + 0x0C, 0x76, 0xF1, 0x89, 0x55, 0xAB, 0x08, 0x3D, 0xC5, 0x47, 0x4E, 0xB5, 0x2F, 0x00, 0x33, 0x84, + 0xCD, 0xCE, 0x24, 0xEA, 0xDB, 0x3D, 0x25, 0x9B, 0x24, 0xC1, 0xCA, 0xA3, 0xB6, 0x3A, 0x7D, 0xBF, + 0x8A, 0xB9, 0x60, 0xEF, 0xE6, 0x2B, 0x8C, 0x4A, 0xAC, 0x3F, 0xA4, 0x0D, 0x82, 0x8E, 0xD1, 0x70, + 0x67, 0x97, 0xA7, 0x17, 0xB9, 0x52, 0xB2, 0x5A, 0xE8, 0xEC, 0x8D, 0x94, 0xC5, 0x96, 0xFC, 0x9B, + 0xD3, 0x10, 0x7E, 0xD3, 0x06, 0xB4, 0xAA, 0xC7, 0x63, 0xA1, 0x56, 0x9F, 0x04, 0x7F, 0x96, 0xEE, + 0x39, 0xDC, 0x18, 0x60, 0x2F, 0x71, 0x2D, 0xEB, 0xF5, 0x1A, 0x4D, 0xFE, 0xB3, 0x49, 0x37, 0xFE, + 0xC5, 0x7F, 0x6C, 0xEE, 0x17, 0x48, 0xF5, 0xED, 0xA7, 0xB9, 0x95, 0x0B, 0x61, 0x2E, 0x2C, 0x87, + 0xA7, 0x5D, 0xA5, 0xAC, 0x89, 0xEC, 0x11, 0x0C, 0xD5, 0xCD, 0xE1, 0xB6, 0x9C, 0x4B, 0x8F, 0xCF, + 0x21, 0x75, 0xA1, 0x1B, 0x35, 0x41, 0x4D, 0x4E, 0x9B, 0xDE, 0xE2, 0xE8, 0x0E, 0x23, 0x9A, 0x9A, + 0x2B, 0xAC, 0x41, 0x6E, 0xEF, 0xD1, 0xAC, 0x7E, 0x74, 0xB7, 0x16, 0x83, 0x10, 0x85, 0x84, 0x60, + 0x28, 0xF0, 0xD1, 0xA0, 0x5E, 0xB7, 0x8E, 0xEF, 0x7B, 0x4C, 0x27, 0xAF, 0x8A, 0x9E, 0x3F, 0x29, + 0x1B, 0x12, 0x01, 0x07, 0xF1, 0xAA, 0xFE, 0x2E, 0xFF, 0x18, 0x9A, 0xCD, 0xF4, 0x0E, 0xC1, 0x74, + 0x6D, 0xD4, 0xCE, 0xF3, 0xF9, 0x3C, 0xE2, 0x12, 0x03, 0x07, 0x1B, 0x9D, 0x3D, 0x6E, 0xD9, 0x79, + 0xB3, 0x56, 0x14, 0xC5, 0xEA, 0x06, 0xD1, 0xAD, 0x2C, 0x07, 0x58, 0x90, 0x0E, 0x80, 0x6B, 0x60, + 0x43, 0x82, 0xAA, 0x0C, 0xEE, 0x1B +}; + +uint8 Module_0DBBF209A27B1E279A9FEC5C168A15F7_Key[16] = +{ + 0x5B, 0x27, 0x27, 0x01, 0x24, 0x56, 0xB4, 0xD4, 0x2D, 0xD0, 0x96, 0x77, 0x49, 0x51, 0xDC, 0x0A +}; + +#endif diff --git a/src/server/game/Warden/Modules/WardenModuleWin.h b/src/server/game/Warden/Modules/WardenModuleWin.h new file mode 100644 index 00000000000..ca61a270a81 --- /dev/null +++ b/src/server/game/Warden/Modules/WardenModuleWin.h @@ -0,0 +1,1204 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef _WARDEN_MODULE_WIN_H +#define _WARDEN_MODULE_WIN_H + +uint8 Module_79C0768D657977D697E10BAD956CCED1_Data[18756] = +{ + 0x21, 0x6C, 0xBB, 0x6A, 0xB9, 0xAF, 0xE8, 0xA1, 0x9A, 0x79, 0x18, 0xF1, 0x27, 0x9A, 0x14, 0xF5, + 0x42, 0x5D, 0x00, 0xBA, 0x74, 0x57, 0x0E, 0xAF, 0xD2, 0xAE, 0x8E, 0x51, 0xA5, 0xC1, 0x17, 0x4E, + 0xEC, 0x7F, 0xAC, 0xBC, 0xDD, 0x42, 0x87, 0xA6, 0xF9, 0xC1, 0x4A, 0xCE, 0xB5, 0xDD, 0xB3, 0xF8, + 0x06, 0x52, 0x9D, 0xF2, 0xAE, 0x2A, 0x49, 0x2B, 0x7B, 0x72, 0x5F, 0x40, 0x01, 0x16, 0xDB, 0x98, + 0x77, 0x1F, 0xE3, 0x61, 0x5A, 0x99, 0x39, 0x66, 0x2F, 0x2F, 0x35, 0xBF, 0x00, 0x20, 0xE4, 0xE0, + 0x8F, 0x98, 0xAD, 0xFC, 0xDB, 0x7D, 0xDD, 0xE8, 0x7A, 0xE9, 0x21, 0x6C, 0x86, 0x80, 0x3A, 0xE7, + 0x75, 0x66, 0x0E, 0xD9, 0xC6, 0xC5, 0xD8, 0xD8, 0xA9, 0x9B, 0x84, 0x09, 0xF0, 0xB3, 0x7C, 0x72, + 0x53, 0xE2, 0x29, 0xF9, 0x64, 0x8C, 0x17, 0xFD, 0x90, 0xAE, 0x48, 0x5A, 0x30, 0xFA, 0x30, 0xB7, + 0x54, 0x58, 0x59, 0x61, 0xA0, 0x24, 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0x71, 0x3E, 0x88, 0x96, 0x3C, 0xCE, 0x2C, 0x80, 0x35, 0x68, 0x3E, 0x21, 0x67, 0x8A, 0x03, 0x68, + 0x49, 0x6B, 0xFA, 0xE2, 0x5A, 0xC7, 0xFF, 0x9C, 0xDF, 0x0D, 0xD9, 0xB5, 0x12, 0x07, 0x35, 0x7B, + 0x35, 0xDC, 0xF7, 0x12, 0x55, 0x71, 0x8A, 0x9F, 0x68, 0x66, 0x2A, 0x72, 0x55, 0x14, 0x82, 0xE2, + 0xBC, 0x3A, 0x39, 0xA7, 0x91, 0xA9, 0x91, 0xC8, 0x2B, 0x5F, 0x0A, 0x09, 0xFD, 0xE0, 0x6B, 0x58, + 0x85, 0x58, 0x1D, 0xCD, 0xEA, 0xAE, 0xBA, 0xA5, 0x49, 0xFF, 0x69, 0x4A, 0x10, 0xDD, 0x5A, 0xE0, + 0x0E, 0xD3, 0x9C, 0x0B, 0xD8, 0x28, 0x2E, 0xCA, 0x8E, 0x9F, 0x29, 0x84, 0xC8, 0xCA, 0x47, 0x79, + 0xB9, 0xCC, 0x71, 0xC6, 0xE1, 0xC1, 0x4D, 0x15, 0xB6, 0x1F, 0x92, 0x13, 0x2C, 0x83, 0xBE, 0x0D, + 0x03, 0x0A, 0x7C, 0x02, 0x7C, 0x2C, 0xFA, 0x8E, 0xC8, 0x23, 0xE1, 0xFD, 0x83, 0xDC, 0x61, 0xDB, + 0x1C, 0xE4, 0x3F, 0xE8, 0xA9, 0x1C, 0x55, 0x1E, 0xB2, 0xF1, 0x47, 0x6C, 0x5A, 0xD8, 0xD9, 0xD4, + 0xA8, 0xBF, 0x4B, 0xF9, 0x0A, 0xD5, 0xBF, 0x1D, 0x88, 0x30, 0x12, 0x80, 0x72, 0x49, 0x6C, 0x91, + 0x70, 0x6A, 0xB7, 0x4D, 0x86, 0x34, 0x8F, 0x57, 0x1A, 0x6A, 0x16, 0x7B, 0xA5, 0x5D, 0x3C, 0x74, + 0x8E, 0x03, 0x1D, 0x53, 0xD6, 0x1C, 0x75, 0x83, 0x2C, 0xF7, 0x5E, 0xF6, 0xE0, 0xC9, 0x25, 0x11, + 0x9F, 0x98, 0x73, 0xD2, 0xBE, 0x50, 0x56, 0xD6, 0x73, 0x38, 0xC8, 0x30, 0x5A, 0xB5, 0xF6, 0x67, + 0x37, 0x75, 0x7E, 0x99, 0x71, 0xC7, 0x30, 0x26, 0x0D, 0x43, 0xA2, 0x0B, 0xF0, 0xC2, 0xCC, 0x38, + 0xDF, 0x0F, 0x37, 0x25, 0xA0, 0x4F, 0x18, 0x5A, 0x40, 0x75, 0x2D, 0xFC, 0x52, 0xFF, 0x37, 0xD5, + 0x38, 0x06, 0xC6, 0x62, 0x13, 0xA0, 0x8E, 0x7A, 0xFA, 0xDD, 0xB9, 0x25, 0xBE, 0xBC, 0x1F, 0x02, + 0x4C, 0x56, 0xA1, 0xBA, 0x08, 0xBB, 0x65, 0xAE, 0xAC, 0x14, 0x4E, 0x65, 0xD7, 0xD1, 0x99, 0xFF, + 0x14, 0x33, 0x9F, 0x18, 0x1D, 0x54, 0x70, 0x6F, 0xBC, 0x85, 0xB4, 0x49, 0x82, 0x4C, 0x0A, 0xA6, + 0xE8, 0x10, 0x61, 0x8F, 0xED, 0xFD, 0x7F, 0x10, 0xAA, 0xAC, 0x13, 0xB5, 0xE2, 0x5D, 0xF3, 0x69, + 0x2B, 0xC3, 0xE1, 0xC2, 0x89, 0x9A, 0x46, 0xF0, 0x97, 0x34, 0xFC, 0x93, 0x31, 0x45, 0xE9, 0x7A, + 0xD4, 0x46, 0x1A, 0x31, 0xFF, 0x65, 0x39, 0xAE, 0xCE, 0xC5, 0x40, 0x2F, 0xD0, 0xCB, 0x1E, 0xC6, + 0x86, 0xDC, 0x2F, 0x72, 0x34, 0x35, 0x28, 0xAD, 0x96, 0xC3, 0xBE, 0xE4, 0xC8, 0xA5, 0xB6, 0x6B, + 0xBD, 0xFB, 0x9B, 0xE5, 0x16, 0x01, 0x4A, 0x55, 0xA2, 0xB0, 0xE8, 0x66, 0x4A, 0xC1, 0xE3, 0xC0, + 0xB9, 0x87, 0xF4, 0xD6, 0x8C, 0xF4, 0x61, 0x42, 0xA4, 0xBF, 0x73, 0x03, 0x67, 0xBD, 0x2F, 0x30, + 0x6E, 0x97, 0x45, 0x0F, 0xC6, 0xBD, 0xCA, 0x2E, 0x69, 0x72, 0x41, 0x07, 0x38, 0x74, 0x18, 0xB1, + 0xCB, 0x5C, 0xD3, 0xC2, 0x1D, 0xB7, 0xF2, 0xAF, 0xEC, 0x00, 0xCD, 0x4F, 0x6F, 0xDE, 0xB2, 0xAC, + 0x44, 0x4C, 0x1A, 0x56, 0xC3, 0x93, 0x21, 0x57, 0x8C, 0x6B, 0x1C, 0xD7, 0xF9, 0xC7, 0xC0, 0xA9, + 0xF7, 0xE4, 0xA3, 0xD8, 0x58, 0x9B, 0x35, 0xE6, 0x00, 0x7C, 0xE2, 0x12, 0xD0, 0x53, 0x61, 0x1F, + 0xC6, 0xA5, 0x81, 0x7A, 0x52, 0xEF, 0x09, 0x36, 0x1A, 0x62, 0x3C, 0x92, 0xD2, 0x65, 0x43, 0xF6, + 0xDF, 0x0B, 0x89, 0x7E, 0xC6, 0xB9, 0x47, 0xF4, 0x52, 0x14, 0x0C, 0x44, 0x4D, 0x23, 0x55, 0x6F, + 0x80, 0xC2, 0xBE, 0xC5, 0x59, 0xF8, 0xB5, 0x27, 0xE6, 0xE8, 0xF0, 0x32, 0x91, 0x3A, 0x59, 0x2B, + 0x1D, 0xF9, 0xAC, 0xF9, 0x2E, 0xF3, 0xB9, 0x36, 0x8C, 0x1A, 0x5D, 0x92, 0x33, 0xEA, 0xA6, 0xAF, + 0x71, 0x24, 0xE2, 0x7F, 0x18, 0xB1, 0x23, 0x3C, 0x53, 0xF3, 0xCC, 0x5D, 0xD4, 0x2D, 0x2B, 0x7A, + 0xF8, 0x94, 0x04, 0xC0, 0x8C, 0x65, 0x4D, 0x3A, 0xFA, 0xCF, 0xF9, 0x07, 0xC2, 0xD7, 0x75, 0x87, + 0x47, 0x9E, 0x6E, 0xA0, 0x79, 0x81, 0x6E, 0x03, 0xC7, 0xD2, 0x75, 0xF6, 0xC3, 0x85, 0x22, 0x28, + 0x1B, 0x39, 0x63, 0xCC, 0x12, 0x7E, 0x4A, 0xC3, 0x2A, 0x45, 0x85, 0xA9, 0x54, 0xDF, 0xB2, 0x33, + 0xEF, 0x76, 0x25, 0x31, 0xC9, 0xCD, 0xDA, 0x14, 0xE7, 0xD8, 0x4D, 0x18, 0xCE, 0xAB, 0xE7, 0x85, + 0xDD, 0x95, 0x8D, 0x36, 0xA1, 0x18, 0x87, 0x5E, 0xB6, 0x75, 0x2F, 0x3B, 0x97, 0x09, 0x18, 0x47, + 0xC8, 0x90, 0x37, 0xA3, 0xB2, 0xD2, 0x09, 0x3C, 0x5E, 0x6C, 0x2E, 0x72, 0x38, 0x08, 0x24, 0x99, + 0x90, 0xD0, 0x86, 0xC7, 0xD3, 0xFB, 0x4E, 0xA2, 0xDF, 0xC7, 0x26, 0x4D, 0x8E, 0x81, 0x98, 0x19, + 0x15, 0xD0, 0x4C, 0xB8, 0x44, 0xF7, 0x53, 0x1C, 0x0F, 0xAF, 0x78, 0x4C, 0x20, 0xB8, 0xCC, 0xBB, + 0x20, 0x60, 0xEC, 0x55, 0x70, 0xBD, 0xE9, 0x02, 0x63, 0x9F, 0x1F, 0xA7, 0xD5, 0x27, 0x18, 0x33, + 0x29, 0xA8, 0x33, 0x6E, 0xCB, 0x80, 0x40, 0x2D, 0x52, 0xDF, 0x6C, 0x78, 0x8F, 0xA6, 0x1D, 0xCF, + 0xE8, 0xB9, 0x54, 0x6B +}; + +uint8 Module_79C0768D657977D697E10BAD956CCED1_Key[16] = +{ + 0xAE, 0x25, 0xBC, 0x51, 0x06, 0x3B, 0x77, 0xBD, 0x36, 0x3C, 0x3E, 0xFE, 0x0F, 0xC1, 0x73, 0xF9 +}; + +#endif diff --git a/src/server/game/Warden/Warden.cpp b/src/server/game/Warden/Warden.cpp new file mode 100644 index 00000000000..3d625df63d0 --- /dev/null +++ b/src/server/game/Warden/Warden.cpp @@ -0,0 +1,234 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "Common.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Log.h" +#include "Opcodes.h" +#include "ByteBuffer.h" +#include <openssl/md5.h> +#include <openssl/sha.h> +#include "World.h" +#include "Player.h" +#include "Util.h" +#include "Warden.h" +#include "AccountMgr.h" + +Warden::Warden() : _inputCrypto(16), _outputCrypto(16), _checkTimer(10000/*10 sec*/), _clientResponseTimer(0), _dataSent(false), _initialized(false) +{ +} + +Warden::~Warden() +{ + delete[] _module->CompressedData; + delete _module; + _module = NULL; + _initialized = false; +} + +void Warden::SendModuleToClient() +{ + sLog->outDebug(LOG_FILTER_WARDEN, "Send module to client"); + + // Create packet structure + WardenModuleTransfer packet; + + uint32 sizeLeft = _module->CompressedSize; + uint32 pos = 0; + uint16 burstSize; + while (sizeLeft > 0) + { + burstSize = sizeLeft < 500 ? sizeLeft : 500; + packet.Command = WARDEN_SMSG_MODULE_CACHE; + packet.DataSize = burstSize; + memcpy(packet.Data, &_module->CompressedData[pos], burstSize); + sizeLeft -= burstSize; + pos += burstSize; + + EncryptData((uint8*)&packet, burstSize + 3); + WorldPacket pkt1(SMSG_WARDEN_DATA, burstSize + 3); + pkt1.append((uint8*)&packet, burstSize + 3); + _session->SendPacket(&pkt1); + } +} + +void Warden::RequestModule() +{ + sLog->outDebug(LOG_FILTER_WARDEN, "Request module"); + + // Create packet structure + WardenModuleUse request; + request.Command = WARDEN_SMSG_MODULE_USE; + + memcpy(request.ModuleId, _module->Id, 16); + memcpy(request.ModuleKey, _module->Key, 16); + request.Size = _module->CompressedSize; + + // Encrypt with warden RC4 key. + EncryptData((uint8*)&request, sizeof(WardenModuleUse)); + + WorldPacket pkt(SMSG_WARDEN_DATA, sizeof(WardenModuleUse)); + pkt.append((uint8*)&request, sizeof(WardenModuleUse)); + _session->SendPacket(&pkt); +} + +void Warden::Update() +{ + if (_initialized) + { + uint32 currentTimestamp = getMSTime(); + uint32 diff = currentTimestamp - _previousTimestamp; + _previousTimestamp = currentTimestamp; + + if (_dataSent) + { + uint32 maxClientResponseDelay = sWorld->getIntConfig(CONFIG_WARDEN_CLIENT_RESPONSE_DELAY); + + if (maxClientResponseDelay > 0) + { + // Kick player if client response delays more than set in config + if (_clientResponseTimer > maxClientResponseDelay * IN_MILLISECONDS) + { + sLog->outWarden("WARDEN: Player %s (guid: %u, account: %u, latency: %u, IP: %s) exceeded Warden module response delay for more than %s - disconnecting client", + _session->GetPlayerName(), _session->GetGuidLow(), _session->GetAccountId(), _session->GetLatency(), _session->GetRemoteAddress().c_str(), + secsToTimeString(maxClientResponseDelay, true).c_str()); + _session->KickPlayer(); + } + else + _clientResponseTimer += diff; + } + } + else + { + if (diff >= _checkTimer) + { + RequestData(); + } + else + _checkTimer -= diff; + } + } +} + +void Warden::DecryptData(uint8* buffer, uint32 length) +{ + _inputCrypto.UpdateData(length, buffer); +} + +void Warden::EncryptData(uint8* buffer, uint32 length) +{ + _outputCrypto.UpdateData(length, buffer); +} + +bool Warden::IsValidCheckSum(uint32 checksum, const uint8* data, const uint16 length) +{ + uint32 newChecksum = BuildChecksum(data, length); + + if (checksum != newChecksum) + { + sLog->outDebug(LOG_FILTER_WARDEN, "CHECKSUM IS NOT VALID"); + return false; + } + else + { + sLog->outDebug(LOG_FILTER_WARDEN, "CHECKSUM IS VALID"); + return true; + } +} + +uint32 Warden::BuildChecksum(const uint8* data, uint32 length) +{ + uint8 hash[20]; + SHA1(data, length, hash); + uint32 checkSum = 0; + for (uint8 i = 0; i < 5; ++i) + checkSum = checkSum ^ *(uint32*)(&hash[0] + i * 4); + + return checkSum; +} + +std::string Warden::Penalty(WardenCheck* check /*= NULL*/) +{ + WardenActions action; + + if (check) + action = check->Action; + else + action = WardenActions(sWorld->getIntConfig(CONFIG_WARDEN_CLIENT_FAIL_ACTION)); + + switch (action) + { + case WARDEN_ACTION_LOG: + return "None"; + break; + case WARDEN_ACTION_KICK: + _session->KickPlayer(); + return "Kick"; + break; + case WARDEN_ACTION_BAN: + { + std::stringstream duration; + duration << sWorld->getIntConfig(CONFIG_WARDEN_CLIENT_BAN_DURATION) << "s"; + std::string accountName; + AccountMgr::GetName(_session->GetAccountId(), accountName); + sWorld->BanAccount(BAN_ACCOUNT, accountName, duration.str(), "Warden Anticheat violation","Server"); + + return "Ban"; + break; + } + default: + return "Undefined"; + break; + } +} + +void WorldSession::HandleWardenDataOpcode(WorldPacket& recvData) +{ + _warden->DecryptData(const_cast<uint8*>(recvData.contents()), recvData.size()); + uint8 opcode; + recvData >> opcode; + sLog->outDebug(LOG_FILTER_WARDEN, "Got packet, opcode %02X, size %u", opcode, recvData.size()); + recvData.hexlike(); + + switch(opcode) + { + case WARDEN_CMSG_MODULE_MISSING: + _warden->SendModuleToClient(); + break; + case WARDEN_CMSG_MODULE_OK: + _warden->RequestHash(); + break; + case WARDEN_CMSG_CHEAT_CHECKS_RESULT: + _warden->HandleData(recvData); + break; + case WARDEN_CMSG_MEM_CHECKS_RESULT: + sLog->outDebug(LOG_FILTER_WARDEN, "NYI WARDEN_CMSG_MEM_CHECKS_RESULT received!"); + break; + case WARDEN_CMSG_HASH_RESULT: + _warden->HandleHashResult(recvData); + _warden->InitializeModule(); + break; + case WARDEN_CMSG_MODULE_FAILED: + sLog->outDebug(LOG_FILTER_WARDEN, "NYI WARDEN_CMSG_MODULE_FAILED received!"); + break; + default: + sLog->outDebug(LOG_FILTER_WARDEN, "Got unknown warden opcode %02X of size %u.", opcode, recvData.size() - 1); + break; + } +} diff --git a/src/server/game/Warden/Warden.h b/src/server/game/Warden/Warden.h new file mode 100644 index 00000000000..e06ea7dca25 --- /dev/null +++ b/src/server/game/Warden/Warden.h @@ -0,0 +1,147 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef _WARDEN_BASE_H +#define _WARDEN_BASE_H + +#include <map> +#include "Cryptography/ARC4.h" +#include "Cryptography/BigNumber.h" +#include "ByteBuffer.h" +#include "WardenCheckMgr.h" + +enum WardenOpcodes +{ + // Client->Server + WARDEN_CMSG_MODULE_MISSING = 0, + WARDEN_CMSG_MODULE_OK = 1, + WARDEN_CMSG_CHEAT_CHECKS_RESULT = 2, + WARDEN_CMSG_MEM_CHECKS_RESULT = 3, // only sent if MEM_CHECK bytes doesn't match + WARDEN_CMSG_HASH_RESULT = 4, + WARDEN_CMSG_MODULE_FAILED = 5, // this is sent when client failed to load uploaded module due to cache fail + + // Server->Client + WARDEN_SMSG_MODULE_USE = 0, + WARDEN_SMSG_MODULE_CACHE = 1, + WARDEN_SMSG_CHEAT_CHECKS_REQUEST = 2, + WARDEN_SMSG_MODULE_INITIALIZE = 3, + WARDEN_SMSG_MEM_CHECKS_REQUEST = 4, // byte len; while(!EOF) { byte unk(1); byte index(++); string module(can be 0); int offset; byte len; byte[] bytes_to_compare[len]; } + WARDEN_SMSG_HASH_REQUEST = 5 +}; + +enum WardenCheckType +{ + MEM_CHECK = 0xF3, // 243: byte moduleNameIndex + uint Offset + byte Len (check to ensure memory isn't modified) + PAGE_CHECK_A = 0xB2, // 178: uint Seed + byte[20] SHA1 + uint Addr + byte Len (scans all pages for specified hash) + PAGE_CHECK_B = 0xBF, // 191: uint Seed + byte[20] SHA1 + uint Addr + byte Len (scans only pages starts with MZ+PE headers for specified hash) + MPQ_CHECK = 0x98, // 152: byte fileNameIndex (check to ensure MPQ file isn't modified) + LUA_STR_CHECK = 0x8B, // 139: byte luaNameIndex (check to ensure LUA string isn't used) + DRIVER_CHECK = 0x71, // 113: uint Seed + byte[20] SHA1 + byte driverNameIndex (check to ensure driver isn't loaded) + TIMING_CHECK = 0x57, // 87: empty (check to ensure GetTickCount() isn't detoured) + PROC_CHECK = 0x7E, // 126: uint Seed + byte[20] SHA1 + byte moluleNameIndex + byte procNameIndex + uint Offset + byte Len (check to ensure proc isn't detoured) + MODULE_CHECK = 0xD9, // 217: uint Seed + byte[20] SHA1 (check to ensure module isn't injected) +}; + +#if defined(__GNUC__) +#pragma pack(1) +#else +#pragma pack(push,1) +#endif + +struct WardenModuleUse +{ + uint8 Command; + uint8 ModuleId[16]; + uint8 ModuleKey[16]; + uint32 Size; +}; + +struct WardenModuleTransfer +{ + uint8 Command; + uint16 DataSize; + uint8 Data[500]; +}; + +struct WardenHashRequest +{ + uint8 Command; + uint8 Seed[16]; +}; + +#if defined(__GNUC__) +#pragma pack() +#else +#pragma pack(pop) +#endif + +struct ClientWardenModule +{ + uint8 Id[16]; + uint8 Key[16]; + uint32 CompressedSize; + uint8* CompressedData; +}; + +class WorldSession; + +class Warden +{ + friend class WardenWin; + friend class WardenMac; + + public: + Warden(); + ~Warden(); + + virtual void Init(WorldSession* session, BigNumber* k) = 0; + virtual ClientWardenModule* GetModuleForClient() = 0; + virtual void InitializeModule() = 0; + virtual void RequestHash() = 0; + virtual void HandleHashResult(ByteBuffer &buff) = 0; + virtual void RequestData() = 0; + virtual void HandleData(ByteBuffer &buff) = 0; + + void SendModuleToClient(); + void RequestModule(); + void Update(); + void DecryptData(uint8* buffer, uint32 length); + void EncryptData(uint8* buffer, uint32 length); + + static bool IsValidCheckSum(uint32 checksum, const uint8 *data, const uint16 length); + static uint32 BuildChecksum(const uint8 *data, uint32 length); + + // If no check is passed, the default action from config is executed + std::string Penalty(WardenCheck* check = NULL); + + private: + WorldSession* _session; + uint8 _inputKey[16]; + uint8 _outputKey[16]; + uint8 _seed[16]; + ARC4 _inputCrypto; + ARC4 _outputCrypto; + uint32 _checkTimer; // Timer for sending check requests + uint32 _clientResponseTimer; // Timer for client response delay + bool _dataSent; + uint32 _previousTimestamp; + ClientWardenModule* _module; + bool _initialized; +}; + +#endif diff --git a/src/server/game/Warden/WardenCheckMgr.cpp b/src/server/game/Warden/WardenCheckMgr.cpp new file mode 100644 index 00000000000..77332bd30a8 --- /dev/null +++ b/src/server/game/Warden/WardenCheckMgr.cpp @@ -0,0 +1,196 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "Common.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Log.h" +#include "Database/DatabaseEnv.h" +#include "Util.h" +#include "WardenCheckMgr.h" +#include "Warden.h" + + +WardenCheckMgr::WardenCheckMgr() +{ + InternalDataID = 1; +} + +WardenCheckMgr::~WardenCheckMgr() +{ + for (uint16 i = 0; i < CheckStore.size(); ++i) + delete CheckStore[i]; + + for (CheckResultContainer::iterator itr = CheckResultStore.begin(); itr != CheckResultStore.end(); ++itr) + delete itr->second; +} + +void WardenCheckMgr::LoadWardenChecks() +{ + // Check if Warden is enabled by config before loading anything + if (!sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED)) + { + sLog->outString(">> Warden disabled, loading checks skipped."); + sLog->outString(); + return; + } + + // For reload case + for (uint16 i = 0; i < CheckStore.size(); ++i) + delete CheckStore[i]; + + CheckStore.clear(); + + for (CheckResultContainer::iterator itr = CheckResultStore.begin(); itr != CheckResultStore.end(); ++itr) + delete itr->second; + CheckResultStore.clear(); + + + QueryResult result = WorldDatabase.Query("SELECT MAX(id) FROM warden_checks"); + + if (!result) + { + sLog->outString(">> Loaded 0 Warden checks. DB table `warden_checks` is empty!"); + sLog->outString(); + return; + } + + Field* fields = result->Fetch(); + + uint32 maxCheckId = fields[0].GetUInt32(); + + CheckStore.resize(maxCheckId + 1); + + // 0 1 2 3 4 5 6 + result = WorldDatabase.Query("SELECT id, type, data, result, address, length, str FROM warden_checks ORDER BY id ASC"); + + uint32 count = 0; + do + { + Field* fields = result->Fetch(); + + uint16 id = fields[0].GetUInt16(); + uint8 checkType = fields[1].GetUInt8(); + std::string data = fields[2].GetString(); + std::string checkResult = fields[3].GetString(); + uint32 address = fields[4].GetUInt32(); + uint8 length = fields[5].GetUInt8(); + std::string str = fields[6].GetString(); + + WardenCheck* wardenCheck = new WardenCheck(); + wardenCheck->Type = checkType; + + // Initialize action with default action from config + wardenCheck->Action = WardenActions(sWorld->getIntConfig(CONFIG_WARDEN_CLIENT_FAIL_ACTION)); + + if (checkType == PAGE_CHECK_A || checkType == PAGE_CHECK_B || checkType == DRIVER_CHECK) + { + wardenCheck->Data.SetHexStr(data.c_str()); + int len = data.size() / 2; + + if (wardenCheck->Data.GetNumBytes() < len) + { + uint8 temp[24]; + memset(temp, 0, len); + memcpy(temp, wardenCheck->Data.AsByteArray(), wardenCheck->Data.GetNumBytes()); + std::reverse(temp, temp + len); + wardenCheck->Data.SetBinary((uint8*)temp, len); + } + } + + if (checkType == MEM_CHECK || checkType == MODULE_CHECK) + MemChecksIdPool.push_back(id); + else + OtherChecksIdPool.push_back(id); + + if (checkType == MEM_CHECK || checkType == PAGE_CHECK_A || checkType == PAGE_CHECK_B || checkType == PROC_CHECK) + { + wardenCheck->Address = address; + wardenCheck->Length = length; + } + + // PROC_CHECK support missing + if (checkType == MEM_CHECK || checkType == MPQ_CHECK || checkType == LUA_STR_CHECK || checkType == DRIVER_CHECK || checkType == MODULE_CHECK) + wardenCheck->Str = str; + + CheckStore[id] = wardenCheck; + + if (checkType == MPQ_CHECK || checkType == MEM_CHECK) + { + WardenCheckResult *wr = new WardenCheckResult(); + wr->Result.SetHexStr(checkResult.c_str()); + int len = checkResult.size() / 2; + if (wr->Result.GetNumBytes() < len) + { + uint8 *temp = new uint8[len]; + memset(temp, 0, len); + memcpy(temp, wr->Result.AsByteArray(), wr->Result.GetNumBytes()); + std::reverse(temp, temp + len); + wr->Result.SetBinary((uint8*)temp, len); + delete [] temp; + } + CheckResultStore[id] = wr; + } + + ++count; + } + while (result->NextRow()); + + // Fetch overrides from char db and overwrite default action in CheckStore + QueryResult overrideResult = CharacterDatabase.Query("SELECT wardenId, action FROM warden_action"); + + uint32 overrideCount = 0; + + if(overrideResult) + { + do + { + Field * fields = overrideResult->Fetch(); + + uint16 checkId = fields[0].GetUInt16(); + + // Check if override check ID actually exists in current Warden checks + if (checkId > maxCheckId) + sLog->outError("Warden check action override for invalid check (ID: %u, action: %u), skipped", checkId, fields[1].GetUInt8()); + else + CheckStore[fields[0].GetUInt16()]->Action = WardenActions(fields[1].GetUInt8()); + + ++overrideCount; + } + while (overrideResult->NextRow()); + } + + sLog->outString(">> Loaded %u warden checks and %u action overrides.", count, overrideCount); + sLog->outString(); +} + +WardenCheck* WardenCheckMgr::GetWardenDataById(uint16 Id) +{ + if (Id < CheckStore.size()) + return CheckStore[Id]; + + return NULL; +} + +WardenCheckResult* WardenCheckMgr::GetWardenResultById(uint16 Id) +{ + CheckResultContainer::const_iterator itr = CheckResultStore.find(Id); + if (itr != CheckResultStore.end()) + return itr->second; + return NULL; +} diff --git a/src/server/game/Warden/WardenCheckMgr.h b/src/server/game/Warden/WardenCheckMgr.h new file mode 100644 index 00000000000..cbe8460db3b --- /dev/null +++ b/src/server/game/Warden/WardenCheckMgr.h @@ -0,0 +1,74 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef _WARDENCHECKMGR_H +#define _WARDENCHECKMGR_H + +#include <map> +#include "Cryptography/BigNumber.h" + +enum WardenActions +{ + WARDEN_ACTION_LOG, + WARDEN_ACTION_KICK, + WARDEN_ACTION_BAN +}; + +struct WardenCheck +{ + uint8 Type; + BigNumber Data; + uint32 Address; // PROC_CHECK, MEM_CHECK, PAGE_CHECK + uint8 Length; // PROC_CHECK, MEM_CHECK, PAGE_CHECK + std::string Str; // LUA, MPQ, DRIVER + enum WardenActions Action; +}; + +struct WardenCheckResult +{ + BigNumber Result; // MEM_CHECK +}; + +class WardenCheckMgr +{ + friend class ACE_Singleton<WardenCheckMgr, ACE_Null_Mutex>; + WardenCheckMgr(); + ~WardenCheckMgr(); + + public: + // We have a linear key without any gaps, so we use vector for fast access + typedef std::vector<WardenCheck*> CheckContainer; + typedef std::map<uint32, WardenCheckResult*> CheckResultContainer; + + WardenCheck* GetWardenDataById(uint16 Id); + WardenCheckResult* GetWardenResultById(uint16 Id); + + uint32 InternalDataID; + std::vector<uint16> MemChecksIdPool; + std::vector<uint16> OtherChecksIdPool; + + void LoadWardenChecks(); + + private: + CheckContainer CheckStore; + CheckResultContainer CheckResultStore; +}; + +#define sWardenCheckMgr ACE_Singleton<WardenCheckMgr, ACE_Null_Mutex>::instance() + +#endif diff --git a/src/server/game/Warden/WardenMac.cpp b/src/server/game/Warden/WardenMac.cpp new file mode 100644 index 00000000000..f62aa11a339 --- /dev/null +++ b/src/server/game/Warden/WardenMac.cpp @@ -0,0 +1,260 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "Cryptography/WardenKeyGeneration.h" +#include "Common.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Log.h" +#include "Opcodes.h" +#include "ByteBuffer.h" +#include <openssl/md5.h> +#include "World.h" +#include "Player.h" +#include "Util.h" +#include "WardenMac.h" +#include "WardenModuleMac.h" + +WardenMac::WardenMac() : Warden() +{ +} + +WardenMac::~WardenMac() +{ +} + +void WardenMac::Init(WorldSession *pClient, BigNumber *K) +{ + _session = pClient; + // Generate Warden Key + SHA1Randx WK(K->AsByteArray(), K->GetNumBytes()); + WK.generate(_inputKey, 16); + WK.generate(_outputKey, 16); + /* + Seed: 4D808D2C77D905C41A6380EC08586AFE (0x05 packet) + Hash: <?> (0x04 packet) + Module MD5: 0DBBF209A27B1E279A9FEC5C168A15F7 + New Client Key: <?> + New Cerver Key: <?> + */ + uint8 mod_seed[16] = { 0x4D, 0x80, 0x8D, 0x2C, 0x77, 0xD9, 0x05, 0xC4, 0x1A, 0x63, 0x80, 0xEC, 0x08, 0x58, 0x6A, 0xFE }; + + memcpy(_seed, mod_seed, 16); + + _inputCrypto.Init(_inputKey); + _outputCrypto.Init(_outputKey); + sLog->outDebug(LOG_FILTER_WARDEN, "Server side warden for client %u initializing...", pClient->GetAccountId()); + sLog->outDebug(LOG_FILTER_WARDEN, "C->S Key: %s", ByteArrayToHexStr(_inputKey, 16).c_str()); + sLog->outDebug(LOG_FILTER_WARDEN, "S->C Key: %s", ByteArrayToHexStr(_outputKey, 16).c_str()); + sLog->outDebug(LOG_FILTER_WARDEN, " Seed: %s", ByteArrayToHexStr(_seed, 16).c_str()); + sLog->outDebug(LOG_FILTER_WARDEN, "Loading Module..."); + + _module = GetModuleForClient(); + + sLog->outDebug(LOG_FILTER_WARDEN, "Module Key: %s", ByteArrayToHexStr(_module->Key, 16).c_str()); + sLog->outDebug(LOG_FILTER_WARDEN, "Module ID: %s", ByteArrayToHexStr(_module->Id, 16).c_str()); + RequestModule(); +} + +ClientWardenModule* WardenMac::GetModuleForClient() +{ + ClientWardenModule *mod = new ClientWardenModule; + + uint32 len = sizeof(Module_0DBBF209A27B1E279A9FEC5C168A15F7_Data); + + // data assign + mod->CompressedSize = len; + mod->CompressedData = new uint8[len]; + memcpy(mod->CompressedData, Module_0DBBF209A27B1E279A9FEC5C168A15F7_Data, len); + memcpy(mod->Key, Module_0DBBF209A27B1E279A9FEC5C168A15F7_Key, 16); + + // md5 hash + MD5_CTX ctx; + MD5_Init(&ctx); + MD5_Update(&ctx, mod->CompressedData, len); + MD5_Final((uint8*)&mod->Id, &ctx); + + return mod; +} + +void WardenMac::InitializeModule() +{ + sLog->outDebug(LOG_FILTER_WARDEN, "Initialize module"); +} + +void WardenMac::RequestHash() +{ + sLog->outDebug(LOG_FILTER_WARDEN, "Request hash"); + + // Create packet structure + WardenHashRequest Request; + Request.Command = WARDEN_SMSG_HASH_REQUEST; + memcpy(Request.Seed, _seed, 16); + + // Encrypt with warden RC4 key. + EncryptData((uint8*)&Request, sizeof(WardenHashRequest)); + + WorldPacket pkt(SMSG_WARDEN_DATA, sizeof(WardenHashRequest)); + pkt.append((uint8*)&Request, sizeof(WardenHashRequest)); + _session->SendPacket(&pkt); +} + +void WardenMac::HandleHashResult(ByteBuffer &buff) +{ + + // test + int keyIn[4]; + + uint8 mod_seed[16] = { 0x4D, 0x80, 0x8D, 0x2C, 0x77, 0xD9, 0x05, 0xC4, 0x1A, 0x63, 0x80, 0xEC, 0x08, 0x58, 0x6A, 0xFE }; + + for(int i = 0; i < 4; ++i) + { + keyIn[i] = *(int*)(&mod_seed[0] + i * 4); + } + + int keyOut[4]; + int keyIn1, keyIn2; + keyOut[0] = keyIn[0]; + keyIn[0] ^= 0xDEADBEEFu; + keyIn1 = keyIn[1]; + keyIn[1] -= 0x35014542u; + keyIn2 = keyIn[2]; + keyIn[2] += 0x5313F22u; + keyIn[3] *= 0x1337F00Du; + keyOut[1] = keyIn1 - 0x6A028A84; + keyOut[2] = keyIn2 + 0xA627E44; + keyOut[3] = 0x1337F00D * keyIn[3]; + // end test + + buff.rpos(buff.wpos()); + + SHA1Hash sha1; + sha1.UpdateData((uint8*)keyIn, 16); + sha1.Finalize(); + + //const uint8 validHash[20] = { 0x56, 0x8C, 0x05, 0x4C, 0x78, 0x1A, 0x97, 0x2A, 0x60, 0x37, 0xA2, 0x29, 0x0C, 0x22, 0xB5, 0x25, 0x71, 0xA0, 0x6F, 0x4E }; + + // Verify key + if (memcmp(buff.contents() + 1, sha1.GetDigest(), 20) != 0) + { + sLog->outDebug(LOG_FILTER_WARDEN, "Request hash reply: failed"); + sLog->outWarden("WARDEN: Player %s (guid: %u, account: %u) failed hash reply. Action: %s", + _session->GetPlayerName(), _session->GetGuidLow(), _session->GetAccountId(), Penalty().c_str()); + return; + } + + sLog->outDebug(LOG_FILTER_WARDEN, "Request hash reply: succeed"); + + // client 7F96EEFDA5B63D20A4DF8E00CBF48304 + //const uint8 client_key[16] = { 0x7F, 0x96, 0xEE, 0xFD, 0xA5, 0xB6, 0x3D, 0x20, 0xA4, 0xDF, 0x8E, 0x00, 0xCB, 0xF4, 0x83, 0x04 }; + + // server C2B7ADEDFCCCA9C2BFB3F85602BA809B + //const uint8 server_key[16] = { 0xC2, 0xB7, 0xAD, 0xED, 0xFC, 0xCC, 0xA9, 0xC2, 0xBF, 0xB3, 0xF8, 0x56, 0x02, 0xBA, 0x80, 0x9B }; + + // change keys here + memcpy(_inputKey, keyIn, 16); + memcpy(_outputKey, keyOut, 16); + + _inputCrypto.Init(_inputKey); + _outputCrypto.Init(_outputKey); + + _initialized = true; + + _previousTimestamp = getMSTime(); +} + +void WardenMac::RequestData() +{ + sLog->outDebug(LOG_FILTER_WARDEN, "Request data"); + + ByteBuffer buff; + buff << uint8(WARDEN_SMSG_CHEAT_CHECKS_REQUEST); + + std::string str = "Test string!"; + + buff << uint8(str.size()); + buff.append(str.c_str(), str.size()); + + buff.hexlike(); + + // Encrypt with warden RC4 key. + EncryptData(const_cast<uint8*>(buff.contents()), buff.size()); + + WorldPacket pkt(SMSG_WARDEN_DATA, buff.size()); + pkt.append(buff); + _session->SendPacket(&pkt); + + _dataSent = true; +} + +void WardenMac::HandleData(ByteBuffer &buff) +{ + sLog->outDebug(LOG_FILTER_WARDEN, "Handle data"); + + _dataSent = false; + _clientResponseTimer = 0; + + //uint16 Length; + //buff >> Length; + //uint32 Checksum; + //buff >> Checksum; + + //if (!IsValidCheckSum(Checksum, buff.contents() + buff.rpos(), Length)) + //{ + // buff.rpos(buff.wpos()); + // if (sWorld->getBoolConfig(CONFIG_BOOL_WARDEN_KICK)) + // Client->KickPlayer(); + // return; + //} + + bool found = false; + + std::string str = "Test string!"; + + SHA1Hash sha1; + sha1.UpdateData(str); + uint32 magic = 0xFEEDFACE; // unsure + sha1.UpdateData((uint8*)&magic, 4); + sha1.Finalize(); + + uint8 sha1Hash[20]; + buff.read(sha1Hash, 20); + + if (memcmp(sha1Hash, sha1.GetDigest(), 20)) + { + sLog->outDebug(LOG_FILTER_WARDEN, "Handle data failed: SHA1 hash is wrong!"); + found = true; + } + + MD5_CTX ctx; + MD5_Init(&ctx); + MD5_Update(&ctx, str.c_str(), str.size()); + uint8 ourMD5Hash[16]; + MD5_Final(ourMD5Hash, &ctx); + + uint8 theirsMD5Hash[16]; + buff.read(theirsMD5Hash, 16); + + if (memcmp(ourMD5Hash, theirsMD5Hash, 16)) + { + sLog->outDebug(LOG_FILTER_WARDEN, "Handle data failed: MD5 hash is wrong!"); + found = true; + } + + _session->KickPlayer(); +} diff --git a/src/server/game/Warden/WardenMac.h b/src/server/game/Warden/WardenMac.h new file mode 100644 index 00000000000..b2ecc72367d --- /dev/null +++ b/src/server/game/Warden/WardenMac.h @@ -0,0 +1,46 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef _WARDEN_MAC_H +#define _WARDEN_MAC_H + +#include "Cryptography/ARC4.h" +#include <map> +#include "Cryptography/BigNumber.h" +#include "ByteBuffer.h" +#include "Warden.h" + +class WorldSession; +class Warden; + +class WardenMac : public Warden +{ + public: + WardenMac(); + ~WardenMac(); + + void Init(WorldSession* session, BigNumber* k); + ClientWardenModule* GetModuleForClient(); + void InitializeModule(); + void RequestHash(); + void HandleHashResult(ByteBuffer& buff); + void RequestData(); + void HandleData(ByteBuffer& buff); +}; + +#endif diff --git a/src/server/game/Warden/WardenWin.cpp b/src/server/game/Warden/WardenWin.cpp new file mode 100644 index 00000000000..a77c77a3261 --- /dev/null +++ b/src/server/game/Warden/WardenWin.cpp @@ -0,0 +1,523 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "Cryptography/HMACSHA1.h" +#include "Cryptography/WardenKeyGeneration.h" +#include "Common.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Log.h" +#include "Opcodes.h" +#include "ByteBuffer.h" +#include <openssl/md5.h> +#include "Database/DatabaseEnv.h" +#include "World.h" +#include "Player.h" +#include "Util.h" +#include "WardenWin.h" +#include "WardenModuleWin.h" +#include "WardenCheckMgr.h" +#include "AccountMgr.h" + +WardenWin::WardenWin() : Warden() +{ +} + +WardenWin::~WardenWin() +{ +} + +void WardenWin::Init(WorldSession* session, BigNumber *k) +{ + _session = session; + // Generate Warden Key + SHA1Randx WK(k->AsByteArray(), k->GetNumBytes()); + WK.generate(_inputKey, 16); + WK.generate(_outputKey, 16); + /* + Seed: 4D808D2C77D905C41A6380EC08586AFE (0x05 packet) + Hash: 568C054C781A972A6037A2290C22B52571A06F4E (0x04 packet) + Module MD5: 79C0768D657977D697E10BAD956CCED1 + New Client Key: 7F 96 EE FD A5 B6 3D 20 A4 DF 8E 00 CB F4 83 04 + New Cerver Key: C2 B7 AD ED FC CC A9 C2 BF B3 F8 56 02 BA 80 9B + */ + uint8 mod_seed[16] = { 0x4D, 0x80, 0x8D, 0x2C, 0x77, 0xD9, 0x05, 0xC4, 0x1A, 0x63, 0x80, 0xEC, 0x08, 0x58, 0x6A, 0xFE }; + + memcpy(_seed, mod_seed, 16); + + _inputCrypto.Init(_inputKey); + _outputCrypto.Init(_outputKey); + sLog->outDebug(LOG_FILTER_WARDEN, "Server side warden for client %u initializing...", session->GetAccountId()); + sLog->outDebug(LOG_FILTER_WARDEN, "C->S Key: %s", ByteArrayToHexStr(_inputKey, 16).c_str()); + sLog->outDebug(LOG_FILTER_WARDEN, "S->C Key: %s", ByteArrayToHexStr(_outputKey, 16).c_str()); + sLog->outDebug(LOG_FILTER_WARDEN, " Seed: %s", ByteArrayToHexStr(_seed, 16).c_str()); + sLog->outDebug(LOG_FILTER_WARDEN, "Loading Module..."); + + _module = GetModuleForClient(); + + sLog->outDebug(LOG_FILTER_WARDEN, "Module Key: %s", ByteArrayToHexStr(_module->Key, 16).c_str()); + sLog->outDebug(LOG_FILTER_WARDEN, "Module ID: %s", ByteArrayToHexStr(_module->Id, 16).c_str()); + RequestModule(); +} + +ClientWardenModule* WardenWin::GetModuleForClient() +{ + ClientWardenModule *mod = new ClientWardenModule; + + uint32 length = sizeof(Module_79C0768D657977D697E10BAD956CCED1_Data); + + // data assign + mod->CompressedSize = length; + mod->CompressedData = new uint8[length]; + memcpy(mod->CompressedData, Module_79C0768D657977D697E10BAD956CCED1_Data, length); + memcpy(mod->Key, Module_79C0768D657977D697E10BAD956CCED1_Key, 16); + + // md5 hash + MD5_CTX ctx; + MD5_Init(&ctx); + MD5_Update(&ctx, mod->CompressedData, length); + MD5_Final((uint8*)&mod->Id, &ctx); + + return mod; +} + +void WardenWin::InitializeModule() +{ + sLog->outDebug(LOG_FILTER_WARDEN, "Initialize module"); + + // Create packet structure + WardenInitModuleRequest Request; + Request.Command1 = WARDEN_SMSG_MODULE_INITIALIZE; + Request.Size1 = 20; + Request.CheckSumm1 = BuildChecksum(&Request.Unk1, 20); + Request.Unk1 = 1; + Request.Unk2 = 0; + Request.Type = 1; + Request.String_library1 = 0; + Request.Function1[0] = 0x00024F80; // 0x00400000 + 0x00024F80 SFileOpenFile + Request.Function1[1] = 0x000218C0; // 0x00400000 + 0x000218C0 SFileGetFileSize + Request.Function1[2] = 0x00022530; // 0x00400000 + 0x00022530 SFileReadFile + Request.Function1[3] = 0x00022910; // 0x00400000 + 0x00022910 SFileCloseFile + + Request.Command2 = WARDEN_SMSG_MODULE_INITIALIZE; + Request.Size2 = 8; + Request.CheckSumm2 = BuildChecksum(&Request.Unk2, 8); + Request.Unk3 = 4; + Request.Unk4 = 0; + Request.String_library2 = 0; + Request.Function2 = 0x00419D40; // 0x00400000 + 0x00419D40 FrameScript::GetText + Request.Function2_set = 1; + + Request.Command3 = WARDEN_SMSG_MODULE_INITIALIZE; + Request.Size3 = 8; + Request.CheckSumm3 = BuildChecksum(&Request.Unk5, 8); + Request.Unk5 = 1; + Request.Unk6 = 1; + Request.String_library3 = 0; + Request.Function3 = 0x0046AE20; // 0x00400000 + 0x0046AE20 PerformanceCounter + Request.Function3_set = 1; + + // Encrypt with warden RC4 key. + EncryptData((uint8*)&Request, sizeof(WardenInitModuleRequest)); + + WorldPacket pkt(SMSG_WARDEN_DATA, sizeof(WardenInitModuleRequest)); + pkt.append((uint8*)&Request, sizeof(WardenInitModuleRequest)); + _session->SendPacket(&pkt); +} + +void WardenWin::RequestHash() +{ + sLog->outDebug(LOG_FILTER_WARDEN, "Request hash"); + + // Create packet structure + WardenHashRequest Request; + Request.Command = WARDEN_SMSG_HASH_REQUEST; + memcpy(Request.Seed, _seed, 16); + + // Encrypt with warden RC4 key. + EncryptData((uint8*)&Request, sizeof(WardenHashRequest)); + + WorldPacket pkt(SMSG_WARDEN_DATA, sizeof(WardenHashRequest)); + pkt.append((uint8*)&Request, sizeof(WardenHashRequest)); + _session->SendPacket(&pkt); +} + +void WardenWin::HandleHashResult(ByteBuffer &buff) +{ + buff.rpos(buff.wpos()); + + const uint8 validHash[20] = { 0x56, 0x8C, 0x05, 0x4C, 0x78, 0x1A, 0x97, 0x2A, 0x60, 0x37, 0xA2, 0x29, 0x0C, 0x22, 0xB5, 0x25, 0x71, 0xA0, 0x6F, 0x4E }; + + // Verify key + if (memcmp(buff.contents() + 1, validHash, sizeof(validHash)) != 0) + { + sLog->outDebug(LOG_FILTER_WARDEN, "Request hash reply: failed"); + sLog->outWarden("WARDEN: Player %s (guid: %u, account: %u) failed hash reply. Action: %s", + _session->GetPlayerName(), _session->GetGuidLow(), _session->GetAccountId(), Penalty().c_str()); + return; + } + + sLog->outDebug(LOG_FILTER_WARDEN, "Request hash reply: succeed"); + + // Client 7F96EEFDA5B63D20A4DF8E00CBF48304 + const uint8 client_key[16] = { 0x7F, 0x96, 0xEE, 0xFD, 0xA5, 0xB6, 0x3D, 0x20, 0xA4, 0xDF, 0x8E, 0x00, 0xCB, 0xF4, 0x83, 0x04 }; + + // Server C2B7ADEDFCCCA9C2BFB3F85602BA809B + const uint8 server_key[16] = { 0xC2, 0xB7, 0xAD, 0xED, 0xFC, 0xCC, 0xA9, 0xC2, 0xBF, 0xB3, 0xF8, 0x56, 0x02, 0xBA, 0x80, 0x9B }; + + // Change keys here + memcpy(_inputKey, client_key, 16); + memcpy(_outputKey, server_key, 16); + + _inputCrypto.Init(_inputKey); + _outputCrypto.Init(_outputKey); + + _initialized = true; + + _previousTimestamp = getMSTime(); +} + +void WardenWin::RequestData() +{ + sLog->outDebug(LOG_FILTER_WARDEN, "Request data"); + + // If all checks were done, fill the todo list again + if (_memChecksTodo.empty()) + _memChecksTodo.assign(sWardenCheckMgr->MemChecksIdPool.begin(), sWardenCheckMgr->MemChecksIdPool.end()); + + if (_otherChecksTodo.empty()) + _otherChecksTodo.assign(sWardenCheckMgr->OtherChecksIdPool.begin(), sWardenCheckMgr->OtherChecksIdPool.end()); + + _serverTicks = getMSTime(); + + uint16 id; + uint8 type; + WardenCheck* wd; + _currentChecks.clear(); + + // Build check request + for (uint32 i = 0; i < sWorld->getIntConfig(CONFIG_WARDEN_NUM_MEM_CHECKS); ++i) + { + // If todo list is done break loop (will be filled on next Update() run) + if (_memChecksTodo.empty()) + break; + + // Get check id from the end and remove it from todo + id = _memChecksTodo.back(); + _memChecksTodo.pop_back(); + + // Add the id to the list sent in this cycle + _currentChecks.push_back(id); + } + + ByteBuffer buff; + buff << uint8(WARDEN_SMSG_CHEAT_CHECKS_REQUEST); + + for (uint32 i = 0; i < sWorld->getIntConfig(CONFIG_WARDEN_NUM_OTHER_CHECKS); ++i) + { + // If todo list is done break loop (will be filled on next Update() run) + if (_otherChecksTodo.empty()) + break; + + // Get check id from the end and remove it from todo + id = _otherChecksTodo.back(); + _otherChecksTodo.pop_back(); + + // Add the id to the list sent in this cycle + _currentChecks.push_back(id); + + wd = sWardenCheckMgr->GetWardenDataById(id); + + switch (wd->Type) + { + case MPQ_CHECK: + case LUA_STR_CHECK: + case DRIVER_CHECK: + buff << uint8(wd->Str.size()); + buff.append(wd->Str.c_str(), wd->Str.size()); + break; + default: + break; + } + } + + uint8 xorByte = _inputKey[0]; + + // Add TIMING_CHECK + buff << uint8(0x00); + buff << uint8(TIMING_CHECK ^ xorByte); + + uint8 index = 1; + + for (std::list<uint16>::iterator itr = _currentChecks.begin(); itr != _currentChecks.end(); ++itr) + { + wd = sWardenCheckMgr->GetWardenDataById(*itr); + + type = wd->Type; + buff << uint8(type ^ xorByte); + switch (type) + { + case MEM_CHECK: + { + buff << uint8(0x00); + buff << uint32(wd->Address); + buff << uint8(wd->Length); + break; + } + case PAGE_CHECK_A: + case PAGE_CHECK_B: + { + buff.append(wd->Data.AsByteArray(0, false), wd->Data.GetNumBytes()); + buff << uint32(wd->Address); + buff << uint8(wd->Length); + break; + } + case MPQ_CHECK: + case LUA_STR_CHECK: + { + buff << uint8(index++); + break; + } + case DRIVER_CHECK: + { + buff.append(wd->Data.AsByteArray(0, false), wd->Data.GetNumBytes()); + buff << uint8(index++); + break; + } + case MODULE_CHECK: + { + uint32 seed = static_cast<uint32>(rand32()); + buff << uint32(seed); + HmacHash hmac(4, (uint8*)&seed); + hmac.UpdateData(wd->Str); + hmac.Finalize(); + buff.append(hmac.GetDigest(), hmac.GetLength()); + break; + } + /*case PROC_CHECK: + { + buff.append(wd->i.AsByteArray(0, false), wd->i.GetNumBytes()); + buff << uint8(index++); + buff << uint8(index++); + buff << uint32(wd->Address); + buff << uint8(wd->Length); + break; + }*/ + default: + break; // Should never happen + } + } + buff << uint8(xorByte); + buff.hexlike(); + + // Encrypt with warden RC4 key + EncryptData(const_cast<uint8*>(buff.contents()), buff.size()); + + WorldPacket pkt(SMSG_WARDEN_DATA, buff.size()); + pkt.append(buff); + _session->SendPacket(&pkt); + + _dataSent = true; + + std::stringstream stream; + stream << "Sent check id's: "; + for (std::list<uint16>::iterator itr = _currentChecks.begin(); itr != _currentChecks.end(); ++itr) + stream << *itr << " "; + + sLog->outWarden("%s", stream.str().c_str()); +} + +void WardenWin::HandleData(ByteBuffer &buff) +{ + sLog->outDebug(LOG_FILTER_WARDEN, "Handle data"); + + _dataSent = false; + _clientResponseTimer = 0; + + uint16 Length; + buff >> Length; + uint32 Checksum; + buff >> Checksum; + + if (!IsValidCheckSum(Checksum, buff.contents() + buff.rpos(), Length)) + { + buff.rpos(buff.wpos()); + sLog->outDebug(LOG_FILTER_WARDEN, "CHECKSUM FAIL"); + sLog->outWarden("WARDEN: Player %s (guid: %u, account: %u) failed checksum. Action: %s", + _session->GetPlayerName(), _session->GetGuidLow(), _session->GetAccountId(), Penalty().c_str()); + return; + } + + // TIMING_CHECK + { + uint8 result; + buff >> result; + // TODO: test it. + if (result == 0x00) + { + sLog->outDebug(LOG_FILTER_WARDEN, "TIMING CHECK FAIL result 0x00"); + sLog->outWarden("WARDEN: Player %s (guid: %u, account: %u) failed timing check. Action: %s", + _session->GetPlayerName(), _session->GetGuidLow(), _session->GetAccountId(), Penalty().c_str()); + return; + } + + uint32 newClientTicks; + buff >> newClientTicks; + + uint32 ticksNow = getMSTime(); + uint32 ourTicks = newClientTicks + (ticksNow - _serverTicks); + + sLog->outDebug(LOG_FILTER_WARDEN, "ServerTicks %u", ticksNow); // Now + sLog->outDebug(LOG_FILTER_WARDEN, "RequestTicks %u", _serverTicks); // At request + sLog->outDebug(LOG_FILTER_WARDEN, "Ticks %u", newClientTicks); // At response + sLog->outDebug(LOG_FILTER_WARDEN, "Ticks diff %u", ourTicks - newClientTicks); + } + + WardenCheckResult *rs; + WardenCheck *rd; + uint8 type; + uint16 checkFailed = 0; + + for (std::list<uint16>::iterator itr = _currentChecks.begin(); itr != _currentChecks.end(); ++itr) + { + rd = sWardenCheckMgr->GetWardenDataById(*itr); + rs = sWardenCheckMgr->GetWardenResultById(*itr); + + type = rd->Type; + switch (type) + { + case MEM_CHECK: + { + uint8 Mem_Result; + buff >> Mem_Result; + + if (Mem_Result != 0) + { + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MEM_CHECK not 0x00, CheckId %u account Id %u", *itr, _session->GetAccountId()); + checkFailed = *itr; + continue; + } + + if (memcmp(buff.contents() + buff.rpos(), rs->Result.AsByteArray(0, false), rd->Length) != 0) + { + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MEM_CHECK fail CheckId %u account Id %u", *itr, _session->GetAccountId()); + checkFailed = *itr; + buff.rpos(buff.rpos() + rd->Length); + continue; + } + + buff.rpos(buff.rpos() + rd->Length); + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MEM_CHECK passed CheckId %u account Id %u", *itr, _session->GetAccountId()); + break; + } + case PAGE_CHECK_A: + case PAGE_CHECK_B: + case DRIVER_CHECK: + case MODULE_CHECK: + { + const uint8 byte = 0xE9; + if (memcmp(buff.contents() + buff.rpos(), &byte, sizeof(uint8)) != 0) + { + if (type == PAGE_CHECK_A || type == PAGE_CHECK_B) + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT PAGE_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId()); + if (type == MODULE_CHECK) + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MODULE_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId()); + if (type == DRIVER_CHECK) + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT DRIVER_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId()); + checkFailed = *itr; + buff.rpos(buff.rpos() + 1); + continue; + } + + buff.rpos(buff.rpos() + 1); + if (type == PAGE_CHECK_A || type == PAGE_CHECK_B) + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT PAGE_CHECK passed CheckId %u account Id %u", *itr, _session->GetAccountId()); + else if (type == MODULE_CHECK) + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MODULE_CHECK passed CheckId %u account Id %u", *itr, _session->GetAccountId()); + else if (type == DRIVER_CHECK) + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT DRIVER_CHECK passed CheckId %u account Id %u", *itr, _session->GetAccountId()); + break; + } + case LUA_STR_CHECK: + { + uint8 Lua_Result; + buff >> Lua_Result; + + if (Lua_Result != 0) + { + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT LUA_STR_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId()); + checkFailed = *itr; + continue; + } + + uint8 luaStrLen; + buff >> luaStrLen; + + if (luaStrLen != 0) + { + char *str = new char[luaStrLen + 1]; + memset(str, 0, luaStrLen + 1); + memcpy(str, buff.contents() + buff.rpos(), luaStrLen); + sLog->outDebug(LOG_FILTER_WARDEN, "Lua string: %s", str); + delete[] str; + } + buff.rpos(buff.rpos() + luaStrLen); // Skip string + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT LUA_STR_CHECK passed, CheckId %u account Id %u", *itr, _session->GetAccountId()); + break; + } + case MPQ_CHECK: + { + uint8 Mpq_Result; + buff >> Mpq_Result; + + if (Mpq_Result != 0) + { + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MPQ_CHECK not 0x00 account id %u", _session->GetAccountId()); + checkFailed = *itr; + continue; + } + + if (memcmp(buff.contents() + buff.rpos(), rs->Result.AsByteArray(0, false), 20) != 0) // SHA1 + { + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MPQ_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId()); + checkFailed = *itr; + buff.rpos(buff.rpos() + 20); // 20 bytes SHA1 + continue; + } + + buff.rpos(buff.rpos() + 20); // 20 bytes SHA1 + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MPQ_CHECK passed, CheckId %u account Id %u", *itr, _session->GetAccountId()); + break; + } + default: // Should never happen + break; + } + } + + if (checkFailed > 0) + { + WardenCheck* check = sWardenCheckMgr->GetWardenDataById(checkFailed); + + sLog->outWarden("WARDEN: Player %s (guid: %u, account: %u) failed Warden check %u. Action: %s", + _session->GetPlayerName(), _session->GetGuidLow(), _session->GetAccountId(), checkFailed, Penalty(check).c_str()); + } + + // Set hold off timer, minimum timer should at least be 1 second + uint32 holdOff = sWorld->getIntConfig(CONFIG_WARDEN_CLIENT_CHECK_HOLDOFF); + _checkTimer = (holdOff < 1 ? 1 : holdOff) * IN_MILLISECONDS; +} diff --git a/src/server/game/Warden/WardenWin.h b/src/server/game/Warden/WardenWin.h new file mode 100644 index 00000000000..4d859f2b22a --- /dev/null +++ b/src/server/game/Warden/WardenWin.h @@ -0,0 +1,94 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef _WARDEN_WIN_H +#define _WARDEN_WIN_H + +#include <map> +#include "Cryptography/ARC4.h" +#include "Cryptography/BigNumber.h" +#include "ByteBuffer.h" +#include "Warden.h" + +#if defined(__GNUC__) +#pragma pack(1) +#else +#pragma pack(push,1) +#endif + +struct WardenInitModuleRequest +{ + uint8 Command1; + uint16 Size1; + uint32 CheckSumm1; + uint8 Unk1; + uint8 Unk2; + uint8 Type; + uint8 String_library1; + uint32 Function1[4]; + + uint8 Command2; + uint16 Size2; + uint32 CheckSumm2; + uint8 Unk3; + uint8 Unk4; + uint8 String_library2; + uint32 Function2; + uint8 Function2_set; + + uint8 Command3; + uint16 Size3; + uint32 CheckSumm3; + uint8 Unk5; + uint8 Unk6; + uint8 String_library3; + uint32 Function3; + uint8 Function3_set; +}; + +#if defined(__GNUC__) +#pragma pack() +#else +#pragma pack(pop) +#endif + +class WorldSession; +class Warden; + +class WardenWin : public Warden +{ + public: + WardenWin(); + ~WardenWin(); + + void Init(WorldSession* session, BigNumber* K); + ClientWardenModule* GetModuleForClient(); + void InitializeModule(); + void RequestHash(); + void HandleHashResult(ByteBuffer &buff); + void RequestData(); + void HandleData(ByteBuffer &buff); + + private: + uint32 _serverTicks; + std::list<uint16> _otherChecksTodo; + std::list<uint16> _memChecksTodo; + std::list<uint16> _currentChecks; +}; + +#endif diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index f492ff80fae..45b1c4dac64 100755 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -75,6 +75,8 @@ #include "CreatureTextMgr.h" #include "SmartAI.h" #include "Channel.h" +#include "WardenCheckMgr.h" +#include "Warden.h" volatile bool World::m_stopEvent = false; uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE; @@ -970,6 +972,8 @@ void World::LoadConfigSettings(bool reload) if (m_int_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] > MAX_LEVEL) m_int_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = MAX_LEVEL; m_bool_configs[CONFIG_QUEST_IGNORE_RAID] = ConfigMgr::GetBoolDefault("Quests.IgnoreRaid", false); + m_bool_configs[CONFIG_QUEST_IGNORE_AUTO_ACCEPT] = ConfigMgr::GetBoolDefault("Quests.IgnoreAutoAccept", false); + m_bool_configs[CONFIG_QUEST_IGNORE_AUTO_COMPLETE] = ConfigMgr::GetBoolDefault("Quests.IgnoreAutoComplete", false); m_int_configs[CONFIG_RANDOM_BG_RESET_HOUR] = ConfigMgr::GetIntDefault("Battleground.Random.ResetHour", 6); if (m_int_configs[CONFIG_RANDOM_BG_RESET_HOUR] > 23) @@ -1169,6 +1173,15 @@ void World::LoadConfigSettings(bool reload) m_bool_configs[CONFIG_CHATLOG_ADDON] = ConfigMgr::GetBoolDefault("ChatLogs.Addon", false); m_bool_configs[CONFIG_CHATLOG_BGROUND] = ConfigMgr::GetBoolDefault("ChatLogs.Battleground", false); + // Warden + m_bool_configs[CONFIG_WARDEN_ENABLED] = ConfigMgr::GetBoolDefault("Warden.Enabled", false); + m_int_configs[CONFIG_WARDEN_NUM_MEM_CHECKS] = ConfigMgr::GetIntDefault("Warden.NumMemChecks", 3); + m_int_configs[CONFIG_WARDEN_NUM_OTHER_CHECKS] = ConfigMgr::GetIntDefault("Warden.NumOtherChecks", 7); + m_int_configs[CONFIG_WARDEN_CLIENT_BAN_DURATION] = ConfigMgr::GetIntDefault("Warden.BanDuration", 86400); + m_int_configs[CONFIG_WARDEN_CLIENT_CHECK_HOLDOFF] = ConfigMgr::GetIntDefault("Warden.ClientCheckHoldOff", 30); + m_int_configs[CONFIG_WARDEN_CLIENT_FAIL_ACTION] = ConfigMgr::GetIntDefault("Warden.ClientCheckFailAction", 0); + m_int_configs[CONFIG_WARDEN_CLIENT_RESPONSE_DELAY] = ConfigMgr::GetIntDefault("Warden.ClientResponseDelay", 600); + // Dungeon finder m_bool_configs[CONFIG_DUNGEON_FINDER_ENABLE] = ConfigMgr::GetBoolDefault("DungeonFinder.Enable", false); @@ -1193,6 +1206,8 @@ void World::LoadConfigSettings(bool reload) sScriptMgr->OnConfigLoad(reload); } +extern void LoadGameObjectModelList(); + /// Initialize the World void World::SetInitialWorldSettings() { @@ -1267,6 +1282,9 @@ void World::SetInitialWorldSettings() sLog->outString("Loading spell custom attributes..."); sSpellMgr->LoadSpellCustomAttr(); + sLog->outString("Loading GameObject models..."); + LoadGameObjectModelList(); + sLog->outString("Loading Script Names..."); sObjectMgr->LoadScriptNames(); @@ -1575,6 +1593,9 @@ void World::SetInitialWorldSettings() sLog->outString("Loading Creature Formations..."); FormationMgr::LoadCreatureFormations(); + sLog->outString("Loading World States..."); // must be loaded before battleground, outdoor PvP and conditions + LoadWorldStates(); + sLog->outString("Loading Conditions..."); sConditionMgr->LoadConditions(); @@ -1702,9 +1723,6 @@ void World::SetInitialWorldSettings() sTicketMgr->Initialize(); - sLog->outString("Loading World States..."); // must be loaded before battleground and outdoor PvP - LoadWorldStates(); - ///- Initialize Battlegrounds sLog->outString("Starting Battleground System"); sBattlegroundMgr->CreateInitialBattlegrounds(); @@ -1720,6 +1738,10 @@ void World::SetInitialWorldSettings() sLog->outString("Loading Transport NPCs..."); sMapMgr->LoadTransportNPCs(); + ///- Initialize Warden + sLog->outString("Loading Warden Checks..." ); + sWardenCheckMgr->LoadWardenChecks(); + sLog->outString("Deleting expired bans..."); LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate"); diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index b7ca40f694e..6304699e7e1 100755 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -168,6 +168,9 @@ enum WorldBoolConfigs CONFIG_PRESERVE_CUSTOM_CHANNELS, CONFIG_PDUMP_NO_PATHS, CONFIG_PDUMP_NO_OVERWRITE, + CONFIG_QUEST_IGNORE_AUTO_ACCEPT, + CONFIG_QUEST_IGNORE_AUTO_COMPLETE, + CONFIG_WARDEN_ENABLED, BOOL_CONFIG_VALUE_COUNT }; @@ -317,6 +320,12 @@ enum WorldIntConfigs CONFIG_PRESERVE_CUSTOM_CHANNEL_DURATION, CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS, CONFIG_MAX_INSTANCES_PER_HOUR, + CONFIG_WARDEN_CLIENT_RESPONSE_DELAY, + CONFIG_WARDEN_CLIENT_CHECK_HOLDOFF, + CONFIG_WARDEN_CLIENT_FAIL_ACTION, + CONFIG_WARDEN_CLIENT_BAN_DURATION, + CONFIG_WARDEN_NUM_MEM_CHECKS, + CONFIG_WARDEN_NUM_OTHER_CHECKS, INT_CONFIG_VALUE_COUNT }; diff --git a/src/server/scripts/CMakeLists.txt b/src/server/scripts/CMakeLists.txt index 56e63af5bbf..62336e95ff6 100644 --- a/src/server/scripts/CMakeLists.txt +++ b/src/server/scripts/CMakeLists.txt @@ -52,6 +52,7 @@ message("") include_directories( ${CMAKE_BINARY_DIR} + ${CMAKE_SOURCE_DIR}/dep/g3dlite/include ${CMAKE_SOURCE_DIR}/dep/SFMT ${CMAKE_SOURCE_DIR}/dep/mersennetwister ${CMAKE_SOURCE_DIR}/dep/zlib @@ -69,6 +70,7 @@ include_directories( ${CMAKE_SOURCE_DIR}/src/server/shared/Utilities ${CMAKE_SOURCE_DIR}/src/server/collision ${CMAKE_SOURCE_DIR}/src/server/collision/Management + ${CMAKE_SOURCE_DIR}/src/server/collision/Models ${CMAKE_SOURCE_DIR}/src/server/shared ${CMAKE_SOURCE_DIR}/src/server/shared/Database ${CMAKE_SOURCE_DIR}/src/server/game/Accounts @@ -135,6 +137,8 @@ include_directories( ${CMAKE_SOURCE_DIR}/src/server/game/Texts ${CMAKE_SOURCE_DIR}/src/server/game/Tickets ${CMAKE_SOURCE_DIR}/src/server/game/Tools + ${CMAKE_SOURCE_DIR}/src/server/game/Warden + ${CMAKE_SOURCE_DIR}/src/server/game/Warden/Modules ${CMAKE_SOURCE_DIR}/src/server/game/Weather ${CMAKE_SOURCE_DIR}/src/server/game/World ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index 06885e899e4..4c4869c1c5b 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -88,6 +88,7 @@ public: { "update", SEC_ADMINISTRATOR, false, &HandleDebugUpdateCommand, "", NULL }, { "itemexpire", SEC_ADMINISTRATOR, false, &HandleDebugItemExpireCommand, "", NULL }, { "areatriggers", SEC_ADMINISTRATOR, false, &HandleDebugAreaTriggersCommand, "", NULL }, + { "los", SEC_MODERATOR, false, &HandleDebugLoSCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; static ChatCommand commandTable[] = @@ -1041,6 +1042,13 @@ public: return true; } + static bool HandleDebugLoSCommand(ChatHandler* handler, char const* /*args*/) + { + if (Unit* unit = handler->getSelectedUnit()) + handler->PSendSysMessage("Unit %s (GuidLow: %u) is %sin LoS", unit->GetName(), unit->GetGUIDLow(), handler->GetSession()->GetPlayer()->IsWithinLOSInMap(unit) ? "" : "not "); + return true; + } + static bool HandleDebugSetAuraStateCommand(ChatHandler* handler, char const* args) { if (!*args) diff --git a/src/server/scripts/Commands/cs_go.cpp b/src/server/scripts/Commands/cs_go.cpp index 3de0d89bac5..f7371884da2 100644 --- a/src/server/scripts/Commands/cs_go.cpp +++ b/src/server/scripts/Commands/cs_go.cpp @@ -496,7 +496,7 @@ public: float z; float ort = port ? (float)atof(port) : player->GetOrientation(); uint32 mapId = id ? (uint32)atoi(id) : player->GetMapId(); - + if (goZ) { z = (float)atof(goZ); diff --git a/src/server/scripts/Commands/cs_gps.cpp b/src/server/scripts/Commands/cs_gps.cpp index 0d249326837..12a5efddf47 100644 --- a/src/server/scripts/Commands/cs_gps.cpp +++ b/src/server/scripts/Commands/cs_gps.cpp @@ -87,8 +87,8 @@ public: Map2ZoneCoordinates(zoneX, zoneY, zoneId); Map const* map = object->GetMap(); - float groundZ = map->GetHeight(object->GetPositionX(), object->GetPositionY(), MAX_HEIGHT); - float floorZ = map->GetHeight(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ()); + float groundZ = map->GetHeight(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), MAX_HEIGHT); + float floorZ = map->GetHeight(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ()); GridCoord gridCoord = Trinity::ComputeGridCoord(object->GetPositionX(), object->GetPositionY()); diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp index 363f7645f6f..17c819f2f22 100644 --- a/src/server/scripts/Commands/cs_reload.cpp +++ b/src/server/scripts/Commands/cs_reload.cpp @@ -992,7 +992,7 @@ public: return true; } - static bool HandleReloadWpCommand(ChatHandler* /*handler*/, const char* args) + static bool HandleReloadWpCommand(ChatHandler* handler, const char* args) { if (*args != 'a') sLog->outString("Re-Loading Waypoints data from 'waypoints_data'"); @@ -1000,7 +1000,7 @@ public: sWaypointMgr->Load(); if (*args != 'a') - sLog->outString("DB Table 'waypoint_data' reloaded."); + handler->SendGlobalGMSysMessage("DB Table 'waypoint_data' reloaded."); return true; } diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp index 54fcb9d99c2..3960351d395 100644 --- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp @@ -24,7 +24,7 @@ enum Yells YELL_RESPAWN1 = -1810010, // no creature_text YELL_RESPAWN2 = -1810011, // no creature_text YELL_RANDOM = 2, - YELL_SPELL = 3, + YELL_SPELL = 3, }; enum Spells diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp index 8eff3e3a042..7ef11e5256a 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp @@ -1238,10 +1238,10 @@ public: me->HandleEmoteCommand(EMOTE_ONESHOT_KICK); break; case 2: - me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACKUNARMED); + me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK_UNARMED); break; case 3: - me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACKUNARMED); + me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK_UNARMED); break; case 4: me->HandleEmoteCommand(EMOTE_ONESHOT_KICK); @@ -1301,7 +1301,7 @@ void AddSC_blackrock_depths() new npc_kharan_mighthammer(); new npc_lokhtos_darkbargainer(); new npc_rocknot(); - // Fix us + // Fix us /*new npc_dughal_stormwing(); new npc_tobias_seecher(); new npc_marshal_windsor(); diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp index 6b474166e7f..3c8d5fc4fa8 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp @@ -117,7 +117,7 @@ public: player->CLOSE_GOSSIP_MENU(); //start event here creature->setFaction(FACTION_HOSTILE); - creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); creature->AI()->AttackStart(player); InstanceScript* instance = creature->GetInstanceScript(); if (instance) @@ -165,7 +165,7 @@ public: me->setFaction(FACTION_FRIEND); // was set before event start, so set again - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); if (instance) { diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp index f87d87d976c..2ef3ef48ecb 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp @@ -375,7 +375,7 @@ public: if (Creature* boss = instance->GetCreature(TombBossGUIDs[TombEventCounter])) { boss->setFaction(FACTION_HOSTILE); - boss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + boss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); if (Unit* target = boss->SelectNearestTarget(500)) boss->AI()->AttackStart(target); } diff --git a/src/server/scripts/EasternKingdoms/CMakeLists.txt b/src/server/scripts/EasternKingdoms/CMakeLists.txt index af106ea0004..5af9dd2f23e 100644 --- a/src/server/scripts/EasternKingdoms/CMakeLists.txt +++ b/src/server/scripts/EasternKingdoms/CMakeLists.txt @@ -33,7 +33,6 @@ set(scripts_STAT_SRCS EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp EasternKingdoms/isle_of_queldanas.cpp EasternKingdoms/boss_kruul.cpp - EasternKingdoms/searing_gorge.cpp EasternKingdoms/ZulGurub/boss_hakkar.cpp EasternKingdoms/ZulGurub/boss_mandokir.cpp EasternKingdoms/ZulGurub/boss_marli.cpp diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp index a675c355cfc..b15cb7d3da1 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp @@ -655,7 +655,7 @@ public: { DoScriptText(RAND(SAY_CRONE_AGGRO, SAY_CRONE_AGGRO2), me); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); } void JustDied(Unit* /*killer*/) diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index a7d1c3ad8ba..a2c8a890feb 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -125,7 +125,7 @@ public: phase = PHASE_CHAINED; events.Reset(); me->setFaction(7); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->SetUInt32Value(UNIT_FIELD_BYTES_1, 8); me->LoadEquipment(0, true); } @@ -230,7 +230,7 @@ public: else { me->setFaction(14); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); phase = PHASE_ATTACKING; if (Player* target = Unit::GetPlayer(*me, playerGUID)) @@ -378,7 +378,7 @@ public: return true; } - creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15); int32 uiSayId = rand()% (sizeof(m_auiRandomSay)/sizeof(int32)); @@ -877,7 +877,7 @@ public: { npc_scarlet_miner_cartAI(Creature* c) : PassiveAI(c), minerGUID(0) { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->SetDisplayId(me->GetCreatureInfo()->Modelid1); // Modelid2 is a horse. } diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp index 1fb8287e54d..4583a33a196 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp @@ -264,7 +264,7 @@ public: m_uiValrothGUID = summoned->GetGUID(); summoned->AddThreat(me, 0.0f); - summoned->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + summoned->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); } void SummonAcolyte(uint32 uiAmount) @@ -605,7 +605,7 @@ public: ExecuteSpeech_Counter = 0; PlayerGUID = 0; - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); } bool MeetQuestCondition(Unit* player) @@ -702,7 +702,7 @@ public: case 9: DoScriptText(SAY_EXEC_TIME_6, me, player); me->SetStandState(UNIT_STAND_STATE_KNEEL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); break; case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break; case 11: @@ -730,7 +730,7 @@ public: case 9: DoScriptText(SAY_EXEC_TIME_8, me, player); me->SetStandState(UNIT_STAND_STATE_KNEEL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); break; case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break; case 11: @@ -758,7 +758,7 @@ public: case 9: DoScriptText(SAY_EXEC_TIME_3, me, player); me->SetStandState(UNIT_STAND_STATE_KNEEL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); break; case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break; case 11: @@ -786,7 +786,7 @@ public: case 9: DoScriptText(SAY_EXEC_TIME_7, me, player); me->SetStandState(UNIT_STAND_STATE_KNEEL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); break; case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break; case 11: @@ -814,7 +814,7 @@ public: case 9: DoScriptText(SAY_EXEC_TIME_4, me, player); me->SetStandState(UNIT_STAND_STATE_KNEEL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); break; case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break; case 11: @@ -842,7 +842,7 @@ public: case 9: DoScriptText(SAY_EXEC_TIME_9, me, player); me->SetStandState(UNIT_STAND_STATE_KNEEL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); break; case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break; case 11: @@ -870,7 +870,7 @@ public: case 9: DoScriptText(SAY_EXEC_TIME_5, me, player); me->SetStandState(UNIT_STAND_STATE_KNEEL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); break; case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break; case 11: @@ -898,7 +898,7 @@ public: case 9: DoScriptText(SAY_EXEC_TIME_10, me, player); me->SetStandState(UNIT_STAND_STATE_KNEEL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); break; case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break; case 11: @@ -926,7 +926,7 @@ public: case 9: DoScriptText(SAY_EXEC_TIME_1, me, player); me->SetStandState(UNIT_STAND_STATE_KNEEL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); break; case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break; case 11: @@ -954,7 +954,7 @@ public: case 9: DoScriptText(SAY_EXEC_TIME_2, me, player); me->SetStandState(UNIT_STAND_STATE_KNEEL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); break; case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break; case 11: diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp index febe89772fd..9512d66b6eb 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp @@ -91,7 +91,7 @@ public: case 2: if (!player->isRessurectRequested()) { - me->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOMSPELL01); + me->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOM_SPELL_01); DoCast(player, SPELL_REVIVE, true); me->MonsterWhisper(VALK_WHISPER, player->GetGUID()); } diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp index df369bb58b6..57b902ac6d4 100644 --- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp +++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp @@ -252,7 +252,7 @@ public: { case 1: summon = pArchmage->SummonCreature(pArchmage->GetEntry(), SpawnLocation[4], TEMPSUMMON_TIMED_DESPAWN, 10000); - summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); summon->SetReactState(REACT_DEFENSIVE); summon->CastSpell(summon, SPELL_ASHCROMBE_TELEPORT, true); DoScriptText(SAY_ARCHMAGE, summon); diff --git a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp index 7bcd2598271..1c6cad7278a 100644 --- a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp +++ b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp @@ -143,125 +143,10 @@ class AreaTrigger_at_map_chamber : public AreaTriggerScript } }; -/*###### -## npc_lore_keeper_of_norgannon -######*/ - -#define GOSSIP_HELLO_KEEPER "Who are the Earthen?" -#define GOSSIP_SELECT_KEEPER1 "What is a \"subterranean being matrix\"?" -#define GOSSIP_SELECT_KEEPER2 "What are the anomalies you speak of?" -#define GOSSIP_SELECT_KEEPER3 "What is a resilient foundation of construction?" -#define GOSSIP_SELECT_KEEPER4 "So... the Earthen were made out of stone?" -#define GOSSIP_SELECT_KEEPER5 "Anything else I should know about the Earthen?" -#define GOSSIP_SELECT_KEEPER6 "I think I understand the Creators' design intent for the Earthen now. What are the Earthen's anomalies that you spoke of earlier?" -#define GOSSIP_SELECT_KEEPER7 "What high-stress environments would cause the Earthen to destabilize?" -#define GOSSIP_SELECT_KEEPER8 "What happens when the Earthen destabilize?" -#define GOSSIP_SELECT_KEEPER9 "Troggs?! Are the troggs you mention the same as the ones in the world today?" -#define GOSSIP_SELECT_KEEPER10 "You mentioned two results when the Earthen destabilize. What is the second?" -#define GOSSIP_SELECT_KEEPER11 "Dwarves!!! Now you're telling me that dwarves originally came from the Earthen?!" -#define GOSSIP_SELECT_KEEPER12 "These dwarves are the same ones today, yes? Do the dwarves maintain any other links to the Earthen?" -#define GOSSIP_SELECT_KEEPER13 "Who are the Creators?" -#define GOSSIP_SELECT_KEEPER14 "This is a lot to think about." -#define GOSSIP_SELECT_KEEPER15 "I will access the discs now." - -class npc_lore_keeper_of_norgannon : public CreatureScript -{ - public: - - npc_lore_keeper_of_norgannon() - : CreatureScript("npc_lore_keeper_of_norgannon") - { - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (player->GetQuestStatus(2278) == QUEST_STATUS_INCOMPLETE) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_KEEPER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - - player->SEND_GOSSIP_MENU(1079, creature->GetGUID()); - - return true; - } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) - { - player->PlayerTalkClass->ClearMenus(); - switch (uiAction) - { - case GOSSIP_ACTION_INFO_DEF+1: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - player->SEND_GOSSIP_MENU(1080, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+2: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); - player->SEND_GOSSIP_MENU(1081, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+3: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); - player->SEND_GOSSIP_MENU(1082, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+4: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); - player->SEND_GOSSIP_MENU(1083, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+5: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6); - player->SEND_GOSSIP_MENU(1084, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+6: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7); - player->SEND_GOSSIP_MENU(1085, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+7: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+8); - player->SEND_GOSSIP_MENU(1086, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+8: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9); - player->SEND_GOSSIP_MENU(1087, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+9: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+10); - player->SEND_GOSSIP_MENU(1088, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+10: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+11); - player->SEND_GOSSIP_MENU(1089, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+11: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+12); - player->SEND_GOSSIP_MENU(1090, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+12: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER12, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+13); - player->SEND_GOSSIP_MENU(1091, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+13: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER13, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+14); - player->SEND_GOSSIP_MENU(1092, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+14: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER14, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+15); - player->SEND_GOSSIP_MENU(1093, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+15: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER15, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+16); - player->SEND_GOSSIP_MENU(1094, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+16: - player->CLOSE_GOSSIP_MENU(); - player->AreaExploredOrEventHappens(2278); - break; - } - return true; - } -}; - void AddSC_uldaman() { new mob_jadespine_basilisk(); new go_keystone_chamber(); new AreaTrigger_at_map_chamber(); - new npc_lore_keeper_of_norgannon(); } diff --git a/src/server/scripts/EasternKingdoms/arathi_highlands.cpp b/src/server/scripts/EasternKingdoms/arathi_highlands.cpp index e2a9717882b..82b09b9dc18 100644 --- a/src/server/scripts/EasternKingdoms/arathi_highlands.cpp +++ b/src/server/scripts/EasternKingdoms/arathi_highlands.cpp @@ -73,7 +73,7 @@ class npc_professor_phizzlethorpe : public CreatureScript switch (uiPointId) { - case 4:Talk(SAY_PROGRESS_2, player->GetGUID());break; + case 4:Talk(SAY_PROGRESS_2, player->GetGUID());break; case 5:Talk(SAY_PROGRESS_3, player->GetGUID());break; case 8:Talk(EMOTE_PROGRESS_4);break; case 9: diff --git a/src/server/scripts/EasternKingdoms/blasted_lands.cpp b/src/server/scripts/EasternKingdoms/blasted_lands.cpp index 1e34051db28..2ad03f8b504 100644 --- a/src/server/scripts/EasternKingdoms/blasted_lands.cpp +++ b/src/server/scripts/EasternKingdoms/blasted_lands.cpp @@ -19,13 +19,12 @@ /* ScriptData SDName: Blasted_Lands SD%Complete: 90 -SDComment: Quest support: 2784, 2801, 3628. Missing some texts for Fallen Hero. Teleporter to Rise of the Defiler missing group support. +SDComment: Quest support: 3628. Teleporter to Rise of the Defiler missing group support. SDCategory: Blasted Lands EndScriptData */ /* ContentData npc_deathly_usher -npc_fallen_hero_of_horde EndContentData */ #include "ScriptPCH.h" @@ -69,115 +68,7 @@ public: }; -/*###### -## npc_fallen_hero_of_horde -######*/ - -enum HeroesOfOld -{ - QUEST_HEROES_OF_OLD = 2702, - NPC_THUND_SPLITHOOF = 7750, -}; - -#define GOSSIP_H_F1 "Why are you here?" -#define GOSSIP_H_F2 "Continue story..." - -#define GOSSIP_ITEM_FALLEN "Continue..." - -#define GOSSIP_ITEM_FALLEN1 "What could be worse than death?" -#define GOSSIP_ITEM_FALLEN2 "Subordinates?" -#define GOSSIP_ITEM_FALLEN3 "What are the stones of binding?" -#define GOSSIP_ITEM_FALLEN4 "You can count on me, Hero" -#define GOSSIP_ITEM_FALLEN5 "I shall" - -class npc_fallen_hero_of_horde : public CreatureScript -{ -public: - npc_fallen_hero_of_horde() : CreatureScript("npc_fallen_hero_of_horde") { } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) - { - player->PlayerTalkClass->ClearMenus(); - switch (uiAction) - { - case GOSSIP_ACTION_INFO_DEF+1: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11); - player->SEND_GOSSIP_MENU(1392, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+11: - player->SEND_GOSSIP_MENU(1411, creature->GetGUID()); - if (player->GetQuestStatus(2784) == QUEST_STATUS_INCOMPLETE) - player->AreaExploredOrEventHappens(2784); - if (player->GetTeam() == ALLIANCE) - { - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - player->SEND_GOSSIP_MENU(1411, creature->GetGUID()); - } - break; - - case GOSSIP_ACTION_INFO_DEF+2: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21); - player->SEND_GOSSIP_MENU(1451, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+21: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22); - player->SEND_GOSSIP_MENU(1452, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+22: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23); - player->SEND_GOSSIP_MENU(1453, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+23: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24); - player->SEND_GOSSIP_MENU(1454, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+24: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25); - player->SEND_GOSSIP_MENU(1455, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+25: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 26); - player->SEND_GOSSIP_MENU(1456, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+26: - player->CLOSE_GOSSIP_MENU(); - player->AreaExploredOrEventHappens(2801); - break; - } - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (player->GetQuestStatus(2784) == QUEST_STATUS_INCOMPLETE) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - - if (player->GetQuestStatus(2801) == QUEST_STATUS_INCOMPLETE && player->GetTeam() == HORDE) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - - if (player->GetQuestStatus(2801) == QUEST_STATUS_INCOMPLETE && player->GetTeam() == ALLIANCE) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - - player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); - - return true; - } - - bool OnQuestAccept(Player* /*player*/, Creature* creature, Quest const* quest) - { - if (quest->GetQuestId() == QUEST_HEROES_OF_OLD) - creature->SummonCreature(NPC_THUND_SPLITHOOF, -10630.3f, -2987.05f, 28.96f, 4.54f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 9000000); - - return true; - } - -}; - void AddSC_blasted_lands() { new npc_deathly_usher(); - new npc_fallen_hero_of_horde(); } diff --git a/src/server/scripts/EasternKingdoms/searing_gorge.cpp b/src/server/scripts/EasternKingdoms/searing_gorge.cpp deleted file mode 100644 index 74172dda743..00000000000 --- a/src/server/scripts/EasternKingdoms/searing_gorge.cpp +++ /dev/null @@ -1,179 +0,0 @@ -/* - * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -/* ScriptData -SDName: Searing_Gorge -SD%Complete: 80 -SDComment: Quest support: 3377, 3441 (More accurate info on Kalaran needed). Lothos Riftwaker teleport to Molten Core. -SDCategory: Searing Gorge -EndScriptData */ - -/* ContentData -npc_kalaran_windblade -npc_lothos_riftwaker -npc_zamael_lunthistle -EndContentData */ - -#include "ScriptPCH.h" - -/*###### -## npc_kalaran_windblade -######*/ - -#define GOSSIP_HELLO_KW "Tell me what drives this vengance?" -#define GOSSIP_SELECT_KW1 "Continue please" -#define GOSSIP_SELECT_KW2 "Let me confer with my colleagues" - -class npc_kalaran_windblade : public CreatureScript -{ -public: - npc_kalaran_windblade() : CreatureScript("npc_kalaran_windblade") { } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) - { - player->PlayerTalkClass->ClearMenus(); - switch (uiAction) - { - case GOSSIP_ACTION_INFO_DEF: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - player->SEND_GOSSIP_MENU(1954, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+1: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KW2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - player->SEND_GOSSIP_MENU(1955, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+2: - player->CLOSE_GOSSIP_MENU(); - player->AreaExploredOrEventHappens(3441); - break; - } - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (player->GetQuestStatus(3441) == QUEST_STATUS_INCOMPLETE) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_KW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - - player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); - - return true; - } - -}; - -/*###### -## npc_lothos_riftwaker -######*/ - -#define GOSSIP_HELLO_LR "Teleport me to the Molten Core" - -class npc_lothos_riftwaker : public CreatureScript -{ -public: - npc_lothos_riftwaker() : CreatureScript("npc_lothos_riftwaker") { } - - bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) - { - player->PlayerTalkClass->ClearMenus(); - if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) - { - player->CLOSE_GOSSIP_MENU(); - player->TeleportTo(409, 1096, -467, -104.6f, 3.64f); - } - - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (player->GetQuestRewardStatus(7487) || player->GetQuestRewardStatus(7848)) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - - player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); - - return true; - } - -}; - -/*###### -## npc_zamael_lunthistle -######*/ - -#define GOSSIP_HELLO_ZL "Tell me your story" -#define GOSSIP_SELECT_ZL1 "Please continue..." -#define GOSSIP_SELECT_ZL2 "Goodbye" - -class npc_zamael_lunthistle : public CreatureScript -{ -public: - npc_zamael_lunthistle() : CreatureScript("npc_zamael_lunthistle") { } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) - { - player->PlayerTalkClass->ClearMenus(); - switch (uiAction) - { - case GOSSIP_ACTION_INFO_DEF: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_ZL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - player->SEND_GOSSIP_MENU(1921, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+1: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_ZL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - player->SEND_GOSSIP_MENU(1922, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+2: - player->CLOSE_GOSSIP_MENU(); - player->AreaExploredOrEventHappens(3377); - break; - } - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (player->GetQuestStatus(3377) == QUEST_STATUS_INCOMPLETE) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_ZL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - - player->SEND_GOSSIP_MENU(1920, creature->GetGUID()); - - return true; - } - -}; - -/*###### -## -######*/ - -void AddSC_searing_gorge() -{ - new npc_kalaran_windblade(); - new npc_lothos_riftwaker(); - new npc_zamael_lunthistle(); -} diff --git a/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp b/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp index 6cbf28f171c..0d72ab6fb2f 100644 --- a/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp +++ b/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp @@ -53,7 +53,7 @@ public: if (quest->GetQuestId() == QUEST_590) { creature->setFaction(FACTION_HOSTILE); - creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); CAST_AI(npc_calvin_montague::npc_calvin_montagueAI, creature->AI())->AttackStart(player); } return true; @@ -80,8 +80,8 @@ public: me->RestoreFaction(); - if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE)) - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC)) + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); } void EnterCombat(Unit* /*who*/) {} @@ -101,7 +101,7 @@ public: uiDamage = 0; me->RestoreFaction(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->CombatStop(true); m_uiPhase = 1; diff --git a/src/server/scripts/EasternKingdoms/westfall.cpp b/src/server/scripts/EasternKingdoms/westfall.cpp index 34cc8559a71..271e1d99d63 100644 --- a/src/server/scripts/EasternKingdoms/westfall.cpp +++ b/src/server/scripts/EasternKingdoms/westfall.cpp @@ -110,7 +110,7 @@ public: case 4: SetEquipmentSlots(false, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE, EQUIP_ID_RIFLE); me->SetSheath(SHEATH_STATE_RANGED); - me->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE); + me->HandleEmoteCommand(EMOTE_STATE_USE_STANDING_NO_SHEATHE); break; case 7: me->SummonCreature(NPC_DEFIAS_RAIDER, -11450.836f, 1569.755f, 54.267f, 4.230f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); @@ -141,7 +141,7 @@ public: case 13: SetEquipmentSlots(true); me->SetSheath(SHEATH_STATE_UNARMED); - me->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE); + me->HandleEmoteCommand(EMOTE_STATE_USE_STANDING_NO_SHEATHE); break; case 17: player->GroupEventHappens(QUEST_TOME_VALOR, me); diff --git a/src/server/scripts/Examples/example_spell.cpp b/src/server/scripts/Examples/example_spell.cpp index b1a8f17d16a..71dbd7f4fb0 100644 --- a/src/server/scripts/Examples/example_spell.cpp +++ b/src/server/scripts/Examples/example_spell.cpp @@ -93,14 +93,14 @@ class spell_ex_5581 : public SpellScriptLoader void HandleAfterCast() { sLog->outString("All immediate actions for the spell are finished now"); - // this is a safe for triggering additional effects for a spell without interfering + // this is a safe for triggering additional effects for a spell without interfering // with visuals or with other effects of the spell //GetCaster()->CastSpell(target, SPELL_TRIGGERED, true); } SpellCastResult CheckRequirement() { - // in this hook you can add additional requirements for spell caster (and throw a client error if reqs're not passed) + // in this hook you can add additional requirements for spell caster (and throw a client error if reqs're not passed) // in this case we're disallowing to select non-player as a target of the spell //if (!GetTargetUnit() || GetTargetUnit()->ToPlayer()) //return SPELL_FAILED_BAD_TARGETS; diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp index 878116ad476..3bfaa448b85 100644 --- a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp +++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp @@ -165,14 +165,14 @@ public: DoCast(target, SPELL_FROST_BOLT_VOLLEY); } frostBoltVolleyTimer = urand(5000, 8000); - } + } else frostBoltVolleyTimer -= diff; - + if (frostNovaTimer <= diff) { DoCastAOE(SPELL_FROST_NOVA, false); frostNovaTimer = urand(25000, 30000); - } + } else frostNovaTimer -= diff; break; } diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp index 0caec3c7069..107c9e8f2f9 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp @@ -947,7 +947,7 @@ void hyjalAI::HideNearPos(float x, float y) Trinity::AllFriendlyCreaturesInGrid creature_check(me); Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid> creature_searcher(me, creatures, creature_check); - TypeContainerVisitor <Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid>, GridTypeMapContainer> creature_visitor(creature_searcher); + TypeContainerVisitor <Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid>, GridTypeMapContainer> creature_visitor(creature_searcher); cell.Visit(pair, creature_visitor, *(me->GetMap()), *me, me->GetGridActivationRange()); if (!creatures.empty()) diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp index 6466780f024..c94cb874bfa 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp @@ -678,7 +678,7 @@ public: } if (i == LastOverronPos && IsOverrun) { - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_ATTACKUNARMED); + me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_ATTACK_UNARMED); if ((faction == 0 && LastOverronPos == 17) || (faction == 1 && LastOverronPos == 21)) { me->setDeathState(DEAD); @@ -1200,7 +1200,7 @@ public: float x, y, z; me->GetPosition(x, y, z); - z = me->GetMap()->GetHeight(x, y, z); + z = me->GetMap()->GetHeight(me->GetPhaseMask(), x, y, z); me->GetMotionMaster()->MovePoint(0, x, y, z); me->SetPosition(x, y, z, 0); } @@ -1319,7 +1319,7 @@ public: { float x, y, z; me->GetPosition(x, y, z); - z = me->GetMap()->GetHeight(x, y, z); + z = me->GetMap()->GetHeight(me->GetPhaseMask(), x, y, z); me->GetMotionMaster()->MovePoint(0, x, y, z); me->SetPosition(x, y, z, 0); hyjal_trashAI::JustDied(victim); diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp index 6cdb794bf5e..9518abd1635 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp @@ -414,7 +414,7 @@ public: if (Creature* temp = me->SummonCreature((uint32)RiftAndSpawnsLocations[i][0], RiftAndSpawnsLocations[timeRiftID][1], RiftAndSpawnsLocations[timeRiftID][2], RiftAndSpawnsLocations[timeRiftID][3], RiftAndSpawnsLocations[timeRiftID][4], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 900000)) { guidVector[i-timeRiftID-1] = temp->GetGUID(); - temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_PASSIVE); + temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); temp->SetReactState(REACT_PASSIVE); temp->GetMotionMaster()->MovePoint(0, RiftAndSpawnsLocations[i][1], RiftAndSpawnsLocations[i][2], RiftAndSpawnsLocations[i][3]); if ((uint32)RiftAndSpawnsLocations[i][0] == NPC_EPOCH) @@ -1003,7 +1003,7 @@ public: { pDisguised2->UpdateEntry(NPC_INFINITE_HUNTER, 0); //Make them unattackable - pDisguised2->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_PASSIVE); + pDisguised2->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); pDisguised2->SetReactState(REACT_PASSIVE); } JumpToNextStep(2000); @@ -1013,7 +1013,7 @@ public: { pDisguised1->UpdateEntry(NPC_INFINITE_AGENT, 0); //Make them unattackable - pDisguised1->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_PASSIVE); + pDisguised1->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); pDisguised1->SetReactState(REACT_PASSIVE); } JumpToNextStep(2000); @@ -1023,7 +1023,7 @@ public: { pDisguised0->UpdateEntry(NPC_INFINITE_ADVERSARY, 0); //Make them unattackable - pDisguised0->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_PASSIVE); + pDisguised0->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); pDisguised0->SetReactState(REACT_PASSIVE); } JumpToNextStep(2000); @@ -1037,7 +1037,7 @@ public: for (uint32 i = 0; i< ENCOUNTER_DRACONIAN_NUMBER; ++i) if (Creature* temp = Unit::GetCreature(*me, uiInfiniteDraconianGUID[i])) { - temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_PASSIVE); + temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); temp->SetReactState(REACT_AGGRESSIVE); } JumpToNextStep(5000); @@ -1095,7 +1095,7 @@ public: if (Creature* pEpoch = Unit::GetCreature(*me, uiEpochGUID)) { //Make Epoch attackable - pEpoch->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_PASSIVE); + pEpoch->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); pEpoch->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); pEpoch->SetReactState(REACT_AGGRESSIVE); } @@ -1150,7 +1150,7 @@ public: case 87: if (Creature* pMalganis = Unit::GetCreature(*me, uiMalganisGUID)) { - pMalganis->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_UNK_6 | UNIT_FLAG_PASSIVE | UNIT_FLAG_UNK_15); + pMalganis->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_UNK_6 | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_UNK_15); pMalganis->SetReactState(REACT_AGGRESSIVE); } JumpToNextStep(1000); diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp index b2c4911a20c..aa57b3d9499 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp @@ -139,9 +139,9 @@ public: #define SPEED_RUN (1.0f) #define SPEED_MOUNT (1.6f) -#define THRALL_WEAPON_MODEL 22106 +#define THRALL_WEAPON_ITEM 927 #define THRALL_WEAPON_INFO 218169346 -#define THRALL_SHIELD_MODEL 18662 +#define THRALL_SHIELD_ITEM 2129 #define THRALL_SHIELD_INFO 234948100 #define THRALL_MODEL_UNEQUIPPED 17292 #define THRALL_MODEL_EQUIPPED 18165 @@ -309,10 +309,10 @@ public: break; case 9: DoScriptText(SAY_TH_ARMORY, me); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, THRALL_WEAPON_MODEL); + me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, THRALL_WEAPON_ITEM); //me->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO, THRALL_WEAPON_INFO); //me->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO+1, 781); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, THRALL_SHIELD_MODEL); + me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, THRALL_SHIELD_ITEM); //me->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO+2, THRALL_SHIELD_INFO); //me->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO+3, 1038); break; diff --git a/src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp b/src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp index 74e7a919263..38d9ce31563 100644 --- a/src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp +++ b/src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp @@ -77,7 +77,7 @@ public: if (target) DoCast(target, SPELL_WRATH); Wrath_Timer = 8000; - } + } else Wrath_Timer -= diff; //EntanglingRoots @@ -85,7 +85,7 @@ public: { DoCast(me->getVictim(), SPELL_ENTANGLINGROOTS); EntanglingRoots_Timer = 20000; - } + } else EntanglingRoots_Timer -= diff; //CorruptForces @@ -94,7 +94,7 @@ public: me->InterruptNonMeleeSpells(false); DoCast(me, SPELL_CORRUPT_FORCES); CorruptForces_Timer = 20000; - } + } else CorruptForces_Timer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp b/src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp index 418bf3a09ce..ea419793ae8 100644 --- a/src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp +++ b/src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp @@ -71,7 +71,7 @@ public: { DoCast(me->getVictim(), SPELL_KNOCKAWAY); KnockAway_Timer = 15000; - } + } else KnockAway_Timer -= diff; //Trample_Timer @@ -79,7 +79,7 @@ public: { DoCast(me, SPELL_TRAMPLE); Trample_Timer = 8000; - } + } else Trample_Timer -= diff; //Landslide @@ -90,7 +90,7 @@ public: me->InterruptNonMeleeSpells(false); DoCast(me, SPELL_LANDSLIDE); Landslide_Timer = 60000; - } + } else Landslide_Timer -= diff; } diff --git a/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp b/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp index 0e3ee5dc52b..18ce7be0f0a 100644 --- a/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp +++ b/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp @@ -80,7 +80,7 @@ public: me->SetDisplayId(11172); Invisible = false; //me->m_canMove = true; - } + } else if (Invisible) { Invisible_Timer -= diff; @@ -97,7 +97,7 @@ public: { DoCast(me->getVictim(), SPELL_TOXICVOLLEY); ToxicVolley_Timer = 9000; - } + } else ToxicVolley_Timer -= diff; //Uppercut_Timer @@ -105,7 +105,7 @@ public: { DoCast(me->getVictim(), SPELL_UPPERCUT); Uppercut_Timer = 12000; - } + } else Uppercut_Timer -= diff; //Adds_Timer @@ -127,7 +127,7 @@ public: Invisible_Timer = 15000; Adds_Timer = 40000; - } + } else Adds_Timer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp b/src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp index bade5655f36..039d30071d2 100644 --- a/src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp +++ b/src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp @@ -77,7 +77,7 @@ public: { DoCast(me, SPELL_DUSTFIELD); Dustfield_Timer = 14000; - } + } else Dustfield_Timer -= diff; //Boulder_Timer @@ -88,7 +88,7 @@ public: if (target) DoCast(target, SPELL_BOULDER); Boulder_Timer = 10000; - } + } else Boulder_Timer -= diff; //RepulsiveGaze_Timer @@ -96,7 +96,7 @@ public: { DoCast(me->getVictim(), SPELL_REPULSIVEGAZE); RepulsiveGaze_Timer = 20000; - } + } else RepulsiveGaze_Timer -= diff; //Thrash_Timer @@ -104,7 +104,7 @@ public: { DoCast(me, SPELL_THRASH); Thrash_Timer = 18000; - } + } else Thrash_Timer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp index d56608ba7f1..7f3c19ac69c 100644 --- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp +++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp @@ -38,7 +38,7 @@ EndScriptData */ #define SPELL_ARCANE_EXPLOSION 25679 #define SPELL_EARTH_SHOCK 26194 -#define SPELL_TRUE_FULFILLMENT4 26526 +#define SPELL_TRUE_FULFILLMENT 785 #define SPELL_BLINK 28391 class ov_mycoordinates diff --git a/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp b/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp index 1155d353371..8eb3d20d528 100644 --- a/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp +++ b/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp @@ -98,7 +98,7 @@ public: DoScriptText(SAY_MAKE_PREPARATIONS, creature); creature->setFaction(250); - creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); CAST_AI(npc_escortAI, (creature->AI()))->Start(false, false, player->GetGUID()); CAST_AI(npc_escortAI, (creature->AI()))->SetDespawnAtFar(false); @@ -143,7 +143,7 @@ public: currentEvent = 0; eventProgress = 0; me->setActive(true); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); } uint32 eventTimer; diff --git a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp index dd90eaa0e7f..61fe526407c 100644 --- a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp +++ b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp @@ -44,8 +44,8 @@ enum blyAndCrewFactions enum blySays { - SAY_1 = -1209002, - SAY_2 = -1209003 + SAY_1 = 0, + SAY_2 = 1 }; enum blySpells @@ -133,11 +133,11 @@ public: //weegli doesn't fight - he goes & blows up the door if (Creature* pWeegli = instance->instance->GetCreature(instance->GetData64(ENTRY_WEEGLI))) pWeegli->AI()->DoAction(0); - DoScriptText(SAY_1, me); + Talk(SAY_1); Text_Timer = 5000; break; case 2: - DoScriptText(SAY_2, me); + Talk(SAY_2); Text_Timer = 5000; break; case 3: diff --git a/src/server/scripts/Kalimdor/desolace.cpp b/src/server/scripts/Kalimdor/desolace.cpp index 421a1d7b38a..49a9be21a98 100644 --- a/src/server/scripts/Kalimdor/desolace.cpp +++ b/src/server/scripts/Kalimdor/desolace.cpp @@ -175,7 +175,7 @@ public: ## Hand of Iruxos ######*/ -enum +enum { QUEST_HAND_IRUXOS = 5381, NPC_DEMON_SPIRIT = 11876, diff --git a/src/server/scripts/Kalimdor/durotar.cpp b/src/server/scripts/Kalimdor/durotar.cpp index 8cf72b3538d..6c91c64f981 100644 --- a/src/server/scripts/Kalimdor/durotar.cpp +++ b/src/server/scripts/Kalimdor/durotar.cpp @@ -84,7 +84,7 @@ public: void UpdateAI(const uint32 uiDiff) { if (work == true) - me->HandleEmoteCommand(466); + me->HandleEmoteCommand(EMOTE_ONESHOT_WORK_CHOPWOOD); if (m_uiRebuffTimer <= uiDiff) { DoCast(me, SPELL_BUFF_SLEEP); diff --git a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp index 0ead5d95447..eede1aa069a 100644 --- a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp +++ b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp @@ -176,7 +176,7 @@ public: creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); creature->SetSpeed(MOVE_RUN, creature->GetSpeedRate(MOVE_RUN), true); creature->setFaction(35); - creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NON_ATTACKABLE); + creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE); creature->SetReactState(REACT_PASSIVE); creature->GetMotionMaster()->MovePoint(1, DeserterDisappearPos); break; @@ -198,7 +198,7 @@ public: void Reset() { me->RestoreFaction(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NON_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE); me->SetReactState(REACT_AGGRESSIVE); me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); } @@ -531,7 +531,7 @@ public: return; me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); SetCombatMovement(true); if (me->isInCombat()) diff --git a/src/server/scripts/Kalimdor/moonglade.cpp b/src/server/scripts/Kalimdor/moonglade.cpp index f9e4bce34d0..2d6e34ab9ee 100644 --- a/src/server/scripts/Kalimdor/moonglade.cpp +++ b/src/server/scripts/Kalimdor/moonglade.cpp @@ -602,7 +602,7 @@ public: { npc_omenAI(Creature* creature) : ScriptedAI(creature) { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->GetMotionMaster()->MovePoint(1, 7549.977f, -2855.137f, 456.9678f); } @@ -616,7 +616,7 @@ public: if (pointId == 1) { me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); if (Player* player = me->SelectNearestPlayer(40.0f)) AttackStart(player); } diff --git a/src/server/scripts/Kalimdor/mulgore.cpp b/src/server/scripts/Kalimdor/mulgore.cpp index 01cca58359e..c689d6954a4 100644 --- a/src/server/scripts/Kalimdor/mulgore.cpp +++ b/src/server/scripts/Kalimdor/mulgore.cpp @@ -171,7 +171,7 @@ public: break; case 2: DoScriptText(EMOTE_EAT_LUNCH, me); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USESTANDING); + me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING); break; case 3: if (Player* unit = Unit::GetPlayer(*me, uiPlayerGUID)) diff --git a/src/server/scripts/Kalimdor/silithus.cpp b/src/server/scripts/Kalimdor/silithus.cpp index e6322591bf3..fac56021c3a 100644 --- a/src/server/scripts/Kalimdor/silithus.cpp +++ b/src/server/scripts/Kalimdor/silithus.cpp @@ -1425,7 +1425,7 @@ class go_wind_stone : public GameObjectScript break; } - player->SEND_GOSSIP_MENU(player->GetGossipTextId(gossipId), go->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(gossipId, go), go->GetGUID()); return true; } diff --git a/src/server/scripts/Kalimdor/stonetalon_mountains.cpp b/src/server/scripts/Kalimdor/stonetalon_mountains.cpp index 3dd0d1cbf02..c31a7731865 100644 --- a/src/server/scripts/Kalimdor/stonetalon_mountains.cpp +++ b/src/server/scripts/Kalimdor/stonetalon_mountains.cpp @@ -154,7 +154,7 @@ public: DoScriptText(SAY_START, creature); creature->setFaction(113); - creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); } return true; } diff --git a/src/server/scripts/Kalimdor/tanaris.cpp b/src/server/scripts/Kalimdor/tanaris.cpp index 394a32e5cb6..ff6cdccb66a 100644 --- a/src/server/scripts/Kalimdor/tanaris.cpp +++ b/src/server/scripts/Kalimdor/tanaris.cpp @@ -410,7 +410,7 @@ public: creature->setFaction(113); creature->SetFullHealth(); creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); - creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); DoScriptText(SAY_OOX_START, creature); if (npc_escortAI* pEscortAI = CAST_AI(npc_OOX17::npc_OOX17AI, creature->AI())) diff --git a/src/server/scripts/Kalimdor/the_barrens.cpp b/src/server/scripts/Kalimdor/the_barrens.cpp index 6f2ddb1febb..e12897c1def 100644 --- a/src/server/scripts/Kalimdor/the_barrens.cpp +++ b/src/server/scripts/Kalimdor/the_barrens.cpp @@ -512,7 +512,7 @@ public: //creature->GetMotionMaster()->MovePoint(0, -1693, -4343, 4.32f); //creature->GetMotionMaster()->MovePoint(1, -1684, -4333, 2.78f); creature->GetMotionMaster()->MovePoint(2, -1682, -4329, 2.79f); - creature->HandleEmoteCommand(EMOTE_STATE_READYUNARMED); + creature->HandleEmoteCommand(EMOTE_STATE_READY_UNARMED); EventBigWill = true; Wave_Timer = 1000; } diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp index 4e1b9da0adb..2789bc48a4c 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp @@ -402,7 +402,8 @@ public: if (!CAST_AI(boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI, boss->AI())->bOpFerok) CAST_AI(boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI, boss->AI())->bOpFerokFail = true; - boss->AI()->DoAction(ACTION_INITIAND_KILLED); + if (Killer->GetTypeId() == TYPEID_PLAYER) + boss->AI()->DoAction(ACTION_INITIAND_KILLED); } instance->SetData64(DATA_ADD_JEDOGA_OPFER, 0); diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp index 1e3a9a7a177..0f4b046f7d5 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp @@ -82,7 +82,7 @@ public: boss_taldaramAI(Creature* c) : ScriptedAI(c) { instance = c->GetInstanceScript(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); } @@ -314,7 +314,7 @@ public: { if (!instance) return; - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->RemoveAurasDueToSpell(SPELL_BEAM_VISUAL); diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp index d01e2663b12..3e9d8144c19 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp @@ -427,6 +427,7 @@ public: bCanUseWill = true; if (!pFetchTene->isInCombat()) { + DoCast(me, SPELL_POWER_OF_TENEBRON); AddDrakeLootMode(); ++drakeCount; } @@ -441,6 +442,7 @@ public: bCanUseWill = true; if (!pFetchShad->isInCombat()) { + DoCast(me, SPELL_POWER_OF_SHADRON); AddDrakeLootMode(); ++drakeCount; } @@ -455,6 +457,7 @@ public: bCanUseWill = true; if (!pFetchVesp->isInCombat()) { + DoCast(me, SPELL_POWER_OF_VESPERON); AddDrakeLootMode(); ++drakeCount; } @@ -1017,7 +1020,6 @@ public: { DoScriptText(SAY_TENEBRON_AGGRO, me); DoZoneInCombat(); - DoCast(me, SPELL_POWER_OF_TENEBRON); } void KilledUnit(Unit* /*victim*/) @@ -1113,7 +1115,6 @@ public: { DoScriptText(SAY_SHADRON_AGGRO, me); DoZoneInCombat(); - DoCast(me, SPELL_POWER_OF_SHADRON); } void KilledUnit(Unit* /*victim*/) @@ -1212,7 +1213,6 @@ public: { DoScriptText(SAY_VESPERON_AGGRO, me); DoZoneInCombat(); - DoCast(me, SPELL_POWER_OF_VESPERON); } void KilledUnit(Unit* /*victim*/) diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp index 851a56009f6..f41522f844d 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp @@ -97,7 +97,7 @@ class boss_general_zarithrian : public CreatureScript { _Reset(); if (instance->GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && instance->GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE) - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); } void EnterCombat(Unit* /*who*/) diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp index 0fb51df7ed9..f9e302d7634 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp @@ -189,7 +189,7 @@ class instance_ruby_sanctum : public InstanceMapScript { HandleGameObject(FlameWallsGUID, true); if (Creature* zarithrian = instance->GetCreature(GeneralZarithrianGUID)) - zarithrian->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + zarithrian->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE); } break; } @@ -199,7 +199,7 @@ class instance_ruby_sanctum : public InstanceMapScript { HandleGameObject(FlameWallsGUID, true); if (Creature* zarithrian = instance->GetCreature(GeneralZarithrianGUID)) - zarithrian->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + zarithrian->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE); } break; } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp index d5695a0f39d..19ed96e8885 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp @@ -62,7 +62,7 @@ class OrientationCheck : public std::unary_function<Unit*, bool> explicit OrientationCheck(Unit* _caster) : caster(_caster) { } bool operator() (Unit* unit) { - return !unit->isInFront(caster, 40.0f, 2.5f); + return !unit->isInFront(caster, 2.5f) || !unit->IsWithinDist(caster, 40.0f); } private: diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp index ebdc55c51b7..9fcfcfa47e5 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp @@ -107,7 +107,7 @@ void AggroAllPlayers(Creature* temp) if (player->isAlive()) { - temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC); temp->SetReactState(REACT_AGGRESSIVE); temp->SetInCombatWith(player); player->SetInCombatWith(temp); @@ -320,7 +320,7 @@ public: me->SetReactState(REACT_PASSIVE); // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC); } InstanceScript* instance; @@ -453,7 +453,7 @@ public: me->SetReactState(REACT_PASSIVE); // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC); } InstanceScript* instance; @@ -592,7 +592,7 @@ public: me->SetReactState(REACT_PASSIVE); // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC); } InstanceScript* instance; @@ -739,7 +739,7 @@ public: me->SetReactState(REACT_PASSIVE); // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC); } InstanceScript* instance; @@ -895,7 +895,7 @@ public: me->SetReactState(REACT_PASSIVE); // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC); } InstanceScript* instance; diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp index d3d92375d39..a9e41d90899 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp @@ -535,7 +535,7 @@ public: { me->RemoveAurasDueToSpell(SPELL_SUBMERGE_EFFECT); DoCast(me, SPELL_EMERGE_EFFECT); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE); me->CombatStart(me->SelectNearestTarget()); } else @@ -543,7 +543,7 @@ public: if (!me->HasAura(SPELL_PERMAFROST_HELPER)) { DoCast(me, SPELL_SUBMERGE_EFFECT); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE); me->CombatStop(); } } @@ -647,7 +647,7 @@ public: void Reset() { // For an unknown reason this npc isn't recognize the Aura of Permafrost with this flags =/ - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC); m_uiTargetGUID = 0; } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp index 45fdbdd5616..2fe0bd3f397 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp @@ -172,7 +172,7 @@ public: { Summons.Summon(temp); temp->SetReactState(REACT_PASSIVE); - temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC); if (playerTeam == ALLIANCE) { temp->SetHomePosition(vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 0); @@ -203,7 +203,7 @@ public: if (Creature* temp = Unit::GetCreature(*me, *i)) { temp->SetReactState(REACT_AGGRESSIVE); - temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC); } } break; diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp index fc01ad2efea..6cd049967c1 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp @@ -68,7 +68,6 @@ enum BossSpells { SPELL_LEGION_FLAME = 66197, // player should run away from raid because he triggers Legion Flame SPELL_LEGION_FLAME_EFFECT = 66201, // used by trigger npc - SPELL_TOUCH_OF_JARAXXUS = 66209, // used only in 25H SPELL_NETHER_POWER = 66228, // +20% of spell damage per stack, stackable up to 5/10 times, must be dispelled/stealed SPELL_FEL_LIGHTING = 66528, // jumps to nearby targets SPELL_FEL_FIREBALL = 66532, // does heavy damage to the tank, interruptable @@ -120,7 +119,6 @@ public: uint32 m_uiIncinerateFleshTimer; uint32 m_uiNetherPowerTimer; uint32 m_uiLegionFlameTimer; - uint32 m_uiTouchOfJaraxxusTimer; uint32 m_uiSummonNetherPortalTimer; uint32 m_uiSummonInfernalEruptionTimer; @@ -134,7 +132,6 @@ public: m_uiIncinerateFleshTimer = urand(20*IN_MILLISECONDS, 25*IN_MILLISECONDS); m_uiNetherPowerTimer = 40*IN_MILLISECONDS; m_uiLegionFlameTimer = 30*IN_MILLISECONDS; - m_uiTouchOfJaraxxusTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS); m_uiSummonNetherPortalTimer = 1*MINUTE*IN_MILLISECONDS; m_uiSummonInfernalEruptionTimer = 2*MINUTE*IN_MILLISECONDS; Summons.DespawnAll(); @@ -240,13 +237,6 @@ public: m_uiLegionFlameTimer = 30*IN_MILLISECONDS; } else m_uiLegionFlameTimer -= uiDiff; - if (GetDifficulty() == RAID_DIFFICULTY_25MAN_HEROIC && m_uiTouchOfJaraxxusTimer <= uiDiff) - { - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - DoCast(target, SPELL_TOUCH_OF_JARAXXUS); - m_uiTouchOfJaraxxusTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS); - } else m_uiTouchOfJaraxxusTimer -= uiDiff; - DoMeleeAttackIfReady(); } }; diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp index 029a7c3c351..1eca7edb590 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp @@ -155,15 +155,16 @@ public: ScriptedAI::EnterEvadeMode(); } - void MovementInform(uint32 uiType, uint32 uiId) + void MovementInform(uint32 type, uint32 pointId) { - if (uiType != POINT_MOTION_TYPE) return; + if (type != POINT_MOTION_TYPE) + return; - switch (uiId) + switch (pointId) { case 0: m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR)); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); me->SetReactState(REACT_AGGRESSIVE); me->SetInCombatWithZone(); break; @@ -215,24 +216,24 @@ public: Summons.Despawn(summon); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 const diff) { if (!UpdateVictim()) return; - if (m_uiImpaleTimer <= uiDiff) + if (m_uiImpaleTimer <= diff) { DoCastVictim(SPELL_IMPALE); m_uiImpaleTimer = urand(8*IN_MILLISECONDS, 10*IN_MILLISECONDS); - } else m_uiImpaleTimer -= uiDiff; + } else m_uiImpaleTimer -= diff; - if (m_uiStaggeringStompTimer <= uiDiff) + if (m_uiStaggeringStompTimer <= diff) { DoCastVictim(SPELL_STAGGERING_STOMP); m_uiStaggeringStompTimer = urand(20*IN_MILLISECONDS, 25*IN_MILLISECONDS); - } else m_uiStaggeringStompTimer -= uiDiff; + } else m_uiStaggeringStompTimer -= diff; - if (m_uiSummonTimer <= uiDiff) + if (m_uiSummonTimer <= diff) { if (m_uiSummonCount > 0) { @@ -240,7 +241,7 @@ public: DoScriptText(SAY_SNOBOLLED, me); } m_uiSummonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS); - } else m_uiSummonTimer -= uiDiff; + } else m_uiSummonTimer -= diff; DoMeleeAttackIfReady(); } @@ -286,7 +287,7 @@ public: if (m_instance) m_uiBossGUID = m_instance->GetData64(NPC_GORMOK); //Workaround for Snobold - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); } void EnterEvadeMode() @@ -308,11 +309,12 @@ public: uiDamage = 0; } - void MovementInform(uint32 uiType, uint32 uiId) + void MovementInform(uint32 type, uint32 pointId) { - if (uiType != POINT_MOTION_TYPE) return; + if (type != POINT_MOTION_TYPE) + return; - switch (uiId) + switch (pointId) { case 0: if (m_bTargetDied) @@ -330,7 +332,7 @@ public: m_instance->SetData(DATA_SNOBOLD_COUNT, DECREASE); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 const diff) { if (m_bTargetDied || !UpdateVictim()) return; @@ -357,29 +359,29 @@ public: } } - if (m_uiFireBombTimer < uiDiff) + if (m_uiFireBombTimer < diff) { if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) DoCast(target, SPELL_FIRE_BOMB); m_uiFireBombTimer = 20000; } - else m_uiFireBombTimer -= uiDiff; + else m_uiFireBombTimer -= diff; - if (m_uiBatterTimer < uiDiff) + if (m_uiBatterTimer < diff) { if (Unit* target = Unit::GetPlayer(*me, m_uiTargetGUID)) DoCast(target, SPELL_BATTER); m_uiBatterTimer = 10000; } - else m_uiBatterTimer -= uiDiff; + else m_uiBatterTimer -= diff; - if (m_uiHeadCrackTimer < uiDiff) + if (m_uiHeadCrackTimer < diff) { if (Unit* target = Unit::GetPlayer(*me, m_uiTargetGUID)) DoCast(target, SPELL_HEAD_CRACK); m_uiHeadCrackTimer = 35000; } - else m_uiHeadCrackTimer -= uiDiff; + else m_uiHeadCrackTimer -= diff; DoMeleeAttackIfReady(); } @@ -450,7 +452,7 @@ struct boss_jormungarAI : public ScriptedAI instanceScript->SetData(TYPE_NORTHREND_BEASTS, SNAKES_IN_PROGRESS); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 const diff) { if (!UpdateVictim()) return; @@ -458,7 +460,7 @@ struct boss_jormungarAI : public ScriptedAI { DoScriptText(SAY_EMERGE, me); me->RemoveAurasDueToSpell(SPELL_SUBMERGE_0); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); DoCast(SPELL_ENRAGE); enraged = true; DoScriptText(SAY_BERSERK, me); @@ -478,98 +480,98 @@ struct boss_jormungarAI : public ScriptedAI switch (stage) { case 0: // Mobile - if (biteTimer <= uiDiff) + if (biteTimer <= diff) { DoCastVictim(biteSpell); biteTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS); - } else biteTimer -= uiDiff; + } else biteTimer -= diff; - if (spewTimer <= uiDiff) + if (spewTimer <= diff) { DoCastAOE(spewSpell); spewTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS); - } else spewTimer -= uiDiff; + } else spewTimer -= diff; - if (slimePoolTimer <= uiDiff) + if (slimePoolTimer <= diff) { /* Spell summon has only 30s duration */ DoCast(me, SUMMON_SLIME_POOL); slimePoolTimer = 30*IN_MILLISECONDS; - } else slimePoolTimer -= uiDiff; + } else slimePoolTimer -= diff; - if (submergeTimer <= uiDiff && !enraged) + if (submergeTimer <= diff && !enraged) { stage = 1; submergeTimer = 5*IN_MILLISECONDS; - } else submergeTimer -= uiDiff; + } else submergeTimer -= diff; DoMeleeAttackIfReady(); break; case 1: // Submerge - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); DoCast(me, SPELL_SUBMERGE_0); DoScriptText(SAY_SUBMERGE, me); - me->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX()+urand(0, 80)-40, ToCCommonLoc[1].GetPositionY()+urand(0, 80)-40, ToCCommonLoc[1].GetPositionZ()); + me->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX()+ frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionY() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionZ()); stage = 2; case 2: // Wait til emerge - if (submergeTimer <= uiDiff) + if (submergeTimer <= diff) { stage = 3; submergeTimer = 50*IN_MILLISECONDS; - } else submergeTimer -= uiDiff; + } else submergeTimer -= diff; break; case 3: // Emerge me->SetDisplayId(modelStationary); DoScriptText(SAY_EMERGE, me); me->RemoveAurasDueToSpell(SPELL_SUBMERGE_0); DoCast(me, SPELL_EMERGE_0); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); SetCombatMovement(false); me->GetMotionMaster()->MoveIdle(); stage = 4; break; case 4: // Stationary - if (sprayTimer <= uiDiff) + if (sprayTimer <= diff) { if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) DoCast(target, spraySpell); sprayTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS); - } else sprayTimer -= uiDiff; + } else sprayTimer -= diff; - if (sweepTimer <= uiDiff) + if (sweepTimer <= diff) { DoCastAOE(SPELL_SWEEP_0); sweepTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS); - } else sweepTimer -= uiDiff; + } else sweepTimer -= diff; - if (submergeTimer <= uiDiff) + if (submergeTimer <= diff) { stage = 5; submergeTimer = 10*IN_MILLISECONDS; - } else submergeTimer -= uiDiff; + } else submergeTimer -= diff; DoSpellAttackIfReady(spitSpell); break; case 5: // Submerge - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); DoCast(me, SPELL_SUBMERGE_0); DoScriptText(SAY_SUBMERGE, me); - me->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX()+urand(0, 80)-40, ToCCommonLoc[1].GetPositionY()+urand(0, 80)-40, ToCCommonLoc[1].GetPositionZ()); + me->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionY() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionZ()); stage = 6; case 6: // Wait til emerge - if (submergeTimer <= uiDiff) + if (submergeTimer <= diff) { stage = 7; submergeTimer = 45*IN_MILLISECONDS; - } else submergeTimer -= uiDiff; + } else submergeTimer -= diff; break; case 7: // Emerge me->SetDisplayId(modelMobile); DoScriptText(SAY_EMERGE, me); me->RemoveAurasDueToSpell(SPELL_SUBMERGE_0); DoCast(me, SPELL_EMERGE_0); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); SetCombatMovement(true); me->GetMotionMaster()->MoveChase(me->getVictim()); @@ -662,20 +664,21 @@ public: stage = 0; } - void MovementInform(uint32 uiType, uint32 uiId) + void MovementInform(uint32 type, uint32 pointId) { - if (uiType != POINT_MOTION_TYPE) return; + if (type != POINT_MOTION_TYPE) + return; - switch (uiId) + switch (pointId) { case 0: instanceScript->DoUseDoorOrButton(instanceScript->GetData64(GO_MAIN_GATE_DOOR)); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); me->SetReactState(REACT_AGGRESSIVE); me->SetInCombatWithZone(); if (Creature* otherWorm = Unit::GetCreature(*me, instanceScript->GetData64(otherWormEntry))) { - otherWorm->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + otherWorm->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); otherWorm->SetReactState(REACT_AGGRESSIVE); otherWorm->SetVisible(true); otherWorm->SetInCombatWithZone(); @@ -728,7 +731,7 @@ public: me->SetReactState(REACT_PASSIVE); } - void UpdateAI(const uint32 /*uiDiff*/) + void UpdateAI(uint32 const /*diff*/) { if (!casted) { @@ -795,11 +798,12 @@ public: m_instance->SetData(TYPE_NORTHREND_BEASTS, ICEHOWL_DONE); } - void MovementInform(uint32 uiType, uint32 uiId) + void MovementInform(uint32 type, uint32 pointId) { - if (uiType != POINT_MOTION_TYPE) return; + if (type != POINT_MOTION_TYPE && type != EFFECT_MOTION_TYPE) + return; - switch (uiId) + switch (pointId) { case 0: if (me->GetDistance2d(ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY()) < 6.0f) @@ -813,7 +817,9 @@ public: if (Unit::GetPlayer(*me, m_uiTrampleTargetGUID)) { m_uiStage = 4; - } else m_uiStage = 6; + } + else + m_uiStage = 6; } break; case 1: // Finish trample @@ -821,7 +827,7 @@ public: break; case 2: m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR)); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); me->SetReactState(REACT_AGGRESSIVE); me->SetInCombatWithZone(); break; @@ -860,7 +866,7 @@ public: me->SetInCombatWithZone(); } - void SpellHitTarget(Unit* target, const SpellInfo* spell) + void SpellHitTarget(Unit* target, SpellInfo const* spell) { if (spell->Id == SPELL_TRAMPLE && target->GetTypeId() == TYPEID_PLAYER) { @@ -872,7 +878,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 const diff) { if (!UpdateVictim()) return; @@ -880,31 +886,31 @@ public: switch (m_uiStage) { case 0: - if (m_uiFerociousButtTimer <= uiDiff) + if (m_uiFerociousButtTimer <= diff) { DoCastVictim(SPELL_FEROCIOUS_BUTT); m_uiFerociousButtTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS); - } else m_uiFerociousButtTimer -= uiDiff; + } else m_uiFerociousButtTimer -= diff; - if (m_uiArticBreathTimer <= uiDiff) + if (m_uiArticBreathTimer <= diff) { if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) DoCast(target, SPELL_ARCTIC_BREATH); m_uiArticBreathTimer = urand(25*IN_MILLISECONDS, 40*IN_MILLISECONDS); - } else m_uiArticBreathTimer -= uiDiff; + } else m_uiArticBreathTimer -= diff; - if (m_uiWhirlTimer <= uiDiff) + if (m_uiWhirlTimer <= diff) { DoCastAOE(SPELL_WHIRL); m_uiWhirlTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS); - } else m_uiWhirlTimer -= uiDiff; + } else m_uiWhirlTimer -= diff; - if (m_uiMassiveCrashTimer <= uiDiff) + if (m_uiMassiveCrashTimer <= diff) { me->GetMotionMaster()->MoveJump(ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 10.0f, 20.0f); // 1: Middle of the room m_uiStage = 7; //Invalid (Do nothing more than move) m_uiMassiveCrashTimer = 30*IN_MILLISECONDS; - } else m_uiMassiveCrashTimer -= uiDiff; + } else m_uiMassiveCrashTimer -= diff; DoMeleeAttackIfReady(); break; @@ -927,7 +933,7 @@ public: } else m_uiStage = 6; break; case 3: - if (m_uiTrampleTimer <= uiDiff) + if (m_uiTrampleTimer <= diff) { if (Unit* target = Unit::GetPlayer(*me, m_uiTrampleTargetGUID)) { @@ -942,7 +948,7 @@ public: 10.0f, 20.0f); // 2: Hop Backwards m_uiStage = 7; //Invalid (Do nothing more than move) } else m_uiStage = 6; - } else m_uiTrampleTimer -= uiDiff; + } else m_uiTrampleTimer -= diff; break; case 4: DoScriptText(SAY_TRAMPLE_START, me); @@ -953,12 +959,12 @@ public: case 5: if (m_bMovementFinish) { - if (m_uiTrampleTimer <= uiDiff) DoCastAOE(SPELL_TRAMPLE); + if (m_uiTrampleTimer <= diff) DoCastAOE(SPELL_TRAMPLE); m_bMovementFinish = false; m_uiStage = 6; return; } - if (m_uiTrampleTimer <= uiDiff) + if (m_uiTrampleTimer <= diff) { Map::PlayerList const &lPlayers = me->GetMap()->GetPlayers(); for (Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr) @@ -971,7 +977,7 @@ public: break; } } - } else m_uiTrampleTimer -= uiDiff; + } else m_uiTrampleTimer -= diff; break; case 6: if (!m_bTrampleCasted) diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp index 960b685f700..242b2f2f0ea 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp @@ -172,7 +172,7 @@ struct boss_twin_baseAI : public ScriptedAI uint32 m_uiTouchSpellId; void Reset() { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE); me->SetReactState(REACT_PASSIVE); me->ModifyAuraState(m_uiAuraState, true); /* Uncomment this once that they are flying above the ground @@ -205,7 +205,7 @@ struct boss_twin_baseAI : public ScriptedAI { case 1: m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR)); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE); me->SetReactState(REACT_AGGRESSIVE); break; } @@ -308,7 +308,7 @@ struct boss_twin_baseAI : public ScriptedAI void EnableDualWield(bool mode = true) { - SetEquipmentSlots(false, m_uiWeapon, mode ? m_uiWeapon : EQUIP_UNEQUIP, EQUIP_UNEQUIP); + SetEquipmentSlots(false, m_uiWeapon, mode ? m_uiWeapon : int32(EQUIP_UNEQUIP), EQUIP_UNEQUIP); me->SetCanDualWield(mode); me->UpdateDamagePhysical(mode ? OFF_ATTACK : BASE_ATTACK); } @@ -562,17 +562,19 @@ struct mob_unleashed_ballAI : public ScriptedAI { float x0 = ToCCommonLoc[1].GetPositionX(), y0 = ToCCommonLoc[1].GetPositionY(), r = 47.0f; float y = y0; - float x = float(urand(uint32(x0 - r), uint32(x0 + r))); + float x = frand(x0 - r, x0 + r); + float sq = pow(r, 2) - pow(x - x0, 2); + float rt = sqrtf(fabs(sq)); if (urand(0, 1)) - y = y0 + sqrt(pow(r, 2) - pow((x-x0), 2)); + y = y0 + rt; else - y = y0 - sqrt(pow(r, 2) - pow((x-x0), 2)); + y = y0 - rt; me->GetMotionMaster()->MovePoint(0, x, y, me->GetPositionZ()); } void Reset() { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE); me->SetReactState(REACT_PASSIVE); me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); me->SetFlying(true); diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp index 7412d75c97b..3831e4824ad 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp @@ -429,7 +429,7 @@ class npc_fizzlebang_toc : public CreatureScript case 1130: me->GetMotionMaster()->MovementExpired(); DoScriptText(SAY_STAGE_1_03, me); - me->HandleEmoteCommand(EMOTE_ONESHOT_SPELLCAST_OMNI); + me->HandleEmoteCommand(EMOTE_ONESHOT_SPELL_CAST_OMNI); if (Unit* pTrigger = me->SummonCreature(NPC_TRIGGER, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 4.69494f, TEMPSUMMON_MANUAL_DESPAWN)) { m_uiTriggerGUID = pTrigger->GetGUID(); @@ -446,7 +446,7 @@ class npc_fizzlebang_toc : public CreatureScript m_uiUpdateTimer = 4000; break; case 1134: - me->HandleEmoteCommand(EMOTE_ONESHOT_SPELLCAST_OMNI); + me->HandleEmoteCommand(EMOTE_ONESHOT_SPELL_CAST_OMNI); if (Creature* pPortal = me->SummonCreature(NPC_WILFRED_PORTAL, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 4.71239f, TEMPSUMMON_MANUAL_DESPAWN)) { pPortal->SetReactState(REACT_PASSIVE); @@ -563,7 +563,7 @@ class npc_tirion_toc : public CreatureScript if (Creature* temp = me->SummonCreature(NPC_GORMOK, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30*IN_MILLISECONDS)) { temp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ()); - temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); temp->SetReactState(REACT_PASSIVE); } } @@ -591,13 +591,13 @@ class npc_tirion_toc : public CreatureScript if (Creature* temp = me->SummonCreature(NPC_DREADSCALE, ToCSpawnLoc[1].GetPositionX(), ToCSpawnLoc[1].GetPositionY(), ToCSpawnLoc[1].GetPositionZ(), 5, TEMPSUMMON_MANUAL_DESPAWN)) { temp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[8].GetPositionX(), ToCCommonLoc[8].GetPositionY(), ToCCommonLoc[8].GetPositionZ()); - temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); temp->SetReactState(REACT_PASSIVE); } if (Creature* temp = me->SummonCreature(NPC_ACIDMAW, ToCCommonLoc[9].GetPositionX(), ToCCommonLoc[9].GetPositionY(), ToCCommonLoc[9].GetPositionZ(), 5, TEMPSUMMON_MANUAL_DESPAWN)) { temp->SetVisible(true); - temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); temp->SetReactState(REACT_PASSIVE); } } @@ -623,7 +623,7 @@ class npc_tirion_toc : public CreatureScript if (Creature* temp = me->SummonCreature(NPC_ICEHOWL, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 5, TEMPSUMMON_DEAD_DESPAWN)) { temp->GetMotionMaster()->MovePoint(2, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ()); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); me->SetReactState(REACT_PASSIVE); } diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp index 54e234a6d87..5418cf8c4d0 100644 --- a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp +++ b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp @@ -100,8 +100,8 @@ public: lSummons.DespawnAll(); crystalHandlerAmount = 0; - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE)) - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC)) + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)) @@ -136,7 +136,7 @@ public: } instance->SetData(DATA_NOVOS_EVENT, IN_PROGRESS); } - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); } @@ -227,7 +227,7 @@ public: if (luiCrystals.empty()) { me->CastStop(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); Phase = PHASE_2; diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp index 0f9495d4928..64609efd7ff 100644 --- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp @@ -27,7 +27,7 @@ enum Yells SAY_PHASE2 = -1658005, SAY_PHASE3 = -1658006, - SAY_TYRANNUS_DEATH = -1659007, + SAY_TYRANNUS_DEATH = -1658007, }; enum Spells diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp index 25cd292d390..a91951ca25e 100644 --- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp @@ -289,7 +289,7 @@ class spell_trash_mob_glacial_strike : public SpellScriptLoader { if (GetTarget()->IsFullHealth()) { - GetTarget()->RemoveAura(GetId(), AURA_REMOVE_BY_ENEMY_SPELL); + GetTarget()->RemoveAura(GetId(), 0, 0, AURA_REMOVE_BY_ENEMY_SPELL); PreventDefaultAction(); } } diff --git a/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp b/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp index 11614708d99..b66c3d795f3 100644 --- a/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp +++ b/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp @@ -97,7 +97,7 @@ class boss_drakkari_colossus : public CreatureScript if (GetData(DATA_INTRO_DONE)) { me->SetReactState(REACT_AGGRESSIVE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->RemoveAura(SPELL_FREEZE_ANIM); } @@ -149,7 +149,7 @@ class boss_drakkari_colossus : public CreatureScript me->GetMotionMaster()->MoveIdle(); me->SetReactState(REACT_PASSIVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); DoCast(me, SPELL_FREEZE_ANIM); break; case ACTION_UNFREEZE_COLOSSUS: @@ -158,7 +158,7 @@ class boss_drakkari_colossus : public CreatureScript return; me->SetReactState(REACT_AGGRESSIVE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->RemoveAura(SPELL_FREEZE_ANIM); me->SetInCombatWithZone(); @@ -172,7 +172,7 @@ class boss_drakkari_colossus : public CreatureScript void DamageTaken(Unit* /*attacker*/, uint32& damage) { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE)) + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC)) damage = 0; if (phase == COLOSSUS_PHASE_NORMAL || diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp index ca86e4cef60..70b07c61e79 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp @@ -383,7 +383,7 @@ class boss_prince_keleseth_icc : public CreatureScript events.Reset(); summons.DespawnAll(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); _isEmpowered = false; me->SetHealth(_spawnHealth); instance->SetData(DATA_ORB_WHISPERER_ACHIEVEMENT, uint32(true)); @@ -489,7 +489,7 @@ class boss_prince_keleseth_icc : public CreatureScript { case ACTION_STAND_UP: me->RemoveAurasDueToSpell(SPELL_FEIGN_DEATH); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC); me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why @@ -607,7 +607,7 @@ class boss_prince_taldaram_icc : public CreatureScript events.Reset(); summons.DespawnAll(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); _isEmpowered = false; me->SetHealth(_spawnHealth); instance->SetData(DATA_ORB_WHISPERER_ACHIEVEMENT, uint32(true)); @@ -707,7 +707,7 @@ class boss_prince_taldaram_icc : public CreatureScript { case ACTION_STAND_UP: me->RemoveAurasDueToSpell(SPELL_FEIGN_DEATH); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC); me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why @@ -830,7 +830,7 @@ class boss_prince_valanar_icc : public CreatureScript events.Reset(); summons.DespawnAll(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); _isEmpowered = false; me->SetHealth(me->GetMaxHealth()); instance->SetData(DATA_ORB_WHISPERER_ACHIEVEMENT, uint32(true)); @@ -892,7 +892,7 @@ class boss_prince_valanar_icc : public CreatureScript { float x, y, z; summon->GetPosition(x, y, z); - float ground_Z = summon->GetMap()->GetHeight(x, y, z, true, 500.0f); + float ground_Z = summon->GetMap()->GetHeight(summon->GetPhaseMask(), x, y, z, true, 500.0f); summon->GetMotionMaster()->MovePoint(POINT_KINETIC_BOMB_IMPACT, x, y, ground_Z); break; } @@ -944,7 +944,7 @@ class boss_prince_valanar_icc : public CreatureScript { case ACTION_STAND_UP: me->RemoveAurasDueToSpell(SPELL_FEIGN_DEATH); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC); me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why @@ -1238,7 +1238,7 @@ class npc_kinetic_bomb : public CreatureScript me->SetReactState(REACT_PASSIVE); me->SetSpeed(MOVE_FLIGHT, IsHeroic() ? 0.3f : 0.15f, true); me->GetPosition(_x, _y, _groundZ); - _groundZ = me->GetMap()->GetHeight(_x, _y, _groundZ, true, 500.0f); + _groundZ = me->GetMap()->GetHeight(me->GetPhaseMask(), _x, _y, _groundZ, true, 500.0f); } void DoAction(int32 const action) diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp index ace5f07a2f8..3c795187f43 100755 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp @@ -279,7 +279,7 @@ class boss_deathbringer_saurfang : public CreatureScript events.Reset(); events.SetPhase(PHASE_COMBAT); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); if (!_introDone) { DoCast(me, SPELL_GRIP_OF_AGONY); @@ -314,7 +314,7 @@ class boss_deathbringer_saurfang : public CreatureScript void AttackStart(Unit* victim) { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE)) + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC)) return; ScriptedAI::AttackStart(victim); @@ -324,7 +324,7 @@ class boss_deathbringer_saurfang : public CreatureScript { ScriptedAI::EnterEvadeMode(); if (_introDone) - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); } void JustReachedHome() @@ -434,7 +434,7 @@ class boss_deathbringer_saurfang : public CreatureScript case EVENT_INTRO_FINISH: events.SetPhase(PHASE_COMBAT); _introDone = true; - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); break; case EVENT_SUMMON_BLOOD_BEAST: for (uint32 i10 = 0; i10 < 2; ++i10) diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp index c05422cbbf6..1672d8b2d87 100755 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp @@ -106,6 +106,7 @@ class boss_lord_marrowgar : public CreatureScript events.ScheduleEvent(EVENT_COLDFLAME, 5000, EVENT_GROUP_SPECIAL); events.ScheduleEvent(EVENT_WARN_BONE_STORM, urand(45000, 50000)); events.ScheduleEvent(EVENT_ENRAGE, 600000); + _boneSlice = false; } void EnterCombat(Unit* /*who*/) diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp index a4c814e5789..8623fcfde81 100755 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp @@ -196,7 +196,7 @@ class boss_professor_putricide : public CreatureScript me->GetMotionMaster()->MovementExpired(); if (instance->GetBossState(DATA_ROTFACE) == DONE && instance->GetBossState(DATA_FESTERGUT) == DONE) - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE); } void EnterCombat(Unit* who) @@ -948,7 +948,7 @@ class spell_putricide_ooze_summon : public SpellScriptLoader uint32 triggerSpellId = GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell; float x, y, z; GetTarget()->GetPosition(x, y, z); - z = GetTarget()->GetMap()->GetHeight(x, y, z, true, 25.0f); + z = GetTarget()->GetMap()->GetHeight(GetTarget()->GetPhaseMask(), x, y, z, true, 25.0f); x += 10.0f * cosf(caster->GetOrientation()); y += 10.0f * sinf(caster->GetOrientation()); caster->CastSpell(x, y, z, triggerSpellId, true, NULL, NULL, GetCasterGUID()); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp index bab58094468..1d9c3c14897 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp @@ -597,6 +597,16 @@ class npc_spinestalker : public CreatureScript { } + void InitializeAI() + { + // Increase add count + if (!me->isDead()) + { + _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, 1); // this cannot be in Reset because reset also happens on evade + Reset(); + } + } + void Reset() { _events.Reset(); @@ -712,6 +722,16 @@ class npc_rimefang : public CreatureScript { } + void InitializeAI() + { + // Increase add count + if (!me->isDead()) + { + _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, 1); // this cannot be in Reset because reset also happens on evade + Reset(); + } + } + void Reset() { _events.Reset(); @@ -749,7 +769,7 @@ class npc_rimefang : public CreatureScript me->setActive(true); me->SetSpeed(MOVE_FLIGHT, 2.0f); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); float moveTime = me->GetExactDist(&RimefangFlyPos) / (me->GetSpeed(MOVE_FLIGHT) * 0.001f); me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, RimefangLandPos), me->m_Events.CalculateTime(uint64(moveTime) + 250)); me->SetDefaultMovementType(IDLE_MOTION_TYPE); @@ -768,7 +788,7 @@ class npc_rimefang : public CreatureScript me->SetFlying(false); me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); me->SetHomePosition(RimefangLandPos); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); } void EnterCombat(Unit* /*victim*/) @@ -860,7 +880,10 @@ class npc_sindragosa_trash : public CreatureScript _frostwyrmId = (me->GetHomePosition().GetPositionY() < 2484.35f) ? DATA_RIMEFANG : DATA_SPINESTALKER; // Increase add count if (!me->isDead()) + { _instance->SetData(_frostwyrmId, 1); // this cannot be in Reset because reset also happens on evade + Reset(); + } } void Reset() @@ -1344,6 +1367,9 @@ class spell_frostwarden_handler_order_whelp : public SpellScriptLoader ++itr; } + if (unitList.empty()) + return; + Unit* target = SelectRandomContainerElement(unitList); unitList.clear(); unitList.push_back(target); @@ -1356,7 +1382,10 @@ class spell_frostwarden_handler_order_whelp : public SpellScriptLoader std::list<Creature*> unitList; GetCreatureListWithEntryInGrid(unitList, GetCaster(), NPC_FROSTWING_WHELP, 150.0f); if (Creature* creature = GetCaster()->ToCreature()) - unitList.remove_if (OrderWhelpTargetSelector(creature)); + unitList.remove_if(OrderWhelpTargetSelector(creature)); + + if (unitList.empty()) + return; SelectRandomContainerElement(unitList)->CastSpell(GetHitUnit(), uint32(GetEffectValue()), true); } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp index f3750f38dd5..fbed870eb19 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp @@ -501,13 +501,6 @@ class boss_the_lich_king : public CreatureScript DoCastAOE(SPELL_PLAY_MOVIE, false); me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x03); - float x, y, z; - me->GetPosition(x, y, z); - // use larger distance for vmap height search than in most other cases - float ground_Z = me->GetMap()->GetHeight(x, y, z, true, MAX_FALL_DISTANCE); - if (fabs(ground_Z - z) < 0.1f) - return; - me->GetMotionMaster()->MoveFall(); } @@ -883,7 +876,7 @@ class boss_the_lich_king : public CreatureScript case EVENT_INTRO_TALK_1: Talk(SAY_LK_INTRO_2); // for some reason blizz sends 2 emotes in row here so (we handle one in Talk) - me->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NOSHEATHE); + me->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NO_SHEATHE); events.ScheduleEvent(EVENT_EMOTE_CAST_SHOUT, 7000, 0, PHASE_INTRO); events.ScheduleEvent(EVENT_INTRO_EMOTE_1, 13000, 0, PHASE_INTRO); events.ScheduleEvent(EVENT_EMOTE_CAST_SHOUT, 18000, 0, PHASE_INTRO); @@ -893,7 +886,7 @@ class boss_the_lich_king : public CreatureScript DoCast(me, SPELL_EMOTE_SHOUT_NO_SHEATH, false); break; case EVENT_INTRO_EMOTE_1: - me->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NOSHEATHE); + me->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NO_SHEATHE); break; case EVENT_INTRO_CAST_FREEZE: Talk(SAY_LK_INTRO_3); @@ -902,7 +895,7 @@ class boss_the_lich_king : public CreatureScript break; case EVENT_FINISH_INTRO: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->SetReactState(REACT_AGGRESSIVE); events.SetPhase(PHASE_ONE); break; @@ -1043,7 +1036,7 @@ class boss_the_lich_king : public CreatureScript DoCastAOE(SPELL_EMOTE_QUESTION_NO_SHEATH); break; case EVENT_OUTRO_EMOTE_TALK: - me->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NOSHEATHE); + me->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NO_SHEATHE); break; case EVENT_OUTRO_TALK_3: if (Creature* tirion = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_HIGHLORD_TIRION_FORDRING))) @@ -1268,7 +1261,7 @@ class npc_tirion_fordring_tft : public CreatureScript _events.ScheduleEvent(EVENT_INTRO_CHARGE, 5000, 0, PHASE_INTRO); break; case EVENT_INTRO_EMOTE_1: - me->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NOSHEATHE); + me->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NO_SHEATHE); break; case EVENT_INTRO_CHARGE: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); @@ -1825,7 +1818,7 @@ class npc_terenas_menethil : public CreatureScript if (Creature* lichKing = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_THE_LICH_KING))) { lichKing->AI()->DoAction(ACTION_FINISH_OUTRO); - lichKing->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PASSIVE); + lichKing->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC); if (Creature* tirion = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_HIGHLORD_TIRION_FORDRING))) tirion->AI()->AttackStart(lichKing); } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp index 112e23c4691..60e85165cd5 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp @@ -477,7 +477,7 @@ class npc_highlord_tirion_fordring_lh : public CreatureScript Talk(SAY_TIRION_INTRO_3); break; case EVENT_LK_INTRO_1: - me->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NOSHEATHE); + me->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NO_SHEATHE); if (Creature* theLichKing = ObjectAccessor::GetCreature(*me, _theLichKing)) theLichKing->AI()->Talk(SAY_LK_INTRO_1); break; @@ -809,7 +809,7 @@ class boss_sister_svalna : public CreatureScript case ACTION_START_GAUNTLET: me->setActive(true); _isEventInProgress = true; - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_PASSIVE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); events.ScheduleEvent(EVENT_SVALNA_START, 25000); break; case ACTION_RESURRECT_CAPTAINS: @@ -843,7 +843,7 @@ class boss_sister_svalna : public CreatureScript _isEventInProgress = false; me->setActive(false); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_PASSIVE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); me->SetFlying(false); } @@ -1680,7 +1680,7 @@ class spell_icc_stoneform : public SpellScriptLoader if (Creature* target = GetTarget()->ToCreature()) { target->SetReactState(REACT_PASSIVE); - target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC); target->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_CUSTOM_SPELL_02); } } @@ -1690,7 +1690,7 @@ class spell_icc_stoneform : public SpellScriptLoader if (Creature* target = GetTarget()->ToCreature()) { target->SetReactState(REACT_AGGRESSIVE); - target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC); target->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); } } @@ -1921,7 +1921,7 @@ class spell_svalna_revive_champion : public SpellScriptLoader Position pos; caster->GetPosition(&pos); caster->GetNearPosition(pos, 5.0f, 0.0f); - pos.m_positionZ = caster->GetBaseMap()->GetHeight(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), true, 20.0f); + pos.m_positionZ = caster->GetBaseMap()->GetHeight(caster->GetPhaseMask(), pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), true, 20.0f); pos.m_positionZ += 0.05f; caster->SetHomePosition(pos); caster->GetMotionMaster()->MovePoint(POINT_LAND, pos); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp index 0266db5f26b..af8aba57a6d 100755 --- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp @@ -84,7 +84,7 @@ class at_frozen_throne_teleport : public AreaTriggerScript Spell::SendCastResult(player, spell, 0, SPELL_FAILED_AFFECTING_COMBAT); return true; } - + if (InstanceScript* instance = player->GetInstanceScript()) if (instance->GetBossState(DATA_PROFESSOR_PUTRICIDE) == DONE && instance->GetBossState(DATA_BLOOD_QUEEN_LANA_THEL) == DONE && diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp index 2a61d00d119..98f5c04ba42 100755 --- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp @@ -279,13 +279,9 @@ class instance_icecrown_citadel : public InstanceMapScript break; case NPC_SPINESTALKER: SpinestalkerGUID = creature->GetGUID(); - if (!creature->isDead()) - ++FrostwyrmCount; break; case NPC_RIMEFANG: RimefangGUID = creature->GetGUID(); - if (!creature->isDead()) - ++FrostwyrmCount; break; case NPC_THE_LICH_KING: TheLichKingGUID = creature->GetGUID(); diff --git a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp index 26e4b33ad8a..8c6afba18fd 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp @@ -354,7 +354,7 @@ class boss_gothik : public CreatureScript } if (spellId && me->isInCombat()) { - me->HandleEmoteCommand(EMOTE_ONESHOT_SPELLCAST); + me->HandleEmoteCommand(EMOTE_ONESHOT_SPELL_CAST); if (Creature* pRandomDeadTrigger = Unit::GetCreature(*me, DeadTriggerGUID[rand() % POS_DEAD])) me->CastSpell(pRandomDeadTrigger, spellId, true); } diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp index acdb2355841..e64099da3ac 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp @@ -15,7 +15,10 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "SpellScript.h" + #include "naxxramas.h" //Stalagg @@ -87,7 +90,9 @@ enum ThaddiusSpells SPELL_POSITIVE_CHARGE = 28062, SPELL_POSITIVE_CHARGE_STACK = 29659, SPELL_NEGATIVE_CHARGE = 28085, - SPELL_NEGATIVE_CHARGE_STACK = 29660 + SPELL_NEGATIVE_CHARGE_STACK = 29660, + SPELL_POSITIVE_POLARITY = 28059, + SPELL_NEGATIVE_POLARITY = 28084, }; enum Events @@ -132,12 +137,12 @@ public: if (!checkFeugenAlive && !checkStalaggAlive) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED); me->SetReactState(REACT_AGGRESSIVE); } else { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED); me->SetReactState(REACT_PASSIVE); } } @@ -179,13 +184,13 @@ public: if (!checkFeugenAlive && !checkStalaggAlive) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED); // REACT_AGGRESSIVE only reset when he takes damage. DoZoneInCombat(); } else { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED); me->SetReactState(REACT_PASSIVE); } } @@ -503,6 +508,41 @@ class spell_thaddius_pos_neg_charge : public SpellScriptLoader } }; +class spell_thaddius_polarity_shift : public SpellScriptLoader +{ + public: + spell_thaddius_polarity_shift() : SpellScriptLoader("spell_thaddius_polarity_shift") { } + + class spell_thaddius_polarity_shift_SpellScript : public SpellScript + { + PrepareSpellScript(spell_thaddius_polarity_shift_SpellScript); + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_POSITIVE_POLARITY) || !sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_POLARITY)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + Unit* caster = GetCaster(); + if (Unit* target = GetHitUnit()) + target->CastSpell(target, roll_chance_i(50) ? SPELL_POSITIVE_POLARITY : SPELL_NEGATIVE_POLARITY, true, NULL, NULL, caster->GetGUID()); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_thaddius_polarity_shift_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_thaddius_polarity_shift_SpellScript(); + } +}; + class achievement_polarity_switch : public AchievementCriteriaScript { public: @@ -520,5 +560,6 @@ void AddSC_boss_thaddius() new mob_stalagg(); new mob_feugen(); new spell_thaddius_pos_neg_charge(); + new spell_thaddius_polarity_shift(); new achievement_polarity_switch(); } diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp index 6dfa62df2d1..437d9980af3 100644 --- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp +++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp @@ -31,7 +31,6 @@ Script Data End */ #include "eye_of_eternity.h" #include "ScriptedEscortAI.h" -// not implemented enum Achievements { ACHIEV_TIMED_START_EVENT = 20387, @@ -242,6 +241,9 @@ public: _cannotMove = true; me->SetFlying(true); + + if (instance) + instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); } uint32 GetData(uint32 data) @@ -359,7 +361,10 @@ public: Talk(SAY_AGGRO_P_ONE); - DoCast(SPELL_BERSEKER); + DoCast(SPELL_BERSEKER); // periodic aura, first tick in 10 minutes + + if (instance) + instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); } void KilledUnit(Unit* who) diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp index 6a57444893f..44c6c25fa3e 100644 --- a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp +++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp @@ -144,14 +144,14 @@ public: { if (remove) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); if (me->HasAura(SPELL_FROZEN_PRISON)) me->RemoveAurasDueToSpell(SPELL_FROZEN_PRISON); } else { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); DoCast(me, SPELL_FROZEN_PRISON, false); } diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp index aef959aad70..9671d59bcec 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp @@ -289,7 +289,7 @@ public: void JustDied(Unit* /*killer*/) { _JustDied(); - DoCast(me, SPELL_DEATH_SPELL, true); // we cast the spell as triggered or the summon effect does not occur + DoCast(me, SPELL_DEATH_SPELL, true); // we cast the spell as triggered or the summon effect does not occur } void LeaveCombat() diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp index 8de2945af30..8852338c362 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp @@ -256,10 +256,10 @@ class spell_varos_centrifuge_shield : public SpellScriptLoader { // flags taken from sniffs // UNIT_FLAG_UNK_9 -> means passive but it is not yet implemented in core - if (caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15|UNIT_FLAG_PASSIVE|UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_UNK_6)) + if (caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15|UNIT_FLAG_IMMUNE_TO_NPC|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_UNK_6)) { caster->ToCreature()->SetReactState(REACT_PASSIVE); - caster->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15|UNIT_FLAG_PASSIVE|UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_UNK_6); + caster->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15|UNIT_FLAG_IMMUNE_TO_NPC|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_UNK_6); } } } @@ -269,7 +269,7 @@ class spell_varos_centrifuge_shield : public SpellScriptLoader if (Unit* caster = GetCaster()) { caster->ToCreature()->SetReactState(REACT_AGGRESSIVE); - caster->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15|UNIT_FLAG_PASSIVE|UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_UNK_6); + caster->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15|UNIT_FLAG_IMMUNE_TO_NPC|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_UNK_6); } } diff --git a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp index c687aad8bd2..11433bfde37 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp @@ -201,7 +201,7 @@ public: Talk(SAY_UROM); me->DespawnOrUnsummon(60000); } - } + } }; CreatureAI* GetAI(Creature* creature) const diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp index 47f74b1ddba..c4f973726bc 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp @@ -34,6 +34,7 @@ #include "Vehicle.h" #include "VehicleDefines.h" #include "ulduar.h" +#include "Spell.h" enum Spells { @@ -755,7 +756,7 @@ class boss_flame_leviathan_safety_container : public CreatureScript { float x, y, z; me->GetPosition(x, y, z); - z = me->GetMap()->GetHeight(x, y, z); + z = me->GetMap()->GetHeight(me->GetPhaseMask(), x, y, z); me->GetMotionMaster()->MovePoint(0, x, y, z); me->SetPosition(x, y, z, 0); } @@ -1669,7 +1670,7 @@ class spell_pursue : public SpellScriptLoader if (Creature* caster = GetCaster()->ToCreature()) caster->AI()->EnterEvadeMode(); } - else + else { //! In the end, only one target should be selected _target = SelectRandomContainerElement(targets); @@ -1718,6 +1719,71 @@ class spell_pursue : public SpellScriptLoader } }; +class spell_vehicle_throw_passenger : public SpellScriptLoader +{ + public: + spell_vehicle_throw_passenger() : SpellScriptLoader("spell_vehicle_throw_passenger") {} + + class spell_vehicle_throw_passenger_SpellScript : public SpellScript + { + PrepareSpellScript(spell_vehicle_throw_passenger_SpellScript); + void HandleScript(SpellEffIndex effIndex) + { + Spell* baseSpell = GetSpell(); + SpellCastTargets targets = baseSpell->m_targets; + int32 damage = GetEffectValue(); + if (targets.HasTraj()) + if (Vehicle* vehicle = GetCaster()->GetVehicleKit()) + if (Unit* passenger = vehicle->GetPassenger(damage - 1)) + { + // use 99 because it is 3d search + std::list<WorldObject*> targetList; + Trinity::WorldObjectSpellAreaTargetCheck check(99, GetTargetDest(), GetCaster(), GetCaster(), GetSpellInfo(), TARGET_CHECK_DEFAULT, NULL); + Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellAreaTargetCheck> searcher(GetCaster(), targetList, check); + GetCaster()->GetMap()->VisitAll(GetCaster()->m_positionX, GetCaster()->m_positionY, 99, searcher); + float minDist = 99 * 99; + Unit* target = NULL; + for (std::list<WorldObject*>::iterator itr = targetList.begin(); itr != targetList.end(); ++itr) + { + if (Unit* unit = (*itr)->ToUnit()) + if (unit->GetEntry() == NPC_SEAT) + if (Vehicle* seat = unit->GetVehicleKit()) + if (!seat->GetPassenger(0)) + if (Unit* device = seat->GetPassenger(2)) + if (!device->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) + { + float dist = unit->GetExactDistSq(targets.GetDst()); + if (dist < minDist) + { + minDist = dist; + target = unit; + } + } + } + if (target && target->IsWithinDist2d(targets.GetDst(), GetSpellInfo()->Effects[effIndex].CalcRadius() * 2)) // now we use *2 because the location of the seat is not correct + passenger->EnterVehicle(target, 0); + else + { + passenger->ExitVehicle(); + float x, y, z; + targets.GetDst()->GetPosition(x, y, z); + passenger->GetMotionMaster()->MoveJump(x, y, z, targets.GetSpeedXY(), targets.GetSpeedZ()); + } + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_vehicle_throw_passenger_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_vehicle_throw_passenger_SpellScript(); + } +}; + void AddSC_boss_flame_leviathan() { new boss_flame_leviathan(); @@ -1752,4 +1818,5 @@ void AddSC_boss_flame_leviathan() new spell_auto_repair(); new spell_systems_shutdown(); new spell_pursue(); + new spell_vehicle_throw_passenger(); } diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp index 1f4fc8d3938..159e2a9702b 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp @@ -593,7 +593,7 @@ class boss_freya : public CreatureScript void JustDied(Unit* /*who*/) { //! Freya's chest is dynamically spawned on death by different spells. - const uint32 summonSpell[2][4] = + const uint32 summonSpell[2][4] = { /* 0Elder, 1Elder, 2Elder, 3Elder */ /* 10N */ {62950, 62953, 62955, 62957}, @@ -1372,7 +1372,7 @@ class npc_healthy_spore : public CreatureScript { npc_healthy_sporeAI(Creature* creature) : Scripted_NoMovementAI(creature) { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC); me->SetReactState(REACT_PASSIVE); DoCast(me, SPELL_HEALTHY_SPORE_VISUAL); DoCast(me, SPELL_POTENT_PHEROMONES); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp index a156e6ef08b..d5034e4827e 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp @@ -485,6 +485,8 @@ class spell_ulduar_squeezed_lifeless : public SpellScriptLoader if (!GetHitPlayer() || !GetHitPlayer()->GetVehicle()) return; + //! Proper exit position does not work currently, + //! See documentation in void Unit::ExitVehicle(Position const* exitPosition) Position pos; pos.m_positionX = 1756.25f + irand(-3, 3); pos.m_positionY = -8.3f + irand(-3, 3); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp index 6b170bab6d8..45f9a1fa012 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp @@ -668,7 +668,7 @@ class npc_expedition_commander : public CreatureScript break; case 4: for (uint8 n = 0; n < RAID_MODE(2, 4); n++) - Engineer[n]->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USESTANDING); + Engineer[n]->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING); for (uint8 n = 0; n < 4; ++n) Defender[n]->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); me->MonsterYell(SAY_AGGRO_2, LANG_UNIVERSAL, 0); diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp index 43a848c6b16..a11f88fc6af 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp @@ -117,7 +117,7 @@ public: bIsUndead = false; bEventInProgress = false; - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->SetStandState(UNIT_STAND_STATE_STAND); events.Reset(); diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp index 8a6d7f80818..93cc94923db 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp @@ -18,7 +18,7 @@ /* ScriptData SDName: Boss_Prince_Keleseth SD%Complete: 100 -SDComment: +SDComment: SDCategory: Utgarde Keep EndScriptData */ @@ -158,7 +158,7 @@ public: { if (data == DATA_ON_THE_ROCKS) return onTheRocks; - + return 0; } diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp index 0a778f852a0..656b2931abb 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp @@ -268,7 +268,7 @@ public: void JustReachedHome() { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NOT_ATTACKABLE_1|UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NOT_ATTACKABLE_1|UNIT_FLAG_IMMUNE_TO_PC); me->SetStandState(UNIT_STAND_STATE_STAND); DoCast(me, SPELL_FREEZE); } @@ -381,7 +381,7 @@ public: void JustReachedHome() { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC); me->SetStandState(UNIT_STAND_STATE_STAND); DoCast(me, SPELL_FREEZE); } @@ -496,7 +496,7 @@ public: void JustReachedHome() { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC); me->SetStandState(UNIT_STAND_STATE_STAND); DoCast(me, SPELL_FREEZE); } @@ -611,7 +611,7 @@ public: void JustReachedHome() { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC); me->SetStandState(UNIT_STAND_STATE_STAND); DoCast(me, SPELL_FREEZE); } @@ -732,7 +732,7 @@ public: void JustReachedHome() { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC); me->SetStandState(UNIT_STAND_STATE_STAND); DoCast(me, SPELL_FREEZE); } @@ -793,7 +793,7 @@ public: if (pNext) { pNext->RemoveAurasDueToSpell(SPELL_FREEZE); - pNext->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_OOC_NOT_ATTACKABLE); + pNext->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC); pNext->SetStandState(UNIT_STAND_STATE_STAND); pNext->SetInCombatWithZone(); pNext->Attack(pNext->SelectNearestTarget(100), true); diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp index 989e1e57453..915ead98bb7 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp @@ -34,7 +34,7 @@ enum Spells SPELL_RITUAL_DISARM = 54159, SPELL_RITUAL_STRIKE_EFF_1 = 48277, SPELL_RITUAL_STRIKE_EFF_2 = 59930, - + SPELL_SUMMONED_VIS = 64446, SPELL_RITUAL_CHANNELER_1 = 48271, SPELL_RITUAL_CHANNELER_2 = 48274, @@ -62,7 +62,7 @@ enum Yells SAY_SLAY = 3, SAY_DEATH = 4, SAY_SACRIFICE_PLAYER = 5, - + // Image of Arthas SAY_DIALOG_OF_ARTHAS_1 = 0, SAY_DIALOG_OF_ARTHAS_2 = 1 @@ -101,7 +101,7 @@ enum SvalaPoint #define DATA_INCREDIBLE_HULK 2043 -static const float spectatorWP[2][3] = +static const float spectatorWP[2][3] = { {296.95f,-312.76f,86.36f}, {297.69f,-275.81f,86.36f} @@ -133,7 +133,7 @@ public: InstanceScript* instance; SummonList summons; SvalaPhase Phase; - + Position pos; float x, y, z; @@ -157,7 +157,7 @@ public: summons.DespawnAll(); me->RemoveAllAuras(); - + if (Phase > INTRO) { me->SetFlying(true); @@ -177,7 +177,7 @@ public: instance->SetData64(DATA_SACRIFICED_PLAYER, 0); } } - + void JustReachedHome() { if (Phase > INTRO) @@ -188,23 +188,23 @@ public: me->SendMovementFlagUpdate(); } } - + void EnterCombat(Unit* /*who*/) { Talk(SAY_AGGRO); - + sinsterStrikeTimer = 7 * IN_MILLISECONDS; callFlamesTimer = urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS); if (instance) instance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, IN_PROGRESS); } - + void JustSummoned(Creature* summon) { if (summon->GetEntry() == CREATURE_RITUAL_CHANNELER) summon->CastSpell(summon, SPELL_SUMMONED_VIS, true); - + summons.Summon(summon); } @@ -222,7 +222,7 @@ public: { Phase = INTRO; me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - + if (GameObject* mirror = GetClosestGameObjectWithEntry(me, OBJECT_UTGARDE_MIRROR, 100.0f)) mirror->SetGoState(GO_STATE_READY); @@ -233,13 +233,13 @@ public: } } } - + void KilledUnit(Unit* victim) { if (victim != me) Talk(SAY_SLAY); } - + void DamageTaken(Unit* attacker, uint32 &damage) { if (Phase == SVALADEAD) @@ -532,7 +532,7 @@ public: if (IsHeroic()) DoCast(me, SPELL_SHADOWS_IN_THE_DARK); } - + void UpdateAI(const uint32 diff) { if (me->HasUnitState(UNIT_STATE_CASTING)) @@ -648,7 +648,7 @@ class npc_scourge_hulk : public CreatureScript { return type == DATA_INCREDIBLE_HULK ? killedByRitualStrike : 0; } - + void DamageTaken(Unit* attacker, uint32 &damage) { if (damage >= me->GetHealth() && attacker->GetEntry() == CREATURE_SVALA_SORROWGRAVE) diff --git a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp index 148ae2b6c4b..63f0cd39893 100644 --- a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp +++ b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp @@ -97,7 +97,7 @@ public: void AttackStart(Unit* who) { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) return; if (me->Attack(who, true)) @@ -109,13 +109,13 @@ public: if (Creature* pGuard1 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_1) : 0)) { - pGuard1->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE); + pGuard1->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE); if (!pGuard1->getVictim() && pGuard1->AI()) pGuard1->AI()->AttackStart(who); } if (Creature* pGuard2 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_2) : 0)) { - pGuard2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE); + pGuard2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE); if (!pGuard2->getVictim() && pGuard2->AI()) pGuard2->AI()->AttackStart(who); } @@ -290,7 +290,7 @@ public: void AttackStart(Unit* who) { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) return; if (me->Attack(who, true)) diff --git a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp index 5b36481eca8..a191d9349f2 100644 --- a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp +++ b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp @@ -140,7 +140,7 @@ public: void AttackStart(Unit* who) { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) return; if (me->Attack(who, true)) diff --git a/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp b/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp index 21e4df37d8e..c5b2cb3c327 100644 --- a/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp +++ b/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp @@ -87,7 +87,7 @@ public: void AttackStart(Unit* who) { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) return; if (me->Attack(who, true)) diff --git a/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp b/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp index 08bc24329ca..84b04579681 100644 --- a/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp +++ b/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp @@ -80,7 +80,7 @@ public: void AttackStart(Unit* who) { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) return; if (me->Attack(who, true)) diff --git a/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp b/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp index 095d63f2dff..ac165ac39ef 100644 --- a/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp +++ b/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp @@ -123,7 +123,7 @@ public: void AttackStart(Unit* who) { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) return; if (me->Attack(who, true)) diff --git a/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp b/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp index dc477855ff8..ff2009c2a17 100644 --- a/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp +++ b/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp @@ -91,7 +91,7 @@ public: void AttackStart(Unit* who) { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) return; if (me->Attack(who, true)) diff --git a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp index 3db63e5057b..5980c534595 100644 --- a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp +++ b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp @@ -249,7 +249,7 @@ public: if (uiCountErekemGuards < 2) { uiErekemGuard[uiCountErekemGuards++] = creature->GetGUID(); - creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE); + creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE); } break; case CREATURE_MORAGG: @@ -257,7 +257,7 @@ public: break; case CREATURE_CYANIGOSA: uiCyanigosa = creature->GetGUID(); - creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE); + creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE); break; case CREATURE_SINCLARI: uiSinclari = creature->GetGUID(); @@ -499,18 +499,18 @@ public: if (Creature* pGuard1 = instance->GetCreature(uiErekemGuard[0])) { if (bForceRespawn) - pGuard1->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE); + pGuard1->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE); else - pGuard1->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE); + pGuard1->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE); pGuard1->GetMotionMaster()->MovePoint(0, BossStartMove21); } if (Creature* pGuard2 = instance->GetCreature(uiErekemGuard[1])) { if (bForceRespawn) - pGuard2->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE); + pGuard2->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE); else - pGuard2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE); + pGuard2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE); pGuard2->GetMotionMaster()->MovePoint(0, BossStartMove22); } break; @@ -543,7 +543,7 @@ public: // generic boss state changes if (pBoss) { - pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE); + pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE); pBoss->SetReactState(REACT_AGGRESSIVE); if (!bForceRespawn) @@ -554,7 +554,7 @@ public: pBoss->Respawn(); pBoss->RemoveLootMode(1); } - pBoss->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE); + pBoss->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE); uiWaveCount = 0; } } @@ -750,7 +750,7 @@ public: case 3: pCyanigosa->RemoveAurasDueToSpell(CYANIGOSA_BLUE_AURA); pCyanigosa->CastSpell(pCyanigosa, CYANIGOSA_SPELL_TRANSFORM, 0); - pCyanigosa->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE); + pCyanigosa->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE); pCyanigosa->SetReactState(REACT_AGGRESSIVE); uiCyanigosaEventTimer = 2*IN_MILLISECONDS; ++uiCyanigosaEventPhase; diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp index 617ce9655a7..8b77cb250da 100644 --- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp +++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp @@ -443,7 +443,7 @@ public: if (instance && !uiBoss) uiBoss = instance->GetData(DATA_WAVE_COUNT) == 6 ? instance->GetData(DATA_FIRST_BOSS) : instance->GetData(DATA_SECOND_BOSS); me->SetReactState(REACT_PASSIVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); } diff --git a/src/server/scripts/Northrend/dalaran.cpp b/src/server/scripts/Northrend/dalaran.cpp index cd3cbf29d0d..258d038ee4b 100644 --- a/src/server/scripts/Northrend/dalaran.cpp +++ b/src/server/scripts/Northrend/dalaran.cpp @@ -75,7 +75,7 @@ public: return; Player* player = who->GetCharmerOrOwnerPlayerOrPlayerItself(); - + if (!player || player->isGameMaster() || player->IsBeingTeleported() || // If player has Disguise aura for quest A Meeting With The Magister or An Audience With The Arcanist, do not teleport it away but let it pass player->HasAura(SPELL_SUNREAVER_DISGUISE_FEMALE) || player->HasAura(SPELL_SUNREAVER_DISGUISE_MALE) || diff --git a/src/server/scripts/Northrend/grizzly_hills.cpp b/src/server/scripts/Northrend/grizzly_hills.cpp index 9eb73463795..ccb31c869a4 100644 --- a/src/server/scripts/Northrend/grizzly_hills.cpp +++ b/src/server/scripts/Northrend/grizzly_hills.cpp @@ -370,7 +370,7 @@ public: if (me->FindNearestGameObject(OBJECT_HAUNCH, 2.0f)) { me->SetStandState(UNIT_STAND_STATE_DEAD); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); } m_uiPhase = 0; @@ -415,7 +415,7 @@ public: // call this each update tick? if (me->FindNearestCreature(TALLHORN_STAG, 0.2f)) { - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USESTANDING); + me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING); } else if (m_uiPhase) @@ -624,7 +624,7 @@ public: uiPlayerGUID = 0; uiTimer = 0; uiChopTimer = urand(10000, 12500); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC); me->SetReactState(REACT_AGGRESSIVE); } @@ -683,7 +683,7 @@ public: { if (pCaster && pCaster->GetTypeId() == TYPEID_PLAYER && pSpell->Id == SPELL_SMOKE_BOMB) { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC); me->SetReactState(REACT_PASSIVE); me->CombatStop(false); uiPlayerGUID = pCaster->GetGUID(); diff --git a/src/server/scripts/Northrend/icecrown.cpp b/src/server/scripts/Northrend/icecrown.cpp index 91522503d65..8da992af8fb 100644 --- a/src/server/scripts/Northrend/icecrown.cpp +++ b/src/server/scripts/Northrend/icecrown.cpp @@ -335,6 +335,162 @@ public: } }; +/*###### +* npc_tournament_training_dummy +######*/ +enum TournamentDummy +{ + NPC_CHARGE_TARGET = 33272, + NPC_MELEE_TARGET = 33229, + NPC_RANGED_TARGET = 33243, + + SPELL_CHARGE_CREDIT = 62658, + SPELL_MELEE_CREDIT = 62672, + SPELL_RANGED_CREDIT = 62673, + + SPELL_PLAYER_THRUST = 62544, + SPELL_PLAYER_BREAK_SHIELD = 62626, + SPELL_PLAYER_CHARGE = 62874, + + SPELL_RANGED_DEFEND = 62719, + SPELL_CHARGE_DEFEND = 64100, + SPELL_VULNERABLE = 62665, + + SPELL_COUNTERATTACK = 62709, + + EVENT_DUMMY_RECAST_DEFEND = 1, + EVENT_DUMMY_RESET = 2, +}; + +class npc_tournament_training_dummy : public CreatureScript +{ + public: + npc_tournament_training_dummy(): CreatureScript("npc_tournament_training_dummy"){} + + struct npc_tournament_training_dummyAI : Scripted_NoMovementAI + { + npc_tournament_training_dummyAI(Creature* creature) : Scripted_NoMovementAI(creature) {} + + EventMap events; + bool isVulnerable; + + void Reset() + { + me->SetControlled(true, UNIT_STATE_STUNNED); + me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true); + isVulnerable = false; + + // Cast Defend spells to max stack size + switch (me->GetEntry()) + { + case NPC_CHARGE_TARGET: + DoCast(SPELL_CHARGE_DEFEND); + break; + case NPC_RANGED_TARGET: + me->CastCustomSpell(SPELL_RANGED_DEFEND, SPELLVALUE_AURA_STACK, 3, me); + break; + } + + events.Reset(); + events.ScheduleEvent(EVENT_DUMMY_RECAST_DEFEND, 5000); + } + + void EnterEvadeMode() + { + if (!_EnterEvadeMode()) + return; + + Reset(); + } + + void DamageTaken(Unit* /*attacker*/, uint32& damage) + { + damage = 0; + events.RescheduleEvent(EVENT_DUMMY_RESET, 10000); + } + + void SpellHit(Unit* caster, SpellInfo const* spell) + { + switch (me->GetEntry()) + { + case NPC_CHARGE_TARGET: + if (spell->Id == SPELL_PLAYER_CHARGE) + if (isVulnerable) + DoCast(caster, SPELL_CHARGE_CREDIT, true); + break; + case NPC_MELEE_TARGET: + if (spell->Id == SPELL_PLAYER_THRUST) + { + DoCast(caster, SPELL_MELEE_CREDIT, true); + + if (Unit* target = caster->GetVehicleBase()) + DoCast(target, SPELL_COUNTERATTACK, true); + } + break; + case NPC_RANGED_TARGET: + if (spell->Id == SPELL_PLAYER_BREAK_SHIELD) + if (isVulnerable) + DoCast(caster, SPELL_RANGED_CREDIT, true); + break; + } + + if (spell->Id == SPELL_PLAYER_BREAK_SHIELD) + if (!me->HasAura(SPELL_CHARGE_DEFEND) && !me->HasAura(SPELL_RANGED_DEFEND)) + isVulnerable = true; + } + + void UpdateAI(uint32 const diff) + { + events.Update(diff); + + switch (events.ExecuteEvent()) + { + case EVENT_DUMMY_RECAST_DEFEND: + switch (me->GetEntry()) + { + case NPC_CHARGE_TARGET: + { + if (!me->HasAura(SPELL_CHARGE_DEFEND)) + DoCast(SPELL_CHARGE_DEFEND); + break; + } + case NPC_RANGED_TARGET: + { + Aura* defend = me->GetAura(SPELL_RANGED_DEFEND); + if (!defend || defend->GetStackAmount() < 3 || defend->GetDuration() <= 8000) + DoCast(SPELL_RANGED_DEFEND); + break; + } + } + isVulnerable = false; + events.ScheduleEvent(EVENT_DUMMY_RECAST_DEFEND, 5000); + break; + case EVENT_DUMMY_RESET: + if (UpdateVictim()) + { + EnterEvadeMode(); + events.ScheduleEvent(EVENT_DUMMY_RESET, 10000); + } + break; + } + + if (!UpdateVictim()) + return; + + if (!me->HasUnitState(UNIT_STATE_STUNNED)) + me->SetControlled(true, UNIT_STATE_STUNNED); + } + + void MoveInLineOfSight(Unit* /*who*/){} + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new npc_tournament_training_dummyAI(creature); + } + +}; + void AddSC_icecrown() { new npc_arete; @@ -342,4 +498,5 @@ void AddSC_icecrown() new npc_argent_valiant; new npc_guardian_pavilion; new npc_vereth_the_cunning; + new npc_tournament_training_dummy; } diff --git a/src/server/scripts/Northrend/sholazar_basin.cpp b/src/server/scripts/Northrend/sholazar_basin.cpp index c7153eb4006..36dc6177f64 100644 --- a/src/server/scripts/Northrend/sholazar_basin.cpp +++ b/src/server/scripts/Northrend/sholazar_basin.cpp @@ -551,7 +551,7 @@ public: return; QuestStatusMap::const_iterator itr = caster->ToPlayer()->getQuestStatusMap().find(QUEST_ENTRY); - if (itr->second.m_status != QUEST_STATUS_INCOMPLETE) + if (itr->second.Status != QUEST_STATUS_INCOMPLETE) return; for (uint8 i=0; i<3; i++) @@ -575,7 +575,7 @@ public: break; } - if (itr->second.m_creatureOrGOcount[i] != 0) + if (itr->second.CreatureOrGOCount[i] != 0) continue; caster->ToPlayer()->KilledMonsterCredit(me->GetEntry(), 0); @@ -665,6 +665,86 @@ public: } }; +/*###### +## Quest The Lifewarden's Wrath +######*/ + +enum MiscLifewarden +{ + NPC_PRESENCE = 28563, // Freya's Presence + NPC_SABOTEUR = 28538, // Cultist Saboteur + NPC_SERVANT = 28320, // Servant of Freya + + WHISPER_ACTIVATE = 0, + + SPELL_FREYA_DUMMY = 51318, + SPELL_LIFEFORCE = 51395, + SPELL_FREYA_DUMMY_TRIGGER = 51335, + SPELL_LASHER_EMERGE = 48195, + SPELL_WILD_GROWTH = 52948, +}; + +class spell_q12620_the_lifewarden_wrath : public SpellScriptLoader +{ +public: + spell_q12620_the_lifewarden_wrath() : SpellScriptLoader("spell_q12620_the_lifewarden_wrath") { } + + class spell_q12620_the_lifewarden_wrath_SpellScript : public SpellScript + { + PrepareSpellScript(spell_q12620_the_lifewarden_wrath_SpellScript); + + void HandleSendEvent(SpellEffIndex effIndex) + { + PreventHitDefaultEffect(effIndex); + + if (Unit* caster = GetCaster()) + { + if (Creature* presence = caster->FindNearestCreature(NPC_PRESENCE, 50.0f)) + { + presence->AI()->Talk(WHISPER_ACTIVATE, caster->GetGUID()); + presence->CastSpell(presence, SPELL_FREYA_DUMMY, true); // will target plants + // Freya Dummy could be scripted with the following code + + // Revive plants + std::list<Creature*> servants; + GetCaster()->GetCreatureListWithEntryInGrid(servants, NPC_SERVANT, 200.0f); + for (std::list<Creature*>::iterator itr = servants.begin(); itr != servants.end(); ++itr) + { + // Couldn't find a spell that does this + if ((*itr)->isDead()) + (*itr)->Respawn(true); + + (*itr)->CastSpell(*itr, SPELL_FREYA_DUMMY_TRIGGER, true); + (*itr)->CastSpell(*itr, SPELL_LASHER_EMERGE, false); + (*itr)->CastSpell(*itr, SPELL_WILD_GROWTH, false); + + if (Unit* target = (*itr)->SelectNearestTarget(150.0f)) + (*itr)->AI()->AttackStart(target); + } + + // Kill nearby enemies + std::list<Creature*> saboteurs; + caster->GetCreatureListWithEntryInGrid(saboteurs, NPC_SABOTEUR, 200.0f); + for (std::list<Creature*>::iterator itr = saboteurs.begin(); itr != saboteurs.end(); ++itr) + if ((*itr)->isAlive()) + // Lifeforce has a cast duration, it should be cast at all saboteurs one by one + presence->CastSpell((*itr), SPELL_LIFEFORCE, false); + } + } + } + + void Register() + { + OnEffectHit += SpellEffectFn(spell_q12620_the_lifewarden_wrath_SpellScript::HandleSendEvent, EFFECT_0, SPELL_EFFECT_SEND_EVENT); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_q12620_the_lifewarden_wrath_SpellScript(); + } +}; + void AddSC_sholazar_basin() { new npc_injured_rainspeaker_oracle(); @@ -674,4 +754,5 @@ void AddSC_sholazar_basin() new npc_engineer_helice(); new npc_adventurous_dwarf(); new npc_jungle_punch_target(); + new spell_q12620_the_lifewarden_wrath(); } diff --git a/src/server/scripts/Northrend/zuldrak.cpp b/src/server/scripts/Northrend/zuldrak.cpp index 2b73d57365a..0af82345dce 100644 --- a/src/server/scripts/Northrend/zuldrak.cpp +++ b/src/server/scripts/Northrend/zuldrak.cpp @@ -586,7 +586,7 @@ public: { npc_orinoko_tuskbreakerAI(Creature* creature) : ScriptedAI(creature) { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->SetReactState(REACT_PASSIVE); } @@ -622,7 +622,7 @@ public: if (uiType != POINT_MOTION_TYPE) return; - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->SetReactState(REACT_AGGRESSIVE); me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); uiBattleShoutTimer = 7000; @@ -734,7 +734,7 @@ public: void Reset() { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->SetReactState(REACT_PASSIVE); uiChargeTimer = 15000; uiUppercutTimer = 12000; @@ -747,7 +747,7 @@ public: { case 6: me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->SetReactState(REACT_AGGRESSIVE); break; } @@ -914,7 +914,7 @@ public: { npc_stinkbeardAI(Creature* creature) : npc_escortAI(creature) { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->SetReactState(REACT_PASSIVE); Start(true, true, 0, NULL); SetDespawnAtEnd(false); @@ -940,7 +940,7 @@ public: switch (uiI) { case 7: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->SetReactState(REACT_AGGRESSIVE); me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); break; diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index c17b6d5baf3..58f0e10c950 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -1865,7 +1865,7 @@ void boss_illidan_stormrage::boss_illidan_stormrageAI::Reset() TransformCount = 0; me->SetDisplayId(21135); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_UNEQUIP, EQUIP_NO_CHANGE); diff --git a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp index 15c7cdb187d..278488eac9e 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp @@ -435,7 +435,7 @@ public: float X = CalculateRandomLocation(target->GetPositionX(), 20); float Y = CalculateRandomLocation(target->GetPositionY(), 20); float Z = target->GetPositionZ(); - Z = me->GetMap()->GetHeight(X, Y, Z); + Z = me->GetMap()->GetHeight(me->GetPhaseMask(), X, Y, Z); Creature* DoomBlossom = me->SummonCreature(CREATURE_DOOM_BLOSSOM, X, Y, Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 20000); if (DoomBlossom) { diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp index 3c06efefb08..0ed9d8e7833 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp @@ -136,7 +136,7 @@ public: DoCast(me, SPELL_SUBMERGE);//submerge anim me->SetVisible(false);//we start invis under water, submerged me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); } void JustDied(Unit* /*Killer*/) @@ -205,7 +205,7 @@ public: { WaitTimer = 3000; CanStartEvent = true;//fresh fished from pool - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); } else @@ -325,7 +325,7 @@ public: Submerged = false; me->InterruptNonMeleeSpells(false);//shouldn't be any me->RemoveAllAuras(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->RemoveFlag(UNIT_NPC_EMOTESTATE, EMOTE_STATE_SUBMERGED); DoCast(me, SPELL_EMERGE, true); Spawned = false; @@ -344,7 +344,7 @@ public: if (!Spawned) { - me->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); //spawn adds for (uint8 i = 0; i < 9; ++i) { diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp index 1f17e9e4802..c355079e0e8 100644 --- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp @@ -252,7 +252,7 @@ class boss_magtheridon : public CreatureScript me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->AddUnitState(UNIT_STATE_STUNNED); DoCast(me, SPELL_SHADOW_CAGE_C, true); } diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp index 218c5a122f1..05fad24f35e 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp @@ -23,7 +23,10 @@ SDComment: SDCategory: Tempest Keep, The Eye EndScriptData */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "SpellScript.h" + #include "the_eye.h" enum eEnums @@ -40,6 +43,7 @@ enum eEnums SPELL_ARCANE_MISSILES = 33031, SPELL_WRATH_OF_THE_ASTROMANCER = 42783, + SPELL_WRATH_OF_THE_ASTROMANCER_DOT = 42784, SPELL_BLINDING_LIGHT = 33009, SPELL_FEAR = 34322, SPELL_VOID_BOLT = 39329, @@ -491,9 +495,74 @@ class mob_solarium_priest : public CreatureScript return new mob_solarium_priestAI (Creature); } }; + +class spell_astromancer_wrath_of_the_astromancer : public SpellScriptLoader +{ + public: + spell_astromancer_wrath_of_the_astromancer() : SpellScriptLoader("spell_astromancer_wrath_of_the_astromancer") { } + + class spell_astromancer_wrath_of_the_astromancer_SpellScript : public SpellScript + { + PrepareSpellScript(spell_astromancer_wrath_of_the_astromancer_SpellScript); + + bool Validate(SpellInfo const* /*SpellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_WRATH_OF_THE_ASTROMANCER_DOT)) + return false; + return true; + } + + bool Load() + { + _targetCount = 0; + return true; + } + + void CountTargets(std::list<Unit*>& targetList) + { + _targetCount = targetList.size(); + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + if (Unit* caster = GetOriginalCaster()) + if (Unit* target = GetHitUnit()) + { + if (!target->isAlive() || !_targetCount) + return; + + int32 damage = 10000 / _targetCount; + + SpellNonMeleeDamage damageInfo(caster, target, GetSpellInfo()->Id, GetSpellInfo()->SchoolMask); + damageInfo.damage = damage; + + caster->CalcAbsorbResist(target, GetSpellInfo()->GetSchoolMask(), DOT, damage, &damageInfo.absorb, &damageInfo.resist, GetSpellInfo()); + caster->DealDamageMods(target, damageInfo.damage, &damageInfo.absorb); + caster->SendSpellNonMeleeDamageLog(&damageInfo); + caster->DealSpellDamage(&damageInfo, false); + } + } + + private: + int32 _targetCount; + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_astromancer_wrath_of_the_astromancer_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + OnUnitTargetSelect += SpellUnitTargetFn(spell_astromancer_wrath_of_the_astromancer_SpellScript::CountTargets, EFFECT_0, TARGET_DEST_CASTER_RADIUS); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_astromancer_wrath_of_the_astromancer_SpellScript(); + } +}; + void AddSC_boss_high_astromancer_solarian() { new boss_high_astromancer_solarian(); new mob_solarium_priest(); + new spell_astromancer_wrath_of_the_astromancer(); } diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_mechano_lord_capacitus.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_mechano_lord_capacitus.cpp index ed818fb13be..3579a7d697b 100644 --- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_mechano_lord_capacitus.cpp +++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_mechano_lord_capacitus.cpp @@ -22,20 +22,22 @@ enum Spells { - SPELL_POSITIVE_CHARGE = 39090, + SPELL_POSITIVE_POLARITY = 39088, SPELL_POSITIVE_CHARGE_STACK = 39089, + SPELL_POSITIVE_CHARGE = 39090, + SPELL_NEGATIVE_POLARITY = 39091, + SPELL_NEGATIVE_CHARGE_STACK = 39092, SPELL_NEGATIVE_CHARGE = 39093, - SPELL_NEGATIVE_CHARGE_STACK = 39092 }; -class spell_capacitus_polarity_shift : public SpellScriptLoader +class spell_capacitus_polarity_charge : public SpellScriptLoader { public: - spell_capacitus_polarity_shift() : SpellScriptLoader("spell_capacitus_polarity_shift") { } + spell_capacitus_polarity_charge() : SpellScriptLoader("spell_capacitus_polarity_charge") { } - class spell_capacitus_polarity_shift_SpellScript : public SpellScript + class spell_capacitus_polarity_charge_SpellScript : public SpellScript { - PrepareSpellScript(spell_capacitus_polarity_shift_SpellScript); + PrepareSpellScript(spell_capacitus_polarity_charge_SpellScript); bool Validate(SpellInfo const* /*spell*/) { @@ -85,8 +87,44 @@ class spell_capacitus_polarity_shift : public SpellScriptLoader void Register() { - OnEffectHitTarget += SpellEffectFn(spell_capacitus_polarity_shift_SpellScript::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE); - OnUnitTargetSelect += SpellUnitTargetFn(spell_capacitus_polarity_shift_SpellScript::HandleTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY); + OnEffectHitTarget += SpellEffectFn(spell_capacitus_polarity_charge_SpellScript::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE); + OnUnitTargetSelect += SpellUnitTargetFn(spell_capacitus_polarity_charge_SpellScript::HandleTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_capacitus_polarity_charge_SpellScript(); + } +}; + +class spell_capacitus_polarity_shift : public SpellScriptLoader +{ + public: + spell_capacitus_polarity_shift() : SpellScriptLoader("spell_capacitus_polarity_shift") { } + + class spell_capacitus_polarity_shift_SpellScript : public SpellScript + { + PrepareSpellScript(spell_capacitus_polarity_shift_SpellScript); + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_POSITIVE_POLARITY) || !sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_POLARITY)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + Unit* target = GetHitUnit(); + Unit* caster = GetCaster(); + + target->CastSpell(target, roll_chance_i(50) ? SPELL_POSITIVE_POLARITY : SPELL_NEGATIVE_POLARITY, true, NULL, NULL, caster->GetGUID()); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_capacitus_polarity_shift_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; @@ -98,5 +136,6 @@ class spell_capacitus_polarity_shift : public SpellScriptLoader void AddSC_boss_mechano_lord_capacitus() { + new spell_capacitus_polarity_charge(); new spell_capacitus_polarity_shift(); } diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp index 327ca289553..de86ec8672c 100644 --- a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp +++ b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp @@ -89,7 +89,7 @@ class boss_harbinger_skyriss : public CreatureScript void Reset() { if (!Intro) - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); IsImage33 = false; IsImage66 = false; @@ -184,7 +184,7 @@ class boss_harbinger_skyriss : public CreatureScript Intro_Timer = 3000; break; case 3: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); Intro = true; break; } diff --git a/src/server/scripts/Outland/blades_edge_mountains.cpp b/src/server/scripts/Outland/blades_edge_mountains.cpp index 97ce9f45430..f99851f013e 100644 --- a/src/server/scripts/Outland/blades_edge_mountains.cpp +++ b/src/server/scripts/Outland/blades_edge_mountains.cpp @@ -739,7 +739,7 @@ class npc_simon_bunny : public CreatureScript if (!listening) return; - uint8 pressedColor; + uint8 pressedColor = SIMON_MAX_COLORS; if (type == clusterIds[SIMON_RED]) pressedColor = SIMON_RED; @@ -974,10 +974,10 @@ class npc_simon_bunny : public CreatureScript // Handles the spell rewards. The spells also have the QuestCompleteEffect, so quests credits are working. void GiveRewardForLevel(uint8 level) { - uint32 rewSpell; + uint32 rewSpell = 0; switch (level) { - case 6: + case 6: if (large) GivePunishment(); else @@ -989,8 +989,6 @@ class npc_simon_bunny : public CreatureScript case 10: rewSpell = SPELL_REWARD_BUFF_3; break; - default: - rewSpell = 0; } if (rewSpell) diff --git a/src/server/scripts/Outland/shadowmoon_valley.cpp b/src/server/scripts/Outland/shadowmoon_valley.cpp index 07de7fe4786..19c4754c4fd 100644 --- a/src/server/scripts/Outland/shadowmoon_valley.cpp +++ b/src/server/scripts/Outland/shadowmoon_valley.cpp @@ -117,7 +117,7 @@ public: { bIsEating = true; EatTimer = 7000; - me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACKUNARMED); + me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK_UNARMED); } } diff --git a/src/server/scripts/Spells/CMakeLists.txt b/src/server/scripts/Spells/CMakeLists.txt index 0df7cf907b6..496324e4de9 100644 --- a/src/server/scripts/Spells/CMakeLists.txt +++ b/src/server/scripts/Spells/CMakeLists.txt @@ -23,6 +23,7 @@ set(scripts_STAT_SRCS Spells/spell_mage.cpp Spells/spell_paladin.cpp Spells/spell_item.cpp + Spells/spell_holiday.cpp ) message(" -> Prepared: Spells") diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp index f62d62c671a..eb42b377128 100644 --- a/src/server/scripts/Spells/spell_dk.cpp +++ b/src/server/scripts/Spells/spell_dk.cpp @@ -21,16 +21,17 @@ * Scriptnames of files in this file should be prefixed with "spell_dk_". */ -#include "ScriptPCH.h" -#include "Spell.h" +#include "ScriptMgr.h" +#include "SpellScript.h" +#include "SpellAuraEffects.h" enum DeathKnightSpells { DK_SPELL_RUNIC_POWER_ENERGIZE = 49088, DK_SPELL_ANTI_MAGIC_SHELL_TALENT = 51052, DK_SPELL_CORPSE_EXPLOSION_TRIGGERED = 43999, + DK_SPELL_CORPSE_EXPLOSION_VISUAL = 51270, DK_SPELL_GHOUL_EXPLODE = 47496, - DISPLAY_GHOUL_CORPSE = 25537, DK_SPELL_SCOURGE_STRIKE_TRIGGERED = 70890, DK_SPELL_BLOOD_BOIL_TRIGGERED = 65658, DK_SPELL_WILL_OF_THE_NECROPOLIS_TALENT_R1 = 49189, @@ -103,7 +104,9 @@ class spell_dk_anti_magic_shell_self : public SpellScriptLoader bool Validate(SpellInfo const* /*spellEntry*/) { - return sSpellMgr->GetSpellInfo(DK_SPELL_RUNIC_POWER_ENERGIZE); + if (!sSpellMgr->GetSpellInfo(DK_SPELL_RUNIC_POWER_ENERGIZE)) + return false; + return true; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) @@ -160,17 +163,16 @@ class spell_dk_anti_magic_zone : public SpellScriptLoader bool Validate(SpellInfo const* /*spellEntry*/) { - return sSpellMgr->GetSpellInfo(DK_SPELL_ANTI_MAGIC_SHELL_TALENT); + if (!sSpellMgr->GetSpellInfo(DK_SPELL_ANTI_MAGIC_SHELL_TALENT)) + return false; + return true; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { SpellInfo const* talentSpell = sSpellMgr->GetSpellInfo(DK_SPELL_ANTI_MAGIC_SHELL_TALENT); amount = talentSpell->Effects[EFFECT_0].CalcValue(GetCaster()); - Unit* caster = GetCaster(); - if (!caster) - return; - if (Player* player = caster->ToPlayer()) + if (Player* player = GetCaster()->ToPlayer()) amount += int32(2 * player->GetTotalAttackPowerValue(BASE_ATTACK)); } @@ -204,9 +206,9 @@ class spell_dk_corpse_explosion : public SpellScriptLoader bool Validate(SpellInfo const* /*spellEntry*/) { - if (!sSpellMgr->GetSpellInfo(DK_SPELL_CORPSE_EXPLOSION_TRIGGERED)) + if (!sSpellMgr->GetSpellInfo(DK_SPELL_CORPSE_EXPLOSION_TRIGGERED) || !sSpellMgr->GetSpellInfo(DK_SPELL_GHOUL_EXPLODE)) return false; - if (!sSpellMgr->GetSpellInfo(DK_SPELL_GHOUL_EXPLODE)) + if (!sSpellMgr->GetSpellInfo(DK_SPELL_CORPSE_EXPLOSION_VISUAL)) return false; return true; } @@ -227,9 +229,9 @@ class spell_dk_corpse_explosion : public SpellScriptLoader GetCaster()->CastCustomSpell(unitTarget, GetSpellInfo()->Effects[EFFECT_1].CalcValue(), &bp, NULL, NULL, true); // Corpse Explosion (Suicide) unitTarget->CastSpell(unitTarget, DK_SPELL_CORPSE_EXPLOSION_TRIGGERED, true); - // Set corpse look - unitTarget->SetDisplayId(DISPLAY_GHOUL_CORPSE + urand(0, 3)); } + // Set corpse look + GetCaster()->CastSpell(unitTarget, DK_SPELL_CORPSE_EXPLOSION_VISUAL, true); } } @@ -255,14 +257,19 @@ class spell_dk_ghoul_explode : public SpellScriptLoader { PrepareSpellScript(spell_dk_ghoul_explode_SpellScript); + bool Validate(SpellInfo const* /*spellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(DK_SPELL_CORPSE_EXPLOSION_TRIGGERED)) + return false; + return true; + } + void Suicide(SpellEffIndex /*effIndex*/) { if (Unit* unitTarget = GetHitUnit()) { // Corpse Explosion (Suicide) unitTarget->CastSpell(unitTarget, DK_SPELL_CORPSE_EXPLOSION_TRIGGERED, true); - // Set corpse look - unitTarget->SetDisplayId(DISPLAY_GHOUL_CORPSE + urand(0, 3)); } } @@ -301,9 +308,8 @@ class spell_dk_death_gate : public SpellScriptLoader void HandleScript(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); - if (!GetHitUnit()) - return; - GetHitUnit()->CastSpell(GetHitUnit(), GetEffectValue(), false); + if (Unit* target = GetHitUnit()) + target->CastSpell(target, GetEffectValue(), false); } void Register() @@ -567,12 +573,11 @@ public: class spell_dk_improved_blood_presence_AuraScript : public AuraScript { - PrepareAuraScript(spell_dk_improved_blood_presence_AuraScript) + PrepareAuraScript(spell_dk_improved_blood_presence_AuraScript); + bool Validate(SpellInfo const* /*entry*/) { - if (!sSpellMgr->GetSpellInfo(DK_SPELL_BLOOD_PRESENCE)) - return false; - if (!sSpellMgr->GetSpellInfo(DK_SPELL_IMPROVED_BLOOD_PRESENCE_TRIGGERED)) + if (!sSpellMgr->GetSpellInfo(DK_SPELL_BLOOD_PRESENCE) || !sSpellMgr->GetSpellInfo(DK_SPELL_IMPROVED_BLOOD_PRESENCE_TRIGGERED)) return false; return true; } @@ -615,12 +620,11 @@ public: class spell_dk_improved_unholy_presence_AuraScript : public AuraScript { - PrepareAuraScript(spell_dk_improved_unholy_presence_AuraScript) + PrepareAuraScript(spell_dk_improved_unholy_presence_AuraScript); + bool Validate(SpellInfo const* /*entry*/) { - if (!sSpellMgr->GetSpellInfo(DK_SPELL_UNHOLY_PRESENCE)) - return false; - if (!sSpellMgr->GetSpellInfo(DK_SPELL_IMPROVED_UNHOLY_PRESENCE_TRIGGERED)) + if (!sSpellMgr->GetSpellInfo(DK_SPELL_UNHOLY_PRESENCE) || !sSpellMgr->GetSpellInfo(DK_SPELL_IMPROVED_UNHOLY_PRESENCE_TRIGGERED)) return false; return true; } @@ -656,6 +660,141 @@ public: } }; +enum DeathStrike +{ + ICON_ID_IMPROVED_DEATH_STRIKE = 2751, + SPELL_DEATH_STRIKE_HEAL = 45470, +}; + +class spell_dk_death_strike : public SpellScriptLoader +{ + public: + spell_dk_death_strike() : SpellScriptLoader("spell_dk_death_strike") { } + + class spell_dk_death_strike_SpellScript : public SpellScript + { + PrepareSpellScript(spell_dk_death_strike_SpellScript); + + bool Validate(SpellInfo const* /*SpellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_DEATH_STRIKE_HEAL)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + Unit* caster = GetCaster(); + if (Unit* target = GetHitUnit()) + { + uint32 count = target->GetDiseasesByCaster(caster->GetGUID()); + int32 bp = int32(count * caster->CountPctFromMaxHealth(int32(GetSpellInfo()->Effects[EFFECT_0].DamageMultiplier))); + // Improved Death Strike + if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, ICON_ID_IMPROVED_DEATH_STRIKE, 0)) + AddPctN(bp, caster->CalculateSpellDamage(caster, aurEff->GetSpellInfo(), 2)); + caster->CastCustomSpell(caster, SPELL_DEATH_STRIKE_HEAL, &bp, NULL, NULL, false); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_dk_death_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY); + } + + }; + + SpellScript* GetSpellScript() const + { + return new spell_dk_death_strike_SpellScript(); + } +}; + +enum DeathCoil +{ + SPELL_DEATH_COIL_DAMAGE = 47632, + SPELL_DEATH_COIL_HEAL = 47633, +}; + +class spell_dk_death_coil : public SpellScriptLoader +{ + public: + spell_dk_death_coil() : SpellScriptLoader("spell_dk_death_coil") { } + + class spell_dk_death_coil_SpellScript : public SpellScript + { + PrepareSpellScript(spell_dk_death_coil_SpellScript); + + bool Validate(SpellInfo const* /*SpellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_DEATH_COIL_DAMAGE) || !sSpellMgr->GetSpellInfo(SPELL_DEATH_COIL_HEAL)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + int32 damage = GetEffectValue(); + Unit* caster = GetCaster(); + if (Unit* target = GetHitUnit()) + { + if (caster->IsFriendlyTo(target)) + { + int32 bp = int32(damage * 1.5f); + caster->CastCustomSpell(target, SPELL_DEATH_COIL_HEAL, &bp, NULL, NULL, true); + } + else + caster->CastCustomSpell(target, SPELL_DEATH_COIL_DAMAGE, &damage, NULL, NULL, true); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_dk_death_coil_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + + }; + + SpellScript* GetSpellScript() const + { + return new spell_dk_death_coil_SpellScript(); + } +}; + +class spell_dk_death_grip : public SpellScriptLoader +{ + public: + spell_dk_death_grip() : SpellScriptLoader("spell_dk_death_grip") { } + + class spell_dk_death_grip_SpellScript : public SpellScript + { + PrepareSpellScript(spell_dk_death_grip_SpellScript); + + void HandleDummy(SpellEffIndex effIndex) + { + int32 damage = GetEffectValue(); + Position pos; + if (Unit* target = GetHitUnit()) + { + GetSummonPosition(effIndex, pos, 0.0f, 0); + + if (!target->HasAuraType(SPELL_AURA_DEFLECT_SPELLS)) // Deterrence + target->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), damage, true); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_dk_death_grip_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + + }; + + SpellScript* GetSpellScript() const + { + return new spell_dk_death_grip_SpellScript(); + } +}; + void AddSC_deathknight_spell_scripts() { new spell_dk_anti_magic_shell_raid(); @@ -671,4 +810,7 @@ void AddSC_deathknight_spell_scripts() new spell_dk_will_of_the_necropolis(); new spell_dk_improved_blood_presence(); new spell_dk_improved_unholy_presence(); + new spell_dk_death_strike(); + new spell_dk_death_coil(); + new spell_dk_death_grip(); } diff --git a/src/server/scripts/Spells/spell_druid.cpp b/src/server/scripts/Spells/spell_druid.cpp index 130f61565f7..4c440f18bd9 100644 --- a/src/server/scripts/Spells/spell_druid.cpp +++ b/src/server/scripts/Spells/spell_druid.cpp @@ -21,7 +21,8 @@ * Scriptnames of files in this file should be prefixed with "spell_dru_". */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "SpellScript.h" #include "SpellAuraEffects.h" enum DruidSpells @@ -42,9 +43,7 @@ class spell_dru_glyph_of_starfire : public SpellScriptLoader bool Validate(SpellInfo const* /*spellEntry*/) { - if (!sSpellMgr->GetSpellInfo(DRUID_INCREASED_MOONFIRE_DURATION)) - return false; - if (!sSpellMgr->GetSpellInfo(DRUID_NATURES_SPLENDOR)) + if (!sSpellMgr->GetSpellInfo(DRUID_INCREASED_MOONFIRE_DURATION) || !sSpellMgr->GetSpellInfo(DRUID_NATURES_SPLENDOR)) return false; return true; } @@ -305,14 +304,16 @@ class spell_dru_swift_flight_passive : public SpellScriptLoader { PrepareAuraScript(spell_dru_swift_flight_passive_AuraScript); - void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) + bool Load() { - Unit* caster = GetCaster(); - if (!caster || !caster->ToPlayer()) - return; + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } - if (caster->ToPlayer()->Has310Flyer(false)) - amount = 310; + void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) + { + if (Player* caster = GetCaster()->ToPlayer()) + if (caster->Has310Flyer(false)) + amount = 310; } void Register() @@ -327,6 +328,45 @@ class spell_dru_swift_flight_passive : public SpellScriptLoader } }; +class spell_dru_starfall_dummy : public SpellScriptLoader +{ + public: + spell_dru_starfall_dummy() : SpellScriptLoader("spell_dru_starfall_dummy") { } + + class spell_dru_starfall_dummy_SpellScript : public SpellScript + { + PrepareSpellScript(spell_dru_starfall_dummy_SpellScript); + + void HandleDummy(SpellEffIndex /* effIndex */) + { + Unit* caster = GetCaster(); + // Shapeshifting into an animal form or mounting cancels the effect + if (caster->GetCreatureType() == CREATURE_TYPE_BEAST || caster->IsMounted()) + { + if (SpellInfo const* spellInfo = GetTriggeringSpell()) + caster->RemoveAurasDueToSpell(spellInfo->Id); + return; + } + + //Any effect which causes you to lose control of your character will supress the starfall effect. + if (caster->HasUnitState(UNIT_STATE_CONTROLLED)) + return; + + caster->CastSpell(GetHitUnit(), GetEffectValue(), true); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_dru_starfall_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_dru_starfall_dummy_SpellScript(); + } +}; + void AddSC_druid_spell_scripts() { new spell_dru_glyph_of_starfire(); @@ -336,4 +376,5 @@ void AddSC_druid_spell_scripts() new spell_dru_t10_restoration_4p_bonus(); new spell_dru_starfall_aoe(); new spell_dru_swift_flight_passive(); + new spell_dru_starfall_dummy(); } diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 96d259817c0..886384a1c68 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -22,10 +22,15 @@ * Scriptnames of files in this file should be prefixed with "spell_gen_" */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "SpellScript.h" #include "SpellAuraEffects.h" #include "SkillDiscovery.h" +#include "Cell.h" +#include "CellImpl.h" #include "GridNotifiers.h" +#include "GridNotifiersImpl.h" +#include "InstanceScript.h" #include "Group.h" #include "LFGMgr.h" @@ -191,7 +196,7 @@ class spell_gen_cannibalize : public SpellScriptLoader float max_range = GetSpellInfo()->GetMaxRange(false); WorldObject* result = NULL; // search for nearby enemy corpse in range - Trinity::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_SELECT_CHECK_ENEMY); + Trinity::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_CHECK_ENEMY); Trinity::WorldObjectSearcher<Trinity::AnyDeadUnitSpellTargetInRangeCheck> searcher(caster, result, check); caster->GetMap()->VisitFirstFound(caster->m_positionX, caster->m_positionY, max_range, searcher); if (!result) @@ -236,9 +241,7 @@ class spell_gen_parachute : public SpellScriptLoader bool Validate(SpellInfo const* /*spellEntry*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_PARACHUTE)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_PARACHUTE_BUFF)) + if (!sSpellMgr->GetSpellInfo(SPELL_PARACHUTE) || !sSpellMgr->GetSpellInfo(SPELL_PARACHUTE_BUFF)) return false; return true; } @@ -246,13 +249,11 @@ class spell_gen_parachute : public SpellScriptLoader void HandleEffectPeriodic(AuraEffect const* /*aurEff*/) { if (Player* target = GetTarget()->ToPlayer()) - { if (target->IsFalling()) { target->RemoveAurasDueToSpell(SPELL_PARACHUTE); target->CastSpell(target, SPELL_PARACHUTE_BUFF, true); } - } } void Register() @@ -283,13 +284,14 @@ class spell_gen_pet_summoned : public SpellScriptLoader { PrepareSpellScript(spell_gen_pet_summoned_SpellScript); - void HandleScript(SpellEffIndex /*effIndex*/) + bool Load() { - Unit* caster = GetCaster(); - if (caster->GetTypeId() != TYPEID_PLAYER) - return; + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } - Player* player = caster->ToPlayer(); + void HandleScript(SpellEffIndex /*effIndex*/) + { + Player* player = GetCaster()->ToPlayer(); if (player->GetLastPetNumber()) { PetType newPetType = (player->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET; @@ -340,13 +342,14 @@ class spell_gen_remove_flight_auras : public SpellScriptLoader class spell_gen_remove_flight_auras_SpellScript : public SpellScript { PrepareSpellScript(spell_gen_remove_flight_auras_SpellScript); + void HandleScript(SpellEffIndex /*effIndex*/) { - Unit* target = GetHitUnit(); - if (!target) - return; - target->RemoveAurasByType(SPELL_AURA_FLY); - target->RemoveAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED); + if (Unit* target = GetHitUnit()) + { + target->RemoveAurasByType(SPELL_AURA_FLY); + target->RemoveAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED); + } } void Register() @@ -379,22 +382,21 @@ class spell_gen_leeching_swarm : public SpellScriptLoader bool Validate(SpellInfo const* /*spellEntry*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_LEECHING_SWARM_DMG)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_LEECHING_SWARM_HEAL)) + if (!sSpellMgr->GetSpellInfo(SPELL_LEECHING_SWARM_DMG) || !sSpellMgr->GetSpellInfo(SPELL_LEECHING_SWARM_HEAL)) return false; return true; } void HandleEffectPeriodic(AuraEffect const* aurEff) { - if (Unit* caster = GetCaster()) + Unit* caster = GetCaster(); + if (Unit* target = GetTarget()) { - int32 lifeLeeched = GetTarget()->CountPctFromCurHealth(aurEff->GetAmount()); + int32 lifeLeeched = target->CountPctFromCurHealth(aurEff->GetAmount()); if (lifeLeeched < 250) lifeLeeched = 250; // Damage - caster->CastCustomSpell(GetTarget(), SPELL_LEECHING_SWARM_DMG, &lifeLeeched, 0, 0, false); + caster->CastCustomSpell(target, SPELL_LEECHING_SWARM_DMG, &lifeLeeched, 0, 0, false); // Heal caster->CastCustomSpell(caster, SPELL_LEECHING_SWARM_HEAL, &lifeLeeched, 0, 0, false); } @@ -448,25 +450,22 @@ class spell_gen_elune_candle : public SpellScriptLoader void HandleScript(SpellEffIndex /*effIndex*/) { - if (Unit* target = GetHitUnit()) - { - uint32 spellId = 0; + uint32 spellId = 0; - if (target->GetEntry() == NPC_OMEN) + if (GetHitUnit()->GetEntry() == NPC_OMEN) + { + switch (urand(0, 3)) { - switch (urand(0, 3)) - { - case 0: spellId = SPELL_ELUNE_CANDLE_OMEN_HEAD; break; - case 1: spellId = SPELL_ELUNE_CANDLE_OMEN_CHEST; break; - case 2: spellId = SPELL_ELUNE_CANDLE_OMEN_HAND_R; break; - case 3: spellId = SPELL_ELUNE_CANDLE_OMEN_HAND_L; break; - } + case 0: spellId = SPELL_ELUNE_CANDLE_OMEN_HEAD; break; + case 1: spellId = SPELL_ELUNE_CANDLE_OMEN_CHEST; break; + case 2: spellId = SPELL_ELUNE_CANDLE_OMEN_HAND_R; break; + case 3: spellId = SPELL_ELUNE_CANDLE_OMEN_HAND_L; break; } - else - spellId = SPELL_ELUNE_CANDLE_NORMAL; - - GetCaster()->CastSpell(target, spellId, true, NULL); } + else + spellId = SPELL_ELUNE_CANDLE_NORMAL; + + GetCaster()->CastSpell(GetHitUnit(), spellId, true, NULL); } void Register() @@ -506,31 +505,16 @@ class spell_gen_trick : public SpellScriptLoader PrepareSpellScript(spell_gen_trick_SpellScript); bool Validate(SpellInfo const* /*spellEntry*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_PIRATE_COSTUME_MALE)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_PIRATE_COSTUME_FEMALE)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_NINJA_COSTUME_MALE)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_NINJA_COSTUME_FEMALE)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_LEPER_GNOME_COSTUME_MALE)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_LEPER_GNOME_COSTUME_FEMALE)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_SKELETON_COSTUME)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_GHOST_COSTUME_MALE)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_GHOST_COSTUME_FEMALE)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_TRICK_BUFF)) + if (!sSpellMgr->GetSpellInfo(SPELL_PIRATE_COSTUME_MALE) || !sSpellMgr->GetSpellInfo(SPELL_PIRATE_COSTUME_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_NINJA_COSTUME_MALE) + || !sSpellMgr->GetSpellInfo(SPELL_NINJA_COSTUME_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_LEPER_GNOME_COSTUME_MALE) || !sSpellMgr->GetSpellInfo(SPELL_LEPER_GNOME_COSTUME_FEMALE) + || !sSpellMgr->GetSpellInfo(SPELL_SKELETON_COSTUME) || !sSpellMgr->GetSpellInfo(SPELL_GHOST_COSTUME_MALE) || !sSpellMgr->GetSpellInfo(SPELL_GHOST_COSTUME_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_TRICK_BUFF)) return false; return true; } void HandleScript(SpellEffIndex /*effIndex*/) { + Unit* caster = GetCaster(); if (Player* target = GetHitPlayer()) { uint8 gender = target->getGender(); @@ -556,7 +540,7 @@ class spell_gen_trick : public SpellScriptLoader break; } - GetCaster()->CastSpell(target, spellId, true, NULL); + caster->CastSpell(target, spellId, true, NULL); } } @@ -591,21 +575,18 @@ class spell_gen_trick_or_treat : public SpellScriptLoader bool Validate(SpellInfo const* /*spellEntry*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_TRICK)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_TREAT)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_TRICKED_OR_TREATED)) + if (!sSpellMgr->GetSpellInfo(SPELL_TRICK) || !sSpellMgr->GetSpellInfo(SPELL_TREAT) || !sSpellMgr->GetSpellInfo(SPELL_TRICKED_OR_TREATED)) return false; return true; } void HandleScript(SpellEffIndex /*effIndex*/) { + Unit* caster = GetCaster(); if (Player* target = GetHitPlayer()) { - GetCaster()->CastSpell(target, roll_chance_i(50) ? SPELL_TRICK : SPELL_TREAT, true, NULL); - GetCaster()->CastSpell(target, SPELL_TRICKED_OR_TREATED, true, NULL); + caster->CastSpell(target, roll_chance_i(50) ? SPELL_TRICK : SPELL_TREAT, true, NULL); + caster->CastSpell(target, SPELL_TRICKED_OR_TREATED, true, NULL); } } @@ -667,11 +648,14 @@ class spell_pvp_trinket_wotf_shared_cd : public SpellScriptLoader { PrepareSpellScript(spell_pvp_trinket_wotf_shared_cd_SpellScript); + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + bool Validate(SpellInfo const* /*spellEntry*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER_WOTF)) + if (!sSpellMgr->GetSpellInfo(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER) || !sSpellMgr->GetSpellInfo(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER_WOTF)) return false; return true; } @@ -679,10 +663,7 @@ class spell_pvp_trinket_wotf_shared_cd : public SpellScriptLoader void HandleScript(SpellEffIndex /*effIndex*/) { Player* caster = GetCaster()->ToPlayer(); - if (!caster) - return; SpellInfo const* spellInfo = GetSpellInfo(); - caster->AddSpellCooldown(spellInfo->Id, 0, time(NULL) + sSpellMgr->GetSpellInfo(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER)->GetRecoveryTime() / IN_MILLISECONDS); WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4); data << uint64(caster->GetGUID()); @@ -735,8 +716,9 @@ class spell_gen_animal_blood : public SpellScriptLoader void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - if (GetUnitOwner()->IsInWater()) - GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_SPAWN_BLOOD_POOL, true); + if (Unit* owner = GetUnitOwner()) + if (owner->IsInWater()) + owner->CastSpell(owner, SPELL_SPAWN_BLOOD_POOL, true); } void Register() @@ -767,6 +749,11 @@ class spell_gen_divine_storm_cd_reset : public SpellScriptLoader { PrepareSpellScript(spell_gen_divine_storm_cd_reset_SpellScript); + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + bool Validate(SpellInfo const* /*spellEntry*/) { if (!sSpellMgr->GetSpellInfo(SPELL_DIVINE_STORM)) @@ -776,9 +763,9 @@ class spell_gen_divine_storm_cd_reset : public SpellScriptLoader void HandleScript(SpellEffIndex /*effIndex*/) { - if (Player* caster = GetCaster()->ToPlayer()) - if (caster->HasSpellCooldown(SPELL_DIVINE_STORM)) - caster->RemoveSpellCooldown(SPELL_DIVINE_STORM, true); + Player* caster = GetCaster()->ToPlayer(); + if (caster->HasSpellCooldown(SPELL_DIVINE_STORM)) + caster->RemoveSpellCooldown(SPELL_DIVINE_STORM, true); } void Register() @@ -802,13 +789,15 @@ class spell_gen_gunship_portal : public SpellScriptLoader { PrepareSpellScript(spell_gen_gunship_portal_SpellScript); - void HandleScript(SpellEffIndex /*effIndex*/) + bool Load() { - Unit* caster = GetCaster(); - if (caster->GetTypeId() != TYPEID_PLAYER) - return; + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } - if (Battleground* bg = caster->ToPlayer()->GetBattleground()) + void HandleScript(SpellEffIndex /*effIndex*/) + { + Player* caster = GetCaster()->ToPlayer(); + if (Battleground* bg = caster->GetBattleground()) if (bg->GetTypeID(true) == BATTLEGROUND_IC) bg->DoAction(1, caster->GetGUID()); } @@ -827,7 +816,7 @@ class spell_gen_gunship_portal : public SpellScriptLoader enum parachuteIC { - SPELL_PARACHUTE_IC = 66657 + SPELL_PARACHUTE_IC = 66657, }; class spell_gen_parachute_ic : public SpellScriptLoader @@ -841,13 +830,9 @@ class spell_gen_parachute_ic : public SpellScriptLoader void HandleTriggerSpell(AuraEffect const* /*aurEff*/) { - Unit* target = GetTarget(); - - if (!target->ToPlayer()) - return; - - if (target->ToPlayer()->m_movementInfo.fallTime > 2000) - target->CastSpell(target, SPELL_PARACHUTE_IC, true); + if (Player* target = GetTarget()->ToPlayer()) + if (target->m_movementInfo.fallTime > 2000) + target->CastSpell(target, SPELL_PARACHUTE_IC, true); } void Register() @@ -874,7 +859,7 @@ class spell_gen_dungeon_credit : public SpellScriptLoader bool Load() { _handled = false; - return true; + return GetCaster()->GetTypeId() == TYPEID_UNIT; } void CreditEncounter() @@ -884,9 +869,9 @@ class spell_gen_dungeon_credit : public SpellScriptLoader return; _handled = true; - if (GetCaster()->GetTypeId() == TYPEID_UNIT) - if (InstanceScript* instance = GetCaster()->GetInstanceScript()) - instance->UpdateEncounterState(ENCOUNTER_CREDIT_CAST_SPELL, GetSpellInfo()->Id, GetCaster()); + Unit* caster = GetCaster(); + if (InstanceScript* instance = caster->GetInstanceScript()) + instance->UpdateEncounterState(ENCOUNTER_CREDIT_CAST_SPELL, GetSpellInfo()->Id, caster); } void Register() @@ -912,9 +897,14 @@ class spell_gen_profession_research : public SpellScriptLoader { PrepareSpellScript(spell_gen_profession_research_SpellScript); + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + SpellCastResult CheckRequirement() { - if (GetCaster()->GetTypeId() == TYPEID_PLAYER && HasDiscoveredAllSpells(GetSpellInfo()->Id, GetCaster()->ToPlayer())) + if (HasDiscoveredAllSpells(GetSpellInfo()->Id, GetCaster()->ToPlayer())) { SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_NOTHING_TO_DISCOVER); return SPELL_FAILED_CUSTOM_ERROR; @@ -947,11 +937,8 @@ class spell_generic_clone : public SpellScriptLoader void HandleScriptEffect(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); - Unit* caster = GetCaster(); uint32 spellId = uint32(GetSpellInfo()->Effects[effIndex].CalcValue()); - - if (Unit* target = GetHitUnit()) - target->CastSpell(caster, spellId, true); + GetHitUnit()->CastSpell(GetCaster(), spellId, true); } void Register() @@ -987,19 +974,11 @@ class spell_generic_clone_weapon : public SpellScriptLoader class spell_generic_clone_weapon_SpellScript : public SpellScript { PrepareSpellScript(spell_generic_clone_weapon_SpellScript); + bool Validate(SpellInfo const* /*spellEntry*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_COPY_WEAPON)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_COPY_WEAPON_2)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_COPY_WEAPON_3)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_COPY_OFFHAND)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_COPY_OFFHAND_2)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_COPY_RANGED)) + if (!sSpellMgr->GetSpellInfo(SPELL_COPY_WEAPON) || !sSpellMgr->GetSpellInfo(SPELL_COPY_WEAPON_2) || !sSpellMgr->GetSpellInfo(SPELL_COPY_WEAPON_3) || !sSpellMgr->GetSpellInfo(SPELL_COPY_OFFHAND) + || !sSpellMgr->GetSpellInfo(SPELL_COPY_OFFHAND_2) || !sSpellMgr->GetSpellInfo(SPELL_COPY_RANGED)) return false; return true; } @@ -1008,57 +987,56 @@ class spell_generic_clone_weapon : public SpellScriptLoader { PreventHitDefaultEffect(effIndex); Unit* caster = GetCaster(); - Unit* target = GetHitUnit(); - - if (!target) - return; + if (Unit* target = GetHitUnit()) + { - uint32 spellId = uint32(GetSpellInfo()->Effects[EFFECT_0].CalcValue()); - target->CastSpell(caster, spellId, true); + uint32 spellId = uint32(GetSpellInfo()->Effects[EFFECT_0].CalcValue()); + target->CastSpell(caster, spellId, true); - if (target->GetTypeId() == TYPEID_PLAYER) - return; + if (target->GetTypeId() == TYPEID_PLAYER) + return; - switch (GetSpellInfo()->Id) - { - case SPELL_COPY_WEAPON: - case SPELL_COPY_WEAPON_2: - case SPELL_COPY_WEAPON_3: + switch (GetSpellInfo()->Id) { - if (Player* player = caster->ToPlayer()) + case SPELL_COPY_WEAPON: + case SPELL_COPY_WEAPON_2: + case SPELL_COPY_WEAPON_3: { - if (Item* mainItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND)) - target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, mainItem->GetEntry()); + if (Player* player = caster->ToPlayer()) + { + if (Item* mainItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND)) + target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, mainItem->GetEntry()); + } + else + target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID)); + break; } - else - target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID)); - break; - } - case SPELL_COPY_OFFHAND: - case SPELL_COPY_OFFHAND_2: - { - if (Player* player = caster->ToPlayer()) + case SPELL_COPY_OFFHAND: + case SPELL_COPY_OFFHAND_2: { - if (Item* offItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND)) - target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, offItem->GetEntry()); + if (Player* player = caster->ToPlayer()) + { + if (Item* offItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND)) + target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, offItem->GetEntry()); + } + else + target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1)); + break; } - else - target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1)); - break; - } - case SPELL_COPY_RANGED: - { - if (Player* player = caster->ToPlayer()) + case SPELL_COPY_RANGED: { - if (Item* rangedItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED)) - target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, rangedItem->GetEntry()); + if (Player* player = caster->ToPlayer()) + { + if (Item* rangedItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED)) + target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, rangedItem->GetEntry()); + } + else + target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2)); + break; } - else - target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2)); - break; + default: + break; } - default: - break; } } @@ -1104,10 +1082,10 @@ class spell_gen_seaforium_blast : public SpellScriptLoader void AchievementCredit(SpellEffIndex /*effIndex*/) { // but in effect handling OriginalCaster can become NULL - if (!GetOriginalCaster() || !GetHitGObj() || GetHitGObj()->GetGOInfo()->type != GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING) - return; - - GetOriginalCaster()->CastSpell(GetOriginalCaster(), SPELL_PLANT_CHARGES_CREDIT_ACHIEVEMENT, true); + if (Unit* originalCaster = GetOriginalCaster()) + if (GameObject* go = GetHitGObj()) + if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING) + originalCaster->CastSpell(originalCaster, SPELL_PLANT_CHARGES_CREDIT_ACHIEVEMENT, true); } void Register() @@ -1140,10 +1118,11 @@ class spell_gen_turkey_marker : public SpellScriptLoader { // store stack apply times, so we can pop them while they expire _applyTimes.push_back(getMSTime()); + Unit* target = GetTarget(); // on stack 15 cast the achievement crediting spell if (GetStackAmount() >= 15) - GetTarget()->CastSpell(GetTarget(), SPELL_TURKEY_VENGEANCE, true, NULL, aurEff, GetCasterGUID()); + target->CastSpell(target, SPELL_TURKEY_VENGEANCE, true, NULL, aurEff, GetCasterGUID()); } void OnPeriodic(AuraEffect const* /*aurEff*/) @@ -1217,29 +1196,28 @@ class spell_gen_magic_rooster : public SpellScriptLoader void HandleScript(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); - Player* target = GetHitPlayer(); - if (!target) - return; + if (Player* target = GetHitPlayer()) + { + // prevent client crashes from stacking mounts + target->RemoveAurasByType(SPELL_AURA_MOUNTED); - // prevent client crashes from stacking mounts - target->RemoveAurasByType(SPELL_AURA_MOUNTED); + uint32 spellId = SPELL_MAGIC_ROOSTER_NORMAL; + switch (target->getRace()) + { + case RACE_DRAENEI: + if (target->getGender() == GENDER_MALE) + spellId = SPELL_MAGIC_ROOSTER_DRAENEI_MALE; + break; + case RACE_TAUREN: + if (target->getGender() == GENDER_MALE) + spellId = SPELL_MAGIC_ROOSTER_TAUREN_MALE; + break; + default: + break; + } - uint32 spellId = SPELL_MAGIC_ROOSTER_NORMAL; - switch (target->getRace()) - { - case RACE_DRAENEI: - if (target->getGender() == GENDER_MALE) - spellId = SPELL_MAGIC_ROOSTER_DRAENEI_MALE; - break; - case RACE_TAUREN: - if (target->getGender() == GENDER_MALE) - spellId = SPELL_MAGIC_ROOSTER_TAUREN_MALE; - break; - default: - break; + target->CastSpell(target, spellId, true); } - - target->CastSpell(target, spellId, true); } void Register() @@ -1267,7 +1245,6 @@ public: { if (!GetCastItem()) return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW; - return SPELL_CAST_OK; } @@ -1344,12 +1321,14 @@ class spell_gen_vehicle_scaling : public SpellScriptLoader { PrepareAuraScript(spell_gen_vehicle_scaling_AuraScript); + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) { Unit* caster = GetCaster(); - if (!caster || !caster->ToPlayer()) - return; - float factor; uint16 baseItemLevel; @@ -1388,21 +1367,23 @@ class spell_gen_vehicle_scaling : public SpellScriptLoader }; -class spell_gen_oracle_wolvar_reputation: public SpellScriptLoader +class spell_gen_oracle_wolvar_reputation : public SpellScriptLoader { -public: - spell_gen_oracle_wolvar_reputation() : SpellScriptLoader("spell_gen_oracle_wolvar_reputation") { } - - class spell_gen_oracle_wolvar_reputation_SpellScript : public SpellScript - { - PrepareSpellScript(spell_gen_oracle_wolvar_reputation_SpellScript) + public: + spell_gen_oracle_wolvar_reputation() : SpellScriptLoader("spell_gen_oracle_wolvar_reputation") { } - void HandleDummy(SpellEffIndex effIndex) + class spell_gen_oracle_wolvar_reputation_SpellScript : public SpellScript { + PrepareSpellScript(spell_gen_oracle_wolvar_reputation_SpellScript); - if (Player* player = GetCaster()->ToPlayer()) + bool Load() { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + void HandleDummy(SpellEffIndex effIndex) + { + Player* player = GetCaster()->ToPlayer(); uint32 factionId = GetSpellInfo()->Effects[effIndex].CalcValue(); int32 repChange = GetSpellInfo()->Effects[EFFECT_1].CalcValue(); @@ -1419,18 +1400,16 @@ public: // EFFECT_INDEX_2 most likely update at war state, we already handle this in SetReputation } - } + void Register() + { + OnEffectHit += SpellEffectFn(spell_gen_oracle_wolvar_reputation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; - void Register() + SpellScript* GetSpellScript() const { - OnEffectHit += SpellEffectFn(spell_gen_oracle_wolvar_reputation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_gen_oracle_wolvar_reputation_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_gen_oracle_wolvar_reputation_SpellScript(); - } }; enum DamageReductionAura @@ -1444,53 +1423,48 @@ enum DamageReductionAura class spell_gen_damage_reduction_aura : public SpellScriptLoader { -public: - spell_gen_damage_reduction_aura() : SpellScriptLoader("spell_gen_damage_reduction_aura") { } - - class spell_gen_damage_reduction_AuraScript : public AuraScript - { - PrepareAuraScript(spell_gen_damage_reduction_AuraScript); + public: + spell_gen_damage_reduction_aura() : SpellScriptLoader("spell_gen_damage_reduction_aura") { } - bool Validate(SpellInfo const* /*SpellEntry*/) + class spell_gen_damage_reduction_AuraScript : public AuraScript { - if (!sSpellMgr->GetSpellInfo(SPELL_DAMAGE_REDUCTION_AURA)) - return false; - return true; - } + PrepareAuraScript(spell_gen_damage_reduction_AuraScript); - void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) - { - Unit* target = GetTarget(); - target->CastSpell(target, SPELL_DAMAGE_REDUCTION_AURA, true); - } + bool Validate(SpellInfo const* /*SpellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_DAMAGE_REDUCTION_AURA)) + return false; + return true; + } - void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) - { - Unit* target = GetTarget(); - if (!target->HasAura(SPELL_DAMAGE_REDUCTION_AURA)) - return; + void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + Unit* target = GetTarget(); + target->CastSpell(target, SPELL_DAMAGE_REDUCTION_AURA, true); + } - if (target->HasAura(SPELL_BLESSING_OF_SANCTUARY) || - target->HasAura(SPELL_GREATER_BLESSING_OF_SANCTUARY) || - target->HasAura(SPELL_RENEWED_HOPE) || - target->HasAura(SPELL_VIGILANCE)) - return; + void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + Unit* target = GetTarget(); + if (target->HasAura(SPELL_DAMAGE_REDUCTION_AURA) && !(target->HasAura(SPELL_BLESSING_OF_SANCTUARY) || + target->HasAura(SPELL_GREATER_BLESSING_OF_SANCTUARY) || + target->HasAura(SPELL_RENEWED_HOPE) || + target->HasAura(SPELL_VIGILANCE))) + target->RemoveAurasDueToSpell(SPELL_DAMAGE_REDUCTION_AURA); + } - target->RemoveAurasDueToSpell(SPELL_DAMAGE_REDUCTION_AURA); - } + void Register() + { + OnEffectApply += AuraEffectApplyFn(spell_gen_damage_reduction_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); + OnEffectRemove += AuraEffectRemoveFn(spell_gen_damage_reduction_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); + } - void Register() + }; + + AuraScript* GetAuraScript() const { - OnEffectApply += AuraEffectApplyFn(spell_gen_damage_reduction_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); - OnEffectRemove += AuraEffectRemoveFn(spell_gen_damage_reduction_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); + return new spell_gen_damage_reduction_AuraScript(); } - - }; - - AuraScript* GetAuraScript() const - { - return new spell_gen_damage_reduction_AuraScript(); - } }; class spell_gen_luck_of_the_draw : public SpellScriptLoader @@ -1502,6 +1476,11 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader { PrepareAuraScript(spell_gen_luck_of_the_draw_AuraScript); + bool Load() + { + return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER; + } + // cheap hax to make it have update calls void CalcPeriodic(AuraEffect const* /*effect*/, bool& isPeriodic, int32& amplitude) { @@ -1511,30 +1490,30 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader void Update(AuraEffect* /*effect*/) { - if (GetUnitOwner()->GetTypeId() != TYPEID_PLAYER) - return; - - const LfgDungeonSet dungeons = sLFGMgr->GetSelectedDungeons(GetUnitOwner()->GetGUID()); - LfgDungeonSet::const_iterator itr = dungeons.begin(); - - if (itr == dungeons.end()) + if (Player* owner = GetUnitOwner()->ToPlayer()) { - Remove(AURA_REMOVE_BY_DEFAULT); - return; - } + const LfgDungeonSet dungeons = sLFGMgr->GetSelectedDungeons(owner->GetGUID()); + LfgDungeonSet::const_iterator itr = dungeons.begin(); + + if (itr == dungeons.end()) + { + Remove(AURA_REMOVE_BY_DEFAULT); + return; + } - LFGDungeonEntry const* randomDungeon = sLFGDungeonStore.LookupEntry(*itr); - Group* group = GetUnitOwner()->ToPlayer()->GetGroup(); - Map const* map = GetUnitOwner()->GetMap(); - if (group && group->isLFGGroup()) - if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true)) - if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId)) - if (dungeon->map == map->GetId() && dungeon->difficulty == map->GetDifficulty()) - if (randomDungeon && randomDungeon->type == LFG_TYPE_RANDOM) - return; // in correct dungeon + LFGDungeonEntry const* randomDungeon = sLFGDungeonStore.LookupEntry(*itr); + if (Group* group = owner->GetGroup()) + if (Map const* map = owner->GetMap()) + if (group->isLFGGroup()) + if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true)) + if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId)) + if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == map->GetDifficulty()) + if (randomDungeon && randomDungeon->type == LFG_TYPE_RANDOM) + return; // in correct dungeon - Remove(AURA_REMOVE_BY_DEFAULT); + Remove(AURA_REMOVE_BY_DEFAULT); + } } void Register() @@ -1550,6 +1529,178 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader } }; +enum DummyTrigger +{ + SPELL_PERSISTANT_SHIELD_TRIGGERED = 26470, + SPELL_PERSISTANT_SHIELD = 26467, +}; + +class spell_gen_dummy_trigger : public SpellScriptLoader +{ + public: + spell_gen_dummy_trigger() : SpellScriptLoader("spell_gen_dummy_trigger") { } + + class spell_gen_dummy_trigger_SpellScript : public SpellScript + { + PrepareSpellScript(spell_gen_dummy_trigger_SpellScript); + + bool Validate(SpellInfo const* /*SpellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_PERSISTANT_SHIELD_TRIGGERED) || !sSpellMgr->GetSpellInfo(SPELL_PERSISTANT_SHIELD)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + int32 damage = GetEffectValue(); + Unit* caster = GetCaster(); + if (Unit* target = GetHitUnit()) + if (SpellInfo const* triggeredByAuraSpell = GetTriggeringSpell()) + if (triggeredByAuraSpell->Id == SPELL_PERSISTANT_SHIELD_TRIGGERED) + caster->CastCustomSpell(target, SPELL_PERSISTANT_SHIELD_TRIGGERED, &damage, NULL, NULL, true); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_gen_dummy_trigger_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_gen_dummy_trigger_SpellScript(); + } + +}; + +class spell_gen_spirit_healer_res : public SpellScriptLoader +{ + public: + spell_gen_spirit_healer_res(): SpellScriptLoader("spell_gen_spirit_healer_res") { } + + class spell_gen_spirit_healer_res_SpellScript : public SpellScript + { + PrepareSpellScript(spell_gen_spirit_healer_res_SpellScript); + + bool Load() + { + return GetOriginalCaster()->GetTypeId() == TYPEID_PLAYER; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + if (Player* originalCaster = GetOriginalCaster()->ToPlayer()) + { + if (Unit* target = GetHitUnit()) + { + WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8); + data << uint64(target->GetGUID()); + originalCaster->GetSession()->SendPacket(&data); + } + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_gen_spirit_healer_res_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_gen_spirit_healer_res_SpellScript(); + } +}; + +enum TransporterBackfires +{ + SPELL_TRANSPORTER_MALFUNCTION_POLYMORPH = 23444, + SPELL_TRANSPORTER_EVIL_TWIN = 23445, + SPELL_TRANSPORTER_MALFUNCTION_MISS = 36902, +}; + +class spell_gen_gadgetzan_transporter_backfire : public SpellScriptLoader +{ + public: + spell_gen_gadgetzan_transporter_backfire() : SpellScriptLoader("spell_gen_gadgetzan_transporter_backfire") { } + + class spell_gen_gadgetzan_transporter_backfire_SpellScript : public SpellScript + { + PrepareSpellScript(spell_gen_gadgetzan_transporter_backfire_SpellScript) + + bool Validate(SpellInfo const* /*SpellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_MALFUNCTION_POLYMORPH) || !sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_EVIL_TWIN) + || !sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_MALFUNCTION_MISS)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + Unit* caster = GetCaster(); + int32 r = irand(0, 119); + if (r < 20) // Transporter Malfunction - 1/6 polymorph + caster->CastSpell(caster, SPELL_TRANSPORTER_MALFUNCTION_POLYMORPH, true); + else if (r < 100) // Evil Twin - 4/6 evil twin + caster->CastSpell(caster, SPELL_TRANSPORTER_EVIL_TWIN, true); + else // Transporter Malfunction - 1/6 miss the target + caster->CastSpell(caster, SPELL_TRANSPORTER_MALFUNCTION_MISS, true); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_gen_gadgetzan_transporter_backfire_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_gen_gadgetzan_transporter_backfire_SpellScript(); + } +}; + +enum GnomishTransporter +{ + SPELL_TRANSPORTER_SUCCESS = 23441, + SPELL_TRANSPORTER_FAILURE = 23446, +}; + +class spell_gen_gnomish_transporter : public SpellScriptLoader +{ + public: + spell_gen_gnomish_transporter() : SpellScriptLoader("spell_gen_gnomish_transporter") { } + + class spell_gen_gnomish_transporter_SpellScript : public SpellScript + { + PrepareSpellScript(spell_gen_gnomish_transporter_SpellScript) + + bool Validate(SpellInfo const* /*SpellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_SUCCESS) || !sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_FAILURE)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + Unit* caster = GetCaster(); + caster->CastSpell(caster, roll_chance_i(50) ? SPELL_TRANSPORTER_SUCCESS : SPELL_TRANSPORTER_FAILURE , true); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_gen_gnomish_transporter_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_gen_gnomish_transporter_SpellScript(); + } +}; + enum DalaranDisguiseSpells { SPELL_SUNREAVER_DISGUISE_TRIGGER = 69672, @@ -1574,15 +1725,11 @@ class spell_gen_dalaran_disguise : public SpellScriptLoader switch (spellEntry->Id) { case SPELL_SUNREAVER_DISGUISE_TRIGGER: - if (!sSpellMgr->GetSpellInfo(SPELL_SUNREAVER_DISGUISE_FEMALE)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_SUNREAVER_DISGUISE_MALE)) + if (!sSpellMgr->GetSpellInfo(SPELL_SUNREAVER_DISGUISE_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_SUNREAVER_DISGUISE_MALE)) return false; break; case SPELL_SILVER_COVENANT_DISGUISE_TRIGGER: - if (!sSpellMgr->GetSpellInfo(SPELL_SILVER_COVENANT_DISGUISE_FEMALE)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_SILVER_COVENANT_DISGUISE_MALE)) + if (!sSpellMgr->GetSpellInfo(SPELL_SILVER_COVENANT_DISGUISE_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_SILVER_COVENANT_DISGUISE_MALE)) return false; break; } @@ -1591,7 +1738,6 @@ class spell_gen_dalaran_disguise : public SpellScriptLoader void HandleScript(SpellEffIndex /*effIndex*/) { - if (Player* player = GetHitPlayer()) { uint8 gender = player->getGender(); @@ -1609,7 +1755,6 @@ class spell_gen_dalaran_disguise : public SpellScriptLoader default: break; } - GetCaster()->CastSpell(player, spellId, true); } } @@ -1661,66 +1806,76 @@ enum BreakShieldSpells class spell_gen_break_shield: public SpellScriptLoader { -public: - spell_gen_break_shield() : SpellScriptLoader("spell_gen_break_shield") { } - - class spell_gen_break_shield_SpellScript : public SpellScript - { - PrepareSpellScript(spell_gen_break_shield_SpellScript) + public: + spell_gen_break_shield(const char* name) : SpellScriptLoader(name) {} - void HandleScriptEffect(SpellEffIndex effIndex) + class spell_gen_break_shield_SpellScript : public SpellScript { - Unit* caster = GetCaster(); - Unit* target = GetTargetUnit(); - - if (!caster || !target) - return; + PrepareSpellScript(spell_gen_break_shield_SpellScript) - switch (effIndex) + void HandleScriptEffect(SpellEffIndex effIndex) { - case EFFECT_0: // On spells wich trigger the damaging spell (and also the visual) - uint32 spellId; - switch (GetSpellInfo()->Id) + Unit* target = GetHitUnit(); + + switch (effIndex) + { + case EFFECT_0: // On spells wich trigger the damaging spell (and also the visual) { - case SPELL_BREAK_SHIELD_TRIGGER_UNK: - case SPELL_BREAK_SHIELD_TRIGGER_CAMPAING_WARHORSE: - spellId = SPELL_BREAK_SHIELD_DAMAGE_10K; - break; - case SPELL_BREAK_SHIELD_TRIGGER_FACTION_MOUNTS: - spellId = SPELL_BREAK_SHIELD_DAMAGE_2K; - break; - default: - return; - } + uint32 spellId; - if (Unit* rider = caster->GetCharmer()) - rider->CastSpell(target, spellId, false); - else - caster->CastSpell(target, spellId, false); - break; - case EFFECT_1: // On damaging spells, for removing the a defend layer - Unit::AuraApplicationMap const& auras = target->GetAppliedAuras(); - for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + switch (GetSpellInfo()->Id) + { + case SPELL_BREAK_SHIELD_TRIGGER_UNK: + case SPELL_BREAK_SHIELD_TRIGGER_CAMPAING_WARHORSE: + spellId = SPELL_BREAK_SHIELD_DAMAGE_10K; + break; + case SPELL_BREAK_SHIELD_TRIGGER_FACTION_MOUNTS: + spellId = SPELL_BREAK_SHIELD_DAMAGE_2K; + break; + default: + return; + } + + if (Unit* rider = GetCaster()->GetCharmer()) + rider->CastSpell(target, spellId, false); + else + GetCaster()->CastSpell(target, spellId, false); + break; + } + case EFFECT_1: // On damaging spells, for removing a defend layer { - Aura* aura = itr->second->GetBase(); - SpellInfo const* auraInfo = aura->GetSpellInfo(); - if (aura && auraInfo->SpellIconID == 2007 && aura->HasEffectType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN)) - aura->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL); + Unit::AuraApplicationMap const& auras = target->GetAppliedAuras(); + for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + { + Aura* aura = itr->second->GetBase(); + SpellInfo const* auraInfo = aura->GetSpellInfo(); + if (aura && auraInfo->SpellIconID == 2007 && aura->HasEffectType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN)) + { + aura->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL); + // Remove dummys from rider (Necessary for updating visual shields) + if (Unit* rider = target->GetCharmer()) + if (Aura* defend = rider->GetAura(aura->GetId())) + defend->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL); + break; + } + } + break; } - break; + default: + break; + } } - } - void Register() + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_gen_break_shield_SpellScript::HandleScriptEffect, EFFECT_FIRST_FOUND, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; + + SpellScript* GetSpellScript() const { - OnEffectHit += SpellEffectFn(spell_gen_break_shield_SpellScript::HandleScriptEffect, EFFECT_FIRST_FOUND, SPELL_EFFECT_SCRIPT_EFFECT); + return new spell_gen_break_shield_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_gen_break_shield_SpellScript(); - } }; /* DOCUMENTATION: Charge spells @@ -1775,109 +1930,111 @@ enum ChargeSpells class spell_gen_mounted_charge: public SpellScriptLoader { -public: - spell_gen_mounted_charge() : SpellScriptLoader("spell_gen_mounted_charge") { } - - class spell_gen_mounted_charge_SpellScript : public SpellScript - { - PrepareSpellScript(spell_gen_mounted_charge_SpellScript) + public: + spell_gen_mounted_charge() : SpellScriptLoader("spell_gen_mounted_charge") { } - void HandleScriptEffect(SpellEffIndex effIndex) + class spell_gen_mounted_charge_SpellScript : public SpellScript { - Unit* caster = GetCaster(); - Unit* target = GetTargetUnit(); - - if (!caster || !target) - return; + PrepareSpellScript(spell_gen_mounted_charge_SpellScript) - switch (effIndex) + void HandleScriptEffect(SpellEffIndex effIndex) { - case EFFECT_0: // On spells wich trigger the damaging spell (and also the visual) - uint32 spellId; + Unit* target = GetHitUnit(); - switch (GetSpellInfo()->Id) + switch (effIndex) + { + case EFFECT_0: // On spells wich trigger the damaging spell (and also the visual) { - case SPELL_CHARGE_TRIGGER_TRIAL_CHAMPION: - spellId = SPELL_CHARGE_CHARGING_EFFECT_20K_1; - case SPELL_CHARGE_TRIGGER_FACTION_MOUNTS: - spellId = SPELL_CHARGE_CHARGING_EFFECT_8K5; - break; - default: - return; - } + uint32 spellId; - if (Unit* vehicle = caster->GetVehicleBase()) - vehicle->CastSpell(target, spellId, false); - else - caster->CastSpell(target, spellId, false); - break; - case EFFECT_1: // On damaging spells, for removing the a defend layer - case EFFECT_2: - Unit::AuraApplicationMap const& auras = target->GetAppliedAuras(); - for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + switch (GetSpellInfo()->Id) + { + case SPELL_CHARGE_TRIGGER_TRIAL_CHAMPION: + spellId = SPELL_CHARGE_CHARGING_EFFECT_20K_1; + break; + case SPELL_CHARGE_TRIGGER_FACTION_MOUNTS: + spellId = SPELL_CHARGE_CHARGING_EFFECT_8K5; + break; + default: + return; + } + + // If target isn't a training dummy there's a chance of failing the charge + if (!target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE) && roll_chance_f(12.5f)) + spellId = SPELL_CHARGE_MISS_EFFECT; + + if (Unit* vehicle = GetCaster()->GetVehicleBase()) + vehicle->CastSpell(target, spellId, false); + else + GetCaster()->CastSpell(target, spellId, false); + break; + } + case EFFECT_1: // On damaging spells, for removing a defend layer + case EFFECT_2: { - Aura* aura = itr->second->GetBase(); - SpellInfo const* auraInfo = aura->GetSpellInfo(); - if (aura && auraInfo->SpellIconID == 2007 && aura->HasEffectType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN)) - aura->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL); + Unit::AuraApplicationMap const& auras = target->GetAppliedAuras(); + for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + { + Aura* aura = itr->second->GetBase(); + SpellInfo const* auraInfo = aura->GetSpellInfo(); + if (aura && auraInfo->SpellIconID == 2007 && aura->HasEffectType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN)) + { + aura->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL); + // Remove dummys from rider (Necessary for updating visual shields) + if (Unit* rider = target->GetCharmer()) + if (Aura* defend = rider->GetAura(aura->GetId())) + defend->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL); + break; + } + } + break; } - break; + } } - } - void HandleChargeEffect(SpellEffIndex effIndex) - { - Unit* caster = GetCaster(); - Unit* target = GetTargetUnit(); + void HandleChargeEffect(SpellEffIndex /*effIndex*/) + { + uint32 spellId; - if (!caster || !target) - return; + switch (GetSpellInfo()->Id) + { + case SPELL_CHARGE_CHARGING_EFFECT_8K5: + spellId = SPELL_CHARGE_DAMAGE_8K5; + break; + case SPELL_CHARGE_CHARGING_EFFECT_20K_1: + case SPELL_CHARGE_CHARGING_EFFECT_20K_2: + spellId = SPELL_CHARGE_DAMAGE_20K; + break; + case SPELL_CHARGE_CHARGING_EFFECT_45K_1: + case SPELL_CHARGE_CHARGING_EFFECT_45K_2: + spellId = SPELL_CHARGE_DAMAGE_45K; + break; + default: + return; + } - uint32 spellId; + if (Unit* rider = GetCaster()->GetCharmer()) + rider->CastSpell(GetHitUnit(), spellId, false); + else + GetCaster()->CastSpell(GetHitUnit(), spellId, false); + } - switch (GetSpellInfo()->Id) + void Register() { - case SPELL_CHARGE_CHARGING_EFFECT_8K5: - spellId = SPELL_CHARGE_DAMAGE_8K5; - break; - case SPELL_CHARGE_CHARGING_EFFECT_20K_1: - case SPELL_CHARGE_CHARGING_EFFECT_20K_2: - spellId = SPELL_CHARGE_DAMAGE_20K; - break; - case SPELL_CHARGE_CHARGING_EFFECT_45K_1: - case SPELL_CHARGE_CHARGING_EFFECT_45K_2: - spellId = SPELL_CHARGE_DAMAGE_45K; - break; - default: - return; - } + SpellInfo const* spell = sSpellMgr->GetSpellInfo(m_scriptSpellId); - // If target isn't a training dummy there's a chance of failing the charge - if (!target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE) && urand(0,7) == 0) - spellId = SPELL_CHARGE_MISS_EFFECT; + if (spell->HasEffect(SPELL_EFFECT_SCRIPT_EFFECT)) + OnEffectHitTarget += SpellEffectFn(spell_gen_mounted_charge_SpellScript::HandleScriptEffect, EFFECT_FIRST_FOUND, SPELL_EFFECT_SCRIPT_EFFECT); - if (Unit* rider = caster->GetCharmer()) - rider->CastSpell(target, spellId, false); - else - caster->CastSpell(target, spellId, false); - } + if (spell->Effects[EFFECT_0].Effect == SPELL_EFFECT_CHARGE) + OnEffectHitTarget += SpellEffectFn(spell_gen_mounted_charge_SpellScript::HandleChargeEffect, EFFECT_0, SPELL_EFFECT_CHARGE); + } + }; - void Register() + SpellScript* GetSpellScript() const { - SpellInfo const* spell = sSpellMgr->GetSpellInfo(m_scriptSpellId); - - if (spell->HasEffect(SPELL_EFFECT_SCRIPT_EFFECT)) - OnEffectHit += SpellEffectFn(spell_gen_mounted_charge_SpellScript::HandleScriptEffect, EFFECT_FIRST_FOUND, SPELL_EFFECT_SCRIPT_EFFECT); - - if (spell->Effects[EFFECT_0].Effect == SPELL_EFFECT_CHARGE) - OnEffectHit += SpellEffectFn(spell_gen_mounted_charge_SpellScript::HandleChargeEffect, EFFECT_0, SPELL_EFFECT_CHARGE); + return new spell_gen_mounted_charge_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_gen_mounted_charge_SpellScript(); - } }; enum DefendVisuals @@ -1907,44 +2064,33 @@ class spell_gen_defend : public SpellScriptLoader return true; } - void RefreshVisualShields(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + void RefreshVisualShields(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { - Unit* caster = GetCaster(); - Unit* target = GetTarget(); - - if(!target) - return; - - if (!caster) + if (GetCaster()) { - target->RemoveAurasDueToSpell(GetId()); - return; - } + Unit* target = GetTarget(); - for (uint8 i = 0; i < GetSpellInfo()->StackAmount; ++i) - target->RemoveAurasDueToSpell(SPELL_VISUAL_SHIELD_1 + i); + for (uint8 i = 0; i < GetSpellInfo()->StackAmount; ++i) + target->RemoveAurasDueToSpell(SPELL_VISUAL_SHIELD_1 + i); - target->CastSpell(target, SPELL_VISUAL_SHIELD_1 + GetAura()->GetStackAmount() - 1); + target->CastSpell(target, SPELL_VISUAL_SHIELD_1 + GetAura()->GetStackAmount() - 1, true, NULL, aurEff); + } + else + GetTarget()->RemoveAurasDueToSpell(GetId()); } void RemoveVisualShields(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - Unit* target = GetTarget(); - - if(!target) - return; - for (uint8 i = 0; i < GetSpellInfo()->StackAmount; ++i) - target->RemoveAurasDueToSpell(SPELL_VISUAL_SHIELD_1 + i); + GetTarget()->RemoveAurasDueToSpell(SPELL_VISUAL_SHIELD_1 + i); } void RemoveDummyFromDriver(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - Unit* caster = GetCaster(); - - if (caster && caster->ToTempSummon()) - if (Unit* rider = caster->ToTempSummon()->GetSummoner()) - rider->RemoveAurasDueToSpell(GetId()); + if (Unit* caster = GetCaster()) + if (TempSummon* vehicle = caster->ToTempSummon()) + if (Unit* rider = vehicle->GetSummoner()) + rider->RemoveAurasDueToSpell(GetId()); } void Register() @@ -1955,7 +2101,7 @@ class spell_gen_defend : public SpellScriptLoader if (spell->Effects[EFFECT_0].ApplyAuraName == SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN) { AfterEffectApply += AuraEffectApplyFn(spell_gen_defendAuraScript::RefreshVisualShields, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); - OnEffectRemove += AuraEffectRemoveFn(spell_gen_defendAuraScript::RemoveVisualShields, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, AURA_EFFECT_HANDLE_REAL); + OnEffectRemove += AuraEffectRemoveFn(spell_gen_defendAuraScript::RemoveVisualShields, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); } // Remove Defend spell from player when he dismounts @@ -1966,7 +2112,7 @@ class spell_gen_defend : public SpellScriptLoader if (spell->Effects[EFFECT_1].ApplyAuraName == SPELL_AURA_DUMMY) { AfterEffectApply += AuraEffectApplyFn(spell_gen_defendAuraScript::RefreshVisualShields, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); - OnEffectRemove += AuraEffectRemoveFn(spell_gen_defendAuraScript::RemoveVisualShields, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + OnEffectRemove += AuraEffectRemoveFn(spell_gen_defendAuraScript::RemoveVisualShields, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); } } }; @@ -2001,35 +2147,26 @@ class spell_gen_tournament_duel : public SpellScriptLoader return true; } - void HandleScriptEffect(SpellEffIndex effIndex) + void HandleScriptEffect(SpellEffIndex /*effIndex*/) { - Unit* caster = GetCaster(); - Unit* target = GetTargetUnit(); - Unit* player = GetCaster()->GetCharmer(); - - if (!caster || !target || !player) - return; - - if (target->GetTypeId() == TYPEID_PLAYER) - { - - if (!target->HasAura(SPELL_ON_TOURNAMENT_MOUNT) || !target->GetVehicleBase()) - return; - - player->CastSpell(target, SPELL_MOUNTED_DUEL, true); - } - else if (target->GetTypeId() == TYPEID_UNIT) + if (Unit* rider = GetCaster()->GetCharmer()) { - if (!target->GetCharmer() || target->GetCharmer()->GetTypeId() != TYPEID_PLAYER || !target->GetCharmer()->HasAura(SPELL_ON_TOURNAMENT_MOUNT)) - return; - - player->CastSpell(target->GetCharmer(), SPELL_MOUNTED_DUEL, true); + if (Player* plrTarget = GetHitPlayer()) + { + if (plrTarget->HasAura(SPELL_ON_TOURNAMENT_MOUNT) && plrTarget->GetVehicleBase()) + rider->CastSpell(plrTarget, SPELL_MOUNTED_DUEL, true); + } + else if (Unit* unitTarget = GetHitUnit()) + { + if (unitTarget->GetCharmer() && unitTarget->GetCharmer()->GetTypeId() == TYPEID_PLAYER && unitTarget->GetCharmer()->HasAura(SPELL_ON_TOURNAMENT_MOUNT)) + rider->CastSpell(unitTarget->GetCharmer(), SPELL_MOUNTED_DUEL, true); + } } } void Register() { - OnEffectHit += SpellEffectFn(spell_gen_tournament_duel_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + OnEffectHitTarget += SpellEffectFn(spell_gen_tournament_duel_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; @@ -2062,9 +2199,10 @@ class spell_gen_summon_tournament_mount : public SpellScriptLoader SpellCastResult CheckIfLanceEquiped() { - Unit* caster = GetCaster(); + if (GetCaster()->IsInDisallowedMountForm()) + GetCaster()->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT); - if (!caster->HasAura(SPELL_LANCE_EQUIPPED)) + if (!GetCaster()->HasAura(SPELL_LANCE_EQUIPPED)) { SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_HAVE_LANCE_EQUIPPED); return SPELL_FAILED_CUSTOM_ERROR; @@ -2194,25 +2332,24 @@ class spell_gen_on_tournament_mount : public SpellScriptLoader bool Load() { _pennantSpellId = 0; - return (GetCaster()->GetTypeId() == TYPEID_PLAYER); + return GetCaster() && GetCaster()->GetTypeId() == TYPEID_PLAYER; } void HandleApplyEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - Unit* caster = GetCaster(); - - if (caster && caster->GetVehicleBase()) + if (Unit* caster = GetCaster()) { - _pennantSpellId = GetPennatSpellId(caster->ToPlayer(), caster->GetVehicleBase()); - caster->CastSpell(caster, _pennantSpellId,true); + if (Unit* vehicle = caster->GetVehicleBase()) + { + _pennantSpellId = GetPennatSpellId(caster->ToPlayer(), vehicle); + caster->CastSpell(caster, _pennantSpellId, true); + } } } void HandleRemoveEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - Unit* caster = GetCaster(); - - if (caster) + if (Unit* caster = GetCaster()) caster->RemoveAurasDueToSpell(_pennantSpellId); } @@ -2348,12 +2485,16 @@ class spell_gen_tournament_pennant : public SpellScriptLoader { PrepareAuraScript(spell_gen_tournament_pennantAuraScript); - void HandleApplyEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + bool Load() { - Unit* caster = GetCaster(); + return GetCaster() && GetCaster()->GetTypeId() == TYPEID_PLAYER; + } - if (caster && caster->GetTypeId() == TYPEID_PLAYER && !caster->GetVehicleBase()) - caster->RemoveAurasDueToSpell(GetId()); + void HandleApplyEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Unit* caster = GetCaster()) + if (!caster->GetVehicleBase()) + caster->RemoveAurasDueToSpell(GetId()); } void Register() @@ -2368,6 +2509,47 @@ class spell_gen_tournament_pennant : public SpellScriptLoader } }; +enum ChaosBlast +{ + SPELL_CHAOS_BLAST = 37675, +}; + +class spell_gen_chaos_blast : public SpellScriptLoader +{ + public: + spell_gen_chaos_blast() : SpellScriptLoader("spell_gen_chaos_blast") { } + + class spell_gen_chaos_blast_SpellScript : public SpellScript + { + PrepareSpellScript(spell_gen_chaos_blast_SpellScript) + + bool Validate(SpellInfo const* /*SpellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_CHAOS_BLAST)) + return false; + return true; + } + void HandleDummy(SpellEffIndex /* effIndex */) + { + int32 basepoints0 = 100; + Unit* caster = GetCaster(); + if (Unit* target = GetHitUnit()) + caster->CastCustomSpell(target, SPELL_CHAOS_BLAST, &basepoints0, NULL, NULL, true); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_gen_chaos_blast_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_gen_chaos_blast_SpellScript(); + } + +}; + void AddSC_generic_spell_scripts() { new spell_gen_absorb0_hitlimit1(); @@ -2401,14 +2583,20 @@ void AddSC_generic_spell_scripts() new spell_gen_oracle_wolvar_reputation(); new spell_gen_damage_reduction_aura(); new spell_gen_luck_of_the_draw(); + new spell_gen_dummy_trigger(); + new spell_gen_spirit_healer_res(); + new spell_gen_gadgetzan_transporter_backfire(); + new spell_gen_gnomish_transporter(); new spell_gen_dalaran_disguise("spell_gen_sunreaver_disguise"); new spell_gen_dalaran_disguise("spell_gen_silver_covenant_disguise"); new spell_gen_elune_candle(); - new spell_gen_break_shield(); + new spell_gen_break_shield("spell_gen_break_shield"); + new spell_gen_break_shield("spell_gen_tournament_counterattack"); new spell_gen_mounted_charge(); new spell_gen_defend(); new spell_gen_tournament_duel(); new spell_gen_summon_tournament_mount(); new spell_gen_on_tournament_mount(); new spell_gen_tournament_pennant(); + new spell_gen_chaos_blast(); } diff --git a/src/server/scripts/Spells/spell_holiday.cpp b/src/server/scripts/Spells/spell_holiday.cpp new file mode 100644 index 00000000000..dabe978b58c --- /dev/null +++ b/src/server/scripts/Spells/spell_holiday.cpp @@ -0,0 +1,110 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* + * Spells used in holidays/game events that do not fit any other category. + * Scriptnames in this file should be prefixed with "spell_#holidayname_". + */ + +#include "ScriptPCH.h" + +// 45102 Romantic Picnic +enum SpellsPicnic +{ + SPELL_BASKET_CHECK = 45119, // Holiday - Valentine - Romantic Picnic Near Basket Check + SPELL_MEAL_PERIODIC = 45103, // Holiday - Valentine - Romantic Picnic Meal Periodic - effect dummy + SPELL_MEAL_EAT_VISUAL = 45120, // Holiday - Valentine - Romantic Picnic Meal Eat Visual + //SPELL_MEAL_PARTICLE = 45114, // Holiday - Valentine - Romantic Picnic Meal Particle - unused + SPELL_DRINK_VISUAL = 45121, // Holiday - Valentine - Romantic Picnic Drink Visual + SPELL_ROMANTIC_PICNIC_ACHIEV = 45123, // Romantic Picnic periodic = 5000 +}; + +class spell_love_is_in_the_air_romantic_picnic : public SpellScriptLoader +{ + public: + spell_love_is_in_the_air_romantic_picnic() : SpellScriptLoader("spell_love_is_in_the_air_romantic_picnic") { } + + class spell_love_is_in_the_air_romantic_picnic_AuraScript : public AuraScript + { + PrepareAuraScript(spell_love_is_in_the_air_romantic_picnic_AuraScript); + + void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + Unit* target = GetTarget(); + target->SetStandState(UNIT_STAND_STATE_SIT); + target->CastSpell(target, SPELL_MEAL_PERIODIC, false); + } + + void OnPeriodic(AuraEffect const* /*aurEff*/) + { + // Every 5 seconds + Unit* target = GetTarget(); + Unit* caster = GetCaster(); + + // If our player is no longer sit, remove all auras + if (target->getStandState() != UNIT_STAND_STATE_SIT) + { + target->RemoveAura(SPELL_ROMANTIC_PICNIC_ACHIEV); + target->RemoveAura(GetAura()); + return; + } + + target->CastSpell(target, SPELL_BASKET_CHECK, false); // unknown use, it targets Romantic Basket + target->CastSpell(target, RAND(SPELL_MEAL_EAT_VISUAL, SPELL_DRINK_VISUAL), false); + + bool foundSomeone = false; + // For nearby players, check if they have the same aura. If so, cast Romantic Picnic (45123) + // required by achievement and "hearts" visual + std::list<Player*> playerList; + Trinity::AnyPlayerInObjectRangeCheck checker(target, INTERACTION_DISTANCE*2); + Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(target, playerList, checker); + target->VisitNearbyWorldObject(INTERACTION_DISTANCE*2, searcher); + for (std::list<Player*>::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr) + { + if ((*itr) != target && (*itr)->HasAura(GetId())) // && (*itr)->getStandState() == UNIT_STAND_STATE_SIT) + { + if (caster) + { + caster->CastSpell(*itr, SPELL_ROMANTIC_PICNIC_ACHIEV, true); + caster->CastSpell(target, SPELL_ROMANTIC_PICNIC_ACHIEV, true); + } + foundSomeone = true; + // break; + } + } + + if (!foundSomeone && target->HasAura(SPELL_ROMANTIC_PICNIC_ACHIEV)) + target->RemoveAura(SPELL_ROMANTIC_PICNIC_ACHIEV); + } + + void Register() + { + AfterEffectApply += AuraEffectApplyFn(spell_love_is_in_the_air_romantic_picnic_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL); + OnEffectPeriodic += AuraEffectPeriodicFn(spell_love_is_in_the_air_romantic_picnic_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_love_is_in_the_air_romantic_picnic_AuraScript(); + } +}; + +void AddSC_holiday_spell_scripts() +{ + new spell_love_is_in_the_air_romantic_picnic(); +} diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp index 8a3424ab1e7..855af75cd83 100644 --- a/src/server/scripts/Spells/spell_hunter.cpp +++ b/src/server/scripts/Spells/spell_hunter.cpp @@ -21,9 +21,13 @@ * Scriptnames of files in this file should be prefixed with "spell_hun_". */ -#include "ScriptPCH.h" -#include "SpellAuraEffects.h" +#include "ScriptMgr.h" +#include "Cell.h" +#include "CellImpl.h" #include "GridNotifiers.h" +#include "GridNotifiersImpl.h" +#include "SpellScript.h" +#include "SpellAuraEffects.h" enum HunterSpells { @@ -45,219 +49,215 @@ enum HunterSpells // 13161 Aspect of the Beast class spell_hun_aspect_of_the_beast : public SpellScriptLoader { -public: - spell_hun_aspect_of_the_beast() : SpellScriptLoader("spell_hun_aspect_of_the_beast") { } + public: + spell_hun_aspect_of_the_beast() : SpellScriptLoader("spell_hun_aspect_of_the_beast") { } - class spell_hun_aspect_of_the_beast_AuraScript : public AuraScript - { - PrepareAuraScript(spell_hun_aspect_of_the_beast_AuraScript) - bool Validate(SpellInfo const* /*entry*/) + class spell_hun_aspect_of_the_beast_AuraScript : public AuraScript { - if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_ASPECT_OF_THE_BEAST_PET)) - return false; - return true; - } + PrepareAuraScript(spell_hun_aspect_of_the_beast_AuraScript); - void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) - { - if (!GetCaster()) - return; + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } - Unit* caster = GetCaster(); - if (caster->ToPlayer()) - if (Pet* pet = caster->ToPlayer()->GetPet()) - pet->RemoveAurasDueToSpell(HUNTER_SPELL_ASPECT_OF_THE_BEAST_PET); - } + bool Validate(SpellInfo const* /*entry*/) + { + if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_ASPECT_OF_THE_BEAST_PET)) + return false; + return true; + } - void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) - { - if (!GetCaster()) - return; + void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Player* caster = GetCaster()->ToPlayer()) + if (Pet* pet = caster->GetPet()) + pet->RemoveAurasDueToSpell(HUNTER_SPELL_ASPECT_OF_THE_BEAST_PET); + } - Unit* caster = GetCaster(); - if (caster->ToPlayer()) - if (caster->ToPlayer()->GetPet()) - caster->CastSpell(caster, HUNTER_SPELL_ASPECT_OF_THE_BEAST_PET, true); - } + void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Player* caster = GetCaster()->ToPlayer()) + if (caster->GetPet()) + caster->CastSpell(caster, HUNTER_SPELL_ASPECT_OF_THE_BEAST_PET, true); + } - void Register() + void Register() + { + AfterEffectApply += AuraEffectApplyFn(spell_hun_aspect_of_the_beast_AuraScript::OnApply, EFFECT_0, SPELL_AURA_UNTRACKABLE, AURA_EFFECT_HANDLE_REAL); + AfterEffectRemove += AuraEffectRemoveFn(spell_hun_aspect_of_the_beast_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_UNTRACKABLE, AURA_EFFECT_HANDLE_REAL); + } + }; + + AuraScript* GetAuraScript() const { - AfterEffectApply += AuraEffectApplyFn(spell_hun_aspect_of_the_beast_AuraScript::OnApply, EFFECT_0, SPELL_AURA_UNTRACKABLE, AURA_EFFECT_HANDLE_REAL); - AfterEffectRemove += AuraEffectRemoveFn(spell_hun_aspect_of_the_beast_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_UNTRACKABLE, AURA_EFFECT_HANDLE_REAL); + return new spell_hun_aspect_of_the_beast_AuraScript(); } - }; - - AuraScript* GetAuraScript() const - { - return new spell_hun_aspect_of_the_beast_AuraScript(); - } }; // 53209 Chimera Shot class spell_hun_chimera_shot : public SpellScriptLoader { -public: - spell_hun_chimera_shot() : SpellScriptLoader("spell_hun_chimera_shot") { } + public: + spell_hun_chimera_shot() : SpellScriptLoader("spell_hun_chimera_shot") { } - class spell_hun_chimera_shot_SpellScript : public SpellScript - { - PrepareSpellScript(spell_hun_chimera_shot_SpellScript) - bool Validate(SpellInfo const* /*spellEntry*/) + class spell_hun_chimera_shot_SpellScript : public SpellScript { - if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_CHIMERA_SHOT_SERPENT)) - return false; - if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_CHIMERA_SHOT_VIPER)) - return false; - if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_CHIMERA_SHOT_SCORPID)) - return false; - return true; - } + PrepareSpellScript(spell_hun_chimera_shot_SpellScript); - void HandleScriptEffect(SpellEffIndex /*effIndex*/) - { - Unit* caster = GetCaster(); - Unit* unitTarget = GetHitUnit(); - if (!unitTarget) - return; - - uint32 spellId = 0; - int32 basePoint = 0; - Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras(); - for (Unit::AuraApplicationMap::iterator i = Auras.begin(); i != Auras.end(); ++i) - { - Aura* aura = i->second->GetBase(); - if (aura->GetCasterGUID() != caster->GetGUID()) - continue; - - // Search only Serpent Sting, Viper Sting, Scorpid Sting auras - flag96 familyFlag = aura->GetSpellInfo()->SpellFamilyFlags; - if (!(familyFlag[1] & 0x00000080 || familyFlag[0] & 0x0000C000)) - continue; - if (AuraEffect const* aurEff = aura->GetEffect(0)) + bool Validate(SpellInfo const* /*spellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_CHIMERA_SHOT_SERPENT) || !sSpellMgr->GetSpellInfo(HUNTER_SPELL_CHIMERA_SHOT_VIPER) || !sSpellMgr->GetSpellInfo(HUNTER_SPELL_CHIMERA_SHOT_SCORPID)) + return false; + return true; + } + + void HandleScriptEffect(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + if (Unit* unitTarget = GetHitUnit()) { - // Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting. - if (familyFlag[0] & 0x4000) - { - int32 TickCount = aurEff->GetTotalTicks(); - spellId = HUNTER_SPELL_CHIMERA_SHOT_SERPENT; - basePoint = caster->SpellDamageBonus(unitTarget, aura->GetSpellInfo(), aurEff->GetAmount(), DOT, aura->GetStackAmount()); - ApplyPctN(basePoint, TickCount * 40); - } - // Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. - else if (familyFlag[1] & 0x00000080) + uint32 spellId = 0; + int32 basePoint = 0; + Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras(); + for (Unit::AuraApplicationMap::iterator i = Auras.begin(); i != Auras.end(); ++i) { - int32 TickCount = aura->GetEffect(0)->GetTotalTicks(); - spellId = HUNTER_SPELL_CHIMERA_SHOT_VIPER; - - // Amount of one aura tick - basePoint = int32(CalculatePctN(unitTarget->GetMaxPower(POWER_MANA), aurEff->GetAmount())); - int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50; // TODO: WTF? caster uses unitTarget? - if (basePoint > casterBasePoint) - basePoint = casterBasePoint; - ApplyPctN(basePoint, TickCount * 60); + Aura* aura = i->second->GetBase(); + if (aura->GetCasterGUID() != caster->GetGUID()) + continue; + + // Search only Serpent Sting, Viper Sting, Scorpid Sting auras + flag96 familyFlag = aura->GetSpellInfo()->SpellFamilyFlags; + if (!(familyFlag[1] & 0x00000080 || familyFlag[0] & 0x0000C000)) + continue; + if (AuraEffect const* aurEff = aura->GetEffect(0)) + { + // Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting. + if (familyFlag[0] & 0x4000) + { + int32 TickCount = aurEff->GetTotalTicks(); + spellId = HUNTER_SPELL_CHIMERA_SHOT_SERPENT; + basePoint = caster->SpellDamageBonus(unitTarget, aura->GetSpellInfo(), aurEff->GetAmount(), DOT, aura->GetStackAmount()); + ApplyPctN(basePoint, TickCount * 40); + } + // Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. + else if (familyFlag[1] & 0x00000080) + { + int32 TickCount = aura->GetEffect(0)->GetTotalTicks(); + spellId = HUNTER_SPELL_CHIMERA_SHOT_VIPER; + + // Amount of one aura tick + basePoint = int32(CalculatePctN(unitTarget->GetMaxPower(POWER_MANA), aurEff->GetAmount())); + int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50; // TODO: WTF? caster uses unitTarget? + if (basePoint > casterBasePoint) + basePoint = casterBasePoint; + ApplyPctN(basePoint, TickCount * 60); + } + // Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. + else if (familyFlag[0] & 0x00008000) + spellId = HUNTER_SPELL_CHIMERA_SHOT_SCORPID; + // ?? nothing say in spell desc (possibly need addition check) + //if (familyFlag & 0x0000010000000000LL || // dot + // familyFlag & 0x0000100000000000LL) // stun + //{ + // spellId = 53366; // 53366 Chimera Shot - Wyvern + //} + + // Refresh aura duration + aura->RefreshDuration(); + } + break; } - // Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. - else if (familyFlag[0] & 0x00008000) - spellId = HUNTER_SPELL_CHIMERA_SHOT_SCORPID; - // ?? nothing say in spell desc (possibly need addition check) - //if (familyFlag & 0x0000010000000000LL || // dot - // familyFlag & 0x0000100000000000LL) // stun - //{ - // spellId = 53366; // 53366 Chimera Shot - Wyvern - //} - - // Refresh aura duration - aura->RefreshDuration(); + if (spellId) + caster->CastCustomSpell(unitTarget, spellId, &basePoint, 0, 0, true); + if (spellId == HUNTER_SPELL_CHIMERA_SHOT_SCORPID && caster->ToPlayer()) // Scorpid Sting - Add 1 minute cooldown + caster->ToPlayer()->AddSpellCooldown(spellId, 0, uint32(time(NULL) + 60)); } - break; } - if (spellId) - caster->CastCustomSpell(unitTarget, spellId, &basePoint, 0, 0, true); - if (spellId == HUNTER_SPELL_CHIMERA_SHOT_SCORPID && caster->ToPlayer()) // Scorpid Sting - Add 1 minute cooldown - caster->ToPlayer()->AddSpellCooldown(spellId, 0, uint32(time(NULL) + 60)); - } - void Register() + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_hun_chimera_shot_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; + + SpellScript* GetSpellScript() const { - OnEffectHitTarget += SpellEffectFn(spell_hun_chimera_shot_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + return new spell_hun_chimera_shot_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_hun_chimera_shot_SpellScript(); - } }; // 53412 Invigoration class spell_hun_invigoration : public SpellScriptLoader { -public: - spell_hun_invigoration() : SpellScriptLoader("spell_hun_invigoration") { } + public: + spell_hun_invigoration() : SpellScriptLoader("spell_hun_invigoration") { } - class spell_hun_invigoration_SpellScript : public SpellScript - { - PrepareSpellScript(spell_hun_invigoration_SpellScript) - bool Validate(SpellInfo const* /*spellEntry*/) + class spell_hun_invigoration_SpellScript : public SpellScript { - if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_INVIGORATION_TRIGGERED)) - return false; - return true; - } + PrepareSpellScript(spell_hun_invigoration_SpellScript); - void HandleScriptEffect(SpellEffIndex /*effIndex*/) - { - if (Unit* unitTarget = GetHitUnit()) - if (AuraEffect* aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_HUNTER, 3487, 0)) - if (roll_chance_i(aurEff->GetAmount())) - unitTarget->CastSpell(unitTarget, HUNTER_SPELL_INVIGORATION_TRIGGERED, true); - } + bool Validate(SpellInfo const* /*spellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_INVIGORATION_TRIGGERED)) + return false; + return true; + } + + void HandleScriptEffect(SpellEffIndex /*effIndex*/) + { + if (Unit* unitTarget = GetHitUnit()) + if (AuraEffect* aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_HUNTER, 3487, 0)) + if (roll_chance_i(aurEff->GetAmount())) + unitTarget->CastSpell(unitTarget, HUNTER_SPELL_INVIGORATION_TRIGGERED, true); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_hun_invigoration_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; - void Register() + SpellScript* GetSpellScript() const { - OnEffectHitTarget += SpellEffectFn(spell_hun_invigoration_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + return new spell_hun_invigoration_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_hun_invigoration_SpellScript(); - } }; class spell_hun_last_stand_pet : public SpellScriptLoader { -public: - spell_hun_last_stand_pet() : SpellScriptLoader("spell_hun_last_stand_pet") { } + public: + spell_hun_last_stand_pet() : SpellScriptLoader("spell_hun_last_stand_pet") { } - class spell_hun_last_stand_pet_SpellScript : public SpellScript - { - PrepareSpellScript(spell_hun_last_stand_pet_SpellScript) - bool Validate(SpellInfo const* /*spellEntry*/) + class spell_hun_last_stand_pet_SpellScript : public SpellScript { - if (!sSpellMgr->GetSpellInfo(HUNTER_PET_SPELL_LAST_STAND_TRIGGERED)) - return false; - return true; - } + PrepareSpellScript(spell_hun_last_stand_pet_SpellScript); - void HandleDummy(SpellEffIndex /*effIndex*/) - { - Unit* caster = GetCaster(); - int32 healthModSpellBasePoints0 = int32(caster->CountPctFromMaxHealth(30)); - caster->CastCustomSpell(caster, HUNTER_PET_SPELL_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL); - } + bool Validate(SpellInfo const* /*spellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(HUNTER_PET_SPELL_LAST_STAND_TRIGGERED)) + return false; + return true; + } - void Register() + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + int32 healthModSpellBasePoints0 = int32(caster->CountPctFromMaxHealth(30)); + caster->CastCustomSpell(caster, HUNTER_PET_SPELL_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL); + } + + void Register() + { + // add dummy effect spell handler to pet's Last Stand + OnEffectHitTarget += SpellEffectFn(spell_hun_last_stand_pet_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const { - // add dummy effect spell handler to pet's Last Stand - OnEffectHitTarget += SpellEffectFn(spell_hun_last_stand_pet_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_hun_last_stand_pet_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_hun_last_stand_pet_SpellScript(); - } }; class spell_hun_masters_call : public SpellScriptLoader @@ -267,14 +267,11 @@ class spell_hun_masters_call : public SpellScriptLoader class spell_hun_masters_call_SpellScript : public SpellScript { - PrepareSpellScript(spell_hun_masters_call_SpellScript) + PrepareSpellScript(spell_hun_masters_call_SpellScript); + bool Validate(SpellInfo const* spellEntry) { - if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_MASTERS_CALL_TRIGGERED)) - return false; - if (!sSpellMgr->GetSpellInfo(spellEntry->Effects[EFFECT_0].CalcValue())) - return false; - if (!sSpellMgr->GetSpellInfo(spellEntry->Effects[EFFECT_1].CalcValue())) + if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_MASTERS_CALL_TRIGGERED) || !sSpellMgr->GetSpellInfo(spellEntry->Effects[EFFECT_0].CalcValue()) || !sSpellMgr->GetSpellInfo(spellEntry->Effects[EFFECT_1].CalcValue())) return false; return true; } @@ -312,80 +309,86 @@ class spell_hun_masters_call : public SpellScriptLoader class spell_hun_readiness : public SpellScriptLoader { -public: - spell_hun_readiness() : SpellScriptLoader("spell_hun_readiness") { } + public: + spell_hun_readiness() : SpellScriptLoader("spell_hun_readiness") { } - class spell_hun_readiness_SpellScript : public SpellScript - { - PrepareSpellScript(spell_hun_readiness_SpellScript) - void HandleDummy(SpellEffIndex /*effIndex*/) + class spell_hun_readiness_SpellScript : public SpellScript { - Unit* caster = GetCaster(); - if (caster->GetTypeId() != TYPEID_PLAYER) - return; - - // immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath - const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap(); - for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();) - { - SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); - - ///! If spellId in cooldown map isn't valid, the above will return a null pointer. - if (spellInfo && - spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && - spellInfo->Id != HUNTER_SPELL_READINESS && - spellInfo->Id != HUNTER_SPELL_BESTIAL_WRATH && - spellInfo->GetRecoveryTime() > 0) - caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true); - else - ++itr; + PrepareSpellScript(spell_hun_readiness_SpellScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; } - } - void Register() + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Player* caster = GetCaster()->ToPlayer(); + // immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath + const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap(); + for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();) + { + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); + + ///! If spellId in cooldown map isn't valid, the above will return a null pointer. + if (spellInfo && + spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && + spellInfo->Id != HUNTER_SPELL_READINESS && + spellInfo->Id != HUNTER_SPELL_BESTIAL_WRATH && + spellInfo->GetRecoveryTime() > 0) + caster->RemoveSpellCooldown((itr++)->first, true); + else + ++itr; + } + } + + void Register() + { + // add dummy effect spell handler to Readiness + OnEffectHitTarget += SpellEffectFn(spell_hun_readiness_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const { - // add dummy effect spell handler to Readiness - OnEffectHitTarget += SpellEffectFn(spell_hun_readiness_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_hun_readiness_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_hun_readiness_SpellScript(); - } }; // 37506 Scatter Shot class spell_hun_scatter_shot : public SpellScriptLoader { -public: - spell_hun_scatter_shot() : SpellScriptLoader("spell_hun_scatter_shot") { } + public: + spell_hun_scatter_shot() : SpellScriptLoader("spell_hun_scatter_shot") { } - class spell_hun_scatter_shot_SpellScript : public SpellScript - { - PrepareSpellScript(spell_hun_scatter_shot_SpellScript) - void HandleDummy(SpellEffIndex /*effIndex*/) + class spell_hun_scatter_shot_SpellScript : public SpellScript { - Unit* caster = GetCaster(); - if (caster->GetTypeId() != TYPEID_PLAYER) - return; - - // break Auto Shot and autohit - caster->InterruptSpell(CURRENT_AUTOREPEAT_SPELL); - caster->AttackStop(); - caster->ToPlayer()->SendAttackSwingCancelAttack(); - } + PrepareSpellScript(spell_hun_scatter_shot_SpellScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Player* caster = GetCaster()->ToPlayer(); + // break Auto Shot and autohit + caster->InterruptSpell(CURRENT_AUTOREPEAT_SPELL); + caster->AttackStop(); + caster->SendAttackSwingCancelAttack(); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_hun_scatter_shot_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; - void Register() + SpellScript* GetSpellScript() const { - OnEffectHitTarget += SpellEffectFn(spell_hun_scatter_shot_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_hun_scatter_shot_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_hun_scatter_shot_SpellScript(); - } }; // 53302, 53303, 53304 Sniper Training @@ -397,169 +400,164 @@ enum eSniperTrainingSpells class spell_hun_sniper_training : public SpellScriptLoader { -public: - spell_hun_sniper_training() : SpellScriptLoader("spell_hun_sniper_training") { } - - class spell_hun_sniper_training_AuraScript : public AuraScript - { - PrepareAuraScript(spell_hun_sniper_training_AuraScript) - bool Validate(SpellInfo const* /*entry*/) - { - if (!sSpellMgr->GetSpellInfo(SPELL_SNIPER_TRAINING_R1)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_SNIPER_TRAINING_BUFF_R1)) - return false; - return true; - } + public: + spell_hun_sniper_training() : SpellScriptLoader("spell_hun_sniper_training") { } - void HandlePeriodic(AuraEffect const* aurEff) + class spell_hun_sniper_training_AuraScript : public AuraScript { - PreventDefaultAction(); - if (aurEff->GetAmount() > 0) - return; + PrepareAuraScript(spell_hun_sniper_training_AuraScript); - Unit* caster = GetCaster(); + bool Validate(SpellInfo const* /*entry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_SNIPER_TRAINING_R1) || !sSpellMgr->GetSpellInfo(SPELL_SNIPER_TRAINING_BUFF_R1)) + return false; + return true; + } - if (!caster) - return; + void HandlePeriodic(AuraEffect const* aurEff) + { + PreventDefaultAction(); + if (aurEff->GetAmount() <= 0) + { + Unit* caster = GetCaster(); + uint32 spellId = SPELL_SNIPER_TRAINING_BUFF_R1 + GetId() - SPELL_SNIPER_TRAINING_R1; + if (Unit* target = GetTarget()) + if (!target->HasAura(spellId)) + { + SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(spellId); + Unit* triggerCaster = triggeredSpellInfo->NeedsToBeTriggeredByCaster() ? caster : target; + triggerCaster->CastSpell(target, triggeredSpellInfo, true, 0, aurEff); + } + } + } - uint32 spellId = SPELL_SNIPER_TRAINING_BUFF_R1 + GetId() - SPELL_SNIPER_TRAINING_R1; - Unit* target = GetTarget(); - if (!target->HasAura(spellId)) + void HandleUpdatePeriodic(AuraEffect* aurEff) { - SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(spellId); - Unit* triggerCaster = triggeredSpellInfo->NeedsToBeTriggeredByCaster() ? caster : target; - triggerCaster->CastSpell(target, triggeredSpellInfo, true, 0, aurEff); + if (Player* playerTarget = GetUnitOwner()->ToPlayer()) + { + int32 baseAmount = aurEff->GetBaseAmount(); + int32 amount = playerTarget->isMoving() ? + playerTarget->CalculateSpellDamage(playerTarget, GetSpellInfo(), aurEff->GetEffIndex(), &baseAmount) : + aurEff->GetAmount() - 1; + aurEff->SetAmount(amount); + } } - } - void HandleUpdatePeriodic(AuraEffect* aurEff) - { - Unit* target = GetUnitOwner(); - if (Player* playerTarget = target->ToPlayer()) + void Register() { - int32 baseAmount = aurEff->GetBaseAmount(); - int32 amount = playerTarget->isMoving() ? - target->CalculateSpellDamage(target, GetSpellInfo(), aurEff->GetEffIndex(), &baseAmount) : - aurEff->GetAmount() - 1; - aurEff->SetAmount(amount); + OnEffectPeriodic += AuraEffectPeriodicFn(spell_hun_sniper_training_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL); + OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_hun_sniper_training_AuraScript::HandleUpdatePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL); } - } + }; - void Register() + AuraScript* GetAuraScript() const { - OnEffectPeriodic += AuraEffectPeriodicFn(spell_hun_sniper_training_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL); - OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_hun_sniper_training_AuraScript::HandleUpdatePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL); + return new spell_hun_sniper_training_AuraScript(); } - }; - - AuraScript* GetAuraScript() const - { - return new spell_hun_sniper_training_AuraScript(); - } }; class spell_hun_pet_heart_of_the_phoenix : public SpellScriptLoader { -public: - spell_hun_pet_heart_of_the_phoenix() : SpellScriptLoader("spell_hun_pet_heart_of_the_phoenix") { } + public: + spell_hun_pet_heart_of_the_phoenix() : SpellScriptLoader("spell_hun_pet_heart_of_the_phoenix") { } - class spell_hun_pet_heart_of_the_phoenix_SpellScript : public SpellScript - { - PrepareSpellScript(spell_hun_pet_heart_of_the_phoenix_SpellScript) - bool Validate(SpellInfo const* /*spellEntry*/) + class spell_hun_pet_heart_of_the_phoenix_SpellScript : public SpellScript { - if (!sSpellMgr->GetSpellInfo(HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED)) - return false; - if (!sSpellMgr->GetSpellInfo(HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF)) - return false; - return true; - } + PrepareSpellScript(spell_hun_pet_heart_of_the_phoenix_SpellScript); - void HandleScript(SpellEffIndex /*effIndex*/) - { - Unit* caster = GetCaster(); - Unit* owner = caster->GetOwner(); - if (!owner || caster->HasAura(HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF)) - return; - owner->CastCustomSpell(HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED, SPELLVALUE_BASE_POINT0, 100, caster, true); - caster->CastSpell(caster, HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF, true); - } + bool Load() + { + if (!GetCaster()->isPet()) + return false; + return true; + } - void Register() - { - // add dummy effect spell handler to pet's Last Stand - OnEffectHitTarget += SpellEffectFn(spell_hun_pet_heart_of_the_phoenix_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); - } + bool Validate(SpellInfo const* /*spellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED) || !sSpellMgr->GetSpellInfo(HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF)) + return false; + return true; + } + + void HandleScript(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + if (Unit* owner = caster->GetOwner()) + if (!caster->HasAura(HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF)) + { + owner->CastCustomSpell(HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED, SPELLVALUE_BASE_POINT0, 100, caster, true); + caster->CastSpell(caster, HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF, true); + } + } - bool Load() + void Register() + { + // add dummy effect spell handler to pet's Last Stand + OnEffectHitTarget += SpellEffectFn(spell_hun_pet_heart_of_the_phoenix_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; + + SpellScript* GetSpellScript() const { - if (!GetCaster()->isPet()) - return false; - return true; + return new spell_hun_pet_heart_of_the_phoenix_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_hun_pet_heart_of_the_phoenix_SpellScript(); - } }; class spell_hun_pet_carrion_feeder : public SpellScriptLoader { -public: - spell_hun_pet_carrion_feeder() : SpellScriptLoader("spell_hun_pet_carrion_feeder") { } + public: + spell_hun_pet_carrion_feeder() : SpellScriptLoader("spell_hun_pet_carrion_feeder") { } - class spell_hun_pet_carrion_feeder_SpellScript : public SpellScript - { - PrepareSpellScript(spell_hun_pet_carrion_feeder_SpellScript) - bool Validate(SpellInfo const* /*spellEntry*/) + class spell_hun_pet_carrion_feeder_SpellScript : public SpellScript { - if (!sSpellMgr->GetSpellInfo(HUNTER_PET_SPELL_CARRION_FEEDER_TRIGGERED)) - return false; - return true; - } + PrepareSpellScript(spell_hun_pet_carrion_feeder_SpellScript); - SpellCastResult CheckIfCorpseNear() - { - Unit* caster = GetCaster(); - float max_range = GetSpellInfo()->GetMaxRange(false); - WorldObject* result = NULL; - // search for nearby enemy corpse in range - Trinity::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_SELECT_CHECK_ENEMY); - Trinity::WorldObjectSearcher<Trinity::AnyDeadUnitSpellTargetInRangeCheck> searcher(caster, result, check); - caster->GetMap()->VisitFirstFound(caster->m_positionX, caster->m_positionY, max_range, searcher); - if (!result) - return SPELL_FAILED_NO_EDIBLE_CORPSES; - return SPELL_CAST_OK; - } + bool Load() + { + if (!GetCaster()->isPet()) + return false; + return true; + } - void HandleDummy(SpellEffIndex /*effIndex*/) - { - Unit* caster = GetCaster(); - caster->CastSpell(caster, HUNTER_PET_SPELL_CARRION_FEEDER_TRIGGERED, false); - } + bool Validate(SpellInfo const* /*spellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(HUNTER_PET_SPELL_CARRION_FEEDER_TRIGGERED)) + return false; + return true; + } - void Register() - { - // add dummy effect spell handler to pet's Last Stand - OnEffectHit += SpellEffectFn(spell_hun_pet_carrion_feeder_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); - OnCheckCast += SpellCheckCastFn(spell_hun_pet_carrion_feeder_SpellScript::CheckIfCorpseNear); - } + SpellCastResult CheckIfCorpseNear() + { + Unit* caster = GetCaster(); + float max_range = GetSpellInfo()->GetMaxRange(false); + WorldObject* result = NULL; + // search for nearby enemy corpse in range + Trinity::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_CHECK_ENEMY); + Trinity::WorldObjectSearcher<Trinity::AnyDeadUnitSpellTargetInRangeCheck> searcher(caster, result, check); + caster->GetMap()->VisitFirstFound(caster->m_positionX, caster->m_positionY, max_range, searcher); + if (!result) + return SPELL_FAILED_NO_EDIBLE_CORPSES; + return SPELL_CAST_OK; + } + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + caster->CastSpell(caster, HUNTER_PET_SPELL_CARRION_FEEDER_TRIGGERED, false); + } - bool Load() + void Register() + { + // add dummy effect spell handler to pet's Last Stand + OnEffectHit += SpellEffectFn(spell_hun_pet_carrion_feeder_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + OnCheckCast += SpellCheckCastFn(spell_hun_pet_carrion_feeder_SpellScript::CheckIfCorpseNear); + } + }; + + SpellScript* GetSpellScript() const { - if (!GetCaster()->isPet()) - return false; - return true; + return new spell_hun_pet_carrion_feeder_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_hun_pet_carrion_feeder_SpellScript(); - } }; void AddSC_hunter_spell_scripts() diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp index b40879d500e..416869d98ce 100644 --- a/src/server/scripts/Spells/spell_item.cpp +++ b/src/server/scripts/Spells/spell_item.cpp @@ -21,55 +21,59 @@ * Scriptnames of files in this file should be prefixed with "spell_item_". */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "SpellScript.h" +#include "SpellAuraEffects.h" #include "SkillDiscovery.h" // Generic script for handling item dummy effects which trigger another spell. class spell_item_trigger_spell : public SpellScriptLoader { -private: - uint32 _triggeredSpellId; - -public: - spell_item_trigger_spell(const char* name, uint32 triggeredSpellId) : SpellScriptLoader(name), _triggeredSpellId(triggeredSpellId) { } - - class spell_item_trigger_spell_SpellScript : public SpellScript - { - PrepareSpellScript(spell_item_trigger_spell_SpellScript) private: uint32 _triggeredSpellId; public: - spell_item_trigger_spell_SpellScript(uint32 triggeredSpellId) : SpellScript(), _triggeredSpellId(triggeredSpellId) { } + spell_item_trigger_spell(const char* name, uint32 triggeredSpellId) : SpellScriptLoader(name), _triggeredSpellId(triggeredSpellId) { } - bool Validate(SpellInfo const* /*spellEntry*/) + class spell_item_trigger_spell_SpellScript : public SpellScript { - if (!sSpellMgr->GetSpellInfo(_triggeredSpellId)) - return false; - return true; - } + PrepareSpellScript(spell_item_trigger_spell_SpellScript); + private: + uint32 _triggeredSpellId; - void HandleDummy(SpellEffIndex /*effIndex*/) - { - if (Item* pItem = GetCastItem()) - GetCaster()->CastSpell(GetCaster(), _triggeredSpellId, true, pItem); - } + public: + spell_item_trigger_spell_SpellScript(uint32 triggeredSpellId) : SpellScript(), _triggeredSpellId(triggeredSpellId) { } - void Register() + bool Validate(SpellInfo const* /*spellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(_triggeredSpellId)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + if (Item* pItem = GetCastItem()) + caster->CastSpell(caster, _triggeredSpellId, true, pItem); + } + + void Register() + { + OnEffectHit += SpellEffectFn(spell_item_trigger_spell_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const { - OnEffectHit += SpellEffectFn(spell_item_trigger_spell_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_item_trigger_spell_SpellScript(_triggeredSpellId); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_item_trigger_spell_SpellScript(_triggeredSpellId); - } }; // http://www.wowhead.com/item=6522 Deviate Fish // 8063 Deviate Fish -enum eDeviateFishSpells +enum DeviateFishSpells { SPELL_SLEEPY = 8064, SPELL_INVIGORATE = 8065, @@ -80,46 +84,48 @@ enum eDeviateFishSpells class spell_item_deviate_fish : public SpellScriptLoader { -public: - spell_item_deviate_fish() : SpellScriptLoader("spell_item_deviate_fish") { } - - class spell_item_deviate_fish_SpellScript : public SpellScript - { - PrepareSpellScript(spell_item_deviate_fish_SpellScript) public: - bool Validate(SpellInfo const* /*spellEntry*/) - { - for (uint32 spellId = SPELL_SLEEPY; spellId <= SPELL_HEALTHY_SPIRIT; ++spellId) - if (!sSpellMgr->GetSpellInfo(spellId)) - return false; - return true; - } + spell_item_deviate_fish() : SpellScriptLoader("spell_item_deviate_fish") { } - void HandleDummy(SpellEffIndex /*effIndex*/) + class spell_item_deviate_fish_SpellScript : public SpellScript { - Unit* pCaster = GetCaster(); - if (pCaster->GetTypeId() != TYPEID_PLAYER) - return; + PrepareSpellScript(spell_item_deviate_fish_SpellScript); - uint32 spellId = urand(SPELL_SLEEPY, SPELL_HEALTHY_SPIRIT); - pCaster->CastSpell(pCaster, spellId, true, NULL); - } + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } - void Register() + bool Validate(SpellInfo const* /*spellEntry*/) + { + for (uint32 spellId = SPELL_SLEEPY; spellId <= SPELL_HEALTHY_SPIRIT; ++spellId) + if (!sSpellMgr->GetSpellInfo(spellId)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + uint32 spellId = urand(SPELL_SLEEPY, SPELL_HEALTHY_SPIRIT); + caster->CastSpell(caster, spellId, true, NULL); + } + + void Register() + { + OnEffectHit += SpellEffectFn(spell_item_deviate_fish_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const { - OnEffectHit += SpellEffectFn(spell_item_deviate_fish_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_item_deviate_fish_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_item_deviate_fish_SpellScript(); - } }; // http://www.wowhead.com/item=47499 Flask of the North // 67019 Flask of the North -enum eFlaskOfTheNorthSpells +enum FlaskOfTheNorthSpells { SPELL_FLASK_OF_THE_NORTH_SP = 67016, SPELL_FLASK_OF_THE_NORTH_AP = 67017, @@ -128,75 +134,68 @@ enum eFlaskOfTheNorthSpells class spell_item_flask_of_the_north : public SpellScriptLoader { -public: - spell_item_flask_of_the_north() : SpellScriptLoader("spell_item_flask_of_the_north") { } - - class spell_item_flask_of_the_north_SpellScript : public SpellScript - { public: - PrepareSpellScript(spell_item_flask_of_the_north_SpellScript) - bool Validate(SpellInfo const* /*spellEntry*/) - { - if (!sSpellMgr->GetSpellInfo(SPELL_FLASK_OF_THE_NORTH_SP)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_FLASK_OF_THE_NORTH_AP)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_FLASK_OF_THE_NORTH_STR)) - return false; - return true; - } + spell_item_flask_of_the_north() : SpellScriptLoader("spell_item_flask_of_the_north") { } - void HandleDummy(SpellEffIndex /*effIndex*/) + class spell_item_flask_of_the_north_SpellScript : public SpellScript { - Unit* pCaster = GetCaster(); - if (pCaster->GetTypeId() != TYPEID_PLAYER) - return; + PrepareSpellScript(spell_item_flask_of_the_north_SpellScript); - std::vector<uint32> possibleSpells; - switch (pCaster->getClass()) + bool Validate(SpellInfo const* /*spellEntry*/) { - case CLASS_WARLOCK: - case CLASS_MAGE: - case CLASS_PRIEST: - possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_SP); - break; - case CLASS_DEATH_KNIGHT: - case CLASS_WARRIOR: - possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_STR); - break; - case CLASS_ROGUE: - case CLASS_HUNTER: - possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_AP); - break; - case CLASS_DRUID: - case CLASS_PALADIN: - possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_SP); - possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_STR); - break; - case CLASS_SHAMAN: - possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_SP); - possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_AP); - break; + if (!sSpellMgr->GetSpellInfo(SPELL_FLASK_OF_THE_NORTH_SP) || !sSpellMgr->GetSpellInfo(SPELL_FLASK_OF_THE_NORTH_AP) || !sSpellMgr->GetSpellInfo(SPELL_FLASK_OF_THE_NORTH_STR)) + return false; + return true; } - pCaster->CastSpell(pCaster, possibleSpells[irand(0, (possibleSpells.size() - 1))], true, NULL); - } + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + std::vector<uint32> possibleSpells; + switch (caster->getClass()) + { + case CLASS_WARLOCK: + case CLASS_MAGE: + case CLASS_PRIEST: + possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_SP); + break; + case CLASS_DEATH_KNIGHT: + case CLASS_WARRIOR: + possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_STR); + break; + case CLASS_ROGUE: + case CLASS_HUNTER: + possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_AP); + break; + case CLASS_DRUID: + case CLASS_PALADIN: + possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_SP); + possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_STR); + break; + case CLASS_SHAMAN: + possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_SP); + possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_AP); + break; + } - void Register() + caster->CastSpell(caster, possibleSpells[irand(0, (possibleSpells.size() - 1))], true, NULL); + } + + void Register() + { + OnEffectHit += SpellEffectFn(spell_item_flask_of_the_north_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const { - OnEffectHit += SpellEffectFn(spell_item_flask_of_the_north_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_item_flask_of_the_north_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_item_flask_of_the_north_SpellScript(); - } }; // http://www.wowhead.com/item=10645 Gnomish Death Ray // 13280 Gnomish Death Ray -enum eGnomishDeathRay +enum GnomishDeathRay { SPELL_GNOMISH_DEATH_RAY_SELF = 13493, SPELL_GNOMISH_DEATH_RAY_TARGET = 13279, @@ -204,49 +203,47 @@ enum eGnomishDeathRay class spell_item_gnomish_death_ray : public SpellScriptLoader { -public: - spell_item_gnomish_death_ray() : SpellScriptLoader("spell_item_gnomish_death_ray") { } - - class spell_item_gnomish_death_ray_SpellScript : public SpellScript - { public: - PrepareSpellScript(spell_item_gnomish_death_ray_SpellScript) - bool Validate(SpellInfo const* /*spellEntry*/) - { - if (!sSpellMgr->GetSpellInfo(SPELL_GNOMISH_DEATH_RAY_SELF)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_GNOMISH_DEATH_RAY_TARGET)) - return false; - return true; - } + spell_item_gnomish_death_ray() : SpellScriptLoader("spell_item_gnomish_death_ray") { } - void HandleDummy(SpellEffIndex /*effIndex*/) + class spell_item_gnomish_death_ray_SpellScript : public SpellScript { - if (Unit* target = GetHitUnit()) + PrepareSpellScript(spell_item_gnomish_death_ray_SpellScript); + + bool Validate(SpellInfo const* /*spellEntry*/) { - Unit* pCaster = GetCaster(); - if (urand(0, 99) < 15) - pCaster->CastSpell(pCaster, SPELL_GNOMISH_DEATH_RAY_SELF, true, NULL); // failure - else - pCaster->CastSpell(target, SPELL_GNOMISH_DEATH_RAY_TARGET, true, NULL); + if (!sSpellMgr->GetSpellInfo(SPELL_GNOMISH_DEATH_RAY_SELF) || !sSpellMgr->GetSpellInfo(SPELL_GNOMISH_DEATH_RAY_TARGET)) + return false; + return true; } - } - void Register() + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + if (Unit* target = GetHitUnit()) + { + if (urand(0, 99) < 15) + caster->CastSpell(caster, SPELL_GNOMISH_DEATH_RAY_SELF, true, NULL); // failure + else + caster->CastSpell(target, SPELL_GNOMISH_DEATH_RAY_TARGET, true, NULL); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_gnomish_death_ray_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const { - OnEffectHitTarget += SpellEffectFn(spell_item_gnomish_death_ray_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_item_gnomish_death_ray_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_item_gnomish_death_ray_SpellScript(); - } }; // http://www.wowhead.com/item=27388 Mr. Pinchy // 33060 Make a Wish -enum eMakeAWish +enum MakeAWish { SPELL_MR_PINCHYS_BLESSING = 33053, SPELL_SUMMON_MIGHTY_MR_PINCHY = 33057, @@ -257,115 +254,110 @@ enum eMakeAWish class spell_item_make_a_wish : public SpellScriptLoader { -public: - spell_item_make_a_wish() : SpellScriptLoader("spell_item_make_a_wish") { } - - class spell_item_make_a_wish_SpellScript : public SpellScript - { public: - PrepareSpellScript(spell_item_make_a_wish_SpellScript) - bool Validate(SpellInfo const* /*spellEntry*/) - { - if (!sSpellMgr->GetSpellInfo(SPELL_MR_PINCHYS_BLESSING)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_MIGHTY_MR_PINCHY)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_FURIOUS_MR_PINCHY)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_TINY_MAGICAL_CRAWDAD)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_MR_PINCHYS_GIFT)) - return false; - return true; - } + spell_item_make_a_wish() : SpellScriptLoader("spell_item_make_a_wish") { } - void HandleDummy(SpellEffIndex /*effIndex*/) + class spell_item_make_a_wish_SpellScript : public SpellScript { - Unit* pCaster = GetCaster(); - if (pCaster->GetTypeId() != TYPEID_PLAYER) - return; + PrepareSpellScript(spell_item_make_a_wish_SpellScript); - uint32 spellId = SPELL_MR_PINCHYS_GIFT; - switch (urand(1, 5)) + bool Load() { - case 1: spellId = SPELL_MR_PINCHYS_BLESSING; break; - case 2: spellId = SPELL_SUMMON_MIGHTY_MR_PINCHY; break; - case 3: spellId = SPELL_SUMMON_FURIOUS_MR_PINCHY; break; - case 4: spellId = SPELL_TINY_MAGICAL_CRAWDAD; break; + return GetCaster()->GetTypeId() == TYPEID_PLAYER; } - pCaster->CastSpell(pCaster, spellId, true, NULL); - } - void Register() + bool Validate(SpellInfo const* /*spellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_MR_PINCHYS_BLESSING) || !sSpellMgr->GetSpellInfo(SPELL_SUMMON_MIGHTY_MR_PINCHY) || !sSpellMgr->GetSpellInfo(SPELL_SUMMON_FURIOUS_MR_PINCHY) || !sSpellMgr->GetSpellInfo(SPELL_TINY_MAGICAL_CRAWDAD) || !sSpellMgr->GetSpellInfo(SPELL_MR_PINCHYS_GIFT)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + uint32 spellId = SPELL_MR_PINCHYS_GIFT; + switch (urand(1, 5)) + { + case 1: spellId = SPELL_MR_PINCHYS_BLESSING; break; + case 2: spellId = SPELL_SUMMON_MIGHTY_MR_PINCHY; break; + case 3: spellId = SPELL_SUMMON_FURIOUS_MR_PINCHY; break; + case 4: spellId = SPELL_TINY_MAGICAL_CRAWDAD; break; + } + caster->CastSpell(caster, spellId, true, NULL); + } + + void Register() + { + OnEffectHit += SpellEffectFn(spell_item_make_a_wish_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const { - OnEffectHit += SpellEffectFn(spell_item_make_a_wish_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_item_make_a_wish_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_item_make_a_wish_SpellScript(); - } }; // http://www.wowhead.com/item=32686 Mingo's Fortune Giblets // 40802 Mingo's Fortune Generator class spell_item_mingos_fortune_generator : public SpellScriptLoader { -public: - spell_item_mingos_fortune_generator() : SpellScriptLoader("spell_item_mingos_fortune_generator") { } + public: + spell_item_mingos_fortune_generator() : SpellScriptLoader("spell_item_mingos_fortune_generator") { } - class spell_item_mingos_fortune_generator_SpellScript : public SpellScript - { - PrepareSpellScript(spell_item_mingos_fortune_generator_SpellScript) - void HandleDummy(SpellEffIndex effIndex) - { - // Selecting one from Bloodstained Fortune item - uint32 newitemid; - switch (urand(1, 20)) - { - case 1: newitemid = 32688; break; - case 2: newitemid = 32689; break; - case 3: newitemid = 32690; break; - case 4: newitemid = 32691; break; - case 5: newitemid = 32692; break; - case 6: newitemid = 32693; break; - case 7: newitemid = 32700; break; - case 8: newitemid = 32701; break; - case 9: newitemid = 32702; break; - case 10: newitemid = 32703; break; - case 11: newitemid = 32704; break; - case 12: newitemid = 32705; break; - case 13: newitemid = 32706; break; - case 14: newitemid = 32707; break; - case 15: newitemid = 32708; break; - case 16: newitemid = 32709; break; - case 17: newitemid = 32710; break; - case 18: newitemid = 32711; break; - case 19: newitemid = 32712; break; - case 20: newitemid = 32713; break; - default: - return; + class spell_item_mingos_fortune_generator_SpellScript : public SpellScript + { + PrepareSpellScript(spell_item_mingos_fortune_generator_SpellScript); + + void HandleDummy(SpellEffIndex effIndex) + { + // Selecting one from Bloodstained Fortune item + uint32 newitemid; + switch (urand(1, 20)) + { + case 1: newitemid = 32688; break; + case 2: newitemid = 32689; break; + case 3: newitemid = 32690; break; + case 4: newitemid = 32691; break; + case 5: newitemid = 32692; break; + case 6: newitemid = 32693; break; + case 7: newitemid = 32700; break; + case 8: newitemid = 32701; break; + case 9: newitemid = 32702; break; + case 10: newitemid = 32703; break; + case 11: newitemid = 32704; break; + case 12: newitemid = 32705; break; + case 13: newitemid = 32706; break; + case 14: newitemid = 32707; break; + case 15: newitemid = 32708; break; + case 16: newitemid = 32709; break; + case 17: newitemid = 32710; break; + case 18: newitemid = 32711; break; + case 19: newitemid = 32712; break; + case 20: newitemid = 32713; break; + default: + return; + } + + CreateItem(effIndex, newitemid); } - CreateItem(effIndex, newitemid); - } + void Register() + { + OnEffectHit += SpellEffectFn(spell_item_mingos_fortune_generator_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; - void Register() + SpellScript* GetSpellScript() const { - OnEffectHit += SpellEffectFn(spell_item_mingos_fortune_generator_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_item_mingos_fortune_generator_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_item_mingos_fortune_generator_SpellScript(); - } }; // http://www.wowhead.com/item=10720 Gnomish Net-o-Matic Projector // 13120 Net-o-Matic -enum eNetOMaticSpells +enum NetOMaticSpells { SPELL_NET_O_MATIC_TRIGGERED1 = 16566, SPELL_NET_O_MATIC_TRIGGERED2 = 13119, @@ -374,54 +366,50 @@ enum eNetOMaticSpells class spell_item_net_o_matic : public SpellScriptLoader { -public: - spell_item_net_o_matic() : SpellScriptLoader("spell_item_net_o_matic") { } - - class spell_item_net_o_matic_SpellScript : public SpellScript - { public: - PrepareSpellScript(spell_item_net_o_matic_SpellScript) - bool Validate(SpellInfo const* /*spellEntry*/) - { - if (!sSpellMgr->GetSpellInfo(SPELL_NET_O_MATIC_TRIGGERED1)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_NET_O_MATIC_TRIGGERED2)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_NET_O_MATIC_TRIGGERED3)) - return false; - return true; - } + spell_item_net_o_matic() : SpellScriptLoader("spell_item_net_o_matic") { } - void HandleDummy(SpellEffIndex /*effIndex*/) + class spell_item_net_o_matic_SpellScript : public SpellScript { - if (Unit* target = GetHitUnit()) + PrepareSpellScript(spell_item_net_o_matic_SpellScript); + + bool Validate(SpellInfo const* /*spellEntry*/) { - uint32 spellId = SPELL_NET_O_MATIC_TRIGGERED3; - uint32 roll = urand(0, 99); - if (roll < 2) // 2% for 30 sec self root (off-like chance unknown) - spellId = SPELL_NET_O_MATIC_TRIGGERED1; - else if (roll < 4) // 2% for 20 sec root, charge to target (off-like chance unknown) - spellId = SPELL_NET_O_MATIC_TRIGGERED2; + if (!sSpellMgr->GetSpellInfo(SPELL_NET_O_MATIC_TRIGGERED1) || !sSpellMgr->GetSpellInfo(SPELL_NET_O_MATIC_TRIGGERED2) || !sSpellMgr->GetSpellInfo(SPELL_NET_O_MATIC_TRIGGERED3)) + return false; + return true; + } - GetCaster()->CastSpell(target, spellId, true, NULL); + void HandleDummy(SpellEffIndex /*effIndex*/) + { + if (Unit* target = GetHitUnit()) + { + uint32 spellId = SPELL_NET_O_MATIC_TRIGGERED3; + uint32 roll = urand(0, 99); + if (roll < 2) // 2% for 30 sec self root (off-like chance unknown) + spellId = SPELL_NET_O_MATIC_TRIGGERED1; + else if (roll < 4) // 2% for 20 sec root, charge to target (off-like chance unknown) + spellId = SPELL_NET_O_MATIC_TRIGGERED2; + + GetCaster()->CastSpell(target, spellId, true, NULL); + } } - } - void Register() + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_net_o_matic_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const { - OnEffectHitTarget += SpellEffectFn(spell_item_net_o_matic_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_item_net_o_matic_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_item_net_o_matic_SpellScript(); - } }; // http://www.wowhead.com/item=8529 Noggenfogger Elixir // 16589 Noggenfogger Elixir -enum eNoggenfoggerElixirSpells +enum NoggenfoggerElixirSpells { SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED1 = 16595, SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED2 = 16593, @@ -430,55 +418,53 @@ enum eNoggenfoggerElixirSpells class spell_item_noggenfogger_elixir : public SpellScriptLoader { -public: - spell_item_noggenfogger_elixir() : SpellScriptLoader("spell_item_noggenfogger_elixir") { } - - class spell_item_noggenfogger_elixir_SpellScript : public SpellScript - { public: - PrepareSpellScript(spell_item_noggenfogger_elixir_SpellScript) - bool Validate(SpellInfo const* /*spellEntry*/) - { - if (!sSpellMgr->GetSpellInfo(SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED1)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED2)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED3)) - return false; - return true; - } + spell_item_noggenfogger_elixir() : SpellScriptLoader("spell_item_noggenfogger_elixir") { } - void HandleDummy(SpellEffIndex /*effIndex*/) + class spell_item_noggenfogger_elixir_SpellScript : public SpellScript { - Unit* pCaster = GetCaster(); - if (pCaster->GetTypeId() != TYPEID_PLAYER) - return; + PrepareSpellScript(spell_item_noggenfogger_elixir_SpellScript); - uint32 spellId = SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED3; - switch (urand(1, 3)) + bool Load() { - case 1: spellId = SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED1; break; - case 2: spellId = SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED2; break; + return GetCaster()->GetTypeId() == TYPEID_PLAYER; } - pCaster->CastSpell(pCaster, spellId, true, NULL); - } + bool Validate(SpellInfo const* /*spellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED1) || !sSpellMgr->GetSpellInfo(SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED2) || !sSpellMgr->GetSpellInfo(SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED3)) + return false; + return true; + } - void Register() + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + uint32 spellId = SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED3; + switch (urand(1, 3)) + { + case 1: spellId = SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED1; break; + case 2: spellId = SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED2; break; + } + + caster->CastSpell(caster, spellId, true, NULL); + } + + void Register() + { + OnEffectHit += SpellEffectFn(spell_item_noggenfogger_elixir_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const { - OnEffectHit += SpellEffectFn(spell_item_noggenfogger_elixir_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_item_noggenfogger_elixir_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_item_noggenfogger_elixir_SpellScript(); - } }; // http://www.wowhead.com/item=6657 Savory Deviate Delight // 8213 Savory Deviate Delight -enum eSavoryDeviateDelight +enum SavoryDeviateDelight { SPELL_FLIP_OUT_MALE = 8219, SPELL_FLIP_OUT_FEMALE = 8220, @@ -488,53 +474,55 @@ enum eSavoryDeviateDelight class spell_item_savory_deviate_delight : public SpellScriptLoader { -public: - spell_item_savory_deviate_delight() : SpellScriptLoader("spell_item_savory_deviate_delight") { } - - class spell_item_savory_deviate_delight_SpellScript : public SpellScript - { public: - PrepareSpellScript(spell_item_savory_deviate_delight_SpellScript) - bool Validate(SpellInfo const* /*spellEntry*/) - { - for (uint32 spellId = SPELL_FLIP_OUT_MALE; spellId <= SPELL_YAAARRRR_FEMALE; ++spellId) - if (!sSpellMgr->GetSpellInfo(spellId)) - return false; - return true; - } + spell_item_savory_deviate_delight() : SpellScriptLoader("spell_item_savory_deviate_delight") { } - void HandleDummy(SpellEffIndex /*effIndex*/) + class spell_item_savory_deviate_delight_SpellScript : public SpellScript { - Unit* pCaster = GetCaster(); - if (pCaster->GetTypeId() != TYPEID_PLAYER) - return; + PrepareSpellScript(spell_item_savory_deviate_delight_SpellScript); - uint32 spellId = 0; - switch (urand(1, 2)) + bool Load() { - // Flip Out - ninja - case 1: spellId = (pCaster->getGender() == GENDER_MALE ? SPELL_FLIP_OUT_MALE : SPELL_FLIP_OUT_FEMALE); break; - // Yaaarrrr - pirate - case 2: spellId = (pCaster->getGender() == GENDER_MALE ? SPELL_YAAARRRR_MALE : SPELL_YAAARRRR_FEMALE); break; + return GetCaster()->GetTypeId() == TYPEID_PLAYER; } - pCaster->CastSpell(pCaster, spellId, true, NULL); - } - void Register() + bool Validate(SpellInfo const* /*spellEntry*/) + { + for (uint32 spellId = SPELL_FLIP_OUT_MALE; spellId <= SPELL_YAAARRRR_FEMALE; ++spellId) + if (!sSpellMgr->GetSpellInfo(spellId)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + uint32 spellId = 0; + switch (urand(1, 2)) + { + // Flip Out - ninja + case 1: spellId = (caster->getGender() == GENDER_MALE ? SPELL_FLIP_OUT_MALE : SPELL_FLIP_OUT_FEMALE); break; + // Yaaarrrr - pirate + case 2: spellId = (caster->getGender() == GENDER_MALE ? SPELL_YAAARRRR_MALE : SPELL_YAAARRRR_FEMALE); break; + } + caster->CastSpell(caster, spellId, true, NULL); + } + + void Register() + { + OnEffectHit += SpellEffectFn(spell_item_savory_deviate_delight_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const { - OnEffectHit += SpellEffectFn(spell_item_savory_deviate_delight_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_item_savory_deviate_delight_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_item_savory_deviate_delight_SpellScript(); - } }; // http://www.wowhead.com/item=7734 Six Demon Bag // 14537 Six Demon Bag -enum eSixDemonBagSpells +enum SixDemonBagSpells { SPELL_FROSTBOLT = 11538, SPELL_POLYMORPH = 14621, @@ -546,77 +534,66 @@ enum eSixDemonBagSpells class spell_item_six_demon_bag : public SpellScriptLoader { -public: - spell_item_six_demon_bag() : SpellScriptLoader("spell_item_six_demon_bag") { } - - class spell_item_six_demon_bag_SpellScript : public SpellScript - { public: - PrepareSpellScript(spell_item_six_demon_bag_SpellScript) - bool Validate(SpellInfo const* /*spellEntry*/) - { - if (!sSpellMgr->GetSpellInfo(SPELL_FROSTBOLT)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_POLYMORPH)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_FELHOUND_MINION)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_FIREBALL)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_CHAIN_LIGHTNING)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_ENVELOPING_WINDS)) - return false; - return true; - } + spell_item_six_demon_bag() : SpellScriptLoader("spell_item_six_demon_bag") { } - void HandleDummy(SpellEffIndex /*effIndex*/) + class spell_item_six_demon_bag_SpellScript : public SpellScript { - if (Unit* target = GetHitUnit()) + PrepareSpellScript(spell_item_six_demon_bag_SpellScript); + + bool Validate(SpellInfo const* /*spellEntry*/) { - Unit* pCaster = GetCaster(); + if (!sSpellMgr->GetSpellInfo(SPELL_FROSTBOLT) || !sSpellMgr->GetSpellInfo(SPELL_POLYMORPH) || !sSpellMgr->GetSpellInfo(SPELL_SUMMON_FELHOUND_MINION) || !sSpellMgr->GetSpellInfo(SPELL_FIREBALL) || !sSpellMgr->GetSpellInfo(SPELL_CHAIN_LIGHTNING) || !sSpellMgr->GetSpellInfo(SPELL_ENVELOPING_WINDS)) + return false; + return true; + } - uint32 spellId = 0; - uint32 rand = urand(0, 99); - if (rand < 25) // Fireball (25% chance) - spellId = SPELL_FIREBALL; - else if (rand < 50) // Frostball (25% chance) - spellId = SPELL_FROSTBOLT; - else if (rand < 70) // Chain Lighting (20% chance) - spellId = SPELL_CHAIN_LIGHTNING; - else if (rand < 80) // Polymorph (10% chance) - { - spellId = SPELL_POLYMORPH; - if (urand(0, 100) <= 30) // 30% chance to self-cast - target = pCaster; - } - else if (rand < 95) // Enveloping Winds (15% chance) - spellId = SPELL_ENVELOPING_WINDS; - else // Summon Felhund minion (5% chance) + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + if (Unit* target = GetHitUnit()) { - spellId = SPELL_SUMMON_FELHOUND_MINION; - target = pCaster; + uint32 spellId = 0; + uint32 rand = urand(0, 99); + if (rand < 25) // Fireball (25% chance) + spellId = SPELL_FIREBALL; + else if (rand < 50) // Frostball (25% chance) + spellId = SPELL_FROSTBOLT; + else if (rand < 70) // Chain Lighting (20% chance) + spellId = SPELL_CHAIN_LIGHTNING; + else if (rand < 80) // Polymorph (10% chance) + { + spellId = SPELL_POLYMORPH; + if (urand(0, 100) <= 30) // 30% chance to self-cast + target = caster; + } + else if (rand < 95) // Enveloping Winds (15% chance) + spellId = SPELL_ENVELOPING_WINDS; + else // Summon Felhund minion (5% chance) + { + spellId = SPELL_SUMMON_FELHOUND_MINION; + target = caster; + } + + caster->CastSpell(target, spellId, true, GetCastItem()); } + } - pCaster->CastSpell(target, spellId, true, GetCastItem()); + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_six_demon_bag_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } - } + }; - void Register() + SpellScript* GetSpellScript() const { - OnEffectHitTarget += SpellEffectFn(spell_item_six_demon_bag_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_item_six_demon_bag_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_item_six_demon_bag_SpellScript(); - } }; // http://www.wowhead.com/item=44012 Underbelly Elixir // 59640 Underbelly Elixir -enum eUnderbellyElixirSpells +enum UnderbellyElixirSpells { SPELL_UNDERBELLY_ELIXIR_TRIGGERED1 = 59645, SPELL_UNDERBELLY_ELIXIR_TRIGGERED2 = 59831, @@ -625,49 +602,46 @@ enum eUnderbellyElixirSpells class spell_item_underbelly_elixir : public SpellScriptLoader { -public: - spell_item_underbelly_elixir() : SpellScriptLoader("spell_item_underbelly_elixir") { } - - class spell_item_underbelly_elixir_SpellScript : public SpellScript - { public: - PrepareSpellScript(spell_item_underbelly_elixir_SpellScript) - bool Validate(SpellInfo const* /*spellEntry*/) - { - if (!sSpellMgr->GetSpellInfo(SPELL_UNDERBELLY_ELIXIR_TRIGGERED1)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_UNDERBELLY_ELIXIR_TRIGGERED2)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_UNDERBELLY_ELIXIR_TRIGGERED3)) - return false; - return true; - } + spell_item_underbelly_elixir() : SpellScriptLoader("spell_item_underbelly_elixir") { } - void HandleDummy(SpellEffIndex /*effIndex*/) + class spell_item_underbelly_elixir_SpellScript : public SpellScript { - Unit* pCaster = GetCaster(); - if (pCaster->GetTypeId() != TYPEID_PLAYER) - return; + PrepareSpellScript(spell_item_underbelly_elixir_SpellScript); - uint32 spellId = SPELL_UNDERBELLY_ELIXIR_TRIGGERED3; - switch (urand(1, 3)) + bool Load() { - case 1: spellId = SPELL_UNDERBELLY_ELIXIR_TRIGGERED1; break; - case 2: spellId = SPELL_UNDERBELLY_ELIXIR_TRIGGERED2; break; + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + bool Validate(SpellInfo const* /*spellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_UNDERBELLY_ELIXIR_TRIGGERED1) || !sSpellMgr->GetSpellInfo(SPELL_UNDERBELLY_ELIXIR_TRIGGERED2) || !sSpellMgr->GetSpellInfo(SPELL_UNDERBELLY_ELIXIR_TRIGGERED3)) + return false; + return true; } - pCaster->CastSpell(pCaster, spellId, true, NULL); - } - void Register() + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + uint32 spellId = SPELL_UNDERBELLY_ELIXIR_TRIGGERED3; + switch (urand(1, 3)) + { + case 1: spellId = SPELL_UNDERBELLY_ELIXIR_TRIGGERED1; break; + case 2: spellId = SPELL_UNDERBELLY_ELIXIR_TRIGGERED2; break; + } + caster->CastSpell(caster, spellId, true, NULL); + } + + void Register() + { + OnEffectHit += SpellEffectFn(spell_item_underbelly_elixir_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const { - OnEffectHit += SpellEffectFn(spell_item_underbelly_elixir_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_item_underbelly_elixir_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_item_underbelly_elixir_SpellScript(); - } }; enum eShadowmourneVisuals @@ -684,17 +658,11 @@ public: class spell_item_shadowmourne_AuraScript : public AuraScript { - public: - PrepareAuraScript(spell_item_shadowmourne_AuraScript) - spell_item_shadowmourne_AuraScript() : AuraScript() { } + PrepareAuraScript(spell_item_shadowmourne_AuraScript); bool Validate(SpellInfo const* /*spellEntry*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_SHADOWMOURNE_VISUAL_LOW)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_SHADOWMOURNE_VISUAL_HIGH)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_SHADOWMOURNE_CHAOS_BANE_BUFF)) + if (!sSpellMgr->GetSpellInfo(SPELL_SHADOWMOURNE_VISUAL_LOW) || !sSpellMgr->GetSpellInfo(SPELL_SHADOWMOURNE_VISUAL_HIGH) || !sSpellMgr->GetSpellInfo(SPELL_SHADOWMOURNE_CHAOS_BANE_BUFF)) return false; return true; } @@ -702,7 +670,6 @@ public: void OnStackChange(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); - switch (GetStackAmount()) { case 1: @@ -716,6 +683,8 @@ public: target->RemoveAurasDueToSpell(SPELL_SHADOWMOURNE_VISUAL_HIGH); target->CastSpell(target, SPELL_SHADOWMOURNE_CHAOS_BANE_BUFF, true); break; + default: + break; } } @@ -757,11 +726,7 @@ class spell_item_red_rider_air_rifle : public SpellScriptLoader bool Validate(SpellInfo const* /*spell*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_AIR_RIFLE_HOLD_VISUAL)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_AIR_RIFLE_SHOOT)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_AIR_RIFLE_SHOOT_SELF)) + if (!sSpellMgr->GetSpellInfo(SPELL_AIR_RIFLE_HOLD_VISUAL) || !sSpellMgr->GetSpellInfo(SPELL_AIR_RIFLE_SHOOT) || !sSpellMgr->GetSpellInfo(SPELL_AIR_RIFLE_SHOOT_SELF)) return false; return true; } @@ -769,17 +734,18 @@ class spell_item_red_rider_air_rifle : public SpellScriptLoader void HandleScript(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); - if (!GetHitUnit()) - return; - - GetCaster()->CastSpell(GetCaster(), SPELL_AIR_RIFLE_HOLD_VISUAL, true); - // needed because this spell shares GCD with its triggered spells (which must not be cast with triggered flag) - if (Player* player = GetCaster()->ToPlayer()) - player->GetGlobalCooldownMgr().CancelGlobalCooldown(GetSpellInfo()); - if (urand(0, 4)) - GetCaster()->CastSpell(GetHitUnit(), SPELL_AIR_RIFLE_SHOOT, false); - else - GetCaster()->CastSpell(GetCaster(), SPELL_AIR_RIFLE_SHOOT_SELF, false); + Unit* caster = GetCaster(); + if (Unit* target = GetHitUnit()) + { + caster->CastSpell(caster, SPELL_AIR_RIFLE_HOLD_VISUAL, true); + // needed because this spell shares GCD with its triggered spells (which must not be cast with triggered flag) + if (Player* player = caster->ToPlayer()) + player->GetGlobalCooldownMgr().CancelGlobalCooldown(GetSpellInfo()); + if (urand(0, 4)) + caster->CastSpell(target, SPELL_AIR_RIFLE_SHOOT, false); + else + caster->CastSpell(caster, SPELL_AIR_RIFLE_SHOOT_SELF, false); + } } void Register() @@ -794,7 +760,7 @@ class spell_item_red_rider_air_rifle : public SpellScriptLoader } }; -enum eGenericData +enum GenericData { SPELL_ARCANITE_DRAGONLING = 19804, SPELL_BATTLE_CHICKEN = 13166, @@ -826,14 +792,11 @@ class spell_item_create_heart_candy : public SpellScriptLoader void HandleScript(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); - if (!GetHitUnit() || !GetHitUnit()->ToPlayer()) - return; - - Player* target = GetHitUnit()->ToPlayer(); - - static const uint32 items[] = {ITEM_HEART_CANDY_1, ITEM_HEART_CANDY_2, ITEM_HEART_CANDY_3, ITEM_HEART_CANDY_4, ITEM_HEART_CANDY_5, ITEM_HEART_CANDY_6, ITEM_HEART_CANDY_7, ITEM_HEART_CANDY_8}; - - target->AddItem(items[urand(0, 7)], 1); + if (Player* target = GetHitPlayer()) + { + static const uint32 items[] = {ITEM_HEART_CANDY_1, ITEM_HEART_CANDY_2, ITEM_HEART_CANDY_3, ITEM_HEART_CANDY_4, ITEM_HEART_CANDY_5, ITEM_HEART_CANDY_6, ITEM_HEART_CANDY_7, ITEM_HEART_CANDY_8}; + target->AddItem(items[urand(0, 7)], 1); + } } void Register() @@ -857,9 +820,14 @@ class spell_item_book_of_glyph_mastery : public SpellScriptLoader { PrepareSpellScript(spell_item_book_of_glyph_mastery_SpellScript); + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + SpellCastResult CheckRequirement() { - if (GetCaster()->GetTypeId() == TYPEID_PLAYER && HasDiscoveredAllSpells(GetSpellInfo()->Id, GetCaster()->ToPlayer())) + if (HasDiscoveredAllSpells(GetSpellInfo()->Id, GetCaster()->ToPlayer())) { SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_LEARNED_EVERYTHING); return SPELL_FAILED_CUSTOM_ERROR; @@ -939,7 +907,7 @@ class spell_item_map_of_the_geyser_fields : public SpellScriptLoader SpellCastResult CheckSinkholes() { Unit* caster = GetCaster(); - if (caster->FindNearestCreature(NPC_SOUTH_SINKHOLE, 30.0f, true) || + if (caster->FindNearestCreature(NPC_SOUTH_SINKHOLE, 30.0f, true) || caster->FindNearestCreature(NPC_NORTHEAST_SINKHOLE, 30.0f, true) || caster->FindNearestCreature(NPC_NORTHWEST_SINKHOLE, 30.0f, true)) return SPELL_CAST_OK; @@ -978,11 +946,7 @@ class spell_item_vanquished_clutches : public SpellScriptLoader bool Validate(SpellInfo const* /*spellEntry*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_CRUSHER)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_CONSTRICTOR)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_CORRUPTOR)) + if (!sSpellMgr->GetSpellInfo(SPELL_CRUSHER) || !sSpellMgr->GetSpellInfo(SPELL_CONSTRICTOR) || !sSpellMgr->GetSpellInfo(SPELL_CORRUPTOR)) return false; return true; } @@ -990,7 +954,8 @@ class spell_item_vanquished_clutches : public SpellScriptLoader void HandleDummy(SpellEffIndex /*effIndex*/) { uint32 spellId = RAND(SPELL_CRUSHER, SPELL_CONSTRICTOR, SPELL_CORRUPTOR); - GetCaster()->CastSpell(GetCaster(), spellId, true); + Unit* caster = GetCaster(); + caster->CastSpell(caster, spellId, true); } void Register() @@ -1019,9 +984,6 @@ enum AshbringerSounds SOUND_ASHBRINGER_10 = 8926, // "Scarlet Crusade is pure no longer" SOUND_ASHBRINGER_11 = 8927, // "Balnazzar's crusade corrupted my son" SOUND_ASHBRINGER_12 = 8928, // "Kill them all!" - - SPELL_ASHBRINGER = 28282, // Ashbringer - Inflicts the will of the Ashbringer upon the wielder - SPELL_ASHBRINGER_TR = 28441 // AB Effect 000 }; class spell_item_ashbringer : public SpellScriptLoader @@ -1031,28 +993,24 @@ class spell_item_ashbringer : public SpellScriptLoader class spell_item_ashbringer_SpellScript : public SpellScript { - PrepareSpellScript(spell_item_ashbringer_SpellScript) - bool Validate(SpellInfo const* /*spellEntry*/) + PrepareSpellScript(spell_item_ashbringer_SpellScript); + + bool Load() { - if (!sSpellMgr->GetSpellInfo(SPELL_ASHBRINGER)) - return false; - return true; + return GetCaster()->GetTypeId() == TYPEID_PLAYER; } void OnDummyEffect(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); - Unit* caster = GetCaster(); - if (Player* player = caster->ToPlayer()) - { - uint32 sound_id = RAND( SOUND_ASHBRINGER_1, SOUND_ASHBRINGER_2, SOUND_ASHBRINGER_3, SOUND_ASHBRINGER_4, SOUND_ASHBRINGER_5, SOUND_ASHBRINGER_6, - SOUND_ASHBRINGER_7, SOUND_ASHBRINGER_8, SOUND_ASHBRINGER_9, SOUND_ASHBRINGER_10, SOUND_ASHBRINGER_11, SOUND_ASHBRINGER_12 ); + Player* player = GetCaster()->ToPlayer(); + uint32 sound_id = RAND( SOUND_ASHBRINGER_1, SOUND_ASHBRINGER_2, SOUND_ASHBRINGER_3, SOUND_ASHBRINGER_4, SOUND_ASHBRINGER_5, SOUND_ASHBRINGER_6, + SOUND_ASHBRINGER_7, SOUND_ASHBRINGER_8, SOUND_ASHBRINGER_9, SOUND_ASHBRINGER_10, SOUND_ASHBRINGER_11, SOUND_ASHBRINGER_12 ); - // Ashbringers effect (spellID 28441) retriggers every 5 seconds, with a chance of making it say one of the above 12 sounds - if (urand(0, 60) < 1) - player->PlayDirectSound(sound_id, player); - } + // Ashbringers effect (spellID 28441) retriggers every 5 seconds, with a chance of making it say one of the above 12 sounds + if (urand(0, 60) < 1) + player->PlayDirectSound(sound_id, player); } void Register() @@ -1080,9 +1038,7 @@ enum MagicEater class spell_magic_eater_food : public SpellScriptLoader { public: - spell_magic_eater_food() : SpellScriptLoader("spell_magic_eater_food") - { - } + spell_magic_eater_food() : SpellScriptLoader("spell_magic_eater_food") {} class spell_magic_eater_food_AuraScript : public AuraScript { @@ -1092,7 +1048,6 @@ class spell_magic_eater_food : public SpellScriptLoader { PreventDefaultAction(); Unit* target = GetTarget(); - switch (urand(0, 5)) { case 0: @@ -1113,7 +1068,7 @@ class spell_magic_eater_food : public SpellScriptLoader case 5: target->CastSpell(target, SPELL_WELL_FED_5, true); break; - } + } } void Register() @@ -1128,6 +1083,872 @@ class spell_magic_eater_food : public SpellScriptLoader } }; +class spell_item_shimmering_vessel : public SpellScriptLoader +{ + public: + spell_item_shimmering_vessel() : SpellScriptLoader("spell_item_shimmering_vessel") { } + + class spell_item_shimmering_vessel_SpellScript : public SpellScript + { + PrepareSpellScript(spell_item_shimmering_vessel_SpellScript); + + void HandleDummy(SpellEffIndex /* effIndex */) + { + if (Creature* target = GetHitCreature()) + target->setDeathState(JUST_ALIVED); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_shimmering_vessel_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_item_shimmering_vessel_SpellScript(); + } +}; + +enum PurifyHelboarMeat +{ + SPELL_SUMMON_PURIFIED_HELBOAR_MEAT = 29277, + SPELL_SUMMON_TOXIC_HELBOAR_MEAT = 29278, +}; + +class spell_item_purify_helboar_meat : public SpellScriptLoader +{ + public: + spell_item_purify_helboar_meat() : SpellScriptLoader("spell_item_purify_helboar_meat") { } + + class spell_item_purify_helboar_meat_SpellScript : public SpellScript + { + PrepareSpellScript(spell_item_purify_helboar_meat_SpellScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_PURIFIED_HELBOAR_MEAT) || !sSpellMgr->GetSpellInfo(SPELL_SUMMON_TOXIC_HELBOAR_MEAT)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + Unit* caster = GetCaster(); + caster->CastSpell(caster, roll_chance_i(50) ? SPELL_SUMMON_PURIFIED_HELBOAR_MEAT : SPELL_SUMMON_TOXIC_HELBOAR_MEAT, true, NULL); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_purify_helboar_meat_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_item_purify_helboar_meat_SpellScript(); + } +}; + +enum CrystalPrison +{ + OBJECT_IMPRISONED_DOOMGUARD = 179644, +}; + +class spell_item_crystal_prison_dummy_dnd : public SpellScriptLoader +{ + public: + spell_item_crystal_prison_dummy_dnd() : SpellScriptLoader("spell_item_crystal_prison_dummy_dnd") { } + + class spell_item_crystal_prison_dummy_dnd_SpellScript : public SpellScript + { + PrepareSpellScript(spell_item_crystal_prison_dummy_dnd_SpellScript); + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sObjectMgr->GetGameObjectTemplate(OBJECT_IMPRISONED_DOOMGUARD)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + if (Creature* target = GetHitCreature()) + if (target->isDead() && !target->isPet()) + { + GetCaster()->SummonGameObject(OBJECT_IMPRISONED_DOOMGUARD, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), 0, 0, 0, 0, uint32(target->GetRespawnTime()-time(NULL))); + target->DespawnOrUnsummon(); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_crystal_prison_dummy_dnd_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_item_crystal_prison_dummy_dnd_SpellScript(); + } +}; + +enum ReindeerTransformation +{ + SPELL_FLYING_REINDEER_310 = 44827, + SPELL_FLYING_REINDEER_280 = 44825, + SPELL_FLYING_REINDEER_60 = 44824, + SPELL_REINDEER_100 = 25859, + SPELL_REINDEER_60 = 25858, +}; + +class spell_item_reindeer_transformation : public SpellScriptLoader +{ + public: + spell_item_reindeer_transformation() : SpellScriptLoader("spell_item_reindeer_transformation") { } + + class spell_item_reindeer_transformation_SpellScript : public SpellScript + { + PrepareSpellScript(spell_item_reindeer_transformation_SpellScript); + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_FLYING_REINDEER_310) || !sSpellMgr->GetSpellInfo(SPELL_FLYING_REINDEER_280) + || !sSpellMgr->GetSpellInfo(SPELL_FLYING_REINDEER_60) || !sSpellMgr->GetSpellInfo(SPELL_REINDEER_100) + || !sSpellMgr->GetSpellInfo(SPELL_REINDEER_60)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + Unit* caster = GetCaster(); + if (caster->HasAuraType(SPELL_AURA_MOUNTED)) + { + float flyspeed = caster->GetSpeedRate(MOVE_FLIGHT); + float speed = caster->GetSpeedRate(MOVE_RUN); + + caster->RemoveAurasByType(SPELL_AURA_MOUNTED); + //5 different spells used depending on mounted speed and if mount can fly or not + + if (flyspeed >= 4.1f) + // Flying Reindeer + caster->CastSpell(caster, SPELL_FLYING_REINDEER_310, true); //310% flying Reindeer + else if (flyspeed >= 3.8f) + // Flying Reindeer + caster->CastSpell(caster, SPELL_FLYING_REINDEER_280, true); //280% flying Reindeer + else if (flyspeed >= 1.6f) + // Flying Reindeer + caster->CastSpell(caster, SPELL_FLYING_REINDEER_60, true); //60% flying Reindeer + else if (speed >= 2.0f) + // Reindeer + caster->CastSpell(caster, SPELL_REINDEER_100, true); //100% ground Reindeer + else + // Reindeer + caster->CastSpell(caster, SPELL_REINDEER_60, true); //60% ground Reindeer + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_reindeer_transformation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_item_reindeer_transformation_SpellScript(); + } +}; + +enum NighInvulnerability +{ + SPELL_NIGH_INVULNERABILITY = 30456, + SPELL_COMPLETE_VULNERABILITY = 30457, +}; + +class spell_item_nigh_invulnerability : public SpellScriptLoader +{ + public: + spell_item_nigh_invulnerability() : SpellScriptLoader("spell_item_nigh_invulnerability") { } + + class spell_item_nigh_invulnerability_SpellScript : public SpellScript + { + PrepareSpellScript(spell_item_nigh_invulnerability_SpellScript); + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_NIGH_INVULNERABILITY) || !sSpellMgr->GetSpellInfo(SPELL_COMPLETE_VULNERABILITY)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + Unit* caster = GetCaster(); + if (Item* castItem = GetCastItem()) + { + if (roll_chance_i(86)) // Nigh-Invulnerability - success + caster->CastSpell(caster, SPELL_NIGH_INVULNERABILITY, true, castItem); + else // Complete Vulnerability - backfire in 14% casts + caster->CastSpell(caster, SPELL_COMPLETE_VULNERABILITY, true, castItem); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_nigh_invulnerability_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_item_nigh_invulnerability_SpellScript(); + } +}; + +enum Poultryzer +{ + SPELL_POULTRYIZER_SUCCESS = 30501, + SPELL_POULTRYIZER_BACKFIRE = 30504, +}; + +class spell_item_poultryizer : public SpellScriptLoader +{ + public: + spell_item_poultryizer() : SpellScriptLoader("spell_item_poultryizer") { } + + class spell_item_poultryizer_SpellScript : public SpellScript + { + PrepareSpellScript(spell_item_poultryizer_SpellScript); + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_POULTRYIZER_SUCCESS) || !sSpellMgr->GetSpellInfo(SPELL_POULTRYIZER_BACKFIRE)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + if (GetCastItem() && GetHitUnit()) + GetCaster()->CastSpell(GetHitUnit(), roll_chance_i(80) ? SPELL_POULTRYIZER_SUCCESS : SPELL_POULTRYIZER_BACKFIRE , true, GetCastItem()); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_poultryizer_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_item_poultryizer_SpellScript(); + } +}; + +enum SocretharsStone +{ + SPELL_SOCRETHAR_TO_SEAT = 35743, + SPELL_SOCRETHAR_FROM_SEAT = 35744, +}; + +class spell_item_socrethars_stone : public SpellScriptLoader +{ + public: + spell_item_socrethars_stone() : SpellScriptLoader("spell_item_socrethars_stone") { } + + class spell_item_socrethars_stone_SpellScript : public SpellScript + { + PrepareSpellScript(spell_item_socrethars_stone_SpellScript); + + bool Load() + { + return (GetCaster()->GetAreaId() == 3900 || GetCaster()->GetAreaId() == 3742); + } + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_SOCRETHAR_TO_SEAT) || !sSpellMgr->GetSpellInfo(SPELL_SOCRETHAR_FROM_SEAT)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + Unit* caster = GetCaster(); + switch (caster->GetAreaId()) + { + case 3900: + caster->CastSpell(caster, SPELL_SOCRETHAR_TO_SEAT, true); + break; + case 3742: + caster->CastSpell(caster, SPELL_SOCRETHAR_FROM_SEAT, true); + break; + default: + return; + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_socrethars_stone_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_item_socrethars_stone_SpellScript(); + } +}; + +enum DemonBroiledSurprise +{ + QUEST_SUPER_HOT_STEW = 11379, + SPELL_CREATE_DEMON_BROILED_SURPRISE = 43753, + NPC_ABYSSAL_FLAMEBRINGER = 19973, +}; + +class spell_item_demon_broiled_surprise : public SpellScriptLoader +{ + public: + spell_item_demon_broiled_surprise() : SpellScriptLoader("spell_item_demon_broiled_surprise") { } + + class spell_item_demon_broiled_surprise_SpellScript : public SpellScript + { + PrepareSpellScript(spell_item_demon_broiled_surprise_SpellScript); + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_CREATE_DEMON_BROILED_SURPRISE) || !sObjectMgr->GetCreatureTemplate(NPC_ABYSSAL_FLAMEBRINGER) || !sObjectMgr->GetQuestTemplate(QUEST_SUPER_HOT_STEW)) + return false; + return true; + } + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + Unit* player = GetCaster(); + player->CastSpell(player, SPELL_CREATE_DEMON_BROILED_SURPRISE, false); + } + + SpellCastResult CheckRequirement() + { + Player* player = GetCaster()->ToPlayer(); + if (player->GetQuestStatus(QUEST_SUPER_HOT_STEW) != QUEST_STATUS_INCOMPLETE) + return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW; + + if (Creature* creature = player->FindNearestCreature(NPC_ABYSSAL_FLAMEBRINGER, 10, false)) + if (creature->isDead()) + return SPELL_CAST_OK; + return SPELL_FAILED_NOT_HERE; + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_demon_broiled_surprise_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY); + OnCheckCast += SpellCheckCastFn(spell_item_demon_broiled_surprise_SpellScript::CheckRequirement); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_item_demon_broiled_surprise_SpellScript(); + } +}; + +enum CompleteRaptorCapture +{ + SPELL_RAPTOR_CAPTURE_CREDIT = 42337, +}; + +class spell_item_complete_raptor_capture : public SpellScriptLoader +{ + public: + spell_item_complete_raptor_capture() : SpellScriptLoader("spell_item_complete_raptor_capture") { } + + class spell_item_complete_raptor_capture_SpellScript : public SpellScript + { + PrepareSpellScript(spell_item_complete_raptor_capture_SpellScript); + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_RAPTOR_CAPTURE_CREDIT)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + Unit* caster = GetCaster(); + if (GetHitCreature()) + { + GetHitCreature()->DespawnOrUnsummon(); + + //cast spell Raptor Capture Credit + caster->CastSpell(caster, SPELL_RAPTOR_CAPTURE_CREDIT, true, NULL); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_complete_raptor_capture_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_item_complete_raptor_capture_SpellScript(); + } +}; + +enum ImpaleLeviroth +{ + NPC_LEVIROTH = 26452, + SPELL_LEVIROTH_SELF_IMPALE = 49882 +}; + +class spell_item_impale_leviroth : public SpellScriptLoader +{ + public: + spell_item_impale_leviroth() : SpellScriptLoader("spell_item_impale_leviroth") { } + + class spell_item_impale_leviroth_SpellScript : public SpellScript + { + PrepareSpellScript(spell_item_impale_leviroth_SpellScript); + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sObjectMgr->GetCreatureTemplate(NPC_LEVIROTH)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + Unit* target = GetHitCreature(); + if (!target || target->GetEntry() != NPC_LEVIROTH || !target->HealthBelowPct(95)) + return; + + target->CastSpell(target, SPELL_LEVIROTH_SELF_IMPALE, true); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_impale_leviroth_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_item_impale_leviroth_SpellScript(); + } +}; + +enum BrewfestMountTransformation +{ + SPELL_MOUNT_RAM_100 = 43900, + SPELL_MOUNT_RAM_60 = 43899, + SPELL_MOUNT_KODO_100 = 49379, + SPELL_MOUNT_KODO_60 = 49378, + SPELL_BREWFEST_MOUNT_TRANSFORM = 49357, + SPELL_BREWFEST_MOUNT_TRANSFORM_REVERSE = 52845, +}; + +class spell_item_brewfest_mount_transformation : public SpellScriptLoader +{ + public: + spell_item_brewfest_mount_transformation() : SpellScriptLoader("spell_item_brewfest_mount_transformation") { } + + class spell_item_brewfest_mount_transformation_SpellScript : public SpellScript + { + PrepareSpellScript(spell_item_brewfest_mount_transformation_SpellScript); + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_MOUNT_RAM_100) || !sSpellMgr->GetSpellInfo(SPELL_MOUNT_RAM_60) || !sSpellMgr->GetSpellInfo(SPELL_MOUNT_KODO_100) || !sSpellMgr->GetSpellInfo(SPELL_MOUNT_KODO_60)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + Player* caster = GetCaster()->ToPlayer(); + if (caster->HasAuraType(SPELL_AURA_MOUNTED)) + { + caster->RemoveAurasByType(SPELL_AURA_MOUNTED); + uint32 spell_id; + + switch (GetSpellInfo()->Id) + { + case SPELL_BREWFEST_MOUNT_TRANSFORM: + if (caster->GetSpeedRate(MOVE_RUN) >= 2.0f) + spell_id = caster->GetTeam() == ALLIANCE ? SPELL_MOUNT_RAM_100 : SPELL_MOUNT_KODO_100 ; + else + spell_id = caster->GetTeam() == ALLIANCE ? SPELL_MOUNT_RAM_60 : SPELL_MOUNT_KODO_60 ; + break; + case SPELL_BREWFEST_MOUNT_TRANSFORM_REVERSE: + if (caster->GetSpeedRate(MOVE_RUN) >= 2.0f) + spell_id = caster->GetTeam() == HORDE ? SPELL_MOUNT_RAM_100 : SPELL_MOUNT_KODO_100 ; + else + spell_id = caster->GetTeam() == HORDE ? SPELL_MOUNT_RAM_60 : SPELL_MOUNT_KODO_60 ; + break; + default: + return; + } + caster->CastSpell(caster, spell_id, true); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_brewfest_mount_transformation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_item_brewfest_mount_transformation_SpellScript(); + } +}; + +enum NitroBoots +{ + SPELL_NITRO_BOOTS_SUCCESS = 54861, + SPELL_NITRO_BOOTS_BACKFIRE = 46014, +}; + +class spell_item_nitro_boots : public SpellScriptLoader +{ + public: + spell_item_nitro_boots() : SpellScriptLoader("spell_item_nitro_boots") { } + + class spell_item_nitro_boots_SpellScript : public SpellScript + { + PrepareSpellScript(spell_item_nitro_boots_SpellScript); + + bool Load() + { + if (!GetCastItem()) + return false; + return true; + } + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_NITRO_BOOTS_SUCCESS) || !sSpellMgr->GetSpellInfo(SPELL_NITRO_BOOTS_BACKFIRE)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + Unit* caster = GetCaster(); + caster->CastSpell(caster, roll_chance_i(95) ? SPELL_NITRO_BOOTS_SUCCESS : SPELL_NITRO_BOOTS_BACKFIRE, true, GetCastItem()); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_nitro_boots_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_item_nitro_boots_SpellScript(); + } +}; + +enum TeachLanguage +{ + SPELL_LEARN_GNOMISH_BINARY = 50242, + SPELL_LEARN_GOBLIN_BINARY = 50246, +}; + +class spell_item_teach_language : public SpellScriptLoader +{ + public: + spell_item_teach_language() : SpellScriptLoader("spell_item_teach_language") { } + + class spell_item_teach_language_SpellScript : public SpellScript + { + PrepareSpellScript(spell_item_teach_language_SpellScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_LEARN_GNOMISH_BINARY) || !sSpellMgr->GetSpellInfo(SPELL_LEARN_GOBLIN_BINARY)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + Player* caster = GetCaster()->ToPlayer(); + + if (roll_chance_i(34)) + caster->CastSpell(caster,caster->GetTeam() == ALLIANCE ? SPELL_LEARN_GNOMISH_BINARY : SPELL_LEARN_GOBLIN_BINARY, true); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_teach_language_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_item_teach_language_SpellScript(); + } +}; + +enum RocketBoots +{ + SPELL_ROCKET_BOOTS_PROC = 30452, +}; + +class spell_item_rocket_boots : public SpellScriptLoader +{ + public: + spell_item_rocket_boots() : SpellScriptLoader("spell_item_rocket_boots") { } + + class spell_item_rocket_boots_SpellScript : public SpellScript + { + PrepareSpellScript(spell_item_rocket_boots_SpellScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_ROCKET_BOOTS_PROC)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + Player* caster = GetCaster()->ToPlayer(); + if (Battleground* bg = caster->GetBattleground()) + bg->EventPlayerDroppedFlag(caster); + + caster->CastSpell(caster, SPELL_ROCKET_BOOTS_PROC, true, NULL); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_rocket_boots_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_item_rocket_boots_SpellScript(); + } +}; + +enum PygmyOil +{ + SPELL_PYGMY_OIL_PYGMY_AURA = 53806, + SPELL_PYGMY_OIL_SMALLER_AURA = 53805, +}; + +class spell_item_pygmy_oil : public SpellScriptLoader +{ + public: + spell_item_pygmy_oil() : SpellScriptLoader("spell_item_pygmy_oil") { } + + class spell_item_pygmy_oil_SpellScript : public SpellScript + { + PrepareSpellScript(spell_item_pygmy_oil_SpellScript); + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_PYGMY_OIL_PYGMY_AURA) || !sSpellMgr->GetSpellInfo(SPELL_PYGMY_OIL_SMALLER_AURA)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + Unit* caster = GetCaster(); + if (Aura* aura = caster->GetAura(SPELL_PYGMY_OIL_PYGMY_AURA)) + aura->RefreshDuration(); + else + { + aura = caster->GetAura(SPELL_PYGMY_OIL_SMALLER_AURA); + if (!aura || aura->GetStackAmount() < 5 || !roll_chance_i(50)) + caster->CastSpell(caster, SPELL_PYGMY_OIL_SMALLER_AURA, true); + else + { + aura->Remove(); + caster->CastSpell(caster, SPELL_PYGMY_OIL_PYGMY_AURA, true); + } + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_pygmy_oil_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_item_pygmy_oil_SpellScript(); + } +}; + +class spell_item_unusual_compass : public SpellScriptLoader +{ + public: + spell_item_unusual_compass() : SpellScriptLoader("spell_item_unusual_compass") { } + + class spell_item_unusual_compass_SpellScript : public SpellScript + { + PrepareSpellScript(spell_item_unusual_compass_SpellScript); + + void HandleDummy(SpellEffIndex /* effIndex */) + { + Unit* caster = GetCaster(); + caster->SetOrientation(frand(0.0f, 62832.0f) / 10000.0f); + caster->SendMovementFlagUpdate(); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_unusual_compass_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_item_unusual_compass_SpellScript(); + } +}; + +enum UDED +{ + NPC_IRONWOOL_MAMMOTH = 53806, + SPELL_MAMMOTH_CARCASS = 57444, + SPELL_MAMMOTH_MEAT = 54625, +}; + +class spell_item_uded : public SpellScriptLoader +{ + public: + spell_item_uded() : SpellScriptLoader("spell_item_uded") { } + + class spell_item_uded_SpellScript : public SpellScript + { + PrepareSpellScript(spell_item_uded_SpellScript); + + bool Load() + { + if (GetHitCreature() && GetHitCreature()->GetEntry() == NPC_IRONWOOL_MAMMOTH) + return true; + return false; + } + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_MAMMOTH_CARCASS) || !sSpellMgr->GetSpellInfo(SPELL_MAMMOTH_MEAT)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + Unit* caster = GetCaster(); + Creature* creature = GetHitCreature(); + caster->CastSpell(caster,SPELL_MAMMOTH_CARCASS,true); + + for (uint8 i = 0; i < 4; ++i) + caster->CastSpell(caster,SPELL_MAMMOTH_MEAT,true); + + creature->Kill(creature); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_uded_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_item_uded_SpellScript(); + } +}; + +enum ChickenCover +{ + SPELL_CHICKEN_NET = 51959, + SPELL_CAPTURE_CHICKEN_ESCAPE = 51037, + QUEST_CHICKEN_PARTY = 12702, + QUEST_FLOWN_THE_COOP = 12532, +}; + +class spell_item_chicken_cover : public SpellScriptLoader +{ + public: + spell_item_chicken_cover() : SpellScriptLoader("spell_item_chicken_cover") { } + + class spell_item_chicken_cover_SpellScript : public SpellScript + { + PrepareSpellScript(spell_item_chicken_cover_SpellScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_CHICKEN_NET) || !sSpellMgr->GetSpellInfo(SPELL_CAPTURE_CHICKEN_ESCAPE) || !sObjectMgr->GetQuestTemplate(QUEST_CHICKEN_PARTY) || !sObjectMgr->GetQuestTemplate(QUEST_FLOWN_THE_COOP)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + Player* caster = GetCaster()->ToPlayer(); + if (Unit* target = GetHitUnit()) + { + if (!target->HasAura(SPELL_CHICKEN_NET) && (caster->GetQuestStatus(QUEST_CHICKEN_PARTY) == QUEST_STATUS_INCOMPLETE || caster->GetQuestStatus(QUEST_FLOWN_THE_COOP) == QUEST_STATUS_INCOMPLETE)) + { + caster->CastSpell(caster, SPELL_CAPTURE_CHICKEN_ESCAPE, true); + target->Kill(target); + } + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_chicken_cover_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_item_chicken_cover_SpellScript(); + } +}; + enum Refocus { SPELL_AIMED_SHOT = 19434, @@ -1206,4 +2027,22 @@ void AddSC_item_spell_scripts() new spell_item_ashbringer(); new spell_magic_eater_food(); new spell_item_refocus(); + new spell_item_shimmering_vessel(); + new spell_item_purify_helboar_meat(); + new spell_item_crystal_prison_dummy_dnd(); + new spell_item_reindeer_transformation(); + new spell_item_nigh_invulnerability(); + new spell_item_poultryizer(); + new spell_item_socrethars_stone(); + new spell_item_demon_broiled_surprise(); + new spell_item_complete_raptor_capture(); + new spell_item_impale_leviroth(); + new spell_item_brewfest_mount_transformation(); + new spell_item_nitro_boots(); + new spell_item_teach_language(); + new spell_item_rocket_boots(); + new spell_item_pygmy_oil(); + new spell_item_unusual_compass(); + new spell_item_uded(); + new spell_item_chicken_cover(); } diff --git a/src/server/scripts/Spells/spell_mage.cpp b/src/server/scripts/Spells/spell_mage.cpp index b0b619c8b08..ea1af10816b 100644 --- a/src/server/scripts/Spells/spell_mage.cpp +++ b/src/server/scripts/Spells/spell_mage.cpp @@ -21,7 +21,10 @@ * Scriptnames of files in this file should be prefixed with "spell_mage_". */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "SpellScript.h" +#include "SpellAuraEffects.h" + enum MageSpells { @@ -45,7 +48,8 @@ class spell_mage_blast_wave : public SpellScriptLoader class spell_mage_blast_wave_SpellScript : public SpellScript { - PrepareSpellScript(spell_mage_blast_wave_SpellScript) + PrepareSpellScript(spell_mage_blast_wave_SpellScript); + bool Validate(SpellInfo const* /*spellEntry*/) { if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_GLYPH_OF_BLAST_WAVE)) @@ -78,16 +82,19 @@ class spell_mage_cold_snap : public SpellScriptLoader class spell_mage_cold_snap_SpellScript : public SpellScript { - PrepareSpellScript(spell_mage_cold_snap_SpellScript) - void HandleDummy(SpellEffIndex /*effIndex*/) + PrepareSpellScript(spell_mage_cold_snap_SpellScript); + + bool Load() { - Unit* caster = GetCaster(); + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } - if (caster->GetTypeId() != TYPEID_PLAYER) - return; + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Player* caster = GetCaster()->ToPlayer(); // immediately finishes the cooldown on Frost spells - const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap(); + const SpellCooldowns& cm = caster->GetSpellCooldownMap(); for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); @@ -96,7 +103,7 @@ class spell_mage_cold_snap : public SpellScriptLoader (spellInfo->GetSchoolMask() & SPELL_SCHOOL_MASK_FROST) && spellInfo->Id != SPELL_MAGE_COLD_SNAP && spellInfo->GetRecoveryTime() > 0) { - caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true); + caster->RemoveSpellCooldown((itr++)->first, true); } else ++itr; @@ -123,7 +130,8 @@ class spell_mage_polymorph_cast_visual : public SpellScriptLoader class spell_mage_polymorph_cast_visual_SpellScript : public SpellScript { - PrepareSpellScript(spell_mage_polymorph_cast_visual_SpellScript) + PrepareSpellScript(spell_mage_polymorph_cast_visual_SpellScript); + static const uint32 spell_list[6]; bool Validate(SpellInfo const* /*spellEntry*/) @@ -172,14 +180,11 @@ class spell_mage_summon_water_elemental : public SpellScriptLoader class spell_mage_summon_water_elemental_SpellScript : public SpellScript { - PrepareSpellScript(spell_mage_summon_water_elemental_SpellScript) + PrepareSpellScript(spell_mage_summon_water_elemental_SpellScript); + bool Validate(SpellInfo const* /*spellEntry*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_GLYPH_OF_ETERNAL_WATER)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT)) + if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_GLYPH_OF_ETERNAL_WATER) || !sSpellMgr->GetSpellInfo(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY) || !sSpellMgr->GetSpellInfo(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT)) return false; return true; } @@ -210,78 +215,79 @@ class spell_mage_summon_water_elemental : public SpellScriptLoader // Frost Warding class spell_mage_frost_warding_trigger : public SpellScriptLoader { -public: - spell_mage_frost_warding_trigger() : SpellScriptLoader("spell_mage_frost_warding_trigger") { } - - class spell_mage_frost_warding_trigger_AuraScript : public AuraScript - { - PrepareAuraScript(spell_mage_frost_warding_trigger_AuraScript); + public: + spell_mage_frost_warding_trigger() : SpellScriptLoader("spell_mage_frost_warding_trigger") { } - enum Spells + class spell_mage_frost_warding_trigger_AuraScript : public AuraScript { - SPELL_MAGE_FROST_WARDING_TRIGGERED = 57776, - SPELL_MAGE_FROST_WARDING_R1 = 28332, - }; + PrepareAuraScript(spell_mage_frost_warding_trigger_AuraScript); - bool Validate(SpellInfo const* /*spellEntry*/) - { - return sSpellMgr->GetSpellInfo(SPELL_MAGE_FROST_WARDING_TRIGGERED) - && sSpellMgr->GetSpellInfo(SPELL_MAGE_FROST_WARDING_R1); - } + enum Spells + { + SPELL_MAGE_FROST_WARDING_TRIGGERED = 57776, + SPELL_MAGE_FROST_WARDING_R1 = 28332, + }; - void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount) - { - Unit* target = GetTarget(); - if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_FROST_WARDING_R1, EFFECT_0)) + bool Validate(SpellInfo const* /*spellEntry*/) { - int32 chance = talentAurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue(); + if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_FROST_WARDING_TRIGGERED) || !sSpellMgr->GetSpellInfo(SPELL_MAGE_FROST_WARDING_R1)) + return false; + return true; + } - if (roll_chance_i(chance)) + void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount) + { + Unit* target = GetTarget(); + if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_FROST_WARDING_R1, EFFECT_0)) { - absorbAmount = dmgInfo.GetDamage(); - int32 bp = absorbAmount; - target->CastCustomSpell(target, SPELL_MAGE_FROST_WARDING_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff); + int32 chance = talentAurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue(); + + if (roll_chance_i(chance)) + { + absorbAmount = dmgInfo.GetDamage(); + int32 bp = absorbAmount; + target->CastCustomSpell(target, SPELL_MAGE_FROST_WARDING_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff); + } } } - } - void Register() + void Register() + { + OnEffectAbsorb += AuraEffectAbsorbFn(spell_mage_frost_warding_trigger_AuraScript::Absorb, EFFECT_0); + } + }; + + AuraScript* GetAuraScript() const { - OnEffectAbsorb += AuraEffectAbsorbFn(spell_mage_frost_warding_trigger_AuraScript::Absorb, EFFECT_0); + return new spell_mage_frost_warding_trigger_AuraScript(); } - }; - - AuraScript* GetAuraScript() const - { - return new spell_mage_frost_warding_trigger_AuraScript(); - } }; class spell_mage_incanters_absorbtion_base_AuraScript : public AuraScript { -public: - enum Spells - { - SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED = 44413, - SPELL_MAGE_INCANTERS_ABSORBTION_R1 = 44394, - }; - - bool Validate(SpellInfo const* /*spellEntry*/) - { - return sSpellMgr->GetSpellInfo(SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED) - && sSpellMgr->GetSpellInfo(SPELL_MAGE_INCANTERS_ABSORBTION_R1); - } + public: + enum Spells + { + SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED = 44413, + SPELL_MAGE_INCANTERS_ABSORBTION_R1 = 44394, + }; - void Trigger(AuraEffect* aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount) - { - Unit* target = GetTarget(); + bool Validate(SpellInfo const* /*spellEntry*/) + { + return sSpellMgr->GetSpellInfo(SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED) + && sSpellMgr->GetSpellInfo(SPELL_MAGE_INCANTERS_ABSORBTION_R1); + } - if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_INCANTERS_ABSORBTION_R1, EFFECT_0)) + void Trigger(AuraEffect* aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount) { - int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount()); - target->CastCustomSpell(target, SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff); + Unit* target = GetTarget(); + + if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_INCANTERS_ABSORBTION_R1, EFFECT_0)) + { + int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount()); + target->CastCustomSpell(target, SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff); + } } - } }; // Incanter's Absorption diff --git a/src/server/scripts/Spells/spell_paladin.cpp b/src/server/scripts/Spells/spell_paladin.cpp index 39360e04aa1..d823c629d4b 100644 --- a/src/server/scripts/Spells/spell_paladin.cpp +++ b/src/server/scripts/Spells/spell_paladin.cpp @@ -21,9 +21,11 @@ * Scriptnames of files in this file should be prefixed with "spell_pal_". */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "SpellScript.h" #include "SpellAuraEffects.h" + enum PaladinSpells { PALADIN_SPELL_DIVINE_PLEA = 54428, @@ -46,323 +48,369 @@ enum PaladinSpells // 31850 - Ardent Defender class spell_pal_ardent_defender : public SpellScriptLoader { -public: - spell_pal_ardent_defender() : SpellScriptLoader("spell_pal_ardent_defender") { } + public: + spell_pal_ardent_defender() : SpellScriptLoader("spell_pal_ardent_defender") { } - class spell_pal_ardent_defender_AuraScript : public AuraScript - { - PrepareAuraScript(spell_pal_ardent_defender_AuraScript); + class spell_pal_ardent_defender_AuraScript : public AuraScript + { + PrepareAuraScript(spell_pal_ardent_defender_AuraScript); - uint32 absorbPct, healPct; + uint32 absorbPct, healPct; - enum Spell - { - PAL_SPELL_ARDENT_DEFENDER_HEAL = 66235, - }; + enum Spell + { + PAL_SPELL_ARDENT_DEFENDER_HEAL = 66235, + }; - bool Load() - { - healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(); - absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(); - return GetUnitOwner()->ToPlayer(); - } + bool Load() + { + healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(); + absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(); + return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER; + } - void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) - { - // Set absorbtion amount to unlimited - amount = -1; - } + void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) + { + // Set absorbtion amount to unlimited + amount = -1; + } - void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount) - { - Unit* victim = GetTarget(); - int32 remainingHealth = victim->GetHealth() - dmgInfo.GetDamage(); - uint32 allowedHealth = victim->CountPctFromMaxHealth(35); - // If damage kills us - if (remainingHealth <= 0 && !victim->ToPlayer()->HasSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL)) + void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount) { - // Cast healing spell, completely avoid damage - absorbAmount = dmgInfo.GetDamage(); - - uint32 defenseSkillValue = victim->GetDefenseSkillValue(); - // Max heal when defense skill denies critical hits from raid bosses - // Formula: max defense at level + 140 (raiting from gear) - uint32 reqDefForMaxHeal = victim->getLevel() * 5 + 140; - float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal) - ? 1.0f - : float(defenseSkillValue) / float(reqDefForMaxHeal); - - int32 healAmount = int32(victim->CountPctFromMaxHealth(uint32(healPct * pctFromDefense))); - victim->CastCustomSpell(victim, PAL_SPELL_ARDENT_DEFENDER_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff); - victim->ToPlayer()->AddSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL, 0, time(NULL) + 120); + Unit* victim = GetTarget(); + int32 remainingHealth = victim->GetHealth() - dmgInfo.GetDamage(); + uint32 allowedHealth = victim->CountPctFromMaxHealth(35); + // If damage kills us + if (remainingHealth <= 0 && !victim->ToPlayer()->HasSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL)) + { + // Cast healing spell, completely avoid damage + absorbAmount = dmgInfo.GetDamage(); + + uint32 defenseSkillValue = victim->GetDefenseSkillValue(); + // Max heal when defense skill denies critical hits from raid bosses + // Formula: max defense at level + 140 (raiting from gear) + uint32 reqDefForMaxHeal = victim->getLevel() * 5 + 140; + float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal) + ? 1.0f + : float(defenseSkillValue) / float(reqDefForMaxHeal); + + int32 healAmount = int32(victim->CountPctFromMaxHealth(uint32(healPct * pctFromDefense))); + victim->CastCustomSpell(victim, PAL_SPELL_ARDENT_DEFENDER_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff); + victim->ToPlayer()->AddSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL, 0, time(NULL) + 120); + } + else if (remainingHealth < int32(allowedHealth)) + { + // Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x% + uint32 damageToReduce = (victim->GetHealth() < allowedHealth) + ? dmgInfo.GetDamage() + : allowedHealth - remainingHealth; + absorbAmount = CalculatePctN(damageToReduce, absorbPct); + } } - else if (remainingHealth < int32(allowedHealth)) + + void Register() { - // Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x% - uint32 damageToReduce = (victim->GetHealth() < allowedHealth) - ? dmgInfo.GetDamage() - : allowedHealth - remainingHealth; - absorbAmount = CalculatePctN(damageToReduce, absorbPct); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_ardent_defender_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); + OnEffectAbsorb += AuraEffectAbsorbFn(spell_pal_ardent_defender_AuraScript::Absorb, EFFECT_0); } - } + }; - void Register() + AuraScript* GetAuraScript() const { - DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_ardent_defender_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); - OnEffectAbsorb += AuraEffectAbsorbFn(spell_pal_ardent_defender_AuraScript::Absorb, EFFECT_0); + return new spell_pal_ardent_defender_AuraScript(); } - }; - - AuraScript* GetAuraScript() const - { - return new spell_pal_ardent_defender_AuraScript(); - } }; class spell_pal_blessing_of_faith : public SpellScriptLoader { -public: - spell_pal_blessing_of_faith() : SpellScriptLoader("spell_pal_blessing_of_faith") { } + public: + spell_pal_blessing_of_faith() : SpellScriptLoader("spell_pal_blessing_of_faith") { } - class spell_pal_blessing_of_faith_SpellScript : public SpellScript - { - PrepareSpellScript(spell_pal_blessing_of_faith_SpellScript) - bool Validate(SpellInfo const* /*spellEntry*/) + class spell_pal_blessing_of_faith_SpellScript : public SpellScript { - if (!sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_DRUID)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_PALADIN)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_PRIEST)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_SHAMAN)) - return false; - return true; - } + PrepareSpellScript(spell_pal_blessing_of_faith_SpellScript); - void HandleDummy(SpellEffIndex /*effIndex*/) - { - if (Unit* unitTarget = GetHitUnit()) + bool Validate(SpellInfo const* /*spellEntry*/) { - uint32 spell_id = 0; - switch (unitTarget->getClass()) + if (!sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_DRUID) || !sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_PALADIN) || !sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_PRIEST) || !sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_SHAMAN)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + if (Unit* unitTarget = GetHitUnit()) { - case CLASS_DRUID: spell_id = SPELL_BLESSING_OF_LOWER_CITY_DRUID; break; - case CLASS_PALADIN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PALADIN; break; - case CLASS_PRIEST: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PRIEST; break; - case CLASS_SHAMAN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_SHAMAN; break; - default: return; // ignore for non-healing classes + uint32 spell_id = 0; + switch (unitTarget->getClass()) + { + case CLASS_DRUID: spell_id = SPELL_BLESSING_OF_LOWER_CITY_DRUID; break; + case CLASS_PALADIN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PALADIN; break; + case CLASS_PRIEST: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PRIEST; break; + case CLASS_SHAMAN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_SHAMAN; break; + default: return; // ignore for non-healing classes + } + Unit* caster = GetCaster(); + caster->CastSpell(caster, spell_id, true); } + } - GetCaster()->CastSpell(GetCaster(), spell_id, true); + void Register() + { + // add dummy effect spell handler to Blessing of Faith + OnEffectHitTarget += SpellEffectFn(spell_pal_blessing_of_faith_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } - } + }; - void Register() + SpellScript* GetSpellScript() const { - // add dummy effect spell handler to Blessing of Faith - OnEffectHitTarget += SpellEffectFn(spell_pal_blessing_of_faith_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_pal_blessing_of_faith_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_pal_blessing_of_faith_SpellScript(); - } }; // 20911 Blessing of Sanctuary // 25899 Greater Blessing of Sanctuary class spell_pal_blessing_of_sanctuary : public SpellScriptLoader { -public: - spell_pal_blessing_of_sanctuary() : SpellScriptLoader("spell_pal_blessing_of_sanctuary") { } + public: + spell_pal_blessing_of_sanctuary() : SpellScriptLoader("spell_pal_blessing_of_sanctuary") { } - class spell_pal_blessing_of_sanctuary_AuraScript : public AuraScript - { - PrepareAuraScript(spell_pal_blessing_of_sanctuary_AuraScript) - bool Validate(SpellInfo const* /*entry*/) + class spell_pal_blessing_of_sanctuary_AuraScript : public AuraScript { - if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF)) - return false; - return true; - } + PrepareAuraScript(spell_pal_blessing_of_sanctuary_AuraScript); - void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) - { - Unit* target = GetTarget(); - if (Unit* pCaster = GetCaster()) - pCaster->CastSpell(target, PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, true); - } + bool Validate(SpellInfo const* /*entry*/) + { + if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF)) + return false; + return true; + } - void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) - { - Unit* target = GetTarget(); - target->RemoveAura(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, GetCasterGUID()); - } + void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + Unit* target = GetTarget(); + if (Unit* caster = GetCaster()) + caster->CastSpell(target, PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, true); + } + + void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + Unit* target = GetTarget(); + target->RemoveAura(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, GetCasterGUID()); + } - void Register() + void Register() + { + AfterEffectApply += AuraEffectApplyFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); + AfterEffectRemove += AuraEffectRemoveFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); + } + }; + + AuraScript* GetAuraScript() const { - AfterEffectApply += AuraEffectApplyFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); - AfterEffectRemove += AuraEffectRemoveFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); + return new spell_pal_blessing_of_sanctuary_AuraScript(); } - }; - - AuraScript* GetAuraScript() const - { - return new spell_pal_blessing_of_sanctuary_AuraScript(); - } }; // 63521 Guarded by The Light class spell_pal_guarded_by_the_light : public SpellScriptLoader { -public: - spell_pal_guarded_by_the_light() : SpellScriptLoader("spell_pal_guarded_by_the_light") { } + public: + spell_pal_guarded_by_the_light() : SpellScriptLoader("spell_pal_guarded_by_the_light") { } - class spell_pal_guarded_by_the_light_SpellScript : public SpellScript - { - PrepareSpellScript(spell_pal_guarded_by_the_light_SpellScript) - bool Validate(SpellInfo const* /*spellEntry*/) + class spell_pal_guarded_by_the_light_SpellScript : public SpellScript { - if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_DIVINE_PLEA)) - return false; - return true; - } + PrepareSpellScript(spell_pal_guarded_by_the_light_SpellScript); - void HandleScriptEffect(SpellEffIndex /*effIndex*/) - { - // Divine Plea - if (Aura* aura = GetCaster()->GetAura(PALADIN_SPELL_DIVINE_PLEA)) - aura->RefreshDuration(); - } + bool Validate(SpellInfo const* /*spellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_DIVINE_PLEA)) + return false; + return true; + } + + void HandleScriptEffect(SpellEffIndex /*effIndex*/) + { + // Divine Plea + if (Aura* aura = GetCaster()->GetAura(PALADIN_SPELL_DIVINE_PLEA)) + aura->RefreshDuration(); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_pal_guarded_by_the_light_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; - void Register() + SpellScript* GetSpellScript() const { - OnEffectHitTarget += SpellEffectFn(spell_pal_guarded_by_the_light_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + return new spell_pal_guarded_by_the_light_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_pal_guarded_by_the_light_SpellScript(); - } }; class spell_pal_holy_shock : public SpellScriptLoader { -public: - spell_pal_holy_shock() : SpellScriptLoader("spell_pal_holy_shock") { } + public: + spell_pal_holy_shock() : SpellScriptLoader("spell_pal_holy_shock") { } - class spell_pal_holy_shock_SpellScript : public SpellScript - { - PrepareSpellScript(spell_pal_holy_shock_SpellScript) - bool Validate(SpellInfo const* spellEntry) + class spell_pal_holy_shock_SpellScript : public SpellScript { - if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_HOLY_SHOCK_R1)) - return false; + PrepareSpellScript(spell_pal_holy_shock_SpellScript) + bool Validate(SpellInfo const* spellEntry) + { + if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_HOLY_SHOCK_R1)) + return false; - // can't use other spell than holy shock due to spell_ranks dependency - if (sSpellMgr->GetFirstSpellInChain(PALADIN_SPELL_HOLY_SHOCK_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id)) - return false; + // can't use other spell than holy shock due to spell_ranks dependency + if (sSpellMgr->GetFirstSpellInChain(PALADIN_SPELL_HOLY_SHOCK_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id)) + return false; - uint8 rank = sSpellMgr->GetSpellRank(spellEntry->Id); - if (!sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank, true)) - return false; - if (!sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank, true)) - return false; + uint8 rank = sSpellMgr->GetSpellRank(spellEntry->Id); + if (!sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank, true) || !sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank, true)) + return false; - return true; - } + return true; + } - void HandleDummy(SpellEffIndex /*effIndex*/) - { - if (Unit* unitTarget = GetHitUnit()) + void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); + if (Unit* unitTarget = GetHitUnit()) + { + uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id); + if (caster->IsFriendlyTo(unitTarget)) + caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank), true, 0); + else + caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank), true, 0); + } + } - uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id); - - if (caster->IsFriendlyTo(unitTarget)) - caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank), true, 0); - else - caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank), true, 0); + void Register() + { + // add dummy effect spell handler to Holy Shock + OnEffectHitTarget += SpellEffectFn(spell_pal_holy_shock_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } - } + }; - void Register() + SpellScript* GetSpellScript() const { - // add dummy effect spell handler to Holy Shock - OnEffectHitTarget += SpellEffectFn(spell_pal_holy_shock_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_pal_holy_shock_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_pal_holy_shock_SpellScript(); - } }; class spell_pal_judgement_of_command : public SpellScriptLoader { -public: - spell_pal_judgement_of_command() : SpellScriptLoader("spell_pal_judgement_of_command") { } + public: + spell_pal_judgement_of_command() : SpellScriptLoader("spell_pal_judgement_of_command") { } - class spell_pal_judgement_of_command_SpellScript : public SpellScript - { - PrepareSpellScript(spell_pal_judgement_of_command_SpellScript) - void HandleDummy(SpellEffIndex /*effIndex*/) + class spell_pal_judgement_of_command_SpellScript : public SpellScript { - if (Unit* unitTarget = GetHitUnit()) - if (SpellInfo const* spell_proto = sSpellMgr->GetSpellInfo(GetEffectValue())) - GetCaster()->CastSpell(unitTarget, spell_proto, true, NULL); - } + PrepareSpellScript(spell_pal_judgement_of_command_SpellScript) + void HandleDummy(SpellEffIndex /*effIndex*/) + { + if (Unit* unitTarget = GetHitUnit()) + if (SpellInfo const* spell_proto = sSpellMgr->GetSpellInfo(GetEffectValue())) + GetCaster()->CastSpell(unitTarget, spell_proto, true, NULL); + } + + void Register() + { + // add dummy effect spell handler to Judgement of Command + OnEffectHitTarget += SpellEffectFn(spell_pal_judgement_of_command_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; - void Register() + SpellScript* GetSpellScript() const { - // add dummy effect spell handler to Judgement of Command - OnEffectHitTarget += SpellEffectFn(spell_pal_judgement_of_command_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_pal_judgement_of_command_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_pal_judgement_of_command_SpellScript(); - } }; class spell_pal_divine_storm : public SpellScriptLoader { -public: - spell_pal_divine_storm() : SpellScriptLoader("spell_pal_divine_storm") { } + public: + spell_pal_divine_storm() : SpellScriptLoader("spell_pal_divine_storm") { } + + class spell_pal_divine_storm_SpellScript : public SpellScript + { + PrepareSpellScript(spell_pal_divine_storm_SpellScript); + + uint32 healPct; + + bool Validate(SpellInfo const* /* spell */) + { + if (!sSpellMgr->GetSpellInfo(SPELL_DIVINE_STORM_DUMMY)) + return false; + return true; + } - class spell_pal_divine_storm_SpellScript : public SpellScript - { - PrepareSpellScript(spell_pal_divine_storm_SpellScript); + bool Load() + { + healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster()); + return true; + } - uint32 healPct; + void TriggerHeal() + { + Unit* caster = GetCaster(); + caster->CastCustomSpell(SPELL_DIVINE_STORM_DUMMY, SPELLVALUE_BASE_POINT0, (GetHitDamage() * healPct) / 100, caster, true); + } - bool Load() + void Register() + { + AfterHit += SpellHitFn(spell_pal_divine_storm_SpellScript::TriggerHeal); + } + }; + + SpellScript* GetSpellScript() const { - healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster()); - return true; + return new spell_pal_divine_storm_SpellScript(); } +}; - void TriggerHeal() +class spell_pal_divine_storm_dummy : public SpellScriptLoader +{ + public: + spell_pal_divine_storm_dummy() : SpellScriptLoader("spell_pal_divine_storm_dummy") { } + + class spell_pal_divine_storm_dummy_SpellScript : public SpellScript { - GetCaster()->CastCustomSpell(SPELL_DIVINE_STORM_DUMMY, SPELLVALUE_BASE_POINT0, (GetHitDamage() * healPct) / 100, GetCaster(), true); - } + PrepareSpellScript(spell_pal_divine_storm_dummy_SpellScript); - void Register() + bool Validate(SpellInfo const* /* spell */) + { + if (!sSpellMgr->GetSpellInfo(SPELL_DIVINE_STORM_HEAL)) + return false; + return true; + } + + void CountTargets(std::list<Unit*>& targetList) + { + _targetCount = targetList.size(); + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + if (!_targetCount || ! GetHitUnit()) + return; + + int32 heal = GetEffectValue() / _targetCount; + GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_DIVINE_STORM_HEAL, &heal, NULL, NULL, true); + } + private: + uint32 _targetCount; + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_pal_divine_storm_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + OnUnitTargetSelect += SpellUnitTargetFn(spell_pal_divine_storm_dummy_SpellScript::CountTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID); + } + }; + + SpellScript* GetSpellScript() const { - AfterHit += SpellHitFn(spell_pal_divine_storm_SpellScript::TriggerHeal); + return new spell_pal_divine_storm_dummy_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_pal_divine_storm_SpellScript(); - } }; void AddSC_paladin_spell_scripts() @@ -374,4 +422,5 @@ void AddSC_paladin_spell_scripts() new spell_pal_holy_shock(); new spell_pal_judgement_of_command(); new spell_pal_divine_storm(); + new spell_pal_divine_storm_dummy(); } diff --git a/src/server/scripts/Spells/spell_priest.cpp b/src/server/scripts/Spells/spell_priest.cpp index ee5f6a6d772..b012fe5f183 100644 --- a/src/server/scripts/Spells/spell_priest.cpp +++ b/src/server/scripts/Spells/spell_priest.cpp @@ -21,7 +21,8 @@ * Scriptnames of files in this file should be prefixed with "spell_pri_". */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "SpellScript.h" #include "SpellAuraEffects.h" #include "GridNotifiers.h" @@ -49,7 +50,9 @@ class spell_pri_guardian_spirit : public SpellScriptLoader bool Validate(SpellInfo const* /*spellEntry*/) { - return sSpellMgr->GetSpellInfo(PRIEST_SPELL_GUARDIAN_SPIRIT_HEAL) != NULL; + if (!sSpellMgr->GetSpellInfo(PRIEST_SPELL_GUARDIAN_SPIRIT_HEAL)) + return false; + return true; } bool Load() @@ -101,11 +104,8 @@ class spell_pri_mana_burn : public SpellScriptLoader void HandleAfterHit() { - Unit* unitTarget = GetHitUnit(); - if (!unitTarget) - return; - - unitTarget->RemoveAurasWithMechanic((1 << MECHANIC_FEAR) | (1 << MECHANIC_POLYMORPH)); + if (Unit* unitTarget = GetHitUnit()) + unitTarget->RemoveAurasWithMechanic((1 << MECHANIC_FEAR) | (1 << MECHANIC_POLYMORPH)); } void Register() @@ -204,18 +204,19 @@ class spell_pri_penance : public SpellScriptLoader void HandleDummy(SpellEffIndex /*effIndex*/) { - Unit* unitTarget = GetHitUnit(); - if (!unitTarget || !unitTarget->isAlive()) - return; - Unit* caster = GetCaster(); + if (Unit* unitTarget = GetHitUnit()) + { + if(!unitTarget->isAlive()) + return; - uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id); + uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id); - if (caster->IsFriendlyTo(unitTarget)) - caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank), false, 0); - else - caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank), false, 0); + if (caster->IsFriendlyTo(unitTarget)) + caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank), false, 0); + else + caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank), false, 0); + } } void Register() @@ -243,7 +244,9 @@ class spell_pri_reflective_shield_trigger : public SpellScriptLoader bool Validate(SpellInfo const* /*spellEntry*/) { - return sSpellMgr->GetSpellInfo(PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED) && sSpellMgr->GetSpellInfo(PRIEST_SPELL_REFLECTIVE_SHIELD_R1); + if (!sSpellMgr->GetSpellInfo(PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED) || !sSpellMgr->GetSpellInfo(PRIEST_SPELL_REFLECTIVE_SHIELD_R1)) + return false; + return true; } void Trigger(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount) @@ -251,14 +254,13 @@ class spell_pri_reflective_shield_trigger : public SpellScriptLoader Unit* target = GetTarget(); if (dmgInfo.GetAttacker() == target) return; - Unit* caster = GetCaster(); - if (!caster) - return; - if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(PRIEST_SPELL_REFLECTIVE_SHIELD_R1, EFFECT_0)) - { - int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount()); - target->CastCustomSpell(dmgInfo.GetAttacker(), PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff); - } + + if (GetCaster()) + if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(PRIEST_SPELL_REFLECTIVE_SHIELD_R1, EFFECT_0)) + { + int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount()); + target->CastCustomSpell(dmgInfo.GetAttacker(), PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff); + } } void Register() diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp index d3e484d80ab..09c34e3499d 100644 --- a/src/server/scripts/Spells/spell_quest.cpp +++ b/src/server/scripts/Spells/spell_quest.cpp @@ -21,48 +21,50 @@ * Scriptnames of files in this file should be prefixed with "spell_q#questID_". */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "SpellScript.h" #include "Vehicle.h" class spell_generic_quest_update_entry_SpellScript : public SpellScript { - PrepareSpellScript(spell_generic_quest_update_entry_SpellScript) -private: - uint16 _spellEffect; - uint8 _effIndex; - uint32 _originalEntry; - uint32 _newEntry; - bool _shouldAttack; - uint32 _despawnTime; + PrepareSpellScript(spell_generic_quest_update_entry_SpellScript); + private: + uint16 _spellEffect; + uint8 _effIndex; + uint32 _originalEntry; + uint32 _newEntry; + bool _shouldAttack; + uint32 _despawnTime; -public: - spell_generic_quest_update_entry_SpellScript(uint16 spellEffect, uint8 effIndex, uint32 originalEntry, uint32 newEntry, bool shouldAttack, uint32 despawnTime = 0) : - SpellScript(), _spellEffect(spellEffect), _effIndex(effIndex), _originalEntry(originalEntry), - _newEntry(newEntry), _shouldAttack(shouldAttack), _despawnTime(despawnTime) { } + public: + spell_generic_quest_update_entry_SpellScript(uint16 spellEffect, uint8 effIndex, uint32 originalEntry, uint32 newEntry, bool shouldAttack, uint32 despawnTime = 0) : + SpellScript(), _spellEffect(spellEffect), _effIndex(effIndex), _originalEntry(originalEntry), + _newEntry(newEntry), _shouldAttack(shouldAttack), _despawnTime(despawnTime) { } - void HandleDummy(SpellEffIndex /*effIndex*/) - { - if (Creature* creatureTarget = GetHitCreature()) - if (!creatureTarget->isPet() && creatureTarget->GetEntry() == _originalEntry) - { - creatureTarget->UpdateEntry(_newEntry); - if (_shouldAttack && creatureTarget->IsAIEnabled) - creatureTarget->AI()->AttackStart(GetCaster()); + void HandleDummy(SpellEffIndex /*effIndex*/) + { + if (Creature* creatureTarget = GetHitCreature()) + if (!creatureTarget->isPet() && creatureTarget->GetEntry() == _originalEntry) + { + creatureTarget->UpdateEntry(_newEntry); + if (_shouldAttack && creatureTarget->IsAIEnabled) + creatureTarget->AI()->AttackStart(GetCaster()); - if (_despawnTime) - creatureTarget->DespawnOrUnsummon(_despawnTime); - } - } + if (_despawnTime) + creatureTarget->DespawnOrUnsummon(_despawnTime); + } + } - void Register() - { - OnEffectHitTarget += SpellEffectFn(spell_generic_quest_update_entry_SpellScript::HandleDummy, _effIndex, _spellEffect); - } + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_generic_quest_update_entry_SpellScript::HandleDummy, _effIndex, _spellEffect); + } }; // http://www.wowhead.com/quest=55 Morbent Fel // 8913 Sacred Cleansing -enum eQuest55Data +enum Quest55Data { NPC_MORBENT = 1200, NPC_WEAKENED_MORBENT = 24782, @@ -70,18 +72,18 @@ enum eQuest55Data class spell_q55_sacred_cleansing : public SpellScriptLoader { -public: - spell_q55_sacred_cleansing() : SpellScriptLoader("spell_q55_sacred_cleansing") { } + public: + spell_q55_sacred_cleansing() : SpellScriptLoader("spell_q55_sacred_cleansing") { } - SpellScript* GetSpellScript() const - { - return new spell_generic_quest_update_entry_SpellScript(SPELL_EFFECT_DUMMY, EFFECT_1, NPC_MORBENT, NPC_WEAKENED_MORBENT, true); - } + SpellScript* GetSpellScript() const + { + return new spell_generic_quest_update_entry_SpellScript(SPELL_EFFECT_DUMMY, EFFECT_1, NPC_MORBENT, NPC_WEAKENED_MORBENT, true); + } }; // http://www.wowhead.com/quest=5206 Marauders of Darrowshire // 17271 Test Fetid Skull -enum eQuest5206Data +enum Quest5206Data { SPELL_CREATE_RESONATING_SKULL = 17269, SPELL_CREATE_BONE_DUST = 17270 @@ -89,47 +91,48 @@ enum eQuest5206Data class spell_q5206_test_fetid_skull : public SpellScriptLoader { -public: - spell_q5206_test_fetid_skull() : SpellScriptLoader("spell_q5206_test_fetid_skull") { } + public: + spell_q5206_test_fetid_skull() : SpellScriptLoader("spell_q5206_test_fetid_skull") { } - class spell_q5206_test_fetid_skull_SpellScript : public SpellScript - { - PrepareSpellScript(spell_q5206_test_fetid_skull_SpellScript) - bool Validate(SpellInfo const* /*spellEntry*/) + class spell_q5206_test_fetid_skull_SpellScript : public SpellScript { - if (!sSpellMgr->GetSpellInfo(SPELL_CREATE_RESONATING_SKULL)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_CREATE_BONE_DUST)) - return false; - return true; - } + PrepareSpellScript(spell_q5206_test_fetid_skull_SpellScript); - void HandleDummy(SpellEffIndex /*effIndex*/) - { - Unit* pCaster = GetCaster(); - if (pCaster->GetTypeId() == TYPEID_PLAYER) + bool Load() { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + + bool Validate(SpellInfo const* /*spellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_CREATE_RESONATING_SKULL) || !sSpellMgr->GetSpellInfo(SPELL_CREATE_BONE_DUST)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); uint32 spellId = roll_chance_i(50) ? SPELL_CREATE_RESONATING_SKULL : SPELL_CREATE_BONE_DUST; - pCaster->CastSpell(pCaster, spellId, true, NULL); + caster->CastSpell(caster, spellId, true, NULL); } - } - void Register() + void Register() + { + OnEffectHit += SpellEffectFn(spell_q5206_test_fetid_skull_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const { - OnEffectHit += SpellEffectFn(spell_q5206_test_fetid_skull_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_q5206_test_fetid_skull_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_q5206_test_fetid_skull_SpellScript(); - } }; // http://www.wowhead.com/quest=6124 Curing the Sick (A) // http://www.wowhead.com/quest=6129 Curing the Sick (H) // 19512 Apply Salve -enum eQuests6124_6129Data +enum Quests6124_6129Data { NPC_SICKLY_GAZELLE = 12296, NPC_CURED_GAZELLE = 12297, @@ -140,20 +143,26 @@ enum eQuests6124_6129Data class spell_q6124_6129_apply_salve : public SpellScriptLoader { -public: - spell_q6124_6129_apply_salve() : SpellScriptLoader("spell_q6124_6129_apply_salve") { } + public: + spell_q6124_6129_apply_salve() : SpellScriptLoader("spell_q6124_6129_apply_salve") { } - class spell_q6124_6129_apply_salve_SpellScript : public SpellScript - { - PrepareSpellScript(spell_q6124_6129_apply_salve_SpellScript) - void HandleDummy(SpellEffIndex /*effIndex*/) + class spell_q6124_6129_apply_salve_SpellScript : public SpellScript { - if (GetCastItem()) - if (Player* pCaster = GetCaster()->ToPlayer()) + PrepareSpellScript(spell_q6124_6129_apply_salve_SpellScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Player* caster = GetCaster()->ToPlayer(); + if (GetCastItem()) if (Creature* creatureTarget = GetHitCreature()) { uint32 uiNewEntry = 0; - switch (pCaster->GetTeam()) + switch (caster->GetTeam()) { case HORDE: if (creatureTarget->GetEntry() == NPC_SICKLY_GAZELLE) @@ -170,23 +179,23 @@ public: creatureTarget->DespawnOrUnsummon(DESPAWN_TIME); } } - } + } - void Register() + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_q6124_6129_apply_salve_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const { - OnEffectHitTarget += SpellEffectFn(spell_q6124_6129_apply_salve_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_q6124_6129_apply_salve_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_q6124_6129_apply_salve_SpellScript(); - } }; // http://www.wowhead.com/quest=10255 Testing the Antidote // 34665 Administer Antidote -enum eQuest10255Data +enum Quest10255Data { NPC_HELBOAR = 16880, NPC_DREADTUSK = 16992, @@ -194,18 +203,18 @@ enum eQuest10255Data class spell_q10255_administer_antidote : public SpellScriptLoader { -public: - spell_q10255_administer_antidote() : SpellScriptLoader("spell_q10255_administer_antidote") { } + public: + spell_q10255_administer_antidote() : SpellScriptLoader("spell_q10255_administer_antidote") { } - SpellScript* GetSpellScript() const - { - return new spell_generic_quest_update_entry_SpellScript(SPELL_EFFECT_DUMMY, EFFECT_0, NPC_HELBOAR, NPC_DREADTUSK, true); - } + SpellScript* GetSpellScript() const + { + return new spell_generic_quest_update_entry_SpellScript(SPELL_EFFECT_DUMMY, EFFECT_0, NPC_HELBOAR, NPC_DREADTUSK, true); + } }; // http://www.wowhead.com/quest=11396 Bring Down Those Shields (A) // http://www.wowhead.com/quest=11399 Bring Down Those Shields (H) -enum eQuest11396_11399Data +enum Quest11396_11399Data { SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3 = 43874, SPELL_SCOURGING_CRYSTAL_CONTROLLER = 43878 @@ -214,115 +223,116 @@ enum eQuest11396_11399Data // 43874 Scourge Mur'gul Camp: Force Shield Arcane Purple x3 class spell_q11396_11399_force_shield_arcane_purple_x3 : public SpellScriptLoader { -public: - spell_q11396_11399_force_shield_arcane_purple_x3() : SpellScriptLoader("spell_q11396_11399_force_shield_arcane_purple_x3") { } + public: + spell_q11396_11399_force_shield_arcane_purple_x3() : SpellScriptLoader("spell_q11396_11399_force_shield_arcane_purple_x3") { } - class spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript : public AuraScript - { - PrepareAuraScript(spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript) - void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + class spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript : public AuraScript { - Unit* target = GetTarget(); - target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + PrepareAuraScript(spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript); + + void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + Unit* target = GetTarget(); + target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); target->AddUnitState(UNIT_STATE_ROOT); - } + } - void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) - { - GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - } + void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); + } - void Register() - { - OnEffectApply += AuraEffectApplyFn(spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); - OnEffectRemove += AuraEffectRemoveFn(spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); - } + void Register() + { + OnEffectApply += AuraEffectApplyFn(spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + OnEffectRemove += AuraEffectRemoveFn(spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + } - }; + }; - AuraScript* GetAuraScript() const - { - return new spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript(); - } + AuraScript* GetAuraScript() const + { + return new spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript(); + } }; // 50133 Scourging Crystal Controller class spell_q11396_11399_scourging_crystal_controller : public SpellScriptLoader { -public: - spell_q11396_11399_scourging_crystal_controller() : SpellScriptLoader("spell_q11396_11399_scourging_crystal_controller") { } + public: + spell_q11396_11399_scourging_crystal_controller() : SpellScriptLoader("spell_q11396_11399_scourging_crystal_controller") { } - class spell_q11396_11399_scourging_crystal_controller_SpellScript : public SpellScript - { - PrepareSpellScript(spell_q11396_11399_scourging_crystal_controller_SpellScript); - bool Validate(SpellInfo const* /*spellEntry*/) + class spell_q11396_11399_scourging_crystal_controller_SpellScript : public SpellScript { - if (!sSpellMgr->GetSpellInfo(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_SCOURGING_CRYSTAL_CONTROLLER)) - return false; - return true; - } + PrepareSpellScript(spell_q11396_11399_scourging_crystal_controller_SpellScript); - void HandleDummy(SpellEffIndex /*effIndex*/) - { - if (Unit* target = GetTargetUnit()) - if (target->GetTypeId() == TYPEID_UNIT && target->HasAura(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3)) - // Make sure nobody else is channeling the same target - if (!target->HasAura(SPELL_SCOURGING_CRYSTAL_CONTROLLER)) - GetCaster()->CastSpell(target, SPELL_SCOURGING_CRYSTAL_CONTROLLER, true, GetCastItem()); - } + bool Validate(SpellInfo const* /*spellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3) || !sSpellMgr->GetSpellInfo(SPELL_SCOURGING_CRYSTAL_CONTROLLER)) + return false; + return true; + } - void Register() - { - OnEffectHitTarget += SpellEffectFn(spell_q11396_11399_scourging_crystal_controller_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); - } - }; + void HandleDummy(SpellEffIndex /*effIndex*/) + { + if (Unit* target = GetTargetUnit()) + if (target->GetTypeId() == TYPEID_UNIT && target->HasAura(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3)) + // Make sure nobody else is channeling the same target + if (!target->HasAura(SPELL_SCOURGING_CRYSTAL_CONTROLLER)) + GetCaster()->CastSpell(target, SPELL_SCOURGING_CRYSTAL_CONTROLLER, true, GetCastItem()); + } - SpellScript* GetSpellScript() const - { - return new spell_q11396_11399_scourging_crystal_controller_SpellScript(); - }; + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_q11396_11399_scourging_crystal_controller_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_q11396_11399_scourging_crystal_controller_SpellScript(); + }; }; // 43882 Scourging Crystal Controller Dummy class spell_q11396_11399_scourging_crystal_controller_dummy : public SpellScriptLoader { -public: - spell_q11396_11399_scourging_crystal_controller_dummy() : SpellScriptLoader("spell_q11396_11399_scourging_crystal_controller_dummy") { } + public: + spell_q11396_11399_scourging_crystal_controller_dummy() : SpellScriptLoader("spell_q11396_11399_scourging_crystal_controller_dummy") { } - class spell_q11396_11399_scourging_crystal_controller_dummy_SpellScript : public SpellScript - { - PrepareSpellScript(spell_q11396_11399_scourging_crystal_controller_dummy_SpellScript); - bool Validate(SpellInfo const* /*spellEntry*/) + class spell_q11396_11399_scourging_crystal_controller_dummy_SpellScript : public SpellScript { - if (!sSpellMgr->GetSpellInfo(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3)) - return false; - return true; - } + PrepareSpellScript(spell_q11396_11399_scourging_crystal_controller_dummy_SpellScript); - void HandleDummy(SpellEffIndex /*effIndex*/) - { - if (Unit* target = GetTargetUnit()) - if (target->GetTypeId() == TYPEID_UNIT) - target->RemoveAurasDueToSpell(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3); - } + bool Validate(SpellInfo const* /*spellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3)) + return false; + return true; + } - void Register() - { - OnEffectHitTarget += SpellEffectFn(spell_q11396_11399_scourging_crystal_controller_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); - } - }; + void HandleDummy(SpellEffIndex /*effIndex*/) + { + if (Unit* target = GetHitUnit()) + if (target->GetTypeId() == TYPEID_UNIT) + target->RemoveAurasDueToSpell(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3); + } - SpellScript* GetSpellScript() const - { - return new spell_q11396_11399_scourging_crystal_controller_dummy_SpellScript(); - }; + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_q11396_11399_scourging_crystal_controller_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_q11396_11399_scourging_crystal_controller_dummy_SpellScript(); + }; }; // http://www.wowhead.com/quest=11515 Blood for Blood // 44936 Quest - Fel Siphon Dummy -enum eQuest11515Data +enum Quest11515Data { NPC_FELBLOOD_INITIATE = 24918, NPC_EMACIATED_FELBLOOD = 24955 @@ -330,18 +340,18 @@ enum eQuest11515Data class spell_q11515_fel_siphon_dummy : public SpellScriptLoader { -public: - spell_q11515_fel_siphon_dummy() : SpellScriptLoader("spell_q11515_fel_siphon_dummy") { } + public: + spell_q11515_fel_siphon_dummy() : SpellScriptLoader("spell_q11515_fel_siphon_dummy") { } - SpellScript* GetSpellScript() const - { - return new spell_generic_quest_update_entry_SpellScript(SPELL_EFFECT_DUMMY, EFFECT_0, NPC_FELBLOOD_INITIATE, NPC_EMACIATED_FELBLOOD, true); - } + SpellScript* GetSpellScript() const + { + return new spell_generic_quest_update_entry_SpellScript(SPELL_EFFECT_DUMMY, EFFECT_0, NPC_FELBLOOD_INITIATE, NPC_EMACIATED_FELBLOOD, true); + } }; // http://www.wowhead.com/quest=11587 Prison Break // 45449 Arcane Prisoner Rescue -enum eQuest11587Data +enum Quest11587Data { SPELL_SUMMON_ARCANE_PRISONER_MALE = 45446, // Summon Arcane Prisoner - Male SPELL_SUMMON_ARCANE_PRISONER_FEMALE = 45448, // Summon Arcane Prisoner - Female @@ -350,51 +360,48 @@ enum eQuest11587Data class spell_q11587_arcane_prisoner_rescue : public SpellScriptLoader { -public: - spell_q11587_arcane_prisoner_rescue() : SpellScriptLoader("spell_q11587_arcane_prisoner_rescue") { } + public: + spell_q11587_arcane_prisoner_rescue() : SpellScriptLoader("spell_q11587_arcane_prisoner_rescue") { } - class spell_q11587_arcane_prisoner_rescue_SpellScript : public SpellScript - { - PrepareSpellScript(spell_q11587_arcane_prisoner_rescue_SpellScript) - bool Validate(SpellInfo const* /*spellEntry*/) + class spell_q11587_arcane_prisoner_rescue_SpellScript : public SpellScript { - if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_ARCANE_PRISONER_MALE)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_ARCANE_PRISONER_FEMALE)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_ARCANE_PRISONER_KILL_CREDIT)) - return false; - return true; - } + PrepareSpellScript(spell_q11587_arcane_prisoner_rescue_SpellScript); - void HandleDummy(SpellEffIndex /*effIndex*/) - { - Unit* caster = GetCaster(); - if (Unit* unitTarget = GetHitUnit()) + bool Validate(SpellInfo const* /*spellEntry*/) { - uint32 spellId = SPELL_SUMMON_ARCANE_PRISONER_MALE; - if (rand() % 2) - spellId = SPELL_SUMMON_ARCANE_PRISONER_FEMALE; - caster->CastSpell(caster, spellId, true); - unitTarget->CastSpell(caster, SPELL_ARCANE_PRISONER_KILL_CREDIT, true); + if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_ARCANE_PRISONER_MALE) || !sSpellMgr->GetSpellInfo(SPELL_SUMMON_ARCANE_PRISONER_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_ARCANE_PRISONER_KILL_CREDIT)) + return false; + return true; } - } - void Register() + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + if (Unit* unitTarget = GetHitUnit()) + { + uint32 spellId = SPELL_SUMMON_ARCANE_PRISONER_MALE; + if (rand() % 2) + spellId = SPELL_SUMMON_ARCANE_PRISONER_FEMALE; + caster->CastSpell(caster, spellId, true); + unitTarget->CastSpell(caster, SPELL_ARCANE_PRISONER_KILL_CREDIT, true); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_q11587_arcane_prisoner_rescue_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const { - OnEffectHitTarget += SpellEffectFn(spell_q11587_arcane_prisoner_rescue_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_q11587_arcane_prisoner_rescue_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_q11587_arcane_prisoner_rescue_SpellScript(); - } }; // http://www.wowhead.com/quest=11730 Master and Servant // 46023 The Ultrasonic Screwdriver -enum eQuest11730Data +enum Quest11730Data { SPELL_SUMMON_SCAVENGEBOT_004A8 = 46063, SPELL_SUMMON_SENTRYBOT_57K = 46068, @@ -411,74 +418,63 @@ enum eQuest11730Data class spell_q11730_ultrasonic_screwdriver : public SpellScriptLoader { -public: - spell_q11730_ultrasonic_screwdriver() : SpellScriptLoader("spell_q11730_ultrasonic_screwdriver") { } + public: + spell_q11730_ultrasonic_screwdriver() : SpellScriptLoader("spell_q11730_ultrasonic_screwdriver") { } - class spell_q11730_ultrasonic_screwdriver_SpellScript : public SpellScript - { - PrepareSpellScript(spell_q11730_ultrasonic_screwdriver_SpellScript) - bool Validate(SpellInfo const* /*spellEntry*/) + class spell_q11730_ultrasonic_screwdriver_SpellScript : public SpellScript { - if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_SCAVENGEBOT_004A8)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_SENTRYBOT_57K)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_DEFENDOTANK_66D)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_SCAVENGEBOT_005B6)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_55D_COLLECTATRON)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_ROBOT_KILL_CREDIT)) - return false; - return true; - } + PrepareSpellScript(spell_q11730_ultrasonic_screwdriver_SpellScript); - void HandleDummy(SpellEffIndex /*effIndex*/) - { - Item* castItem = GetCastItem(); - if (!castItem) - return; + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCastItem(); + } - Unit* pCaster = GetCaster(); - if (pCaster->GetTypeId() != TYPEID_PLAYER) - return; + bool Validate(SpellInfo const* /*spellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_SCAVENGEBOT_004A8) || !sSpellMgr->GetSpellInfo(SPELL_SUMMON_SENTRYBOT_57K) || !sSpellMgr->GetSpellInfo(SPELL_SUMMON_DEFENDOTANK_66D) || !sSpellMgr->GetSpellInfo(SPELL_SUMMON_SCAVENGEBOT_005B6) || !sSpellMgr->GetSpellInfo(SPELL_SUMMON_55D_COLLECTATRON) || !sSpellMgr->GetSpellInfo(SPELL_ROBOT_KILL_CREDIT)) + return false; + return true; + } - Creature* target = GetHitCreature(); - if (!target) - return; + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Item* castItem = GetCastItem(); + Unit* caster = GetCaster(); + if (Creature* target = GetHitCreature()) + { + uint32 spellId = 0; + switch (target->GetEntry()) + { + case NPC_SCAVENGEBOT_004A8: spellId = SPELL_SUMMON_SCAVENGEBOT_004A8; break; + case NPC_SENTRYBOT_57K: spellId = SPELL_SUMMON_SENTRYBOT_57K; break; + case NPC_DEFENDOTANK_66D: spellId = SPELL_SUMMON_DEFENDOTANK_66D; break; + case NPC_SCAVENGEBOT_005B6: spellId = SPELL_SUMMON_SCAVENGEBOT_005B6; break; + case NPC_55D_COLLECTATRON: spellId = SPELL_SUMMON_55D_COLLECTATRON; break; + default: + return; + } + caster->CastSpell(caster, spellId, true, castItem); + caster->CastSpell(caster, SPELL_ROBOT_KILL_CREDIT, true); + target->DespawnOrUnsummon(); + } + } - uint32 spellId = 0; - switch (target->GetEntry()) + void Register() { - case NPC_SCAVENGEBOT_004A8: spellId = SPELL_SUMMON_SCAVENGEBOT_004A8; break; - case NPC_SENTRYBOT_57K: spellId = SPELL_SUMMON_SENTRYBOT_57K; break; - case NPC_DEFENDOTANK_66D: spellId = SPELL_SUMMON_DEFENDOTANK_66D; break; - case NPC_SCAVENGEBOT_005B6: spellId = SPELL_SUMMON_SCAVENGEBOT_005B6; break; - case NPC_55D_COLLECTATRON: spellId = SPELL_SUMMON_55D_COLLECTATRON; break; - default: - return; + OnEffectHitTarget += SpellEffectFn(spell_q11730_ultrasonic_screwdriver_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } - pCaster->CastSpell(pCaster, spellId, true, castItem); - pCaster->CastSpell(pCaster, SPELL_ROBOT_KILL_CREDIT, true); - target->DespawnOrUnsummon(); - } + }; - void Register() + SpellScript* GetSpellScript() const { - OnEffectHitTarget += SpellEffectFn(spell_q11730_ultrasonic_screwdriver_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_q11730_ultrasonic_screwdriver_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_q11730_ultrasonic_screwdriver_SpellScript(); - } }; // http://www.wowhead.com/quest=12459 That Which Creates Can Also Destroy // 49587 Seeds of Nature's Wrath -enum eQuest12459Data +enum Quest12459Data { NPC_REANIMATED_FROSTWYRM = 26841, NPC_WEAK_REANIMATED_FROSTWYRM = 27821, @@ -492,44 +488,44 @@ enum eQuest12459Data class spell_q12459_seeds_of_natures_wrath : public SpellScriptLoader { -public: - spell_q12459_seeds_of_natures_wrath() : SpellScriptLoader("spell_q12459_seeds_of_natures_wrath") { } - - class spell_q12459_seeds_of_natures_wrath_SpellScript : public SpellScript - { public: - PrepareSpellScript(spell_q12459_seeds_of_natures_wrath_SpellScript) - void HandleDummy(SpellEffIndex /*effIndex*/) + spell_q12459_seeds_of_natures_wrath() : SpellScriptLoader("spell_q12459_seeds_of_natures_wrath") { } + + class spell_q12459_seeds_of_natures_wrath_SpellScript : public SpellScript { - if (Creature* creatureTarget = GetHitCreature()) + PrepareSpellScript(spell_q12459_seeds_of_natures_wrath_SpellScript); + + void HandleDummy(SpellEffIndex /*effIndex*/) { - uint32 uiNewEntry = 0; - switch (creatureTarget->GetEntry()) + if (Creature* creatureTarget = GetHitCreature()) { - case NPC_REANIMATED_FROSTWYRM: uiNewEntry = NPC_WEAK_REANIMATED_FROSTWYRM; break; - case NPC_TURGID: uiNewEntry = NPC_WEAK_TURGID; break; - case NPC_DEATHGAZE: uiNewEntry = NPC_WEAK_DEATHGAZE; break; + uint32 uiNewEntry = 0; + switch (creatureTarget->GetEntry()) + { + case NPC_REANIMATED_FROSTWYRM: uiNewEntry = NPC_WEAK_REANIMATED_FROSTWYRM; break; + case NPC_TURGID: uiNewEntry = NPC_WEAK_TURGID; break; + case NPC_DEATHGAZE: uiNewEntry = NPC_WEAK_DEATHGAZE; break; + } + if (uiNewEntry) + creatureTarget->UpdateEntry(uiNewEntry); } - if (uiNewEntry) - creatureTarget->UpdateEntry(uiNewEntry); } - } - void Register() + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_q12459_seeds_of_natures_wrath_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const { - OnEffectHitTarget += SpellEffectFn(spell_q12459_seeds_of_natures_wrath_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_q12459_seeds_of_natures_wrath_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_q12459_seeds_of_natures_wrath_SpellScript(); - } }; // http://www.wowhead.com/quest=12634 Some Make Lemonade, Some Make Liquor // 51840 Despawn Fruit Tosser -enum eQuest12634Data +enum Quest12634Data { SPELL_BANANAS_FALL_TO_GROUND = 51836, SPELL_ORANGE_FALLS_TO_GROUND = 51837, @@ -539,90 +535,84 @@ enum eQuest12634Data class spell_q12634_despawn_fruit_tosser : public SpellScriptLoader { -public: - spell_q12634_despawn_fruit_tosser() : SpellScriptLoader("spell_q12634_despawn_fruit_tosser") { } - - class spell_q12634_despawn_fruit_tosser_SpellScript : public SpellScript - { public: - PrepareSpellScript(spell_q12634_despawn_fruit_tosser_SpellScript) - bool Validate(SpellInfo const* /*spellEntry*/) - { - if (!sSpellMgr->GetSpellInfo(SPELL_BANANAS_FALL_TO_GROUND)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_ORANGE_FALLS_TO_GROUND)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_PAPAYA_FALLS_TO_GROUND)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_ADVENTUROUS_DWARF)) - return false; - return true; - } + spell_q12634_despawn_fruit_tosser() : SpellScriptLoader("spell_q12634_despawn_fruit_tosser") { } - void HandleDummy(SpellEffIndex /*effIndex*/) + class spell_q12634_despawn_fruit_tosser_SpellScript : public SpellScript { - uint32 spellId = SPELL_BANANAS_FALL_TO_GROUND; - switch (urand(0, 3)) + PrepareSpellScript(spell_q12634_despawn_fruit_tosser_SpellScript); + + bool Validate(SpellInfo const* /*spellEntry*/) { - case 1: spellId = SPELL_ORANGE_FALLS_TO_GROUND; break; - case 2: spellId = SPELL_PAPAYA_FALLS_TO_GROUND; break; + if (!sSpellMgr->GetSpellInfo(SPELL_BANANAS_FALL_TO_GROUND) || !sSpellMgr->GetSpellInfo(SPELL_ORANGE_FALLS_TO_GROUND) || !sSpellMgr->GetSpellInfo(SPELL_PAPAYA_FALLS_TO_GROUND) || !sSpellMgr->GetSpellInfo(SPELL_SUMMON_ADVENTUROUS_DWARF)) + return false; + return true; } - // sometimes, if you're lucky, you get a dwarf - if (roll_chance_i(5)) - spellId = SPELL_SUMMON_ADVENTUROUS_DWARF; - GetCaster()->CastSpell(GetCaster(), spellId, true, NULL); - } - void Register() + void HandleDummy(SpellEffIndex /*effIndex*/) + { + uint32 spellId = SPELL_BANANAS_FALL_TO_GROUND; + switch (urand(0, 3)) + { + case 1: spellId = SPELL_ORANGE_FALLS_TO_GROUND; break; + case 2: spellId = SPELL_PAPAYA_FALLS_TO_GROUND; break; + } + // sometimes, if you're lucky, you get a dwarf + if (roll_chance_i(5)) + spellId = SPELL_SUMMON_ADVENTUROUS_DWARF; + GetCaster()->CastSpell(GetCaster(), spellId, true, NULL); + } + + void Register() + { + OnEffectHit += SpellEffectFn(spell_q12634_despawn_fruit_tosser_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const { - OnEffectHit += SpellEffectFn(spell_q12634_despawn_fruit_tosser_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_q12634_despawn_fruit_tosser_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_q12634_despawn_fruit_tosser_SpellScript(); - } }; // http://www.wowhead.com/quest=12683 Burning to Help // 52308 Take Sputum Sample class spell_q12683_take_sputum_sample : public SpellScriptLoader { -public: - spell_q12683_take_sputum_sample() : SpellScriptLoader("spell_q12683_take_sputum_sample") { } - - class spell_q12683_take_sputum_sample_SpellScript : public SpellScript - { public: - PrepareSpellScript(spell_q12683_take_sputum_sample_SpellScript) - void HandleDummy(SpellEffIndex /*effIndex*/) + spell_q12683_take_sputum_sample() : SpellScriptLoader("spell_q12683_take_sputum_sample") { } + + class spell_q12683_take_sputum_sample_SpellScript : public SpellScript { - uint32 reqAuraId = GetSpellInfo()->Effects[EFFECT_1].CalcValue(); + PrepareSpellScript(spell_q12683_take_sputum_sample_SpellScript); - Unit* pCaster = GetCaster(); - if (pCaster->HasAuraEffect(reqAuraId, 0)) + void HandleDummy(SpellEffIndex /*effIndex*/) { - uint32 spellId = GetSpellInfo()->Effects[EFFECT_0].CalcValue(); - pCaster->CastSpell(pCaster, spellId, true, NULL); + uint32 reqAuraId = GetSpellInfo()->Effects[EFFECT_1].CalcValue(); + + Unit* caster = GetCaster(); + if (caster->HasAuraEffect(reqAuraId, 0)) + { + uint32 spellId = GetSpellInfo()->Effects[EFFECT_0].CalcValue(); + caster->CastSpell(caster, spellId, true, NULL); + } } - } - void Register() + void Register() + { + OnEffectHit += SpellEffectFn(spell_q12683_take_sputum_sample_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const { - OnEffectHit += SpellEffectFn(spell_q12683_take_sputum_sample_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_q12683_take_sputum_sample_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_q12683_take_sputum_sample_SpellScript(); - } }; // http://www.wowhead.com/quest=12851 Going Bearback // 54798 FLAMING Arrow Triggered Effect -enum eQuest12851Data +enum Quest12851Data { NPC_FROSTGIANT = 29351, NPC_FROSTWORG = 29358, @@ -634,53 +624,53 @@ enum eQuest12851Data class spell_q12851_going_bearback : public SpellScriptLoader { -public: - spell_q12851_going_bearback() : SpellScriptLoader("spell_q12851_going_bearback") { } - - class spell_q12851_going_bearback_AuraScript : public AuraScript - { public: - PrepareAuraScript(spell_q12851_going_bearback_AuraScript) - void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + spell_q12851_going_bearback() : SpellScriptLoader("spell_q12851_going_bearback") { } + + class spell_q12851_going_bearback_AuraScript : public AuraScript { - if (Unit* caster = GetCaster()) + PrepareAuraScript(spell_q12851_going_bearback_AuraScript); + + void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - Unit* target = GetTarget(); - if (Player* player = caster->GetCharmerOrOwnerPlayerOrPlayerItself()) + if (Unit* caster = GetCaster()) { - switch (target->GetEntry()) + Unit* target = GetTarget(); + if (Player* player = caster->GetCharmerOrOwnerPlayerOrPlayerItself()) { - case NPC_FROSTWORG: - target->CastSpell(player, SPELL_FROSTWORG_CREDIT, true); - target->CastSpell(target, SPELL_IMMOLATION, true); - target->CastSpell(target, SPELL_ABLAZE, true); - break; - case NPC_FROSTGIANT: - target->CastSpell(player, SPELL_FROSTGIANT_CREDIT, true); - target->CastSpell(target, SPELL_IMMOLATION, true); - target->CastSpell(target, SPELL_ABLAZE, true); - break; + switch (target->GetEntry()) + { + case NPC_FROSTWORG: + target->CastSpell(player, SPELL_FROSTWORG_CREDIT, true); + target->CastSpell(target, SPELL_IMMOLATION, true); + target->CastSpell(target, SPELL_ABLAZE, true); + break; + case NPC_FROSTGIANT: + target->CastSpell(player, SPELL_FROSTGIANT_CREDIT, true); + target->CastSpell(target, SPELL_IMMOLATION, true); + target->CastSpell(target, SPELL_ABLAZE, true); + break; + } } } } - } - void Register() - { - AfterEffectApply += AuraEffectApplyFn(spell_q12851_going_bearback_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); - } + void Register() + { + AfterEffectApply += AuraEffectApplyFn(spell_q12851_going_bearback_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); + } - }; + }; - AuraScript* GetAuraScript() const - { - return new spell_q12851_going_bearback_AuraScript(); - } + AuraScript* GetAuraScript() const + { + return new spell_q12851_going_bearback_AuraScript(); + } }; // http://www.wowhead.com/quest=12937 Relief for the Fallen // 55804 Healing Finished -enum eQuest12937Data +enum Quest12937Data { SPELL_TRIGGER_AID_OF_THE_EARTHEN = 55809, NPC_FALLEN_EARTHEN_DEFENDER = 30035, @@ -688,50 +678,50 @@ enum eQuest12937Data class spell_q12937_relief_for_the_fallen : public SpellScriptLoader { -public: - spell_q12937_relief_for_the_fallen() : SpellScriptLoader("spell_q12937_relief_for_the_fallen") { } - - class spell_q12937_relief_for_the_fallen_SpellScript : public SpellScript - { public: - PrepareSpellScript(spell_q12937_relief_for_the_fallen_SpellScript) - bool Validate(SpellInfo const* /*spellEntry*/) - { - if (!sSpellMgr->GetSpellInfo(SPELL_TRIGGER_AID_OF_THE_EARTHEN)) - return false; - return true; - } + spell_q12937_relief_for_the_fallen() : SpellScriptLoader("spell_q12937_relief_for_the_fallen") { } - void HandleDummy(SpellEffIndex /*effIndex*/) + class spell_q12937_relief_for_the_fallen_SpellScript : public SpellScript { - Unit* pCaster = GetCaster(); - if (Player* player = pCaster->ToPlayer()) + PrepareSpellScript(spell_q12937_relief_for_the_fallen_SpellScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + + bool Validate(SpellInfo const* /*spellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_TRIGGER_AID_OF_THE_EARTHEN)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /*effIndex*/) { + Player* caster = GetCaster()->ToPlayer(); if (Creature* target = GetHitCreature()) { - player->CastSpell(player, SPELL_TRIGGER_AID_OF_THE_EARTHEN, true, NULL); - player->KilledMonsterCredit(NPC_FALLEN_EARTHEN_DEFENDER, 0); + caster->CastSpell(caster, SPELL_TRIGGER_AID_OF_THE_EARTHEN, true, NULL); + caster->KilledMonsterCredit(NPC_FALLEN_EARTHEN_DEFENDER, 0); target->DespawnOrUnsummon(); } } - } - void Register() + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_q12937_relief_for_the_fallen_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const { - OnEffectHitTarget += SpellEffectFn(spell_q12937_relief_for_the_fallen_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_q12937_relief_for_the_fallen_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_q12937_relief_for_the_fallen_SpellScript(); - } }; -enum eWhoarethey +enum Whoarethey { - SPELL_QUESTGIVER = 48917, - SPELL_MALE_DISGUISE = 38080, SPELL_FEMALE_DISGUISE = 38081, SPELL_GENERIC_DISGUISE = 32756 @@ -748,7 +738,7 @@ class spell_q10041_q10040_who_are_they : public SpellScriptLoader bool Validate(SpellInfo const* /*spellEntry*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_QUESTGIVER)) + if (!sSpellMgr->GetSpellInfo(SPELL_MALE_DISGUISE) || !sSpellMgr->GetSpellInfo(SPELL_FEMALE_DISGUISE) || !sSpellMgr->GetSpellInfo(SPELL_GENERIC_DISGUISE)) return false; return true; } @@ -756,11 +746,11 @@ class spell_q10041_q10040_who_are_they : public SpellScriptLoader void HandleScript(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); - if (!GetHitUnit() || !GetHitUnit()->ToPlayer()) - return; - - GetHitUnit()->CastSpell(GetHitUnit(), GetHitUnit()->getGender() == GENDER_MALE ? SPELL_MALE_DISGUISE : SPELL_FEMALE_DISGUISE, true); - GetHitUnit()->CastSpell(GetHitUnit(), SPELL_GENERIC_DISGUISE, true); + if (Player* target = GetHitPlayer()) + { + target->CastSpell(target, target->getGender() == GENDER_MALE ? SPELL_MALE_DISGUISE : SPELL_FEMALE_DISGUISE, true); + target->CastSpell(target, SPELL_GENERIC_DISGUISE, true); + } } void Register() @@ -783,79 +773,81 @@ enum symboloflife // 8593 Symbol of life dummy class spell_symbol_of_life_dummy : public SpellScriptLoader { -public: - spell_symbol_of_life_dummy() : SpellScriptLoader("spell_symbol_of_life_dummy") { } - - class spell_symbol_of_life_dummy_SpellScript : public SpellScript - { - PrepareSpellScript(spell_symbol_of_life_dummy_SpellScript); + public: + spell_symbol_of_life_dummy() : SpellScriptLoader("spell_symbol_of_life_dummy") { } - void HandleDummy(SpellEffIndex /*effIndex*/) + class spell_symbol_of_life_dummy_SpellScript : public SpellScript { - if (Creature* target = GetHitCreature()) + PrepareSpellScript(spell_symbol_of_life_dummy_SpellScript); + + void HandleDummy(SpellEffIndex /*effIndex*/) { - if (target->HasAura(SPELL_PERMANENT_FEIGN_DEATH)) + if (Creature* target = GetHitCreature()) { - target->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH); - target->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0); - target->SetUInt32Value(UNIT_FIELD_FLAGS_2, 0); - target->SetHealth(target->GetMaxHealth() / 2); - target->SetPower(POWER_MANA, uint32(target->GetMaxPower(POWER_MANA) * 0.75f)); + if (target->HasAura(SPELL_PERMANENT_FEIGN_DEATH)) + { + target->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH); + target->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0); + target->SetUInt32Value(UNIT_FIELD_FLAGS_2, 0); + target->SetHealth(target->GetMaxHealth() / 2); + target->SetPower(POWER_MANA, uint32(target->GetMaxPower(POWER_MANA) * 0.75f)); + } } } - } - void Register() - { - OnEffectHitTarget += SpellEffectFn(spell_symbol_of_life_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); - } - }; + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_symbol_of_life_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; - SpellScript* GetSpellScript() const - { - return new spell_symbol_of_life_dummy_SpellScript(); - }; + SpellScript* GetSpellScript() const + { + return new spell_symbol_of_life_dummy_SpellScript(); + }; }; // http://www.wowhead.com/quest=12659 Scalps! // 52090 Ahunae's Knife -enum eQuest12659Data +enum Quest12659Data { NPC_SCALPS_KC_BUNNY = 28622, }; class spell_q12659_ahunaes_knife : public SpellScriptLoader { -public: - spell_q12659_ahunaes_knife() : SpellScriptLoader("spell_q12659_ahunaes_knife") { } - - class spell_q12659_ahunaes_knife_SpellScript : public SpellScript - { - PrepareSpellScript(spell_q12659_ahunaes_knife_SpellScript); + public: + spell_q12659_ahunaes_knife() : SpellScriptLoader("spell_q12659_ahunaes_knife") { } - void HandleDummy(SpellEffIndex /*effIndex*/) + class spell_q12659_ahunaes_knife_SpellScript : public SpellScript { - Player* caster = GetCaster()->ToPlayer(); - if (!caster) - return; + PrepareSpellScript(spell_q12659_ahunaes_knife_SpellScript); - if (Creature* target = GetTargetUnit()->ToCreature()) + bool Load() { - target->ForcedDespawn(); - caster->KilledMonsterCredit(NPC_SCALPS_KC_BUNNY, 0); + return GetCaster()->GetTypeId() == TYPEID_PLAYER; } - } - void Register() - { - OnEffectHitTarget += SpellEffectFn(spell_q12659_ahunaes_knife_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); - } - }; + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Player* caster = GetCaster()->ToPlayer(); + if (Creature* target = GetHitCreature()) + { + target->ForcedDespawn(); + caster->KilledMonsterCredit(NPC_SCALPS_KC_BUNNY, 0); + } + } - SpellScript* GetSpellScript() const - { - return new spell_q12659_ahunaes_knife_SpellScript(); - }; + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_q12659_ahunaes_knife_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_q12659_ahunaes_knife_SpellScript(); + }; }; enum StoppingTheSpread @@ -875,16 +867,21 @@ class spell_q9874_liquid_fire : public SpellScriptLoader { PrepareSpellScript(spell_q9874_liquid_fire_SpellScript); + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + void HandleDummy(SpellEffIndex /*effIndex*/) { Player* caster = GetCaster()->ToPlayer(); - Creature* target = GetHitUnit()->ToCreature(); - if (!caster || !target || (target && target->HasAura(SPELL_FLAMES))) - return; - - caster->KilledMonsterCredit(NPC_VILLAGER_KILL_CREDIT, 0); - target->CastSpell(target, SPELL_FLAMES, true); - target->DespawnOrUnsummon(60000); + if (Creature* target = GetHitCreature()) + if (target && target->HasAura(SPELL_FLAMES)) + { + caster->KilledMonsterCredit(NPC_VILLAGER_KILL_CREDIT, 0); + target->CastSpell(target, SPELL_FLAMES, true); + target->DespawnOrUnsummon(60000); + } } void Register() @@ -915,16 +912,20 @@ class spell_q12805_lifeblood_dummy : public SpellScriptLoader { PrepareSpellScript(spell_q12805_lifeblood_dummy_SpellScript); + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + void HandleScript(SpellEffIndex /*effIndex*/) { Player* caster = GetCaster()->ToPlayer(); - Creature* target = GetHitUnit()->ToCreature(); - if (!caster || !target) - return; - - caster->KilledMonsterCredit(NPC_SHARD_KILL_CREDIT, 0); - target->CastSpell(target, uint32(GetEffectValue()), true); - target->DespawnOrUnsummon(2000); + if (Creature* target = GetHitCreature()) + { + caster->KilledMonsterCredit(NPC_SHARD_KILL_CREDIT, 0); + target->CastSpell(target, uint32(GetEffectValue()), true); + target->DespawnOrUnsummon(2000); + } } void Register() @@ -945,37 +946,38 @@ class spell_q12805_lifeblood_dummy : public SpellScriptLoader 59643 Plant Horde Battle Standard 4338 Plant Alliance Battle Standard */ -enum eBattleStandard +enum BattleStandard { NPC_KING_OF_THE_MOUNTAINT_KC = 31766, }; class spell_q13280_13283_plant_battle_standard: public SpellScriptLoader { -public: - spell_q13280_13283_plant_battle_standard() : SpellScriptLoader("spell_q13280_13283_plant_battle_standard") { } + public: + spell_q13280_13283_plant_battle_standard() : SpellScriptLoader("spell_q13280_13283_plant_battle_standard") { } - class spell_q13280_13283_plant_battle_standard_SpellScript : public SpellScript - { - PrepareSpellScript(spell_q13280_13283_plant_battle_standard_SpellScript) - void HandleDummy(SpellEffIndex /*effIndex*/) + class spell_q13280_13283_plant_battle_standard_SpellScript : public SpellScript { - Unit* caster = GetCaster(); - if (caster->IsVehicle()) - if (Unit* player = caster->GetVehicleKit()->GetPassenger(0)) - player->ToPlayer()->KilledMonsterCredit(NPC_KING_OF_THE_MOUNTAINT_KC, 0); - } + PrepareSpellScript(spell_q13280_13283_plant_battle_standard_SpellScript); - void Register() + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + if (caster->IsVehicle()) + if (Unit* player = caster->GetVehicleKit()->GetPassenger(0)) + player->ToPlayer()->KilledMonsterCredit(NPC_KING_OF_THE_MOUNTAINT_KC, 0); + } + + void Register() + { + OnEffectHit += SpellEffectFn(spell_q13280_13283_plant_battle_standard_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const { - OnEffectHit += SpellEffectFn(spell_q13280_13283_plant_battle_standard_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + return new spell_q13280_13283_plant_battle_standard_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_q13280_13283_plant_battle_standard_SpellScript(); - } }; enum ChumTheWaterSummons @@ -988,42 +990,36 @@ enum ChumTheWaterSummons class spell_q14112_14145_chum_the_water: public SpellScriptLoader { -public: - spell_q14112_14145_chum_the_water() : SpellScriptLoader("spell_q14112_14145_chum_the_water") { } + public: + spell_q14112_14145_chum_the_water() : SpellScriptLoader("spell_q14112_14145_chum_the_water") { } - class spell_q14112_14145_chum_the_water_SpellScript : public SpellScript - { - PrepareSpellScript(spell_q14112_14145_chum_the_water_SpellScript); - - bool Validate(SpellInfo const* /*spellEntry*/) + class spell_q14112_14145_chum_the_water_SpellScript : public SpellScript { - if (!sSpellMgr->GetSpellInfo(SUMMON_ANGRY_KVALDIR)) - return false; - if (!sSpellMgr->GetSpellInfo(SUMMON_NORTH_SEA_MAKO)) - return false; - if (!sSpellMgr->GetSpellInfo(SUMMON_NORTH_SEA_THRESHER)) - return false; - if (!sSpellMgr->GetSpellInfo(SUMMON_NORTH_SEA_BLUE_SHARK)) - return false; - return true; - } + PrepareSpellScript(spell_q14112_14145_chum_the_water_SpellScript); - void HandleScriptEffect(SpellEffIndex /*effIndex*/) - { - Unit* caster = GetCaster(); - caster->CastSpell(caster, RAND(SUMMON_ANGRY_KVALDIR, SUMMON_NORTH_SEA_MAKO, SUMMON_NORTH_SEA_THRESHER, SUMMON_NORTH_SEA_BLUE_SHARK)); - } + bool Validate(SpellInfo const* /*spellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SUMMON_ANGRY_KVALDIR) || !sSpellMgr->GetSpellInfo(SUMMON_NORTH_SEA_MAKO) || !sSpellMgr->GetSpellInfo(SUMMON_NORTH_SEA_THRESHER) || !sSpellMgr->GetSpellInfo(SUMMON_NORTH_SEA_BLUE_SHARK)) + return false; + return true; + } - void Register() + void HandleScriptEffect(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + caster->CastSpell(caster, RAND(SUMMON_ANGRY_KVALDIR, SUMMON_NORTH_SEA_MAKO, SUMMON_NORTH_SEA_THRESHER, SUMMON_NORTH_SEA_BLUE_SHARK)); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_q14112_14145_chum_the_water_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; + + SpellScript* GetSpellScript() const { - OnEffectHitTarget += SpellEffectFn(spell_q14112_14145_chum_the_water_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + return new spell_q14112_14145_chum_the_water_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_q14112_14145_chum_the_water_SpellScript(); - } }; // http://old01.wowhead.com/quest=9452 - Red Snapper - Very Tasty! @@ -1041,15 +1037,16 @@ class spell_q9452_cast_net: public SpellScriptLoader class spell_q9452_cast_net_SpellScript : public SpellScript { - PrepareSpellScript(spell_q9452_cast_net_SpellScript) + PrepareSpellScript(spell_q9452_cast_net_SpellScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } void HandleDummy(SpellEffIndex /*effIndex*/) { Player* caster = GetCaster()->ToPlayer(); - - if (!caster) - return; - switch (urand(0, 2)) { case 0: case 1: @@ -1074,6 +1071,42 @@ class spell_q9452_cast_net: public SpellScriptLoader } }; +#define SAY_1 "Sons of Hodir! I humbly present to you..." +#define SAY_2 "The Helm of Hodir!" +#define NPC_KILLCREDIT 30210 // Hodir's Helm KC Bunny + +class spell_q12987_read_pronouncement : public SpellScriptLoader +{ +public: + spell_q12987_read_pronouncement() : SpellScriptLoader("spell_q12987_read_pronouncement") { } + + class spell_q12987_read_pronouncement_AuraScript : public AuraScript + { + PrepareAuraScript(spell_q12987_read_pronouncement_AuraScript); + + void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + // player must cast kill credit and do emote text, according to sniff + if (Player* target = GetTarget()->ToPlayer()) + { + target->MonsterWhisper(SAY_1, target->GetGUID(), true); + target->KilledMonsterCredit(NPC_KILLCREDIT, 0); + target->MonsterWhisper(SAY_2, target->GetGUID(), true); + } + } + + void Register() + { + AfterEffectApply += AuraEffectApplyFn(spell_q12987_read_pronouncement_AuraScript::OnApply, EFFECT_0, SPELL_AURA_NONE, AURA_EFFECT_HANDLE_REAL); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_q12987_read_pronouncement_AuraScript(); + } +}; + void AddSC_quest_spell_scripts() { new spell_q55_sacred_cleansing(); @@ -1099,4 +1132,5 @@ void AddSC_quest_spell_scripts() new spell_q13280_13283_plant_battle_standard(); new spell_q14112_14145_chum_the_water(); new spell_q9452_cast_net(); + new spell_q12987_read_pronouncement(); } diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp index c88d7b891d6..3a4132f62fe 100644 --- a/src/server/scripts/Spells/spell_rogue.cpp +++ b/src/server/scripts/Spells/spell_rogue.cpp @@ -21,7 +21,8 @@ * Scriptnames of files in this file should be prefixed with "spell_rog_". */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "SpellScript.h" #include "SpellAuraEffects.h" enum RogueSpells @@ -29,120 +30,114 @@ enum RogueSpells ROGUE_SPELL_SHIV_TRIGGERED = 5940, ROGUE_SPELL_GLYPH_OF_PREPARATION = 56819, ROGUE_SPELL_PREY_ON_THE_WEAK = 58670, + ROGUE_SPELL_CHEAT_DEATH_COOLDOWN = 31231, }; // Cheat Death class spell_rog_cheat_death : public SpellScriptLoader { -public: - spell_rog_cheat_death() : SpellScriptLoader("spell_rog_cheat_death") { } + public: + spell_rog_cheat_death() : SpellScriptLoader("spell_rog_cheat_death") { } - class spell_rog_cheat_death_AuraScript : public AuraScript - { - PrepareAuraScript(spell_rog_cheat_death_AuraScript); + class spell_rog_cheat_death_AuraScript : public AuraScript + { + PrepareAuraScript(spell_rog_cheat_death_AuraScript); - uint32 absorbChance; + uint32 absorbChance; - enum Spell - { - ROG_SPELL_CHEAT_DEATH_COOLDOWN = 31231, - }; + bool Validate(SpellInfo const* /*spellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_CHEAT_DEATH_COOLDOWN)) + return false; + return true; + } - bool Validate(SpellInfo const* /*spellEntry*/) - { - return sSpellMgr->GetSpellInfo(ROG_SPELL_CHEAT_DEATH_COOLDOWN); - } + bool Load() + { + absorbChance = GetSpellInfo()->Effects[EFFECT_0].CalcValue(); + return GetUnitOwner()->ToPlayer(); + } - bool Load() - { - absorbChance = GetSpellInfo()->Effects[EFFECT_0].CalcValue(); - return GetUnitOwner()->ToPlayer(); - } + void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) + { + // Set absorbtion amount to unlimited + amount = -1; + } - void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) - { - // Set absorbtion amount to unlimited - amount = -1; - } + void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) + { + Player* target = GetTarget()->ToPlayer(); + if (dmgInfo.GetDamage() < target->GetHealth() || target->HasSpellCooldown(ROGUE_SPELL_CHEAT_DEATH_COOLDOWN) || !roll_chance_i(absorbChance)) + return; - void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) - { - Unit* target = GetTarget(); - if (dmgInfo.GetDamage() < target->GetHealth()) - return; - if (target->ToPlayer()->HasSpellCooldown(ROG_SPELL_CHEAT_DEATH_COOLDOWN)) - return; - if (!roll_chance_i(absorbChance)) - return; - - target->CastSpell(target, ROG_SPELL_CHEAT_DEATH_COOLDOWN, true); - target->ToPlayer()->AddSpellCooldown(ROG_SPELL_CHEAT_DEATH_COOLDOWN, 0, time(NULL) + 60); - - uint32 health10 = target->CountPctFromMaxHealth(10); - - // hp > 10% - absorb hp till 10% - if (target->GetHealth() > health10) - absorbAmount = dmgInfo.GetDamage() - target->GetHealth() + health10; - // hp lower than 10% - absorb everything - else - absorbAmount = dmgInfo.GetDamage(); - } + target->CastSpell(target, ROGUE_SPELL_CHEAT_DEATH_COOLDOWN, true); + target->AddSpellCooldown(ROGUE_SPELL_CHEAT_DEATH_COOLDOWN, 0, time(NULL) + 60); - void Register() + uint32 health10 = target->CountPctFromMaxHealth(10); + + // hp > 10% - absorb hp till 10% + if (target->GetHealth() > health10) + absorbAmount = dmgInfo.GetDamage() - target->GetHealth() + health10; + // hp lower than 10% - absorb everything + else + absorbAmount = dmgInfo.GetDamage(); + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_cheat_death_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); + OnEffectAbsorb += AuraEffectAbsorbFn(spell_rog_cheat_death_AuraScript::Absorb, EFFECT_0); + } + }; + + AuraScript* GetAuraScript() const { - DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_cheat_death_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); - OnEffectAbsorb += AuraEffectAbsorbFn(spell_rog_cheat_death_AuraScript::Absorb, EFFECT_0); + return new spell_rog_cheat_death_AuraScript(); } - }; - - AuraScript* GetAuraScript() const - { - return new spell_rog_cheat_death_AuraScript(); - } }; // 31130 - Nerves of Steel class spell_rog_nerves_of_steel : public SpellScriptLoader { -public: - spell_rog_nerves_of_steel() : SpellScriptLoader("spell_rog_nerves_of_steel") { } + public: + spell_rog_nerves_of_steel() : SpellScriptLoader("spell_rog_nerves_of_steel") { } - class spell_rog_nerves_of_steel_AuraScript : public AuraScript - { - PrepareAuraScript(spell_rog_nerves_of_steel_AuraScript); + class spell_rog_nerves_of_steel_AuraScript : public AuraScript + { + PrepareAuraScript(spell_rog_nerves_of_steel_AuraScript); - uint32 absorbPct; + uint32 absorbPct; - bool Load() - { - absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); - return true; - } + bool Load() + { + absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); + return true; + } - void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) - { - // Set absorbtion amount to unlimited - amount = -1; - } + void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) + { + // Set absorbtion amount to unlimited + amount = -1; + } - void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) - { - // reduces all damage taken while stun or fear - if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))) - absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct); - } + void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) + { + // reduces all damage taken while stun or fear + if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))) + absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct); + } - void Register() + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_nerves_of_steel_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); + OnEffectAbsorb += AuraEffectAbsorbFn(spell_rog_nerves_of_steel_AuraScript::Absorb, EFFECT_0); + } + }; + + AuraScript* GetAuraScript() const { - DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_nerves_of_steel_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); - OnEffectAbsorb += AuraEffectAbsorbFn(spell_rog_nerves_of_steel_AuraScript::Absorb, EFFECT_0); + return new spell_rog_nerves_of_steel_AuraScript(); } - }; - - AuraScript* GetAuraScript() const - { - return new spell_rog_nerves_of_steel_AuraScript(); - } }; class spell_rog_preparation : public SpellScriptLoader @@ -152,7 +147,13 @@ class spell_rog_preparation : public SpellScriptLoader class spell_rog_preparation_SpellScript : public SpellScript { - PrepareSpellScript(spell_rog_preparation_SpellScript) + PrepareSpellScript(spell_rog_preparation_SpellScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + bool Validate(SpellInfo const* /*spellEntry*/) { if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_GLYPH_OF_PREPARATION)) @@ -162,12 +163,10 @@ class spell_rog_preparation : public SpellScriptLoader void HandleDummy(SpellEffIndex /*effIndex*/) { - Unit* caster = GetCaster(); - if (caster->GetTypeId() != TYPEID_PLAYER) - return; + Player* caster = GetCaster()->ToPlayer(); //immediately finishes the cooldown on certain Rogue abilities - const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap(); + const SpellCooldowns& cm = caster->GetSpellCooldownMap(); for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); @@ -176,14 +175,14 @@ class spell_rog_preparation : public SpellScriptLoader { if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT) // Vanish, Evasion, Sprint - caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true); + caster->RemoveSpellCooldown((itr++)->first, true); else if (caster->HasAura(ROGUE_SPELL_GLYPH_OF_PREPARATION)) { if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick (spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY)) - caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true); + caster->RemoveSpellCooldown((itr++)->first, true); else ++itr; } @@ -216,7 +215,8 @@ public: class spell_rog_prey_on_the_weak_AuraScript : public AuraScript { - PrepareAuraScript(spell_rog_prey_on_the_weak_AuraScript) + PrepareAuraScript(spell_rog_prey_on_the_weak_AuraScript); + bool Validate(SpellInfo const* /*spellEntry*/) { if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_PREY_ON_THE_WEAK)) @@ -259,7 +259,13 @@ class spell_rog_shiv : public SpellScriptLoader class spell_rog_shiv_SpellScript : public SpellScript { - PrepareSpellScript(spell_rog_shiv_SpellScript) + PrepareSpellScript(spell_rog_shiv_SpellScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + bool Validate(SpellInfo const* /*spellEntry*/) { if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_SHIV_TRIGGERED)) @@ -270,9 +276,6 @@ class spell_rog_shiv : public SpellScriptLoader void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); - if (caster->GetTypeId() != TYPEID_PLAYER) - return; - if (Unit* unitTarget = GetHitUnit()) caster->CastSpell(unitTarget, ROGUE_SPELL_SHIV_TRIGGERED, true); } @@ -297,8 +300,7 @@ class spell_rog_deadly_poison : public SpellScriptLoader class spell_rog_deadly_poison_SpellScript : public SpellScript { - PrepareSpellScript(spell_rog_deadly_poison_SpellScript) - + PrepareSpellScript(spell_rog_deadly_poison_SpellScript); bool Load() { @@ -309,13 +311,10 @@ class spell_rog_deadly_poison : public SpellScriptLoader void HandleBeforeHit() { - Unit* target = GetHitUnit(); - if (!target) - return; - - // Deadly Poison - if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x10000, 0x80000, 0, GetCaster()->GetGUID())) - _stackAmount = aurEff->GetBase()->GetStackAmount(); + if (Unit* target = GetHitUnit()) + // Deadly Poison + if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x10000, 0x80000, 0, GetCaster()->GetGUID())) + _stackAmount = aurEff->GetBase()->GetStackAmount(); } void HandleAfterHit() @@ -324,49 +323,50 @@ class spell_rog_deadly_poison : public SpellScriptLoader return; Player* player = GetCaster()->ToPlayer(); - Unit* target = GetHitUnit(); - if (!target) - return; - Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); + if (Unit* target = GetHitUnit()) + { - if (item == GetCastItem()) - item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); + Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); - if (!item) - return; + if (item == GetCastItem()) + item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); - // item combat enchantments - for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot) - { - SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(EnchantmentSlot(slot))); - if (!enchant) - continue; + if (!item) + return; - for (uint8 s = 0; s < 3; ++s) + // item combat enchantments + for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot) { - if (enchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL) + SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(EnchantmentSlot(slot))); + if (!enchant) continue; - SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(enchant->spellid[s]); - if (!spellInfo) + for (uint8 s = 0; s < 3; ++s) { - sLog->outError("Player::CastItemCombatSpell Enchant %i, player (Name: %s, GUID: %u) cast unknown spell %i", enchant->ID, player->GetName(), player->GetGUIDLow(), enchant->spellid[s]); - continue; + if (enchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL) + continue; + + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(enchant->spellid[s]); + if (!spellInfo) + { + sLog->outError("Player::CastItemCombatSpell Enchant %i, player (Name: %s, GUID: %u) cast unknown spell %i", enchant->ID, player->GetName(), player->GetGUIDLow(), enchant->spellid[s]); + continue; + } + + // Proc only rogue poisons + if (spellInfo->SpellFamilyName != SPELLFAMILY_ROGUE || spellInfo->Dispel != DISPEL_POISON) + continue; + + // Do not reproc deadly + if (spellInfo->SpellFamilyFlags.IsEqual(0x10000, 0x80000, 0)) + continue; + + if (spellInfo->IsPositive()) + player->CastSpell(player, enchant->spellid[s], true, item); + else + player->CastSpell(target, enchant->spellid[s], true, item); } - - // Proc only rogue poisons - if (spellInfo->SpellFamilyName != SPELLFAMILY_ROGUE || spellInfo->Dispel != DISPEL_POISON) - continue; - - // Do not reproc deadly - if (spellInfo->SpellFamilyFlags.IsEqual(0x10000, 0x80000, 0)) - continue; - - if (spellInfo->IsPositive()) - player->CastSpell(player, enchant->spellid[s], true, item); - else - player->CastSpell(target, enchant->spellid[s], true, item); } } } diff --git a/src/server/scripts/Spells/spell_shaman.cpp b/src/server/scripts/Spells/spell_shaman.cpp index b0116d6d33d..96ee7a18429 100644 --- a/src/server/scripts/Spells/spell_shaman.cpp +++ b/src/server/scripts/Spells/spell_shaman.cpp @@ -21,7 +21,10 @@ * Scriptnames of files in this file should be prefixed with "spell_sha_". */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "GridNotifiers.h" +#include "Unit.h" +#include "SpellScript.h" #include "SpellAuraEffects.h" enum ShamanSpells @@ -94,9 +97,7 @@ class spell_sha_fire_nova : public SpellScriptLoader bool Validate(SpellInfo const* spellEntry) { - if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_FIRE_NOVA_R1)) - return false; - if (sSpellMgr->GetFirstSpellInChain(SHAMAN_SPELL_FIRE_NOVA_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id)) + if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_FIRE_NOVA_R1) || sSpellMgr->GetFirstSpellInChain(SHAMAN_SPELL_FIRE_NOVA_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id)) return false; uint8 rank = sSpellMgr->GetSpellRank(spellEntry->Id); @@ -119,13 +120,15 @@ class spell_sha_fire_nova : public SpellScriptLoader void HandleDummy(SpellEffIndex /*effIndex*/) { - Unit* caster = GetCaster(); - uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id); - if (uint32 spellId = sSpellMgr->GetSpellWithRank(SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1, rank)) + if (Unit* caster = GetCaster()) { - Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[1]); - if (totem && totem->isTotem()) - caster->CastSpell(totem, spellId, true); + uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id); + if (uint32 spellId = sSpellMgr->GetSpellWithRank(SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1, rank)) + { + Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[1]); + if (totem && totem->isTotem()) + caster->CastSpell(totem, spellId, true); + } } } @@ -154,30 +157,28 @@ class spell_sha_mana_tide_totem : public SpellScriptLoader bool Validate(SpellInfo const* /*spellEntry*/) { - if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE)) - return false; - if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_MANA_TIDE_TOTEM)) + if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE) || !sSpellMgr->GetSpellInfo(SHAMAN_SPELL_MANA_TIDE_TOTEM)) return false; return true; } void HandleDummy(SpellEffIndex /*effIndex*/) { - Unit* caster = GetCaster(); - if (Unit* unitTarget = GetHitUnit()) - { - if (unitTarget->getPowerType() == POWER_MANA) + if (Unit* caster = GetCaster()) + if (Unit* unitTarget = GetHitUnit()) { - int32 effValue = GetEffectValue(); - // Glyph of Mana Tide - if (Unit* owner = caster->GetOwner()) - if (AuraEffect* dummy = owner->GetAuraEffect(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE, 0)) - effValue += dummy->GetAmount(); - // Regenerate 6% of Total Mana Every 3 secs - int32 effBasePoints0 = int32(CalculatePctN(unitTarget->GetMaxPower(POWER_MANA), effValue)); - caster->CastCustomSpell(unitTarget, SHAMAN_SPELL_MANA_TIDE_TOTEM, &effBasePoints0, NULL, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID()); + if (unitTarget->getPowerType() == POWER_MANA) + { + int32 effValue = GetEffectValue(); + // Glyph of Mana Tide + if (Unit* owner = caster->GetOwner()) + if (AuraEffect* dummy = owner->GetAuraEffect(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE, 0)) + effValue += dummy->GetAmount(); + // Regenerate 6% of Total Mana Every 3 secs + int32 effBasePoints0 = int32(CalculatePctN(unitTarget->GetMaxPower(POWER_MANA), effValue)); + caster->CastCustomSpell(unitTarget, SHAMAN_SPELL_MANA_TIDE_TOTEM, &effBasePoints0, NULL, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID()); + } } - } } void Register() @@ -204,22 +205,20 @@ class spell_sha_earthbind_totem : public SpellScriptLoader bool Validate(SpellInfo const* /*spellEntry*/) { - if (!sSpellMgr->GetSpellInfo(SHAMAN_TOTEM_SPELL_EARTHBIND_TOTEM)) - return false; - if (!sSpellMgr->GetSpellInfo(SHAMAN_TOTEM_SPELL_EARTHEN_POWER)) + if (!sSpellMgr->GetSpellInfo(SHAMAN_TOTEM_SPELL_EARTHBIND_TOTEM) || !sSpellMgr->GetSpellInfo(SHAMAN_TOTEM_SPELL_EARTHEN_POWER)) return false; return true; } void HandleEffectPeriodic(AuraEffect const* aurEff) { - Unit* target = GetTarget(); - if (Unit* caster = aurEff->GetBase()->GetCaster()) - if (TempSummon* summon = caster->ToTempSummon()) - if (Unit* owner = summon->GetOwner()) - if (AuraEffect* aur = owner->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2289, 0)) - if (roll_chance_i(aur->GetBaseAmount()) && target->HasAuraWithMechanic(1 << MECHANIC_SNARE)) - caster->CastSpell(caster, SHAMAN_TOTEM_SPELL_EARTHEN_POWER, true, NULL, aurEff); + if (Unit* target = GetTarget()) + if (Unit* caster = aurEff->GetBase()->GetCaster()) + if (TempSummon* summon = caster->ToTempSummon()) + if (Unit* owner = summon->GetOwner()) + if (AuraEffect* aur = owner->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2289, 0)) + if (roll_chance_i(aur->GetBaseAmount()) && target->HasAuraWithMechanic(1 << MECHANIC_SNARE)) + caster->CastSpell(caster, SHAMAN_TOTEM_SPELL_EARTHEN_POWER, true, NULL, aurEff); } void Register() @@ -257,7 +256,8 @@ class spell_sha_bloodlust : public SpellScriptLoader void ApplyDebuff() { - GetHitUnit()->CastSpell(GetHitUnit(), SHAMAN_SPELL_SATED, true); + if (Unit* target = GetHitUnit()) + target->CastSpell(target, SHAMAN_SPELL_SATED, true); } void Register() @@ -298,7 +298,8 @@ class spell_sha_heroism : public SpellScriptLoader void ApplyDebuff() { - GetHitUnit()->CastSpell(GetHitUnit(), SHAMAN_SPELL_EXHAUSTION, true); + if (Unit* target = GetHitUnit()) + target->CastSpell(target, SHAMAN_SPELL_EXHAUSTION, true); } void Register() @@ -316,6 +317,232 @@ class spell_sha_heroism : public SpellScriptLoader } }; +enum AncestralAwakeningProc +{ + SPELL_ANCESTRAL_AWAKENING_PROC = 52752, +}; + +class spell_sha_ancestral_awakening_proc : public SpellScriptLoader +{ + public: + spell_sha_ancestral_awakening_proc() : SpellScriptLoader("spell_sha_ancestral_awakening_proc") { } + + class spell_sha_ancestral_awakening_proc_SpellScript : public SpellScript + { + PrepareSpellScript(spell_sha_ancestral_awakening_proc_SpellScript); + + bool Validate(SpellInfo const* /*SpellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_ANCESTRAL_AWAKENING_PROC)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + int32 damage = GetEffectValue(); + if (GetCaster() && GetHitUnit()) + GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_ANCESTRAL_AWAKENING_PROC, &damage, NULL, NULL, true); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_sha_ancestral_awakening_proc_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_sha_ancestral_awakening_proc_SpellScript(); + } +}; + +enum CleansingTotemPulse +{ + SPELL_CLEANSING_TOTEM_EFFECT = 52025, +}; + +class spell_sha_cleansing_totem_pulse : public SpellScriptLoader +{ + public: + spell_sha_cleansing_totem_pulse() : SpellScriptLoader("spell_sha_cleansing_totem_pulse") { } + + class spell_sha_cleansing_totem_pulse_SpellScript : public SpellScript + { + PrepareSpellScript(spell_sha_cleansing_totem_pulse_SpellScript); + + bool Validate(SpellInfo const* /*SpellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_CLEANSING_TOTEM_EFFECT)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + int32 bp = 1; + if (GetCaster() && GetHitUnit() && GetOriginalCaster()) + GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_CLEANSING_TOTEM_EFFECT, NULL, &bp, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID()); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_sha_cleansing_totem_pulse_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_sha_cleansing_totem_pulse_SpellScript(); + } +}; + +enum HealingStreamTotem +{ + SPELL_GLYPH_OF_HEALING_STREAM_TOTEM = 55456, + ICON_ID_RESTORATIVE_TOTEMS = 338, + SPELL_HEALING_STREAM_TOTEM_HEAL = 52042, +}; + +class spell_sha_healing_stream_totem : public SpellScriptLoader +{ + public: + spell_sha_healing_stream_totem() : SpellScriptLoader("spell_sha_healing_stream_totem") { } + + class spell_sha_healing_stream_totem_SpellScript : public SpellScript + { + PrepareSpellScript(spell_sha_healing_stream_totem_SpellScript); + + bool Validate(SpellInfo const* /*SpellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_GLYPH_OF_HEALING_STREAM_TOTEM) || !sSpellMgr->GetSpellInfo(SPELL_HEALING_STREAM_TOTEM_HEAL)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + int32 damage = GetEffectValue(); + SpellInfo const* triggeringSpell = GetTriggeringSpell(); + if (Unit* target = GetHitUnit()) + if (Unit* caster = GetCaster()) + { + if (Unit* owner = caster->GetOwner()) + { + if (triggeringSpell) + damage = int32(owner->SpellHealingBonus(target, triggeringSpell, damage, HEAL)); + + // Restorative Totems + if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, ICON_ID_RESTORATIVE_TOTEMS, 1)) + AddPctN(damage, dummy->GetAmount()); + + // Glyph of Healing Stream Totem + if (AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_GLYPH_OF_HEALING_STREAM_TOTEM, EFFECT_0)) + AddPctN(damage, aurEff->GetAmount()); + } + caster->CastCustomSpell(target, SPELL_HEALING_STREAM_TOTEM_HEAL, &damage, 0, 0, true, 0, 0, GetOriginalCaster()->GetGUID()); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_sha_healing_stream_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_sha_healing_stream_totem_SpellScript(); + } +}; + +enum ManaSpringTotem +{ + SPELL_MANA_SPRING_TOTEM_ENERGIZE = 52032, +}; + +class spell_sha_mana_spring_totem : public SpellScriptLoader +{ + public: + spell_sha_mana_spring_totem() : SpellScriptLoader("spell_sha_mana_spring_totem") { } + + class spell_sha_mana_spring_totem_SpellScript : public SpellScript + { + PrepareSpellScript(spell_sha_mana_spring_totem_SpellScript); + + bool Validate(SpellInfo const* /*SpellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_MANA_SPRING_TOTEM_ENERGIZE)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + int32 damage = GetEffectValue(); + if (Unit* target = GetHitUnit()) + if (Unit* caster = GetCaster()) + if (target->getPowerType() == POWER_MANA) + caster->CastCustomSpell(target, SPELL_MANA_SPRING_TOTEM_ENERGIZE, &damage, 0, 0, true, 0, 0, GetOriginalCaster()->GetGUID()); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_sha_mana_spring_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + + }; + + SpellScript* GetSpellScript() const + { + return new spell_sha_mana_spring_totem_SpellScript(); + } +}; + +class spell_sha_lava_lash : public SpellScriptLoader +{ + public: + spell_sha_lava_lash() : SpellScriptLoader("spell_sha_lava_lash") { } + + class spell_sha_lava_lash_SpellScript : public SpellScript + { + PrepareSpellScript(spell_sha_lava_lash_SpellScript) + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + if (Player* caster = GetCaster()->ToPlayer()) + { + int32 damage = GetEffectValue(); + int32 hitDamage = GetHitDamage(); + if (caster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND)) + { + // Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue. + if (caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x200000, 0, 0)) + AddPctN(hitDamage, damage); + SetHitDamage(hitDamage); + } + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_sha_lava_lash_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY); + } + + }; + + SpellScript* GetSpellScript() const + { + return new spell_sha_lava_lash_SpellScript(); + } +}; + + void AddSC_shaman_spell_scripts() { new spell_sha_astral_shift(); @@ -324,4 +551,9 @@ void AddSC_shaman_spell_scripts() new spell_sha_earthbind_totem(); new spell_sha_bloodlust(); new spell_sha_heroism(); + new spell_sha_ancestral_awakening_proc(); + new spell_sha_cleansing_totem_pulse(); + new spell_sha_healing_stream_totem(); + new spell_sha_mana_spring_totem(); + new spell_sha_lava_lash(); } diff --git a/src/server/scripts/Spells/spell_warlock.cpp b/src/server/scripts/Spells/spell_warlock.cpp index 51b2de5d0f3..b1aff706db0 100644 --- a/src/server/scripts/Spells/spell_warlock.cpp +++ b/src/server/scripts/Spells/spell_warlock.cpp @@ -21,8 +21,8 @@ * Scriptnames of files in this file should be prefixed with "spell_warl_". */ -#include "ScriptPCH.h" -#include "Spell.h" +#include "ScriptMgr.h" +#include "SpellScript.h" #include "SpellAuraEffects.h" enum WarlockSpells @@ -99,15 +99,7 @@ class spell_warl_demonic_empowerment : public SpellScriptLoader bool Validate(SpellInfo const* /*spellEntry*/) { - if (!sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS)) - return false; - if (!sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER)) - return false; - if (!sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD)) - return false; - if (!sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER)) - return false; - if (!sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_IMP)) + if (!sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS) || !sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER) || !sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD) || !sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER) || !sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_IMP)) return false; return true; } @@ -172,9 +164,7 @@ class spell_warl_create_healthstone : public SpellScriptLoader bool Validate(SpellInfo const* /*spellEntry*/) { - if (!sSpellMgr->GetSpellInfo(WARLOCK_IMPROVED_HEALTHSTONE_R1)) - return false; - if (!sSpellMgr->GetSpellInfo(WARLOCK_IMPROVED_HEALTHSTONE_R2)) + if (!sSpellMgr->GetSpellInfo(WARLOCK_IMPROVED_HEALTHSTONE_R1) || !sSpellMgr->GetSpellInfo(WARLOCK_IMPROVED_HEALTHSTONE_R2)) return false; return true; } @@ -267,7 +257,8 @@ public: void HandleDummy(SpellEffIndex /*effIndex*/) { - GetCaster()->CastSpell(GetCaster(), GetEffectValue(), true); + Unit* caster = GetCaster(); + caster->CastSpell(caster, GetEffectValue(), true); } void Register() @@ -293,7 +284,8 @@ class spell_warl_seed_of_corruption : public SpellScriptLoader void FilterTargets(std::list<Unit*>& unitList) { - unitList.remove(GetTargetUnit()); + if (GetTargetUnit()) + unitList.remove(GetTargetUnit()); } void Register() @@ -308,6 +300,149 @@ class spell_warl_seed_of_corruption : public SpellScriptLoader } }; +enum Soulshatter +{ + SPELL_SOULSHATTER = 32835, +}; + +class spell_warl_soulshatter : public SpellScriptLoader +{ + public: + spell_warl_soulshatter() : SpellScriptLoader("spell_warl_soulshatter") { } + + class spell_warl_soulshatter_SpellScript : public SpellScript + { + PrepareSpellScript(spell_warl_soulshatter_SpellScript); + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_SOULSHATTER)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + if (Unit* target = GetHitUnit()) + { + if (target->CanHaveThreatList() && target->getThreatManager().getThreat(caster) > 0.0f) + { + sLog->outString("THREATREDUCTION"); + caster->CastSpell(target, SPELL_SOULSHATTER, true); + } else + sLog->outString("can have threat? %u . threat number? %f ",target->CanHaveThreatList(),target->getThreatManager().getThreat(caster)); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_warl_soulshatter_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_warl_soulshatter_SpellScript(); + } +}; + +enum LifeTap +{ + SPELL_LIFE_TAP_RANK_6 = 11689, + SPELL_LIFE_TAP_RANK_7 = 27222, + SPELL_LIFE_TAP_RANK_8 = 57946, + SPELL_LIFE_TAP_ENERGIZE = 31818, + SPELL_LIFE_TAP_ENERGIZE_2 = 32553, + ICON_ID_IMPROVED_LIFE_TAP = 208, + ICON_ID_MANA_FEED = 1982, +}; + +class spell_warl_life_tap : public SpellScriptLoader +{ + public: + spell_warl_life_tap() : SpellScriptLoader("spell_warl_life_tap") { } + + class spell_warl_life_tap_SpellScript : public SpellScript + { + PrepareSpellScript(spell_warl_life_tap_SpellScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_LIFE_TAP_RANK_6) || !sSpellMgr->GetSpellInfo(SPELL_LIFE_TAP_RANK_7) + || !sSpellMgr->GetSpellInfo(SPELL_LIFE_TAP_RANK_8) || !sSpellMgr->GetSpellInfo(SPELL_LIFE_TAP_ENERGIZE) + || !sSpellMgr->GetSpellInfo(SPELL_LIFE_TAP_ENERGIZE_2)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Player* caster = GetCaster()->ToPlayer(); + if (Unit* target = GetHitUnit()) + { + SpellInfo const* spellInfo = GetSpellInfo(); + float spFactor = 0.0f; + int32 damage = int32(GetEffectValue() + (6.3875 * spellInfo->BaseLevel)); + switch (spellInfo->Id) + { + case SPELL_LIFE_TAP_RANK_6: spFactor = 0.2f; break; + case SPELL_LIFE_TAP_RANK_7: + case SPELL_LIFE_TAP_RANK_8: spFactor = 0.5f; break; + default: break; + } + + int32 mana = int32(damage + (caster->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+SPELL_SCHOOL_SHADOW) * spFactor)); + + // Shouldn't Appear in Combat Log + target->ModifyHealth(-damage); + + // Improved Life Tap mod + if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, ICON_ID_IMPROVED_LIFE_TAP, 0)) + AddPctN(mana, aurEff->GetAmount()); + + caster->CastCustomSpell(target, SPELL_LIFE_TAP_ENERGIZE, &mana, NULL, NULL, false); + + // Mana Feed + int32 manaFeedVal = 0; + if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARLOCK, ICON_ID_MANA_FEED, 0)) + manaFeedVal = aurEff->GetAmount(); + + if (manaFeedVal > 0) + { + ApplyPctN(manaFeedVal, mana); + caster->CastCustomSpell(caster, SPELL_LIFE_TAP_ENERGIZE_2, &manaFeedVal, NULL, NULL, true, NULL); + } + } + } + + SpellCastResult CheckCast() + { + if ((int32(GetCaster()->GetHealth()) > int32(GetSpellInfo()->Effects[EFFECT_0].CalcValue() + (6.3875 * GetSpellInfo()->BaseLevel)))) + { + return SPELL_CAST_OK; + } + return SPELL_FAILED_FIZZLE; + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_warl_life_tap_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + OnCheckCast += SpellCheckCastFn(spell_warl_life_tap_SpellScript::CheckCast); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_warl_life_tap_SpellScript(); + } +}; + void AddSC_warlock_spell_scripts() { new spell_warl_banish(); @@ -316,4 +451,6 @@ void AddSC_warlock_spell_scripts() new spell_warl_everlasting_affliction(); new spell_warl_ritual_of_doom_effect(); new spell_warl_seed_of_corruption(); + new spell_warl_soulshatter(); + new spell_warl_life_tap(); } diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp index f39ad3d1426..1084398c37d 100644 --- a/src/server/scripts/Spells/spell_warrior.cpp +++ b/src/server/scripts/Spells/spell_warrior.cpp @@ -21,7 +21,9 @@ * Scriptnames of files in this file should be prefixed with "spell_warr_". */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "SpellScript.h" +#include "SpellAuraEffects.h" enum WarriorSpells { @@ -46,8 +48,11 @@ class spell_warr_last_stand : public SpellScriptLoader void HandleDummy(SpellEffIndex /*effIndex*/) { - int32 healthModSpellBasePoints0 = int32(GetCaster()->CountPctFromMaxHealth(30)); - GetCaster()->CastCustomSpell(GetCaster(), WARRIOR_SPELL_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL); + if (Unit* caster = GetCaster()) + { + int32 healthModSpellBasePoints0 = int32(caster->CountPctFromMaxHealth(30)); + caster->CastCustomSpell(caster, WARRIOR_SPELL_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL); + } } void Register() @@ -74,7 +79,8 @@ class spell_warr_improved_spell_reflection : public SpellScriptLoader void FilterTargets(std::list<Unit*>& unitList) { - unitList.remove(GetCaster()); + if (GetCaster()) + unitList.remove(GetCaster()); } void Register() @@ -115,23 +121,19 @@ public: void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - Unit* target = GetTarget(); - target->CastSpell(target, SPELL_DAMAGE_REDUCTION_AURA, true); + if (Unit* target = GetTarget()) + target->CastSpell(target, SPELL_DAMAGE_REDUCTION_AURA, true); } void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - Unit* target = GetTarget(); - - if (!target->HasAura(SPELL_DAMAGE_REDUCTION_AURA)) - return; - - if (target->HasAura(SPELL_BLESSING_OF_SANCTUARY) || - target->HasAura(SPELL_GREATER_BLESSING_OF_SANCTUARY) || - target->HasAura(SPELL_RENEWED_HOPE)) - return; - - target->RemoveAurasDueToSpell(SPELL_DAMAGE_REDUCTION_AURA); + if (Unit* target = GetTarget()) + { + if (target->HasAura(SPELL_DAMAGE_REDUCTION_AURA) && !(target->HasAura(SPELL_BLESSING_OF_SANCTUARY) || + target->HasAura(SPELL_GREATER_BLESSING_OF_SANCTUARY) || + target->HasAura(SPELL_RENEWED_HOPE))) + target->RemoveAurasDueToSpell(SPELL_DAMAGE_REDUCTION_AURA); + } } void Register() @@ -148,9 +150,278 @@ public: } }; +enum DeepWounds +{ + SPELL_DEEP_WOUNDS_RANK_1 = 12162, + SPELL_DEEP_WOUNDS_RANK_2 = 12850, + SPELL_DEEP_WOUNDS_RANK_3 = 12868, + SPELL_DEEP_WOUNDS_RANK_PERIODIC = 12721, +}; + +class spell_warr_deep_wounds : public SpellScriptLoader +{ + public: + spell_warr_deep_wounds() : SpellScriptLoader("spell_warr_deep_wounds") { } + + class spell_warr_deep_wounds_SpellScript : public SpellScript + { + PrepareSpellScript(spell_warr_deep_wounds_SpellScript); + + bool Validate(SpellInfo const* /*SpellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_DEEP_WOUNDS_RANK_1) || !sSpellMgr->GetSpellInfo(SPELL_DEEP_WOUNDS_RANK_2) || !sSpellMgr->GetSpellInfo(SPELL_DEEP_WOUNDS_RANK_3)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /* effIndex */) + { + int32 damage = GetEffectValue(); + if (Unit* target = GetHitUnit()) + if (Unit* caster = GetCaster()) + { + // apply percent damage mods + damage = caster->SpellDamageBonus(target, GetSpellInfo(), damage, SPELL_DIRECT_DAMAGE); + + ApplyPctN(damage, 16 * sSpellMgr->GetSpellRank(GetSpellInfo()->Id)); + + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_DEEP_WOUNDS_RANK_PERIODIC); + uint32 ticks = spellInfo->GetDuration() / spellInfo->Effects[EFFECT_0].Amplitude; + + // Add remaining ticks to damage done + if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_DEEP_WOUNDS_RANK_PERIODIC, EFFECT_0, caster->GetGUID())) + damage += aurEff->GetAmount() * (ticks - aurEff->GetTickNumber()); + + damage = damage / ticks; + caster->CastCustomSpell(target, SPELL_DEEP_WOUNDS_RANK_PERIODIC, &damage, NULL, NULL, true); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_warr_deep_wounds_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_warr_deep_wounds_SpellScript(); + } +}; + +enum Charge +{ + SPELL_JUGGERNAUT_CRIT_BONUS_TALENT = 64976, + SPELL_JUGGERNAUT_CRIT_BONUS_BUFF = 65156, + SPELL_CHARGE = 34846, +}; + +class spell_warr_charge : public SpellScriptLoader +{ + public: + spell_warr_charge() : SpellScriptLoader("spell_warr_charge") { } + + class spell_warr_charge_SpellScript : public SpellScript + { + PrepareSpellScript(spell_warr_charge_SpellScript); + + bool Validate(SpellInfo const* /*SpellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_JUGGERNAUT_CRIT_BONUS_TALENT) || !sSpellMgr->GetSpellInfo(SPELL_JUGGERNAUT_CRIT_BONUS_BUFF) || !sSpellMgr->GetSpellInfo(SPELL_CHARGE)) + return false; + return true; + } + void HandleDummy(SpellEffIndex /* effIndex */) + { + int32 chargeBasePoints0 = GetEffectValue(); + Unit* caster = GetCaster(); + caster->CastCustomSpell(caster, SPELL_CHARGE, &chargeBasePoints0, NULL, NULL, true); + + //Juggernaut crit bonus + if (caster->HasAura(SPELL_JUGGERNAUT_CRIT_BONUS_TALENT)) + caster->CastSpell(caster, SPELL_JUGGERNAUT_CRIT_BONUS_BUFF, true); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_warr_charge_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_warr_charge_SpellScript(); + } +}; + +enum Slam +{ + SPELL_SLAM = 50783, +}; + +class spell_warr_slam : public SpellScriptLoader +{ + public: + spell_warr_slam() : SpellScriptLoader("spell_warr_slam") { } + + class spell_warr_slam_SpellScript : public SpellScript + { + PrepareSpellScript(spell_warr_slam_SpellScript); + + bool Validate(SpellInfo const* /*SpellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_SLAM)) + return false; + return true; + } + void HandleDummy(SpellEffIndex /* effIndex */) + { + int32 bp0 = GetEffectValue(); + if (GetHitUnit()) + GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_SLAM, &bp0, NULL, NULL, true, 0); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_warr_slam_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_warr_slam_SpellScript(); + } +}; + +enum Execute +{ + SPELL_EXECUTE = 20647, + SPELL_GLYPH_OF_EXECUTION = 58367, + ICON_ID_SUDDEN_DEATH = 1989, +}; + +class spell_warr_execute : public SpellScriptLoader +{ + public: + spell_warr_execute() : SpellScriptLoader("spell_warr_execute") { } + + class spell_warr_execute_SpellScript : public SpellScript + { + PrepareSpellScript(spell_warr_execute_SpellScript); + + bool Validate(SpellInfo const* /*SpellEntry*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_EXECUTE) || !sSpellMgr->GetSpellInfo(SPELL_GLYPH_OF_EXECUTION)) + return false; + return true; + } + void HandleDummy(SpellEffIndex effIndex) + { + Unit* caster = GetCaster(); + if (Unit* target = GetHitUnit()) + { + SpellInfo const* spellInfo = GetSpellInfo(); + int32 rageUsed = std::min<int32>(300 - spellInfo->CalcPowerCost(caster, SpellSchoolMask(spellInfo->SchoolMask)), caster->GetPower(POWER_RAGE)); + int32 newRage = std::max<int32>(0, caster->GetPower(POWER_RAGE) - rageUsed); + + // Sudden Death rage save + if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_GENERIC, ICON_ID_SUDDEN_DEATH, EFFECT_0)) + { + int32 ragesave = aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue() * 10; + newRage = std::max(newRage, ragesave); + } + + caster->SetPower(POWER_RAGE, uint32(newRage)); + // Glyph of Execution bonus + if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_GLYPH_OF_EXECUTION, EFFECT_0)) + rageUsed += aurEff->GetAmount() * 10; + + + int32 bp = GetEffectValue() + int32(rageUsed * spellInfo->Effects[effIndex].DamageMultiplier + caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.2f); + caster->CastCustomSpell(target,SPELL_EXECUTE,&bp,0,0,true,0,0,GetOriginalCaster()->GetGUID()); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_warr_execute_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_warr_execute_SpellScript(); + } +}; + +class spell_warr_concussion_blow : public SpellScriptLoader +{ + public: + spell_warr_concussion_blow() : SpellScriptLoader("spell_warr_concussion_blow") { } + + class spell_warr_concussion_blow_SpellScript : public SpellScript + { + PrepareSpellScript(spell_warr_concussion_blow_SpellScript); + + void HandleDummy(SpellEffIndex /* effIndex */) + { + SetHitDamage(GetHitDamage() + CalculatePctF(GetHitDamage(),GetCaster()->GetTotalAttackPowerValue(BASE_ATTACK))); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_warr_concussion_blow_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_warr_concussion_blow_SpellScript(); + } +}; + +enum Bloodthirst +{ + SPELL_BLOODTHIRST = 23885, +}; + +class spell_warr_bloodthirst : public SpellScriptLoader +{ + public: + spell_warr_bloodthirst() : SpellScriptLoader("spell_warr_bloodthirst") { } + + class spell_warr_bloodthirst_SpellScript : public SpellScript + { + PrepareSpellScript(spell_warr_bloodthirst_SpellScript); + + void HandleDummy(SpellEffIndex /* effIndex */) + { + int32 damage = GetEffectValue(); + if (GetHitUnit()) + GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_BLOODTHIRST, &damage, NULL, NULL, true, NULL); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_warr_bloodthirst_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_warr_bloodthirst_SpellScript(); + } +}; + void AddSC_warrior_spell_scripts() { new spell_warr_last_stand(); new spell_warr_improved_spell_reflection(); new spell_warr_vigilance(); + new spell_warr_deep_wounds(); + new spell_warr_charge(); + new spell_warr_slam(); + new spell_warr_execute(); + new spell_warr_concussion_blow(); + new spell_warr_bloodthirst(); } diff --git a/src/server/scripts/World/achievement_scripts.cpp b/src/server/scripts/World/achievement_scripts.cpp index 135f22e0a01..9bcf450b3aa 100755 --- a/src/server/scripts/World/achievement_scripts.cpp +++ b/src/server/scripts/World/achievement_scripts.cpp @@ -285,6 +285,16 @@ class achievement_bg_sa_defense_of_ancients : public AchievementCriteriaScript } }; +enum ArgentTournamentAreas +{ + AREA_ARGENT_TOURNAMENT_FIELDS = 4658, + AREA_RING_OF_ASPIRANTS = 4670, + AREA_RING_OF_ARGENT_VALIANTS = 4671, + AREA_RING_OF_ALLIANCE_VALIANTS = 4672, + AREA_RING_OF_HORDE_VALIANTS = 4673, + AREA_RING_OF_CHAMPIONS = 4669, +}; + class achievement_tilted : public AchievementCriteriaScript { public: @@ -292,7 +302,14 @@ class achievement_tilted : public AchievementCriteriaScript bool OnCheck(Player* player, Unit* /*target*/) { - return player && player->duel && player->duel->isMounted; + bool checkArea = player->GetAreaId() == AREA_ARGENT_TOURNAMENT_FIELDS || + player->GetAreaId() == AREA_RING_OF_ASPIRANTS || + player->GetAreaId() == AREA_RING_OF_ARGENT_VALIANTS || + player->GetAreaId() == AREA_RING_OF_ALLIANCE_VALIANTS || + player->GetAreaId() == AREA_RING_OF_HORDE_VALIANTS || + player->GetAreaId() == AREA_RING_OF_CHAMPIONS; + + return player && checkArea && player->duel && player->duel->isMounted; } }; diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp index fff01c83d07..3dfc85d7eb4 100644 --- a/src/server/scripts/World/go_scripts.cpp +++ b/src/server/scripts/World/go_scripts.cpp @@ -1312,7 +1312,7 @@ class go_veil_skith_cage : public GameObjectScript (*itr)->AI()->Talk(SAY_FREE_0); (*itr)->GetMotionMaster()->Clear(); } - } + } return false; } }; diff --git a/src/server/scripts/World/item_scripts.cpp b/src/server/scripts/World/item_scripts.cpp index 521e38a7061..165ef9f18b1 100644 --- a/src/server/scripts/World/item_scripts.cpp +++ b/src/server/scripts/World/item_scripts.cpp @@ -242,7 +242,7 @@ public: { summon->SetVisible(false); summon->SetReactState(REACT_PASSIVE); - summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); } return false; } diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index fcf5f56c539..1e1e34431a2 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -33,7 +33,6 @@ npc_guardian 100% guardianAI used to prevent players from accessin npc_garments_of_quests 80% NPC's related to all Garments of-quests 5621, 5624, 5625, 5648, 565 npc_injured_patient 100% patients for triage-quests (6622 and 6624) npc_doctor 100% Gustaf Vanhowzen and Gregory Victor, quest 6622 and 6624 (Triage) -npc_kingdom_of_dalaran_quests Misc NPC's gossip option related to quests 12791, 12794 and 12796 npc_mount_vendor 100% Regular mount vendors all over the world. Display gossip if player doesn't meet the requirements to buy npc_rogue_trainer 80% Scripted trainers, so they are able to offer item 17126 for class quest 6681 npc_sayge 100% Darkmoon event fortune teller, buff player based on answers given @@ -1137,50 +1136,6 @@ public: }; /*###### -## npc_kingdom_of_dalaran_quests -######*/ - -enum eKingdomDalaran -{ - SPELL_TELEPORT_DALARAN = 53360, - ITEM_KT_SIGNET = 39740, - QUEST_MAGICAL_KINGDOM_A = 12794, - QUEST_MAGICAL_KINGDOM_H = 12791, - QUEST_MAGICAL_KINGDOM_N = 12796 -}; - -#define GOSSIP_ITEM_TELEPORT_TO "I am ready to be teleported to Dalaran." - -class npc_kingdom_of_dalaran_quests : public CreatureScript -{ -public: - npc_kingdom_of_dalaran_quests() : CreatureScript("npc_kingdom_of_dalaran_quests") { } - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (player->HasItemCount(ITEM_KT_SIGNET, 1) && (!player->GetQuestRewardStatus(QUEST_MAGICAL_KINGDOM_A) || - !player->GetQuestRewardStatus(QUEST_MAGICAL_KINGDOM_H) || !player->GetQuestRewardStatus(QUEST_MAGICAL_KINGDOM_N))) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TELEPORT_TO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - - player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); - return true; - } - - bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) - { - player->PlayerTalkClass->ClearMenus(); - if (action == GOSSIP_ACTION_INFO_DEF + 1) - { - player->CLOSE_GOSSIP_MENU(); - player->CastSpell(player, SPELL_TELEPORT_DALARAN, false); - } - return true; - } -}; - -/*###### ## npc_mount_vendor ######*/ @@ -1738,6 +1693,12 @@ public: if (!UpdateVictim()) return; + if (me->getVictim()->HasBreakableByDamageCrowdControlAura(me)) + { + me->InterruptNonMeleeSpells(false); + return; + } + if (SpellTimer <= diff) { if (IsViper) //Viper @@ -3044,6 +3005,100 @@ public: } }; +/*##### +# npc_spring_rabbit +#####*/ + +enum rabbitSpells +{ + SPELL_SPRING_FLING = 61875, + SPELL_SPRING_RABBIT_JUMP = 61724, + SPELL_SPRING_RABBIT_WANDER = 61726, + SPELL_SUMMON_BABY_BUNNY = 61727, + SPELL_SPRING_RABBIT_IN_LOVE = 61728, + NPC_SPRING_RABBIT = 32791 +}; + +class npc_spring_rabbit : public CreatureScript +{ +public: + npc_spring_rabbit() : CreatureScript("npc_spring_rabbit") { } + + CreatureAI* GetAI(Creature* creature) const + { + return new npc_spring_rabbitAI(creature); + } + + struct npc_spring_rabbitAI : public ScriptedAI + { + npc_spring_rabbitAI(Creature* c) : ScriptedAI(c) { } + + bool inLove; + uint32 jumpTimer; + uint32 bunnyTimer; + uint32 searchTimer; + uint64 rabbitGUID; + + void Reset() + { + inLove = false; + rabbitGUID = 0; + jumpTimer = urand(5000, 10000); + bunnyTimer = urand(10000, 20000); + searchTimer = urand(5000, 10000); + if (Unit* owner = me->GetOwner()) + me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); + } + + void EnterCombat(Unit * /*who*/) { } + + void DoAction(const int32 /*param*/) + { + inLove = true; + if (Unit* owner = me->GetOwner()) + owner->CastSpell(owner, SPELL_SPRING_FLING, true); + } + + void UpdateAI(const uint32 diff) + { + if (inLove) + { + if (jumpTimer <= diff) + { + if (Unit* rabbit = Unit::GetUnit(*me, rabbitGUID)) + DoCast(rabbit, SPELL_SPRING_RABBIT_JUMP); + jumpTimer = urand(5000, 10000); + } else jumpTimer -= diff; + + if (bunnyTimer <= diff) + { + DoCast(SPELL_SUMMON_BABY_BUNNY); + bunnyTimer = urand(20000, 40000); + } else bunnyTimer -= diff; + } + else + { + if (searchTimer <= diff) + { + if (Creature* rabbit = me->FindNearestCreature(NPC_SPRING_RABBIT, 10.0f)) + { + if (rabbit == me || rabbit->HasAura(SPELL_SPRING_RABBIT_IN_LOVE)) + return; + + me->AddAura(SPELL_SPRING_RABBIT_IN_LOVE, me); + DoAction(1); + rabbit->AddAura(SPELL_SPRING_RABBIT_IN_LOVE, rabbit); + rabbit->AI()->DoAction(1); + rabbit->CastSpell(rabbit, SPELL_SPRING_RABBIT_JUMP, true); + rabbitGUID = rabbit->GetGUID(); + } + searchTimer = urand(5000, 10000); + } else searchTimer -= diff; + } + } + }; +}; + void AddSC_npcs_special() { new npc_air_force_bots; @@ -3054,7 +3109,6 @@ void AddSC_npcs_special() new npc_injured_patient; new npc_garments_of_quests; new npc_guardian; - new npc_kingdom_of_dalaran_quests; new npc_mount_vendor; new npc_rogue_trainer; new npc_sayge; @@ -3077,5 +3131,5 @@ void AddSC_npcs_special() new npc_fire_elemental; new npc_earth_elemental; new npc_firework; + new npc_spring_rabbit(); } - diff --git a/src/server/shared/Cryptography/WardenKeyGeneration.h b/src/server/shared/Cryptography/WardenKeyGeneration.h new file mode 100644 index 00000000000..9b44ab1832e --- /dev/null +++ b/src/server/shared/Cryptography/WardenKeyGeneration.h @@ -0,0 +1,73 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "SHA1.h" + +#ifndef _WARDEN_KEY_GENERATION_H +#define _WARDEN_KEY_GENERATION_H + +class SHA1Randx { +public: + SHA1Randx(uint8 *buff, uint32 size) { + uint32 taken = size/2; + + sh.Initialize(); + sh.UpdateData(buff,taken); + sh.Finalize(); + + memcpy(o1,sh.GetDigest(),20); + + sh.Initialize(); + sh.UpdateData(buff+taken,size-taken); + sh.Finalize(); + + memcpy(o2,sh.GetDigest(),20); + + memset(o0,0x00,20); + + fillUp(); + } + + void generate(uint8 *buf, uint32 sz) { + for(uint32 i=0;i<sz;i++) { + if(taken == 20) { + fillUp(); + } + + buf[i] = o0[taken]; + taken++; + } + } +private: + void fillUp() { + sh.Initialize(); + sh.UpdateData(o1,20); + sh.UpdateData(o0,20); + sh.UpdateData(o2,20); + sh.Finalize(); + + memcpy(o0,sh.GetDigest(),20); + + taken = 0; + } + SHA1Hash sh; + uint32 taken; + uint8 o0[20],o1[20],o2[20]; +}; + +#endif diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h index c510f6d03a6..fa3654dc0c9 100755 --- a/src/server/shared/Database/Implementation/CharacterDatabase.h +++ b/src/server/shared/Database/Implementation/CharacterDatabase.h @@ -353,7 +353,7 @@ enum CharacterDatabaseStatements CHAR_DEL_CHARACTER_SOCIAL, CHAR_UPD_CHARACTER_SOCIAL_NOTE, CHAR_UPD_CHARACTER_POSITION, - + CHAR_INS_LFG_DATA, CHAR_DEL_LFG_DATA, diff --git a/src/server/shared/Database/Implementation/LoginDatabase.cpp b/src/server/shared/Database/Implementation/LoginDatabase.cpp index 7e497c4437b..8ef8d3b48cf 100755 --- a/src/server/shared/Database/Implementation/LoginDatabase.cpp +++ b/src/server/shared/Database/Implementation/LoginDatabase.cpp @@ -31,7 +31,7 @@ void LoginDatabaseConnection::DoPrepareStatements() PREPARE_STATEMENT(LOGIN_INS_ACCOUNT_AUTO_BANNED, "INSERT INTO account_banned VALUES (?, UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+?, 'Trinity realmd', 'Failed login autoban', 1)", CONNECTION_ASYNC) PREPARE_STATEMENT(LOGIN_SEL_SESSIONKEY, "SELECT a.sessionkey, a.id, aa.gmlevel FROM account a LEFT JOIN account_access aa ON (a.id = aa.id) WHERE username = ?", CONNECTION_SYNCH) PREPARE_STATEMENT(LOGIN_UPD_VS, "UPDATE account SET v = ?, s = ? WHERE username = ?", CONNECTION_ASYNC) - PREPARE_STATEMENT(LOGIN_UPD_LOGONPROOF, "UPDATE account SET sessionkey = ?, last_ip = ?, last_login = NOW(), locale = ?, failed_logins = 0 WHERE username = ?", CONNECTION_ASYNC) + PREPARE_STATEMENT(LOGIN_UPD_LOGONPROOF, "UPDATE account SET sessionkey = ?, last_ip = ?, last_login = NOW(), locale = ?, failed_logins = 0, os = ? WHERE username = ?", CONNECTION_ASYNC) PREPARE_STATEMENT(LOGIN_SEL_LOGONCHALLENGE, "SELECT a.sha_pass_hash, a.id, a.locked, a.last_ip, aa.gmlevel, a.v, a.s FROM account a LEFT JOIN account_access aa ON (a.id = aa.id) WHERE a.username = ?", CONNECTION_SYNCH) PREPARE_STATEMENT(LOGIN_UPD_FAILEDLOGINS, "UPDATE account SET failed_logins = failed_logins + 1 WHERE username = ?", CONNECTION_ASYNC) PREPARE_STATEMENT(LOGIN_SEL_FAILEDLOGINS, "SELECT id, failed_logins FROM account WHERE username = ?", CONNECTION_SYNCH) diff --git a/src/server/shared/Database/MySQLConnection.h b/src/server/shared/Database/MySQLConnection.h index 46e14d81a5e..c05c4e62c96 100755 --- a/src/server/shared/Database/MySQLConnection.h +++ b/src/server/shared/Database/MySQLConnection.h @@ -62,13 +62,6 @@ struct MySQLConnectionInfo std::string port_or_socket; }; -struct PreparedStatementTable -{ - uint32 index; - const char* query; - ConnectionFlags type; -}; - typedef std::map<uint32 /*index*/, std::pair<const char* /*query*/, ConnectionFlags /*sync/async*/> > PreparedStatementMap; #define PREPARE_STATEMENT(a, b, c) m_queries[a] = std::make_pair(strdup(b), c); diff --git a/src/server/shared/Database/QueryResult.cpp b/src/server/shared/Database/QueryResult.cpp index dff055b8d3d..95034387089 100755 --- a/src/server/shared/Database/QueryResult.cpp +++ b/src/server/shared/Database/QueryResult.cpp @@ -20,13 +20,13 @@ #include "Log.h" ResultSet::ResultSet(MYSQL_RES *result, MYSQL_FIELD *fields, uint64 rowCount, uint32 fieldCount) : -m_rowCount(rowCount), -m_fieldCount(fieldCount), -m_result(result), -m_fields(fields) +_rowCount(rowCount), +_fieldCount(fieldCount), +_result(result), +_fields(fields) { - m_currentRow = new Field[m_fieldCount]; - ASSERT(m_currentRow); + _currentRow = new Field[_fieldCount]; + ASSERT(_currentRow); } PreparedResultSet::PreparedResultSet(MYSQL_STMT* stmt, MYSQL_RES *result, uint64 rowCount, uint32 fieldCount) : @@ -150,18 +150,18 @@ bool ResultSet::NextRow() { MYSQL_ROW row; - if (!m_result) + if (!_result) return false; - row = mysql_fetch_row(m_result); + row = mysql_fetch_row(_result); if (!row) { CleanUp(); return false; } - for (uint32 i = 0; i < m_fieldCount; i++) - m_currentRow[i].SetStructuredValue(row[i], m_fields[i].type); + for (uint32 i = 0; i < _fieldCount; i++) + _currentRow[i].SetStructuredValue(row[i], _fields[i].type); return true; } @@ -196,16 +196,16 @@ bool PreparedResultSet::_NextRow() void ResultSet::CleanUp() { - if (m_currentRow) + if (_currentRow) { - delete [] m_currentRow; - m_currentRow = NULL; + delete [] _currentRow; + _currentRow = NULL; } - if (m_result) + if (_result) { - mysql_free_result(m_result); - m_result = NULL; + mysql_free_result(_result); + _result = NULL; } } diff --git a/src/server/shared/Database/QueryResult.h b/src/server/shared/Database/QueryResult.h index c165a9456f5..524532f30ec 100755 --- a/src/server/shared/Database/QueryResult.h +++ b/src/server/shared/Database/QueryResult.h @@ -33,29 +33,29 @@ class ResultSet { public: - ResultSet(MYSQL_RES *result, MYSQL_FIELD *fields, uint64 rowCount, uint32 fieldCount); + ResultSet(MYSQL_RES* result, MYSQL_FIELD* fields, uint64 rowCount, uint32 fieldCount); ~ResultSet(); bool NextRow(); - uint64 GetRowCount() const { return m_rowCount; } - uint32 GetFieldCount() const { return m_fieldCount; } + uint64 GetRowCount() const { return _rowCount; } + uint32 GetFieldCount() const { return _fieldCount; } - Field* Fetch() const { return m_currentRow; } + Field* Fetch() const { return _currentRow; } const Field & operator [] (uint32 index) const { - ASSERT(index < m_fieldCount); - return m_currentRow[index]; + ASSERT(index < _fieldCount); + return _currentRow[index]; } protected: - Field* m_currentRow; - uint64 m_rowCount; - uint32 m_fieldCount; + uint64 _rowCount; + Field* _currentRow; + uint32 _fieldCount; private: void CleanUp(); - MYSQL_RES *m_result; - MYSQL_FIELD *m_fields; + MYSQL_RES* _result; + MYSQL_FIELD* _fields; }; typedef ACE_Refcounted_Auto_Ptr<ResultSet, ACE_Null_Mutex> QueryResult; @@ -63,7 +63,7 @@ typedef ACE_Refcounted_Auto_Ptr<ResultSet, ACE_Null_Mutex> QueryResult; class PreparedResultSet { public: - PreparedResultSet(MYSQL_STMT* stmt, MYSQL_RES *result, uint64 rowCount, uint32 fieldCount); + PreparedResultSet(MYSQL_STMT* stmt, MYSQL_RES* result, uint64 rowCount, uint32 fieldCount); ~PreparedResultSet(); bool NextRow(); @@ -84,9 +84,9 @@ class PreparedResultSet } protected: + std::vector<Field*> m_rows; uint64 m_rowCount; uint64 m_rowPosition; - std::vector<Field*> m_rows; uint32 m_fieldCount; private: diff --git a/src/server/shared/Logging/Log.cpp b/src/server/shared/Logging/Log.cpp index e04225a94e1..b583d742748 100755 --- a/src/server/shared/Logging/Log.cpp +++ b/src/server/shared/Logging/Log.cpp @@ -29,7 +29,7 @@ extern LoginDatabaseWorkerPool LoginDatabase; Log::Log() : raLogfile(NULL), logfile(NULL), gmLogfile(NULL), charLogfile(NULL), - dberLogfile(NULL), chatLogfile(NULL), arenaLogFile(NULL), sqlLogFile(NULL), sqlDevLogFile(NULL), + dberLogfile(NULL), chatLogfile(NULL), arenaLogFile(NULL), sqlLogFile(NULL), sqlDevLogFile(NULL), wardenLogFile(NULL), m_gmlog_per_account(false), m_enableLogDBLater(false), m_enableLogDB(false), m_colored(false) { @@ -73,6 +73,10 @@ Log::~Log() if (sqlDevLogFile != NULL) fclose(sqlDevLogFile); sqlDevLogFile = NULL; + + if (wardenLogFile != NULL) + fclose(wardenLogFile); + wardenLogFile = NULL; } void Log::SetLogLevel(char *Level) @@ -166,6 +170,7 @@ void Log::Initialize() arenaLogFile = openLogFile("ArenaLogFile", NULL, "a"); sqlLogFile = openLogFile("SQLDriverLogFile", NULL, "a"); sqlDevLogFile = openLogFile("SQLDeveloperLogFile", NULL, "a"); + wardenLogFile = openLogFile("Warden.LogFile",NULL,"a"); // Main log file settings m_logLevel = ConfigMgr::GetIntDefault("LogLevel", LOGL_NORMAL); @@ -1062,3 +1067,20 @@ void Log::outErrorST(const char * str, ...) ACE_Stack_Trace st; outError("%s [Stacktrace: %s]", nnew_str, st.c_str()); } + +void Log::outWarden(const char * str, ...) +{ + if (!str) + return; + + if (wardenLogFile) + { + outTimestamp(wardenLogFile); + va_list ap; + va_start(ap, str); + vfprintf(wardenLogFile, str, ap); + fprintf(wardenLogFile, "\n" ); + fflush(wardenLogFile); + va_end(ap); + } +} diff --git a/src/server/shared/Logging/Log.h b/src/server/shared/Logging/Log.h index 0489b84f7fe..cbaa2d80451 100755 --- a/src/server/shared/Logging/Log.h +++ b/src/server/shared/Logging/Log.h @@ -50,7 +50,8 @@ enum DebugLogFilters LOG_FILTER_LOOT = 0x00100000, // Loot related LOG_FILTER_GUILD = 0x00200000, // Guild related LOG_FILTER_TRANSPORTS = 0x00400000, // Transport related - LOG_FILTER_OPCODES = 0x00800000, // OpCodes + LOG_FILTER_WARDEN = 0x00800000, // Warden related + LOG_FILTER_OPCODES = 0x01000000, // OpCodes }; enum LogTypes @@ -137,6 +138,7 @@ class Log void outChat( const char * str, ... ) ATTR_PRINTF(2, 3); void outArena( const char * str, ... ) ATTR_PRINTF(2, 3); void outSQLDriver( const char* str, ... ) ATTR_PRINTF(2, 3); + void outWarden( const char * str, ... ) ATTR_PRINTF(2, 3); void outCharDump( const char * str, uint32 account_id, uint32 guid, const char * name ); void outOpCode(uint32 op, const char * name, bool smsg = true); @@ -170,6 +172,7 @@ class Log FILE* arenaLogFile; FILE* sqlLogFile; FILE* sqlDevLogFile; + FILE* wardenLogFile; // cache values for after initilization use (like gm log per account case) std::string m_logsDir; diff --git a/src/server/shared/Threading/Callback.h b/src/server/shared/Threading/Callback.h index fd7a1130fb4..3e1e7ac692f 100755 --- a/src/server/shared/Threading/Callback.h +++ b/src/server/shared/Threading/Callback.h @@ -96,7 +96,7 @@ class QueryCallback { return _stage; } - + //! Resets all underlying variables (param, result and stage) void Reset() { diff --git a/src/server/shared/Utilities/Util.cpp b/src/server/shared/Utilities/Util.cpp index 6ae43bc6840..52ce74be8f8 100755 --- a/src/server/shared/Utilities/Util.cpp +++ b/src/server/shared/Utilities/Util.cpp @@ -16,6 +16,7 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ +#include <iostream> #include "Util.h" #include "utf8.h" #ifdef USE_SFMT_FOR_RNG @@ -529,3 +530,15 @@ void hexEncodeByteArray(uint8* bytes, uint32 arrayLen, std::string& result) result = ss.str(); } +std::string ByteArrayToHexStr(uint8* bytes, uint32 length) +{ + std::ostringstream ss; + for (uint32 i = 0; i < length; ++i) + { + char buffer[4]; + sprintf(buffer, "%02X ", bytes[i]); + ss << buffer; + } + + return ss.str(); +} diff --git a/src/server/shared/Utilities/Util.h b/src/server/shared/Utilities/Util.h index 684b26eea63..4c2c1936993 100755 --- a/src/server/shared/Utilities/Util.h +++ b/src/server/shared/Utilities/Util.h @@ -378,6 +378,7 @@ bool IsIPAddress(char const* ipaddress); uint32 CreatePIDFile(const std::string& filename); void hexEncodeByteArray(uint8* bytes, uint32 arrayLen, std::string& result); +std::string ByteArrayToHexStr(uint8* bytes, uint32 length); #endif //handler for operations on large flags diff --git a/src/server/worldserver/CMakeLists.txt b/src/server/worldserver/CMakeLists.txt index 191bbbf35b4..b75dfcfc064 100644 --- a/src/server/worldserver/CMakeLists.txt +++ b/src/server/worldserver/CMakeLists.txt @@ -44,12 +44,14 @@ endif() include_directories( ${CMAKE_BINARY_DIR} + ${CMAKE_SOURCE_DIR}/dep/g3dlite/include ${CMAKE_SOURCE_DIR}/dep/gsoap ${CMAKE_SOURCE_DIR}/dep/sockets/include ${CMAKE_SOURCE_DIR}/dep/SFMT ${CMAKE_SOURCE_DIR}/dep/mersennetwister ${CMAKE_SOURCE_DIR}/src/server/collision ${CMAKE_SOURCE_DIR}/src/server/collision/Management + ${CMAKE_SOURCE_DIR}/src/server/collision/Models ${CMAKE_SOURCE_DIR}/src/server/shared ${CMAKE_SOURCE_DIR}/src/server/shared/Configuration ${CMAKE_SOURCE_DIR}/src/server/shared/Cryptography @@ -127,6 +129,8 @@ include_directories( ${CMAKE_SOURCE_DIR}/src/server/game/Spells ${CMAKE_SOURCE_DIR}/src/server/game/Spells/Auras ${CMAKE_SOURCE_DIR}/src/server/game/Tools + ${CMAKE_SOURCE_DIR}/src/server/game/Warden + ${CMAKE_SOURCE_DIR}/src/server/game/Warden/Modules ${CMAKE_SOURCE_DIR}/src/server/game/Weather ${CMAKE_SOURCE_DIR}/src/server/game/World ${CMAKE_SOURCE_DIR}/src/server/authserver/Server diff --git a/src/server/worldserver/TCSoap/TCSoap.cpp b/src/server/worldserver/TCSoap/TCSoap.cpp index 8b7d8c19071..26b28b25fbb 100755 --- a/src/server/worldserver/TCSoap/TCSoap.cpp +++ b/src/server/worldserver/TCSoap/TCSoap.cpp @@ -30,7 +30,7 @@ void TCSoapRunnable::run() soap.accept_timeout = 3; soap.recv_timeout = 5; soap.send_timeout = 5; - if (soap_bind(&soap, m_host.c_str(), m_port, 100) < 0) + if (!soap_valid_socket(soap_bind(&soap, m_host.c_str(), m_port, 100))) { sLog->outError("TCSoap: couldn't bind to %s:%d", m_host.c_str(), m_port); exit(-1); diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index 57fde5b8ea7..ac4d3fb1bc0 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -11,6 +11,7 @@ # PERFORMANCE SETTINGS # SERVER LOGGING # SERVER SETTINGS +# WARDEN SETTINGS # PLAYER INTERACTION # CREATURE SETTINGS # CHAT SETTINGS @@ -472,7 +473,8 @@ LogFileLevel = 0 # 1048576 - Anything related to loot # 2097152 - Anything related to guilds # 4194304 - Anything related to transports -# 8388608 - Incoming/outgoing Opcodes +# 8388608 - Anything related to Warden anti cheat +# 16777216 - Incoming/outgoing Opcodes # # Simply add the values together to create a bitmask. # For more info see enum DebugLogFilters in Log.h @@ -1250,6 +1252,22 @@ Quests.HighLevelHideDiff = 7 Quests.IgnoreRaid = 0 # +# Quests.IgnoreAutoAccept +# Description: Ignore auto accept flag. Clients will have to manually accept all quests. +# Default: 0 - (Disabled, DB values determine if quest is marked auto accept or not.) +# 1 - (Enabled, clients will not be told to automatically accept any quest.) + +Quests.IgnoreAutoAccept = 0 + +# +# Quests.IgnoreAutoComplete +# Description: Ignore auto complete flag. Clients will have to manually complete all quests. +# Default: 0 - (Disabled, DB values determine if quest is marked auto complete or not.) +# 1 - (Enabled, clients will not be told to automatically complete any quest.) + +Quests.IgnoreAutoComplete = 0 + +# # Guild.EventLogRecordsCount # Description: Number of log entries for guild events that are stored per guild. Old entries # will be overwritten if the number of log entries exceed the configured value. @@ -1416,6 +1434,82 @@ AccountInstancesPerHour = 5 ################################################################################################### ################################################################################################### +# WARDEN SETTINGS +# +# Warden.Enabled +# Description: Enable Warden anticheat system. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +Warden.Enabled = 0 + +# +# Warden.NumMemChecks +# Description: Number of Warden memory checks that are sent to the client each cycle. +# Default: 3 - (Enabled) +# 0 - (Disabled) + +Warden.NumMemChecks = 3 + +# +# Warden.NumOtherChecks +# Description: Number of Warden checks other than memory checks that are added to request +# each checking cycle. +# Default: 7 - (Enabled) +# 0 - (Disabled) + +Warden.NumOtherChecks = 7 + +# +# Warden.LogFile +# Description: Client check fails will be logged here. +# Default: "" - (Disabled) +# "Warden.log" - (Enabled) +# + +Warden.LogFile = "" + +# +# Warden.ClientResponseDelay +# Description: Time (in seconds) before client is getting disconnecting for not responding. +# Default: 600 - (10 Minutes) +# 0 - (Disabled, client won't be kicked) + +Warden.ClientResponseDelay = 600 + +# +# Warden.ClientCheckHoldOff +# Description: Time (in seconds) to wait before sending the next check request to the client. +# A low number increases traffic and load on client and server side. +# Default: 30 - (30 Seconds) +# 0 - (Send check as soon as possible) + +Warden.ClientCheckHoldOff = 30 + +# +# Warden.ClientCheckFailAction +# Description: Default action being taken if a client check failed. Actions can be +# overwritten for each single check via warden_action table in characters +# database. +# Default: 0 - (Disabled, Logging only) +# 1 - (Kick) +# 2 - (Ban) + +Warden.ClientCheckFailAction = 0 + +# +# Warden.BanDuration +# Description: Time (in seconds) an account will be banned if ClientCheckFailAction is set +# to ban. +# Default: 86400 - (24 hours) +# 0 - (Permanent ban) + +Warden.BanDuration = 86400 + +# +################################################################################################### + +################################################################################################### # PLAYER INTERACTION # # AllowTwoSide.Accounts @@ -2446,14 +2540,14 @@ Arena.QueueAnnouncer.Enable = 0 # # Arena.ArenaSeason.ID -# Description: Current area season id shown in clients. +# Description: Current arena season id shown in clients. # Default: 8 Arena.ArenaSeason.ID = 8 # # Arena.ArenaSeason.InProgress -# Description: State of current area season. +# Description: State of current arena season. # Default: 1 - (Active) # 0 - (Finished) diff --git a/src/tools/CMakeLists.txt b/src/tools/CMakeLists.txt index 82f71aed030..a956655ffaa 100644 --- a/src/tools/CMakeLists.txt +++ b/src/tools/CMakeLists.txt @@ -9,5 +9,5 @@ # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. add_subdirectory(map_extractor) -add_subdirectory(vmap3_assembler) -add_subdirectory(vmap3_extractor) +add_subdirectory(vmap4_assembler) +add_subdirectory(vmap4_extractor) diff --git a/src/tools/vmap3_extractor/model.h b/src/tools/vmap3_extractor/model.h deleted file mode 100644 index f16396bdd40..00000000000 --- a/src/tools/vmap3_extractor/model.h +++ /dev/null @@ -1,52 +0,0 @@ -#ifndef MODEL_H -#define MODEL_H - -#include "vec3d.h" -//#include "mpq.h" -#include "modelheaders.h" -#include <vector> - -class Model; -class WMOInstance; -class MPQFile; - -Vec3D fixCoordSystem(Vec3D v); - -class Model -{ -public: - ModelHeader header; - uint32 offsBB_vertices, offsBB_indices; - Vec3D *BB_vertices, *vertices; - uint16 *BB_indices, *indices; - size_t nIndices; - - bool open(); - bool ConvertToVMAPModel(char * outfilename); - - bool ok; - - Model(std::string &filename); - ~Model(); - -private: - std::string filename; - char outfilename; -}; - -class ModelInstance -{ -public: - Model *model; - - uint32 id; - Vec3D pos, rot; - unsigned int d1, scale; - float w,sc; - - ModelInstance() {} - ModelInstance(MPQFile &f,const char* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE *pDirfile); - -}; - -#endif diff --git a/src/tools/vmap3_extractor/vmapexport.h b/src/tools/vmap3_extractor/vmapexport.h deleted file mode 100644 index e8a55fb898e..00000000000 --- a/src/tools/vmap3_extractor/vmapexport.h +++ /dev/null @@ -1,13 +0,0 @@ -#ifndef VMAPEXPORT_H -#define VMAPEXPORT_H - -enum ModelFlags -{ - MOD_M2 = 1, - MOD_WORLDSPAWN = 1<<1, - MOD_HAS_BOUND = 1<<2 -}; - -extern const char * szWorkDirWmo; - -#endif diff --git a/src/tools/vmap3_assembler/CMakeLists.txt b/src/tools/vmap4_assembler/CMakeLists.txt index ba5d1649d38..e4f57646c49 100644 --- a/src/tools/vmap3_assembler/CMakeLists.txt +++ b/src/tools/vmap4_assembler/CMakeLists.txt @@ -13,6 +13,7 @@ include_directories( ${CMAKE_SOURCE_DIR}/dep/g3dlite/include ${CMAKE_SOURCE_DIR}/src/server/shared ${CMAKE_SOURCE_DIR}/src/server/shared/Debugging + ${CMAKE_SOURCE_DIR}/src/server/collision ${CMAKE_SOURCE_DIR}/src/server/collision/Maps ${CMAKE_SOURCE_DIR}/src/server/collision/Models ${ACE_INCLUDE_DIR} @@ -20,21 +21,21 @@ include_directories( ) add_definitions(-DNO_CORE_FUNCS) -add_executable(vmap3assembler VMapAssembler.cpp) -add_dependencies(vmap3assembler mpq) +add_executable(vmap4assembler VMapAssembler.cpp) +add_dependencies(vmap4assembler mpq) if(CMAKE_SYSTEM_NAME MATCHES "Darwin") - set_target_properties(vmap3assembler PROPERTIES LINK_FLAGS "-framework Carbon") + set_target_properties(vmap4assembler PROPERTIES LINK_FLAGS "-framework Carbon") endif() -target_link_libraries(vmap3assembler +target_link_libraries(vmap4assembler collision g3dlib ${ZLIB_LIBRARIES} ) if( UNIX ) - install(TARGETS vmap3assembler DESTINATION bin) + install(TARGETS vmap4assembler DESTINATION bin) elseif( WIN32 ) - install(TARGETS vmap3assembler DESTINATION "${CMAKE_INSTALL_PREFIX}") + install(TARGETS vmap4assembler DESTINATION "${CMAKE_INSTALL_PREFIX}") endif() diff --git a/src/tools/vmap3_assembler/VMapAssembler.cpp b/src/tools/vmap4_assembler/VMapAssembler.cpp index bb8e324bc75..bb8e324bc75 100644 --- a/src/tools/vmap3_assembler/VMapAssembler.cpp +++ b/src/tools/vmap4_assembler/VMapAssembler.cpp diff --git a/src/tools/vmap3_extractor/CMakeLists.txt b/src/tools/vmap4_extractor/CMakeLists.txt index 2763487cea4..c1ef3125a20 100644 --- a/src/tools/vmap3_extractor/CMakeLists.txt +++ b/src/tools/vmap4_extractor/CMakeLists.txt @@ -23,18 +23,18 @@ include_directories( ${CMAKE_SOURCE_DIR}/dep/StormLib/src ) -add_executable(vmap3extractor ${sources}) +add_executable(vmap4extractor ${sources}) -target_link_libraries(vmap3extractor +target_link_libraries(vmap4extractor ${BZIP2_LIBRARIES} ${ZLIB_LIBRARIES} storm ) -add_dependencies(vmap3extractor storm) +add_dependencies(vmap4extractor mpq) if( UNIX ) - install(TARGETS vmap3extractor DESTINATION bin) + install(TARGETS vmap4extractor DESTINATION bin) elseif( WIN32 ) - install(TARGETS vmap3extractor DESTINATION "${CMAKE_INSTALL_PREFIX}") + install(TARGETS vmap4extractor DESTINATION "${CMAKE_INSTALL_PREFIX}") endif() diff --git a/src/tools/vmap3_extractor/adtfile.cpp b/src/tools/vmap4_extractor/adtfile.cpp index 58c1bb94b1c..a966172a3be 100644 --- a/src/tools/vmap3_extractor/adtfile.cpp +++ b/src/tools/vmap4_extractor/adtfile.cpp @@ -1,13 +1,40 @@ +/* + * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + #include "vmapexport.h" #include "adtfile.h" #include <algorithm> #include <cstdio> -#ifdef _WIN32 +#ifdef WIN32 #define snprintf _snprintf #endif +const char * GetPlainName(const char * FileName) +{ + const char * szTemp; + + if((szTemp = strrchr(FileName, '\\')) != NULL) + FileName = szTemp + 1; + return FileName; +} + char * GetPlainName(char * FileName) { char * szTemp; @@ -43,6 +70,14 @@ void fixname2(char *name, size_t len) } } +char * GetExtension(char * FileName) +{ + char * szTemp; + if((szTemp = strrchr(FileName, '.')) != NULL) + return szTemp; + return NULL; +} + ADTFile::ADTFile(char* filename): ADT(filename) { Adtfilename.append(filename); @@ -107,35 +142,15 @@ bool ADTFile::init(uint32 map_num, uint32 tileX, uint32 tileY) while (p<buf+size) { fixnamen(p,strlen(p)); - string path(p); - char* s=GetPlainName(p); + char* s = GetPlainName(p); fixname2(s,strlen(s)); - p=p+strlen(p)+1; + ModelInstansName[t++] = s; - // < 3.1.0 ADT MMDX section store filename.mdx filenames for corresponded .m2 file - std::string ext3 = path.size() >= 4 ? path.substr(path.size()-4,4) : ""; - std::transform( ext3.begin(), ext3.end(), ext3.begin(), ::tolower ); - if(ext3 == ".mdx") - { - // replace .mdx -> .m2 - path.erase(path.length()-2,2); - path.append("2"); - } - // >= 3.1.0 ADT MMDX section store filename.m2 filenames for corresponded .m2 file - // nothing do - - char szLocalFile[1024]; - snprintf(szLocalFile, 1024, "%s/%s", szWorkDirWmo, s); - FILE * output = fopen(szLocalFile,"rb"); - if(!output) - { - Model m2(path); - if(m2.open()) - m2.ConvertToVMAPModel(szLocalFile); - } - else - fclose(output); + string path(p); + ExtractSingleModel(path); + + p = p+strlen(p)+1; } delete[] buf; } diff --git a/src/tools/vmap3_extractor/adtfile.h b/src/tools/vmap4_extractor/adtfile.h index eaf09a9243d..08814996f68 100644 --- a/src/tools/vmap3_extractor/adtfile.h +++ b/src/tools/vmap4_extractor/adtfile.h @@ -1,3 +1,21 @@ +/* + * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + #ifndef ADT_H #define ADT_H @@ -115,7 +133,11 @@ private: string Adtfilename; }; +const char * GetPlainName(const char * FileName); +char * GetPlainName(char * FileName); +char * GetExtension(char * FileName); void fixnamen(char *name, size_t len); +void fixname2(char *name, size_t len); //void fixMapNamen(char *name, size_t len); #endif diff --git a/src/tools/vmap3_extractor/dbcfile.cpp b/src/tools/vmap4_extractor/dbcfile.cpp index 021dc6f6e33..5b5fe314799 100644 --- a/src/tools/vmap3_extractor/dbcfile.cpp +++ b/src/tools/vmap4_extractor/dbcfile.cpp @@ -1,3 +1,21 @@ +/* + * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + #define _CRT_SECURE_NO_DEPRECATE #include "dbcfile.h" diff --git a/src/tools/vmap3_extractor/dbcfile.h b/src/tools/vmap4_extractor/dbcfile.h index ce7d8e85ed3..9fdb7a9e268 100644 --- a/src/tools/vmap3_extractor/dbcfile.h +++ b/src/tools/vmap4_extractor/dbcfile.h @@ -1,3 +1,21 @@ +/* + * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + #ifndef DBCFILE_H #define DBCFILE_H #include <cassert> diff --git a/src/tools/vmap4_extractor/gameobject_extract.cpp b/src/tools/vmap4_extractor/gameobject_extract.cpp new file mode 100644 index 00000000000..8a1f67cd2c2 --- /dev/null +++ b/src/tools/vmap4_extractor/gameobject_extract.cpp @@ -0,0 +1,99 @@ +#include "model.h" +#include "dbcfile.h" +#include "adtfile.h" +#include "vmapexport.h" + +#include <algorithm> +#include <stdio.h> + +bool ExtractSingleModel(std::string& fname) +{ + char * name = GetPlainName((char*)fname.c_str()); + char * ext = GetExtension(name); + + // < 3.1.0 ADT MMDX section store filename.mdx filenames for corresponded .m2 file + if (!strcmp(ext, ".mdx")) + { + // replace .mdx -> .m2 + fname.erase(fname.length()-2,2); + fname.append("2"); + } + // >= 3.1.0 ADT MMDX section store filename.m2 filenames for corresponded .m2 file + // nothing do + + std::string output(szWorkDirWmo); + output += "/"; + output += name; + + if (FileExists(output.c_str())) + return true; + + Model mdl(fname); + if (!mdl.open()) + return false; + + return mdl.ConvertToVMAPModel(output.c_str()); +} + +void ExtractGameobjectModels() +{ + printf("Extracting GameObject models..."); + DBCFile dbc("DBFilesClient\\GameObjectDisplayInfo.dbc"); + if(!dbc.open()) + { + printf("Fatal error: Invalid GameObjectDisplayInfo.dbc file format!\n"); + exit(1); + } + + std::string basepath = szWorkDirWmo; + basepath += "/"; + std::string path; + + FILE * model_list = fopen((basepath + "temp_gameobject_models").c_str(), "wb"); + + for (DBCFile::Iterator it = dbc.begin(); it != dbc.end(); ++it) + { + path = it->getString(1); + + if (path.length() < 4) + continue; + + fixnamen((char*)path.c_str(), path.size()); + char * name = GetPlainName((char*)path.c_str()); + fixname2(name, strlen(name)); + + char * ch_ext = GetExtension(name); + if (!ch_ext) + continue; + + strToLower(ch_ext); + + bool result = false; + if (!strcmp(ch_ext, ".wmo")) + { + result = ExtractSingleWmo(path); + } + else if (!strcmp(ch_ext, ".mdl")) + { + // TODO: extract .mdl files, if needed + continue; + } + else //if (!strcmp(ch_ext, ".mdx") || !strcmp(ch_ext, ".m2")) + { + result = ExtractSingleModel(path); + } + + if (result) + { + uint32 displayId = it->getUInt(0); + uint32 path_length = strlen(name); + fwrite(&displayId, sizeof(uint32), 1, model_list); + fwrite(&path_length, sizeof(uint32), 1, model_list); + fwrite(name, sizeof(char), path_length, model_list); + } + } + + fclose(model_list); + + printf("Done!\n"); +} diff --git a/src/tools/vmap3_extractor/model.cpp b/src/tools/vmap4_extractor/model.cpp index 81e27621956..ac28e1ff086 100644 --- a/src/tools/vmap3_extractor/model.cpp +++ b/src/tools/vmap4_extractor/model.cpp @@ -1,3 +1,21 @@ +/* + * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + #include "vmapexport.h" #include "model.h" #include "wmo.h" @@ -6,7 +24,7 @@ #include <algorithm> #include <cstdio> -Model::Model(std::string &filename) : filename(filename) +Model::Model(std::string &filename) : filename(filename), vertices(0), indices(0) { } @@ -19,10 +37,13 @@ bool Model::open() if (!ok) { f.close(); - printf("Error loading model %s\n", filename.c_str()); + // Do not show this error on console to avoid confusion, the extractor can continue working even if some models fail to load + //printf("Error loading model %s\n", filename.c_str()); return false; } + _unload(); + memcpy(&header, f.getBuffer(), sizeof(ModelHeader)); if(header.nBoundingTriangles > 0) { @@ -49,7 +70,7 @@ bool Model::open() return true; } -bool Model::ConvertToVMAPModel(char * outfilename) +bool Model::ConvertToVMAPModel(const char * outfilename) { int N[12] = {0,0,0,0,0,0,0,0,0,0,0,0}; FILE * output=fopen(outfilename,"wb"); @@ -58,7 +79,7 @@ bool Model::ConvertToVMAPModel(char * outfilename) printf("Can't create the output file '%s'\n",outfilename); return false; } - fwrite("VMAP003",8,1,output); + fwrite(szRawVMAPMagic,8,1,output); uint32 nVertices = 0; nVertices = header.nBoundingVertices; fwrite(&nVertices, sizeof(int), 1, output); @@ -92,24 +113,16 @@ bool Model::ConvertToVMAPModel(char * outfilename) { for(uint32 vpos=0; vpos <nVertices; ++vpos) { - float sy = vertices[vpos].y; - vertices[vpos].y = vertices[vpos].z; - vertices[vpos].z = sy; + std::swap(vertices[vpos].y, vertices[vpos].z); } fwrite(vertices, sizeof(float)*3, nVertices, output); } - delete[] vertices; - delete[] indices; - fclose(output); return true; } -Model::~Model() -{ -} Vec3D fixCoordSystem(Vec3D v) { @@ -154,7 +167,7 @@ ModelInstance::ModelInstance(MPQFile &f,const char* ModelInstName, uint32 mapID, uint16 adtId = 0;// not used for models uint32 flags = MOD_M2; - if(tileX == 65 && tileY == 65) flags |= MOD_WORLDSPAWN; + if(tileX == 65 && tileY == 65) flags |= MOD_WORLDSPAWN; //write mapID, tileX, tileY, Flags, ID, Pos, Rot, Scale, name fwrite(&mapID, sizeof(uint32), 1, pDirfile); fwrite(&tileX, sizeof(uint32), 1, pDirfile); diff --git a/src/tools/vmap4_extractor/model.h b/src/tools/vmap4_extractor/model.h new file mode 100644 index 00000000000..9000d7e4822 --- /dev/null +++ b/src/tools/vmap4_extractor/model.h @@ -0,0 +1,77 @@ +/* + * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MODEL_H +#define MODEL_H + +#include "vec3d.h" +//#include "mpq.h" +#include "modelheaders.h" +#include <vector> + +class Model; +class WMOInstance; +class MPQFile; + +Vec3D fixCoordSystem(Vec3D v); + +class Model +{ +public: + ModelHeader header; + uint32 offsBB_vertices, offsBB_indices; + Vec3D *BB_vertices, *vertices; + uint16 *BB_indices, *indices; + size_t nIndices; + + bool open(); + bool ConvertToVMAPModel(const char * outfilename); + + bool ok; + + Model(std::string &filename); + ~Model() {_unload();} + +private: + void _unload() + { + delete[] vertices; + delete[] indices; + vertices = NULL; + indices = NULL; + } + std::string filename; + char outfilename; +}; + +class ModelInstance +{ +public: + Model *model; + + uint32 id; + Vec3D pos, rot; + unsigned int d1, scale; + float w,sc; + + ModelInstance() {} + ModelInstance(MPQFile &f,const char* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE *pDirfile); + +}; + +#endif diff --git a/src/tools/vmap3_extractor/modelheaders.h b/src/tools/vmap4_extractor/modelheaders.h index 776a981ebd8..d859fd3511e 100644 --- a/src/tools/vmap3_extractor/modelheaders.h +++ b/src/tools/vmap4_extractor/modelheaders.h @@ -1,3 +1,21 @@ +/* + * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + #ifndef MODELHEADERS_H #define MODELHEADERS_H diff --git a/src/tools/vmap3_extractor/mpq_libmpq.cpp b/src/tools/vmap4_extractor/mpq_libmpq.cpp index 528b9679a58..528b9679a58 100644 --- a/src/tools/vmap3_extractor/mpq_libmpq.cpp +++ b/src/tools/vmap4_extractor/mpq_libmpq.cpp diff --git a/src/tools/vmap3_extractor/mpq_libmpq04.h b/src/tools/vmap4_extractor/mpq_libmpq04.h index e0c42ba0bfd..56a6b787dcd 100644 --- a/src/tools/vmap3_extractor/mpq_libmpq04.h +++ b/src/tools/vmap4_extractor/mpq_libmpq04.h @@ -1,3 +1,6 @@ +#define _CRT_SECURE_NO_DEPRECATE +#define _CRT_SECURE_NO_WARNINGS + #ifndef MPQ_H #define MPQ_H @@ -20,14 +23,14 @@ public: void close(); void GetFileListTo(vector<string>& filelist) { - uint32 filenum; - if(libmpq__file_number(mpq_a, "(listfile)", &filenum)) return; - libmpq__off_t size, transferred; - libmpq__file_unpacked_size(mpq_a, filenum, &size); + uint32 filenum; + if(libmpq__file_number(mpq_a, "(listfile)", &filenum)) return; + libmpq__off_t size, transferred; + libmpq__file_unpacked_size(mpq_a, filenum, &size); char *buffer = new char[size]; - libmpq__file_read(mpq_a, filenum, (unsigned char*)buffer, size, &transferred); + libmpq__file_read(mpq_a, filenum, (unsigned char*)buffer, size, &transferred); char seps[] = "\n"; char *token; diff --git a/src/tools/vmap3_extractor/vec3d.h b/src/tools/vmap4_extractor/vec3d.h index 06a5b730f16..06a5b730f16 100644 --- a/src/tools/vmap3_extractor/vec3d.h +++ b/src/tools/vmap4_extractor/vec3d.h diff --git a/src/tools/vmap3_extractor/vmapexport.cpp b/src/tools/vmap4_extractor/vmapexport.cpp index 689691e1d91..599290a9254 100644 --- a/src/tools/vmap3_extractor/vmapexport.cpp +++ b/src/tools/vmap4_extractor/vmapexport.cpp @@ -1,3 +1,21 @@ +/* + * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + #define _CRT_SECURE_NO_DEPRECATE #include <cstdio> #include <iostream> @@ -5,7 +23,7 @@ #include <list> #include <errno.h> -#ifdef _WIN32 +#ifdef WIN32 #include <Windows.h> #include <sys/stat.h> #include <direct.h> @@ -29,6 +47,8 @@ #include "wmo.h" #include "mpq_libmpq04.h" +#include "vmapexport.h" + //------------------------------------------------------------------------------ // Defines @@ -55,13 +75,19 @@ bool preciseVectorData = false; // Constants //static const char * szWorkDirMaps = ".\\Maps"; -const char * szWorkDirWmo = "./Buildings"; +const char* szWorkDirWmo = "./Buildings"; +const char* szRawVMAPMagic = "VMAP004"; // Local testing functions -static void clreol() +bool FileExists(const char* file) { - printf("\r \r"); + if (FILE* n = fopen(file, "rb")) + { + fclose(n); + return true; + } + return false; } void strToLower(char* str) @@ -73,15 +99,6 @@ void strToLower(char* str) } } -static const char * GetPlainName(const char * szFileName) -{ - const char * szTemp; - - if((szTemp = strrchr(szFileName, '\\')) != NULL) - szFileName = szTemp + 1; - return szFileName; -} - // copied from contrib/extractor/System.cpp void ReadLiquidTypeTableDBC() { @@ -104,10 +121,9 @@ void ReadLiquidTypeTableDBC() printf("Done! (%u LiqTypes loaded)\n", (unsigned int)LiqType_count); } -int ExtractWmo() +bool ExtractWmo() { - char szLocalFile[1024] = ""; - bool success=true; + bool success = true; //const char* ParsArchiveNames[] = {"patch-2.MPQ", "patch.MPQ", "common.MPQ", "expansion.MPQ"}; @@ -116,99 +132,98 @@ int ExtractWmo() vector<string> filelist; (*ar_itr)->GetFileListTo(filelist); - for (vector<string>::iterator fname=filelist.begin(); fname != filelist.end() && success; ++fname) + for (vector<string>::iterator fname = filelist.begin(); fname != filelist.end() && success; ++fname) { - bool file_ok=true; if (fname->find(".wmo") != string::npos) - { - // Copy files from archive - //std::cout << "found *.wmo file " << *fname << std::endl; - sprintf(szLocalFile, "%s/%s", szWorkDirWmo, GetPlainName(fname->c_str())); - fixnamen(szLocalFile,strlen(szLocalFile)); - FILE * n; - if ((n = fopen(szLocalFile, "rb"))== NULL) - { - int p = 0; - //Select root wmo files - const char * rchr = strrchr(GetPlainName(fname->c_str()),0x5f); - if(rchr != NULL) - { - char cpy[4]; - strncpy((char*)cpy,rchr,4); - for (int i=0;i<4; ++i) - { - int m = cpy[i]; - if(isdigit(m)) - p++; - } - } - if(p != 3) - { - std::cout << "Extracting " << *fname << std::endl; - WMORoot * froot = new WMORoot(*fname); - if(!froot->open()) - { - printf("Couldn't open RootWmo!!!\n"); - delete froot; - continue; - } - FILE *output=fopen(szLocalFile,"wb"); - if(!output) - { - printf("couldn't open %s for writing!\n", szLocalFile); - success=false; - } - froot->ConvertToVMAPRootWmo(output); - int Wmo_nVertices = 0; - //printf("root has %d groups\n", froot->nGroups); - if(froot->nGroups !=0) - { - for (uint32 i=0; i<froot->nGroups; ++i) - { - char temp[1024]; - strcpy(temp, fname->c_str()); - temp[fname->length()-4] = 0; - char groupFileName[1024]; - sprintf(groupFileName,"%s_%03d.wmo",temp, i); - //printf("Trying to open groupfile %s\n",groupFileName); - string s = groupFileName; - WMOGroup * fgroup = new WMOGroup(s); - if(!fgroup->open()) - { - printf("Could not open all Group file for: %s\n",GetPlainName(fname->c_str())); - file_ok=false; - break; - } - - Wmo_nVertices += fgroup->ConvertToVMAPGroupWmo(output, froot, preciseVectorData); - delete fgroup; - } - } - fseek(output, 8, SEEK_SET); // store the correct no of vertices - fwrite(&Wmo_nVertices,sizeof(int),1,output); - fclose(output); - delete froot; - } - } - else - { - fclose(n); - } - } - // Delete the extracted file in the case of an error - if(!file_ok) - remove(szLocalFile); + success = ExtractSingleWmo(*fname); } } - if(success) + if (success) printf("\nExtract wmo complete (No (fatal) errors)\n"); return success; } -void ExtractMapsFromMpq() +bool ExtractSingleWmo(std::string& fname) { + // Copy files from archive + + char szLocalFile[1024]; + const char * plain_name = GetPlainName(fname.c_str()); + sprintf(szLocalFile, "%s/%s", szWorkDirWmo, plain_name); + fixnamen(szLocalFile,strlen(szLocalFile)); + + if (FileExists(szLocalFile)) + return true; + + int p = 0; + //Select root wmo files + const char * rchr = strrchr(plain_name, '_'); + if(rchr != NULL) + { + char cpy[4]; + strncpy((char*)cpy,rchr,4); + for (int i=0;i < 4; ++i) + { + int m = cpy[i]; + if(isdigit(m)) + p++; + } + } + + if (p == 3) + return true; + + bool file_ok = true; + std::cout << "Extracting " << fname << std::endl; + WMORoot froot(fname); + if(!froot.open()) + { + printf("Couldn't open RootWmo!!!\n"); + return true; + } + FILE *output = fopen(szLocalFile,"wb"); + if(!output) + { + printf("couldn't open %s for writing!\n", szLocalFile); + return false; + } + froot.ConvertToVMAPRootWmo(output); + int Wmo_nVertices = 0; + //printf("root has %d groups\n", froot->nGroups); + if (froot.nGroups !=0) + { + for (uint32 i = 0; i < froot.nGroups; ++i) + { + char temp[1024]; + strcpy(temp, fname.c_str()); + temp[fname.length()-4] = 0; + char groupFileName[1024]; + sprintf(groupFileName,"%s_%03d.wmo",temp, i); + //printf("Trying to open groupfile %s\n",groupFileName); + + string s = groupFileName; + WMOGroup fgroup(s); + if(!fgroup.open()) + { + printf("Could not open all Group file for: %s\n", plain_name); + file_ok = false; + break; + } + + Wmo_nVertices += fgroup.ConvertToVMAPGroupWmo(output, &froot, preciseVectorData); + } + } + + fseek(output, 8, SEEK_SET); // store the correct no of vertices + fwrite(&Wmo_nVertices,sizeof(int),1,output); + fclose(output); + + // Delete the extracted file in the case of an error + if (!file_ok) + remove(szLocalFile); + return true; } void ParsMapFiles() @@ -251,8 +266,9 @@ void getGamePath() LONG l; s = sizeof(input_path); memset(input_path,0,s); - l = RegOpenKeyExA(HKEY_LOCAL_MACHINE,"SOFTWARE\\Blizzard Entertainment\\World of Warcraft",0,KEY_QUERY_VALUE,&key); - l = RegQueryValueExA(key,"InstallPath",0,&t,(LPBYTE)input_path,&s); + l = RegOpenKeyEx(HKEY_LOCAL_MACHINE,"SOFTWARE\\Blizzard Entertainment\\World of Warcraft",0,KEY_QUERY_VALUE,&key); + //l = RegOpenKeyEx(HKEY_LOCAL_MACHINE,"SOFTWARE\\Blizzard Entertainment\\Burning Crusade Closed Beta",0,KEY_QUERY_VALUE,&key); + l = RegQueryValueEx(key,"InstallPath",0,&t,(LPBYTE)input_path,&s); RegCloseKey(key); if (strlen(input_path) > 0) { @@ -379,16 +395,17 @@ bool processArgv(int argc, char ** argv, const char *versionString) { bool result = true; hasInputPathParam = false; + bool preciseVectorData = false; - for (int i=1; i < argc; ++i) + for(int i=1; i< argc; ++i) { - if (strcmp("-s", argv[i]) == 0) + if(strcmp("-s",argv[i]) == 0) { preciseVectorData = false; } - else if (strcmp("-d", argv[i]) == 0) + else if(strcmp("-d",argv[i]) == 0) { - if ((i + 1) < argc) + if((i+1)<argc) { hasInputPathParam = true; strcpy(input_path, argv[i+1]); @@ -401,11 +418,11 @@ bool processArgv(int argc, char ** argv, const char *versionString) result = false; } } - else if (strcmp("-?", argv[1]) == 0) + else if(strcmp("-?",argv[1]) == 0) { result = false; } - else if (strcmp("-l", argv[i]) == 0) + else if(strcmp("-l",argv[i]) == 0) { preciseVectorData = true; } @@ -427,6 +444,7 @@ bool processArgv(int argc, char ** argv, const char *versionString) return result; } + //xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx // Main // @@ -439,7 +457,7 @@ bool processArgv(int argc, char ** argv, const char *versionString) int main(int argc, char ** argv) { bool success=true; - const char *versionString = "V3.00 2010_07"; + const char *versionString = "V4.00 2012_02"; // Use command line arguments, when some if(!processArgv(argc, argv, versionString)) @@ -465,7 +483,7 @@ int main(int argc, char ** argv) //xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx // Create the working directory if(mkdir(szWorkDirWmo -#ifdef _XOPEN_UNIX +#ifdef __linux__ , 0711 #endif )) @@ -517,9 +535,11 @@ int main(int argc, char ** argv) ParsMapFiles(); delete [] map_ids; //nError = ERROR_SUCCESS; + // Extract models, listed in DameObjectDisplayInfo.dbc + ExtractGameobjectModels(); } - clreol(); + printf("\n"); if(!success) { printf("ERROR: Extract %s. Work NOT complete.\n Precise vector data=%d.\nPress any key.\n",versionString, preciseVectorData); diff --git a/src/tools/vmap4_extractor/vmapexport.h b/src/tools/vmap4_extractor/vmapexport.h new file mode 100644 index 00000000000..b407e7a106e --- /dev/null +++ b/src/tools/vmap4_extractor/vmapexport.h @@ -0,0 +1,42 @@ +/* + * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef VMAPEXPORT_H +#define VMAPEXPORT_H + +#include <string> + +enum ModelFlags +{ + MOD_M2 = 1, + MOD_WORLDSPAWN = 1<<1, + MOD_HAS_BOUND = 1<<2 +}; + +extern const char * szWorkDirWmo; +extern const char * szRawVMAPMagic; // vmap magic string for extracted raw vmap data + +bool FileExists(const char * file); +void strToLower(char* str); + +bool ExtractSingleWmo(std::string& fname); +bool ExtractSingleModel(std::string& fname); + +void ExtractGameobjectModels(); + +#endif diff --git a/src/tools/vmap3_extractor/wdtfile.cpp b/src/tools/vmap4_extractor/wdtfile.cpp index cd24ef0346c..e3ee545db19 100644 --- a/src/tools/vmap3_extractor/wdtfile.cpp +++ b/src/tools/vmap4_extractor/wdtfile.cpp @@ -1,3 +1,21 @@ +/* + * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + #include "vmapexport.h" #include "wdtfile.h" #include "adtfile.h" diff --git a/src/tools/vmap3_extractor/wdtfile.h b/src/tools/vmap4_extractor/wdtfile.h index f3d71c41791..f3d71c41791 100644 --- a/src/tools/vmap3_extractor/wdtfile.h +++ b/src/tools/vmap4_extractor/wdtfile.h diff --git a/src/tools/vmap3_extractor/wmo.cpp b/src/tools/vmap4_extractor/wmo.cpp index 216a2248953..58957e007c1 100644 --- a/src/tools/vmap3_extractor/wmo.cpp +++ b/src/tools/vmap4_extractor/wmo.cpp @@ -1,3 +1,21 @@ +/* + * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + #include "vmapexport.h" #include "wmo.h" #include "vec3d.h" @@ -106,7 +124,7 @@ bool WMORoot::ConvertToVMAPRootWmo(FILE *pOutfile) { //printf("Convert RootWmo...\n"); - fwrite("VMAP003",1,8,pOutfile); + fwrite(szRawVMAPMagic,1,8,pOutfile); unsigned int nVectors = 0; fwrite(&nVectors,sizeof(nVectors),1,pOutfile); // will be filled later fwrite(&nGroups,4,1,pOutfile); diff --git a/src/tools/vmap3_extractor/wmo.h b/src/tools/vmap4_extractor/wmo.h index 1632b6c5893..8c5993d91d5 100644 --- a/src/tools/vmap3_extractor/wmo.h +++ b/src/tools/vmap4_extractor/wmo.h @@ -1,3 +1,21 @@ +/* + * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + #ifndef WMO_H #define WMO_H #define TILESIZE (533.33333f) |