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CreatureEventAI.cpp
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Author
2009-09-14
Backed out changeset d3fe2d6d504a (please test your patches thoroughly before...
maximius
2009-09-14
*Merged MaNGOS [8458], [8475], [8476] by ogeraisi, thanks to all authors :)
maximius
2009-08-29
*Make position as a class;
megamage
2009-08-28
*Fix build in *nix
megamage
2009-08-23
*Update vehicle system. Make vehicle a seperate class from creature.
megamage
2009-08-20
*Try to fix the bug of mobs' chain aggro.
megamage
2009-07-30
[8235] Fixed typos in ACTION_T_SET_INVINCEABILITY_HP_LEVEL. Author: Vladi...
megamage
2009-07-30
[8233] Implement new EventAI action ACTION_T_SET_INVINCEABILITY_HP_LEVEL....
megamage
2009-07-23
*Creature eventAI cancast power check - by smellbee.
QAston
2009-07-12
[8146] Fixed handling of eventchance for CreatureEventAI. Author: ApoC
megamage
2009-06-27
[8057] Move code from Event AI to class Creature function for reuse in other ...
megamage
2009-06-19
*Some cleanup of eventAI.
megamage
2009-06-18
[8040] Implement Creature::ForcedDespawn and ACTION_T_FORCE_DESPAWN for Event...
megamage
2009-06-15
[8018] Implement EVENT_T_BUFFED and EVENT_T_TARGET_BUFFED for creature Ev...
megamage
2009-06-15
*Some creature display id update. By VladimirMangos and GriffonHeart
megamage
2009-06-13
[7995] Check display id correctness for creature and gameobjects. Author: Vla...
megamage
2009-06-09
*Fix a bug that creature ignore LOS in assistance case.
megamage
2009-06-04
[7951] Mope call for help code to function form Event AI code to allow use it...
megamage
2009-05-31
[7922] Implement param2 for ACTION_T_COMBAT_MOVEMENT for allow control st...
megamage
2009-05-31
[7914] Fixed variable name typos in creature event AI code. Author: NoFantasy
megamage
2009-05-31
Mangos [7911]. Author: tomrus88
megamage
2009-05-28
[7905] Implement ACTION_T_SET_SHEATH for creature event ai make possibili...
megamage
2009-05-22
*Fix a bug that owner cannot recall pet when pet is attacking target.
megamage
2009-05-21
[7863] Implement for EVENT_T_SPAWNED map/zone/subzone only event conditions. ...
megamage
2009-05-21
Mobs fleeing and getting assistance feature implementaion. Author: Neo2003
megamage
2009-05-21
[7860] Implement creature event ai ACTION_T_CALL_FOR_HELP for explicit call f...
megamage
2009-05-19
[7854] Fixed typo in random text selection code. Author: NoFantasy
megamage
2009-05-19
[7852] Use union of per-event type structures, more checks at creature ev...
megamage
2009-05-18
[7847] Replace paramter unions by uniton of event ai action type structur...
megamage
2009-05-18
[7845] Implement reload support for creature eventAI tables. Author: evilstar
megamage
2009-05-15
*Fix a crash caused by eventai.
megamage
2009-05-14
*Add some distance check functions. By VladimirMangos.
megamage
2009-05-12
*Move MoveFollow owner from MoveTargetedHome to enterevademode.
megamage
2009-05-04
*Replace some "mangos_debug" with "trinity_debug"
megamage
2009-05-03
*Fix the bug that eventAI creatures change target every update.
megamage
2009-04-29
[7731] Some code cleanups, warrning fixes. Author: VladimirMangos
megamage
2009-04-27
*Fix build.
megamage
2009-04-27
[7723] New AI call EnterCombat called at enter creature to combat (and re-ent...
megamage
2009-04-27
[7717] Use more safe code in EventAI. Author: VladimirMangos
megamage
2009-04-27
[7716] Fixed some typos and possible crashes. Author: AlexDereka
megamage
2009-04-26
*Fix CAST_INTURRUPT_PREVIOUS flag for eventai action cast
QAston
2009-04-25
*Add new eventAI action 105 call assistance. Param1 = radius.
megamage
2009-04-24
[7710] Fixed problem with stuck in combat creatures with EventAI. Remove redu...
megamage
2009-04-24
Change all SD2: to TSCR:
Chaz Brown
2009-04-22
[7698] Remove redundent call InterruptNonMeleeSpells. Author: NoFantasy
megamage
2009-04-22
[7697] Interrupt casting at enter to evade mode. Author: VladimirMangos
megamage
2009-04-20
*Correct check range for totem area auras.
QAston
2009-04-19
[7689] Batter EventAI loading checks and fix one from possible crash cases. A...
megamage
2009-04-17
*Fix build.
megamage
2009-04-17
*Remove event_ai from script folder.
megamage
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