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path: root/src/server/game/AI/CreatureAI.h
AgeCommit message (Expand)Author
2016-09-09Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...treeston
2016-05-11Creature/CreatureAI:treeston
2016-04-10Entities/Unit: Finally fix no-path evasion.treeston
2016-03-24Core/AI Remove Reset() call from JustRespawned() hooksirikfoll
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-02-23Core/UnitAI: Rework creature-controlled player behavior.treeston
2016-02-09AI/BossAI: Make creature never chase targets that are out of boundstreeston
2016-01-18Instance boundary follow-up:treeston
2016-01-12Scripts/Instances: Complete rewrite of the boundary system.treeston
2016-01-01Update copyright note for 2016Rushor
2015-07-24Core/Misc: Add a few consts to methodsDDuarte
2015-07-02The following stealth changes are implemented.pete318
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-18Core/Texts: added TextRange parameter to creature_textjoschiwald
2014-08-09Core/Server: Add missing overridesDDuarte
2014-05-09Core/CreatureAI: Implement CreatureAI::TalkToMap for all your map-wide talkin...Trisjdc
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-23Core/Chat: Refactored building chat packetsShauren
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-06-11Core: More Function Renaming.Malcrom
2013-06-01Core/Scripts: Always run OnSpellClick AI hook, even if there are no spells de...Shauren
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-12-09Core: Fix warningsVincent_Michael
2012-12-07 PetAI - Overhaul / bug fixMrSmite
2012-11-27Core/Misc: Set mode 0644 for filesSpp
2012-09-10Core: Warning fixes (Also some -pedantic under game folder)Spp
2012-06-19Core/CreatureAI: Implement an OnSpellClick hook instead of the ugly way that ...Discover-
2012-04-06PeAI updateMrSmite
2012-03-01Core: Fixed compile without PCHShauren
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-09-29Cosmetic: Replace "* )" with "*)" and "* /*" with "* /*"Spp
2011-09-28Core/Scripts: Add an additional parameter to DoZoneInCombat to define the max...Machiavelli
2011-07-26Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile ...QAston
2011-05-15Core/Scripts: Remove hook GetAuraEffectTriggerTarget from CreatureAI.hQAston
2011-03-27Core/AI: Some code style cleanupShauren
2011-03-26Scripts/Ulduar:Supabad
2011-03-19Core/Scripts: Code style cleanup in AI base classes, removed duplicate DoActi...Shauren
2011-03-08Core: Fixed warnings:Shauren
2011-02-10Core/GuardAI: Guards don't evade if the target casts Vanish and also can dete...Manuel Carrasco
2011-01-01Update copyright note for 2011.Machiavelli
2010-12-24Core/CreatureAI: Add virtual bool CanRespawn().Machiavelli
2010-12-06Core: Some optimizationsSpp
2010-12-03Core/CreatureAI: Implemented SummonedCreatureDies function for scripting, it ..._manuel_
2010-11-16Core/AI: implemented Talk() for the 'new' textMgrRat
2010-10-25Core/Scripts: Moved HealReceived from CreatureAI to UnitAI and added HealDone...Shauren
2010-10-24Core/Scripts: Moved DamageDealt and DamageTaken down from CreatureAI to UnitAIShauren
2010-10-24Scripts/Icecrown Citadel: Added Blood Prince Council scriptShauren
2010-10-07REALLY fix the CRLF-crap...click
2010-10-07Update copyright headers (following the same standard in all files = good)click
2010-08-29Add HealReceived event for Creature AI to be used in scriptsShocker