aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/AI/ScriptedAI
AgeCommit message (Expand)Author
2022-04-17Core/Gossip: Fixed gossip menu options not performing their default actions w...Shauren
2022-03-29Core/Units: Reduce differences between branches part 1 - unit updatefield acc...Shauren
2021-10-06Core/Misc: Fix appleclang 12 warningsShauren
2021-08-10Core/Game: include addtional parameter in Object::GetPlayerListInGridccrs
2020-09-04Scripts/Obsidian Sanctum: Fix portals not being visiblejackpoz
2020-08-21Core/Gossip: Add new helper method to ScriptedGossip for resolving menuId -> ...Maks Szokalski
2020-07-26Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2020-07-26Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium
2020-07-25Core/EscortAI: std::chrono-ify SetPauseTimerCarbenium
2020-07-25Core/EscortAI: std::chrono-ify AddWaypointCarbenium
2020-07-25Core/ScriptedAI: std::chrono-ify DoSpawnCreatureCarbenium
2020-07-25Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overloadCarbenium
2020-07-13Fix some compiler warnings reported by GCC (#25007)Peter Keresztes Schmidt
2020-06-21Core/EscortAI: set maximum distance allowed between player and escortee to de...Rothend
2020-06-16game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2020-04-05Core/Misc: Remove whitespace at the end of linesjackpoz
2020-02-29Modernize codebase with Clang-Tidy range based loops (#24165)Ujp8LfXBJ6wCPR
2020-01-14Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2020-01-02New yearAokromes
2019-11-25Core/AI: add another helper for "ScriptedAI::ForceCombatStop"ccrs
2019-10-22Core/AI: 06443e3 followupccrs
2019-10-22Core/AI: add missing public tag & correct alignmentccrs
2019-10-21Core/AI: 06443e3 followupccrs
2019-10-12Core/AI: Add new method to force creatures around to stop combatjackpoz
2019-08-01nopchTreeston
2019-08-01Scripts/FollowerAI: Some cleanup:Treeston
2019-07-21Core/AI: Finally move the "is creature engaged" flag to be a property of the ...Treeston
2019-07-15Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...Treeston
2019-06-25Script/CoS: full instance rewrite (#23388)ccrs
2019-06-23Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2019-05-16Core/Misc: remove incorrect ClearUnitState calls related to movementccrs
2019-05-15Core/AI: couple movement related corrections in FollowerAIccrs
2019-05-15Core/AI: streamline FollowerAI::MoveInLineOfSight with SmartAI and EscortAIccrs
2019-05-15Core/AI: streamline FollowerAI::AssistPlayerInCombatAgainst with SmartAI and ...ccrs
2019-05-15Core/AI: logs, codestyle & cosmetics standarizationccrs
2019-05-15Core/AI: silence a freaking annoying VS IntelliSense warningccrs
2019-05-15Core/AI: variable naming standarizationccrs
2019-04-25Core: Restore reset in EscortAI::InitializeAI (#23197)Killyana
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-10-27Core/Spells: Warning fixShauren
2018-09-10Core/EscortAI: initialize run state before filling waypoints (PR #22416)Ovah
2018-08-23Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2018-08-22Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972fTreeston
2018-08-19Core/AI: EscortAI::SetRun now also adjusts already-in-progress waypoint paths...Treeston
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
2018-03-08Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....Treeston
2018-02-12Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There a...Treeston
2018-01-07Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...Treeston
2018-01-03Core: Combat/threat system rewrite (PR #19930)Treeston