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path: root/src/game/Creature.cpp
AgeCommit message (Collapse)Author
2009-04-11*Merge.megamage
--HG-- branch : trunk
2009-04-11*Add function GetPlayer and GetCreature for scripts. Please try to not use ↵megamage
GetUnit in the future. --HG-- branch : trunk
2009-04-10*Merge.megamage
--HG-- branch : trunk
2009-04-10*added creature extra flag No Crit (CREATURE_FLAG_EXTRA_NO_CRIT)Rat
*added function to disable reputation gained from monsters *tabs2spaces in affected files --HG-- branch : trunk
2009-04-07* Tabs to spaces -- using: perl -p -i -e "s/\t/ /g" *XTZGZoReX
--HG-- branch : trunk
2009-04-06*Update creature formation code.megamage
--HG-- branch : trunk
2009-04-06*CreatureGroups fixed and improoved. By TrullyONEmegamage
- Multimap support for instances added. - Removed redundant group checks. - New movement rules (bool group formed/dismissed added). - uint32 Creature::GroupID replaced with CreatureGroup pointer. --HG-- branch : trunk
2009-04-06*Update of aura system.QAston
--HG-- branch : trunk
2009-04-04*Merge.megamage
--HG-- branch : trunk
2009-04-04*Do not check formation for pet and summoned creatures.megamage
--HG-- branch : trunk
2009-03-31*Merge.megamage
--HG-- branch : trunk
2009-03-31*Do not call reset in construct funciton of script.megamage
*Add function doaction to safely pass parameters between scripts. --HG-- branch : trunk
2009-03-31*Try to fix crash.megamage
--HG-- branch : trunk
2009-03-28*Add new creature_template column VehicleIdmegamage
*Allow spawn vehicles *Make vehicles grid objects. --HG-- branch : trunk
2009-03-28*First remove object from world then unregister it. This may fix some crashes.megamage
--HG-- branch : trunk
2009-03-25*Merge.megamage
--HG-- branch : trunk
2009-03-25*Do not allow to add/remove obj to/from world more than once.megamage
--HG-- branch : trunk
2009-03-24*Try to fix a crash bug.megamage
--HG-- branch : trunk
2009-03-23*Fix some crashes possibly related to vehicles.megamage
*Fix a bug that client crashes when seer is far away from caster. --HG-- branch : trunk
2009-03-22*Merge.megamage
--HG-- branch : trunk
2009-03-21*Do not set civilians as react state defensive as default.megamage
--HG-- branch : trunk
2009-03-21*Remove dual ERROR in logs Author: AlexDerekamegamage
--HG-- branch : trunk
2009-03-20*More work on summon system.megamage
--HG-- branch : trunk
2009-03-19*Fix the bug that summon dbc is not read. Now creatures can be summoned.megamage
*Make minipet as tempsummon instead of pet. Make totem as tempsummon. --HG-- branch : trunk
2009-03-16*Merge.megamage
--HG-- branch : trunk
2009-03-14*Init motionmaster before AI init. This fix some crash bug of script.megamage
--HG-- branch : trunk
2009-03-14*Merge.megamage
--HG-- branch : trunk
2009-03-14*Move creature spell init from updateentry to initentry. This allows pet ↵megamage
have spells defined in db. --HG-- branch : trunk
2009-03-13*Merge.megamage
*"Fix Glowing Blood" is not merged. Outdated patch? --HG-- branch : trunk
2009-03-13*Allow not to switch to charmed AI for some scripts.megamage
--HG-- branch : trunk
2009-03-13*Call stopmoving in moveidle.megamage
--HG-- branch : trunk
2009-03-12*Merge.megamage
--HG-- branch : trunk
2009-03-12*Assign possessed AI and pet AI to charmed creatures.megamage
--HG-- branch : trunk
2009-03-09[7424] Codestyle: removed not needed \n in log output. Author: balrokmegamage
--HG-- branch : trunk
2009-03-08[7403] much more unneeded includes removed Author: balrokmegamage
--HG-- branch : trunk
2009-03-06[7393] Implement access to client side holiday ids. Author: VladimirMangosmegamage
* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence * `game_event` now have new `holiday` field for store client side holiday id associated with game event * Added new enum HolidayIds with existed at this moment holiday ids. * New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check. --HG-- branch : trunk
2009-03-06*Merge.megamage
--HG-- branch : trunk
2009-03-05*Disable charmed/possessed creature AI.megamage
*Use general react states to replace charminfo react states. --HG-- branch : trunk
2009-03-02[7362] Use IN_MILISECONDS where appropriate, other cleanups. Author: ↵megamage
VladimirMangos --HG-- branch : trunk
2009-02-27[7347] Prevent sql errors at GM-mode corpse save. Apply same chnages and for ↵megamage
other pahsemask save part for consistense and safe. Author: VladimirMangos --HG-- branch : trunk
2009-02-26*Merge.megamage
--HG-- branch : trunk
2009-02-26*Update active object code.megamage
--HG-- branch : trunk
2009-02-25*Fix some crash bugs.megamage
--HG-- branch : trunk
2009-02-24*Merge.megamage
--HG-- branch : trunk
2009-02-24*Try to fix some crash bug related to grid.megamage
--HG-- branch : trunk
2009-02-24 [7330] Code warnings and style cleanups. Some bugs fixes. Author: ↵megamage
VladimirMangos 1) comparison singed and unsigned values 2) redundent includes 3) wrong constructor :-part field initilization 4) unused not-/*name*/-guarded args in template/virtual functions that not required like args. 5) explicitly list not implemented achievement types. Also bugs fixed: 1) Drop wrong phase mask 0 check in WorldObject::InSamePhase. 2) ArenaTeamMember::ModifyPersonalRating incorrect work with move points in negative with infinity values in result. 3) ArenaTeam::SaveToDB code send uint64 value to string with arg format %u. --HG-- branch : trunk
2009-02-23*Merge.megamage
--HG-- branch : trunk
2009-02-23*More fix about move flag.megamage
--HG-- branch : trunk
2009-02-19[7306] Updated POI icons defines. Author: NoFantasymegamage
--HG-- branch : trunk
2009-02-19*Implemented gameobjects and creatures grouping (pools of them)megamage
*Groups (called pools) can be also member of any game event Author: Neo2003 --HG-- branch : trunk