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https://github.com/TrinityCore/TrinityCore.git @ 2025-12-30T18:01:02Z
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Maps
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Map.h
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Author
2022-07-24
Core/WorldStates: Add generic worldstates for team in instance
Shauren
2022-07-24
Core/Maps: Removed MapInstanced - no longer neccessary for grid data referenc...
Shauren
2022-07-23
Core/Maps: Move terrain data handling out of Map class
Shauren
2022-07-07
Core/WorldStates: Allow setting "hidden" field of SMSG_UPDATE_WORLD_STATE
Shauren
2022-06-25
Core/World: implement database support for default map and realm wide world s...
Shauren
2022-06-24
Core/Conditions: Implemented conditions for spawn groups
Shauren
2022-06-11
Core/Pools: Implemented pooling for instances
Shauren
2022-05-25
Core/Objects: Remove restriction on what object types can be set as active
Shauren
2022-04-24
Core/Achievements: Implemented GameEvent related criteria types 73 and 93
Shauren
2022-03-09
Core/Map: Added Map::SetZoneOverrideLight std::chrono overload (#26486)
HelloKitty
2022-03-06
Scripts/Commands: Improve ".debug objectcount"
jackpoz
2022-03-05
Core/Maps: Move some more Map internals to actually be... internals.
Treeston
2022-03-05
Core/Maps: All RespawnInfo* handed to outside code are now RespawnInfo const*...
Treeston
2022-02-16
Core/Maps: Add Map::DoOnPlayers helper function (#25233)
Traesh
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-02-04
Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures ...
kvipka
2022-01-29
Core/Objects: Cleanup SmoothPhasing code - move to separate files and better ...
Shauren
2022-01-29
Core/Objects: Implement SmoothPhasing part of CreateObject and replacing visi...
Seyden
2022-01-19
Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")
jackpoz
2022-01-01
Core/Misc: Improve assert message with more detail
Shauren
2022-01-01
Core/Pooling: Remove respawn times from the database when despawning a pool (...
Giacomo Pozzoni
2021-12-28
Core/Phasing: Implemented db spawns in personal phases (#26345)
Matan Shukry
2021-12-22
Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any...
Shauren
2021-12-22
Core/DynamicInfo: rename some parameters according packet definitions (#24192)
ForesterDev
2021-12-21
Core/Misc: Some refactoring, #23603 prep: (#23676)
Treeston
2021-12-18
Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow dow...
Shauren
2021-12-16
Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...
Treeston
2021-12-16
Core/Commands: Add .debug guidlimits <optional map id> chat command
jackpoz
2021-12-14
Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...
Treeston
2021-12-07
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2021-11-26
Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)
Jeremy
2021-11-24
Core/MapScripts: Add support to GameObjects to SCRIPT_COMMAND_DESPAWN_SELF
jackpoz
2021-11-23
Core/Misc: Fix issues reported by static analysis
jackpoz
2021-11-16
Core/Misc: Log more information in asserts (#22783)
Giacomo Pozzoni
2021-10-23
Core/Maps: initialize PositionFullTerrainStatus to avoid having issues with t...
Ovah
2021-10-11
Core/Scenes: Implemented spell created SceneObjects
Shauren
2021-09-25
Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...
Shauren
2021-08-28
Core/Spells: rework part 5: GameObject casting
ariel-
2021-08-28
Core/Spells: rework part 4: iterate over effects first
ariel-
2021-08-08
Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...
Treeston
2021-08-08
Core/Spawning: Actually check spawn group state before processing a respawn. ...
Treeston
2021-06-16
DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfi...
Treeston
2021-06-16
Core/Formations: update codestyle and fix crash
ariel-
2021-06-04
Core/Conditions: Implemented missing PlayerCondition columns - time and weather
Shauren
2021-05-29
Core/Maps & Extractors: Move copypasted map file headers into a single shared...
Shauren
2021-05-16
Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...
Treeston
2021-04-15
Core/Entities: Fix some weird movement due to los issues (#21125)
Jeremy
2021-03-28
Core/Objects: Pass privateObjectOwner guid directly to SummonCreature functions
Shauren
2021-03-28
Core/Objects: Move personal summon handling from TemporarySummon/GameObject t...
Matan Shukry
2021-03-28
Core/Maps: Refactor duplicated code from all ***CellRelocation and CheckGridI...
Matan Shukry
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