aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/AI/SmartScripts
AgeCommit message (Expand)Author
2016-09-20Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...treeston
2016-09-14Core/SmartAI: do not target player's group for SMART_ACTION_CALL_AREAEXPLORED...SnapperRy
2016-09-09Derp. Build fix.treeston
2016-09-09AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow th...treeston
2016-09-03Core/Misc: calculate rotation fields from orientation in some places it's imp...ariel-
2016-09-02Core/SmartScripts: Add missing break, 5f43e7b follow-up.treeston
2016-09-02Scripts/SmartScripts: Fix charmed behavior for SmartAI. For real this time.treeston
2016-08-31Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...treeston
2016-08-23Core/SmartAI: fix warning reported by VS2015ariel-
2016-08-24Core/SmartAI: allow SMART_TARGET_OWNER_OR_SUMMONER to target a temporary summ...SnapperRy
2016-08-23Core/SmartAI: add param2 to SMART_ACTION_UPDATE_TEMPLATE, allowing to specify...SnapperRy
2016-08-19AI/SmartScripts: SMART_ACTION_ADD_QUEST -> SMART_ACTION_OFFER_QUEST. Open que...treeston
2016-08-19AI/SmartScripts: Add param3 to SMART_ACTION_CAST and SMART_ACTION_INVOKER_CAS...treeston
2016-08-19AI/SmartScripts: Add SMART_ACTION_DISABLE_EVADE (117).treeston
2016-08-19Core/SmartScripts: Add SMART_TARGET_LOOT_RECIPIENTS. Does what it says on the...treeston
2016-08-05Scripts/SmartAI: Some clean-up work:treeston
2016-07-30Core/Entities: debloat SummonGameObject parameter list using proper wrappers ...ariel-
2016-07-15Core/SmartAI: change SMART_ACTION_RISE_UP (114) to SMART_ACTION_MOVE_OFFSET a...SnapperRy
2016-06-14Core/Scripts: Extended SMART_ACTION_SET_INST_DATA to also set BossStates. (#1...ariel-
2016-06-09Merge pull request #17281 from SnapperRy/delay_flee_for_assistmik1893
2016-06-04Core/SmartAI: delay SMART_ACTION_FLEE_FOR_ASSIST if creature is rooted/stunned.Snapper
2016-06-04AI/SmartScripts: Add action_param3 "disablePathfinding" to SMART_ACTION_MOVE_...treeston
2016-06-01Core/SmartAI: remove unneeded check for SMART_ACTION_FORCE_DESPAWN.Snapper
2016-05-26Core: updated creature type flags enum (#17128)ForesterDev
2016-05-05Merge branch '3.3.5-evademore' into 3.3.5 (PR #16834)treeston
2016-05-03CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked o...treeston
2016-04-25Merge pull request #16503 from Rushor/evadingRushor
2016-04-23Core/SmartScripts: Improve SMART_EVENT_DISTANCE_CREATURE so it can be used wi...lafoniz
2016-04-10Entities/Unit: Finally fix no-path evasion.treeston
2016-04-02Core/Spells: Renamed EnsureSpellInfo to AssertSpellInfo to minimize differenc...Shauren
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-18CMake: Use inherited dependencies in scriptsNaios
2016-03-11Core/Game: Move singleton instances into compilation unitsNaios
2016-03-03Merge pull request #16523 from tkrokli/smart_action_set_corpse_delayMitchesD
2016-02-20I don't like drycoding. It's coarse and rough and irritating and it gets ever...treeston
2016-02-20Incorrect AI aggression as a consequence of the LineOfSight change, episode t...treeston
2016-02-10Merge remote-tracking branch 'Eliminationzx/FixJumpDestOrientation' into 3.3....treeston
2016-02-10Core/Unit: Do not remove auras from Pets and Guardians after evadingRushor
2016-02-10Fix jump dest orientationElimination
2016-02-09Core/SmartScript: create SMART_ACTION_SET_CORPSE_DELAYRushor
2016-02-09Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...Shauren
2016-01-26Core/SAI: Typo fix of 77087db79318443fff1b6fe3c91b55a315c5bf92DDuarte
2016-01-26Core/SAI: Code improvements to SMART_ACTION_RANDOM_SOUNDDDuarte
2016-01-26Core/SAI: added SMART_ACTION_RANDOM_SOUNDLopfest
2016-01-12Scripts/Instances: Complete rewrite of the boundary system.treeston
2016-01-10Fix typo after dcb7082277447c21b11c4a1d59f105fa342c172eariel-
2016-01-01Update copyright note for 2016Rushor
2015-12-07Core/Unit: Add Unit::KillSelf() overloadjackpoz
2015-11-26Core/Misc: fix warning and misc codestyle fixesMitchesD
2015-11-08Merge pull request #15022 from robinsch/GOdespawnKillyana