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path: root/src/server/game/Conditions/ConditionMgr.cpp
AgeCommit message (Expand)Author
2011-01-01Update copyright note for 2011.Machiavelli
2010-12-23Core: Removed more operator workarounds for ACE_Singleton (missed previously ...Shauren
2010-12-22Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...Shauren
2010-12-22Core/ObjectMgr: Static members are no longer accessed through singletonShauren
2010-12-22Removing ProgressBars as they are performing badly on startup.leak
2010-12-19Streamlining loading functions for server startupleak
2010-12-19Core: Rename spell attributes, use more general nameslinencloth
2010-12-13Core: Add new system for parallelizing client packet processing. Handle World...click
2010-11-15Core/Conditions: updated CONDITION_ITEM, it should work with 0 item countRat
2010-11-13Core/Conditions: Prevent double deleting the same condition on cleanup, fixes...Shauren
2010-11-05Core/Conditions/TypoRat
2010-11-05Core/Conditions: updated CONDITION_AURA, if Param3 is set true target is test...Rat
2010-10-31Core/ConditionMgr: added two new conditions NEAR_CREATURE and NEAR_GAMEOBJECTRat
2010-10-25Core/ConditionMgr: small fix for CONDITION_QUEST_COMPLETERat
2010-10-24Core/ConditionMgr: added CONDITION_QUEST_COMPLETE, conditionValue1: questiID,...Rat
2010-10-22Core/ConditionMgr: added CONDITION_SOURCE_TYPE_VEHICLE_SPELL, sourceGroup=cre...Rat
2010-10-16Scripts/Icecrown Citadel: Added Professor Putricide scriptShauren
2010-10-11Code/ConditionMgr: added CONDITION_DRUNKENSTATE, true if player is drunk enou...Rat
2010-10-07Remove the accidental additions of CRLF-crap from the header updatesclick
2010-10-07Update copyright headers (following the same standard in all files = good)click
2010-10-05Code/ConditionMgr: cleanupRat
2010-10-05Code/ConditionMgr: added CONDITION_LEVEL(27) value1: player level, value2: mo...Rat
2010-10-03Core: Compile Fix (remove some lines that should have been removed in 11576b0...Spp
2010-10-02Core/Conditions: Drop hacky/nonworking CONDITION_AD_COMMISSION_AURA (10). Con...Machiavelli
2010-09-30Code/ConditionMgr: added condition_NOITEM (26) value1: item.entry value2: 0/1...Rat
2010-09-28Magic numbers cleanup:Shocker
2010-09-24Core/DBLayer:Machiavelli
2010-09-24Core/ConditionMgr: added placeholder for CONDITION_GUIDRat
2010-09-21Core/ConditionMgr: only send special error msg if condition failedRat
2010-09-21Core/: Fix warningsSpp
2010-09-20Core/ConditionMgr: small cleanup, small fixRat
2010-09-20Core/ConditionMgr: You can now hide/show the quest marks with conditions (! ?)Rat
2010-09-19Core/ConditionMgr: You can now add conditions to QuestAccept (at CanTakeQuest...Rat
2010-09-11Core/DBLayer:Machiavelli
2010-09-10Core/Conditions: Added "player knows spell" condition typeShauren
2010-08-30*Allow channeled spells to be casted on dead targetQAston
2010-08-26Core:azazel
2010-08-23Core: Fix some warningsSpp
2010-08-21Core: Remove "enumeration value 'xxx' not handled in switch" warningsSpp
2010-08-08* Rename InstanceData to InstanceScriptazazel
2010-08-08* Some singleton renames for consistency:XTZGZoReX
2010-08-06*** New core <-> script library interface - complete rewrite of the old one.XTZGZoReX
2010-08-06* Add ScriptName to conditions.XTZGZoReX
2010-07-31Fixed a bug in CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET conditions loading ...Xanadu
2010-07-30* Added the option to specify target entry in conditions table for spells wit...Xanadu
2010-06-26removed unneeded debug lines from conditions loadingRat
2010-06-25Get rid of Trinity Singleton and Threading patterns and replace them with ACE...Machiavelli
2010-06-11Fix memory leaks in ConditionManager.Anubisss
2010-06-10Fixed some spacesShauren
2010-06-08* Remove more relative paths from includesBrian