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path: root/src/game/CreatureEventAI.cpp
AgeCommit message (Expand)Author
2010-01-23* Remove CellLock class and all cell-level thread locking.XTZGZoReX
2010-01-16Updated copyright for new year.n0n4m3
2010-01-16Implement option to use delay in ForcedDespawn for creature, allow use delaye...n0n4m3
2010-01-12Fix ACTION_T_RANDOM_PHASE_RANGE. Thanks Nayre and raczmanTrazom62
2010-01-10*Tabs to spacesQAston
2010-01-10Update aura system:QAston
2010-01-08Implemented new event for EventAI, EVENT_T_RESET._manuel_
2009-12-20*apply trinity style to whole sourceRat
2009-12-17Some fixes for GameObject, Chat, Creature, update DuelHandler for 322an0n4m3
2009-11-13Apply #239Kudlaty
2009-11-11*Destroy quest items on quest failure, and some cleanup.maximius
2009-10-17*Backed out changeset 3be01fb200a5maximius
2009-10-17*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ...maximius
2009-10-15*Cleanup.maximius
2009-09-27*Merge [8524] New cell search algorithm implemented. You can now choose diffe...maximius
2009-09-26*Replace a ton of switches with RAND(), and overload RAND() to support up to ...maximius
2009-09-18*[8475] fixed some gcc-warnings Author: balrokmaximius
2009-09-14Backed out changeset d3fe2d6d504a (please test your patches thoroughly before...maximius
2009-09-14*Merged MaNGOS [8458], [8475], [8476] by ogeraisi, thanks to all authors :)maximius
2009-08-29*Make position as a class;megamage
2009-08-28*Fix build in *nixmegamage
2009-08-23*Update vehicle system. Make vehicle a seperate class from creature.megamage
2009-08-20*Try to fix the bug of mobs' chain aggro.megamage
2009-07-30 [8235] Fixed typos in ACTION_T_SET_INVINCEABILITY_HP_LEVEL. Author: Vladi...megamage
2009-07-30 [8233] Implement new EventAI action ACTION_T_SET_INVINCEABILITY_HP_LEVEL....megamage
2009-07-23*Creature eventAI cancast power check - by smellbee.QAston
2009-07-12 [8146] Fixed handling of eventchance for CreatureEventAI. Author: ApoCmegamage
2009-06-27[8057] Move code from Event AI to class Creature function for reuse in other ...megamage
2009-06-19*Some cleanup of eventAI.megamage
2009-06-18[8040] Implement Creature::ForcedDespawn and ACTION_T_FORCE_DESPAWN for Event...megamage
2009-06-15 [8018] Implement EVENT_T_BUFFED and EVENT_T_TARGET_BUFFED for creature Ev...megamage
2009-06-15*Some creature display id update. By VladimirMangos and GriffonHeartmegamage
2009-06-13[7995] Check display id correctness for creature and gameobjects. Author: Vla...megamage
2009-06-09*Fix a bug that creature ignore LOS in assistance case.megamage
2009-06-04[7951] Mope call for help code to function form Event AI code to allow use it...megamage
2009-05-31 [7922] Implement param2 for ACTION_T_COMBAT_MOVEMENT for allow control st...megamage
2009-05-31[7914] Fixed variable name typos in creature event AI code. Author: NoFantasymegamage
2009-05-31Mangos [7911]. Author: tomrus88megamage
2009-05-28 [7905] Implement ACTION_T_SET_SHEATH for creature event ai make possibili...megamage
2009-05-22*Fix a bug that owner cannot recall pet when pet is attacking target.megamage
2009-05-21[7863] Implement for EVENT_T_SPAWNED map/zone/subzone only event conditions. ...megamage
2009-05-21Mobs fleeing and getting assistance feature implementaion. Author: Neo2003megamage
2009-05-21[7860] Implement creature event ai ACTION_T_CALL_FOR_HELP for explicit call f...megamage
2009-05-19[7854] Fixed typo in random text selection code. Author: NoFantasymegamage
2009-05-19 [7852] Use union of per-event type structures, more checks at creature ev...megamage
2009-05-18 [7847] Replace paramter unions by uniton of event ai action type structur...megamage
2009-05-18[7845] Implement reload support for creature eventAI tables. Author: evilstarmegamage
2009-05-15*Fix a crash caused by eventai.megamage
2009-05-14*Add some distance check functions. By VladimirMangos.megamage
2009-05-12*Move MoveFollow owner from MoveTargetedHome to enterevademode.megamage