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Movement
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MotionMaster.cpp
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Author
2022-03-10
Core/Movement: Add new flag MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH (#26549)
Giacomo Pozzoni
2022-03-10
Core/Movement: remove redundant method MovementGenerator::NotifyAIOnFinalize ...
ccrs
2022-02-28
Core/Movement: add optional velocity argument for MoveLand and MoveTakeoff (P...
Ovah
2022-02-05
Core/Movement: Corrected Animation Tier handling (PR #24875)
NoName
2022-02-05
Core/MotionMaster: Do not generate path to MoveLand
Keader
2022-01-01
Core/Movement: various improvements for creature knockbacks
Ovah
2022-01-01
Core/Movement: Add safety check to avoid C++ undefined behaviour
jackpoz
2021-12-31
Core/Movement: Formation Rewrite (#24379)
Eridium
2021-12-23
Core/AI: Make critters flee as soon as engaged in combat and make them evade ...
Giacomo Pozzoni
2021-12-22
Core/Movement: Implement MoveSplineFlag::Enter_Cycle (#24049)
NoName
2021-12-21
Core/Creature: Use proper name for wander distance. (#24133)
ratkosrb
2021-12-19
Fix fleeing speed to 66% run speed (#24025)
Giacomo Pozzoni
2021-12-19
Core/Movement: Fix fleeing speed to 66% run speed
jackpoz
2021-12-19
Core/Movement: Fix stunned falling units freezing the client (#24000)
Giacomo Pozzoni
2021-12-18
Core/Movement: prevent any Initialize queue till AddToWorld is signaled
ccrs
2021-12-18
Core/Movement: d033032 followup
ccrs
2021-12-18
Core/Movement: d033032 followup
ccrs
2021-12-18
Core/Movement: delay movement update in MotionMaster until its owner signals ...
ccrs
2021-12-15
Core/Movement: add missing parenthesis on MotionMaster::Size
ccrs
2021-12-05
Core/Movement: move DelayedAction into MotionMaster and add a couple defines
ccrs
2021-12-05
Core/Movement: Use correct root check
Shauren
2021-12-05
Core/Movement: Prevent rooted units from falling
Shauren
2021-11-30
Core/Movement: replace multiset::find with std::find in MotionMaster
ccrs
2021-11-30
Core/Movement: implement and use new remove method in MotionMaster
ccrs
2021-11-27
Core/Movement: Implement initializing parabolic splines using jump gravity in...
Shauren
2021-11-24
Core/Movement: Allow using walk when chasing v2 (#23073)
Sorikoff
2021-11-24
Allow walk when chasing (#23069)
Sorikoff
2021-11-21
Core/Movement: 9080e7863c2 followup
ccrs
2021-11-21
Core/Movement: correct logic wrongly ported in 2a84562dc8
ccrs
2021-11-12
Core/Movement: Add some extra assertions to MotionMaster to catch issues like...
Treeston
2021-11-06
Core/Movement: Corrected values sent in knockback packet when speedXY < 0
Shauren
2021-09-28
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2021-09-26
Core/Movement: use helpers for validation
ccrs
2021-09-26
Core/Movement: move MoveSplineInit (#21857)
ccrs
2021-09-26
Core/Movement: crashfix
ccrs
2021-09-26
Core/Misc: movement header cleanup
ccrs
2021-09-24
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...
Treeston
2021-09-23
Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPo...
Treeston
2021-09-23
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...
Treeston
2021-08-24
Core/Movement: Fixed creature hover
Shauren
2021-04-15
Core/Entities: Fix some weird movement due to los issues (#21125)
Jeremy
2021-04-15
Core/Movement: Add MovePoint with facing (#20779)
Kittnz
2021-03-15
Core/Entities: Some changes to LoS z checking & MotionMaster::MoveJumpTo (PR ...
Golrag
2021-02-25
Core/Misc: Fixed nopch MSVC build
Shauren
2021-01-29
Core/Misc: waypoint movement
ccrs
2020-08-23
Core/Movement: 7fff83d6752 followup
ccrs
2020-08-23
Core/Movement: 7fff83d6752 followup
ccrs
2020-08-23
Core/Movement: waypoint movement (#20121)
ccrs
2020-08-22
Core/Movement: ee2d7c1d53 followup
ccrs
2020-08-22
Core/Movement: PropagateSpeedChange should only be called on the top (current...
ccrs
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