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path: root/src/server/game/Entities/Unit
AgeCommit message (Expand)Author
2020-03-12Core/PacketIO: update some combat packets to new system (#24236)ForesterDev
2020-03-01Core/Spell: Proper SPELL_EFFECT_PULL_TOWARDS_DEST implementation for players ...NoName
2020-02-28Core/PacketIO: update SMSG_EMOTE / CMSG_EMOTE packets to new system (#24200)ForesterDev
2020-02-28Core/Units: UNIT_FLAG_PACIFIED will no longer block victim updates (#24190)Ovah
2020-02-28Core/Movement: Implement MoveSplineFlag::Enter_Cycle (#24049)NoName
2020-02-08Core/Vehicles: implement vehicle seat addon table to specify seat ori… (#24...Ovah
2020-01-22Core/Movement: reset position update interrupt info after the interrupt check...Ovahlord
2020-01-22Core/Movement: properly fix aura interrupts during movement (#24068)Ovah
2020-01-17Core/Spells: SPELL_AURA_48 implementation (#24054)NoName
2020-01-14Fixed PvP Combat timer never getting refreshed (#24058)Kelno
2020-01-02New yearAokromes
2020-01-01Fix fleeing speed to 66% run speed (#24025)Giacomo Pozzoni
2019-12-29Core/Movement: Fix wrong orientation set when pausing movement (#23986)Giacomo Pozzoni
2019-12-26Core/Creatures: Fix spell_school_immune_mask being applied against positive s...Giacomo Pozzoni
2019-10-26Scripts/ScarletMonastery: instance script cleanup (#23889)ccrs
2019-10-21Core/Movement: delay movement update in MotionMaster until its owner signals ...ccrs
2019-10-13Core/Defines: define UNIT_FLAG_SWIMMING (#23630)ForesterDev
2019-09-07Core/Misc: Fix parry-haste mechanic. (#23773)Gildor
2019-08-04Core/Vehicle: Change vehicle accessories' phase according to the player on th...Giacomo Pozzoni
2019-08-04Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always con...Treeston
2019-08-03Core/Creature: add a const spell-focus-check method and remove a nasty const_...ccrs
2019-08-03Core/Unit: rename IsFocusing methodccrs
2019-08-03Core/Spell: honor IsStackableOnOneSlotWithDifferentCasters() when deciding if...Wyrserth
2019-08-01Core/Spells: fixed root behaivior of creatures that are being rooted via move...Ovah
2019-08-01Entities/Unit: fix an unrelated check from doing nothing because somebody did...Treeston
2019-08-01Entities/Unit: Add a missing underflow check to prevent really really low dam...Treeston
2019-07-31Core/Combat: Properly unset engagement flag on death.Treeston
2019-07-28Core/Spells: Fix infinite loopjackpoz
2019-07-24Core/Totems: update select display for shaman totems (#23583)ForesterDev
2019-07-21Core/AI: Finally move the "is creature engaged" flag to be a property of the ...Treeston
2019-07-18Core/MovementGenerator: Add more details to assertsjackpoz
2019-07-18Core/Creature: don't set guardian stats in Creature::UpdateEntry(), because s...Wyrserth
2019-07-17Scripts/Commands: Adjust .list respawns to use enum iteration. Add enum itera...Treeston
2019-07-12Core/Unit: movement related corrections prior to getting Charmedccrs
2019-07-08Core/Misc: More coding standards (#23519)Aokromes
2019-07-07Core/Unit: f869c49 followupccrs
2019-07-07Core/Vehicle: prevent creature vehicles from following their old movement gen...Wyrserth
2019-07-05Core/Conditions: allow spellclick conditions to properly work for aura apply/...Wyrserth
2019-07-05Core/Unit: Implement more helper methods (#23555)ForesterDev
2019-07-02Entities/Player: Clean up client control handling behavior around possession....Treeston
2019-07-02Core/Player: add helper methods GetNativeGender/SetNativeGender/SetGender (#2...ForesterDev
2019-07-01Core/Unit: rename several getters to follow codestyleccrs
2019-06-28Core/Misc: Fix static analysis issues reported by Coverity Scanjackpoz
2019-06-26Core/Spell: allow damage from binary spells to go through elemental resistanc...Wyrserth
2019-06-26Coding standards (#23514)Aokromes
2019-06-23Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2019-06-23Entities/Unit: Adjust an overzealous assert to not catch self references, and...Treeston
2019-06-23Entities/Unit: Fix an issue where Unit pointers could be left dangling if a c...Treeston
2019-06-23Entities/Unit: Cleanup all the direct accesses to m_unitMovedByMe. Refactor t...Treeston
2019-06-23Core/Misc: Rename Unit::AttackedTarget to Unit::AtTargetAttacked to match nam...Treeston