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path: root/src/server/game/Grids/ObjectGridLoader.cpp
AgeCommit message (Expand)Author
2024-03-25Core/Objects: Rename Object::m_isWorldObject and related functions to avoid c...Shauren
2023-10-17Core/Misc: Fixed thread-unsafe access to list of objects that should be spawn...Shauren
2023-09-07Core/AreaTriggers: Added SpawnDifficulties for spawned areatriggers (#29284)Traesh
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2022-05-25Core/Objects: Remove restriction on what object types can be set as activeShauren
2022-02-13Core/Misc: Minor game include cleanupShauren
2022-01-29Core/Objects: Properly choose between "Destroyed" or "OutOfRange" during visi...Shauren
2022-01-23Core/Misc: Replace boost::optional with std::optional part 2Shauren
2021-12-28Core/Phasing: Implemented db spawns in personal phases (#26345)Matan Shukry
2021-12-21Core/Misc: Some refactoring, #23603 prep: (#23676)Treeston
2021-12-17Core/AI: No longer do strange things when told to enter evade mode while ther...Treeston
2021-12-16Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...Treeston
2021-12-12Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2021-10-11Core/Scenes: Implemented spell created SceneObjectsShauren
2021-08-08Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2021-05-16Core: Combat/threat system rewrite (PR #19930)Treeston
2021-04-15Core/Misc: Replace time(NULL) with GameTime::GetGameTime()jackpoz
2021-03-15Core/Misc: minor typo and codestyle fixesariel-
2021-01-30Core/AreaTriggers: Code cleanupShauren
2021-01-30Core/AreaTriggers: Implementation for sever side area triggersMatan Shukry
2020-08-23Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...Treeston
2020-08-22Dynamic Creature/Go spawning:r00ty-tc
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-01-02New YearAokromes
2019-07-21Core/Misc: Fix various crashes, also related to multithreading (#19012)xinef1
2019-01-01Update copyright note for 2019vincent-michael
2018-09-15Core/Maps: Replaced spawnmask with difficulty listShauren
2018-01-01Update copyright note for 2018vincent-michael
2017-05-18Core/Game: Include cleanupShauren
2017-05-14Core/Entities : Basic Conversation Implementation (#18010)Traesh
2017-01-29Core/Entities: Basic AreaTrigger System (#18035)Traesh
2017-01-01Update copyright note for 2017vincent-michael
2016-01-01Update copyright note for 2016Vincent-Michael
2015-10-30Core/Corpses: Prevent deleting corpses by ObjectGridUnloader, fixes accessing...Shauren
2015-09-28Warning fixShauren
2015-09-28Core/Maps: Moved corpse management to map levelShauren
2015-07-25Core: Header cleanup in game/*/*.cppVincent-Michael
2015-01-01Update copyright note for 2015Vincent-Michael
2014-10-26Core/Entities: Changed object lowguid to uint64Shauren
2014-10-22Core/ObjectMgr: Switched to full guids in cell corpse containerShauren
2014-09-20Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4Shauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-01-11Merge branch 'master' into 4.3.4DDuarte
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-11-08Merge branch 'master' into 4.3.4Spp
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...Spp
2013-11-08Merge branch 'master' into 4.3.4Spp
2013-10-28Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.leguybrush
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-10-26Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Shauren