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path: root/src/game/Map.cpp
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2009-05-31 [7918] Improve portability in work with uint64 string format specifiers ↵megamage
and in code literals. Author: VladimirMangos * Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define. I64FMTD renamed to UI64FMTD for more clear name. * Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals. Please always use UI64LIT(0x00001) instead less portable 0x00001LL --HG-- branch : trunk
2009-05-31Mangos [7911]. Author: tomrus88megamage
Very big patch. May cause bugs. --HG-- branch : trunk
2009-05-27*Cleanup message deliver functions. Remove unused parameters.megamage
--HG-- branch : trunk
2009-05-26*Do not do visibility notification twice for bind sight players. This fixes ↵megamage
the bug that bind sight is interrupted when target enters a populated area. --HG-- branch : trunk
2009-05-26*Allow vehicle have loot.megamage
--HG-- branch : trunk
2009-05-13[7811] do not reload already loaded map coordinats at runtime. Author: Ambalmegamage
--HG-- branch : trunk
2009-05-11*Update instance script functions.megamage
--HG-- branch : trunk
2009-05-05[7766] Add hack code for better detection some area 4395 subzones. Author: ↵megamage
VladimirMangos --HG-- branch : trunk
2009-05-03[7745] Fixed gcc warnings. Author: AlexDerekamegamage
--HG-- branch : trunk
2009-05-03*Fix broken creature trigger spell visual effect.megamage
--HG-- branch : trunk
2009-05-01*Merge.megamage
--HG-- branch : trunk
2009-05-01*Always call Initialize when a instancedata is created.megamage
--HG-- branch : trunk
2009-05-01*Do not update object visibility immediately when object is added to map.megamage
--HG-- branch : trunk
2009-04-29[7730] Some optimizantion and code style. Author: zhenyamegamage
--HG-- branch : trunk
2009-04-22*Merge.megamage
--HG-- branch : trunk
2009-04-21*Fix a crash of vehicle.megamage
--HG-- branch : trunk
2009-04-21*Move move and remove obj from world update to map update.megamage
--HG-- branch : trunk
2009-04-20 [7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangosmegamage
* This let get objects at map without reference to player or another object. * Simplify future implementation for per-map storage for like objects --HG-- branch : trunk
2009-04-20*Fix a crash caused by grid notification.megamage
--HG-- branch : trunk
2009-04-18*Merge.megamage
--HG-- branch : trunk
2009-04-18*Fix visibility update bug of long-distance teleport.megamage
--HG-- branch : trunk
2009-04-17*Some work on vehicles.megamage
--HG-- branch : trunk
2009-04-14*Change some log info about grid.megamage
--HG-- branch : trunk
2009-04-12[7656] Implement hack way detection for more cave and not cave areas at new ↵megamage
continent. Author: VladimirMangos --HG-- branch : trunk
2009-04-12*Merge.megamage
*One rev skipped: Fixed exploit with several spells being casted on pet with no de-buff applied. Author: Elron. --HG-- branch : trunk
2009-04-12*Add better debug log for grid state.megamage
--HG-- branch : trunk
2009-04-09*Update vehicle code.megamage
*Show correct visual effects to other players. *Do not allow attack players on vehicle. *Only dismiss vehicle when it is summoned. --HG-- branch : trunk
2009-04-08*Merge.megamage
--HG-- branch : trunk
2009-04-08*Add unit to notify when unit is add to world (including load grid case).megamage
*Add some check in remove object function. --HG-- branch : trunk
2009-04-08*Merge.megamage
--HG-- branch : trunk
2009-04-08*Check if grid is loaded before switch container.megamage
--HG-- branch : trunk
2009-04-07[7626] Fixed: Typo in InitStatsForLevel Author: rastikzzzmegamage
--HG-- branch : trunk
2009-04-07[7624] Add hack detection for zone of undead's capital. Author: VladimirMangosmegamage
--HG-- branch : trunk
2009-04-06* Trailing whitespace removed.XTZGZoReX
--HG-- branch : trunk
2009-04-04*Backport some contents from TC2.megamage
--HG-- branch : trunk
2009-04-04*Add a missing part of visibility patch.megamage
--HG-- branch : trunk
2009-04-04*Add some update from TC1. I am not able to merge from TC1 because bg patch ↵megamage
has too many conflicts. TC1 authors: please merge your patch to TC2 after pushing it to TC1. --HG-- branch : trunk
2009-04-04*Merge.megamage
--HG-- branch : trunk
2009-04-04*Add a missing part of the visibility patch.megamage
--HG-- branch : trunk
2009-04-04*Fix visibility update bug.megamage
--HG-- branch : trunk
2009-04-03*Try to fix the bug of visibility update.megamage
--HG-- branch : trunk
2009-04-02*Fix some visibility bug.megamage
--HG-- branch : trunk
2009-04-02[7598] Implement proper hide out of range (at another map) transports. ↵megamage
Remove duplicate name field. Author: VladimirMangos --HG-- branch : trunk
2009-04-02 [7593] Map::EnsureGridLoaded related cleanups and fixes: Author: ↵megamage
VladimirMangos * Make generic EnsureGridLoaded function and move specialized code to LoadGrid and EnsureGridLoadedAtEnter * Rename args to gx/gy for low-level grid numbering values. * Remove redundent LoadMpa call after always case loading maps in EnsureGridCreated --HG-- branch : trunk
2009-04-01*Fix broken summon vehicle spells.megamage
--HG-- branch : trunk
2009-03-31*Backport some code from TC2.megamage
--HG-- branch : trunk
2009-03-29*Fix a crash.megamage
--HG-- branch : trunk
2009-03-28*Add new creature_template column VehicleIdmegamage
*Allow spawn vehicles *Make vehicles grid objects. --HG-- branch : trunk
2009-03-28[7556] Implement hack way check for cave subzone 4223 detection. Author: ↵megamage
VladimirMangos --HG-- branch : trunk
2009-03-28*Fix the visibility update bug of non-unit object.megamage
--HG-- branch : trunk