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path: root/src/server/game/Grids/ObjectGridLoader.cpp
AgeCommit message (Expand)Author
2020-02-08Core/Misc: Some refactoring, #23603 prep: (#23676)Treeston
2020-01-02New yearAokromes
2019-07-29Core/AI: No longer do strange things when told to enter evade mode while ther...Treeston
2019-07-15Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...Treeston
2019-06-23Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-02-22Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2018-01-03Core: Combat/threat system rewrite (PR #19930)Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-12-24Core/Misc: Replace time(NULL) with GameTime::GetGameTime()jackpoz
2017-12-13Core/Misc: minor typo and codestyle fixesariel-
2017-08-26Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...Treeston
2017-07-31Dynamic Creature/Go spawning:r00ty-tc
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-02-04Core/Misc: Fix various crashes, also related to multithreading (#19012)xinef1
2017-01-02Update Copyright notice for 2017tkrokli
2016-01-01Update copyright note for 2016Rushor
2015-10-30Core/Corpses: Prevent deleting corpses by ObjectGridUnloader, fixes accessing...Shauren
2015-10-12Change many uint32 to ObjectGuid::LowType in line with 6.x changes.pete318
2015-09-29Core/Maps: Moved corpse management to map levelShauren
2015-09-22Map local guids 6.x -> 3.3.35:pete318
2015-03-30Core/Misc: Remove unused headersleak
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...Spp
2013-10-28Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.leguybrush
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-10-18Core: Fix warningsVincent_Michael
2013-10-17Build fixShauren
2013-10-16Core/TransportsShauren
2013-08-27Core&Scripts: Fix clang compiler warningsNay
2013-08-20Core/AurasShauren
2013-06-11Core: More Function Renaming.Malcrom
2013-06-11Core: Some function renaming.Malcrom
2013-06-11Core/SAI: Add check so npc will not send text to pet. Also updated isPet() to...Malcrom
2013-05-13Core/Logging: Performance-related tweaks to logging systemSpp
2013-03-16Core/Grids: Fix possible crashVincent_Michael
2013-03-08First step of comment style refactoring to doxygen-style.Nefarion
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-11-27Core/Misc: Set mode 0644 for filesSpp
2012-08-03Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Append...Spp
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-07Some clean up of grid system.megamage
2011-11-11Fix another place where corpse is added twice to a grid.megamage
2011-11-11Add some comments for the previous crash fix. Thanks to Amit86.megamage
2011-11-11Cleanup before deleting objects when unloading grid. Fix #3922.megamage
2011-11-10Fix the crash when removing object from an unloaded grid. Object should alway...megamage
2011-10-24Core/Misc: Some minor cleanupskaelima