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path: root/src/server/game/AI/CreatureAI.h
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2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-08-23Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2018-08-22Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972fTreeston
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
2018-03-08Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....Treeston
2018-02-24Core/Entities: kill unused return value from Unit::HandleSpellClickariel-
2018-01-29Game/AI: Remove some unused old logic.Treeston
2018-01-01Core/AI: UnitAI.h trimming part two. WaypointX methods kicked upstairs to Cre...Treeston
2018-01-01Core/AI: Kick Gossip functions upstairs, from UnitAI to CreatureAI - they onl...Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-12-31Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2017-08-06Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.Treeston
2017-07-31Dynamic Creature/Go spawning:r00ty-tc
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-07Pet/Guardian AI hook re-organizing (#19824)Treeston
2017-06-01Core/AI: Factory functions cleanupariel-
2017-04-26Core/AI: some tweaks on boundary functionality:ariel-
2017-03-28Core/AI: Build fixariel-
2017-03-28Core/AI: AreaBoundary refactorariel-
2017-01-02Update Copyright notice for 2017tkrokli
2016-09-09Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...treeston
2016-05-11Creature/CreatureAI:treeston
2016-04-10Entities/Unit: Finally fix no-path evasion.treeston
2016-03-24Core/AI Remove Reset() call from JustRespawned() hooksirikfoll
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-02-23Core/UnitAI: Rework creature-controlled player behavior.treeston
2016-02-09AI/BossAI: Make creature never chase targets that are out of boundstreeston
2016-01-18Instance boundary follow-up:treeston
2016-01-12Scripts/Instances: Complete rewrite of the boundary system.treeston
2016-01-01Update copyright note for 2016Rushor
2015-07-24Core/Misc: Add a few consts to methodsDDuarte
2015-07-02The following stealth changes are implemented.pete318
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-18Core/Texts: added TextRange parameter to creature_textjoschiwald
2014-08-09Core/Server: Add missing overridesDDuarte
2014-05-09Core/CreatureAI: Implement CreatureAI::TalkToMap for all your map-wide talkin...Trisjdc
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-23Core/Chat: Refactored building chat packetsShauren
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-06-11Core: More Function Renaming.Malcrom
2013-06-01Core/Scripts: Always run OnSpellClick AI hook, even if there are no spells de...Shauren
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-12-09Core: Fix warningsVincent_Michael
2012-12-07 PetAI - Overhaul / bug fixMrSmite
2012-11-27Core/Misc: Set mode 0644 for filesSpp
2012-09-10Core: Warning fixes (Also some -pedantic under game folder)Spp
2012-06-19Core/CreatureAI: Implement an OnSpellClick hook instead of the ugly way that ...Discover-
2012-04-06PeAI updateMrSmite
2012-03-01Core: Fixed compile without PCHShauren