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path: root/src/server/game/Maps/Map.cpp
AgeCommit message (Expand)Author
2022-03-09Core/Map: Added Map::SetZoneOverrideLight std::chrono overload (#26486)HelloKitty
2022-03-09Core/Console: Improve ReadWinConsole logic and cosmetic changes (#26402)Mikhail Redko
2022-03-06Core/Maps: Use a fixed offset instead of full collision height when retrievin...Giacomo Pozzoni
2022-03-05Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2022-03-05Core/Maps: Move some more Map internals to actually be... internals.Treeston
2022-03-05Core/Maps: All RespawnInfo* handed to outside code are now RespawnInfo const*...Treeston
2022-03-05Core/Maps: move pooling hand-off outside of Map::CheckRespawn (PR#25785)Treeston
2022-03-05Core/Maps: Attempt to fix picking the wrong min height (#25771)Giacomo Pozzoni
2022-03-05Core/Maps: Partially revert 0c69316714d0558e32462f5401197fe1e803ae75jackpoz
2022-03-05Core/Maps: Use the same logic to calculate grid coords to avoid mismatchesjackpoz
2022-03-05Core/Visibility: Split BG/Arena visibility settings (#25690)Gildor
2022-02-13Core/Misc: Minor game include cleanupShauren
2022-02-05Core/Maps: Always update the grid of player summons even if far away (#25406)Giacomo Pozzoni
2022-02-04Core/Misc: Fix issues reported by static analysis (#25351)Giacomo Pozzoni
2022-02-04Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures ...kvipka
2022-01-29Core/Objects: Properly choose between "Destroyed" or "OutOfRange" during visi...Shauren
2022-01-29Core/Objects: Add overridable function UpdateObjectVisibilityOnDestroyShauren
2022-01-24Core/Misc: Fix static analysis issues (#25178)Giacomo Pozzoni
2022-01-23Build: Enable -Wimplicit-fallthrough on clang (#25056)Peter Keresztes Schmidt
2022-01-19Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")jackpoz
2022-01-06Log number of Creatures and GameObject per map (#24809)Giacomo Pozzoni
2022-01-04Core/Maps: Change .map file version from FourCC to uint32 (#26326)Giacomo Pozzoni
2022-01-02Core/Maps: fix respawn times for manual respawns (#24571)NoName
2022-01-01Core/Pooling: Remove respawn times from the database when despawning a pool (...Giacomo Pozzoni
2022-01-01Core/Logs: Log full guid instead of just low guid, part 2Giacomo Pozzoni
2021-12-31Core/Logs: Log full guid instead of just low guidGiacomo Pozzoni
2021-12-28Core/Phasing: Implemented db spawns in personal phases (#26345)Matan Shukry
2021-12-24Core/Misc: C++17 cleanups, commit 2, the advstd commitTreeston
2021-12-22Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any...Shauren
2021-12-22Core/DynamicInfo: rename some parameters according packet definitions (#24192)ForesterDev
2021-12-21Core/Misc: Some refactoring, #23603 prep: (#23676)Treeston
2021-12-20Core/DynamicObjects: Restore the ability of DynamicObjects to be world object...xvwyh
2021-12-19Core/Map: Load the grid of TempSummons owned by Playersjackpoz
2021-12-18Core/Map: Move a log from ERROR to WARNjackpoz
2021-12-18Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow dow...Shauren
2021-12-17Scripts/FollowerAI: Some cleanup:Treeston
2021-12-17Core/Misc: Remove Trinity::Containers::Size (duplicate of advstd::size)Treeston
2021-12-16Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...Treeston
2021-12-16Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...Treeston
2021-12-16Core/DB: Unify `creature_respawn` and `gameobject_respawn` into a single `res...Treeston
2021-12-15Core/Weather: 6eecb68 followupccrs
2021-12-14Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...Treeston
2021-12-14Entities/Creature: Some asserts are now LOG_ERRORs that block spawning. Fix a...Treeston
2021-12-13Core/Instance: add new hook & methodccrs
2021-11-26Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)Jeremy
2021-11-23Core/mmaps: add category to 2 logsAokromes
2021-11-16Core/Misc: Log more information in asserts (#22783)Giacomo Pozzoni
2021-10-23Core/Maps: Fix a crash when spawning a spawn groupTreeston
2021-10-17visibility range check, fac4700 follow-upTreeston
2021-10-17Core/Maps: Continue updating creatures that own auras applied to players. Clo...Treeston