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Events
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GameEventMgr.cpp
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Author
2012-05-03
Core/Seasonal: move quest resetting to the beginning of the event.
kandera
2012-03-29
Core/DBLayer: more type fixes
Kandera
2012-03-29
Core: Fix a minor mistake from previous mistake and adjust some more field-types
click
2012-03-29
Core: Fix type-mismatch in GameEventMgr
click
2012-03-28
Merge pull request #5918 from GyxTom/master
Shocker
2012-03-28
Core/GameEventMgr: Fix a compile warning
Nay
2012-03-28
Core/Game: Code style.
Gyx
2012-03-28
Core/DBLayer: Fix remaining errors in loading world tables and a couple of th...
Nay
2012-03-27
Core/DBLayer: Correct few more wrong read types (No. 2)
Nay
2012-02-27
Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here an...
Spp
2012-01-05
Core/Events
Shauren
2012-01-04
Core/Quests: Add implementation of seasonal quest reset. uses a new table muc...
kandera
2011-12-31
Merge pull request #4567 from Kiperr/master
leak
2012-01-01
Core/DBLayer: Refactor prepared statement defines to new format (char db)
leak
2012-01-01
Update headers for 2012. HAPPY NEW YEAR!!!
kiper
2011-12-11
Core/GameEventMgr: Use correct lock type
Machiavelli
2011-12-11
Core/SAI: Preliminary implementation of SMART_EVENT_GAME_EVENT_START and SMAR...
Machiavelli
2011-11-28
Delete obj if it is not successfully added to grid. More to fix.
megamage
2011-11-23
Remove unnecessary const_cast<Map*>.
megamage
2011-11-07
Core: Codestyle clean-up
Bootz
2011-10-18
More clean up of grid system.
megamage
2011-10-10
Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for bette...
megamage
2011-10-07
REPO: code-style clean-up
Bootz
2011-09-29
Cosmetic: Multiple cosmetic changes
Spp
2011-09-15
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...
Spp
2011-08-04
Core/GameEvent: Minor code optimization. (Also cosmetic changes in other unre...
Spp
2011-06-11
Core: Codestyle cleanup
click
2011-05-07
Core: More warning fixes
Shauren
2011-04-29
Add spaces after commas
leak
2011-04-28
Core/ObjectMgr: Refactor sCreatureStorage
leak
2011-04-28
Core/ObjectMgr: Refactor sCreatureModelStorage
leak
2011-03-21
Core: Removed all double (and more) empty lines
Shauren
2011-03-20
Core/GameEventMgr: Fixed compile warnings (uint16 to uint8 conversion)
Shauren
2011-03-18
Core/GameEventMgr: Reduce memory waste caused by gaps in game_event entry IDs
leak
2011-03-10
Core: Cleaned up leftovers from loading functions streamlining
leak
2011-02-11
Core/Events: Remove support for the `game_event_npc_gossip` table.
runningnak3d
2011-01-20
SQL: Characters db storage type cleanup No. 5
leak
2011-01-01
Update copyright note for 2011.
Machiavelli
2010-12-23
Core: Removed more operator workarounds for ACE_Singleton (missed previously ...
Shauren
2010-12-22
Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...
Shauren
2010-12-22
Core/ObjectMgr: Static members are no longer accessed through singleton
Shauren
2010-12-22
Removing ProgressBars as they are performing badly on startup.
leak
2010-12-19
Streamlining loading functions for server startup
leak
2010-10-07
Remove the accidental additions of CRLF-crap from the header updates
click
2010-10-07
Update copyright headers (following the same standard in all files = good)
click
2010-09-24
Core/DBLayer:
Machiavelli
2010-09-13
Core/Quests: Some cleanup in quest relation accessing
Shauren
2010-09-11
Core/DBLayer:
Machiavelli
2010-09-04
DB-Schema/Characters: Store game_event_save.next_start as unix timestamp and ...
Machiavelli
2010-09-03
Core/Game: forgotten changes from r3cc82905662712385f0d03895a426310e6cc96bd
silinoron
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