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*Do not save respawn time for internally added cre/go.
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its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points)
*Use zonescript as basic class of opvp script and dugeon script (can also be used for bg)
*Store zonescript in worldobject.
*Add door for sapphiron.
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points.
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*Fix trap radius calculation in some cases-by krz
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client show. Author: VladimirMangos
Also use enum for gsmeobject states.
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* This let get objects at map without reference to player or another object.
* Simplify future implementation for per-map storage for like objects
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Author: Trazom
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gameobject type dataN fields. Author: VladimirMangos
Many in world gameobject that unexpected daspawned before must now work in more expected way.
In tests i not found any damage to bg gameobject work, and at least this restore expected work for non-bg dorrs//buttons broken
after half-year ago patch (that has been reverted partly in this commit)
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use its instead explicit packet creating. Author: NoFantasy
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* Fixed update absent in ".gobject turn" command
* Propetly set rotation fields for summoned objects
* Check rotation/coordinates fields values at server loading
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VladimirMangos
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zone and subzone use. Author: VladimirMangos
This in some cases make some zones not explorable if it not have server side data in current maps
but not allow cheating with zone set from client.
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Author: Triply
Renamed function isAllowUseBattleGroundObject to CanUseBattleGroundObject
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other pahsemask save part for consistense and safe. Author: VladimirMangos
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Required correct DB data. Author: VladimirMangos
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Required correct DB data. Author: charlie2025
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*Groups (called pools) can be also member of any game event
Author: Neo2003
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* Move not-normal loot tables generation in single place (Loot::FillLoot function) for group and non group case.
* Simplify LootView code.
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* Changed mangos website
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convert all files at once
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10) set in code.
Now gameobject expected have phasemask 2 in DB for expected work.
Author: VladimirMangos
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* Fixed creature/gameobject save from game (used in commands code only)
* Implement .modify phase (for player), .npc setphase (for creature/pet), .gobject phase (for gameobjects) commands
for set phasemask of selected object. In player/pet case temporary until in game phase switch/re-login/GM-mode change.
In creature/gameobject case change saved in DB.
* Add to .gps output phasemask value print. Allow use .gps command with creature/gameobject shift-link
(work for objects loaded in game in command time).
Author: VladimirMangos
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