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path: root/src/common/Collision/Models/GameObjectModel.cpp
AgeCommit message (Collapse)Author
2024-12-11Core/Vmaps: Minor cleanup (formatting) and documentation updates for ↵Shauren
BIH::build copy vs move choice
2024-10-01Core/Utilities: Extend make_unique_ptr_with_deleter functionality to allow ↵Shauren
it to create deleters with compile time constant functions (reduces its size to just sizeof(void*))
2024-07-17Core/GameObject: Implemented NotLOSBlocking door propertyShauren
2024-07-04Core/Vmaps: Replace manual reference counting with shared_ptr and slightly ↵Shauren
reduce memory use by deduplicating model name strings
2024-03-07Core/vmaps: Removed vmap lookup functions duplicating functionality of each ↵Shauren
other
2024-03-06Tools/vmap_extractor: Move information about model type from spawns in vmap ↵Shauren
tiles to model file itself
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard ↵Shauren
compatible api)
2022-12-30Core/Vmaps: Fix inconsistency of hitInstance and hitModel to cause wrong ↵ModoX
area ids (#28632) Closes #28326 Co-authored-by: Gosha <284210+Lordron@users.noreply.github.com>
2022-12-20Core/vmaps: Stop worldserver startup when gameobject models cannot be loadedShauren
2022-05-22Core/GameObjects: Use all axis rotations for gameobject model collision, not ↵Shauren
just orientation
2022-02-04Core/Misc: Fix issues reported by static analysis (#25351)Giacomo Pozzoni
* Core/Misc: Fix issues reported by static analysis * Core/Vmaps: Code cleanup after e77716188861d4aa83b227a90e04a66b63baeb1f (cherry picked from commit cfc8f7b442a9dba07b198fcebe2c02ab89cf0a8b)
2021-04-25Core/Vmaps: Reduce memory used by vmaps (and their size, slightly)Shauren
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-06-28Core/Collision: Port new parts for retrieving area/liquid data from ↵Shauren
gameobjects added when porting 42f9deb21ec68e169f7ed1c8cf14092f144b22da to 3.3.5
2020-01-02New YearAokromes
2019-01-01Update copyright note for 2019vincent-michael
auto happy = new year(2019);
2018-12-09Core/Vmaps: Stop M2s from occluding for spellcast LoSHelloKitty
Closes #18528 (cherry-picked from 01d715eaef99e91f0959dc85fb7f69eb26d01a22)
2018-04-08Core/GameObjects: Skip gameobjects with M2 models when searching for area ↵Shauren
info (perf optimization, they dont have any area info)
2018-04-07Add missing fcloseShauren
2018-04-07Tools:Shauren
* mapextractor - fixed fatigue in Thousand Needles * mapextractor - fixed compressing liquid data * vmapextractor - fixed extracting liquids inside WMOs * vmapextractor - implemented new WMO flags * vmapextractor - store model type for gameobject models * mmap_generator - fixed processing liquids broken in e5d23103f37c40d2e946fa0e2db66d2f527ad9af
2018-04-02Core/Misc: Removed obsolete NO_CORE_FUNCSShauren
2018-03-29Fix non-PCH build.Gacko
2018-03-28Core/Maps: Implemented getting area id from gameobject spawnsShauren
Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel
2018-03-25Core/Entities: Phasing rewriteShauren
* Optimized phase visibility checking * Handle all phase flags Closes #16758 Closes #21119
2018-01-01Update copyright note for 2018vincent-michael
auto happy = new year(2018);
2017-05-05Core/Collision: Replaced phasemask with proper phases in GameObject ↵joschiwald
collision calculation
2017-01-01Update copyright note for 2017vincent-michael
Happy new year
2016-01-01Update copyright note for 2016Vincent-Michael
Happy new year (Again new year with idiots ...)
2015-08-21Core/Build: Merge common library and move database out of sharedStormBytePP