| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2009-06-09 | *Fix a bug that creature ignore LOS in assistance case. | megamage | |
| --HG-- branch : trunk | |||
| 2009-06-04 | [7951] Mope call for help code to function form Event AI code to allow use ↵ | megamage | |
| it from C++ scripts also. Author: NoFantasy --HG-- branch : trunk | |||
| 2009-05-31 | [7922] Implement param2 for ACTION_T_COMBAT_MOVEMENT for allow control ↵ | megamage | |
| start/stop melee combat state for creature at start/stop movement in combat. Author: VladimirMangos --HG-- branch : trunk | |||
| 2009-05-31 | [7914] Fixed variable name typos in creature event AI code. Author: NoFantasy | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-31 | Mangos [7911]. Author: tomrus88 | megamage | |
| Very big patch. May cause bugs. --HG-- branch : trunk | |||
| 2009-05-28 | [7905] Implement ACTION_T_SET_SHEATH for creature event ai make ↵ | megamage | |
| possibility set ranged fire state. Author: VladimirMangos Also related cleanup code in field cases and player Player::SetSheath. --HG-- branch : trunk | |||
| 2009-05-22 | *Fix a bug that owner cannot recall pet when pet is attacking target. | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-21 | [7863] Implement for EVENT_T_SPAWNED map/zone/subzone only event conditions. ↵ | megamage | |
| Author: Alex --HG-- branch : trunk | |||
| 2009-05-21 | Mobs fleeing and getting assistance feature implementaion. Author: Neo2003 | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-21 | [7860] Implement creature event ai ACTION_T_CALL_FOR_HELP for explicit call ↵ | megamage | |
| for help in some script cases. Author: VladimirMangos --HG-- branch : trunk | |||
| 2009-05-19 | [7854] Fixed typo in random text selection code. Author: NoFantasy | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-19 | [7852] Use union of per-event type structures, more checks at creature ↵ | megamage | |
| event ai loading. Author: VladimirMangos Including: * Fixed check for EVENT_T_SPELLHIT school field. Add check at loading. Note: this event expect before and now schol _mask_ in param2. * In EVENT_T_RECEIVE_EMOTE use original player condition check code instead copy of related code. --HG-- branch : trunk | |||
| 2009-05-18 | [7847] Replace paramter unions by uniton of event ai action type ↵ | megamage | |
| structures. Add/fix some loading checks. Author: VladimirMangos * Also send to process function reference to strucutre instead large amount fields. * Specially note that fixed check for first arg of action type 27 that before wrongly test as quest id, when by using code expected creature id. Possible some used data wrongly can be quest ids.... --HG-- branch : trunk | |||
| 2009-05-18 | [7845] Implement reload support for creature eventAI tables. Author: evilstar | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-15 | *Fix a crash caused by eventai. | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-14 | *Add some distance check functions. By VladimirMangos. | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-12 | *Move MoveFollow owner from MoveTargetedHome to enterevademode. | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-04 | *Replace some "mangos_debug" with "trinity_debug" | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-03 | *Fix the bug that eventAI creatures change target every update. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-29 | [7731] Some code cleanups, warrning fixes. Author: VladimirMangos | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-27 | *Fix build. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-27 | [7723] New AI call EnterCombat called at enter creature to combat (and ↵ | megamage | |
| re-enter if leave by some reason). Author: VladimirMangos --HG-- branch : trunk | |||
| 2009-04-27 | [7717] Use more safe code in EventAI. Author: VladimirMangos | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-27 | [7716] Fixed some typos and possible crashes. Author: AlexDereka | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-26 | *Fix CAST_INTURRUPT_PREVIOUS flag for eventai action cast | QAston | |
| *Rewrite .reload all pet_spells command to make it reset actionbars correctly. --HG-- branch : trunk | |||
| 2009-04-25 | *Add new eventAI action 105 call assistance. Param1 = radius. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-24 | [7710] Fixed problem with stuck in combat creatures with EventAI. Remove ↵ | megamage | |
| redundent AI field. Author: VladimirMangos --HG-- branch : trunk | |||
| 2009-04-24 | Change all SD2: to TSCR: | Chaz Brown | |
| --HG-- branch : trunk | |||
| 2009-04-22 | [7698] Remove redundent call InterruptNonMeleeSpells. Author: NoFantasy | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-22 | [7697] Interrupt casting at enter to evade mode. Author: VladimirMangos | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-20 | *Correct check range for totem area auras. | QAston | |
| --HG-- branch : trunk | |||
| 2009-04-19 | [7689] Batter EventAI loading checks and fix one from possible crash cases. ↵ | megamage | |
| Author: NoFantasy --HG-- branch : trunk | |||
| 2009-04-17 | *Fix build. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-17 | *Remove event_ai from script folder. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-17 | [7679] More checks for creature EventAI loading at server startup. Author: ↵ | megamage | |
| NoFantasy --HG-- branch : trunk | |||
| 2009-04-15 | [7672] Move ReceiveEmote from script API to AI API. Author: VladimirMangos | megamage | |
| This is also fix triggering ReceiveEmote for EventAI broken at it move to core. --HG-- branch : trunk | |||
| 2009-04-14 | [7667] Add to CreatureAI field pointing to creature itself. Use it ↵ | megamage | |
| instead diff. fields in subclases. Author: VladimirMangos Also send pointer to AI constructors ans mark constructors as explicit. This changes allow move now some generic often used AI code to CreatureAI helper functions. --HG-- branch : trunk | |||
| 2009-04-14 | [7666] For heroic mode creature use AIName from normal mode version in ↵ | megamage | |
| same way as done for ScriptName. Author: VladimirMangos Also at creature templates loading check that AIName/ScriptName not set for heroic mode creature versions. --HG-- branch : trunk | |||
| 2009-04-07 | [7622] Added creatureAI with related database tables. Author: AlexDereka | megamage | |
| *Note: three tables are renamed. --HG-- branch : trunk | |||
