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path: root/src/server/game/Movement/MotionMaster.cpp
AgeCommit message (Expand)Author
2022-03-10Core/Movement: Add new flag MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH (#26549)Giacomo Pozzoni
2022-03-10Core/Movement: remove redundant method MovementGenerator::NotifyAIOnFinalize ...ccrs
2022-02-28Core/Movement: add optional velocity argument for MoveLand and MoveTakeoff (P...Ovah
2022-02-05Core/Movement: Corrected Animation Tier handling (PR #24875)NoName
2022-02-05Core/MotionMaster: Do not generate path to MoveLandKeader
2022-01-01Core/Movement: various improvements for creature knockbacksOvah
2022-01-01Core/Movement: Add safety check to avoid C++ undefined behaviourjackpoz
2021-12-31Core/Movement: Formation Rewrite (#24379)Eridium
2021-12-23Core/AI: Make critters flee as soon as engaged in combat and make them evade ...Giacomo Pozzoni
2021-12-22Core/Movement: Implement MoveSplineFlag::Enter_Cycle (#24049)NoName
2021-12-21Core/Creature: Use proper name for wander distance. (#24133)ratkosrb
2021-12-19Fix fleeing speed to 66% run speed (#24025)Giacomo Pozzoni
2021-12-19Core/Movement: Fix fleeing speed to 66% run speedjackpoz
2021-12-19Core/Movement: Fix stunned falling units freezing the client (#24000)Giacomo Pozzoni
2021-12-18Core/Movement: prevent any Initialize queue till AddToWorld is signaledccrs
2021-12-18Core/Movement: d033032 followupccrs
2021-12-18Core/Movement: d033032 followupccrs
2021-12-18Core/Movement: delay movement update in MotionMaster until its owner signals ...ccrs
2021-12-15Core/Movement: add missing parenthesis on MotionMaster::Sizeccrs
2021-12-05Core/Movement: move DelayedAction into MotionMaster and add a couple definesccrs
2021-12-05Core/Movement: Use correct root checkShauren
2021-12-05Core/Movement: Prevent rooted units from fallingShauren
2021-11-30Core/Movement: replace multiset::find with std::find in MotionMasterccrs
2021-11-30Core/Movement: implement and use new remove method in MotionMasterccrs
2021-11-27Core/Movement: Implement initializing parabolic splines using jump gravity in...Shauren
2021-11-24Core/Movement: Allow using walk when chasing v2 (#23073)Sorikoff
2021-11-24Allow walk when chasing (#23069)Sorikoff
2021-11-21Core/Movement: 9080e7863c2 followupccrs
2021-11-21Core/Movement: correct logic wrongly ported in 2a84562dc8ccrs
2021-11-12Core/Movement: Add some extra assertions to MotionMaster to catch issues like...Treeston
2021-11-06Core/Movement: Corrected values sent in knockback packet when speedXY < 0Shauren
2021-09-28Core/Movement: MotionMaster reimplementation (#21888)ccrs
2021-09-26Core/Movement: use helpers for validationccrs
2021-09-26Core/Movement: move MoveSplineInit (#21857)ccrs
2021-09-26Core/Movement: crashfixccrs
2021-09-26Core/Misc: movement header cleanupccrs
2021-09-24Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...Treeston
2021-09-23Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPo...Treeston
2021-09-23Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2021-08-24Core/Movement: Fixed creature hoverShauren
2021-04-15Core/Entities: Fix some weird movement due to los issues (#21125)Jeremy
2021-04-15Core/Movement: Add MovePoint with facing (#20779)Kittnz
2021-03-15Core/Entities: Some changes to LoS z checking & MotionMaster::MoveJumpTo (PR ...Golrag
2021-02-25Core/Misc: Fixed nopch MSVC buildShauren
2021-01-29Core/Misc: waypoint movementccrs
2020-08-23Core/Movement: 7fff83d6752 followupccrs
2020-08-23Core/Movement: 7fff83d6752 followupccrs
2020-08-23Core/Movement: waypoint movement (#20121)ccrs
2020-08-22Core/Movement: ee2d7c1d53 followupccrs
2020-08-22Core/Movement: PropagateSpeedChange should only be called on the top (current...ccrs