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Commit message (
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Author
2012-04-28
Fix build and correct minor codestyle issue.
QAston
2012-04-28
Merge pull request #6239 from The-Game/master
QAston
2012-04-24
Check if unit has UNIT_DYNFLAG_TRACK_UNIT before checking auras to prevent pr...
The Game
2012-04-18
Core/Spells: Removed unneeded phase check from spell casts, its already done ...
Shauren
2012-04-18
Fix code style, thanks Discover.
The Game
2012-04-17
Fix unit tracking to not being limited to the caster of SPELL_AURA_MOD_STALKE...
The Game
2012-04-10
Merge pull request #5648 from Elron103/pull-requests
Shocker
2012-04-08
Core/Cleanup:
kaelima
2012-04-08
Core/Shared: Move container functions to shared project under Trinity::Contai...
Machiavelli
2012-03-30
Merge pull request #5649 from Elron103/pull-requests2
click
2012-03-29
Core/Misc: Code style and remove unused define.
Gyx
2012-03-29
Core/Game: Code style.
Gyx
2012-03-28
Core/Game: Code style again.
Gyx
2012-03-17
Core/Movement:
Machiavelli
2012-03-16
Core/Movement: Do not process server side relocation if reading movementinfo ...
Machiavelli
2012-03-12
Core/GameObjects: Chests will now remain locked for players who left the grou...
Shauren
2012-03-12
Core/Units:
Machiavelli
2012-03-11
Core/Movement: Fix random position finding near edges, avoid big z-coordinate...
Elron103
2012-03-11
Core/Misc: Add a validity check for coordinates, prevents crashes
Elron103
2012-03-01
Core/Object: Correct the updateflag order in SMSG_UPDATE_OBJECT.
kaelima
2012-02-29
Core/Object:
kaelima
2012-02-27
Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here an...
Spp
2012-02-21
Core/Db/Conditions:
QAston
2012-02-11
Core/Spells: Blink wont be able to trespass solid objects anymore (walls/doors)
Subv
2012-02-11
Core/Db/Conditions: Add new condition types:
QAston
2012-02-09
Merge pull request #5160 from TrinityCore/dynamic_vmaps
Subv
2012-02-09
Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS and
Subv2112
2012-02-09
Merge pull request #4726 from ille/baa2252bd31718e93ccc3e97aa81afeecb5ec9c3
QAston
2012-02-03
Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
Shocker
2012-02-02
Fixed build
Subv2112
2012-02-02
Codestyle: Converted some casts to their respective ToClass()
Subv2112
2012-01-29
Core/Movement: Correctly fixed flying npcs falling to ground, no more glitche...
Subv2112
2012-01-14
Core/Movement: Implement spline movement subsystem.
Machiavelli
2012-01-08
implement objectdetection
ille
2012-01-03
Core/Spells: Some corrections after 65aca2b8061c2da59a7dd8155894e6064f5b5c7d,...
elecyb
2012-01-02
Core/Spells: Update nearby visible objects for new viewpoints, fix spells wit...
elecyb
2012-01-01
Update headers for 2012. HAPPY NEW YEAR!!!
kiper
2011-12-28
Warning fixes
Spp
2011-12-20
Update grid system. Try to fix some crashes and transport passengers (now the...
megamage
2011-12-10
Core/Misc: Fixed some duplicate checks for player typeid in Unit::Kill and Sp...
kaelima
2011-11-11
Cleanup before deleting objects when unloading grid. Fix #3922.
megamage
2011-11-11
Add detailed crash info when aura owner is not in the same map as target in A...
megamage
2011-11-10
Fix the crash when removing object from an unloaded grid. Object should alway...
megamage
2011-11-07
Core: Codestyle clean-up
Bootz
2011-11-07
Core: Codestyle clean-up
Bootz
2011-10-19
Core/Grid:
kaelima
2011-10-18
Rename some classes in grid system.
megamage
2011-10-18
Minor cleanups here and there
Spp
2011-10-17
Core/Misc: Added 'f' after float values
Fredi Machado
2011-10-13
Remove some "_" from private methods as required by TC standards. Thanks to S...
megamage
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