| Age | Commit message (Expand) | Author |
| 2012-03-17 | Core/Movement: | Machiavelli |
| 2012-03-16 | Core/Movement: Do not process server side relocation if reading movementinfo ... | Machiavelli |
| 2012-03-12 | Core/GameObjects: Chests will now remain locked for players who left the grou... | Shauren |
| 2012-03-12 | Core/Units: | Machiavelli |
| 2012-03-01 | Core/Object: Correct the updateflag order in SMSG_UPDATE_OBJECT. | kaelima |
| 2012-02-29 | Core/Object: | kaelima |
| 2012-02-27 | Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here an... | Spp |
| 2012-02-21 | Core/Db/Conditions: | QAston |
| 2012-02-11 | Core/Spells: Blink wont be able to trespass solid objects anymore (walls/doors) | Subv |
| 2012-02-11 | Core/Db/Conditions: Add new condition types: | QAston |
| 2012-02-09 | Merge pull request #5160 from TrinityCore/dynamic_vmaps | Subv |
| 2012-02-09 | Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS and | Subv2112 |
| 2012-02-09 | Merge pull request #4726 from ille/baa2252bd31718e93ccc3e97aa81afeecb5ec9c3 | QAston |
| 2012-02-03 | Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_* | Shocker |
| 2012-02-02 | Fixed build | Subv2112 |
| 2012-02-02 | Codestyle: Converted some casts to their respective ToClass() | Subv2112 |
| 2012-01-29 | Core/Movement: Correctly fixed flying npcs falling to ground, no more glitche... | Subv2112 |
| 2012-01-14 | Core/Movement: Implement spline movement subsystem. | Machiavelli |
| 2012-01-08 | implement objectdetection | ille |
| 2012-01-03 | Core/Spells: Some corrections after 65aca2b8061c2da59a7dd8155894e6064f5b5c7d,... | elecyb |
| 2012-01-02 | Core/Spells: Update nearby visible objects for new viewpoints, fix spells wit... | elecyb |
| 2012-01-01 | Update headers for 2012. HAPPY NEW YEAR!!! | kiper |
| 2011-12-28 | Warning fixes | Spp |
| 2011-12-20 | Update grid system. Try to fix some crashes and transport passengers (now the... | megamage |
| 2011-12-10 | Core/Misc: Fixed some duplicate checks for player typeid in Unit::Kill and Sp... | kaelima |
| 2011-11-11 | Cleanup before deleting objects when unloading grid. Fix #3922. | megamage |
| 2011-11-11 | Add detailed crash info when aura owner is not in the same map as target in A... | megamage |
| 2011-11-10 | Fix the crash when removing object from an unloaded grid. Object should alway... | megamage |
| 2011-11-07 | Core: Codestyle clean-up | Bootz |
| 2011-11-07 | Core: Codestyle clean-up | Bootz |
| 2011-10-19 | Core/Grid: | kaelima |
| 2011-10-18 | Rename some classes in grid system. | megamage |
| 2011-10-18 | Minor cleanups here and there | Spp |
| 2011-10-17 | Core/Misc: Added 'f' after float values | Fredi Machado |
| 2011-10-13 | Remove some "_" from private methods as required by TC standards. Thanks to S... | megamage |
| 2011-10-13 | More cleanup of CanSeeOrDetect | megamage |
| 2011-10-13 | Some cleanup of CanSeeOrDetect code. | megamage |
| 2011-10-10 | Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for bette... | megamage |
| 2011-09-30 | Core/Movement: Fixed knockback visibility for other players (no more "telepor... | Shauren |
| 2011-09-29 | Cosmetic: Multiple cosmetic changes | Spp |
| 2011-09-29 | Cosmetic: Replace "* )" with "*)" and "* /*" with "* /*" | Spp |
| 2011-09-20 | Reimplement WorldObject::IsInBetween() to work as intented. | Havenard |
| 2011-09-15 | [Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some... | Spp |
| 2011-09-01 | Core: cleanup. | Chaplain |
| 2011-08-30 | Core: Crash fix (TemporarySummon), remove some warnings and some other minor ... | Spp- |
| 2011-08-30 | Yet another missed change, i should probably start reading what i change... | Shauren |
| 2011-08-30 | Core/Objects: Properly clear update mask after sending update packets, thanks... | Shauren |
| 2011-08-28 | Core/Objects: Changed how update fields changes are identified, no longer sto... | Shauren |
| 2011-08-28 | Core/Auras: If the creature whose model is used for SPELL_AURA_TRANSFORM is a... | Shauren |
| 2011-08-26 | Core/Spells: Store explicit unit, corpse and GO targets in one variable, beca... | QAston |