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before getting me to push them ogeraisi)
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*Boss Emote Command for DB Scripts by XTElite1
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spell power. Author: VladimirMangos
* Report at loading about deprecated ITEM_MOD_SPELL_HEALING_DONE and ITEM_MOD_SPELL_DAMAGE_DONE
and drop support code.
* Merge healing/damage base spell bonus fields and function to spell power field/function.
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Author: VladimirMangos
Also fix mangos string for not existed gameobejct entry.
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refill the demolishers.
*Other script-related fixes.
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Author: VladimirMangos
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*Other misc changes.
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in guild_rank table.
First start of mangos will take more time then usually, because of guild_rank change. If you want to speed first start up, execute command:
UPDATE guild_rank SET rid = rid - 1;
Signed-off-by: Triply <triply@getmangos.com>
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*Add aura_required, aura_forbidden, user_type columns to npc_spellclick_spells table for additional requirement checks
*Remove workarounds from lightwell code and use new npc_spellclick_spells fields instead.
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Author: VladimirMangos
* Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset,
add and use BattleGroundScoreMap typedef
* Delete AreaTeam objects stored in global map at shutdown
* Delete Corpse objects stored in global map at shutdown
* Store guild bank log entries as objectes instead pointers in log event lists
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modifier.
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With excluded dep/ - as usual.
Signed-off-by: freghar <compmancz@gmail.com>
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KillCredit fields. Author: GriffonHeart
Note: for avoid double counting must be removed C++ scripts and EventAI scripts that do same thing in old way.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Also implement KillCreditN field check at loading.
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* Implement use `consumable` field in gameobject template for gameobject required explcit despawn at use.
* Move gameobject template fields cech function from Gameobject to gameobject template class, and update callers.
* Cast spells at gameobject use with gameobject guid as original caster guid, as already used in some other cases. (skipped)
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crash client) in creature*_addon tables.moveflag tables field.
Also refactoring creature addon tables loading.
Author: VladimirMangos
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* Implement new config options for minimal player/pet/charter name length (2 by default)
* Better error reporting at problems in names.
* Add check from max pet/charter name length (same as for player names at client side)
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spells. Author: VladimirMangos
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[8098] Support uint32 spell ids in code. Author: VladimirMangos
* Propertly work with uint32 spell ids in player action bar
* Fix in same time bug with not save equipment set button with id==0
* Merge misc field in character_action and playercreateinfo_action to action field as 3 byte
* Propertly load uint32 spell ids from character_spell
* Fixed types for some pet/creature related structure for spell id storing.
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loading. Author: VladimirMangos
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Author: VladimirMangos
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WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
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* New fields in `npc_spellclick_spells` for allow set npc spell click mode from quest to infinity
or to another quest, or from reward quest.
* Not expect (and forbid set UNIT_NPC_FLAG_SPELLCLICK in DB and set it at `npc_spellclick_spells` loading.
* Apply some speedups for creature checks affected by spel click state
*Also add target position of 51852. By Roland
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features concerning ticket system are to be added soon. Please report any issues, thanks.
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