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Commit message (
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Author
2022-04-17
Core/Gossip: Fixed gossip menu options not performing their default actions w...
Shauren
2022-03-29
Core/Units: Reduce differences between branches part 1 - unit updatefield acc...
Shauren
2021-10-06
Core/Misc: Fix appleclang 12 warnings
Shauren
2021-08-10
Core/Game: include addtional parameter in Object::GetPlayerListInGrid
ccrs
2020-09-04
Scripts/Obsidian Sanctum: Fix portals not being visible
jackpoz
2020-08-21
Core/Gossip: Add new helper method to ScriptedGossip for resolving menuId -> ...
Maks Szokalski
2020-07-26
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2020-07-26
Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2020-07-25
Core/EscortAI: std::chrono-ify SetPauseTimer
Carbenium
2020-07-25
Core/EscortAI: std::chrono-ify AddWaypoint
Carbenium
2020-07-25
Core/ScriptedAI: std::chrono-ify DoSpawnCreature
Carbenium
2020-07-25
Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overload
Carbenium
2020-07-13
Fix some compiler warnings reported by GCC (#25007)
Peter Keresztes Schmidt
2020-06-21
Core/EscortAI: set maximum distance allowed between player and escortee to de...
Rothend
2020-06-16
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2020-04-05
Core/Misc: Remove whitespace at the end of lines
jackpoz
2020-02-29
Modernize codebase with Clang-Tidy range based loops (#24165)
Ujp8LfXBJ6wCPR
2020-01-14
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2020-01-02
New year
Aokromes
2019-11-25
Core/AI: add another helper for "ScriptedAI::ForceCombatStop"
ccrs
2019-10-22
Core/AI: 06443e3 followup
ccrs
2019-10-22
Core/AI: add missing public tag & correct alignment
ccrs
2019-10-21
Core/AI: 06443e3 followup
ccrs
2019-10-12
Core/AI: Add new method to force creatures around to stop combat
jackpoz
2019-08-01
nopch
Treeston
2019-08-01
Scripts/FollowerAI: Some cleanup:
Treeston
2019-07-21
Core/AI: Finally move the "is creature engaged" flag to be a property of the ...
Treeston
2019-07-15
Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...
Treeston
2019-06-25
Script/CoS: full instance rewrite (#23388)
ccrs
2019-06-23
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...
Treeston
2019-05-16
Core/Misc: remove incorrect ClearUnitState calls related to movement
ccrs
2019-05-15
Core/AI: couple movement related corrections in FollowerAI
ccrs
2019-05-15
Core/AI: streamline FollowerAI::MoveInLineOfSight with SmartAI and EscortAI
ccrs
2019-05-15
Core/AI: streamline FollowerAI::AssistPlayerInCombatAgainst with SmartAI and ...
ccrs
2019-05-15
Core/AI: logs, codestyle & cosmetics standarization
ccrs
2019-05-15
Core/AI: silence a freaking annoying VS IntelliSense warning
ccrs
2019-05-15
Core/AI: variable naming standarization
ccrs
2019-04-25
Core: Restore reset in EscortAI::InitializeAI (#23197)
Killyana
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-10-27
Core/Spells: Warning fix
Shauren
2018-09-10
Core/EscortAI: initialize run state before filling waypoints (PR #22416)
Ovah
2018-08-23
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2018-08-22
Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972f
Treeston
2018-08-19
Core/AI: EscortAI::SetRun now also adjusts already-in-progress waypoint paths...
Treeston
2018-06-03
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2018-03-09
Core/Spells: rework part 5: GameObject casting
ariel-
2018-03-08
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....
Treeston
2018-02-12
Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There a...
Treeston
2018-01-07
Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...
Treeston
2018-01-03
Core: Combat/threat system rewrite (PR #19930)
Treeston
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