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path: root/src/server/game/Combat/ThreatManager.h
AgeCommit message (Expand)Author
2025-07-13Core/Misc: Move large functions out of header filesShauren
2024-05-02Core/Combat: reset the ThreatManager update interval upon engaging the creatu...Ovahlord
2024-03-04Core/Creatures: Implemented CREATURE_STATIC_FLAG_2_IGNORE_SANCTUARY (ignore S...Shauren
2023-08-23Core/Units: Fixed possible use after free in ThreatManagerShauren
2023-01-07Core/Misc: Include cleanup, 2023 editionShauren
2023-01-06Core/Misc: Remove boost::heap::fibonacci_heap from header filesShauren
2021-12-17Core/AI: Finally move the "is creature engaged" flag to be a property of the ...Treeston
2021-12-12Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2021-12-12Core/Entities: Kick engagement logic upstairs to Unit (from ThreatManager), s...Treeston
2021-11-23Core/Misc: Fix issues reported by dynamic analysisjackpoz
2021-10-26Core/Threat: Properly sequence checking offline state _after_ adding the refe...Treeston
2021-10-25Core/Threat: Suppressed threat is now re-evaluated on taunt state update, and...Treeston
2021-10-23Core/Threat: Only send SMSG_THREAT_UPDATE if the threat list actually changedTreeston
2021-10-23Core/Threat: Threat system adjustments:Treeston
2021-09-26Core/Threat: My dictionary informs me that "fixtate" is not, in fact, a word....Treeston
2021-09-26Core/Threat: Re-add fixtate system. I am being told Netherspite needs it.Treeston
2021-09-26Core/Threat: Fix taunt behavior in some edge casesTreeston
2021-06-19Core/Threat: Custom ThreatListIterator that transparently iterates over the b...Treeston
2021-05-16Scripts/Commands: New command: .debug threatinfoTreeston
2021-05-16Core/Combat: Some more sanity check asserts to try and track down #21187.Treeston
2021-05-16Core: Combat/threat system rewrite (PR #19930)Treeston
2020-08-18Some more refactoring prep for combat/threat (#19930).treeston
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-01-02New YearAokromes
2019-07-21Core/Misc: Fix various crashes, also related to multithreading (#19012)xinef1
2019-01-01Update copyright note for 2019vincent-michael
2018-01-01Update copyright note for 2018vincent-michael
2017-08-21Core/Misc: fix interaction of spells like Shadowmeld with Threat reducing eff...ariel-
2017-01-01Update copyright note for 2017vincent-michael
2016-04-08Core/Threat: Prevent bosses (and other stuff using DoZoneInCombat) from switc...treeston
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-01-01Update copyright note for 2016Vincent-Michael
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-14Core/Misc: Fixed build without pchShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-08-09Core/Server: Add missing overridesDDuarte
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-06-11Core: More Function Renaming.Malcrom
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-11-27Core/Misc: Set mode 0644 for filesSpp
2012-10-26Core/Misc: Tweaked ThreatContainer internalsSpp
2012-03-20Core/Units: Fix issues with threat management on phase changesElron103
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-09-15[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...Spp
2011-08-04Core: Cosmetic changes in Threat related code (per request) and remove of ext...Spp
2011-07-26Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile ...QAston
2011-01-01Update copyright note for 2011.Machiavelli
2010-12-13Core: Fix non-PCH buildclick