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https://github.com/TrinityCore/TrinityCore.git @ 2025-12-27T17:01:01Z
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Player.cpp
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Author
2010-03-18
Added (blizzlike) packet broadcast to near teleport. Thanks to Zor and naliml...
Xanadu
2010-03-18
Implement vendor item refund system.
Machiavelli
2010-03-18
* Cleanups and comments in Player::SendInitWorldStates.
XTZGZoReX
2010-03-16
- Overload Item::SetState with player argument where possible to ensure updat...
Machiavelli
2010-03-15
Fix lootable check in Player::isAllowedToLoot.
Trazom62
2010-03-14
Fix creature tapped and lootable dynamic flags => fix creature not lootable.
Trazom62
2010-03-11
Implement group loot for chest having GroupLootRules (go type=3, data15=1).
Trazom62
2010-03-11
Convert some C style casts to new functions
thenecromancer
2010-03-09
Fix removal of action buttons by removing some redundant code.
Machiavelli
2010-03-09
Rename 'Hostil' to 'Hostile'
Spp
2010-03-07
Some Creature* casts moved to new ToCreature.
raczman
2010-03-07
avoid send movement packet at death twice, cleanup
silver1ce
2010-03-07
Added new type-safe cast functions.
raczman
2010-03-06
Send movement packet on creature/player death (expected for animation display...
thenecromancer
2010-03-02
* Move some values out of the data blob in the characters table
Brian
2010-03-01
*fix weapon enchants procing in feral forms, closes issue #23
Rat
2010-02-28
* Fix SMSG_TRANSFER_ABORTED. Don't modify packet structures unless you actual...
XTZGZoReX
2010-02-27
Update visibility system
silver1ce
2010-02-25
Add new flagged column to access_requirement to set instances opened/closed.
Tartalo
2010-02-20
*CRLF:(
QAston
2010-02-20
*Move summon water elemental handler to correct place.
QAston
2010-02-18
Treat rune cooldowns as timers and not as remaining tick counts
thenecromancer
2010-02-15
*Backout some WTF fixes. Do things correctly, or do not touch them at all...
QAston
2010-02-15
Removed stupid/not needed file Spellid.h.
n0n4m3
2010-02-15
Use PVPDificulty.dbc for bg/arena bracket selection (levels and difficulty). ...
n0n4m3
2010-02-15
Add missing fix for update arena use spell time cooldown. In 3.3.x 10min.
n0n4m3
2010-02-15
Store to be traded items in array based on item guid instead of item slot to ...
Machiavelli
2010-02-14
* Core switch to client 3.3.2 (11403)
Brian
2010-02-06
Fixed data loss at player save.
n0n4m3
2010-02-05
A great purge of obsolete macros.
Xanadu
2010-02-03
*Move object's field\visibility update functions to object from accessor
silver1ce
2010-02-02
* Fixed reputation buying from vendors where the items had 0 for Req rep
Brian
2010-01-31
Fix Metagem bug exploit. Thanks Azazel and p.alexej.
Trazom62
2010-01-31
*Add support for spells in npc_trainer table with multiple SPELL_EFFECT_LEARN...
QAston
2010-01-30
Remove unnecesary item enchants checks
Spp
2010-01-30
*Add error checks at spell_required table loading
QAston
2010-01-30
*Fix the dead loop in Player::removeSpell, or at least optimize the cycle.
QAston
2010-01-29
* Implement CMSG_CORPSE_MAP_POSITION_QUERY/CMSG_CORPSE_MAP_POSITION_QUERY_RES...
XTZGZoReX
2010-01-26
* moved IsGameObjectOfTypeInRange to debug log level
Brian
2010-01-24
implement ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM (achievement Epic, Superior)
Trazom62
2010-01-23
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(...
Anubisss
2010-01-22
*Prevent assertion fail in Unit::_AddAura after creature add to remove list.
QAston
2010-01-21
Send all 24 bits of spell Id for vehicle spell actions
thenecromancer
2010-01-21
Implement minimal arena team size for some items arena rating requirements.
win32
2010-01-20
* Wintergrasp removal -- part 4: "How deep does the cancer run?"
Brian
2010-01-20
Fixes #420 fixed out-of-range group member's position update, which broken af...
silver1ce
2010-01-18
*Remove some of no longer needed debug code.
QAston
2010-01-18
*Cleanups before delete after not successfull load pet from db. Thanks to Dra...
QAston
2010-01-18
Auras with turn/move interrupt flags are now removed for creatures when they ...
silver1ce
2010-01-16
Updated copyright for new year.
n0n4m3
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