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path: root/src/game/GameObject.cpp
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2009-05-31*Move addcre/go functions from opvp to objmgr.megamage
*Do not save respawn time for internally added cre/go. --HG-- branch : trunk
2009-05-30*Provide another way to implement dynamic spawns. Now a creature will call ↵megamage
its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points) *Use zonescript as basic class of opvp script and dugeon script (can also be used for bg) *Store zonescript in worldobject. *Add door for sapphiron. --HG-- branch : trunk
2009-05-29*Update OutdoorPvP functions. No longer need creature triggers for capture ↵megamage
points. --HG-- branch : trunk
2009-05-25*Do not use GO guid as original caster guid. (not supported for now)megamage
--HG-- branch : trunk
2009-05-21*Implement spell effect wmo damage.megamage
--HG-- branch : trunk
2009-05-15*Do not proc relentless strikes with slice and dice twiceQAston
*Fix trap radius calculation in some cases-by krz --HG-- branch : trunk
2009-05-09*Fix some typos of script functions.megamage
--HG-- branch : trunk
2009-05-09*Some update of spell target selection.megamage
--HG-- branch : trunk
2009-05-06*Update instance script functions.megamage
--HG-- branch : trunk
2009-05-01*Merge.megamage
--HG-- branch : trunk
2009-05-01*Add some InstanceData functions to better handle instance doors.megamage
--HG-- branch : trunk
2009-04-30*Add function Gobject::sendcustomanimmegamage
--HG-- branch : trunk
2009-04-29[7730] Some optimizantion and code style. Author: zhenyamegamage
--HG-- branch : trunk
2009-04-27 [7715] Provided way for scripts set alternative gameobject state for ↵megamage
client show. Author: VladimirMangos Also use enum for gsmeobject states. --HG-- branch : trunk
2009-04-20 [7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangosmegamage
* This let get objects at map without reference to player or another object. * Simplify future implementation for per-map storage for like objects --HG-- branch : trunk
2009-04-18*Try to fix a crash by not allowing trap grid visit creating new grid.megamage
--HG-- branch : trunk
2009-04-17[7682] Implement support ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT ↵megamage
Author: Trazom --HG-- branch : trunk
2009-04-08 [7634] Fixed: select non-despawnable gameobjects base at appropriate for ↵megamage
gameobject type dataN fields. Author: VladimirMangos Many in world gameobject that unexpected daspawned before must now work in more expected way. In tests i not found any damage to bg gameobject work, and at least this restore expected work for non-bg dorrs//buttons broken after half-year ago patch (that has been reverted partly in this commit) --HG-- branch : trunk
2009-04-05[7612] Move SMSG_TRIGGER_CINEMATIC and SMSG_TRIGGER_MOVIE to functions and ↵megamage
use its instead explicit packet creating. Author: NoFantasy --HG-- branch : trunk
2009-03-31*Try to fix crash.megamage
--HG-- branch : trunk
2009-03-28*First remove object from world then unregister it. This may fix some crashes.megamage
--HG-- branch : trunk
2009-03-25*Merge.megamage
--HG-- branch : trunk
2009-03-25*Do not allow to add/remove obj to/from world more than once.megamage
--HG-- branch : trunk
2009-03-21*Remove dual ERROR in logs Author: AlexDerekamegamage
--HG-- branch : trunk
2009-03-19*Update gameobject visual and command. By Vladimir.megamage
--HG-- branch : trunk
2009-03-18 [7489] Update gameobject rotation fields if need. Author: VladimirMangosmegamage
* Fixed update absent in ".gobject turn" command * Propetly set rotation fields for summoned objects * Check rotation/coordinates fields values at server loading --HG-- branch : trunk
2009-03-14*Fix the case that trap spell is casted on target self.megamage
--HG-- branch : trunk
2009-03-12[7444] Fixed some recently added and old type conversion warnings. Author: ↵megamage
VladimirMangos --HG-- branch : trunk
2009-03-11 [7440] Use server-side only zone info. Optimize related calles in case ↵megamage
zone and subzone use. Author: VladimirMangos This in some cases make some zones not explorable if it not have server side data in current maps but not allow cheating with zone set from client. --HG-- branch : trunk
2009-03-10*Update bind sight spells code.megamage
--HG-- branch : trunk
2009-03-09 [7426] Mounted players now can capture tower point in Eye of Storm. ↵megamage
Author: Triply Renamed function isAllowUseBattleGroundObject to CanUseBattleGroundObject --HG-- branch : trunk
2009-03-08[7403] much more unneeded includes removed Author: balrokmegamage
--HG-- branch : trunk
2009-02-27[7347] Prevent sql errors at GM-mode corpse save. Apply same chnages and for ↵megamage
other pahsemask save part for consistense and safe. Author: VladimirMangos --HG-- branch : trunk
2009-02-22[7328] Implement new way of work for warlock player summoning spell 698. ↵megamage
Required correct DB data. Author: VladimirMangos --HG-- branch : trunk
2009-02-22[7327] Restore work of meeting stones, and make it work in more correct way. ↵megamage
Required correct DB data. Author: charlie2025 --HG-- branch : trunk
2009-02-19*Implemented gameobjects and creatures grouping (pools of them)megamage
*Groups (called pools) can be also member of any game event Author: Neo2003 --HG-- branch : trunk
2009-02-18*Merge.megamage
--HG-- branch : trunk
2009-02-17Newline added to bottom of all files.KingPin
--HG-- branch : trunk
2009-02-14*Make range check dependent from target.QAston
--HG-- branch : trunk
2009-02-13*Merge.megamage
--HG-- branch : trunk
2009-02-13*Fix bug that traps were activated by totems.QAston
--HG-- branch : trunk
2009-02-08 Fixes and cleanups in loot code. Author: VladimirMangosmegamage
* Move not-normal loot tables generation in single place (Loot::FillLoot function) for group and non group case. * Simplify LootView code. --HG-- branch : trunk
2009-02-04*Fix a crash bug in the previous rev.megamage
--HG-- branch : trunk
2009-02-04*Implement stealth detection for traps.QAston
--HG-- branch : trunk
2009-02-04Replace tabs with spaces, and fix crlf issuesmegamage
--HG-- branch : trunk
2009-02-04*Merge.megamage
--HG-- branch : trunk
2009-02-04* Updated copyright notice for new year (2009) part 2Drahy
* Changed mangos website --HG-- branch : trunk
2009-02-04* Updated copyright notice for new year (2009) part 1 - Mercurial cant ↵Drahy
convert all files at once --HG-- branch : trunk
2009-02-01 [7217] Remove outdated for 3.0.x gameobject 187039 invisibility (type ↵megamage
10) set in code. Now gameobject expected have phasemask 2 in DB for expected work. Author: VladimirMangos --HG-- branch : trunk
2009-02-01 [7214] Phase system continue development - Commands and fixes.megamage
* Fixed creature/gameobject save from game (used in commands code only) * Implement .modify phase (for player), .npc setphase (for creature/pet), .gobject phase (for gameobjects) commands for set phasemask of selected object. In player/pet case temporary until in game phase switch/re-login/GM-mode change. In creature/gameobject case change saved in DB. * Add to .gps output phasemask value print. Allow use .gps command with creature/gameobject shift-link (work for objects loaded in game in command time). Author: VladimirMangos --HG-- branch : trunk