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CreatureEventAI.cpp
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Author
2009-06-04
[7951] Mope call for help code to function form Event AI code to allow use it...
megamage
2009-05-31
[7922] Implement param2 for ACTION_T_COMBAT_MOVEMENT for allow control st...
megamage
2009-05-31
[7914] Fixed variable name typos in creature event AI code. Author: NoFantasy
megamage
2009-05-31
Mangos [7911]. Author: tomrus88
megamage
2009-05-28
[7905] Implement ACTION_T_SET_SHEATH for creature event ai make possibili...
megamage
2009-05-22
*Fix a bug that owner cannot recall pet when pet is attacking target.
megamage
2009-05-21
[7863] Implement for EVENT_T_SPAWNED map/zone/subzone only event conditions. ...
megamage
2009-05-21
Mobs fleeing and getting assistance feature implementaion. Author: Neo2003
megamage
2009-05-21
[7860] Implement creature event ai ACTION_T_CALL_FOR_HELP for explicit call f...
megamage
2009-05-19
[7854] Fixed typo in random text selection code. Author: NoFantasy
megamage
2009-05-19
[7852] Use union of per-event type structures, more checks at creature ev...
megamage
2009-05-18
[7847] Replace paramter unions by uniton of event ai action type structur...
megamage
2009-05-18
[7845] Implement reload support for creature eventAI tables. Author: evilstar
megamage
2009-05-15
*Fix a crash caused by eventai.
megamage
2009-05-14
*Add some distance check functions. By VladimirMangos.
megamage
2009-05-12
*Move MoveFollow owner from MoveTargetedHome to enterevademode.
megamage
2009-05-04
*Replace some "mangos_debug" with "trinity_debug"
megamage
2009-05-03
*Fix the bug that eventAI creatures change target every update.
megamage
2009-04-29
[7731] Some code cleanups, warrning fixes. Author: VladimirMangos
megamage
2009-04-27
*Fix build.
megamage
2009-04-27
[7723] New AI call EnterCombat called at enter creature to combat (and re-ent...
megamage
2009-04-27
[7717] Use more safe code in EventAI. Author: VladimirMangos
megamage
2009-04-27
[7716] Fixed some typos and possible crashes. Author: AlexDereka
megamage
2009-04-26
*Fix CAST_INTURRUPT_PREVIOUS flag for eventai action cast
QAston
2009-04-25
*Add new eventAI action 105 call assistance. Param1 = radius.
megamage
2009-04-24
[7710] Fixed problem with stuck in combat creatures with EventAI. Remove redu...
megamage
2009-04-24
Change all SD2: to TSCR:
Chaz Brown
2009-04-22
[7698] Remove redundent call InterruptNonMeleeSpells. Author: NoFantasy
megamage
2009-04-22
[7697] Interrupt casting at enter to evade mode. Author: VladimirMangos
megamage
2009-04-20
*Correct check range for totem area auras.
QAston
2009-04-19
[7689] Batter EventAI loading checks and fix one from possible crash cases. A...
megamage
2009-04-17
*Fix build.
megamage
2009-04-17
*Remove event_ai from script folder.
megamage
2009-04-17
[7679] More checks for creature EventAI loading at server startup. Author: No...
megamage
2009-04-15
[7672] Move ReceiveEmote from script API to AI API. Author: VladimirMangos
megamage
2009-04-14
[7667] Add to CreatureAI field pointing to creature itself. Use it instea...
megamage
2009-04-14
[7666] For heroic mode creature use AIName from normal mode version in sa...
megamage
2009-04-07
[7622] Added creatureAI with related database tables. Author: AlexDereka
megamage
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