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Map.cpp
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Author
2022-03-09
Core/Map: Added Map::SetZoneOverrideLight std::chrono overload (#26486)
HelloKitty
2022-03-09
Core/Console: Improve ReadWinConsole logic and cosmetic changes (#26402)
Mikhail Redko
2022-03-06
Core/Maps: Use a fixed offset instead of full collision height when retrievin...
Giacomo Pozzoni
2022-03-05
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2022-03-05
Core/Maps: Move some more Map internals to actually be... internals.
Treeston
2022-03-05
Core/Maps: All RespawnInfo* handed to outside code are now RespawnInfo const*...
Treeston
2022-03-05
Core/Maps: move pooling hand-off outside of Map::CheckRespawn (PR#25785)
Treeston
2022-03-05
Core/Maps: Attempt to fix picking the wrong min height (#25771)
Giacomo Pozzoni
2022-03-05
Core/Maps: Partially revert 0c69316714d0558e32462f5401197fe1e803ae75
jackpoz
2022-03-05
Core/Maps: Use the same logic to calculate grid coords to avoid mismatches
jackpoz
2022-03-05
Core/Visibility: Split BG/Arena visibility settings (#25690)
Gildor
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-02-05
Core/Maps: Always update the grid of player summons even if far away (#25406)
Giacomo Pozzoni
2022-02-04
Core/Misc: Fix issues reported by static analysis (#25351)
Giacomo Pozzoni
2022-02-04
Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures ...
kvipka
2022-01-29
Core/Objects: Properly choose between "Destroyed" or "OutOfRange" during visi...
Shauren
2022-01-29
Core/Objects: Add overridable function UpdateObjectVisibilityOnDestroy
Shauren
2022-01-24
Core/Misc: Fix static analysis issues (#25178)
Giacomo Pozzoni
2022-01-23
Build: Enable -Wimplicit-fallthrough on clang (#25056)
Peter Keresztes Schmidt
2022-01-19
Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")
jackpoz
2022-01-06
Log number of Creatures and GameObject per map (#24809)
Giacomo Pozzoni
2022-01-04
Core/Maps: Change .map file version from FourCC to uint32 (#26326)
Giacomo Pozzoni
2022-01-02
Core/Maps: fix respawn times for manual respawns (#24571)
NoName
2022-01-01
Core/Pooling: Remove respawn times from the database when despawning a pool (...
Giacomo Pozzoni
2022-01-01
Core/Logs: Log full guid instead of just low guid, part 2
Giacomo Pozzoni
2021-12-31
Core/Logs: Log full guid instead of just low guid
Giacomo Pozzoni
2021-12-28
Core/Phasing: Implemented db spawns in personal phases (#26345)
Matan Shukry
2021-12-24
Core/Misc: C++17 cleanups, commit 2, the advstd commit
Treeston
2021-12-22
Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any...
Shauren
2021-12-22
Core/DynamicInfo: rename some parameters according packet definitions (#24192)
ForesterDev
2021-12-21
Core/Misc: Some refactoring, #23603 prep: (#23676)
Treeston
2021-12-20
Core/DynamicObjects: Restore the ability of DynamicObjects to be world object...
xvwyh
2021-12-19
Core/Map: Load the grid of TempSummons owned by Players
jackpoz
2021-12-18
Core/Map: Move a log from ERROR to WARN
jackpoz
2021-12-18
Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow dow...
Shauren
2021-12-17
Scripts/FollowerAI: Some cleanup:
Treeston
2021-12-17
Core/Misc: Remove Trinity::Containers::Size (duplicate of advstd::size)
Treeston
2021-12-16
Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...
Treeston
2021-12-16
Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...
Treeston
2021-12-16
Core/DB: Unify `creature_respawn` and `gameobject_respawn` into a single `res...
Treeston
2021-12-15
Core/Weather: 6eecb68 followup
ccrs
2021-12-14
Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...
Treeston
2021-12-14
Entities/Creature: Some asserts are now LOG_ERRORs that block spawning. Fix a...
Treeston
2021-12-13
Core/Instance: add new hook & method
ccrs
2021-11-26
Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)
Jeremy
2021-11-23
Core/mmaps: add category to 2 logs
Aokromes
2021-11-16
Core/Misc: Log more information in asserts (#22783)
Giacomo Pozzoni
2021-10-23
Core/Maps: Fix a crash when spawning a spawn group
Treeston
2021-10-17
visibility range check, fac4700 follow-up
Treeston
2021-10-17
Core/Maps: Continue updating creatures that own auras applied to players. Clo...
Treeston
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