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CreatureAI.h
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Author
2016-09-09
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...
treeston
2016-05-11
Creature/CreatureAI:
treeston
2016-04-10
Entities/Unit: Finally fix no-path evasion.
treeston
2016-03-24
Core/AI Remove Reset() call from JustRespawned() hook
sirikfoll
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-02-23
Core/UnitAI: Rework creature-controlled player behavior.
treeston
2016-02-09
AI/BossAI: Make creature never chase targets that are out of bounds
treeston
2016-01-18
Instance boundary follow-up:
treeston
2016-01-12
Scripts/Instances: Complete rewrite of the boundary system.
treeston
2016-01-01
Update copyright note for 2016
Rushor
2015-07-24
Core/Misc: Add a few consts to methods
DDuarte
2015-07-02
The following stealth changes are implemented.
pete318
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-18
Core/Texts: added TextRange parameter to creature_text
joschiwald
2014-08-09
Core/Server: Add missing overrides
DDuarte
2014-05-09
Core/CreatureAI: Implement CreatureAI::TalkToMap for all your map-wide talkin...
Trisjdc
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-23
Core/Chat: Refactored building chat packets
Shauren
2013-10-27
Core/Code: Unify codestyle for brackets: {} to { }.
Ascathor
2013-06-11
Core: More Function Renaming.
Malcrom
2013-06-01
Core/Scripts: Always run OnSpellClick AI hook, even if there are no spells de...
Shauren
2013-01-01
Update copyright note for 2013.
Vincent_Michael
2012-12-09
Core: Fix warnings
Vincent_Michael
2012-12-07
PetAI - Overhaul / bug fix
MrSmite
2012-11-27
Core/Misc: Set mode 0644 for files
Spp
2012-09-10
Core: Warning fixes (Also some -pedantic under game folder)
Spp
2012-06-19
Core/CreatureAI: Implement an OnSpellClick hook instead of the ugly way that ...
Discover-
2012-04-06
PeAI update
MrSmite
2012-03-01
Core: Fixed compile without PCH
Shauren
2012-01-01
Update headers for 2012. HAPPY NEW YEAR!!!
kiper
2011-09-29
Cosmetic: Replace "* )" with "*)" and "* /*" with "* /*"
Spp
2011-09-28
Core/Scripts: Add an additional parameter to DoZoneInCombat to define the max...
Machiavelli
2011-07-26
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile ...
QAston
2011-05-15
Core/Scripts: Remove hook GetAuraEffectTriggerTarget from CreatureAI.h
QAston
2011-03-27
Core/AI: Some code style cleanup
Shauren
2011-03-26
Scripts/Ulduar:
Supabad
2011-03-19
Core/Scripts: Code style cleanup in AI base classes, removed duplicate DoActi...
Shauren
2011-03-08
Core: Fixed warnings:
Shauren
2011-02-10
Core/GuardAI: Guards don't evade if the target casts Vanish and also can dete...
Manuel Carrasco
2011-01-01
Update copyright note for 2011.
Machiavelli
2010-12-24
Core/CreatureAI: Add virtual bool CanRespawn().
Machiavelli
2010-12-06
Core: Some optimizations
Spp
2010-12-03
Core/CreatureAI: Implemented SummonedCreatureDies function for scripting, it ...
_manuel_
2010-11-16
Core/AI: implemented Talk() for the 'new' textMgr
Rat
2010-10-25
Core/Scripts: Moved HealReceived from CreatureAI to UnitAI and added HealDone...
Shauren
2010-10-24
Core/Scripts: Moved DamageDealt and DamageTaken down from CreatureAI to UnitAI
Shauren
2010-10-24
Scripts/Icecrown Citadel: Added Blood Prince Council script
Shauren
2010-10-07
REALLY fix the CRLF-crap...
click
2010-10-07
Update copyright headers (following the same standard in all files = good)
click
2010-08-29
Add HealReceived event for Creature AI to be used in scripts
Shocker
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