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path: root/src/game/UnitAI.cpp
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2010-05-30Cleaned up and unified various sort predicates and moved them to Trinity ↵Xanadu
namespace, replaced priority queues with sorts and purged some unused code. --HG-- branch : trunk
2010-04-25Refactor Creature::SelectNearestTarget(float dist)Trazom62
This function is used in many scripts to find the nearest enemy within the given distance. However, it had an implicit limit to the ATTACK_DISTANCE. so in many case the "dist" was in fact just ignored. In other case, the ATTACK_DISTANCE is required. So 2 functions are necessary to avoid ambiguities. The refactoring is the split of the function in 2: SelectNearestTarget and SelectNearestTargetInAttackDistance. --HG-- branch : trunk
2010-04-19Remove LOTS of compile warningsSpp
--HG-- branch : trunk
2010-04-11Tab to Spaces and remove of trailing spacesSpp
--HG-- branch : trunk
2010-04-10Fix Crash in FoS.Trazom62
Fixes issue #1566. + add support of minimum distance criteria in SelectTarget. --HG-- branch : trunk
2010-04-10*modified spelldifficulty handler to work with all spell casts for creatures ↵Rat
that are in instances thanks to Shauren for help *modified most of the scripts to use normal_mode spell for casting (code was autogenerated, post errors if any) *added sql for all modded spells (autogenerated..) --HG-- branch : trunk
2010-04-09*added code for loading Spelldifficulty.dbc + Custom Spelldifficulty from ↵Rat
Database *added spell searcher based on creature's map difficulty, usage is optional and only for scipts for now *added new table spelldifficulty_dbc --HG-- branch : trunk
2010-04-07Code style (game + scripts only):Spp
"if(" --> "if (" --HG-- branch : trunk
2010-03-09Rename 'Hostil' to 'Hostile'Spp
Credits to NoFantasy (Mangos) Closes issue #411 --HG-- branch : trunk
2010-03-07Some Creature* casts moved to new ToCreature.raczman
Added const Creature* ToCreature() --HG-- branch : trunk
2010-02-27refactor UnitAI::SelectTarget to allow having a predicate function (1st step).Trazom62
--HG-- branch : trunk
2010-01-30Fix crash in SelectTargetListTrazom62
Fixes issue #578. --HG-- branch : trunk
2010-01-29Fix UnitAI::SelectTarget: avoid erasing player from the threadlist.Trazom62
--HG-- branch : trunk
2010-01-16Updated copyright for new year.n0n4m3
--HG-- branch : trunk
2010-01-10Update aura system:QAston
* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras: * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras * Aura data is shared for all units which have AuraApplication of the Aura * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now) * Remove spell source and AreaAuraEffect classes * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant) * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation * AreaAura updates are done in owner _UpdateSpells cycle * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list * And you can access area aura target list * Add basic support for aura amount recalculation * Save recalculation state and base amount of auras to db * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets * Sort aura effect handlers in SpellAuras.cpp and .h by their use * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly * Send aura application client update only once per unit update - prevent unnecesary packet spam * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet * Fix memory leak at player creation (not deleted auras) * Updated some naming conventions (too many to mention) * Added Unit::GetAuraOfRankedSpell() function * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc) * Implement AURA_INTERRUPT_FLAG_LANDING * Implement EffectPlayerNotification (thanks to Spp) * Remove wrong aura 304 handler * Add better handler for death runes * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script * Add many assert() procection from idiots using some functions in wrong way * I am to lazy to write here anything more Thanks to Visagalis for testing this patch PS: Do not make patches like this, please --HG-- branch : trunk
2009-11-13Apply #212Kudlaty
New functions: void DoAddAuraToAllHostilePlayers & void DoCastToAllHostilePlayers patch by Maanuel --HG-- branch : trunk
2009-10-17*Massive cleanup redux.maximius
--HG-- branch : trunk
2009-10-17*Backed out changeset 3be01fb200a5maximius
--HG-- branch : trunk
2009-10-17*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ↵maximius
some other cleanups by hand) *Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
2009-09-20*Ahn'Khalet: Partial Herald Volazj script, by Tartalomaximius
*Check for null pointers in SelectTargetHelper, thanks to Spp *Remove rank aura from last battle (possibly there due to crash), by Spp --HG-- branch : trunk
2009-08-29*Make position as a class;megamage
--HG-- branch : trunk
2009-08-23*Some update of spell target selection.megamage
--HG-- branch : trunk
2009-08-21*Some cleanup of Kalecgos script.megamage
--HG-- branch : trunk
2009-08-17*Script for quest "An End To All Things..."megamage
--HG-- branch : trunk
2009-08-06*Add SpellCasterAI as a framework for casting only units (like ebon gargoyle ↵QAston
or mirror image. --HG-- branch : trunk
2009-07-22*Implement Aura Type 247 (SPELL_AURA_CLONE_CASTER) and 279 ↵QAston
(SPELL_AURA_INITIALIZE_IMAGES) *Handle CMSG_GET_MIRRORIMAGE_DATA opcode. *Save Minions follow angle to allow themmoving in a formation *Improvements in SpellAI: correctly evade and select attack target for creatures without threat list *Use SpellAI instead of PetAI for not controllable guardians *Only guardians with SUMMON_TYPE_PET are controllable now *Add script and template data for Mirror Image. *Thanks to Drahy for help. --HG-- branch : trunk
2009-05-20*Update Naxx scripts. Now only Kelthuzad is incompletedmegamage
--HG-- branch : trunk
2009-05-12*Try to fix build in Linux.megamage
--HG-- branch : trunk
2009-05-11*Try to fix build in Linux.megamage
--HG-- branch : trunk
2009-05-10*Update AI scripts. Use better default AI.megamage
--HG-- branch : trunk
2009-05-10*Move some AI functions to core. No real change.megamage
--HG-- branch : trunk