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Maps
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Map.cpp
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Author
2020-03-06
Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any...
Shauren
2020-02-28
Core/DynamicInfo: rename some parameters according packet definitions (#24192)
ForesterDev
2020-02-08
Core/Misc: Some refactoring, #23603 prep: (#23676)
Treeston
2020-01-14
Core/DynamicObjects: Restore the ability of DynamicObjects to be world object...
xvwyh
2020-01-02
New year
Aokromes
2019-12-21
Core/Map: Load the grid of TempSummons owned by Players
jackpoz
2019-09-21
Core/Map: Move a log from ERROR to WARN
jackpoz
2019-08-23
Core/PacketIO: updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_...
ForesterDev
2019-08-17
Warning fix
Shauren
2019-08-17
Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow dow...
Shauren
2019-08-01
Scripts/FollowerAI: Some cleanup:
Treeston
2019-07-25
Core/PacketIO: Updated SMSG_OVERRIDE_LIGHT (#23635)
ForesterDev
2019-07-15
Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...
Treeston
2019-07-15
Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...
Treeston
2019-07-14
Core/DB: Unify `creature_respawn` and `gameobject_respawn` into a single `res...
Treeston
2019-07-10
Core/Weather: 6eecb68 followup
ccrs
2019-07-09
Core/Weather: Fixed weather updates to be thread safe
Shauren
2019-07-09
Core/Packets: Update and enable SMSG_WEATHER
Nayd
2019-07-08
Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...
Treeston
2019-07-07
Entities/Creature: Some asserts are now LOG_ERRORs that block spawning. Fix a...
Treeston
2019-06-29
Core/Instance: add new hook & method
ccrs
2019-04-07
Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)
Jeremy
2019-02-24
Core/mmaps: add category to 2 logs
Aokromes
2019-02-23
Tools:
Shauren
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-12-14
Core/Misc: Log more information in asserts (#22783)
Giacomo Pozzoni
2018-08-29
Core/Maps: Fix a crash when spawning a spawn group
Treeston
2018-07-24
visibility range check, fac4700 follow-up
Treeston
2018-07-24
Core/Maps: Continue updating creatures that own auras applied to players. Clo...
Treeston
2018-06-03
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2018-04-19
Core/Maps: Fixed uninitialized variable in Map::GetAreaId
Shauren
2018-04-07
Warning fix
Shauren
2018-04-07
Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...
Shauren
2018-04-07
Revert "Core/Entities: Reduce the probability of units dropping under the map...
Shauren
2018-03-09
Core/Spells: rework part 4: iterate over effects first
ariel-
2018-03-08
Core/Movement: Fixed creature hover
Shauren
2018-03-03
Core/Maps: Fixed outdoors check (#21551)
Jeremy
2018-02-26
Core/VMap: Use fuzzy equality and gridmap tolerance for floor-finding. Closes...
Treeston
2018-02-26
Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...
Treeston
2018-02-22
Core/Spawning: Actually check spawn group state before processing a respawn. ...
Treeston
2018-02-16
Core/Entities: Reduce the probability of units dropping under the map (#21322)
Jeremy
2018-01-25
DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfi...
Treeston
2018-01-07
Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...
Treeston
2018-01-04
Core/Map: Fix a crash that could happen if a player moved very far away from ...
Treeston
2018-01-04
Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...
Treeston
2018-01-03
Core: Combat/threat system rewrite (PR #19930)
Treeston
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-29
Core/Entities: Fix some weird movement due to los issues (#21125)
Jeremy
2017-12-24
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
jackpoz
2017-12-15
Core/Entities: add extra use of UPDATETYPE_CREATE_OBJECT2 (#20955)
Gustavo
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