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path: root/src/server/game/Pools/PoolMgr.cpp
AgeCommit message (Expand)Author
2022-03-11Core/Misc: Fix issues reported by static analysisjackpoz
2022-03-05Core/Maps: move pooling hand-off outside of Map::CheckRespawn (PR#25785)Treeston
2022-02-12Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoid...Shauren
2022-01-21Core/Pools: Attempt to workaround pools being broken since 2015 (#24949)Giacomo Pozzoni
2022-01-19Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")jackpoz
2022-01-01Core/Pools: Fix crash on startupjackpoz
2022-01-01Core/Pooling: Remove respawn times from the database when despawning a pool (...Giacomo Pozzoni
2021-12-28Core/Phasing: Implemented db spawns in personal phases (#26345)Matan Shukry
2021-12-21Core/Misc: Some refactoring, #23603 prep: (#23676)Treeston
2021-12-18Core/Pooling: Quest pooling rewrite: (PR#23627)Treeston
2021-12-16Core/DB: Merge pool_creature, pool_gameobject and pool_pool into a single poo...Treeston
2021-12-16Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...Treeston
2021-12-14Core/Misc: More coding standards (#23519)Aokromes
2021-10-01Core/Misc: Fix appleclang 12 warningsShauren
2021-05-29Core/Pools: Fixed spawning in pools with both explicitly and equally chanced ...lachtanek
2021-02-15Core/Pooling: Fixed less and less objects from pools being spawned the longer...lachtanek
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-22Dynamic Creature/Go spawning:r00ty-tc
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-07-18Core/Maps: Use FindMap instead of CreateBaseMap in places where the intent wa...Shauren
2020-01-02New YearAokromes
2019-07-27Core/DBLayer: Prevent committing transactions started on a different databaseShauren
2019-07-27Core/DBLayer: Prevent using prepared statements on wrong databaseShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-01-27Core/Entities: Created factory methods to create new areatriggers, creatures ...joschiwald
2018-01-01Update copyright note for 2018vincent-michael
2017-12-30Core/Pools: fix pool memory usage (#21138)Rochet2
2017-09-02Core: Fix Winstantiation-after-specialization warningsShauren
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-18Core/Game: Include cleanupShauren
2017-05-10Core/Misc: Fix some false startup errorsAokromes
2017-01-01Update copyright note for 2017vincent-michael
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-11Core/Game: Move singleton instances into compilation unitsNaios
2016-01-01Update copyright note for 2016Vincent-Michael
2015-05-14Core/Maps: Fixed invalid iterator usageShauren
2015-04-28Core/Entities: Reworked guid scopesShauren
2015-02-08Core/Misc: Fix static analysis issuesjackpoz
2015-01-01Update copyright note for 2015Vincent-Michael
2014-10-29Core/Entites: Updated GUID formatShauren
2014-10-27Core: Even more warning fixesDDuarte
2014-10-27Core/Entities: Updated HighGuid valuesShauren
2014-10-26Core/Entities: Changed object lowguid to uint64Shauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-10Scripts: replace some SetOrientation() calls with spline packets and some ran...joschiwald
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...Spp
2013-10-28Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.leguybrush
2013-05-13Core/Logging: Performance-related tweaks to logging systemSpp
2013-01-01Update copyright note for 2013.Vincent_Michael