aboutsummaryrefslogtreecommitdiff
path: root/src/game/Creature.cpp
AgeCommit message (Expand)Author
2009-08-06*Update creature damamge formula. Use damage mod in config as total_pct modif...megamage
2009-08-01*Improvements in map managing.QAston
2009-07-24[8204] Avoid call assistance from non-combatants. Author: GriffonHeartmegamage
2009-07-22*Implement Aura Type 247 (SPELL_AURA_CLONE_CASTER) and 279 (SPELL_AURA_INITIA...QAston
2009-07-16 [8182] Store and use Map* pointer in WorldObject instead map ids for spee...megamage
2009-06-27[8058] Avoid use error_log in non-scripting DLL code. Author: NoFantasymegamage
2009-06-27[8057] Move code from Event AI to class Creature function for reuse in other ...megamage
2009-06-22* Update creature damage calculation.Machiavelli
2009-06-19*Update creature damage calculation.megamage
2009-06-19*Lower creature damage.megamage
2009-06-18*Change creature damage calculation.megamage
2009-06-18[8040] Implement Creature::ForcedDespawn and ACTION_T_FORCE_DESPAWN for Event...megamage
2009-06-18* In case of a 'for' loop, don't declare the iterator of a type that has a la...Machiavelli
2009-06-17*Update creature melee damage calculation.megamage
2009-06-17*Allow to force to respawn creatures.megamage
2009-06-16[8026] Obtain object's map directly by calling appropriate WorldObject::GetMa...megamage
2009-06-15*Some creature display id update. By VladimirMangos and GriffonHeartmegamage
2009-06-15*Check movementflag to interrupt casting instead of checking position.megamage
2009-06-13[7995] Check display id correctness for creature and gameobjects. Author: Vla...megamage
2009-06-11MergeMachiavelli
2009-06-11* Change name of recently added scriptAI functions to better reflect purposeMachiavelli
2009-06-11*Switch to support client version 3.1.3megamage
2009-06-10*Fix the bug that players lose stats when change weapons when have disarm auras.megamage
2009-06-10*Fix a crash in 3896.megamage
2009-06-09*Fix a bug that creature ignore LOS in assistance case.megamage
2009-06-04[7951] Mope call for help code to function form Event AI code to allow use it...megamage
2009-06-03*Fix the bug that triggers are visible.megamage
2009-06-03[7948] Use SetFaction instead explcit field set, other cleanups. Author: NoFa...megamage
2009-06-03*Fix a crash introduced in 3734. Thanks to onkelz28megamage
2009-06-03*Consider model 11686 as trigger and do not allow they to choose random model...megamage
2009-06-03*Restore creature's phasemask when respawn.megamage
2009-05-31*wintergrasp: allow players to click titan relic to change the attacker/defen...megamage
2009-05-31*Store creatureData and goData for creatures and gos.megamage
2009-05-31[7915] Implement more stricted checks and limitations at loading creature add...megamage
2009-05-31*Move addcre/go functions from opvp to objmgr.megamage
2009-05-30*Provide another way to implement dynamic spawns. Now a creature will call it...megamage
2009-05-29*Always use idle motion as default for triggers.megamage
2009-05-29 [7908] Extract class data from creature_*_addon bytes0 fields, drop its, amd...megamage
2009-05-28 [7905] Implement ACTION_T_SET_SHEATH for creature event ai make possibili...megamage
2009-05-27[7896] Rename creature_template class/race fields to trainer_class/trainer_ra...megamage
2009-05-23*Fix a bug that player can change to an occupied seat on vehicle.megamage
2009-05-21Mobs fleeing and getting assistance feature implementaion. Author: Neo2003megamage
2009-05-21[7860] Implement creature event ai ACTION_T_CALL_FOR_HELP for explicit call f...megamage
2009-05-15*Merge.megamage
2009-05-14*Add some distance check functions. By VladimirMangos.megamage
2009-05-13*Process events for dead creatures. This allows delayed spells to work after ...megamage
2009-05-13* avoid loot/exp when the mobs are killed by npc. Authore: KAPATEJIb @ getman...Muhaha
2009-05-11*Change waypoint data structure. Use creature db guid as path id. If a creatu...megamage
2009-05-09*Do not allow persistant auras from the same caster stack on target.megamage
2009-05-06*Fix broken instance scripts.megamage