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path: root/src/server/game/AI/ScriptedAI
AgeCommit message (Expand)Author
2021-08-23Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....Treeston
2021-06-19Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There a...Treeston
2021-05-16Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...Treeston
2021-05-16Core: Combat/threat system rewrite (PR #19930)Treeston
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2021-04-16[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2021-02-25Core/AI: reorder methods in ScriptedEscortAIccrs
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-23Core/AI: add missing checks on AssistPlayerInCombatAgainstccrs
2020-08-23Core/Movement: waypoint movement (#20121)ccrs
2020-08-22Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.Treeston
2020-08-22Dynamic Creature/Go spawning:r00ty-tc
2020-08-18Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-06-14Add another helper to ScriptedGossip.h for resolving listId -> action.treeston
2020-06-14Core/Creature: fix _DespawnAtEvade saving wrong respawn timeariel-
2020-06-12Core/Spells: Implement using different difficulty data from all spell related...Shauren
2020-04-29Core/Misc: camelize GetFaction/SetFaction properlyariel-
2020-01-02New YearAokromes
2019-08-17Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)"Riztazz
2019-07-21Core/Misc: Fix various crashes, also related to multithreading (#19012)xinef1
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-09-15Core/Maps: Replaced spawnmask with difficulty listShauren
2018-03-11Core/AI: Added new method for search friendly targets with certain entry and ...Keader
2018-02-11[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)Riztazz
2018-01-01Update copyright note for 2018vincent-michael
2017-10-03Core/Quest: do not set a quest to failed if it's rewarded or has no status at...SnapperRy
2017-10-03Fix _DespawnAtEvade for other creatures to actually respawn said other creatu...treeston
2017-09-06Core/AI: added container independent wrappers for WorldObject::GetxxxInGridariel-
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-20Core/Game: Include cleanup, part 3Shauren
2017-05-18Core/Game: Include cleanupShauren
2017-05-13Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-03-23Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer rest...Shauren
2017-03-21Build fixShauren
2017-03-04[3.3.5] Azjol-Nerub rewriteTreeston
2017-03-01Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...treeston
2017-02-26Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...treeston
2017-02-21Build fixShauren
2017-02-20Revert "Fix non-PCH build." and fix it the proper wayShauren
2017-02-19Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...treeston
2017-02-19Fix non-PCH build.Gacko
2017-02-18Replace a leftover const char* with a std::string const&.treeston
2017-02-18Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...treeston
2017-02-18Fix dynamic build.treeston
2017-02-18Creature/Gossip: offer replacement functions for the existing preprocessor go...treeston
2017-02-18Entities/Creature: Add arg2 to DespawnOrUnsummon to allow overriding respawn ...treeston