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path: root/src/server/collision/Models/GameObjectModel.cpp
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2015-08-21Core/Build: Merge common library and move database out of sharedStormBytePP
2015-07-27Travis build fixShauren
2015-07-25Core/Collision: Removed direct GameObject references from collision projectShauren
2015-06-03Core/GameObject: Removed unneeded argument from GameObjectModel::Relocate ↵Shauren
and renamed it to UpdatePosition
2015-01-31Core/VMaps: Fix debug assert caused by invalid vmapsjackpoz
Fix debug assert thrown by G3D caused by models with empty bounding box being exported by vmap4assembler and imported by worldserver. This change will skip those models, proper investigation on the issue of why the bounding box is empty is still required.
2015-01-01Update copyright note for 2015Vincent-Michael
Happy new year
2014-11-08Core/DataStores: Updated GameObjectDisplayInfo.dbc, GemProperties.dbc, ↵Intel
GlyphProperties.dbc, GlyphSlot.dbc, GuildPerkSpells.dbc structs
2014-08-23Core/Misc: Fix some -Wconversion warningsjackpoz
2014-05-25Core/Collision: Solve collision issues with non spawned GOsTrisjdc
2014-05-01Core/Misc: Remove remaining COMPILER_HAS_CPP11_SUPPORT related macrosDehravor
2014-03-23Core/Transports: Enabled LoS on transportsShauren
2014-01-01Update copyright note for 2014.Vincent_Michael
Happy new year.
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ↵Spp
names are case-sensitive)
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
Also added missing copyright to some files.
2013-08-17Core/Misc: Implemented GetObjectScale functionVincent-Michael
2013-06-11Core/Objects: Object scale will now also affect bounding radius and combat ↵Shauren
reach fields
2013-02-03Core: Warning fixesShauren
2013-01-22Tools/Extractors: Mmap extractors no longer depend on shared and MySQL librariesShauren
2013-01-14Core/Misc: Apply codestyle to multiple filesSpp
2013-01-01Update copyright note for 2013.Vincent_Michael
Happy new year.
2012-11-20Core/Misc: Reduce header dependencies - Step IIISpp
2012-09-22Core/GameObject: Implement method GetDisplayId, use it for GameObjectModelsElron103
2012-08-16Core/Loading: Re-enable Server loading logSpp
2012-08-03Whitespace is the root of all evil (version 2)Nay
2012-08-03Core/Logging: Add Asyncronous logging with Loggers ("What to log") and ↵Spp
Appenders ("Where to log") system. Will allow to select to full log some parts of core while others are not even logged. - Logging System is asyncronous to improve performance. - Each msg and Logger has a Log Type and Log Level assigned. Each msg is assigned the Logger of same Log Type or "root" Logger is selected if there is no Logger configured for the given Log Type - Loggers have a list of Appenders to send the msg to. The Msg in the Logger is not sent to Appenders if the msg LogLevel is lower than Logger LogLevel. - There are three (at the moment) types of Appenders: Console, File or DB (this is WIP, not working ATM). Msg is not written to the resource if msg LogLevel is lower than Appender LogLevel. - Appender and Console Log levels can be changed while server is active with command '.set loglevel (a/l) name level' Explanation of use with Sample config: Appender.Console.Type=1 (1 = Console) Appender.Console.Level=2 (2 = Debug) Appender.Server.Type=2 (2 = File) Appender.Server.Level=3 (3 = Info) Appender.Server.File=Server.log Appender.SQL.Type=2 (2 = File) Appender.SQL.Level=1 (1 = Trace) Appender.SQL.File=sql.log Appenders=Console Server (NOTE: SQL has not been included here... that will make core ignore the config for "SQL" as it's not in this list) Logger.root.Type=0 (0 = Default - if it's not created by config, server will create it with LogLevel = DISABLED) Logger.root.Level=5 (5 = Error) Logger.root.Appenders=Console Logger.SQL.Type=26 (26 = SQL) Logger.SQL.Level=3 (2 = Debug) Logger.SQL.Appenders=Console Server SQL Logger.SomeRandomName.Type=24 (24 = Guild) Logger.SomeRandomName.Level=5 (5 = Error) Loggers=root SQL SomeRandomName * At loading Appender SQL will be ignored, as it's not present on "Appenders" * sLog->outDebug(LOG_FILTER_GUILD, "Some log msg related to Guilds") - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomName is found but it's LogLevel = 5 and Msg LogLevel=2... Msg is not logged * sLog->outError(LOG_FILTER_GUILD, "Some error log msg related to Guilds") - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomeName is found with proper LogLevel but Logger does not have any Appenders assigned to that logger... Msg is not logged * sLog->outDebug(LOG_FILTER_SQL, "Some msg related to SQLs") - Msg is sent to Logger SQL (matches type), as it matches LogLevel the msg is sent to Appenders Console, Server and SQL - Appender Console has lower Log Level: Msg is logged to Console - Appender Server has higher Log Level: Msg is not logged to file - Appender SQL has lower Log Level: Msg is logged to file sql.log * sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Some msg related to Battelgrounds") - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). As Logger has higher LogLevel msg is not sent to any appender * sLog->outError(LOG_FILTER_BATTLEGROUND, "Some error msg related to Battelgrounds") - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). Msg has lower LogLevel and is sent to Appender Console - Appender Console has lower LogLevel: Msg is logged to Console
2012-06-30Core: Minor code style correctionsShauren
2012-02-27Core: Minor cleanup in ObjectMgr and warning fixesSpp
2012-02-23Compile fix for gcc 4.5 and higherShauren
2012-02-23Core/Vmaps: Fixed errors during loading gameobject models and improved error ↵Shauren
output (will now write to logs)
2012-02-18Core: Clean up whitespace and tabs in the base sourcetreeclick
2012-02-16Fix a lot of warningsSpp
2012-02-09Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS andSubv2112
added lots of improvements Please re-extract vmaps