Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-12-11 | Core/Vmaps: Minor cleanup (formatting) and documentation updates for ↵ | Shauren | |
BIH::build copy vs move choice | |||
2024-10-01 | Core/Utilities: Extend make_unique_ptr_with_deleter functionality to allow ↵ | Shauren | |
it to create deleters with compile time constant functions (reduces its size to just sizeof(void*)) | |||
2024-07-17 | Core/GameObject: Implemented NotLOSBlocking door property | Shauren | |
2024-07-04 | Core/Vmaps: Replace manual reference counting with shared_ptr and slightly ↵ | Shauren | |
reduce memory use by deduplicating model name strings | |||
2024-03-07 | Core/vmaps: Removed vmap lookup functions duplicating functionality of each ↵ | Shauren | |
other | |||
2024-03-06 | Tools/vmap_extractor: Move information about model type from spawns in vmap ↵ | Shauren | |
tiles to model file itself | |||
2023-01-08 | Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard ↵ | Shauren | |
compatible api) | |||
2022-12-30 | Core/Vmaps: Fix inconsistency of hitInstance and hitModel to cause wrong ↵ | ModoX | |
area ids (#28632) Closes #28326 Co-authored-by: Gosha <284210+Lordron@users.noreply.github.com> | |||
2022-12-20 | Core/vmaps: Stop worldserver startup when gameobject models cannot be loaded | Shauren | |
2022-05-22 | Core/GameObjects: Use all axis rotations for gameobject model collision, not ↵ | Shauren | |
just orientation | |||
2022-02-04 | Core/Misc: Fix issues reported by static analysis (#25351) | Giacomo Pozzoni | |
* Core/Misc: Fix issues reported by static analysis * Core/Vmaps: Code cleanup after e77716188861d4aa83b227a90e04a66b63baeb1f (cherry picked from commit cfc8f7b442a9dba07b198fcebe2c02ab89cf0a8b) | |||
2021-04-25 | Core/Vmaps: Reduce memory used by vmaps (and their size, slightly) | Shauren | |
2020-08-14 | Core/Misc: Replace NULL with nullptr | Shauren | |
2020-06-28 | Core/Collision: Port new parts for retrieving area/liquid data from ↵ | Shauren | |
gameobjects added when porting 42f9deb21ec68e169f7ed1c8cf14092f144b22da to 3.3.5 | |||
2020-01-02 | New Year | Aokromes | |
2019-01-01 | Update copyright note for 2019 | vincent-michael | |
auto happy = new year(2019); | |||
2018-12-09 | Core/Vmaps: Stop M2s from occluding for spellcast LoS | HelloKitty | |
Closes #18528 (cherry-picked from 01d715eaef99e91f0959dc85fb7f69eb26d01a22) | |||
2018-04-08 | Core/GameObjects: Skip gameobjects with M2 models when searching for area ↵ | Shauren | |
info (perf optimization, they dont have any area info) | |||
2018-04-07 | Add missing fclose | Shauren | |
2018-04-07 | Tools: | Shauren | |
* mapextractor - fixed fatigue in Thousand Needles * mapextractor - fixed compressing liquid data * vmapextractor - fixed extracting liquids inside WMOs * vmapextractor - implemented new WMO flags * vmapextractor - store model type for gameobject models * mmap_generator - fixed processing liquids broken in e5d23103f37c40d2e946fa0e2db66d2f527ad9af | |||
2018-04-02 | Core/Misc: Removed obsolete NO_CORE_FUNCS | Shauren | |
2018-03-29 | Fix non-PCH build. | Gacko | |
2018-03-28 | Core/Maps: Implemented getting area id from gameobject spawns | Shauren | |
Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel | |||
2018-03-25 | Core/Entities: Phasing rewrite | Shauren | |
* Optimized phase visibility checking * Handle all phase flags Closes #16758 Closes #21119 | |||
2018-01-01 | Update copyright note for 2018 | vincent-michael | |
auto happy = new year(2018); | |||
2017-05-05 | Core/Collision: Replaced phasemask with proper phases in GameObject ↵ | joschiwald | |
collision calculation | |||
2017-01-01 | Update copyright note for 2017 | vincent-michael | |
Happy new year | |||
2016-01-01 | Update copyright note for 2016 | Vincent-Michael | |
Happy new year (Again new year with idiots ...) | |||
2015-08-21 | Core/Build: Merge common library and move database out of shared | StormBytePP | |