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Author
2021-08-23
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....
Treeston
2021-06-19
Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There a...
Treeston
2021-05-16
Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...
Treeston
2021-05-16
Core: Combat/threat system rewrite (PR #19930)
Treeston
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2021-04-16
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2021-02-25
Core/AI: reorder methods in ScriptedEscortAI
ccrs
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-23
Core/AI: add missing checks on AssistPlayerInCombatAgainst
ccrs
2020-08-23
Core/Movement: waypoint movement (#20121)
ccrs
2020-08-22
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Treeston
2020-08-22
Dynamic Creature/Go spawning:
r00ty-tc
2020-08-18
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
treeston
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-06-14
Add another helper to ScriptedGossip.h for resolving listId -> action.
treeston
2020-06-14
Core/Creature: fix _DespawnAtEvade saving wrong respawn time
ariel-
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-04-29
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2020-01-02
New Year
Aokromes
2019-08-17
Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)"
Riztazz
2019-07-21
Core/Misc: Fix various crashes, also related to multithreading (#19012)
xinef1
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-09-15
Core/Maps: Replaced spawnmask with difficulty list
Shauren
2018-03-11
Core/AI: Added new method for search friendly targets with certain entry and ...
Keader
2018-02-11
[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)
Riztazz
2018-01-01
Update copyright note for 2018
vincent-michael
2017-10-03
Core/Quest: do not set a quest to failed if it's rewarded or has no status at...
SnapperRy
2017-10-03
Fix _DespawnAtEvade for other creatures to actually respawn said other creatu...
treeston
2017-09-06
Core/AI: added container independent wrappers for WorldObject::GetxxxInGrid
ariel-
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-20
Core/Game: Include cleanup, part 3
Shauren
2017-05-18
Core/Game: Include cleanup
Shauren
2017-05-13
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Shauren
2017-03-23
Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer rest...
Shauren
2017-03-21
Build fix
Shauren
2017-03-04
[3.3.5] Azjol-Nerub rewrite
Treeston
2017-03-01
Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...
treeston
2017-02-26
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...
treeston
2017-02-21
Build fix
Shauren
2017-02-20
Revert "Fix non-PCH build." and fix it the proper way
Shauren
2017-02-19
Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...
treeston
2017-02-19
Fix non-PCH build.
Gacko
2017-02-18
Replace a leftover const char* with a std::string const&.
treeston
2017-02-18
Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...
treeston
2017-02-18
Fix dynamic build.
treeston
2017-02-18
Creature/Gossip: offer replacement functions for the existing preprocessor go...
treeston
2017-02-18
Entities/Creature: Add arg2 to DespawnOrUnsummon to allow overriding respawn ...
treeston
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