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path: root/src/game/Object.cpp
AgeCommit message (Expand)Author
2009-12-14Fix Dancing Rune Weapon. By liberate, closes #365spp
2009-11-27Apply #412.Kudlaty
2009-11-22*Cleanup, fix a few warnings, and make the SD2 grid searchers just pass throu...maximius
2009-11-20*Some cleanup (mostly whitespace changes)maximius
2009-10-31*Reinit the iterator in each loop as the iter is removed from the list, in Au...maximius
2009-10-18*Cleanupmaximius
2009-10-17*Massive cleanup redux.maximius
2009-10-17*Backed out changeset 3be01fb200a5maximius
2009-10-17*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ...maximius
2009-09-27*Merge [8524] New cell search algorithm implemented. You can now choose diffe...maximius
2009-09-21Reapply patch about changing modelid_a/h(2) values to modelid1..4, display id...Kudlaty
2009-09-04Fix some issues with game object create according to last patch. Thx to NoFan...Kudlaty
2009-09-03Fix bug with going trough things on login. Thanks to Opterman and NofantasyKudlaty
2009-09-02[FIX] Energy/Mana Regeneration By HiZedmegamage
2009-08-29*More update about positions.megamage
2009-08-29*Make position as a class;megamage
2009-08-28*Fix a crash caused by gm command .object move and so onmegamage
2009-08-26*Add some crash log.megamage
2009-08-26*Some clean up and add debug info to find the reason of crash.megamage
2009-08-25*Do not reset map id in resetmap.megamage
2009-08-25*Do not make getmapid virtual function to improve speed.megamage
2009-08-24*Fix some summon vehicle spells.megamage
2009-08-23*Update vehicle system. Make vehicle a seperate class from creature.megamage
2009-08-23*Some update of spell target selection.megamage
2009-08-23*Do not always set faction in summonvehicle function.megamage
2009-08-19*Set vehicle owner guid and faction in summonvehicle instead of spelleffectha...megamage
2009-08-13*Do not assert !map for non-corpse worldobjects.megamage
2009-08-13*Add an assert in ~worldobjectmegamage
2009-08-12*Rewrite and simplify sendmessagetoset functions. This fixes the bug that pla...megamage
2009-08-12*first remove corpse from world then resetmapmegamage
2009-08-12*Fix a crash caused by addnpc command.megamage
2009-08-11*Add some asserts back.megamage
2009-08-11*ResetMap for worldobjects when map is deleted.megamage
2009-08-11*Only use m_isWorldObject to check if an object is in grid or world.megamage
2009-08-11*A temp fix of the crashes caused by corpses.megamage
2009-08-10*Assert !IsInWorld() in set mapmegamage
2009-08-10*Assert !IsInWorld() in reset mapmegamage
2009-08-01*Remove unneeded assert.QAston
2009-08-01*Improvements in map managing.QAston
2009-07-30*Fix per-caster aura state based on [8218] (Author: VladimirMangos;almost not...QAston
2009-07-30*Backout some mangos stuff which is solved using better way in trinity.QAston
2009-07-30Backed out changeset 7fab27a57ecc - mangos [8218]QAston
2009-07-30[8225] Some fixes from 320 branch. Author: tomrus88megamage
2009-07-30 [8218] Final part of talent 17962 and ranks fixes. Author: VladimirMangosmegamage
2009-07-24Merge [SD2]Kudlaty
2009-07-22*Implement Aura Type 247 (SPELL_AURA_CLONE_CASTER) and 279 (SPELL_AURA_INITIA...QAston
2009-07-20 [8187] Remove %s prefix in BuildMonsterChat().megamage
2009-07-16 [8182] Store and use Map* pointer in WorldObject instead map ids for spee...megamage
2009-07-01 [8102] Simplify code base at new root method WorldObject::CleanupsBeforeD...megamage
2009-06-17*Fix a crash caused by mailed item deconstructor.megamage