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ThreatManager.h
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Author
2025-07-13
Core/Misc: Move large functions out of header files
Shauren
2024-05-02
Core/Combat: reset the ThreatManager update interval upon engaging the creatu...
Ovahlord
2024-03-04
Core/Creatures: Implemented CREATURE_STATIC_FLAG_2_IGNORE_SANCTUARY (ignore S...
Shauren
2023-08-23
Core/Units: Fixed possible use after free in ThreatManager
Shauren
2023-01-07
Core/Misc: Include cleanup, 2023 edition
Shauren
2023-01-06
Core/Misc: Remove boost::heap::fibonacci_heap from header files
Shauren
2021-12-17
Core/AI: Finally move the "is creature engaged" flag to be a property of the ...
Treeston
2021-12-12
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...
Treeston
2021-12-12
Core/Entities: Kick engagement logic upstairs to Unit (from ThreatManager), s...
Treeston
2021-11-23
Core/Misc: Fix issues reported by dynamic analysis
jackpoz
2021-10-26
Core/Threat: Properly sequence checking offline state _after_ adding the refe...
Treeston
2021-10-25
Core/Threat: Suppressed threat is now re-evaluated on taunt state update, and...
Treeston
2021-10-23
Core/Threat: Only send SMSG_THREAT_UPDATE if the threat list actually changed
Treeston
2021-10-23
Core/Threat: Threat system adjustments:
Treeston
2021-09-26
Core/Threat: My dictionary informs me that "fixtate" is not, in fact, a word....
Treeston
2021-09-26
Core/Threat: Re-add fixtate system. I am being told Netherspite needs it.
Treeston
2021-09-26
Core/Threat: Fix taunt behavior in some edge cases
Treeston
2021-06-19
Core/Threat: Custom ThreatListIterator that transparently iterates over the b...
Treeston
2021-05-16
Scripts/Commands: New command: .debug threatinfo
Treeston
2021-05-16
Core/Combat: Some more sanity check asserts to try and track down #21187.
Treeston
2021-05-16
Core: Combat/threat system rewrite (PR #19930)
Treeston
2020-08-18
Some more refactoring prep for combat/threat (#19930).
treeston
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-01-02
New Year
Aokromes
2019-07-21
Core/Misc: Fix various crashes, also related to multithreading (#19012)
xinef1
2019-01-01
Update copyright note for 2019
vincent-michael
2018-01-01
Update copyright note for 2018
vincent-michael
2017-08-21
Core/Misc: fix interaction of spells like Shadowmeld with Threat reducing eff...
ariel-
2017-01-01
Update copyright note for 2017
vincent-michael
2016-04-08
Core/Threat: Prevent bosses (and other stuff using DoZoneInCombat) from switc...
treeston
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-14
Core/Misc: Fixed build without pch
Shauren
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-08-09
Core/Server: Add missing overrides
DDuarte
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-10-27
Core/Code: Unify codestyle for brackets: {} to { }.
Ascathor
2013-06-11
Core: More Function Renaming.
Malcrom
2013-01-01
Update copyright note for 2013.
Vincent_Michael
2012-11-27
Core/Misc: Set mode 0644 for files
Spp
2012-10-26
Core/Misc: Tweaked ThreatContainer internals
Spp
2012-03-20
Core/Units: Fix issues with threat management on phase changes
Elron103
2012-01-01
Update headers for 2012. HAPPY NEW YEAR!!!
kiper
2011-09-15
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...
Spp
2011-08-04
Core: Cosmetic changes in Threat related code (per request) and remove of ext...
Spp
2011-07-26
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile ...
QAston
2011-01-01
Update copyright note for 2011.
Machiavelli
2010-12-13
Core: Fix non-PCH build
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