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ObjectGridLoader.cpp
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Author
2024-03-25
Core/Objects: Rename Object::m_isWorldObject and related functions to avoid c...
Shauren
2023-10-17
Core/Misc: Fixed thread-unsafe access to list of objects that should be spawn...
Shauren
2023-09-07
Core/AreaTriggers: Added SpawnDifficulties for spawned areatriggers (#29284)
Traesh
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2022-05-25
Core/Objects: Remove restriction on what object types can be set as active
Shauren
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-01-29
Core/Objects: Properly choose between "Destroyed" or "OutOfRange" during visi...
Shauren
2022-01-23
Core/Misc: Replace boost::optional with std::optional part 2
Shauren
2021-12-28
Core/Phasing: Implemented db spawns in personal phases (#26345)
Matan Shukry
2021-12-21
Core/Misc: Some refactoring, #23603 prep: (#23676)
Treeston
2021-12-17
Core/AI: No longer do strange things when told to enter evade mode while ther...
Treeston
2021-12-16
Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...
Treeston
2021-12-12
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...
Treeston
2021-10-11
Core/Scenes: Implemented spell created SceneObjects
Shauren
2021-08-08
Core/Spawning: Actually check spawn group state before processing a respawn. ...
Treeston
2021-05-16
Core: Combat/threat system rewrite (PR #19930)
Treeston
2021-04-15
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
jackpoz
2021-03-15
Core/Misc: minor typo and codestyle fixes
ariel-
2021-01-30
Core/AreaTriggers: Code cleanup
Shauren
2021-01-30
Core/AreaTriggers: Implementation for sever side area triggers
Matan Shukry
2020-08-23
Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...
Treeston
2020-08-22
Dynamic Creature/Go spawning:
r00ty-tc
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-01-02
New Year
Aokromes
2019-07-21
Core/Misc: Fix various crashes, also related to multithreading (#19012)
xinef1
2019-01-01
Update copyright note for 2019
vincent-michael
2018-09-15
Core/Maps: Replaced spawnmask with difficulty list
Shauren
2018-01-01
Update copyright note for 2018
vincent-michael
2017-05-18
Core/Game: Include cleanup
Shauren
2017-05-14
Core/Entities : Basic Conversation Implementation (#18010)
Traesh
2017-01-29
Core/Entities: Basic AreaTrigger System (#18035)
Traesh
2017-01-01
Update copyright note for 2017
vincent-michael
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-10-30
Core/Corpses: Prevent deleting corpses by ObjectGridUnloader, fixes accessing...
Shauren
2015-09-28
Warning fix
Shauren
2015-09-28
Core/Maps: Moved corpse management to map level
Shauren
2015-07-25
Core: Header cleanup in game/*/*.cpp
Vincent-Michael
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-10-26
Core/Entities: Changed object lowguid to uint64
Shauren
2014-10-22
Core/ObjectMgr: Switched to full guids in cell corpse container
Shauren
2014-09-20
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Shauren
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-01-11
Merge branch 'master' into 4.3.4
DDuarte
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-11-08
Merge branch 'master' into 4.3.4
Spp
2013-11-08
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...
Spp
2013-11-08
Merge branch 'master' into 4.3.4
Spp
2013-10-28
Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.
leguybrush
2013-10-27
Core/Code: Unify codestyle for brackets: {} to { }.
Ascathor
2013-10-26
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Shauren
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