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implemented Condition System
all systems should work like before
after applying the sql converter you won't be able to apply any Updatepacks (<=up30) so do updates before this
this revesion is not threated as stable!
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NOTE: reload is limited to one creature at a time
Usage: .reload creature_template $entry
Warning: this is mainly for developers, reloading a creature can cause unexpected behaviors!!
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Original patch by Qowyn
Adapted to trinity (and tested) by Durotar and Aokromes
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'item_instance'. Original patch by Vladimir.
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* Removed unneeded bar loading code for trainers
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TOM_RUS.
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">=" --> " >= " (when needed)
" >=" --> " >="
">= " --> ">= "
"<=" --> " <= " (when needed)
" <=" --> " <="
"<= " --> "<= "
" ==" --> " =="
"== " --> "== "
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"==" --> " == " (when needed)
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"( " --> "("
" )" --> ")"
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"if(" --> "if ("
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"for(" --> "for ("
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transfer accesory list by pointer, make it constant
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* This will reduce the size of the trainer / vendor tables a LOT.
* Current tables will continue to work as/is until the refs can be made.
* Huge thanks to XTElite1
* Credits for patch to Cycrow
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resolution for some client crashes.
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* gossip / loot conditions
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Credit to Malcrom and Manuel for the idea and original patch
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* speedup stats searching
* no more default stat generation for each class-level pair, there is only one default stat
* CreatureBaseStats does not contain level and class
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TODO: may be change db format too
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* condition. If set the player must never have taken or completed the quest
* listed in value1
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* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.
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* Change the table structure to be more core-friendly.
* Remove armor field in creature_template and add Armor_mod field.
* Also add static CreatureBaseStats::GetBaseStats() function for scripts.
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for spells show a bar and how much they are loading.
Overall fix 99% of display issues while core is booting.
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shape or form.
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- If a GO template (type 3 and 25) has at least one spawn and a data1 set to a lootid, then error. If no spawns, silently ignore.
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* quest start.
* Patch by Kudlaty -- THANK YOU!
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* As long as creature level, class, and the proper expansion they are from are
* set in creature_template, you will have 100% accurate health and mana.
* Research and base stats table done by Malcrom -- THANK YOU!
* Original patch by Kudlaty -- THANK YOU!
* Updated and enhanced by Machiavelli - THANK YOU!
* Optimizations by w12x, MrSmite, and XTZGZoReX -- THANK YOU!
* Final code updating for current rev by XTZGZoReX -- THANK YOU!
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* DB support required
* Closes #859
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* Store loot in mail_loot_template indexed by mail template ids.
* Implement proper creating mail text copy item from mail template based mail.
* Move send functions to new MailDraft class from WorldSession.
* Implement mails sending at player levelup.
* Autor VladimirMangos, converted by me.
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*Wintergrasp: Move attacker questgivers to their corresponding campament, BySpp Closes #101
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excessively large data types, unnecessary or wrong casts, non-standardized function calls, and so on..
*Proper Maexxna Web Spray locations (old locations sent players flying into the air)
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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*Only revive player in the graveyard which is occupied.
*Do not allow to use titan relic if hall gate is not destroyed.
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*Add aura_required, aura_forbidden, user_type columns to npc_spellclick_spells table for additional requirement checks
*Remove workarounds from lightwell code and use new npc_spellclick_spells fields instead.
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crash client) in creature*_addon tables.moveflag tables field.
Also refactoring creature addon tables loading.
Author: VladimirMangos
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VladimirMangos
* Restore mark character with duplicate for rename at login
* Restore save mail item_text data
* Finish implementaion for propertly load item_text data.
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* Implement new config options for minimal player/pet/charter name length (2 by default)
* Better error reporting at problems in names.
* Add check from max pet/charter name length (same as for player names at client side)
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larger value range when the iterator can take a maximum value of a more efficient data type. (int to uint8 in most cases).
* Other minor cleanups, Null pointer checks etc.
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